• TripleA Turn Summary for game: Great War, version: 3.2

    Game History

    Round :5

    Purchase Units - Austrians
                Austrians buy 15 infantry; Remaining resources: 1 PUs;

    Combat Move - Austrians
                6 infantry moved from Vienna to Carpathia
                2 infantry moved from Baranya to Croatia-Dalmatia
                1 cavalry moved from Baranya to Croatia-Dalmatia
                1 infantry moved from Baranya to Bosnia-Herzegovina
                1 cavalry moved from Baranya to Croatia-Dalmatia
                3 infantry moved from Belgrade to Bulgaria
                1 cavalry moved from Belgrade to Bulgaria
                1 fighter moved from Transylvania to Bosnia-Herzegovina

    Combat - Austrians
                Battle in Bosnia-Herzegovina
                    Austrians attack with 1 fighter and 1 infantry
                    Italians defend with 1 infantry
                        Austrians roll dice for 1 fighter and 1 infantry in Bosnia-Herzegovina, round 1 :  1/2 hits
                        Italians roll dice for 1 infantry in Bosnia-Herzegovina, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Bosnia-Herzegovina
                    Austrians win, taking Bosnia-Herzegovina from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Croatia-Dalmatia
                    Austrians attack with 2 cavalrys and 2 infantry
                    Italians defend with 1 artillery and 2 infantry
                        Austrians roll dice for 2 cavalrys and 2 infantry in Croatia-Dalmatia, round 1 :  0/4 hits
                        Italians roll dice for 1 artillery and 2 infantry in Croatia-Dalmatia, round 1 :  0/3 hits
                        Austrians roll dice for 2 cavalrys and 2 infantry in Croatia-Dalmatia, round 2 :  1/4 hits
                        Italians roll dice for 1 artillery and 2 infantry in Croatia-Dalmatia, round 2 :  1/3 hits
                        1 infantry owned by the Italians and 1 infantry owned by the Austrians lost in Croatia-Dalmatia
                        Austrians roll dice for 2 cavalrys and 1 infantry in Croatia-Dalmatia, round 3 :  0/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Croatia-Dalmatia, round 3 :  0/2 hits
                        Austrians roll dice for 2 cavalrys and 1 infantry in Croatia-Dalmatia, round 4 :  0/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Croatia-Dalmatia, round 4 :  0/2 hits
                        Austrians roll dice for 2 cavalrys and 1 infantry in Croatia-Dalmatia, round 5 :  1/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Croatia-Dalmatia, round 5 :  0/2 hits
                        1 infantry owned by the Italians lost in Croatia-Dalmatia
                        Austrians roll dice for 2 cavalrys and 1 infantry in Croatia-Dalmatia, round 6 :  1/3 hits
                        Italians roll dice for 1 artillery in Croatia-Dalmatia, round 6 :  1/1 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Austrians lost in Croatia-Dalmatia
                    Austrians win, taking Croatia-Dalmatia from Italians with 2 cavalrys remaining. Battle score for attacker is 4
                    Casualties for Austrians: 2 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in Bulgaria
                    Austrians attack with 1 cavalry and 3 infantry
                    French defend with 1 artillery, 1 factory and 1 infantry
                        Austrians roll dice for 1 cavalry and 3 infantry in Bulgaria, round 1 :  1/4 hits
                        French roll dice for 1 artillery and 1 infantry in Bulgaria, round 1 :  1/2 hits
                        1 infantry owned by the French and 1 infantry owned by the Austrians lost in Bulgaria
                        Austrians roll dice for 1 cavalry and 2 infantry in Bulgaria, round 2 :  0/3 hits
                        French roll dice for 1 artillery in Bulgaria, round 2 :  1/1 hits
                        1 cavalry owned by the Austrians lost in Bulgaria
                        Austrians roll dice for 2 infantry in Bulgaria, round 3 :  0/2 hits
                        French roll dice for 1 artillery in Bulgaria, round 3 :  0/1 hits
                        Austrians roll dice for 2 infantry in Bulgaria, round 4 :  0/2 hits
                        French roll dice for 1 artillery in Bulgaria, round 4 :  1/1 hits
                        1 infantry owned by the Austrians lost in Bulgaria
                        Austrians roll dice for 1 infantry in Bulgaria, round 5 :  0/1 hits
                        French roll dice for 1 artillery in Bulgaria, round 5 :  1/1 hits
                        1 infantry owned by the Austrians lost in Bulgaria
                    French win with 1 artillery remaining. Battle score for attacker is -10
                    Casualties for French: 1 infantry
                    Casualties for Austrians: 1 cavalry and 3 infantry

    Non Combat Move - Austrians
                1 fighter moved from Bosnia-Herzegovina to Baranya

    Place Units - Austrians
                4 infantry placed in Belgrade
                5 infantry placed in Istria
                6 infantry placed in Vienna

    Turn Complete - Austrians
                Austrians collect 44 PUs; end with 45 PUs total


  • TripleA Turn Summary for game: Great War, version: 3.2

    Game History

    Round :5

    Combat Move - Ottomans
                5 infantry moved from Ankara to Anatolia
                1 fighter moved from Ankara to Anatolia

    Combat - Ottomans
                Battle in Anatolia
                    Ottomans attack with 1 fighter and 5 infantry
                    French defend with 1 artillery
                        Ottomans roll dice for 1 fighter and 5 infantry in Anatolia, round 1 :  2/6 hits
                        French roll dice for 1 artillery in Anatolia, round 1 :  1/1 hits
                        1 artillery owned by the French and 1 infantry owned by the Ottomans lost in Anatolia
                    Ottomans win, taking Anatolia from French with 1 fighter and 4 infantry remaining. Battle score for attacker is 1
                    Casualties for French: 1 artillery
                    Casualties for Ottomans: 1 infantry

    Non Combat Move - Ottomans
                1 fighter moved from Anatolia to Ankara

