• TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Freefolk
                Freefolk buy 1 archers and 3 lightCavalrys; Remaining resources: 0 PUs;

    Combat Move - Freefolk
                2 archerss moved from S. Downs to Minhiriath
                3 spearInfantrys moved from S. Downs to Minhiriath
                2 hobbitss moved from S. Downs to Minhiriath
                1 lightCavalry moved from Bree to Minhiriath
                1 hobbits moved from Bree to S. Downs
                1 archers moved from E. Arnor to Cardolan
                1 lightCavalry moved from E. Arnor to Ettenmoors
                      Freefolk take Ettenmoors from Neutral
                1 archers moved from Fornost to Breelands
                2 spearInfantrys moved from Breelands to S. Downs
                2 hobbitss moved from Shire to S. Downs
                1 spearInfantry moved from Shire to S. Downs
                1 archers moved from Shire to S. Downs
                1 lightCavalry moved from Hobbiton to Minhiriath
                1 catapult moved from Bree to S. Downs

    Combat - Freefolk
                Battle in Minhiriath
                    Freefolk attack with 2 archerss, 2 hobbitss, 2 lightCavalrys and 3 spearInfantrys
                    Neutral defend with 1 spearInfantry
                        Freefolk roll dice for 2 archerss, 2 hobbitss, 2 lightCavalrys and 3 spearInfantrys in Minhiriath, round 1 :  3/9 hits
                        Neutral roll dice for 1 spearInfantry in Minhiriath, round 1 :  0/1 hits
                        1 spearInfantry owned by the Neutral lost in Minhiriath
                    Freefolk win, taking Minhiriath from Neutral with 2 archerss, 2 hobbitss, 2 lightCavalrys and 3 spearInfantrys remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry

    Non Combat Move - Freefolk

    Place Units - Freefolk
                1 archers and 2 lightCavalrys placed in Bree
                1 lightCavalry placed in Hobbiton

    Turn Complete - Freefolk
                Freefolk collect 16 PUs; end with 16 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Mordor
                Mordor buy 1 siegeTower and 3 trollss; Remaining resources: 0 PUs;

    Combat Move - Mordor
                1 orcs moved from N. Ithilien to Anorien
                3 nazguls moved from Minas Morgul to Anorien
                3 trollss moved from S. Ithilien to Anorien
                6 siegeTowers moved from S. Ithilien to N. Ithilien
                1 orcs moved from S. Ithilien to E. Osg.
                      Mordor take E. Osg. from Gondor
                6 orcss moved from S. Ithilien to N. Ithilien
                6 orcss moved from Minas Morgul to N. Ithilien
                5 siegeTowers moved from Minas Morgul to N. Ithilien
                2 orcss moved from Dagorlad to N. Ithilien
                1 trolls moved from Dol Goldur to Bight
                      Mordor take Bight from Neutral

    Combat - Mordor
                Battle in Anorien
                    Mordor attack with 3 nazguls, 1 orcs and 3 trollss
                    Gondor defend with 4 towerGuards and 2 trebuches
                        Mordor roll dice for 3 nazguls, 1 orcs and 3 trollss in Anorien, round 1 :  2/7 hits
                        Gondor roll dice for 4 towerGuards and 2 trebuches in Anorien, round 1 :  3/6 hits
                    Units damaged: 3 nazguls owned by the Mordor
                        2 trebuches owned by the Gondor lost in Anorien
                        Mordor roll dice for 3 nazguls, 1 orcs and 3 trollss in Anorien, round 2 :  5/7 hits
                        Gondor roll dice for 4 towerGuards in Anorien, round 2 :  2/4 hits
                        1 trolls owned by the Mordor , 1 orcs owned by the Mordor and 4 towerGuards owned by the Gondor lost in Anorien
                    Mordor win, taking Anorien from Gondor with 3 nazguls and 2 trollss remaining. Battle score for attacker is 15
                    Casualties for Gondor: 4 towerGuards and 2 trebuches
                    Casualties for Mordor: 1 orcs and 1 trolls

    Non Combat Move - Mordor
                3 nazguls moved from Anorien to N. Ithilien

    Place Units - Mordor
                1 siegeTower and 3 trollss placed in Dol Goldur

    Turn Complete - Mordor
                Mordor collect 25 PUs; end with 25 PUs total
                3 units repaired.


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Rohan
                Rohan buy 6 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rohan
                1 lightCavalry moved from E. Emnet to Fangorn
                      Rohan take Wold from Saruman
                      Elves take Fangorn from Saruman
                3 lightCavalrys moved from E. Emnet to Anorien
                3 heavyCavalrys moved from Westfold to Adorn
                2 lightCavalrys moved from E. Emnet to Adorn
                2 spearInfantrys moved from Westfold to Adorn
                1 heavyCavalry moved from Helms Deep to Westfold
                1 heavyCavalry moved from Westfold to E. Emnet
                2 spearInfantrys moved from Helms Deep to Westfold

    Combat - Rohan
                Battle in Anorien
                    Rohan attack with 3 lightCavalrys
                    Mordor defend with 2 trollss
                        Rohan roll dice for 3 lightCavalrys in Anorien, round 1 :  1/3 hits
                        Mordor roll dice for 2 trollss in Anorien, round 1 :  1/2 hits
                        1 trolls owned by the Mordor and 1 lightCavalry owned by the Rohan lost in Anorien
                        Rohan roll dice for 2 lightCavalrys in Anorien, round 2 :  1/2 hits
                        Mordor roll dice for 1 trolls in Anorien, round 2 :  1/1 hits
                        1 trolls owned by the Mordor and 1 lightCavalry owned by the Rohan lost in Anorien
                    Rohan win, taking Anorien from Mordor with 1 lightCavalry remaining. Battle score for attacker is 4
                    Casualties for Rohan: 2 lightCavalrys
                    Casualties for Mordor: 2 trollss
                Battle in Adorn
                    Rohan attack with 3 heavyCavalrys, 2 lightCavalrys and 2 spearInfantrys
                    Goblins defend with 3 wargss
                        Rohan roll dice for 3 heavyCavalrys, 2 lightCavalrys and 2 spearInfantrys in Adorn, round 1 :  3/7 hits
                        Goblins roll dice for 3 wargss in Adorn, round 1 :  0/3 hits
                        3 wargss owned by the Goblins lost in Adorn
                    Rohan win, taking Adorn from Goblins with 3 heavyCavalrys, 2 lightCavalrys and 2 spearInfantrys remaining. Battle score for attacker is 15
                    Casualties for Goblins: 3 wargss

