So start a new Game Thread and France should dial you in .
I will do it. The Thread
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
6 artilleries and 6 infantry moved from Finland to Norway
1 armour moved from Tobruk to Libya
Russians take Libya from Italians
1 armour moved from Libya to Tobruk
1 armour moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
3 infantry moved from Amur to Ulaanbaatar
1 infantry moved from Vologda to Archangel
1 bomber moved from Russia to Archangel
1 tactical_bomber moved from Ukraine to Archangel
2 fighters moved from Ukraine to Bryansk
3 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Ulaanbaatar
Russians attack with 3 infantry
Japanese defend with 1 armour
Russians roll dice for 3 infantry in Ulaanbaatar, round 1 : 0/3 hits
Japanese roll dice for 1 armour in Ulaanbaatar, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Ulaanbaatar
Russians roll dice for 2 infantry in Ulaanbaatar, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Ulaanbaatar, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Ulaanbaatar, round 3 : 0/2 hits
Japanese roll dice for 1 armour in Ulaanbaatar, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Ulaanbaatar
Russians roll dice for 1 infantry in Ulaanbaatar, round 4 : 0/1 hits
Japanese roll dice for 1 armour in Ulaanbaatar, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Ulaanbaatar, round 5 : 0/1 hits
Japanese roll dice for 1 armour in Ulaanbaatar, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Ulaanbaatar, round 6 : 0/1 hits
Japanese roll dice for 1 armour in Ulaanbaatar, round 6 : 0/1 hits
Russians roll dice for 1 infantry in Ulaanbaatar, round 7 : 1/1 hits
Japanese roll dice for 1 armour in Ulaanbaatar, round 7 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Ulaanbaatar
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Russians: 3 infantry
Battle in Norway
Russians attack with 6 artilleries and 6 infantry
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 6 artilleries and 6 infantry in Norway, round 1 : 8/12 hits
Germans roll dice for 1 artillery and 3 infantry in Norway, round 1 : 1/4 hits
1 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 6 artilleries and 5 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 bomber, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Archangel, round 1 : 2/3 hits
Italians roll dice for 1 armour in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Archangel
Russians win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Bryansk
Russians attack with 2 fighters and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 2 fighters and 3 infantry in Bryansk, round 1 : 2/5 hits
Germans roll dice for 3 infantry in Bryansk, round 1 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 infantry moved from Rostov to Ukraine
2 fighters moved from Bryansk to Ukraine
1 tactical_bomber moved from Archangel to Vologda
1 bomber moved from Archangel to Vologda
1 bomber moved from Vologda to Russia
1 aaGun moved from Vologda to Russia
5 infantry moved from Kansu to Novosibirsk
2 aaGuns moved from Finland to Norway
Place Units - Russians
3 infantry placed in Ukraine
3 mech_infantrys placed in Volgograd
1 armour and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 57 PUs
Territory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Tsagaan Olom : 1 flag
Norway : 1 flag, 2 aaGuns, 6 artilleries and 5 infantry
Tobruk : 1 flag, 1 armour
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 armour
Bryansk : 1 flag, 2 infantry
Russia : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major and 23 infantry
Ukraine : 1 flag, 2 aaGuns, 16 artilleries, 1 factory_minor, 2 fighters and 25 infantry
Novosibirsk : 1 flag, 5 infantry
Vologda : 1 flag, 1 aaGun, 6 infantry and 1 tactical_bomber
Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
Iraq : 1 flag
115 Sea Zone : 1 flag, 1 submarine
Finland : 1 flag
Production/PUs Summary :
Germans : 43 / 52
Russians : 36 / 57
Japanese : 45 / 45
Americans : 59 / 81
Chinese : 7 / 6
British : 30 / 35
UK_Pacific : 10 / 10
Italians : 17 / 24
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 12 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.216
Median : 3.000
Variance : 0.940
Standard Deviation : 0.970
Total rolls : 51
Japanese Combat
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.286
Median : 4.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7
Germans Combat
1 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Russians Combat
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.057
Median : 3.000
Variance : 0.735
Standard Deviation : 0.857
Total rolls : 35
Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 39 PUs;
Japanese buy 1 armour, 1 destroyer, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Jehol to Manchuria
2 tactical_bombers moved from Jehol to Manchuria
1 tactical_bomber moved from Kweichow to Manchuria
3 fighters and 1 tactical_bomber moved from Japan to Manchuria
4 fighters moved from 6 Sea Zone to Manchuria
1 infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
2 armour and 1 mech_infantry moved from Kiangsu to Jehol
1 armour and 1 mech_infantry moved from Hopei to Yunnan
1 infantry moved from Kwangsi to French Indo China
Your Order of loss in Manchuria please sir
Go ahead and start the battle. I’ll start with the chinese infantry and add on losses depending on how many hits you get in round 1. You should average about 7 hits. But if you get 5 my answer might be different than if you get 10.
