Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :20
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 7 PUs (6 lost to blockades); end with 7 PUs total
Territory Summary for Italians :
Southern Italy : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Belarus : 1 flag
Bryansk : 1 flag
Eastern Poland : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Yugoslavia : 1 flag, 1 airfield and 1 factory_minor
Production/PUs Summary :
Germans : 55 / 75
Russians : 4 / 0
Japanese : 25 / 22
Americans : 78 / 94
Chinese : 20 / 24
British : 49 / 54
UK_Pacific : 22 / 26
Italians : 13 / 7
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :20
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Kwangsi to Queensland
1 aaGun moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 tactical_bomber moved from New South Wales to Queensland
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 49 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :20
Combat Move - French
Non Combat Move - French
Turn Complete - French
Amazing French turn! Couldn’t have done it without you.
Amazing French turn! Couldn’t have done it without you.
Thank you! :)
I don’t want to give myself too much credit here, but I think France’s turn was fairly close to mistake-free. :)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :21
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 15 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Tambov to Volgograd
1 armour and 2 mech_infantrys moved from Russia to Kazakhstan
1 armour and 2 infantry moved from Western Germany to Northern Italy
1 artillery and 5 infantry moved from France to Southern France
1 armour moved from Germany to Northern Italy
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
3 infantry moved from Normandy Bordeaux to Southern France
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 artillery and 5 infantry moved from Romania to Bulgaria
1 mech_infantry moved from Albania to Bulgaria
4 infantry moved from Rostov to Caucasus
1 armour moved from Rostov to Caucasus
9 armour and 17 mech_infantrys moved from Rostov to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 9 armour, 2 infantry and 17 mech_infantrys
British defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 9 armour, 2 infantry and 17 mech_infantrys in Volgograd, round 1 : 8/28 hits
British roll dice for 1 artillery and 1 infantry in Volgograd, round 1 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 9 armour, 1 infantry and 17 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 1 : 0/1 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bulgaria
Germans attack with 1 artillery, 5 infantry and 1 mech_infantry
British defend with 3 artilleries
Germans roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Bulgaria, round 1 : 2/7 hits
British roll dice for 3 artilleries in Bulgaria, round 1 : 0/3 hits
2 artilleries owned by the British lost in Bulgaria
Germans roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Bulgaria, round 2 : 3/7 hits
British roll dice for 1 artillery in Bulgaria, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Bulgaria
Germans win, taking Bulgaria from British with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for British: 3 artilleries
Battle in Caucasus
Germans attack with 1 armour and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 4 infantry in Caucasus, round 1 : 1/5 hits
British roll dice for 1 infantry in Caucasus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from British with 1 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 1 artillery and 8 infantry
Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 8 infantry in Southern France, round 1 : 1/9 hits
Americans roll dice for 2 artilleries and 1 infantry in Southern France, round 1 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Germans roll dice for 1 artillery and 7 infantry in Southern France, round 2 : 1/8 hits
Americans roll dice for 2 artilleries in Southern France, round 2 : 1/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Southern France
Germans roll dice for 1 artillery and 6 infantry in Southern France, round 3 : 2/7 hits
Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery and 6 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Americans: 2 artilleries and 1 infantry
Battle in Northern Italy
Germans attack with 3 armour, 2 infantry and 2 mech_infantrys
Americans defend with 2 artilleries, 1 factory_minor and 1 infantry
Germans roll dice for 3 armour, 2 infantry and 2 mech_infantrys in Northern Italy, round 1 : 4/7 hits
Americans roll dice for 2 artilleries and 1 infantry in Northern Italy, round 1 : 1/3 hits
2 artilleries owned by the Americans , 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 3 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Americans: 2 artilleries and 1 infantry
Non Combat Move - Germans
7 infantry moved from Slovakia Hungary to Romania
3 infantry moved from Germany to Western Germany
3 infantry moved from Germany to Slovakia Hungary
Place Units - Germans
2 armour and 1 mech_infantry placed in Russia
1 armour and 1 mech_infantry placed in Germany
1 artillery and 2 infantry placed in Western Germany
Germans undo move 3.