    Non Combat Move - Rohan

    Place Units - Rohan
                6 spearInfantrys placed in Helms Deep

    Turn Complete - Rohan
                Rohan collect 19 PUs; end with 19 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Goblins
                Goblins buy 10 stabberss; Remaining resources: 0 PUs;

    Combat Move - Goblins
                1 stabbers moved from Anduin West Bank to Carrock
                      Goblins take Carrock from Neutral
                1 shooters moved from Celebran to Wold
                      Goblins take Wold from Rohan
                1 wargs moved from Enedwaith to Enedwaith Coast
                      Goblins take Enedwaith Coast from Neutral
                1 stabbers moved from N. Dunland to N. Enedwaith
                      Goblins take N. Enedwaith from Neutral
                1 wargs moved from S. Mirkwood to E. Mirkwood
                      Goblins take E. Mirkwood from Elves
                1 wargs moved from S. Mirkwood to S. Brown Lands
                1 wargs moved from N. Dunland to Rhudaur
                2 trollss moved from Moria to Rhudaur
                2 batss moved from Moria to Rhudaur
                4 wargss moved from Moria to Rhudaur

    Combat - Goblins
                Battle in Rhudaur
                    Goblins attack with 2 batss, 2 trollss and 5 wargss
                    Elves defend with 1 hobbits, 1 hunters and 1 wizard
                        Goblins roll dice for 2 batss, 2 trollss and 5 wargss in Rhudaur, round 1 :  3/9 hits
                        Elves roll dice for 1 hobbits, 1 hunters and 1 wizard in Rhudaur, round 1 :  1/3 hits
                        1 hobbits owned by the Elves , 1 bats owned by the Goblins , 1 wizard owned by the Elves and 1 hunters owned by the Elves lost in Rhudaur
                    Goblins win, taking Rhudaur from Elves with 1 bats, 2 trollss and 5 wargss remaining. Battle score for attacker is 9
                    Casualties for Goblins: 1 bats
                    Casualties for Elves: 1 hobbits, 1 hunters and 1 wizard

    Non Combat Move - Goblins
                1 shooters moved from Eregion to Rhudaur
                1 stabbers moved from S. Caves to N. Dunland
                2 shooterss and 3 stabberss moved from S. Caves to Celebran
                1 stabbers moved from N. Caves to Anduin West Bank
                3 stabberss moved from N. Caves to Eregion
                1 bats moved from Rhudaur to Moria
                3 shooterss moved from Moria to Eregion
                2 shooterss and 10 stabberss moved from Moria to Celebran

    Place Units - Goblins
                2 stabberss placed in N. Caves
                2 stabberss placed in S. Caves
                6 stabberss placed in Moria

    Turn Complete - Goblins
                Goblins collect 24 PUs; end with 24 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Elves
                Elves buy 5 hunterss; Remaining resources: 0 PUs;

    Combat Move - Elves
                3 hunterss moved from Cardolan to Rhudaur
                1 wizard moved from Cardolan to Rhudaur
                1 eagles moved from Rivendell to Rhudaur
                3 hunterss moved from Rivendell to Rhudaur
                2 eagless moved from Lorien to Rhudaur

    Combat - Elves
                Battle in Rhudaur
                    Elves attack with 3 eagless, 6 hunterss and 1 wizard
                    Goblins defend with 1 shooters, 2 trollss and 5 wargss
                        Elves roll dice for 3 eagless, 6 hunterss and 1 wizard in Rhudaur, round 1 :  5/10 hits
                        Goblins roll dice for 1 shooters, 2 trollss and 5 wargss in Rhudaur, round 1 :  1/8 hits
                        1 hunters owned by the Elves and 5 wargss owned by the Goblins lost in Rhudaur
                        Elves roll dice for 3 eagless, 5 hunterss and 1 wizard in Rhudaur, round 2 :  5/9 hits
                        Goblins roll dice for 1 shooters and 2 trollss in Rhudaur, round 2 :  0/3 hits
                        2 trollss owned by the Goblins and 1 shooters owned by the Goblins lost in Rhudaur
                    Elves win, taking Rhudaur from Goblins with 3 eagless, 5 hunterss and 1 wizard remaining. Battle score for attacker is 35
                    Casualties for Goblins: 1 shooters, 2 trollss and 5 wargss
                    Casualties for Elves: 1 hunters

    Non Combat Move - Elves
                1 eagles moved from Rhudaur to Lorien
                2 eagless moved from Rhudaur to Rivendell

    Place Units - Elves
                4 hunterss placed in Lorien
                1 hunters placed in Rivendell

    Turn Complete - Elves
                Elves collect 21 PUs; end with 21 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Haradrim
                Haradrim buy 1 oliphant and 2 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Haradrim
                2 caravels and 5 galleons moved from Umbar Peninsula Coast to Umbar Coast
                3 corsairss and 3 spearInfantrys moved from Umbar to Umbar Coast
                2 caravels, 3 corsairss, 5 galleons and 3 spearInfantrys moved from Umbar Coast to S. Gondor Coast
                3 corsairss moved from S. Gondor Coast to S. Gondor
                1 spearInfantry moved from S. Gondor Coast to Tolfolas
                2 spearInfantrys moved from S. Gondor Coast to S. Gondor
                2 oliphants moved from S. Ithilien to N. Ithilien
                4 corsairss and 4 spearInfantrys moved from S. Ithilien to N. Ithilien
                4 spearInfantrys moved from Debatable Land to S. Gondor
                2 oliphants moved from Debatable Land to N. Ithilien
                1 oliphant moved from City of Corsairs to Debatable Land
                2 spearInfantrys moved from City of Corsairs to Umbar