    Turn Complete - Ottomans


  • TripleA Turn Summary for game: Great War, version: 3.2

    Game History

    Round :5

    Purchase Units - British
                British buy 2 artilleries, 5 cavalrys, 10 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 battleship, 1 cruiser and 2 destroyers moved from SZ 14 Atlantic Ocean to SZ 16 Atlantic Ocean
                1 cruiser moved from SZ 12 Atlantic Ocean to SZ 14 Atlantic Ocean
                      French take SZ 13 Atlantic Ocean from Germans
                3 battleships and 2 submarines moved from SZ 39 North Atlantic to SZ 23 Atlantic Ocean
                1 infantry moved from Passchendaele to Lys River
                      British take Lys River from Germans
                3 fighters moved from Vimy to Cambrai
                1 artillery and 2 infantry moved from Vimy to Escaut River
                2 artilleries and 2 infantry moved from Passchendaele to Vimy
                1 artillery and 4 infantry moved from Bechuanaland to Northern Rhodesia
                2 cavalrys moved from Kilamanjaro to Rukwa
                1 artillery moved from Songea to Rukwa
                1 infantry moved from Belgian Congo to Uganda
                1 infantry moved from Belgian Congo to Uganda
                1 infantry moved from Belgian Congo to Northern Rhodesia
                2 infantry moved from Bertoua to Belgian Congo
                1 infantry moved from Armenia to Ankara
                1 artillery moved from Armenia to Ankara
                1 fighter moved from Caucasus to Ankara
                2 artilleries and 2 infantry moved from Syria to Smyrna
                4 cavalrys moved from Palestine to Smyrna
                1 battlecruiser, 1 cruiser, 2 destroyers, 1 submarine and 3 transports moved from SZ 85 Marshall Islands to SZ 87 Gulf of Alaska
                4 infantry and 2 transports moved from SZ 5 Atlantic Ocean to SZ 10 Atlantic Ocean
                1 artillery moved from York to London
                1 infantry moved from York to London
                2 transports moved from SZ 57 Ionian Sea to SZ 63 Aegean Sea
                3 artilleries moved from Greece to SZ 63 Aegean Sea
                4 infantry moved from Greece to SZ 63 Aegean Sea
                3 artilleries moved from SZ 63 Aegean Sea to Anatolia
                4 infantry moved from SZ 63 Aegean Sea to Anatolia
                1 battleship moved from SZ 63 Aegean Sea to SZ 57 Ionian Sea
                1 battleship and 1 cruiser moved from SZ 59 Adriatic Sea to SZ 57 Ionian Sea

    Combat - British
                Battle in SZ 87 Gulf of Alaska
                    British attack with 1 battlecruiser, 1 cruiser, 2 destroyers, 1 submarine and 3 transports
                    Germans defend with 1 battlecruiser and 2 cruisers
                        British roll dice for 1 submarine in SZ 87 Gulf of Alaska, round 1 :  1/1 hits
                        1 cruiser owned by the Germans lost in SZ 87 Gulf of Alaska
                        British roll dice for 1 battlecruiser, 1 cruiser, 2 destroyers and 3 transports in SZ 87 Gulf of Alaska, round 1 :  1/4 hits
                        Germans roll dice for 1 battlecruiser and 1 cruiser in SZ 87 Gulf of Alaska, round 1 :  1/2 hits
                        1 transport owned by the British and 1 cruiser owned by the Germans lost in SZ 87 Gulf of Alaska
                        British roll dice for 1 submarine in SZ 87 Gulf of Alaska, round 2 :  0/1 hits
                        British roll dice for 1 battlecruiser, 1 cruiser, 2 destroyers and 2 transports in SZ 87 Gulf of Alaska, round 2 :  2/4 hits
                        Germans roll dice for 1 battlecruiser in SZ 87 Gulf of Alaska, round 2 :  0/1 hits
                        1 battlecruiser owned by the Germans lost in SZ 87 Gulf of Alaska
                    British win, taking SZ 87 Gulf of Alaska from Germans with 1 battlecruiser, 1 cruiser, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 18
                    Casualties for Germans: 1 battlecruiser and 2 cruisers
                    Casualties for British: 1 transport
                Battle in Rukwa
                    British attack with 1 artillery and 2 cavalrys
                    Germans defend with 2 artilleries and 1 infantry
                        British roll dice for 1 artillery and 2 cavalrys in Rukwa, round 1 :  0/3 hits
                        Germans roll dice for 2 artilleries and 1 infantry in Rukwa, round 1 :  1/3 hits
                        1 cavalry owned by the British lost in Rukwa
                        British roll dice for 1 artillery and 1 cavalry in Rukwa, round 2 :  2/2 hits
                        Germans roll dice for 2 artilleries and 1 infantry in Rukwa, round 2 :  0/3 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Rukwa
                        British roll dice for 1 artillery and 1 cavalry in Rukwa, round 3 :  0/2 hits
                        Germans roll dice for 1 artillery in Rukwa, round 3 :  0/1 hits
                        British roll dice for 1 artillery and 1 cavalry in Rukwa, round 4 :  1/2 hits
                        Germans roll dice for 1 artillery in Rukwa, round 4 :  0/1 hits
                        1 artillery owned by the Germans lost in Rukwa
                    British win, taking Rukwa from Germans with 1 artillery and 1 cavalry remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 artilleries and 1 infantry
                    Casualties for British: 1 cavalry
                Battle in Ankara
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Ottomans defend with 1 factory, 1 fighter and 1 infantry
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in Ankara, round 1 :  0/3 hits
                        Ottomans roll dice for 1 fighter and 1 infantry in Ankara, round 1 :  1/2 hits
                        1 infantry owned by the British lost in Ankara
                        British roll dice for 1 artillery and 1 fighter in Ankara, round 2 :  0/2 hits
                        Ottomans roll dice for 1 fighter and 1 infantry in Ankara, round 2 :  0/2 hits
                        British roll dice for 1 artillery and 1 fighter in Ankara, round 3 :  1/2 hits
                        Ottomans roll dice for 1 fighter and 1 infantry in Ankara, round 3 :  1/2 hits
                        1 fighter owned by the British and 1 infantry owned by the Ottomans lost in Ankara
                        British roll dice for 1 artillery in Ankara, round 4 :  0/1 hits
                        Ottomans roll dice for 1 fighter in Ankara, round 4 :  1/1 hits
                        1 artillery owned by the British lost in Ankara
                    Ottomans win with 1 fighter remaining. Battle score for attacker is -12
                    Casualties for British: 1 artillery, 1 fighter and 1 infantry
                    Casualties for Ottomans: 1 infantry
                Battle in Anatolia
                    British attack with 3 artilleries and 4 infantry
                    Ottomans defend with 4 infantry
                        British roll dice for 3 artilleries and 4 infantry in Anatolia, round 1 :  3/7 hits
                        Ottomans roll dice for 4 infantry in Anatolia, round 1 :  1/4 hits
                        1 infantry owned by the British and 3 infantry owned by the Ottomans lost in Anatolia
                        British roll dice for 3 artilleries and 3 infantry in Anatolia, round 2 :  4/6 hits
                        Ottomans roll dice for 1 infantry in Anatolia, round 2 :  0/1 hits
                        1 infantry owned by the Ottomans lost in Anatolia
                    British win, taking Anatolia from Ottomans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for British: 1 infantry
                    Casualties for Ottomans: 4 infantry
                Battle in Cambrai
                    British attack with 3 fighters
                    Germans defend with 2 artilleries and 1 factory
                        British roll dice for 3 fighters in Cambrai, round 1 :  1/3 hits
                        Germans roll dice for 2 artilleries in Cambrai, round 1 :  0/2 hits
                        1 artillery owned by the Germans lost in Cambrai
                        British roll dice for 3 fighters in Cambrai, round 2 :  1/3 hits
                        Germans roll dice for 1 artillery in Cambrai, round 2 :  1/1 hits
                        1 fighter owned by the British and 1 artillery owned by the Germans lost in Cambrai
                    British win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 artilleries
                    Casualties for British: 1 fighter