3 infantry placed in Western Germany
1 artillery and 2 infantry placed in France
8 infantry placed in Germany
2 infantry placed in Finland
Germans undo move 6.
2 infantry placed in Romania
Germans undo move 5.
1 infantry placed in Romania
7 infantry placed in Germany
Turn Complete - Germans
Germans collect 57 PUs (7 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Territory Summary for Germans :
Kazakhstan : 1 flag, 1 armour and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Slovakia Hungary : 1 flag, 3 infantry
Western Germany : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
Romania : 1 flag, 1 factory_minor and 10 infantry
Germany : 1 flag, 1 aaGun, 1 armour, 1 factory_major, 7 infantry and 1 mech_infantry
Norway : 1 flag, 1 airfield and 1 factory_minor
Northern Italy : 1 flag, 3 armour, 1 infantry and 2 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 aaGun, 1 airfield, 2 armour, 1 factory_minor and 1 mech_infantry
Tambov : 1 flag
Novosibirsk : 1 flag
Volgograd : 1 flag, 9 armour, 1 factory_minor, 1 infantry and 17 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 armour and 4 infantry
Smolensk : 1 flag
Samara : 1 flag
Switzerland : 1 flag
Bulgaria : 1 flag, 1 artillery, 4 infantry and 1 mech_infantry
Sweden : 1 flag
Finland : 1 flag, 4 artilleries, 1 factory_minor and 2 infantry
Production/PUs Summary :
Germans : 64 / 82
Russians : 3 / 0
Japanese : 25 / 22
Americans : 71 / 94
Chinese : 20 / 24
British : 44 / 54
UK_Pacific : 22 / 26
Italians : 17 / 7
ANZAC : 10 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :21
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
To speed things along, any Axis player who wants to is welcome to take the Soviet Union’s turn. The only stipulation is that you not move the submarine off the coast of southern France.
To speed things along, any Axis player who wants to is welcome to take the Soviet Union’s turn. The only stipulation is that you not move the submarine off the coast of southern France.
Can I move it off the west coast of Southern France?
To speed things along, any Axis player who wants to is welcome to take the Soviet Union’s turn. The only stipulation is that you not move the submarine off the coast of southern France.
Can I move it off the west coast of Southern France?
Can I move it off the west coast of Southern France?
No! That sub must never move. Never! Long after its hull has rusted away, someone should build a stone monument to it. That stone monument will be built under the water, and will continue to blockade the south coast of France forever!
On another matter, Japan is up. I would like to get this game knocked out sooner rather than later, so please hurry things along.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :21
Purchase Units - Japanese
Japanese buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
Non Combat Move - Japanese
2 artilleries, 4 fighters and 9 infantry moved from Manchuria to Amur
1 fighter moved from Japan to Amur
1 fighter moved from Japan to Amur
1 submarine moved from 56 Sea Zone to 44 Sea Zone
1 submarine moved from 56 Sea Zone to 42 Sea Zone
1 battleship moved from 42 Sea Zone to 41 Sea Zone
1 battleship moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
5 carriers, 1 destroyer and 1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 32 Sea Zone to 46 Sea Zone
Place Units - Japanese
1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 12 PUs (13 lost to blockades); end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :21
Purchase Units - Americans
Americans buy 5 artilleries, 1 fighter, 12 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
3 submarines moved from 26 Sea Zone to 46 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
3 infantry moved from Korea to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
3 infantry moved from 20 Sea Zone to Formosa
1 artillery moved from 20 Sea Zone to Formosa
1 submarine moved from 20 Sea Zone to 35 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
2 transports moved from 95 Sea Zone to 93 Sea Zone
2 artilleries moved from Spain to 93 Sea Zone
2 infantry moved from Spain to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 95 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Spain to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
2 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
1 fighter moved from Spain to Southern Italy
2 artilleries, 1 fighter and 4 infantry moved from Spain to Southern France
2 fighters moved from 91 Sea Zone to Southern France
1 artillery moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 3 infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Battle in Soviet Far East
Battle in Southern Italy
Americans attack with 2 artilleries, 1 fighter and 4 infantry
Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Americans captures 7PUs while taking Italians capital
Americans win, taking Soviet Far East from Japanese, taking Southern Italy from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery and 5 infantry
Casualties for Americans: 1 artillery and 4 infantry
Battle in Formosa
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 3 submarines
Japanese defend with 1 submarine
Americans win, taking Formosa from Japanese with 1 destroyer and 3 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Southern France
Americans attack with 2 artilleries, 3 fighters and 4 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
retreated to Southern France
Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is -18
Casualties for Germans: 4 infantry
Casualties for Americans: 2 artilleries, 1 fighter and 4 infantry
Non Combat Move - Americans
2 fighters moved from Southern France to Spain
1 fighter moved from Southern Italy to 97 Sea Zone
4 carriers moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Korea to 20 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 5 infantry moved from 91 Sea Zone to Spain
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 destroyers moved from 6 Sea Zone to 20 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Korea
1 artillery and 2 infantry placed in Spain
2 transports placed in 101 Sea Zone
3 artilleries and 7 infantry placed in Eastern United States
2 transports placed in 10 Sea Zone
1 infantry placed in Western United States
Americans undo move 4.