    Combat - Haradrim
                Battle in S. Gondor Coast
                    Haradrim attack with 2 caravels and 5 galleons
                    Gondor defend with 4 galleons
                        Haradrim roll dice for 2 caravels and 5 galleons in S. Gondor Coast, round 1 :  2/7 hits
                        Gondor roll dice for 4 galleons in S. Gondor Coast, round 1 :  3/4 hits
                        2 galleons owned by the Gondor and 3 galleons owned by the Haradrim lost in S. Gondor Coast
                        1 spearInfantry owned by the Haradrim lost in S. Gondor
                        1 spearInfantry owned by the Haradrim lost in Tolfolas
                        Haradrim roll dice for 2 caravels and 2 galleons in S. Gondor Coast, round 2 :  0/4 hits
                        Gondor roll dice for 2 galleons in S. Gondor Coast, round 2 :  1/2 hits
                        1 galleon owned by the Haradrim lost in S. Gondor Coast
                        1 spearInfantry owned by the Haradrim lost in S. Gondor
                        Haradrim roll dice for 2 caravels and 1 galleon in S. Gondor Coast, round 3 :  0/3 hits
                        Gondor roll dice for 2 galleons in S. Gondor Coast, round 3 :  1/2 hits
                        1 caravel owned by the Haradrim lost in S. Gondor Coast
                        1 corsairs owned by the Haradrim lost in S. Gondor
                        Haradrim roll dice for 1 caravel and 1 galleon in S. Gondor Coast, round 4 :  1/2 hits
                        Gondor roll dice for 2 galleons in S. Gondor Coast, round 4 :  2/2 hits
                        1 galleon owned by the Gondor , 1 galleon owned by the Haradrim and 1 caravel owned by the Haradrim lost in S. Gondor Coast
                        2 corsairss owned by the Haradrim lost in S. Gondor
                    Gondor win with 1 galleon remaining. Battle score for attacker is -26
                    Casualties for Haradrim: 2 caravels and 5 galleons
                    Casualties for Gondor: 3 galleons
                Battle in S. Gondor
                    Haradrim attack with 4 spearInfantrys
                    Gondor defend with 3 spearInfantrys
                        Haradrim roll dice for 4 spearInfantrys in S. Gondor, round 1 :  1/4 hits
                        Gondor roll dice for 3 spearInfantrys in S. Gondor, round 1 :  2/3 hits
                        2 spearInfantrys owned by the Haradrim and 1 spearInfantry owned by the Gondor lost in S. Gondor
                        Haradrim roll dice for 2 spearInfantrys in S. Gondor, round 2 :  0/2 hits
                        Gondor roll dice for 2 spearInfantrys in S. Gondor, round 2 :  0/2 hits
                        Haradrim roll dice for 2 spearInfantrys in S. Gondor, round 3 :  0/2 hits
                        Gondor roll dice for 2 spearInfantrys in S. Gondor, round 3 :  0/2 hits
                        Haradrim roll dice for 2 spearInfantrys in S. Gondor, round 4 :  0/2 hits
                        Gondor roll dice for 2 spearInfantrys in S. Gondor, round 4 :  1/2 hits
                        1 spearInfantry owned by the Haradrim lost in S. Gondor
                        Haradrim roll dice for 1 spearInfantry in S. Gondor, round 5 :  0/1 hits
                        Gondor roll dice for 2 spearInfantrys in S. Gondor, round 5 :  0/2 hits
                        Haradrim roll dice for 1 spearInfantry in S. Gondor, round 6 :  0/1 hits
                        Gondor roll dice for 2 spearInfantrys in S. Gondor, round 6 :  1/2 hits
                        1 spearInfantry owned by the Haradrim lost in S. Gondor
                    Gondor win with 2 spearInfantrys remaining. Battle score for attacker is -27
                    Casualties for Haradrim: 3 corsairss and 6 spearInfantrys
                    Casualties for Gondor: 1 spearInfantry

    Non Combat Move - Haradrim

    Place Units - Haradrim
                1 oliphant and 2 spearInfantrys placed in City of Corsairs

    Turn Complete - Haradrim
                Haradrim collect 18 PUs; end with 18 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Gondor
                Gondor buy 3 heavyCavalrys, 4 towerGuards and 1 trebuche; Remaining resources: 0 PUs;

    Combat Move - Gondor
                6 heavyCavalrys moved from Minas Tirith to W. Osg.
                2 spearInfantrys moved from Lossarnach to Anduin Mouth
                1 spearInfantry moved from Lossarnach to W. Osg.
                1 trebuche moved from Lossarnach to W. Osg.
                1 heavyCavalry moved from Anfalas to Anfalas Coast
                1 heavyCavalry moved from Anfalas to Anfalas Coast
                2 caravels and 2 spearInfantrys moved from Anduin Mouth to S. Gondor Coast
                1 heavyCavalry moved from Anfalas to Anfalas Coast
                4 galleons and 3 heavyCavalrys moved from Anfalas Coast to S. Gondor Coast
                2 spearInfantrys moved from S. Gondor Coast to Debatable Land
                3 heavyCavalrys moved from S. Gondor Coast to Debatable Land
                2 spearInfantrys moved from S. Gondor to Debatable Land
                3 spearInfantrys moved from Pinnath Gelin to Angren Bank
                1 spearInfantry moved from Druwaith Laur to Angren Bank