    Non Combat Move - British
                2 fighters moved from Cambrai to Escaut River
                1 battlecruiser moved from SZ 94 Arafura Sea to SZ 81 Bismarck Sea

    Place Units - British
                2 cavalrys placed in Passchendaele
                3 cavalrys placed in Vimy
                6 fighters placed in London
                3 fighters placed in Scotland
                1 fighter placed in York
                1 artillery and 2 infantry placed in Greece
                1 artillery placed in Syria

    Turn Complete - British
                British collect 121 PUs; end with 121 PUs total


  • TripleA Turn Summary for game: Great War, version: 3.2

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 artillery, 3 cavalrys, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 battleships and 5 destroyers moved from SZ 56 Central Mediterranean to SZ 53 West Mediterranean
                2 infantry moved from Latium to SZ 58 Adriatic Sea
                3 artilleries and 7 infantry moved from Carinthia to Istria
                5 artilleries and 6 infantry moved from Venice to Istria
                2 infantry and 1 transport moved from SZ 58 Adriatic Sea to SZ 59 Adriatic Sea
                2 infantry moved from SZ 59 Adriatic Sea to Istria

    Combat - Italians
                Battle in Istria
                    Italians attack with 8 artilleries and 15 infantry
                    Austrians defend with 3 artilleries, 1 factory, 1 fighter and 19 infantry
                        Italians roll dice for 8 artilleries and 15 infantry in Istria, round 1 :  8/23 hits
                        Austrians roll dice for 3 artilleries, 1 fighter and 19 infantry in Istria, round 1 :  5/23 hits
                        5 infantry owned by the Italians and 8 infantry owned by the Austrians lost in Istria
                        Italians roll dice for 8 artilleries and 10 infantry in Istria, round 2 :  9/18 hits
                        Austrians roll dice for 3 artilleries, 1 fighter and 11 infantry in Istria, round 2 :  4/15 hits
                        4 infantry owned by the Italians and 9 infantry owned by the Austrians lost in Istria
                        Italians roll dice for 8 artilleries and 6 infantry in Istria, round 3 :  4/14 hits
                        Austrians roll dice for 3 artilleries, 1 fighter and 2 infantry in Istria, round 3 :  5/6 hits
                        2 artilleries owned by the Austrians , 5 infantry owned by the Italians and 2 infantry owned by the Austrians lost in Istria
                        Italians roll dice for 8 artilleries and 1 infantry in Istria, round 4 :  2/9 hits
                        Austrians roll dice for 1 artillery and 1 fighter in Istria, round 4 :  1/2 hits
                        1 fighter owned by the Austrians , 1 artillery owned by the Austrians and 1 infantry owned by the Italians lost in Istria
                    Italians win, taking Istria from Austrians with 8 artilleries remaining. Battle score for attacker is 32
                    Casualties for Austrians: 3 artilleries, 1 fighter and 19 infantry
                    Casualties for Italians: 15 infantry

    Non Combat Move - Italians
                5 cavalrys moved from Piedmont to Venice
                1 cavalry moved from Latium to Venice
                3 infantry moved from Latium to Tuscany
                3 cavalrys moved from Rome to Tuscany

    Place Units - Italians
                2 transports placed in SZ 58 Adriatic Sea
                1 artillery and 1 infantry placed in Latium
                3 cavalrys and 2 infantry placed in Piedmont

    Turn Complete - Italians
                Italians collect 46 PUs; end with 46 PUs total


