• TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :5

    Purchase Units - Mordor
                Mordor buy 6 orcss and 1 siegeTower; Remaining resources: 0 PUs;

    Combat Move - Mordor
                1 orcs moved from Udun to Dagorlad
                1 orcs moved from Dagorlad to N. Ithilien
                3 orcss moved from Minas Morgul to N. Ithilien

    Combat - Mordor

    Non Combat Move - Mordor

    Place Units - Mordor
                1 orcs placed in Udun
                4 orcss and 1 siegeTower placed in Minas Morgul
                1 orcs placed in Barad Dur

    Turn Complete - Mordor
                Mordor collect 18 PUs; end with 18 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :5

    Purchase Units - Rohan
                Rohan buy 2 heavyCavalrys and 2 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rohan
                1 heavyCavalry moved from Eastfold to Westfold
                1 heavyCavalry moved from Helms Deep to Westfold
                1 spearInfantry moved from Eastfold to Westfold
                1 spearInfantry moved from Eastfold to E. Emnet
                1 heavyCavalry moved from Helms Deep to E. Emnet
                1 heavyCavalry moved from Helms Deep to Westfold
                1 heavyCavalry moved from Eastfold to Westfold

    Combat - Rohan
                Battle in Westfold
                    Rohan attack with 4 heavyCavalrys and 1 spearInfantry
                    Saruman defend with 2 urukhais
                        Rohan roll dice for 4 heavyCavalrys and 1 spearInfantry in Westfold, round 1 :  1/5 hits
                        Saruman roll dice for 2 urukhais in Westfold, round 1 :  0/2 hits
                        1 urukhai owned by the Saruman lost in Westfold
                        Rohan roll dice for 4 heavyCavalrys and 1 spearInfantry in Westfold, round 2 :  3/5 hits
                        Saruman roll dice for 1 urukhai in Westfold, round 2 :  0/1 hits
                        1 urukhai owned by the Saruman lost in Westfold
                    Rohan win, taking Westfold from Saruman with 4 heavyCavalrys and 1 spearInfantry remaining. Battle score for attacker is 10
                    Casualties for Saruman: 2 urukhais
                Battle in E. Emnet
                    Rohan attack with 1 heavyCavalry and 1 spearInfantry
                    Goblins defend with 1 shooters
                        Rohan roll dice for 1 heavyCavalry and 1 spearInfantry in E. Emnet, round 1 :  2/2 hits
                        Rhun roll dice for 1 shooters in E. Emnet, round 1 :  1/1 hits
                        1 spearInfantry owned by the Rohan and 1 shooters owned by the Goblins lost in E. Emnet
                    Rohan win, taking E. Emnet from Rhun with 1 heavyCavalry remaining. Battle score for attacker is -1
                    Casualties for Rohan: 1 spearInfantry
                    Casualties for Goblins: 1 shooters

    Non Combat Move - Rohan

    Place Units - Rohan
                2 heavyCavalrys and 2 spearInfantrys placed in Helms Deep

    Turn Complete - Rohan
                Rohan collect 19 PUs; end with 19 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :5

    Purchase Units - Goblins
                Goblins buy 1 bats and 6 shooterss; Remaining resources: 0 PUs;

    Combat Move - Goblins
                2 stabberss moved from N. Caves to Anduin West Bank
                1 bats moved from Moria to Anduin West Bank
                5 stabberss moved from N. Caves to Drimrill Dale
                6 stabberss moved from Moria to Drimrill Dale
                4 stabberss moved from Moria to Drimrill Dale
                8 stabberss moved from Moria to Celebran
                1 stabbers moved from Fangorn to Celebran
                1 shooters moved from Wold to Celebran
                1 shooters moved from Anduin East Bank to Celebran