    Combat - Gondor
                Battle in Debatable Land
                    Gondor attack with 3 heavyCavalrys and 4 spearInfantrys
                    Haradrim defend with 1 oliphant
                        Gondor roll dice for 3 heavyCavalrys and 4 spearInfantrys in Debatable Land, round 1 :  2/7 hits
                        Haradrim roll dice for 1 oliphant in Debatable Land, round 1 :  0/1 hits
                        1 oliphant owned by the Haradrim lost in Debatable Land
                    Gondor win, taking Debatable Land from Haradrim with 3 heavyCavalrys and 4 spearInfantrys remaining. Battle score for attacker is 12
                    Casualties for Haradrim: 1 oliphant
                Battle in Angren Bank
                    Gondor attack with 4 spearInfantrys
                    Neutral defend with 1 spearInfantry
                        Gondor roll dice for 4 spearInfantrys in Angren Bank, round 1 :  0/4 hits
                        Neutral roll dice for 1 spearInfantry in Angren Bank, round 1 :  0/1 hits
                        Gondor roll dice for 4 spearInfantrys in Angren Bank, round 2 :  0/4 hits
                        Neutral roll dice for 1 spearInfantry in Angren Bank, round 2 :  0/1 hits
                        Gondor roll dice for 4 spearInfantrys in Angren Bank, round 3 :  1/4 hits
                        Neutral roll dice for 1 spearInfantry in Angren Bank, round 3 :  0/1 hits
                        1 spearInfantry owned by the Neutral lost in Angren Bank
                    Gondor win, taking Angren Bank from Neutral with 4 spearInfantrys remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry

    Non Combat Move - Gondor

    Place Units - Gondor
                2 towerGuards placed in W. Osg.
                3 heavyCavalrys, 2 towerGuards and 1 trebuche placed in Minas Tirith

    Turn Complete - Gondor
                Gondor collect 31 PUs; end with 31 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Rhun
                Rhun buy 5 spearInfantrys and 2 trebuches; Remaining resources: 0 PUs;

    Combat Move - Rhun
                1 warChariot moved from S. Brown Lands to E. Emnet
                1 warChariot moved from S. Rhovanion to E. Emnet
                1 warWagon moved from Celduin to N. Mirkwood
                      Rhun take N. Mirkwood from Elves

    Combat - Rhun
                Battle in E. Emnet
                    Rhun attack with 2 warChariots
                    Rohan defend with 1 heavyCavalry
                        Rhun roll dice for 2 warChariots in E. Emnet, round 1 :  1/2 hits
                        Rohan roll dice for 1 heavyCavalry in E. Emnet, round 1 :  0/1 hits
                        1 heavyCavalry owned by the Rohan lost in E. Emnet
                    Rhun win, taking E. Emnet from Rohan with 2 warChariots remaining. Battle score for attacker is 5
                    Casualties for Rohan: 1 heavyCavalry

    Non Combat Move - Rhun
                2 spearInfantrys moved from S. Dale to Rhun
                1 chariotArchers moved from S. Dale to Rhun
                4 chariotArcherss moved from Iron Hills to Rhun
                1 spearInfantry moved from Rhun to S. Dale
                1 spearInfantry moved from E. Rhovanion to Celduin
                3 chariotArcherss moved from E. Rhovanion to Rhun
                1 spearInfantry moved from S. E. Rhovanion to E. Rhovanion
                1 spearInfantry moved from S. Rhovanion to Rhovanion

    Place Units - Rhun
                4 spearInfantrys placed in Iron Hills
                1 spearInfantry and 2 trebuches placed in Rhun

    Turn Complete - Rhun
                Rhun collect 28 PUs; end with 28 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Dale
                Dale buy 1 archers and 1 lightCavalry; Remaining resources: 0 PUs;

    Combat Move - Dale
                3 archerss moved from N. Dale to Iron Hills
                5 spearInfantrys moved from N. Dale to Iron Hills
                1 heavyCavalry moved from N. Dale to Iron Hills
                3 spearInfantrys moved from Lake Town to N. Mirkwood

    Combat - Dale
                Battle in Iron Hills
                    Dale attack with 3 archerss, 1 heavyCavalry and 5 spearInfantrys
                    Rhun defend with 1 castle and 4 spearInfantrys
                        Dale roll dice for 3 archerss, 1 heavyCavalry and 5 spearInfantrys in Iron Hills, round 1 :  3/9 hits
                        Rhun roll dice for 4 spearInfantrys in Iron Hills, round 1 :  1/4 hits
                        3 spearInfantrys owned by the Rhun and 1 spearInfantry owned by the Dale lost in Iron Hills
                        Dale roll dice for 3 archerss, 1 heavyCavalry and 4 spearInfantrys in Iron Hills, round 2 :  0/8 hits
                        Rhun roll dice for 1 spearInfantry in Iron Hills, round 2 :  0/1 hits
                        Dale roll dice for 3 archerss, 1 heavyCavalry and 4 spearInfantrys in Iron Hills, round 3 :  2/8 hits
                        Rhun roll dice for 1 spearInfantry in Iron Hills, round 3 :  1/1 hits
                        1 spearInfantry owned by the Rhun and 1 spearInfantry owned by the Dale lost in Iron Hills
                    Dale win, taking Iron Hills from Rhun with 3 archerss, 1 heavyCavalry and 3 spearInfantrys remaining. Battle score for attacker is 6
                    Casualties for Rhun: 4 spearInfantrys
                    Casualties for Dale: 2 spearInfantrys
                Battle in N. Mirkwood
                    Dale attack with 3 spearInfantrys
                    Rhun defend with 1 warWagon
                        Dale roll dice for 3 spearInfantrys in N. Mirkwood, round 1 :  1/3 hits
                        Rhun roll dice for 1 warWagon in N. Mirkwood, round 1 :  1/1 hits
                        1 warWagon owned by the Rhun and 1 spearInfantry owned by the Dale lost in N. Mirkwood
                    Dale win, taking N. Mirkwood from Rhun with 2 spearInfantrys remaining. Battle score for attacker is 5
                    Casualties for Rhun: 1 warWagon
                    Casualties for Dale: 1 spearInfantry

    Non Combat Move - Dale

    Place Units - Dale
                1 archers and 1 lightCavalry placed in Lake Town

    Turn Complete - Dale
                Dale collect 7 PUs; end with 7 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Khand
                Khand buy 2 raiderCavalrys; Remaining resources: 0 PUs;

    Combat Move - Khand
                2 raiderCavalrys moved from Khand to Debatable Land
                4 raiderss and 2 xbowInfantrys moved from Harad Road to Debatable Land
                1 raiderCavalry moved from S. Ithilien to S. Gondor
                      Khand take S. Gondor from Gondor
                1 raiderCavalry moved from S. Gondor to Debatable Land
                1 raiderCavalry and 1 warWolves moved from S. Ithilien to Anorien
                3 raiderss moved from Khand to Harad Road