I’ll see if I can save it to a post, or I’ll have to type it to you and save it some how…I hate being real green to the computer anyway here goes
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 39 PUs;
Japanese buy 1 armour, 1 destroyer, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Jehol to Manchuria
2 tactical_bombers moved from Jehol to Manchuria
1 tactical_bomber moved from Kweichow to Manchuria
3 fighters and 1 tactical_bomber moved from Japan to Manchuria
4 fighters moved from 6 Sea Zone to Manchuria
1 infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
2 armour and 1 mech_infantry moved from Kiangsu to Jehol
1 armour and 1 mech_infantry moved from Hopei to Yunnan
1 infantry moved from Kwangsi to French Indo China
Five hits were right
The 4 chinese infantry and the mech for the 5th hit. The way you’re doing it is great, btw.
Well I dont think I have the ability to save it as a post,I hope I dont have to redue it. I saved it 3 times to my desktop but I cant get it to A&A. org. 5 hits, save the bomber? or not to save the bomber that is the question. I’ll leave my computer on so I dont have to redue.
Sorry for the inconvenience.
S.A.
Posted right above yours – 4 chinese infantry and a mech for my 5 hits, yes save the bomber (I’m anticipating about 9 hits on defense, so this is going to be a short battle and I don’t need to max defend)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 39 PUs;
Japanese buy 1 armour, 1 destroyer, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Jehol to Manchuria
2 tactical_bombers moved from Jehol to Manchuria
1 tactical_bomber moved from Kweichow to Manchuria
3 fighters and 1 tactical_bomber moved from Japan to Manchuria
4 fighters moved from 6 Sea Zone to Manchuria
1 infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
2 armour and 1 mech_infantry moved from Kiangsu to Jehol
1 armour and 1 mech_infantry moved from Hopei to Yunnan
1 infantry moved from Kwangsi to French Indo China
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Manchuria
Japanese attack with 1 armour, 7 fighters, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 4 infantry; Americans defend with 2 armour, 2 artilleries, 1 bomber, 6 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese roll dice for 1 armour, 7 fighters, 1 mech_infantry and 4 tactical_bombers in Manchuria, round 1 : 5/13 hits
Chinese roll dice for 2 armour, 2 artilleries, 1 bomber, 6 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Manchuria, round 1 : 12/18 hits
1 mech_infantry owned by the Americans , 1 armour owned by the Japanese , 3 tactical_bombers owned by the Japanese , 4 infantry owned by the Chinese , 7 fighters owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 tactical_bomber in Manchuria, round 2 : 1/1 hits
Chinese roll dice for 2 armour, 2 artilleries, 1 bomber, 6 fighters, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 4/13 hits
1 mech_infantry owned by the Americans and 1 tactical_bomber owned by the Japanese lost in Manchuria
Chinese win with 2 armour, 2 artilleries, 1 bomber, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -104
Casualties for Japanese: 1 armour, 7 fighters, 1 mech_infantry and 4 tactical_bombers
Casualties for Chinese: 4 infantry
Casualties for Americans: 2 mech_infantrys
Non Combat Move - Japanese
Place Units - Japanese
1 destroyer, 1 fighter and 1 transport placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total
Production/PUs Summary :
Germans : 43 / 52
Russians : 35 / 57
Japanese : 50 / 50
Americans : 59 / 81
Chinese : 3 / 6
British : 30 / 35
UK_Pacific : 10 / 10
Italians : 17 / 24
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.094
Median : 3.000
Variance : 0.452
Standard Deviation : 0.672
Total rolls : 32
Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.129
Median : 3.000
Variance : 0.433
Standard Deviation : 0.658
Total rolls : 31
I had to try to hurt your stack in Manchuria, 12 hits …I know how that feels, then I hit the remain when I could have had one get away, habit I guess. Good war so far after what happened in the begining.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Americans
