2013 - AAG 40 League


  • I agree Eqqman. Should just be a positive bid for the allies.

    I think you bump it 4 times and declare a win Odonis. Check the league rules.


  • I think you have to make the bid for axis or allies and keep it consistent.  The problem isn’t negative numbers, its bidding for two different things.  Since the majority feel that the Allies are in need of help it makes sense for the League to make the bid, a For Allies Bid.  Now if that goes into the negative it is still a bid for the allies, but it’s no race for zer0 which could become problematic.


  • @Odonis:

    Need a league ruling guys. I started a game with Mistergreen and he hasn’t responded in over a month to my requests to move and to multiple bumps. Does this count as a win?

    Like Jeff said, you don’t need a ruling.  It’s after about 3 bumps that each must be after 72 hours of no response (basically) that you can declare yourself the winner.  Read the league rules to make sure you’ve met the conditions, and then declare victory.

    There’s no league rules on this, but IMO I would choose not to declare myself the winner if the game had barely started, or if it’s very unlikely that I would win if the absent opponent was present.  You only played through UK1.  But like I said, there’s no league rule specifying minimum game length, so it’s up to your own conscience.


  • I don’t see any problem with negative bids.

    Let’s say 2 players are bidding for Allies for the reason that it is the league rule, and in reality, each would be willing to bid below 0 (in other words, they both think the Axis need a bid, and are unwilling to play the Axis without extra units)

    Say Player 1 is willing to take Axis +6 and Player 2, Axis +3

    So they start bidding for Allies, and the bid keeps dropping, because neither is willing to give the other player the Allies with a bonus.  It drops to 0, but the other player (who did not bid 0) is not willing to take the Axis at +0.  So the bid goes negative, meaning they are willing to take the Allies even if it means the Axis get starting units.

    If Player 1 bids -3 or less, then Player 2 would stop and award the Allies to Player 1, and then apply the bid which is now an Axis bid.

    For example, Player 1 bids -3.  Player 2 is not willing to take the Allies when giving up more than 3 to the Axis, so he says “you win”.  A -3 bid for Allies means that the AXIS player would choose the bid (an infantry somewhere or 3 IPC’s to any combination of treasuries).

    Eqqman, you are mistaken when you say that bidding a bigger negative puts you in a better position.
    If Player 2 were to bid -6, that means he is willing to take the Allies, giving up SIX IPC’s of units, which is a raise of Player 1’s offer to give up THREE IPC’s of units.

    There is no problem with negative bids, and no need for a rule to outlaw them.  If you outlaw them, and both players want to take the Allies even if it means giving IPC’s to the Axis at start, then whoever bids first could bid zero, and the other one is SOL.


  • Dont people just remove a couple axis AA guns on a negative bid? It doesn’t get given to the allies.


  • @Jeff28:

    Dont people just remove a couple axis AA guns on a negative bid? It doesn’t get given to the allies.

    ?  I thought we were operating under the assumption that it was an Allied bid.  If you’re going to take away AA guns, wouldn’t it be ALLIED AA guns?

    Some people very well might do it that way, but it doesn’t make sense to me.
    If no one has a problem with bids of Allies +10 and the Allied player chooses 10 IPC’s worth of units to place on the map, why would you subtract AA guns if the bid was Allies -5?  Then a -5 bid is a lesser magnitude than a +5 bid, because you could just take off some AA gun that will probably have little to no effect.

    Think about what I said.  If both players think there’s an Allied advantage and the bid goes to -6, doesn’t it make sense that the Axis player then gets to choose a couple infantry or a sub or something, to place?  Certainly makes a lot of sense to me.

    I think the problem is that bidding is very confusing, especially when it gets to negative.  A negative bid just means that both players actually think the OTHER side has the advantage, or they really want to play it, and they are willing to let the other player add units, which is exactly what you’re doing with a POSITIVE bid.

    Explain why negative bids, in the manner I’ve described, don’t work.  Because I don’t understand the consternation.

    Re-reading your post…… I see where I might have not expressed myself clearly.  When I said in the second to last paragraph earlier, that the Allies are “giving up” six IPC’s of units or three IPC’s of units, I didn’t mean the removal of Allied units.  I meant they were allowing the Axis to place units.  If you read the whole thing carefully, this is clear.


  • @Jeff28:

    Dont people just remove a couple axis AA guns on a negative bid? It doesn’t get given to the allies.

    Why would you remove Axis units on a negative bid?  A negative bid is saying that both players actually think the AXIS need help, while a positive bid means the ALLIES need help.  No wonder Eqqman is confused.

    Why remove AA guns?


  • I like ducks.


  • @Jeff28:

    Dont people just remove a couple axis AA guns on a negative bid? It doesn’t get given to the allies.