  • TripleA Turn Summary for game: Great War, version: 3.2

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 1 battlecruiser, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 3 destroyers and 1 submarine moved from SZ 8 Atlantic Ocean to SZ 14 Atlantic Ocean
                      French take SZ 9 Atlantic Ocean from Germans
                1 battleship, 1 cruiser, 3 destroyers and 1 submarine moved from SZ 10 Atlantic Ocean to SZ 14 Atlantic Ocean
                3 artilleries, 1 cruiser, 1 destroyer, 3 infantry, 7 submarines and 3 transports moved from SZ 5 Atlantic Ocean to SZ 10 Atlantic Ocean
                1 artillery, 2 cavalrys and 3 infantry moved from United States to SZ 1 Atlantic Ocean
                1 artillery, 2 cavalrys, 3 infantry, 2 submarines and 3 transports moved from SZ 1 Atlantic Ocean to SZ 5 Atlantic Ocean

    Combat - Americans

    Non Combat Move - Americans

    Place Units - Americans
                1 battlecruiser, 2 destroyers, 2 submarines and 1 transport placed in SZ 1 Atlantic Ocean

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total


  • ye fuk all of a chance I rekon…

    wanna start over?


  • You know what? I’ve gotta practice on the Lord of the Rings game… next up in this tourney I’m in. Two sides, we pass turns back and forth one at a time. If you’re game, respond to the savefile below.


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Saruman
                Saruman buy 2 orcss and 1 raiders; Remaining resources: 0 PUs;

    Combat Move - Saruman
                4 raiderss moved from Isengard to Fangorn
                2 orcss moved from Isengard to Fangorn
                2 urukhais moved from Isengard to S. Dunland
                2 urukhais moved from Isengard to Westfold
                4 urukhais moved from Isengard to Fangorn
                1 wizard moved from Isengard to Fangorn

    Combat - Saruman
                Battle in Fangorn
                    Saruman attack with 2 orcss, 4 raiderss, 4 urukhais and 1 wizard
                    Elves defend with 8 entss
                        Saruman roll dice for 2 orcss, 4 raiderss, 4 urukhais and 1 wizard in Fangorn, round 1 :  4/11 hits
                        Elves roll dice for 8 entss in Fangorn, round 1 :  3/8 hits
                        4 entss owned by the Elves , 1 raiders owned by the Saruman and 2 orcss owned by the Saruman lost in Fangorn
                        Saruman roll dice for 3 raiderss, 4 urukhais and 1 wizard in Fangorn, round 2 :  4/8 hits
                        Elves roll dice for 4 entss in Fangorn, round 2 :  2/4 hits
                        4 entss owned by the Elves and 2 raiderss owned by the Saruman lost in Fangorn
                    Saruman win, taking Fangorn from Elves with 1 raiders, 4 urukhais and 1 wizard remaining. Battle score for attacker is -18
                    Casualties for Saruman: 2 orcss and 3 raiderss
                    Casualties for Elves: 8 entss
                Battle in S. Dunland
                    Saruman attack with 2 urukhais
                    Neutral defend with 1 spearInfantry
                        Saruman roll dice for 2 urukhais in S. Dunland, round 1 :  0/2 hits
                        Neutral roll dice for 1 spearInfantry in S. Dunland, round 1 :  0/1 hits
                        Saruman roll dice for 2 urukhais in S. Dunland, round 2 :  0/2 hits
                        Neutral roll dice for 1 spearInfantry in S. Dunland, round 2 :  0/1 hits
                        Saruman roll dice for 2 urukhais in S. Dunland, round 3 :  2/2 hits
                        Neutral roll dice for 1 spearInfantry in S. Dunland, round 3 :  1/1 hits
                        1 urukhai owned by the Saruman and 1 spearInfantry owned by the Neutral lost in S. Dunland
                    Saruman win, taking S. Dunland from Neutral with 1 urukhai remaining. Battle score for attacker is -2
                    Casualties for Neutral: 1 spearInfantry
                    Casualties for Saruman: 1 urukhai
                Battle in Westfold
                    Saruman attack with 2 urukhais
                    Rohan defend with 1 spearInfantry
                        Saruman roll dice for 2 urukhais in Westfold, round 1 :  1/2 hits
                        Rohan roll dice for 1 spearInfantry in Westfold, round 1 :  0/1 hits
                        1 spearInfantry owned by the Rohan lost in Westfold
                    Saruman win, taking Westfold from Rohan with 2 urukhais remaining. Battle score for attacker is 3
                    Casualties for Rohan: 1 spearInfantry

    Non Combat Move - Saruman

    Place Units - Saruman
                2 orcss and 1 raiders placed in Isengard

    Turn Complete - Saruman
                Saruman collect 17 PUs; end with 17 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Freefolk
                Freefolk buy 1 catapult, 1 hobbits and 2 lightCavalrys; Remaining resources: 0 PUs;

    Combat Move - Freefolk
                1 archers moved from Breelands to E. Arnor
                1 lightCavalry moved from Breelands to E. Arnor
                2 hobbitss moved from Shire to S. Downs
                1 archers moved from S. Arthedain to Shire
                1 spearInfantry moved from S. Arthedain to Shire
                2 hobbitss moved from Hobbiton to Shire
                2 spearInfantrys moved from Fornost to Breelands
                1 archers moved from Bree to S. Downs
                1 archers moved from Bree to S. Downs
                1 spearInfantry moved from Bree to S. Downs
                1 spearInfantry moved from Bree to S. Downs
                1 spearInfantry moved from Bree to S. Downs

    Combat - Freefolk
                Battle in E. Arnor
                    Freefolk attack with 1 archers and 1 lightCavalry
                    Neutral defend with 1 spearInfantry
                        Freefolk roll dice for 1 archers and 1 lightCavalry in E. Arnor, round 1 :  1/2 hits
                        Neutral roll dice for 1 spearInfantry in E. Arnor, round 1 :  0/1 hits
                        1 spearInfantry owned by the Neutral lost in E. Arnor
                    Freefolk win, taking E. Arnor from Neutral with 1 archers and 1 lightCavalry remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry

