• TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 1 armour, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                6 artilleries and 6 infantry moved from Finland to Norway
                1 armour moved from Tobruk to Libya
                      Russians take Libya from Italians
                1 armour moved from Libya to Tobruk
                1 armour moved from Ethiopia to Italian Somaliland
                      Russians take Italian Somaliland from Italians
                1 armour moved from Italian Somaliland to Ethiopia
                3 infantry moved from Amur to Ulaanbaatar
                1 infantry moved from Vologda to Archangel
                1 bomber moved from Russia to Archangel
                1 tactical_bomber moved from Ukraine to Archangel
                2 fighters moved from Ukraine to Bryansk
                3 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Ulaanbaatar
                    Russians attack with 3 infantry
                    Japanese defend with 1 armour
                        Russians roll dice for 3 infantry in Ulaanbaatar, round 1 :  0/3 hits
                        Japanese roll dice for 1 armour in Ulaanbaatar, round 1 :  1/1 hits
                        1 infantry owned by the Russians lost in Ulaanbaatar
                        Russians roll dice for 2 infantry in Ulaanbaatar, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour in Ulaanbaatar, round 2 :  0/1 hits
                        Russians roll dice for 2 infantry in Ulaanbaatar, round 3 :  0/2 hits
                        Japanese roll dice for 1 armour in Ulaanbaatar, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Ulaanbaatar
                        Russians roll dice for 1 infantry in Ulaanbaatar, round 4 :  0/1 hits
                        Japanese roll dice for 1 armour in Ulaanbaatar, round 4 :  0/1 hits
                        Russians roll dice for 1 infantry in Ulaanbaatar, round 5 :  0/1 hits
                        Japanese roll dice for 1 armour in Ulaanbaatar, round 5 :  0/1 hits
                        Russians roll dice for 1 infantry in Ulaanbaatar, round 6 :  0/1 hits
                        Japanese roll dice for 1 armour in Ulaanbaatar, round 6 :  0/1 hits
                        Russians roll dice for 1 infantry in Ulaanbaatar, round 7 :  1/1 hits
                        Japanese roll dice for 1 armour in Ulaanbaatar, round 7 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Ulaanbaatar
                    Japanese win with no units remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 3 infantry
                Battle in Norway
                    Russians attack with 6 artilleries and 6 infantry
                    Germans defend with 1 artillery and 3 infantry
                        Russians roll dice for 6 artilleries and 6 infantry in Norway, round 1 :  8/12 hits
                        Germans roll dice for 1 artillery and 3 infantry in Norway, round 1 :  1/4 hits
                        1 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Norway
                    Russians win, taking Norway from Germans with 6 artilleries and 5 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Russians attack with 1 bomber, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 armour
                        Russians roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Archangel, round 1 :  2/3 hits
                        Italians roll dice for 1 armour in Archangel, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Archangel
                    Russians win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in Bryansk
                    Russians attack with 2 fighters and 3 infantry
                    Germans defend with 3 infantry
                        Russians roll dice for 2 fighters and 3 infantry in Bryansk, round 1 :  2/5 hits
                        Germans roll dice for 3 infantry in Bryansk, round 1 :  1/3 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                        Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                3 infantry moved from Rostov to Ukraine
                2 fighters moved from Bryansk to Ukraine
                1 tactical_bomber moved from Archangel to Vologda
                1 bomber moved from Archangel to Vologda
                1 bomber moved from Vologda to Russia
                1 aaGun moved from Vologda to Russia
                5 infantry moved from Kansu to Novosibirsk
                2 aaGuns moved from Finland to Norway

    Place Units - Russians
                3 infantry placed in Ukraine
                3 mech_infantrys placed in Volgograd
                1 armour and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 57 PUs

    Territory Summary for Russians :

    Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Tsagaan Olom : 1 flag
        Norway : 1 flag, 2 aaGuns, 6 artilleries and 5 infantry
        Tobruk : 1 flag, 1 armour
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag, 1 armour
        Bryansk : 1 flag, 2 infantry
        Russia : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major and 23 infantry
        Ukraine : 1 flag, 2 aaGuns, 16 artilleries, 1 factory_minor, 2 fighters and 25 infantry
        Novosibirsk : 1 flag, 5 infantry
        Vologda : 1 flag, 1 aaGun, 6 infantry and 1 tactical_bomber
        Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
        Iraq : 1 flag
        115 Sea Zone : 1 flag, 1 submarine
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 43 / 52
        Russians : 36 / 57
        Japanese : 45 / 45
        Americans : 59 / 81
        Chinese : 7 / 6
        British : 30 / 35
        UK_Pacific : 10 / 10
        Italians : 17 / 24
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 12 times
                3 was rolled 6 times
                4 was rolled 11 times
                5 was rolled 9 times
                6 was rolled 4 times
            Average roll : 3.216
            Median : 3.000
            Variance : 0.940
            Standard Deviation : 0.970
            Total rolls : 51

    Japanese Combat
                2 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.286
            Median : 4.000
            Variance : 1.833
            Standard Deviation : 1.354
            Total rolls : 7

    Germans Combat
                1 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Russians Combat
                1 was rolled 7 times
                2 was rolled 8 times
                3 was rolled 6 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 2 times
            Average roll : 3.057
            Median : 3.000
            Variance : 0.735
            Standard Deviation : 0.857
            Total rolls : 35

    Italians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese repair 6 damage on 6 factory_minors; Remaining resources: 39 PUs;
                Japanese buy 1 armour, 1 destroyer, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Jehol to Manchuria
                2 tactical_bombers moved from Jehol to Manchuria
                1 tactical_bomber moved from Kweichow to Manchuria
                3 fighters and 1 tactical_bomber moved from Japan to Manchuria
                4 fighters moved from 6 Sea Zone to Manchuria
                1 infantry moved from Shensi to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 armour moved from Tsinghai to Kansu
                      Japanese take Kansu from Chinese
                1 mech_infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                2 armour and 1 mech_infantry moved from Kiangsu to Jehol
                1 armour and 1 mech_infantry moved from Hopei to Yunnan
                1 infantry moved from Kwangsi to French Indo China


  • Your Order of loss in Manchuria please sir


  • Go ahead and start the battle. I’ll start with the chinese infantry and add on losses depending on how many hits you get in round 1. You should average about 7 hits. But if you get 5 my answer might be different than if you get 10.


  • I’ll see if I can save it to a post, or I’ll have to type it to you and save it some how…I hate being real green to the computer anyway here goes


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese repair 6 damage on 6 factory_minors; Remaining resources: 39 PUs;
                Japanese buy 1 armour, 1 destroyer, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Jehol to Manchuria
                2 tactical_bombers moved from Jehol to Manchuria
                1 tactical_bomber moved from Kweichow to Manchuria
                3 fighters and 1 tactical_bomber moved from Japan to Manchuria
                4 fighters moved from 6 Sea Zone to Manchuria
                1 infantry moved from Shensi to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 armour moved from Tsinghai to Kansu
                      Japanese take Kansu from Chinese
                1 mech_infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                2 armour and 1 mech_infantry moved from Kiangsu to Jehol
                1 armour and 1 mech_infantry moved from Hopei to Yunnan
                1 infantry moved from Kwangsi to French Indo China


  • Five hits were right


  • The 4 chinese infantry and the mech for the 5th hit. The way you’re doing it is great, btw.


  • Well I dont think I have the ability to save it as a post,I hope I dont have to redue it. I saved it 3 times to my desktop but I cant get it to A&A. org. 5 hits, save the bomber? or not to save the bomber that is the question. I’ll leave my computer on so I dont have to redue.
    Sorry for the inconvenience.
    S.A.


