2013 - AAG 40 League


  • You’re overlooking something.  Production limits.

    If you add 4 infantry to London, it’s possible to be +13 infantry at the end of UK1 on London.  You can’t be +13 infantry if you take an IC on Egypt for the bid - you can only be +9 which is no better than if you had no bid at all, for defending Sealion.

  • '12

    @Gamerman01:

    No way that beats placing 4 infantry, or a boat or plane somewhere that makes a first round attack a lot more difficult.

    I knew it wouldn’t take long for ppl to argue with that assertion!  :lol:

    :wink:

    :lol:

    now the real question is, how many infantry at bid time are equivalent to an IC bid?


  • But you could build 3 inf in Egy and fly the gib fighter home.

    –Jeff


  • @Jeff28:

    But you could build 3 inf in Egy and fly the gib fighter home.

    –Jeff

    This isn’t the right thread for this discussion.  I know I contributed to the off-topic talk, so I will point out that we should stop discussing shrewd 12 IPC bid placements in this place.  :-)


  • not the place, but I would consider a no more than 1 piece in any one location an improvement to the bid structure.


  • Actually, infrastructure, this is the place for that, because you’re suggesting an improvement for next year’s league.

    I like that idea a lot, fwiw


  • Why don’t you PM that to the 3 or 4 mods listed on the first post of this thread, just to be sure they see it.  Hopefully they’ll take note of it and see it when setting up rules for next year.  That’s a dang good idea.


  • dunno, then the game is even more unbalanced

  • '12

    nah, bid will adjust to compensate.


  • @Boldfresh:

    nah, bid will adjust to compensate.

    exactly.

    This allows bids to be higher, which creates more variety in starting situations.  Bids would be higher to compensate for the restriction.


  • @Cow:

    Anyone want to play a league game with me? I will be axis, you take allies @ 15 bid, no stacking yunnan or france with 5 infantry and praying. Dice or LL.

    As far as what the tournament rules should be goes: Bids should incorporate 1 unit per territory rule, otherwise bids cannot go very high as the allies can cheese a place like yunnan by adding 4-5 infantry and Russia can fly 2 air units into it (then Japan 1 cannot take yunnan!), many other cheese scenarios can occur. The point of a bid is not to cheese someone, but to make possible new attacks (tobruk, korea, etc) or smooth out defenses for places like london, egypt, etc… not to make “blowouts” or “fortresses”

    Cow said the same thing.
    15 bid is huge if you can stick 5 infantry to a single territory like Yunnan.  If you can only do 1 unit per territory, bids can be higher and you won’t have to worry about so much cheese


  • Wouldn’t me MUCH higher, though.  5 infantry to 5 different places (15 bid), for example, is still huge.


  • The best part is that it would have less impact on changing the nature of the game.  Don’t get me wrong a ftr, or a batt in a region can effect balance enough!


  • How do I edit the title of my game to change it to a League game (mine vs. Eggman’s)….I’m getting my arse kicked by it.

  • TripleA

    I need at least 9 ipcs as the allies, otherwise, I would rather be axis.

  • TripleA

    Axis have a good variety of openers to pick and choose from. Even the non standard ones.


  • @Mallery29:

    How do I edit the title of my game to change it to a League game (mine vs. Eggman’s)….I’m getting my arse kicked by it.

    You need a moderator to do it for you.  Either that, or start a new one.

  • '12

    Another thread made me think of this, so I’ll mention it here: I skimmed this thread to double-check, but I don’t see anything here that would prevent a player from taking anything they like as a Chinese bid- including units they can’t build, like Tanks.  Since you don’t see any serious bid money going into the Pacific anyway, this clearly isn’t a huge problem, but perhaps some players feel you should limit China.  It doesn’t seem unreasonable to officially limit them to units they could actually produce.

  • '16 '15 '10

    @Eggman:

    Another thread made me think of this, so I’ll mention it here: I skimmed this thread to double-check, but I don’t see anything here that would prevent a player from taking anything they like as a Chinese bid- including units they can’t build, like Tanks.  Since you don’t see any serious bid money going into the Pacific anyway, this clearly isn’t a huge problem, but perhaps some players feel you should limit China.  It doesn’t seem unreasonable to officially limit them to units they could actually produce.

    This would be problematic with TripleA because you would only be able to place infantry and artillery at the start of the game.

    Fair warning to everyone.  Don’t try to add/remove the Chinese fig!  You won’t be able to edit it back.  If you need to edit the Chinese fig use “action mode” in edit during cm or ncm phases.


  • Eggman -

    Pretty sure it’s implied that you can’t put down impossible units for a bid.
    Chinese artillery is permissable, though, especially because the Burma road is open at game start

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