    Combat - Goblins
                Battle in Anduin West Bank
                    Goblins attack with 1 bats and 2 stabberss
                    Elves defend with 1 wizard
                        Goblins roll dice for 1 bats and 2 stabberss in Anduin West Bank, round 1 :  0/3 hits
                        Elves roll dice for 1 wizard in Anduin West Bank, round 1 :  1/1 hits
                        1 stabbers owned by the Goblins lost in Anduin West Bank
                        Goblins roll dice for 1 bats and 1 stabbers in Anduin West Bank, round 2 :  2/2 hits
                        Elves roll dice for 1 wizard in Anduin West Bank, round 2 :  1/1 hits
                        1 wizard owned by the Elves and 1 stabbers owned by the Goblins lost in Anduin West Bank
                    Goblins win with 1 bats remaining. Battle score for attacker is 4
                    Casualties for Goblins: 2 stabberss
                    Casualties for Elves: 1 wizard
                Battle in Drimrill Dale
                    Goblins attack with 15 stabberss
                    Elves defend with 6 hunterss and 1 wizard
                        Goblins roll dice for 15 stabberss in Drimrill Dale, round 1 :  3/15 hits
                        Elves roll dice for 6 hunterss and 1 wizard in Drimrill Dale, round 1 :  2/7 hits
                        2 stabberss owned by the Goblins and 3 hunterss owned by the Elves lost in Drimrill Dale
                        Goblins roll dice for 13 stabberss in Drimrill Dale, round 2 :  2/13 hits
                        Elves roll dice for 3 hunterss and 1 wizard in Drimrill Dale, round 2 :  0/4 hits
                        2 hunterss owned by the Elves lost in Drimrill Dale
                        Goblins roll dice for 13 stabberss in Drimrill Dale, round 3 :  2/13 hits
                        Elves roll dice for 1 hunters and 1 wizard in Drimrill Dale, round 3 :  1/2 hits
                        1 wizard owned by the Elves , 1 stabbers owned by the Goblins and 1 hunters owned by the Elves lost in Drimrill Dale
                    Goblins win, taking Drimrill Dale from Elves with 12 stabberss remaining. Battle score for attacker is 26
                    Casualties for Goblins: 3 stabberss
                    Casualties for Elves: 6 hunterss and 1 wizard
                Battle in Celebran
                    Goblins attack with 2 shooterss and 9 stabberss
                    Elves defend with 1 hobbits, 3 hunterss and 1 wizard
                        Goblins roll dice for 2 shooterss and 9 stabberss in Celebran, round 1 :  2/9 hits
                        Elves roll dice for 1 hobbits, 3 hunterss and 1 wizard in Celebran, round 1 :  3/5 hits
                        1 hobbits owned by the Elves , 1 stabbers owned by the Goblins , 2 shooterss owned by the Goblins and 1 hunters owned by the Elves lost in Celebran
                        Goblins roll dice for 8 stabberss in Celebran, round 2 :  3/8 hits
                        Elves roll dice for 2 hunterss and 1 wizard in Celebran, round 2 :  2/3 hits
                        1 wizard owned by the Elves , 2 stabberss owned by the Goblins and 2 hunterss owned by the Elves lost in Celebran
                    Goblins win, taking Celebran from Elves with 6 stabberss remaining. Battle score for attacker is 12
                    Casualties for Goblins: 2 shooterss and 3 stabberss
                    Casualties for Elves: 1 hobbits, 3 hunterss and 1 wizard

    Non Combat Move - Goblins
                1 bats moved from Anduin West Bank to Moria

    Place Units - Goblins
                1 bats and 6 shooterss placed in Moria

    Turn Complete - Goblins
                Goblins collect 14 PUs; end with 14 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :5

    Purchase Units - Elves
                Elves buy 3 griffins, 1 hunters and 1 wizard; Remaining resources: 0 PUs;

    Combat Move - Elves
                1 griffin moved from Lorien to Drimrill Dale
                6 eagless moved from Lorien to Drimrill Dale
                2 hunterss moved from Lorien to Drimrill Dale
                2 hunterss moved from Gladden to Drimrill Dale
                1 ents moved from Gladden to Drimrill Dale
                1 wizard moved from Gladden to Drimrill Dale
                1 griffin moved from Rivendell to Drimrill Dale
                6 hunterss moved from N. Dunland to S. Caves
                1 wizard moved from N. Dunland to S. Caves
                2 hunterss moved from Dol Goldur to Rhovanion
                1 griffin moved from S. Mirkwood to Rhovanion
                1 ents moved from Dol Goldur to S. Mirkwood