    Non Combat Move - Freefolk

    Place Units - Freefolk
                1 catapult, 1 hobbits and 1 lightCavalry placed in Bree
                1 lightCavalry placed in Hobbiton

    Turn Complete - Freefolk
                Freefolk collect 15 PUs; end with 15 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Mordor
                Mordor buy 5 siegeTowers; Remaining resources: 0 PUs;

    Combat Move - Mordor
                3 orcss, 1 siegeTower and 2 trollss moved from Dol Goldur to S. Mirkwood
                2 orcss moved from Udun to Dagorlad
                      Mordor take Dagorlad from Neutral
                1 orcs moved from Minas Morgul to S. Ithilien
                      Mordor take S. Ithilien from Gondor
                1 orcs moved from Minas Morgul to N. Ithilien
                      Mordor take N. Ithilien from Gondor

    Combat - Mordor
                Battle in S. Mirkwood
                    Mordor attack with 3 orcss, 1 siegeTower and 2 trollss
                    Elves defend with 2 entss and 2 hunterss
                        Mordor roll dice for 3 orcss, 1 siegeTower and 2 trollss in S. Mirkwood, round 1 :  1/6 hits
                        Elves roll dice for 2 entss and 2 hunterss in S. Mirkwood, round 1 :  3/4 hits
                        1 ents owned by the Elves and 3 orcss owned by the Mordor lost in S. Mirkwood
                        Mordor roll dice for 1 siegeTower and 2 trollss in S. Mirkwood, round 2 :  0/3 hits
                        Elves roll dice for 1 ents and 2 hunterss in S. Mirkwood, round 2 :  2/3 hits
                        1 trolls owned by the Mordor and 1 siegeTower owned by the Mordor lost in S. Mirkwood
                    1 trolls retreated to Dol Goldur
                    Elves win with 1 ents and 2 hunterss remaining. Battle score for attacker is -19
                    Casualties for Mordor: 3 orcss, 1 siegeTower and 1 trolls
                    Casualties for Elves: 1 ents

    Non Combat Move - Mordor
                6 siegeTowers moved from Minas Morgul to S. Ithilien
                3 trollss moved from Minas Morgul to S. Ithilien
                6 orcss moved from Minas Morgul to S. Ithilien
                6 orcss moved from Gorgoroth to Minas Morgul
                3 nazguls moved from Barad Dur to Minas Morgul

    Place Units - Mordor
                5 siegeTowers placed in Minas Morgul

    Turn Complete - Mordor
                Mordor collect 22 PUs; end with 22 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Rohan
                Rohan buy 1 caravel, 1 heavyCavalry, 1 raft and 2 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rohan
                4 spearInfantrys moved from Eastfold to Westfold
                1 heavyCavalry moved from Eastfold to Westfold
                1 spearInfantry moved from Helms Deep to Westfold
                1 heavyCavalry moved from E. Emnet to Westfold
                1 heavyCavalry moved from E. Emnet to Westfold

    Combat - Rohan
                Battle in Westfold
                    Rohan attack with 3 heavyCavalrys and 5 spearInfantrys
                    Saruman defend with 2 urukhais
                        Rohan roll dice for 3 heavyCavalrys and 5 spearInfantrys in Westfold, round 1 :  2/8 hits
                        Saruman roll dice for 2 urukhais in Westfold, round 1 :  0/2 hits
                        2 urukhais owned by the Saruman lost in Westfold
                    Rohan win, taking Westfold from Saruman with 3 heavyCavalrys and 5 spearInfantrys remaining. Battle score for attacker is 10
                    Casualties for Saruman: 2 urukhais

    Non Combat Move - Rohan
                2 lightCavalrys moved from E. Emnet to Westfold

    Place Units - Rohan
                1 caravel and 1 raft placed in Entwash
                1 heavyCavalry and 2 spearInfantrys placed in Helms Deep

    Turn Complete - Rohan
                Rohan collect 18 PUs; end with 18 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Goblins
                Goblins buy 6 stabberss; Remaining resources: 0 PUs;

    Combat Move - Goblins
                1 shooters moved from N. Caves to Eregion
                      Goblins take Eregion from Neutral
                1 shooters moved from N. Caves to Drimrill Dale
                      Goblins take Drimrill Dale from Neutral
                1 stabbers moved from N. Caves to Anduin West Bank
                      Goblins take Anduin West Bank from Neutral
                1 shooters moved from S. Caves to Celebran
                      Goblins take Celebran from Neutral
                1 wargs moved from S. Caves to N. Dunland
                2 stabberss moved from S. Caves to N. Dunland
                1 wargs moved from Isengard to Enedwaith
                      Goblins take Enedwaith from Neutral
                3 wargss moved from Isengard to Adorn
                4 wargss moved from Dol Goldur to S. Mirkwood
                1 bats moved from Moria to N. Dunland
                1 bats moved from N. Caves to N. Dunland

