While I think having cuba be its own power would be cool, it would kind of like having New Zealand be its own power in g40. You would have to wonder how much they really contribute. Maybe you could make it so that the Warsaw Pact can pay to build units to support Castro and the gang in cuba, possibly at higher cost cuz of the blockades and embargoes and stuff, if the Warsaw pact is smart, like they were during the cold war, they’ll buff the hell out of cuba to prevent a traditional land invasion, and nukes aren’t always realistic. If they’re dumb then cuba will just be invaded and it will be an opportunity lost, which absolutely could have happened if the ussr wasn’t paying attention. I’m thinking about alternative rules where one or two players play each Nuetral category so it feels like they’re entities and not roadblocks, but I’ve got a ton of stuff I need to do before then soooooo… The setup for cuba will not change for balancing reasons, it accurately represents their power near it’s height, which was also the time when it was diplomatically plausible for the US to invade. For your expansion however, I recommend cuba starts the game Strict Nuetral with an army of one infantry.
Jim010's Pacific at War (Game Review)
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My copy from HBG is in the mail. HBG should have them up soon. Should be the same price as the Europe game.
I’ll post a link when it is available.
Cheers
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Ok, its now here. I don’t know how to post a link with an iphone, but it is in the world war 2 Pacific section.
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Ok, its now here. I don’t know how to post a link with an iphone, but it is in the world war 2 Pacific section.
Here ya go Jim010:
http://www.historicalboardgaming.com/Pacific-Theatre_c_162.html
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Some pics for everyone to see. The map is printed on vinyl by HBG. It is available off his site at the link provided by Variable:
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Some more of the spring 1941 set-up:
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The Soviets and teh Communist Chinese:
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Expanding the empire:
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Setting up convoys to reap the benefits of conquest, and the West pushing back:
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Hard to overcome the inexhaustable supply of Chinese men. Both the Communosts and Nationalists are pushing back:
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Summer 1944. Asia and the Pacific are looking like tougher conquests than Japan thought:
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Now have 2 sets of rules with optional rules.
Standard rules use a more Axis & Allies turn based system.
In standard rules, all Axis move first simultaneously, followed by Allies. That would encompass 1 entire season (4 seasons to a year).
Defender withdrawing still allowed, but can no longer move units into space the attacker is attacking (except for air units).
No more initiative in standard rules.
PM me to get an updated copy of the rules.
Cheers