    Combat - Elves
                Battle in S. Caves
                    Elves attack with 6 hunterss and 1 wizard
                    Goblins defend with 1 castle and 2 shooterss
                        Elves roll dice for 6 hunterss and 1 wizard in S. Caves, round 1 :  3/7 hits
                        Goblins roll dice for 2 shooterss in S. Caves, round 1 :  1/2 hits
                        2 shooterss owned by the Goblins and 1 hunters owned by the Elves lost in S. Caves
                    Elves win, taking S. Caves from Goblins with 5 hunterss and 1 wizard remaining. Battle score for attacker is 0
                    Casualties for Goblins: 2 shooterss
                    Casualties for Elves: 1 hunters
                Battle in Drimrill Dale
                    Elves attack with 6 eagless, 1 ents, 2 griffins, 4 hunterss and 1 wizard
                    Goblins defend with 12 stabberss
                        Elves roll dice for 6 eagless, 1 ents, 2 griffins, 4 hunterss and 1 wizard in Drimrill Dale, round 1 :  2/14 hits
                        Goblins roll dice for 12 stabberss in Drimrill Dale, round 1 :  0/12 hits
                        2 stabberss owned by the Goblins lost in Drimrill Dale
                        Elves roll dice for 6 eagless, 1 ents, 2 griffins, 4 hunterss and 1 wizard in Drimrill Dale, round 2 :  6/14 hits
                        Goblins roll dice for 10 stabberss in Drimrill Dale, round 2 :  1/10 hits
                        6 stabberss owned by the Goblins and 1 hunters owned by the Elves lost in Drimrill Dale
                        Elves roll dice for 6 eagless, 1 ents, 2 griffins, 3 hunterss and 1 wizard in Drimrill Dale, round 3 :  5/13 hits
                        Goblins roll dice for 4 stabberss in Drimrill Dale, round 3 :  0/4 hits
                        4 stabberss owned by the Goblins lost in Drimrill Dale
                    Elves win, taking Drimrill Dale from Goblins with 6 eagless, 1 ents, 2 griffins, 3 hunterss and 1 wizard remaining. Battle score for attacker is 20
                    Casualties for Goblins: 12 stabberss
                    Casualties for Elves: 1 hunters
                Battle in Rhovanion
                    Elves attack with 1 griffin and 2 hunterss
                    Rhun defend with 1 spearInfantry
                        Elves roll dice for 1 griffin and 2 hunterss in Rhovanion, round 1 :  2/3 hits
                        Saruman roll dice for 1 spearInfantry in Rhovanion, round 1 :  0/1 hits
                        1 spearInfantry owned by the Rhun lost in Rhovanion
                    Elves win, taking Rhovanion from Saruman with 1 griffin and 2 hunterss remaining. Battle score for attacker is 3
                    Casualties for Rhun: 1 spearInfantry

    Non Combat Move - Elves
                6 eagless moved from Drimrill Dale to Lorien
                2 griffins moved from Drimrill Dale to Lorien
                1 griffin moved from Rhovanion to S. Mirkwood

    Place Units - Elves
                2 griffins, 1 hunters and 1 wizard placed in Lorien
                1 griffin placed in Rivendell

    Turn Complete - Elves
                Elves collect 34 PUs; end with 34 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :5

    Purchase Units - Haradrim
                Haradrim buy 1 oliphant and 2 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Haradrim
                2 spearInfantrys moved from S. Ithilien to N. Ithilien
                1 oliphant moved from S. Ithilien to N. Ithilien
                1 oliphant moved from Debatable Land to N. Ithilien
                2 spearInfantrys moved from Debatable Land to S. Ithilien
                2 spearInfantrys moved from Umbar to Debatable Land
                1 oliphant moved from City of Corsairs to Debatable Land
                2 spearInfantrys and 1 trebuche moved from City of Corsairs to Umbar