Americans buy 1 armour, 2 battleships, 3 destroyers and 2 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Amur to Sakha
Russians take Sakha from Japanese
1 armour moved from Manchuria to Buyant-Uhaa
Americans take Buyant-Uhaa from Japanese
1 armour moved from Buyant-Uhaa to Manchuria
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
2 bombers moved from United Kingdom to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 1 : 3/6 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
5 submarines moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from 104 Sea Zone to Morocco
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Siberia to Amur
2 infantry moved from Korea to Manchuria
3 fighters moved from Manchuria to Korea
1 battleship, 2 carriers and 1 destroyer moved from 30 Sea Zone to 26 Sea Zone
2 aaGuns and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
2 aaGuns, 1 mech_infantry, 4 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 armour and 2 mech_infantrys placed in Korea
2 battleships and 3 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,4,4,3
Americans collect 57 PUs (3 lost to blockades); end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 3 fighters and 2 mech_infantrys
Manchuria : 1 flag, 2 armour, 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 1 airfield, 1 factory_major and 1 harbour
Johnston Island : 1 flag, 1 harbour
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
Sakha : 1 flag, 1 mech_infantry
Amur : 1 flag, 1 infantry
26 Sea Zone : 1 flag, 2 aaGuns, 1 battleship, 2 carriers, 1 destroyer, 1 mech_infantry, 4 submarines and 3 transports
22 Sea Zone : 1 flag
10 Sea Zone : 1 flag, 1 transport
Buyant-Uhaa : 1 flag
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Morocco : 1 flag, 1 armour, 3 artilleries, 2 bombers, 5 infantry and 1 mech_infantry
Algeria : 1 flag, 1 mech_infantry
Tunisia : 1 flag, 1 infantry
104 Sea Zone : 1 flag, 1 submarine
106 Sea Zone : 1 flag
101 Sea Zone : 1 flag, 2 battleships and 3 destroyers
Brazil : 1 flag
91 Sea Zone : 1 flag, 2 carriers, 3 fighters, 5 submarines, 1 tactical_bomber and 6 transports
Production/PUs Summary :
Germans : 43 / 52
Russians : 36 / 57
Japanese : 49 / 50
Americans : 60 / 85
Chinese : 3 / 6
British : 30 / 35
UK_Pacific : 10 / 10
Italians : 16 / 24
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13
Null / Other
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.857
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Territory Summary for Chinese :
Manchuria : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 43 / 52
Russians : 36 / 57
Japanese : 49 / 50
Americans : 60 / 85
Chinese : 3 / 3
British : 30 / 35
UK_Pacific : 10 / 10
Italians : 16 / 24
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13
Null / Other
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.857
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Combat Move - British
1 bomber moved from Burma to French Indo China
1 fighter moved from Burma to French Indo China
1 mech_infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 armour moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Siam to Shan State
1 armour moved from Shan State to Yunnan
1 armour moved from India to Yunnan
4 artilleries and 11 infantry moved from Burma to Yunnan
Combat - British
Battle in French Indo China
British attack with 1 bomber and 1 fighter
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 fighter in French Indo China, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in French Indo China
British win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for British: 1 fighter
Battle in Yunnan
British attack with 2 armour, 4 artilleries and 11 infantry
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 2 armour, 4 artilleries and 11 infantry in Yunnan, round 1 : 4/17 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 1 : 0/2 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 armour, 4 artilleries and 11 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - British
1 bomber moved from French Indo China to India
3 aaGuns moved from Burma to Yunnan
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Quebec to Iceland