  • Posted right above yours – 4 chinese infantry and a mech for my 5 hits, yes save the bomber (I’m anticipating about 9 hits on defense, so this is going to be a short battle and I don’t need to max defend)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese repair 6 damage on 6 factory_minors; Remaining resources: 39 PUs;
                Japanese buy 1 armour, 1 destroyer, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Jehol to Manchuria
                2 tactical_bombers moved from Jehol to Manchuria
                1 tactical_bomber moved from Kweichow to Manchuria
                3 fighters and 1 tactical_bomber moved from Japan to Manchuria
                4 fighters moved from 6 Sea Zone to Manchuria
                1 infantry moved from Shensi to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 armour moved from Tsinghai to Kansu
                      Japanese take Kansu from Chinese
                1 mech_infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                2 armour and 1 mech_infantry moved from Kiangsu to Jehol
                1 armour and 1 mech_infantry moved from Hopei to Yunnan
                1 infantry moved from Kwangsi to French Indo China

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 armour and 1 mech_infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Manchuria
                    Japanese attack with 1 armour, 7 fighters, 1 mech_infantry and 4 tactical_bombers
                    Chinese defend with 4 infantry; Americans defend with 2 armour, 2 artilleries, 1 bomber, 6 fighters, 2 mech_infantrys and 1 tactical_bomber
                        Japanese roll dice for 1 armour, 7 fighters, 1 mech_infantry and 4 tactical_bombers in Manchuria, round 1 :  5/13 hits
                        Chinese roll dice for 2 armour, 2 artilleries, 1 bomber, 6 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Manchuria, round 1 :  12/18 hits
                        1 mech_infantry owned by the Americans , 1 armour owned by the Japanese , 3 tactical_bombers owned by the Japanese , 4 infantry owned by the Chinese , 7 fighters owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Manchuria
                        Japanese roll dice for 1 tactical_bomber in Manchuria, round 2 :  1/1 hits
                        Chinese roll dice for 2 armour, 2 artilleries, 1 bomber, 6 fighters, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 :  4/13 hits
                        1 mech_infantry owned by the Americans and 1 tactical_bomber owned by the Japanese lost in Manchuria
                    Chinese win with 2 armour, 2 artilleries, 1 bomber, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -104
                    Casualties for Japanese: 1 armour, 7 fighters, 1 mech_infantry and 4 tactical_bombers
                    Casualties for Chinese: 4 infantry
                    Casualties for Americans: 2 mech_infantrys

    Non Combat Move - Japanese

    Place Units - Japanese
                1 destroyer, 1 fighter and 1 transport placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 50 PUs; end with 50 PUs total

    Production/PUs Summary :

    Germans : 43 / 52
        Russians : 35 / 57
        Japanese : 50 / 50
        Americans : 59 / 81
        Chinese : 3 / 6
        British : 30 / 35
        UK_Pacific : 10 / 10
        Italians : 17 / 24
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.094
            Median : 3.000
            Variance : 0.452
            Standard Deviation : 0.672
            Total rolls : 32

    Japanese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 7 times
                2 was rolled 5 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.129
            Median : 3.000
            Variance : 0.433
            Standard Deviation : 0.658
            Total rolls : 31