    Combat - Haradrim

    Non Combat Move - Haradrim

    Place Units - Haradrim
                1 oliphant and 2 spearInfantrys placed in City of Corsairs

    Turn Complete - Haradrim
                Haradrim collect 18 PUs; end with 18 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :5

    Purchase Units - Gondor
                Gondor buy 2 heavyCavalrys and 6 towerGuards; Remaining resources: 0 PUs;

    Combat Move - Gondor
                4 towerGuards moved from Minas Tirith to Anorien
                3 spearInfantrys moved from Minas Tirith to Lossarnach
                10 undeads moved from Lamedon to Lebennin
                1 towerGuard moved from Lamedon to Lebennin
                5 galleons moved from Lefnui to Gilrain
                2 caravels moved from Anfalas Coast to Gilrain

    Non Combat Move - Gondor

    Place Units - Gondor
                2 towerGuards placed in W. Osg.
                2 heavyCavalrys and 4 towerGuards placed in Minas Tirith

    Turn Complete - Gondor
                Gondor collect 31 PUs; end with 31 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :5

    Purchase Units - Rhun
                Rhun buy 1 castle, 4 spearInfantrys and 2 trebuches; Remaining resources: 0 PUs;

    Combat Move - Rhun
                6 chariotArcherss moved from Rhun to Rhovanion
                1 spearInfantry moved from Celduin to Rhovanion
                4 spearInfantrys moved from Rhun to N. Rhun
                4 trebuches moved from Rhun to N. Rhun
                3 trebuches moved from Rhun to N. Rhun

    Combat - Rhun
                Battle in Rhovanion
                    Rhun attack with 6 chariotArcherss and 1 spearInfantry
                    Elves defend with 2 hunterss
                        Rhun roll dice for 6 chariotArcherss and 1 spearInfantry in Rhovanion, round 1 :  1/7 hits
                        Elves roll dice for 2 hunterss in Rhovanion, round 1 :  2/2 hits
                        1 spearInfantry owned by the Rhun , 1 chariotArchers owned by the Rhun and 1 hunters owned by the Elves lost in Rhovanion
                        Rhun roll dice for 5 chariotArcherss in Rhovanion, round 2 :  3/5 hits
                        Elves roll dice for 1 hunters in Rhovanion, round 2 :  1/1 hits
                        1 chariotArchers owned by the Rhun and 1 hunters owned by the Elves lost in Rhovanion
                    Rhun win, taking Rhovanion from Elves with 4 chariotArcherss remaining. Battle score for attacker is -5
                    Casualties for Rhun: 2 chariotArcherss and 1 spearInfantry
                    Casualties for Elves: 2 hunterss
                Battle in N. Rhun
                    Rhun attack with 4 spearInfantrys and 7 trebuches
                    Dwarves defend with 2 axeInfantrys, 3 cannons and 2 phalanxs
                        Rhun roll dice for 4 spearInfantrys and 7 trebuches in N. Rhun, round 1 :  4/11 hits
                        Dwarves roll dice for 2 axeInfantrys, 3 cannons and 2 phalanxs in N. Rhun, round 1 :  4/7 hits
                        4 spearInfantrys owned by the Rhun , 3 cannons owned by the Dwarves and 1 axeInfantry owned by the Dwarves lost in N. Rhun
                        Rhun roll dice for 7 trebuches in N. Rhun, round 2 :  2/7 hits
                        Dwarves roll dice for 1 axeInfantry and 2 phalanxs in N. Rhun, round 2 :  3/3 hits
                        1 phalanx owned by the Dwarves , 3 trebuches owned by the Rhun and 1 axeInfantry owned by the Dwarves lost in N. Rhun
                        Rhun roll dice for 4 trebuches in N. Rhun, round 3 :  3/4 hits
                        Dwarves roll dice for 1 phalanx in N. Rhun, round 3 :  1/1 hits
                        1 phalanx owned by the Dwarves and 1 trebuche owned by the Rhun lost in N. Rhun
                    Rhun win, taking N. Rhun from Dwarves with 3 trebuches remaining. Battle score for attacker is 7
                    Casualties for Rhun: 4 spearInfantrys and 4 trebuches
                    Casualties for Dwarves: 2 axeInfantrys, 3 cannons and 2 phalanxs