    Combat - Khand
                Battle in Anorien
                    Khand attack with 1 raiderCavalry and 1 warWolves
                    Rohan defend with 1 lightCavalry
                        Khand roll dice for 1 raiderCavalry and 1 warWolves in Anorien, round 1 :  1/2 hits
                        Gondor roll dice for 1 lightCavalry in Anorien, round 1 :  0/1 hits
                        1 lightCavalry owned by the Rohan lost in Anorien
                    Khand win, taking Anorien from Gondor with 1 raiderCavalry and 1 warWolves remaining. Battle score for attacker is 4
                    Casualties for Rohan: 1 lightCavalry
                Battle in Debatable Land
                    Khand attack with 3 raiderCavalrys, 4 raiderss and 2 xbowInfantrys
                    Gondor defend with 3 heavyCavalrys and 4 spearInfantrys
                        Khand roll dice for 3 raiderCavalrys, 4 raiderss and 2 xbowInfantrys in Debatable Land, round 1 :  4/9 hits
                        Gondor roll dice for 3 heavyCavalrys and 4 spearInfantrys in Debatable Land, round 1 :  2/7 hits
                        4 spearInfantrys owned by the Gondor and 2 raiderss owned by the Khand lost in Debatable Land
                        Khand roll dice for 3 raiderCavalrys, 2 raiderss and 2 xbowInfantrys in Debatable Land, round 2 :  4/7 hits
                        Gondor roll dice for 3 heavyCavalrys in Debatable Land, round 2 :  0/3 hits
                        3 heavyCavalrys owned by the Gondor lost in Debatable Land
                    Khand win, taking Debatable Land from Gondor with 3 raiderCavalrys, 2 raiderss and 2 xbowInfantrys remaining. Battle score for attacker is 19
                    Casualties for Gondor: 3 heavyCavalrys and 4 spearInfantrys
                    Casualties for Khand: 2 raiderss

    Non Combat Move - Khand

    Place Units - Khand
                2 raiderCavalrys placed in Khand

    Turn Complete - Khand
                Khand collect 12 PUs; end with 12 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Dwarves
                Dwarves buy 2 mortars; Remaining resources: 1 PUs;

    Combat Move - Dwarves
                2 berzerkerss moved from Lonely Mtn. to N. Dale
                1 cannon moved from Lonely Mtn. to N. Dale

    Non Combat Move - Dwarves

    Place Units - Dwarves
                2 mortars placed in Lonely Mtn.

    Turn Complete - Dwarves
                Dwarves collect 16 PUs; end with 17 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :3

    Purchase Units - Saruman
                Saruman buy 2 raiderss and 2 siegeTowers; Remaining resources: 0 PUs;

    Combat Move - Saruman
                1 urukhai moved from N. Brown Lands to Westfold
                1 urukhai moved from Isengard to Westfold
                1 urukhai moved from Anduin East Bank to Fangorn

    Combat - Saruman
                Battle in Fangorn
                    Saruman attack with 1 urukhai
                    Rohan defend with 1 lightCavalry
                        Saruman roll dice for 1 urukhai in Fangorn, round 1 :  1/1 hits
                        Elves roll dice for 1 lightCavalry in Fangorn, round 1 :  0/1 hits
                        1 lightCavalry owned by the Rohan lost in Fangorn
                    Saruman win, taking Fangorn from Elves with 1 urukhai remaining. Battle score for attacker is 4
                    Casualties for Rohan: 1 lightCavalry
                Battle in Westfold
                    Saruman attack with 2 urukhais
                    Rohan defend with 2 spearInfantrys
                        Saruman roll dice for 2 urukhais in Westfold, round 1 :  0/2 hits
                        Rohan roll dice for 2 spearInfantrys in Westfold, round 1 :  1/2 hits
                        1 urukhai owned by the Saruman lost in Westfold
                        Saruman roll dice for 1 urukhai in Westfold, round 2 :  0/1 hits
                        Rohan roll dice for 2 spearInfantrys in Westfold, round 2 :  2/2 hits
                        1 urukhai owned by the Saruman lost in Westfold
                    Rohan win with 2 spearInfantrys remaining. Battle score for attacker is -10
                    Casualties for Saruman: 2 urukhais

    Non Combat Move - Saruman
                1 urukhai moved from Rhovanion to Wold
                1 urukhai moved from Gladden to Wold

    Place Units - Saruman
                2 raiderss and 2 siegeTowers placed in Isengard

    Turn Complete - Saruman
                Saruman collect 16 PUs; end with 16 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :3

    Purchase Units - Freefolk
                Freefolk buy 4 lightCavalrys; Remaining resources: 0 PUs;

    Combat Move - Freefolk
                2 lightCavalrys moved from Bree to Cardolan
                1 lightCavalry moved from Hobbiton to Cardolan
                1 lightCavalry moved from Ettenmoors to Cardolan
                3 hobbitss moved from S. Downs to Cardolan
                2 lightCavalrys moved from Minhiriath to Lond Daer
                2 archerss moved from Minhiriath to Lond Daer
                2 hobbitss moved from Minhiriath to Lond Daer
                3 spearInfantrys moved from Minhiriath to Lond Daer
                3 spearInfantrys moved from S. Downs to Cardolan
                1 archers moved from S. Downs to Cardolan
                1 catapult moved from S. Downs to Cardolan
                1 archers moved from Bree to S. Downs
                1 archers moved from Breelands to S. Downs