    I view negative bids more as a bribe. If I say “Axis -5” I mean “I want to play as the axis and I will give you 5 IPC to make that happen.” The number then goes up from there until someone accepts. I personally prefer negative bids because it keeps the absolute value of the numbers lower. If people are bidding up, the person who values playing the axis less will crack first and there will be fewer units added. If one player thinks the allies need 5 and the other 15, bidding up will set the bid at 6 and bidding down will set it at 14.


  • But really it doesn’t matter how you handle negative bids, as long as you and your opponent agree on how to handle things if the that situation ever arises.  If you and your opponent both believe the Allies need a bid, and it sounds like people are saying that’s pretty common, then you’ll never even run into negative bids.  Right?


  • Can you just say I’ll give your one, 2, etc. and start up on it…

    –Jeff


  • @Jeff28:

    Can you just say I’ll give your one, 2, etc. and start up on it…

    –Jeff

    Do you mean when it gets past zero?

    If I understand you correctly, that is exactly what “negative bidding” is.  If you want to think of a -5 bid as a +5 bid, just for the other side, that’s fine.  That’s what it is.  You’re bidding back “up”, but for the other side.

  • '12

    i don’t understand this debate…  is someone suggesting that the bid could actually go to giving the axis more material (or taking material away from allies?)?


  • @Boldfresh:

    i don’t understand this debate…  is someone suggesting that the bid could actually go to giving the axis more material (or taking material away from allies?)?

    That’s because some or all of us are confused.

    Some think that negative bids make no sense because each successive bid gives the bidder a BETTER position

    I’m saying that negative (Allied) bids amount to giving the Axis a positive bid.  There’s no need to take anything off the board, ever.

    I’m not 100% sure, but I think the case against negative bids that Eqqman raised, is a result of a lack of understanding of how to properly carry out negative bids.


  • If you and I were bidding against each other, Bold, and we both wanted the Allies for whatever reason, then we’re not going to give up the Allies to the other player with a positive bid.  We’re not going to agree to give up the Allies with a +0 bid either.  So if we had started by bidding for the allies, we would find our bid going negative.

    If I bid -3 for the Allies, it means I’ll take the Allies and you can add 3 IPC’s as Axis.
    So you’re thinking, OK, I could place an infantry in Kwangsi (for example), but if I’m going to agree to NOT take the Allies, then I would require at least 6, so that I could add a German sub in the Atlantic.  So you bid -5.

    Now I’m thinking, I want the Allies but I’m not willing to give you 6 because you could add a sub to the Atlantic, so I let you have the bid at -5.

    Now you get the Allies because you won the bid and we are bidding to be Allies.  You agreed to give me 5 IPC’s to add to the Axis powers.  It is not enough to place a sub in the Atlantic.  That’s why you bid 5.  To raise the bid to get to play the Allies, I would have to give you 6, which means you would get the sub in the Atlantic that you wanted.

    I don’t see any problem with conducting bidding this way and going into negative bids.  If there is a problem, I’d like someone to point it out.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Bidding confused me for awhile.  Mostly because it was always for the Axis.  In G40 the advantage was to the allies so the bid started “negative.”  I always just tell people that the bid is how much you are willing to pay me to take the Allies.  That usually clears it up.

    I’d be surprised that someone was so good with the Allies they would pay the other player to be the Axis.

  • '12

    Request for ComdrJennifer-

    Can you please update the top post in the thread to reflect the complete rules for bid placement?  Standard bid placement rules apply for all bids.  (Same as previous leagues) is not helpful.  Especially in cases where yo utry to find a previous league and that also says same as previous…, etc.

  • '12

    @Eggman:

    Request for ComdrJennifer-

    Can you please update the top post in the thread to reflect the complete rules for bid placement?  Standard bid placement rules apply for all bids.  (Same as previous leagues) is not helpful.  Especially in cases where yo utry to find a previous league and that also says same as previous…, etc.

    amen eqqman.

  • TripleA

    Global second edition, I assume.

    Anyone want to play a league game with me? I will be axis, you take allies @ 15 bid, no stacking yunnan or france with 5 infantry and praying. Dice or LL.

    Weekend player rules, I usually post within 24 hours, but if I have to study for a mid term then I might forget!
    `
    As far as what the tournament rules should be goes: Bids should incorporate 1 unit per territory rule, otherwise bids cannot go very high as the allies can cheese a place like yunnan by adding 4-5 infantry and Russia can fly 2 air units into it (then Japan 1 cannot take yunnan!), many other cheese scenarios can occur. The point of a bid is not to cheese someone, but to make possible new attacks (tobruk, korea, etc) or smooth out defenses for places like london, egypt, etc… not to make “blowouts” or “fortresses”


  • Good point, Cow.

    Agree

Suggested Topics

  • 63
  • 80
  • 211
  • 83
  • 84
  • 117
  • 208
  • 119
Axis & Allies Boardgaming Custom Painted Miniatures

79

Online

17.7k

Users

40.3k

Topics

1.8m

Posts