    Combat - Goblins
                Battle in S. Mirkwood
                    Goblins attack with 4 wargss
                    Elves defend with 1 ents and 2 hunterss
                        Goblins roll dice for 4 wargss in S. Mirkwood, round 1 :  1/4 hits
                        Elves roll dice for 1 ents and 2 hunterss in S. Mirkwood, round 1 :  1/3 hits
                        1 ents owned by the Elves and 1 wargs owned by the Goblins lost in S. Mirkwood
                        Goblins roll dice for 3 wargss in S. Mirkwood, round 2 :  1/3 hits
                        Elves roll dice for 2 hunterss in S. Mirkwood, round 2 :  0/2 hits
                        1 hunters owned by the Elves lost in S. Mirkwood
                        Goblins roll dice for 3 wargss in S. Mirkwood, round 3 :  1/3 hits
                        Elves roll dice for 1 hunters in S. Mirkwood, round 3 :  1/1 hits
                        1 hunters owned by the Elves and 1 wargs owned by the Goblins lost in S. Mirkwood
                    Goblins win, taking S. Mirkwood from Elves with 2 wargss remaining. Battle score for attacker is -2
                    Casualties for Goblins: 2 wargss
                    Casualties for Elves: 1 ents and 2 hunterss
                Battle in Adorn
                    Goblins attack with 3 wargss
                    Neutral defend with 1 spearInfantry
                        Goblins roll dice for 3 wargss in Adorn, round 1 :  1/3 hits
                        Neutral roll dice for 1 spearInfantry in Adorn, round 1 :  0/1 hits
                        1 spearInfantry owned by the Neutral lost in Adorn
                    Goblins win, taking Adorn from Neutral with 3 wargss remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry
                Battle in N. Dunland
                    Goblins attack with 2 batss, 2 stabberss and 1 wargs
                    Neutral defend with 1 spearInfantry
                        Goblins roll dice for 2 batss, 2 stabberss and 1 wargs in N. Dunland, round 1 :  0/5 hits
                        Neutral roll dice for 1 spearInfantry in N. Dunland, round 1 :  1/1 hits
                        1 stabbers owned by the Goblins lost in N. Dunland
                        Goblins roll dice for 2 batss, 1 stabbers and 1 wargs in N. Dunland, round 2 :  0/4 hits
                        Neutral roll dice for 1 spearInfantry in N. Dunland, round 2 :  0/1 hits
                        Goblins roll dice for 2 batss, 1 stabbers and 1 wargs in N. Dunland, round 3 :  1/4 hits
                        Neutral roll dice for 1 spearInfantry in N. Dunland, round 3 :  0/1 hits
                        1 spearInfantry owned by the Neutral lost in N. Dunland
                    Goblins win, taking N. Dunland from Neutral with 2 batss, 1 stabbers and 1 wargs remaining. Battle score for attacker is 1
                    Casualties for Neutral: 1 spearInfantry
                    Casualties for Goblins: 1 stabbers

    Non Combat Move - Goblins
                2 batss moved from N. Dunland to Moria
                2 wargss moved from N. Caves to Moria

    Place Units - Goblins
                2 stabberss placed in N. Caves
                2 stabberss placed in S. Caves
                2 stabberss placed in Moria

    Turn Complete - Goblins
                Goblins collect 20 PUs; end with 20 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Elves
                Elves buy 1 eagles and 4 hunterss; Remaining resources: 0 PUs;

    Combat Move - Elves
                1 ents moved from N. Mirkwood to W. Mirkwood
                2 hunterss moved from N. Mirkwood to W. Mirkwood
                1 ents moved from E. Mirkwood to W. Mirkwood
                1 eagles moved from E. Mirkwood to W. Mirkwood
                2 hunterss moved from High Mirkwood to W. Mirkwood
                3 hunterss moved from Rivendell to Cardolan
                1 hobbits moved from Rivendell to Rhudaur
                1 wizard moved from Rivendell to Rhudaur
                1 wizard moved from Rivendell to Cardolan
                1 hunters moved from Rivendell to Rhudaur
                4 hunterss moved from High Mirkwood to W. Mirkwood

    Combat - Elves
                Battle in Cardolan
                    Elves attack with 3 hunterss and 1 wizard
                    Neutral defend with 1 spearInfantry
                        Elves roll dice for 3 hunterss and 1 wizard in Cardolan, round 1 :  2/4 hits
                        Neutral roll dice for 1 spearInfantry in Cardolan, round 1 :  0/1 hits
                        1 spearInfantry owned by the Neutral lost in Cardolan
                    Elves win, taking Cardolan from Neutral with 3 hunterss and 1 wizard remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry

    Non Combat Move - Elves

    Place Units - Elves
                3 hunterss placed in High Mirkwood
                1 eagles and 1 hunters placed in Rivendell

    Turn Complete - Elves
                Elves collect 20 PUs; end with 20 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Haradrim
                Haradrim buy 1 oliphant and 2 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Haradrim
                4 galleons moved from Bay of Harad to Umbar Peninsula Coast
                1 galleon moved from Harnen to Umbar Peninsula Coast
                4 corsairss moved from Minas Morgul to S. Ithilien
                4 spearInfantrys moved from Harad Road to S. Ithilien
                2 oliphants moved from Harad Road to S. Ithilien
                2 spearInfantrys moved from Umbar to Debatable Land
                      Haradrim take Debatable Land from Neutral
                2 spearInfantrys moved from N. Haradwaith to Debatable Land
                1 oliphant moved from Umbar to Debatable Land
                1 oliphant moved from N. Haradwaith to Debatable Land
                3 corsairss and 3 spearInfantrys moved from City of Corsairs to Umbar

    Combat - Haradrim

    Non Combat Move - Haradrim

    Place Units - Haradrim
                1 oliphant and 2 spearInfantrys placed in City of Corsairs

    Turn Complete - Haradrim
                Haradrim collect 18 PUs; end with 18 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Gondor
                Gondor buy 6 heavyCavalrys; Remaining resources: 3 PUs;