    Combat - Freefolk
                Battle in Lond Daer
                    Freefolk attack with 2 archerss, 2 hobbitss, 2 lightCavalrys and 3 spearInfantrys
                    Neutral defend with 1 castle, 2 fortificationss and 2 spearInfantrys
                        Freefolk roll dice for 2 archerss, 2 hobbitss, 2 lightCavalrys and 3 spearInfantrys in Lond Daer, round 1 :  3/9 hits
                        Neutral roll dice for 2 fortificationss and 2 spearInfantrys in Lond Daer, round 1 :  2/4 hits
                        1 spearInfantry owned by the Neutral , 2 fortificationss owned by the Neutral and 2 hobbitss owned by the Freefolk lost in Lond Daer
                        Freefolk roll dice for 2 archerss, 2 lightCavalrys and 3 spearInfantrys in Lond Daer, round 2 :  3/7 hits
                        Neutral roll dice for 1 spearInfantry in Lond Daer, round 2 :  0/1 hits
                        1 spearInfantry owned by the Neutral lost in Lond Daer
                    Freefolk win, taking Lond Daer from Neutral with 2 archerss, 2 lightCavalrys and 3 spearInfantrys remaining. Battle score for attacker is 6
                    Casualties for Freefolk: 2 hobbitss
                    Casualties for Neutral: 2 fortificationss and 2 spearInfantrys

    Non Combat Move - Freefolk

    Place Units - Freefolk
                3 lightCavalrys placed in Bree
                1 lightCavalry placed in Hobbiton

    Turn Complete - Freefolk
                Freefolk collect 18 PUs; end with 18 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :3

    Purchase Units - Mordor
                Mordor buy 7 orcss and 1 siegeTower; Remaining resources: 0 PUs;

    Combat Move - Mordor
                14 orcss and 11 siegeTowers moved from N. Ithilien to Anorien
                3 nazguls moved from N. Ithilien to Entwash
                1 orcs moved from E. Osg. to N. Ithilien
                1 trolls moved from Bight to Dol Goldur

    Combat - Mordor
                Battle in Entwash
                    Mordor attack with 3 nazguls
                    Rohan defend with 1 caravel and 1 raft
                        Mordor roll dice for 3 nazguls in Entwash, round 1 :  2/3 hits
                        Rohan roll dice for 1 caravel and 1 raft in Entwash, round 1 :  2/2 hits
                    Units damaged: 2 nazguls owned by the Mordor
                        1 raft owned by the Rohan and 1 caravel owned by the Rohan lost in Entwash
                    Mordor win with 3 nazguls remaining. Battle score for attacker is 7
                    Casualties for Rohan: 1 caravel and 1 raft

    Non Combat Move - Mordor
                3 nazguls moved from Entwash to Anorien

    Place Units - Mordor
                2 orcss placed in E. Osg.
                3 orcss and 1 siegeTower placed in Dol Goldur
                1 orcs placed in Udun
                1 orcs placed in Minas Morgul

    Turn Complete - Mordor
                Mordor collect 24 PUs; end with 24 PUs total
                2 units repaired.


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :3

    Purchase Units - Rohan
                Rohan buy 6 spearInfantrys; Remaining resources: 1 PUs;

    Combat Move - Rohan
                2 spearInfantrys moved from Adorn to Westfold
                2 heavyCavalrys moved from Adorn to Westfold
                2 lightCavalrys moved from Adorn to Westfold
                1 heavyCavalry moved from Adorn to Westfold

    Non Combat Move - Rohan

    Place Units - Rohan
                6 spearInfantrys placed in Helms Deep

    Turn Complete - Rohan
                Rohan collect 15 PUs; end with 16 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :3

    Purchase Units - Goblins
                Goblins buy 12 stabberss; Remaining resources: 0 PUs;

    Combat Move - Goblins
                1 stabbers moved from Carrock to N. Mirkwood
                1 wargs moved from E. Mirkwood to N. Mirkwood
                1 stabbers moved from N. Enedwaith to Minhiriath
                      Goblins take Minhiriath from Freefolk
                1 shooters moved from Wold to E. Emnet
                1 wargs moved from S. Brown Lands to Eastfold
                1 wargs moved from Enedwaith Coast to Druwaith Laur
                      Goblins take Druwaith Laur from Gondor

    Combat - Goblins
                Battle in Eastfold
                    Goblins attack with 1 wargs
                    Rohan defend with 1 castle and 4 fortificationss
                        Goblins roll dice for 1 wargs in Eastfold, round 1 :  0/1 hits
                        Rohan roll dice for 4 fortificationss in Eastfold, round 1 :  2/4 hits
                        1 wargs owned by the Goblins lost in Eastfold
                    Rohan win with 4 fortificationss remaining. Battle score for attacker is -5
                    Casualties for Goblins: 1 wargs
                Battle in N. Mirkwood
                    Goblins attack with 1 stabbers and 1 wargs
                    Dale defend with 2 spearInfantrys
                        Goblins roll dice for 1 stabbers and 1 wargs in N. Mirkwood, round 1 :  0/2 hits
                        Elves roll dice for 2 spearInfantrys in N. Mirkwood, round 1 :  0/2 hits
                        Goblins roll dice for 1 stabbers and 1 wargs in N. Mirkwood, round 2 :  0/2 hits
                        Elves roll dice for 2 spearInfantrys in N. Mirkwood, round 2 :  0/2 hits
                        Goblins roll dice for 1 stabbers and 1 wargs in N. Mirkwood, round 3 :  0/2 hits
                        Elves roll dice for 2 spearInfantrys in N. Mirkwood, round 3 :  0/2 hits
                        Goblins roll dice for 1 stabbers and 1 wargs in N. Mirkwood, round 4 :  0/2 hits
                        Elves roll dice for 2 spearInfantrys in N. Mirkwood, round 4 :  0/2 hits
                        Goblins roll dice for 1 stabbers and 1 wargs in N. Mirkwood, round 5 :  1/2 hits
                        Elves roll dice for 2 spearInfantrys in N. Mirkwood, round 5 :  2/2 hits
                        1 stabbers owned by the Goblins , 1 spearInfantry owned by the Dale and 1 wargs owned by the Goblins lost in N. Mirkwood
                    Elves win with 1 spearInfantry remaining. Battle score for attacker is -4
                    Casualties for Goblins: 1 stabbers and 1 wargs
                    Casualties for Dale: 1 spearInfantry