    Non Combat Move - Rhun

    Place Units - Rhun
                4 spearInfantrys and 2 trebuches placed in Rhun
                1 castle placed in S. Rhun

    Turn Complete - Rhun
                Rhun collect 18 PUs; end with 18 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :5

    Purchase Units - Dale
                Dale buy 2 lightCavalrys; Remaining resources: 1 PUs;

    Combat Move - Dale
                1 trebuche moved from Lake Town to N. Dale
                1 spearInfantry moved from Lake Town to N. Dale
                1 archers moved from N. Dale to Celduin
                      Dale take Celduin from Rhun
                1 spearInfantry moved from N. Dale to Celduin
                1 spearInfantry moved from S. Dale to Celduin
                1 lightCavalry moved from S. Dale to S. E. Rhovanion
                      Dale take E. Rhovanion from Rhun
                      Dale take S. E. Rhovanion from Rhun

    Combat - Dale

    Non Combat Move - Dale

    Place Units - Dale
                2 lightCavalrys placed in Lake Town

    Turn Complete - Dale
                Dale collect 13 PUs; end with 14 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :5

    Purchase Units - Khand
                Khand buy 2 raiderCavalrys and 1 warWolves; Remaining resources: 0 PUs;

    Combat Move - Khand
                2 raiderCavalrys, 3 raiderss and 2 xbowInfantrys moved from E. Osg. to N. Ithilien
                4 warWolvess moved from S. Ithilien to N. Ithilien
                4 warWolvess moved from Khand to S. Ithilien

    Combat - Khand

    Non Combat Move - Khand

    Place Units - Khand
                2 raiderCavalrys placed in E. Osg.
                1 warWolves placed in Khand

    Turn Complete - Khand
                Khand collect 13 PUs; end with 13 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :5

    Purchase Units - Dwarves
                Dwarves buy 4 berzerkerss; Remaining resources: 0 PUs;

    Combat Move - Dwarves
                2 berzerkerss moved from Iron Hills to N. Rhun
                3 axeInfantrys moved from Iron Hills to N. Rhun
                2 mortars moved from Iron Hills to N. Rhun
                2 zepplins moved from N. Dale to N. Rhun
                2 berzerkerss moved from Lonely Mtn. to N. Dale
                1 mortar moved from Lonely Mtn. to N. Dale

    Combat - Dwarves
                Battle in N. Rhun
                    Dwarves attack with 3 axeInfantrys, 2 berzerkerss, 2 mortars and 2 zepplins
                    Rhun defend with 3 trebuches
                        Dwarves roll dice for 3 axeInfantrys, 2 berzerkerss, 2 mortars and 2 zepplins in N. Rhun, round 1 :  1/9 hits
                        Rhun roll dice for 3 trebuches in N. Rhun, round 1 :  1/3 hits
                        1 trebuche owned by the Rhun and 1 axeInfantry owned by the Dwarves lost in N. Rhun
                        Dwarves roll dice for 2 axeInfantrys, 2 berzerkerss, 2 mortars and 2 zepplins in N. Rhun, round 2 :  4/8 hits
                        Rhun roll dice for 2 trebuches in N. Rhun, round 2 :  1/2 hits
                        2 trebuches owned by the Rhun and 1 axeInfantry owned by the Dwarves lost in N. Rhun
                    Dwarves win, taking N. Rhun from Rhun with 1 axeInfantry, 2 berzerkerss, 2 mortars and 2 zepplins remaining. Battle score for attacker is 4
                    Casualties for Rhun: 3 trebuches
                    Casualties for Dwarves: 2 axeInfantrys

    Non Combat Move - Dwarves
                2 zepplins moved from N. Rhun to N. Dale

    Place Units - Dwarves
                4 berzerkerss placed in Lonely Mtn.