    Combat Move - Gondor
                3 spearInfantrys moved from Minas Tirith to Lossarnach
                4 towerGuards moved from Minas Tirith to Anorien
                3 heavyCavalrys moved from Minas Tirith to W. Osg.
                3 spearInfantrys moved from E. Osg. to W. Osg.
                1 heavyCavalry moved from E. Osg. to W. Osg.
                1 heavyCavalry moved from E. Osg. to W. Osg.
                2 trebuches moved from Minas Tirith to Anorien
                1 trebuche moved from Minas Tirith to Lossarnach
                3 spearInfantrys moved from Anfalas to Pinnath Gelin
                3 spearInfantrys moved from Andrast to Druwaith Laur
                1 galleon moved from Morthond to Anfalas Coast
                1 galleon moved from Lefnui to Anfalas Coast
                1 galleon moved from Morthond to Anfalas Coast
                1 galleon moved from Lefnui to Anfalas Coast
                2 galleons moved from Gilrain to S. Gondor Coast
                1 caravel moved from S. Gondor Coast to Gilrain
                1 spearInfantry moved from Tolfolas to Gilrain
                1 caravel moved from S. Gondor Coast to Gilrain
                1 spearInfantry moved from Belfalas to Gilrain
                2 caravels and 2 spearInfantrys moved from Gilrain to Anduin Mouth
                2 spearInfantrys moved from Anduin Mouth to S. Gondor

    Combat - Gondor
                Battle in Druwaith Laur
                    Gondor attack with 3 spearInfantrys
                    Neutral defend with 1 spearInfantry
                        Gondor roll dice for 3 spearInfantrys in Druwaith Laur, round 1 :  0/3 hits
                        Neutral roll dice for 1 spearInfantry in Druwaith Laur, round 1 :  1/1 hits
                        1 spearInfantry owned by the Gondor lost in Druwaith Laur
                        Gondor roll dice for 2 spearInfantrys in Druwaith Laur, round 2 :  0/2 hits
                        Neutral roll dice for 1 spearInfantry in Druwaith Laur, round 2 :  1/1 hits
                        1 spearInfantry owned by the Gondor lost in Druwaith Laur
                        Gondor roll dice for 1 spearInfantry in Druwaith Laur, round 3 :  0/1 hits
                        Neutral roll dice for 1 spearInfantry in Druwaith Laur, round 3 :  0/1 hits
                        Gondor roll dice for 1 spearInfantry in Druwaith Laur, round 4 :  1/1 hits
                        Neutral roll dice for 1 spearInfantry in Druwaith Laur, round 4 :  0/1 hits
                        1 spearInfantry owned by the Neutral lost in Druwaith Laur
                    Gondor win, taking Druwaith Laur from Neutral with 1 spearInfantry remaining. Battle score for attacker is -3
                    Casualties for Neutral: 1 spearInfantry
                    Casualties for Gondor: 2 spearInfantrys

    Non Combat Move - Gondor

    Place Units - Gondor
                4 heavyCavalrys placed in Minas Tirith
                2 heavyCavalrys placed in Minas Tirith

    Turn Complete - Gondor
                Gondor collect 32 PUs; end with 35 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Rhun
                Rhun buy 4 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rhun
                1 warChariot moved from Udun to S. Brown Lands
                      Rhun take S. Brown Lands from Neutral
                1 spearInfantry moved from S. Rhun to S. Rhovanion
                      Rhun take S. Rhovanion from Neutral
                1 spearInfantry moved from S. Rhun to S. E. Rhovanion
                      Rhun take S. E. Rhovanion from Neutral
                1 spearInfantry moved from Rhun to E. Rhovanion
                      Rhun take E. Rhovanion from Neutral
                1 warWagon moved from Rhun to Celduin
                1 spearInfantry moved from Rhun to Celduin
                1 spearInfantry moved from N. Rhun to S. Dale
                1 chariotArchers moved from Rhun to S. Dale
                2 chariotArcherss moved from Rhun to Iron Hills
                4 chariotArcherss moved from N. Rhun to Iron Hills
                1 spearInfantry moved from N. Rhun to S. Dale
                2 warChariots moved from N. Rhun to Iron Hills
                3 spearInfantrys moved from N. Rhun to Iron Hills

    Combat - Rhun
                Battle in S. Dale
                    Rhun attack with 1 chariotArchers and 2 spearInfantrys
                    Dale defend with 1 archers
                        Rhun roll dice for 1 chariotArchers and 2 spearInfantrys in S. Dale, round 1 :  1/3 hits
                        Dale roll dice for 1 archers in S. Dale, round 1 :  0/1 hits
                        1 archers owned by the Dale lost in S. Dale
                    Rhun win, taking S. Dale from Dale with 1 chariotArchers and 2 spearInfantrys remaining. Battle score for attacker is 3
                    Casualties for Dale: 1 archers
                Battle in Celduin
                    Rhun attack with 1 spearInfantry and 1 warWagon
                    Neutral defend with 1 spearInfantry
                        Rhun roll dice for 1 spearInfantry and 1 warWagon in Celduin, round 1 :  1/2 hits
                        Neutral roll dice for 1 spearInfantry in Celduin, round 1 :  1/1 hits
                        1 spearInfantry owned by the Rhun and 1 spearInfantry owned by the Neutral lost in Celduin
                    Rhun win, taking Celduin from Neutral with 1 warWagon remaining. Battle score for attacker is 0
                    Casualties for Rhun: 1 spearInfantry
                    Casualties for Neutral: 1 spearInfantry
                Battle in Iron Hills
                    Rhun attack with 6 chariotArcherss, 3 spearInfantrys and 2 warChariots
                    Dwarves defend with 3 axeInfantrys, 2 berzerkerss, 1 castle and 4 fortificationss
                        Rhun roll dice for 6 chariotArcherss, 3 spearInfantrys and 2 warChariots in Iron Hills, round 1 :  2/11 hits
                        Dwarves roll dice for 3 axeInfantrys, 2 berzerkerss and 4 fortificationss in Iron Hills, round 1 :  2/9 hits
                        2 spearInfantrys owned by the Rhun and 2 fortificationss owned by the Dwarves lost in Iron Hills
                        Rhun roll dice for 6 chariotArcherss, 1 spearInfantry and 2 warChariots in Iron Hills, round 2 :  1/9 hits
                        Dwarves roll dice for 3 axeInfantrys, 2 berzerkerss and 2 fortificationss in Iron Hills, round 2 :  2/7 hits
                        1 spearInfantry owned by the Rhun , 1 fortifications owned by the Dwarves and 1 chariotArchers owned by the Rhun lost in Iron Hills
                        Rhun roll dice for 5 chariotArcherss and 2 warChariots in Iron Hills, round 3 :  4/7 hits
                        Dwarves roll dice for 3 axeInfantrys, 2 berzerkerss and 1 fortifications in Iron Hills, round 3 :  1/6 hits
                        1 fortifications owned by the Dwarves , 1 axeInfantry owned by the Dwarves , 1 chariotArchers owned by the Rhun and 2 berzerkerss owned by the Dwarves lost in Iron Hills
                        Rhun roll dice for 4 chariotArcherss and 2 warChariots in Iron Hills, round 4 :  4/6 hits
                        Dwarves roll dice for 2 axeInfantrys in Iron Hills, round 4 :  2/2 hits
                        2 axeInfantrys owned by the Dwarves and 2 warChariots owned by the Rhun lost in Iron Hills
                    Rhun win, taking Iron Hills from Dwarves with 4 chariotArcherss remaining. Battle score for attacker is -1
                    Casualties for Rhun: 2 chariotArcherss, 3 spearInfantrys and 2 warChariots
                    Casualties for Dwarves: 3 axeInfantrys, 2 berzerkerss and 4 fortificationss

