@barnee Just so you know we are doing it the email way. I used the similar instructions and it basically works the same.
A 3 1.6 this time
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I’ll see if I can save it to a post, or I’ll have to type it to you and save it some how…I hate being real green to the computer anyway here goes
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 39 PUs;
Japanese buy 1 armour, 1 destroyer, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Jehol to Manchuria
2 tactical_bombers moved from Jehol to Manchuria
1 tactical_bomber moved from Kweichow to Manchuria
3 fighters and 1 tactical_bomber moved from Japan to Manchuria
4 fighters moved from 6 Sea Zone to Manchuria
1 infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
2 armour and 1 mech_infantry moved from Kiangsu to Jehol
1 armour and 1 mech_infantry moved from Hopei to Yunnan
1 infantry moved from Kwangsi to French Indo China -
Five hits were right
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The 4 chinese infantry and the mech for the 5th hit. The way you’re doing it is great, btw.
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Well I dont think I have the ability to save it as a post,I hope I dont have to redue it. I saved it 3 times to my desktop but I cant get it to A&A. org. 5 hits, save the bomber? or not to save the bomber that is the question. I’ll leave my computer on so I dont have to redue.
Sorry for the inconvenience.
S.A. -
Posted right above yours – 4 chinese infantry and a mech for my 5 hits, yes save the bomber (I’m anticipating about 9 hits on defense, so this is going to be a short battle and I don’t need to max defend)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 39 PUs;
Japanese buy 1 armour, 1 destroyer, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Jehol to Manchuria
2 tactical_bombers moved from Jehol to Manchuria
1 tactical_bomber moved from Kweichow to Manchuria
3 fighters and 1 tactical_bomber moved from Japan to Manchuria
4 fighters moved from 6 Sea Zone to Manchuria
1 infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
2 armour and 1 mech_infantry moved from Kiangsu to Jehol
1 armour and 1 mech_infantry moved from Hopei to Yunnan
1 infantry moved from Kwangsi to French Indo ChinaCombat - Japanese
Battle in Yunnan
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Manchuria
Japanese attack with 1 armour, 7 fighters, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 4 infantry; Americans defend with 2 armour, 2 artilleries, 1 bomber, 6 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese roll dice for 1 armour, 7 fighters, 1 mech_infantry and 4 tactical_bombers in Manchuria, round 1 : 5/13 hits
Chinese roll dice for 2 armour, 2 artilleries, 1 bomber, 6 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Manchuria, round 1 : 12/18 hits
1 mech_infantry owned by the Americans , 1 armour owned by the Japanese , 3 tactical_bombers owned by the Japanese , 4 infantry owned by the Chinese , 7 fighters owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 tactical_bomber in Manchuria, round 2 : 1/1 hits
Chinese roll dice for 2 armour, 2 artilleries, 1 bomber, 6 fighters, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 4/13 hits
1 mech_infantry owned by the Americans and 1 tactical_bomber owned by the Japanese lost in Manchuria
Chinese win with 2 armour, 2 artilleries, 1 bomber, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -104
Casualties for Japanese: 1 armour, 7 fighters, 1 mech_infantry and 4 tactical_bombers
Casualties for Chinese: 4 infantry
Casualties for Americans: 2 mech_infantrysNon Combat Move - Japanese
Place Units - Japanese
1 destroyer, 1 fighter and 1 transport placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs totalProduction/PUs Summary :
Germans : 43 / 52
Russians : 35 / 57
Japanese : 50 / 50
Americans : 59 / 81
Chinese : 3 / 6
British : 30 / 35
UK_Pacific : 10 / 10
Italians : 17 / 24
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.094
Median : 3.000
Variance : 0.452
Standard Deviation : 0.672
Total rolls : 32Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.129
Median : 3.000
Variance : 0.433
Standard Deviation : 0.658
Total rolls : 31 -
I had to try to hurt your stack in Manchuria, 12 hits …I know how that feels, then I hit the remain when I could have had one get away, habit I guess. Good war so far after what happened in the begining.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Americans
Americans buy 1 armour, 2 battleships, 3 destroyers and 2 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Amur to Sakha
Russians take Sakha from Japanese
1 armour moved from Manchuria to Buyant-Uhaa
Americans take Buyant-Uhaa from Japanese
1 armour moved from Buyant-Uhaa to Manchuria
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
2 bombers moved from United Kingdom to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 1 : 3/6 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
5 submarines moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from 104 Sea Zone to Morocco
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Siberia to Amur
2 infantry moved from Korea to Manchuria
3 fighters moved from Manchuria to Korea
1 battleship, 2 carriers and 1 destroyer moved from 30 Sea Zone to 26 Sea Zone
2 aaGuns and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
2 aaGuns, 1 mech_infantry, 4 submarines and 3 transports moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 armour and 2 mech_infantrys placed in Korea
2 battleships and 3 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,4,4,3
Americans collect 57 PUs (3 lost to blockades); end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 3 fighters and 2 mech_infantrys
Manchuria : 1 flag, 2 armour, 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 1 airfield, 1 factory_major and 1 harbour
Johnston Island : 1 flag, 1 harbour
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
Sakha : 1 flag, 1 mech_infantry
Amur : 1 flag, 1 infantry
26 Sea Zone : 1 flag, 2 aaGuns, 1 battleship, 2 carriers, 1 destroyer, 1 mech_infantry, 4 submarines and 3 transports
22 Sea Zone : 1 flag
10 Sea Zone : 1 flag, 1 transport
Buyant-Uhaa : 1 flag
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Morocco : 1 flag, 1 armour, 3 artilleries, 2 bombers, 5 infantry and 1 mech_infantry
Algeria : 1 flag, 1 mech_infantry