    Non Combat Move - Goblins
                1 stabbers moved from Anduin West Bank to Carrock
                1 shooters moved from Drimrill Dale to Gladden
                1 wargs moved from Druwaith Laur to Enedwaith Coast
                1 stabbers moved from N. Dunland to N. Enedwaith
                2 stabberss moved from S. Caves to N. Dunland
                1 stabbers moved from N. Caves to Anduin West Bank
                1 stabbers moved from N. Caves to Drimrill Dale
                2 shooterss moved from Eregion to N. Caves
                3 stabberss moved from Eregion to N. Caves
                6 stabberss moved from Moria to Celebran

    Place Units - Goblins
                8 stabberss placed in Moria
                2 stabberss placed in N. Caves
                2 stabberss placed in S. Caves

    Turn Complete - Goblins
                Goblins collect 25 PUs; end with 25 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :3

    Purchase Units - Elves
                Elves buy 2 eagless, 1 griffin and 1 hobbits; Remaining resources: 0 PUs;

    Combat Move - Elves
                1 hunters moved from W. Mirkwood to E. Mirkwood
                      Elves take E. Mirkwood from Goblins
                1 hunters moved from W. Mirkwood to E. Mirkwood
                1 ents moved from High Mirkwood to Carrock
                1 wizard moved from High Mirkwood to Carrock
                6 hunterss moved from W. Mirkwood to S. Mirkwood
                      Elves take S. Mirkwood from Goblins
                3 entss moved from W. Mirkwood to S. Mirkwood
                2 eagless moved from W. Mirkwood to Gladden
                1 wizard moved from Rhudaur to Eregion
                5 hunterss moved from Rhudaur to Eregion
                1 hunters moved from Rivendell to Rhudaur
                2 eagless moved from Rivendell to Lorien
                1 hunters moved from Rhudaur to Eregion
                2 hunterss moved from E. Mirkwood to Celduin

    Combat - Elves
                Battle in Carrock
                    Elves attack with 1 ents and 1 wizard
                    Goblins defend with 1 stabbers
                        Elves roll dice for 1 ents and 1 wizard in Carrock, round 1 :  0/2 hits
                        Goblins roll dice for 1 stabbers in Carrock, round 1 :  0/1 hits
                        Elves roll dice for 1 ents and 1 wizard in Carrock, round 2 :  2/2 hits
                        Goblins roll dice for 1 stabbers in Carrock, round 2 :  0/1 hits
                        1 stabbers owned by the Goblins lost in Carrock
                    Elves win, taking Carrock from Goblins with 1 ents and 1 wizard remaining. Battle score for attacker is 2
                    Casualties for Goblins: 1 stabbers
                Battle in Eregion
                    Elves attack with 6 hunterss and 1 wizard
                    Goblins defend with 1 shooters
                        Elves roll dice for 6 hunterss and 1 wizard in Eregion, round 1 :  1/7 hits
                        Goblins roll dice for 1 shooters in Eregion, round 1 :  0/1 hits
                        1 shooters owned by the Goblins lost in Eregion
                    Elves win, taking Eregion from Goblins with 6 hunterss and 1 wizard remaining. Battle score for attacker is 2
                    Casualties for Goblins: 1 shooters
                Battle in Gladden
                    Elves attack with 2 eagless
                    Goblins defend with 1 shooters
                        Elves roll dice for 2 eagless in Gladden, round 1 :  1/2 hits
                        Saruman roll dice for 1 shooters in Gladden, round 1 :  1/1 hits
                        1 eagles owned by the Elves and 1 shooters owned by the Goblins lost in Gladden
                    Elves win with 1 eagles remaining. Battle score for attacker is -4
                    Casualties for Goblins: 1 shooters
                    Casualties for Elves: 1 eagles
                Battle in Celduin
                    Elves attack with 2 hunterss
                    Rhun defend with 1 spearInfantry
                        Elves roll dice for 2 hunterss in Celduin, round 1 :  1/2 hits
                        Rhun roll dice for 1 spearInfantry in Celduin, round 1 :  0/1 hits
                        1 spearInfantry owned by the Rhun lost in Celduin
                    Elves win, taking Celduin from Rhun with 2 hunterss remaining. Battle score for attacker is 3
                    Casualties for Rhun: 1 spearInfantry

    Non Combat Move - Elves
                3 hunterss moved from High Mirkwood to Carrock
                1 wizard moved from High Mirkwood to Carrock
                1 eagles moved from Gladden to Lorien

    Place Units - Elves
                2 eagless, 1 griffin and 1 hobbits placed in Lorien

    Turn Complete - Elves
                Elves collect 25 PUs; end with 25 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :3

    Purchase Units - Haradrim
                Haradrim buy 1 oliphant and 2 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Haradrim
                4 oliphants moved from N. Ithilien to Eastfold
                4 corsairss and 4 spearInfantrys moved from N. Ithilien to Anorien
                2 spearInfantrys moved from Umbar to Debatable Land
                1 oliphant moved from City of Corsairs to Debatable Land
                2 spearInfantrys moved from City of Corsairs to Umbar

    Combat - Haradrim
                Battle in Eastfold
                    Haradrim attack with 4 oliphants
                    Rohan defend with 1 castle and 4 fortificationss
                        Haradrim roll dice for 4 oliphants in Eastfold, round 1 :  1/4 hits
                        Rohan roll dice for 4 fortificationss in Eastfold, round 1 :  1/4 hits
                    Units damaged: 1 oliphant owned by the Haradrim
                        1 fortifications owned by the Rohan lost in Eastfold
                        Haradrim roll dice for 4 oliphants in Eastfold, round 2 :  1/4 hits
                        Rohan roll dice for 3 fortificationss in Eastfold, round 2 :  1/3 hits
                    Units damaged: 1 oliphant owned by the Haradrim
                        1 fortifications owned by the Rohan lost in Eastfold
                        Haradrim roll dice for 4 oliphants in Eastfold, round 3 :  1/4 hits
                        Rohan roll dice for 2 fortificationss in Eastfold, round 3 :  0/2 hits
                        1 fortifications owned by the Rohan lost in Eastfold
                        Haradrim roll dice for 4 oliphants in Eastfold, round 4 :  2/4 hits
                        Rohan roll dice for 1 fortifications in Eastfold, round 4 :  1/1 hits
                    Units damaged: 1 oliphant owned by the Haradrim
                        1 fortifications owned by the Rohan lost in Eastfold
                    Haradrim win, taking Eastfold from Rohan with 4 oliphants remaining. Battle score for attacker is 8
                    Casualties for Rohan: 4 fortificationss

    Non Combat Move - Haradrim

    Place Units - Haradrim
                1 oliphant and 2 spearInfantrys placed in City of Corsairs

    Turn Complete - Haradrim
                Haradrim collect 22 PUs; end with 22 PUs total
                3 units repaired.