    Non Combat Move - Rhun
                3 chariotArcherss moved from S. Rhun to E. Rhovanion
                1 warChariot moved from Udun to S. Rhovanion

    Place Units - Rhun
                4 spearInfantrys placed in Rhun

    Turn Complete - Rhun
                Rhun collect 23 PUs; end with 23 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Dale
                Dale buy 3 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Dale
                3 archerss moved from Lake Town to N. Dale
                3 spearInfantrys moved from Lake Town to N. Dale

    Combat - Dale

    Non Combat Move - Dale

    Place Units - Dale
                3 spearInfantrys placed in Lake Town

    Turn Complete - Dale
                Dale collect 7 PUs; end with 7 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Khand
                Khand buy 2 raiderCavalrys; Remaining resources: 0 PUs;

    Combat Move - Khand
                2 raiderCavalrys and 1 warWolves moved from Khand to S. Ithilien
                4 raiderss and 2 xbowInfantrys moved from Khand to Harad Road
                3 raiderss moved from S. Khand to Khand

    Non Combat Move - Khand

    Place Units - Khand
                2 raiderCavalrys placed in Khand

    Turn Complete - Khand
                Khand collect 10 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Dwarves
                Dwarves buy 2 berzerkerss and 1 cannon; Remaining resources: 1 PUs;

    Combat Move - Dwarves
                6 axeInfantrys moved from Lonely Mtn. to N. Dale
                2 cannons moved from Lonely Mtn. to N. Dale
                2 phalanxs moved from Lonely Mtn. to N. Dale

    Non Combat Move - Dwarves

    Place Units - Dwarves
                2 berzerkerss and 1 cannon placed in Lonely Mtn.

    Turn Complete - Dwarves
                Dwarves collect 12 PUs; end with 13 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Saruman
                Saruman buy 8 fortificationss and 1 urukhai; Remaining resources: 0 PUs;

    Combat Move - Saruman
                1 urukhai moved from Dol Goldur to N. Brown Lands
                      Saruman take N. Brown Lands from Neutral
                1 urukhai moved from Dol Goldur to Rhovanion
                      Saruman take Rhovanion from Neutral
                1 urukhai moved from Dol Goldur to Anduin East Bank
                      Saruman take Anduin East Bank from Neutral
                1 urukhai moved from Dol Goldur to Gladden
                      Saruman take Gladden from Neutral
                1 urukhai moved from Fangorn to Wold
                      Saruman take Wold from Rohan
                1 urukhai moved from Wold to Westfold
                2 orcss moved from Isengard to Westfold
                1 raiders moved from Isengard to Westfold
                1 raiders moved from Fangorn to Westfold
                1 wizard moved from Fangorn to Westfold
                3 urukhais moved from Fangorn to Westfold
                1 urukhai moved from S. Dunland to Westfold

    Combat - Saruman
                Battle in Westfold
                    Saruman attack with 2 orcss, 2 raiderss, 5 urukhais and 1 wizard
                    Rohan defend with 3 heavyCavalrys, 2 lightCavalrys and 5 spearInfantrys
                        Saruman roll dice for 2 orcss, 2 raiderss, 5 urukhais and 1 wizard in Westfold, round 1 :  3/10 hits
                        Rohan roll dice for 3 heavyCavalrys, 2 lightCavalrys and 5 spearInfantrys in Westfold, round 1 :  6/10 hits
                        1 spearInfantry owned by the Rohan , 2 urukhais owned by the Saruman , 2 raiderss owned by the Saruman , 2 orcss owned by the Saruman and 2 lightCavalrys owned by the Rohan lost in Westfold
                        Saruman roll dice for 3 urukhais and 1 wizard in Westfold, round 2 :  2/4 hits
                        Rohan roll dice for 3 heavyCavalrys and 4 spearInfantrys in Westfold, round 2 :  4/7 hits
                        1 wizard owned by the Saruman , 2 spearInfantrys owned by the Rohan and 3 urukhais owned by the Saruman lost in Westfold
                    Rohan win with 3 heavyCavalrys and 2 spearInfantrys remaining. Battle score for attacker is -30
                    Casualties for Rohan: 2 lightCavalrys and 3 spearInfantrys
                    Casualties for Saruman: 2 orcss, 2 raiderss, 5 urukhais and 1 wizard

    Non Combat Move - Saruman

    Place Units - Saruman
                8 fortificationss and 1 urukhai placed in Isengard

    Turn Complete - Saruman
                Saruman collect 16 PUs; end with 16 PUs total

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