  • I had to try to hurt your stack in Manchuria, 12 hits …I know how that feels,  then I hit the remain when I could have had one get away, habit I guess. Good war so far after what happened in the begining.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 1 armour, 2 battleships, 3 destroyers and 2 mech_infantrys; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                1 submarine moved from 101 Sea Zone to 104 Sea Zone
                1 mech_infantry moved from Amur to Sakha
                      Russians take Sakha from Japanese
                1 armour moved from Manchuria to Buyant-Uhaa
                      Americans take Buyant-Uhaa from Japanese
                1 armour moved from Buyant-Uhaa to Manchuria
                2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
                2 bombers moved from United Kingdom to 104 Sea Zone
                1 fighter moved from Eastern United States to 104 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 1 :  3/6 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
                5 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 bombers moved from 104 Sea Zone to Morocco
                1 infantry moved from French West Africa to 87 Sea Zone
                1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from Siberia to Amur
                2 infantry moved from Korea to Manchuria
                3 fighters moved from Manchuria to Korea
                1 battleship, 2 carriers and 1 destroyer moved from 30 Sea Zone to 26 Sea Zone
                2 aaGuns and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                2 aaGuns, 1 mech_infantry, 4 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 armour and 2 mech_infantrys placed in Korea
                2 battleships and 3 destroyers placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,4,4,3
                Americans collect 57 PUs (3 lost to blockades); end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Korea : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 3 fighters and 2 mech_infantrys
        Manchuria : 1 flag, 2 armour, 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
        Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 1 airfield, 1 factory_major and 1 harbour
        Johnston Island : 1 flag, 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
        Midway : 1 flag, 1 airfield
        Sakha : 1 flag, 1 mech_infantry
        Amur : 1 flag, 1 infantry
        26 Sea Zone : 1 flag, 2 aaGuns, 1 battleship, 2 carriers, 1 destroyer, 1 mech_infantry, 4 submarines and 3 transports
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 flag, 1 transport
        Buyant-Uhaa : 1 flag
        Central United States : 1 flag, 1 factory_major
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Morocco : 1 flag, 1 armour, 3 artilleries, 2 bombers, 5 infantry and 1 mech_infantry
        Algeria : 1 flag, 1 mech_infantry
        Tunisia : 1 flag, 1 infantry
        104 Sea Zone : 1 flag, 1 submarine
        106 Sea Zone : 1 flag
        101 Sea Zone : 1 flag, 2 battleships and 3 destroyers
        Brazil : 1 flag
        91 Sea Zone : 1 flag, 2 carriers, 3 fighters, 5 submarines, 1 tactical_bomber and 6 transports

    Production/PUs Summary :

    Germans : 43 / 52
        Russians : 36 / 57
        Japanese : 49 / 50
        Americans : 60 / 85
        Chinese : 3 / 6
        British : 30 / 35
        UK_Pacific : 10 / 10
        Italians : 16 / 24
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 13

    Null / Other
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.800
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Manchuria : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 43 / 52
        Russians : 36 / 57
        Japanese : 49 / 50
        Americans : 60 / 85
        Chinese : 3 / 3
        British : 30 / 35
        UK_Pacific : 10 / 10
        Italians : 16 / 24
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 13

    Null / Other
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.800
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Combat Move - British
                1 bomber moved from Burma to French Indo China
                1 fighter moved from Burma to French Indo China
                1 mech_infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 armour moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 armour moved from Siam to Shan State
                1 armour moved from Shan State to Yunnan
                1 armour moved from India to Yunnan
                4 artilleries and 11 infantry moved from Burma to Yunnan

    Combat - British
                Battle in French Indo China
                    British attack with 1 bomber and 1 fighter
                    Japanese defend with 1 infantry
                        British roll dice for 1 bomber and 1 fighter in French Indo China, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in French Indo China, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 fighter owned by the British lost in French Indo China
                    British win with 1 bomber remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 fighter
                Battle in Yunnan
                    British attack with 2 armour, 4 artilleries and 11 infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                        British roll dice for 2 armour, 4 artilleries and 11 infantry in Yunnan, round 1 :  4/17 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 1 :  0/2 hits
                        1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 2 armour, 4 artilleries and 11 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 armour and 1 mech_infantry

    Non Combat Move - British
                1 bomber moved from French Indo China to India
                3 aaGuns moved from Burma to Yunnan
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from Quebec to Iceland
                1 armour moved from Belgian Congo to Egypt
                2 infantry moved from Persia to Iraq

    Place Units - British
                3 destroyers and 1 submarine placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
                British collect 27 PUs (3 lost to blockades); end with 27 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUs

    Territory Summary for British :

    Yunnan : 1 flag, 3 aaGuns, 2 armour, 4 artilleries and 11 infantry
        Shan State : 1 flag, 1 armour
        India : 1 flag, 1 airfield, 1 bomber, 1 harbour and 1 infantry
        Malaya : 1 flag, 1 mech_infantry
        Celebes : 1 flag, 1 infantry
        Iceland : 1 flag, 1 airfield and 1 fighter
        Quebec : 1 flag, 1 factory_minor
        Gibraltar : 1 flag, 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        Scotland : 1 flag, 1 airfield and 3 infantry
        Malta : 1 flag, 1 aaGun and 1 infantry
        United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
        Morocco : 1 flag, 1 armour, 1 artillery and 2 infantry
        French West Africa : 1 flag, 1 fighter
        Eire : 1 flag
        Iraq : 1 flag, 1 armour, 3 infantry and 2 mech_infantrys
        Eastern Persia : 1 flag
        83 Sea Zone : 1 flag, 1 carrier
        Northwest Persia : 1 flag
        Persia : 1 flag
        91 Sea Zone : 1 flag, 2 transports
        110 Sea Zone : 1 flag, 4 destroyers and 1 submarine

    Production/PUs Summary :

    Germans : 43 / 52
        Russians : 36 / 57
        Japanese : 44 / 50
        Americans : 60 / 85
        Chinese : 4 / 3
        British : 30 / 32
        UK_Pacific : 14 / 3
        Italians : 16 / 24
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 12 times
            Average roll : 4.029
            Median : 4.000
            Variance : 1.853
            Standard Deviation : 1.361
            Total rolls : 35

    Null / Other
                2 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                2 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.667
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Germans Combat
                2 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    British Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 4.211
            Median : 5.000
            Variance : 1.278
            Standard Deviation : 1.130
            Total rolls : 19

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Place Units - UK_Pacific
                1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 17 PUs total
                Units Change Ownership
                    Some Units in Malaya change ownership: 1 harbour
                    Some Units in 39 Sea Zone change ownership: 1 transport

    Territory Summary for UK_Pacific :

    Siam : 1 flag
        India : 1 flag, 1 factory_major
        Celebes : 1 flag

    Production/PUs Summary :

    Germans : 43 / 52
        Russians : 36 / 57
        Japanese : 44 / 50
        Americans : 60 / 85
        Chinese : 4 / 3
        British : 30 / 32
        UK_Pacific : 14 / 17
        Italians : 16 / 24
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 12 times
            Average roll : 4.029
            Median : 4.000
            Variance : 1.853
            Standard Deviation : 1.361
            Total rolls : 35

    Null / Other
                2 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                2 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.667
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Germans Combat
                2 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    British Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 4.211
            Median : 5.000
            Variance : 1.278
            Standard Deviation : 1.130
            Total rolls : 19

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7


  • I’m running into a bug when I try to post my move, I’ll try again later.
              S.A.


  • still having bug issues, I hope this clears up, I think I may have to get rid of my triple a stuff and start all over….hope not. Sorry.  S.A.


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
                1 artillery and 2 infantry moved from Romania to Bessarabia
                2 infantry moved from Yugoslavia to Albania
                2 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Southern France
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Yugoslavia


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
                1 artillery and 2 infantry moved from Romania to Bessarabia
                2 infantry moved from Yugoslavia to Albania
                2 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Southern France
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Yugoslavia

    Non Combat Move - Italians

    Place Units - Italians
                1 infantry placed in Southern Italy
                1 armour and 5 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Production/PUs Summary :

    Germans : 43 / 52
        Russians : 36 / 57
        Japanese : 44 / 50
        Americans : 60 / 85
        Chinese : 4 / 3
        British : 30 / 32
        UK_Pacific : 14 / 17
        Italians : 16 / 21
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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