1 armour moved from Belgian Congo to Egypt
2 infantry moved from Persia to Iraq
Place Units - British
3 destroyers and 1 submarine placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
British collect 27 PUs (3 lost to blockades); end with 27 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUs
Territory Summary for British :
Yunnan : 1 flag, 3 aaGuns, 2 armour, 4 artilleries and 11 infantry
Shan State : 1 flag, 1 armour
India : 1 flag, 1 airfield, 1 bomber, 1 harbour and 1 infantry
Malaya : 1 flag, 1 mech_infantry
Celebes : 1 flag, 1 infantry
Iceland : 1 flag, 1 airfield and 1 fighter
Quebec : 1 flag, 1 factory_minor
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 airfield and 3 infantry
Malta : 1 flag, 1 aaGun and 1 infantry
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Morocco : 1 flag, 1 armour, 1 artillery and 2 infantry
French West Africa : 1 flag, 1 fighter
Eire : 1 flag
Iraq : 1 flag, 1 armour, 3 infantry and 2 mech_infantrys
Eastern Persia : 1 flag
83 Sea Zone : 1 flag, 1 carrier
Northwest Persia : 1 flag
Persia : 1 flag
91 Sea Zone : 1 flag, 2 transports
110 Sea Zone : 1 flag, 4 destroyers and 1 submarine
Production/PUs Summary :
Germans : 43 / 52
Russians : 36 / 57
Japanese : 44 / 50
Americans : 60 / 85
Chinese : 4 / 3
British : 30 / 32
UK_Pacific : 14 / 3
Italians : 16 / 24
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 12 times
Average roll : 4.029
Median : 4.000
Variance : 1.853
Standard Deviation : 1.361
Total rolls : 35
Null / Other
2 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Japanese Combat
2 was rolled 1 times
6 was rolled 2 times
Average roll : 4.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Germans Combat
2 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
British Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 4.211
Median : 5.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19
Americans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.857
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 17 PUs total
Units Change Ownership
Some Units in Malaya change ownership: 1 harbour
Some Units in 39 Sea Zone change ownership: 1 transport
Territory Summary for UK_Pacific :
Siam : 1 flag
India : 1 flag, 1 factory_major
Celebes : 1 flag
Production/PUs Summary :
Germans : 43 / 52
Russians : 36 / 57
Japanese : 44 / 50
Americans : 60 / 85
Chinese : 4 / 3
British : 30 / 32
UK_Pacific : 14 / 17
Italians : 16 / 24
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 12 times
Average roll : 4.029
Median : 4.000
Variance : 1.853
Standard Deviation : 1.361
Total rolls : 35
Null / Other
2 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Japanese Combat
2 was rolled 1 times
6 was rolled 2 times
Average roll : 4.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Germans Combat
2 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
British Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 4.211
Median : 5.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19
Americans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.857
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
I’m running into a bug when I try to post my move, I’ll try again later.
S.A.
still having bug issues, I hope this clears up, I think I may have to get rid of my triple a stuff and start all over….hope not. Sorry. S.A.
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Italians
Italians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
1 artillery and 2 infantry moved from Romania to Bessarabia
2 infantry moved from Yugoslavia to Albania
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Italians
Italians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
1 artillery and 2 infantry moved from Romania to Bessarabia
2 infantry moved from Yugoslavia to Albania
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
Non Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern Italy
1 armour and 5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Production/PUs Summary :
Germans : 43 / 52
Russians : 36 / 57
Japanese : 44 / 50
Americans : 60 / 85
Chinese : 4 / 3
British : 30 / 32
UK_Pacific : 14 / 17
Italians : 16 / 21
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0