Tunisia : 1 flag, 1 infantry
104 Sea Zone : 1 flag, 1 submarine
106 Sea Zone : 1 flag
101 Sea Zone : 1 flag, 2 battleships and 3 destroyers
Brazil : 1 flag
91 Sea Zone : 1 flag, 2 carriers, 3 fighters, 5 submarines, 1 tactical_bomber and 6 transportsProduction/PUs Summary :
Germans : 43 / 52
Russians : 36 / 57
Japanese : 49 / 50
Americans : 60 / 85
Chinese : 3 / 6
British : 30 / 35
UK_Pacific : 10 / 10
Italians : 16 / 24
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13Null / Other
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.857
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Manchuria : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 43 / 52
Russians : 36 / 57
Japanese : 49 / 50
Americans : 60 / 85
Chinese : 3 / 3
British : 30 / 35
UK_Pacific : 10 / 10
Italians : 16 / 24
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13Null / Other
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.857
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Combat Move - British
1 bomber moved from Burma to French Indo China
1 fighter moved from Burma to French Indo China
1 mech_infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 armour moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Siam to Shan State
1 armour moved from Shan State to Yunnan
1 armour moved from India to Yunnan
4 artilleries and 11 infantry moved from Burma to YunnanCombat - British
Battle in French Indo China
British attack with 1 bomber and 1 fighter
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 fighter in French Indo China, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in French Indo China
British win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for British: 1 fighter
Battle in Yunnan
British attack with 2 armour, 4 artilleries and 11 infantry
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 2 armour, 4 artilleries and 11 infantry in Yunnan, round 1 : 4/17 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 1 : 0/2 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 armour, 4 artilleries and 11 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - British
1 bomber moved from French Indo China to India
3 aaGuns moved from Burma to Yunnan
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Quebec to Iceland
1 armour moved from Belgian Congo to Egypt
2 infantry moved from Persia to IraqPlace Units - British
3 destroyers and 1 submarine placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
British collect 27 PUs (3 lost to blockades); end with 27 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for British :
Yunnan : 1 flag, 3 aaGuns, 2 armour, 4 artilleries and 11 infantry
Shan State : 1 flag, 1 armour
India : 1 flag, 1 airfield, 1 bomber, 1 harbour and 1 infantry
Malaya : 1 flag, 1 mech_infantry
Celebes : 1 flag, 1 infantry
Iceland : 1 flag, 1 airfield and 1 fighter
Quebec : 1 flag, 1 factory_minor
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 airfield and 3 infantry
Malta : 1 flag, 1 aaGun and 1 infantry
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Morocco : 1 flag, 1 armour, 1 artillery and 2 infantry
French West Africa : 1 flag, 1 fighter
Eire : 1 flag
Iraq : 1 flag, 1 armour, 3 infantry and 2 mech_infantrys
Eastern Persia : 1 flag
83 Sea Zone : 1 flag, 1 carrier
Northwest Persia : 1 flag
Persia : 1 flag
91 Sea Zone : 1 flag, 2 transports
110 Sea Zone : 1 flag, 4 destroyers and 1 submarineProduction/PUs Summary :
Germans : 43 / 52
Russians : 36 / 57
Japanese : 44 / 50
Americans : 60 / 85
Chinese : 4 / 3
British : 30 / 32
UK_Pacific : 14 / 3
Italians : 16 / 24
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 12 times
Average roll : 4.029
Median : 4.000
Variance : 1.853
Standard Deviation : 1.361
Total rolls : 35Null / Other
2 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
2 was rolled 1 times
6 was rolled 2 times
Average roll : 4.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
2 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 4.211
Median : 5.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19Americans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.857
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Place Units - UK_Pacific
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 17 PUs total
Units Change Ownership
Some Units in Malaya change ownership: 1 harbour
Some Units in 39 Sea Zone change ownership: 1 transportTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 flag, 1 factory_major
Celebes : 1 flagProduction/PUs Summary :
Germans : 43 / 52
Russians : 36 / 57
Japanese : 44 / 50
Americans : 60 / 85
Chinese : 4 / 3
British : 30 / 32
UK_Pacific : 14 / 17
Italians : 16 / 24
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 12 times
Average roll : 4.029
Median : 4.000
Variance : 1.853
Standard Deviation : 1.361
Total rolls : 35Null / Other
2 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
2 was rolled 1 times
6 was rolled 2 times
Average roll : 4.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
2 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 4.211
Median : 5.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19Americans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.857
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
I’m running into a bug when I try to post my move, I’ll try again later.
S.A. -
still having bug issues, I hope this clears up, I think I may have to get rid of my triple a stuff and start all over….hope not. Sorry. S.A.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Italians
Italians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
1 artillery and 2 infantry moved from Romania to Bessarabia
2 infantry moved from Yugoslavia to Albania
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Italians
Italians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
1 artillery and 2 infantry moved from Romania to Bessarabia
2 infantry moved from Yugoslavia to Albania
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to YugoslaviaNon Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern Italy
1 armour and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsProduction/PUs Summary :
Germans : 43 / 52
Russians : 36 / 57
Japanese : 44 / 50
Americans : 60 / 85
Chinese : 4 / 3
British : 30 / 32
UK_Pacific : 14 / 17
Italians : 16 / 21
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Just wanted to get this closer to the first page.
Happy Holidays!!!