    Turn Complete - Dwarves
                Dwarves collect 19 PUs; end with 19 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :6

    Purchase Units - Saruman
                Saruman buy 5 orcss and 1 siegeTower; Remaining resources: 0 PUs;

    Combat Move - Saruman
                2 raiderss and 2 siegeTowers moved from Isengard to Westfold

    Combat - Saruman
                Battle in Westfold
                    Saruman attack with 2 raiderss and 2 siegeTowers
                    Rohan defend with 4 heavyCavalrys and 1 spearInfantry
                        Saruman roll dice for 2 raiderss and 2 siegeTowers in Westfold, round 1 :  3/4 hits
                        Rohan roll dice for 4 heavyCavalrys and 1 spearInfantry in Westfold, round 1 :  2/5 hits
                        1 spearInfantry owned by the Rohan , 1 raiders owned by the Saruman , 2 heavyCavalrys owned by the Rohan and 1 siegeTower owned by the Saruman lost in Westfold
                        Saruman roll dice for 1 raiders and 1 siegeTower in Westfold, round 2 :  0/2 hits
                        Rohan roll dice for 2 heavyCavalrys in Westfold, round 2 :  1/2 hits
                        1 siegeTower owned by the Saruman lost in Westfold
                        Saruman roll dice for 1 raiders in Westfold, round 3 :  0/1 hits
                        Rohan roll dice for 2 heavyCavalrys in Westfold, round 3 :  1/2 hits
                        1 raiders owned by the Saruman lost in Westfold
                    Rohan win with 2 heavyCavalrys remaining. Battle score for attacker is -3
                    Casualties for Rohan: 2 heavyCavalrys and 1 spearInfantry
                    Casualties for Saruman: 2 raiderss and 2 siegeTowers

    Non Combat Move - Saruman

    Place Units - Saruman
                5 orcss and 1 siegeTower placed in Isengard

    Turn Complete - Saruman
                Saruman collect 14 PUs; end with 14 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :6

    Purchase Units - Freefolk
                Freefolk buy 1 hobbits and 5 lightCavalrys; Remaining resources: 0 PUs;

    Combat Move - Freefolk
                8 lightCavalrys moved from Eregion to Moria
                2 hobbitss moved from Eregion to Moria
                1 catapult moved from Eregion to Moria
                1 archers moved from Eregion to N. Caves
                1 archers moved from Eregion to N. Caves
                1 lightCavalry moved from Tharbad to N. Caves
                1 hobbits moved from N. Enedwaith to N. Dunland
                2 lightCavalrys moved from N. Dunland to Moria
                1 lightCavalry moved from N. Dunland to Moria
                2 lightCavalrys moved from Lond Daer to Moria
                1 archers moved from Tharbad to Eregion
                2 archerss moved from N. Enedwaith to N. Dunland
                2 spearInfantrys moved from N. Enedwaith to N. Dunland
                1 lightCavalry moved from Bree to Eregion
                1 lightCavalry moved from Bree to Eregion
                1 archers moved from Enedwaith to N. Dunland
                2 spearInfantrys moved from Enedwaith to N. Dunland