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :3

    Purchase Units - Gondor
                Gondor buy 10 spearInfantrys; Remaining resources: 1 PUs;

    Combat Move - Gondor
                4 spearInfantrys moved from W. Osg. to E. Osg.
                1 towerGuard moved from W. Osg. to E. Osg.
                2 heavyCavalrys moved from W. Osg. to E. Osg.
                1 heavyCavalry moved from W. Osg. to Lossarnach
                1 heavyCavalry moved from W. Osg. to Lossarnach
                7 heavyCavalrys moved from W. Osg. to Lossarnach
                1 trebuche moved from W. Osg. to E. Osg.
                1 trebuche moved from W. Osg. to E. Osg.
                1 trebuche moved from W. Osg. to Lossarnach
                2 spearInfantrys moved from W. Osg. to Lossarnach
                1 heavyCavalry moved from Lossarnach to Minas Tirith
                1 heavyCavalry moved from Lossarnach to Minas Tirith
                1 towerGuard moved from W. Osg. to Lossarnach
                1 spearInfantry moved from Angren Bank to Druwaith Laur
                      Gondor take Druwaith Laur from Goblins
                3 spearInfantrys moved from Angren Bank to Enedwaith
                      Gondor take Enedwaith from Goblins
                1 towerGuard moved from Andrast to Anfalas

    Combat - Gondor
                Battle in E. Osg.
                    Gondor attack with 2 heavyCavalrys, 4 spearInfantrys, 1 towerGuard and 2 trebuches
                    Mordor defend with 1 castle and 2 orcss
                        Gondor roll dice for 2 heavyCavalrys, 4 spearInfantrys, 1 towerGuard and 2 trebuches in E. Osg., round 1 :  3/9 hits
                        Mordor roll dice for 2 orcss in E. Osg., round 1 :  1/2 hits
                        1 spearInfantry owned by the Gondor and 2 orcss owned by the Mordor lost in E. Osg.
                    Gondor win, taking E. Osg. from Mordor with 2 heavyCavalrys, 3 spearInfantrys, 1 towerGuard and 2 trebuches remaining. Battle score for attacker is 3
                    Casualties for Gondor: 1 spearInfantry
                    Casualties for Mordor: 2 orcss

    Non Combat Move - Gondor

    Place Units - Gondor
                10 spearInfantrys placed in Minas Tirith

    Turn Complete - Gondor
                Gondor collect 32 PUs; end with 33 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :3

    Purchase Units - Rhun
                Rhun buy 5 chariotArcherss and 1 spearInfantry; Remaining resources: 0 PUs;

    Combat Move - Rhun
                2 warChariots moved from E. Emnet to W. Osg.
                      Rhun take W. Osg. from Gondor
                1 spearInfantry moved from Rhovanion to Celduin
                1 spearInfantry moved from E. Rhovanion to Celduin
                1 spearInfantry moved from N. Rhun to Iron Hills
                8 chariotArcherss moved from Rhun to Iron Hills
                2 trebuches moved from Rhun to Celduin
                1 spearInfantry moved from Rhun to N. Rhun

    Combat - Rhun
                Battle in Celduin
                    Rhun attack with 2 spearInfantrys and 2 trebuches
                    Elves defend with 2 hunterss
                        Rhun roll dice for 2 spearInfantrys and 2 trebuches in Celduin, round 1 :  3/4 hits
                        Elves roll dice for 2 hunterss in Celduin, round 1 :  0/2 hits
                        2 hunterss owned by the Elves lost in Celduin
                    Rhun win, taking Celduin from Elves with 2 spearInfantrys and 2 trebuches remaining. Battle score for attacker is 8
                    Casualties for Elves: 2 hunterss
                Battle in Iron Hills
                    Rhun attack with 8 chariotArcherss and 1 spearInfantry
                    Dwarves defend with 1 castle; Dale defend with 3 archerss, 1 heavyCavalry and 3 spearInfantrys
                        Rhun roll dice for 8 chariotArcherss and 1 spearInfantry in Iron Hills, round 1 :  3/9 hits
                        Dwarves roll dice for 3 archerss, 1 heavyCavalry and 3 spearInfantrys in Iron Hills, round 1 :  4/7 hits
                        1 spearInfantry owned by the Rhun , 3 chariotArcherss owned by the Rhun and 3 archerss owned by the Dale lost in Iron Hills
                        Rhun roll dice for 5 chariotArcherss in Iron Hills, round 2 :  0/5 hits
                        Dwarves roll dice for 1 heavyCavalry and 3 spearInfantrys in Iron Hills, round 2 :  3/4 hits
                        3 chariotArcherss owned by the Rhun lost in Iron Hills
                        Rhun roll dice for 2 chariotArcherss in Iron Hills, round 3 :  0/2 hits
                        Dwarves roll dice for 1 heavyCavalry and 3 spearInfantrys in Iron Hills, round 3 :  2/4 hits
                        2 chariotArcherss owned by the Rhun lost in Iron Hills
                    Dwarves win with 1 heavyCavalry and 3 spearInfantrys remaining. Battle score for attacker is -34
                    Casualties for Rhun: 8 chariotArcherss and 1 spearInfantry
                    Casualties for Dale: 3 archerss

    Non Combat Move - Rhun
                5 spearInfantrys moved from Rhun to N. Rhun

    Place Units - Rhun
                5 chariotArcherss and 1 spearInfantry placed in Rhun

    Turn Complete - Rhun
                Rhun collect 25 PUs; end with 25 PUs total

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