    Combat - Freefolk
                Battle in Moria
                    Freefolk attack with 1 catapult, 2 hobbitss and 13 lightCavalrys
                    Goblins defend with 2 batss, 1 castle, 8 fortificationss and 14 shooterss
                        Freefolk roll dice for 1 catapult, 2 hobbitss and 13 lightCavalrys in Moria, round 1 :  5/15 hits
                        Goblins roll dice for 2 batss, 8 fortificationss and 14 shooterss in Moria, round 1 :  10/24 hits
                        1 catapult owned by the Freefolk , 5 fortificationss owned by the Goblins , 7 lightCavalrys owned by the Freefolk and 2 hobbitss owned by the Freefolk lost in Moria
                        Freefolk roll dice for 6 lightCavalrys in Moria, round 2 :  2/6 hits
                        Goblins roll dice for 2 batss, 3 fortificationss and 14 shooterss in Moria, round 2 :  3/19 hits
                        2 fortificationss owned by the Goblins and 3 lightCavalrys owned by the Freefolk lost in Moria
                        Freefolk roll dice for 3 lightCavalrys in Moria, round 3 :  0/3 hits
                        Goblins roll dice for 2 batss, 1 fortifications and 14 shooterss in Moria, round 3 :  6/17 hits
                        3 lightCavalrys owned by the Freefolk lost in Moria
                    Goblins win with 2 batss, 1 fortifications and 14 shooterss remaining. Battle score for attacker is -46
                    Casualties for Freefolk: 1 catapult, 2 hobbitss and 13 lightCavalrys
                    Casualties for Goblins: 7 fortificationss
                Battle in N. Caves
                    Freefolk attack with 2 archerss and 1 lightCavalry
                    Goblins defend with 1 castle and 4 shooterss
                        Freefolk roll dice for 2 archerss and 1 lightCavalry in N. Caves, round 1 :  0/3 hits
                        Goblins roll dice for 4 shooterss in N. Caves, round 1 :  1/4 hits
                        1 archers owned by the Freefolk lost in N. Caves
                        Freefolk roll dice for 1 archers and 1 lightCavalry in N. Caves, round 2 :  1/2 hits
                        Goblins roll dice for 4 shooterss in N. Caves, round 2 :  3/4 hits
                        1 archers owned by the Freefolk , 1 shooters owned by the Goblins and 1 lightCavalry owned by the Freefolk lost in N. Caves
                    Goblins win with 3 shooterss remaining. Battle score for attacker is -8
                    Casualties for Freefolk: 2 archerss and 1 lightCavalry
                    Casualties for Goblins: 1 shooters

    Non Combat Move - Freefolk

    Place Units - Freefolk
                1 hobbits and 1 lightCavalry placed in Tharbad
                2 lightCavalrys placed in Lond Daer
                2 lightCavalrys placed in Bree

    Turn Complete - Freefolk
                Freefolk collect 22 PUs; end with 22 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :6

    Purchase Units - Mordor
                Mordor buy 3 trollss; Remaining resources: 0 PUs;

    Combat Move - Mordor
                1 orcs moved from Udun to Dagorlad
                1 orcs moved from Dagorlad to N. Ithilien
                4 orcss moved from Minas Morgul to N. Ithilien
                1 orcs moved from Barad Dur to Gorgoroth
                1 siegeTower moved from Minas Morgul to N. Ithilien

    Non Combat Move - Mordor

    Place Units - Mordor
                3 trollss placed in Minas Morgul

    Turn Complete - Mordor
                Mordor collect 18 PUs; end with 18 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :6

    Purchase Units - Rohan
                Rohan buy 4 lightCavalrys; Remaining resources: 3 PUs;

    Combat Move - Rohan
                2 heavyCavalrys moved from Helms Deep to Westfold
                2 spearInfantrys moved from Helms Deep to Westfold
                1 heavyCavalry moved from E. Emnet to Fangorn
                      Rohan take Wold from Goblins
                      Elves take Fangorn from Saruman

    Combat - Rohan

    Non Combat Move - Rohan

    Place Units - Rohan
                4 lightCavalrys placed in Helms Deep

    Turn Complete - Rohan
                Rohan collect 19 PUs; end with 22 PUs total


  • I’ve had a fatal error on the goblin turn in each of my multiple tries to complete it.

    Unless you’re wild about continuing, we can just call it quits and start the handicap game on this thread…


  • sounds grand… u were wanting to take axis?


  • Surely.

    My offer stands… I will let you place 6 IPCs worth of units for EACH of your powers in a territory owned by that power, or in a territory or sea zone where that power already has units.

    So: USSR, UK, USA, China, ANZAC, France… Go on and buff them all up.

    Pick your units / areas those units go, and list them below.

    I’ll edit them in before I conduct my G1… Commence au festival!


  • USSR - 2 troops in ukraine
    UK - 1 sub in SZ 109
    USA - 1 sub in SZ 101
    CHINA - 2 men in Hunan
    ANZAC - 1 sub in SZ 62
    France - 2 men in Tunisia

    can’t do fuk all with 6 you mean man!


  • If you lose this one, I’ll give you 12 IPCs for each country on the next game…  :-D


  • Scramble? Also: sub in 109… does it submerge or fight?

    Scramble.tsvg

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