3 artilleries, 1 fighter and 6 infantry placed in Eastern United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 66 PUs (10 lost to blockades); end with 73 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :21
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
10 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
5 artilleries moved from Jehol to Manchuria
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
8 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :21
Combat Move - British
3 infantry moved from Union of South Africa to Rhodesia
5 infantry moved from Mozambique to Rhodesia
1 fighter moved from India to Kazakhstan
3 mech_infantrys moved from Eastern Persia to Kazakhstan
1 tactical_bomber moved from Turkey to Kazakhstan
1 fighter moved from India to Kazakhstan
3 infantry moved from Northwest Persia to Caucasus
1 artillery moved from Turkey to Caucasus
3 infantry moved from Turkey to 100 Sea Zone
1 battleship moved from 100 Sea Zone to 98 Sea Zone
2 fighters moved from Turkey to Caucasus
1 bomber moved from Turkey to Caucasus
1 fighter moved from 97 Sea Zone to Bulgaria
2 artilleries moved from Turkey to 100 Sea Zone
2 artilleries moved from 100 Sea Zone to Bulgaria
3 infantry moved from 100 Sea Zone to Bulgaria
4 fighters moved from Turkey to Bulgaria
1 infantry moved from Turkey to Caucasus
1 mech_infantry moved from Yenisey to Evenkiyskiy
UK_Pacific take Evenkiyskiy from Japanese
2 destroyers moved from 98 Sea Zone to 100 Sea Zone
1 infantry moved from Uruguay to Brazil
Combat - British
Battle in Kazakhstan
British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
British win, taking Kazakhstan from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Caucasus
British attack with 1 artillery, 1 bomber, 2 fighters and 4 infantry
Germans defend with 1 armour and 4 infantry
British win, taking Caucasus from Germans with 1 artillery, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 armour and 4 infantry
Casualties for British: 1 infantry
Battle in Bulgaria
British attack with 2 artilleries, 5 fighters and 3 infantry
Germans defend with 1 artillery, 4 infantry and 1 mech_infantry
British win, taking Bulgaria from Germans with 2 artilleries, 5 fighters and 3 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 1 artillery, 4 infantry and 1 mech_infantry
Non Combat Move - British
5 fighters moved from Bulgaria to Turkey
2 fighters moved from Caucasus to Turkey
1 bomber moved from Caucasus to Turkey
2 fighters moved from Kazakhstan to Turkey
1 tactical_bomber moved from Kazakhstan to Turkey
3 mech_infantrys moved from Persia to Turkey
3 infantry moved from Syria to Turkey
2 infantry moved from Iraq to Turkey
1 artillery moved from Iraq to Turkey
2 artilleries moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
2 infantry moved from Trans-Jordan to Syria
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Turkey
2 artilleries moved from 100 Sea Zone to Turkey
2 transports moved from 100 Sea Zone to 98 Sea Zone
2 aaGuns and 5 infantry moved from Jehol to Manchuria
4 artilleries and 8 infantry moved from Shantung to Jehol
1 infantry moved from Szechwan to Sikang
1 artillery and 3 infantry moved from Kweichow to Shensi
1 armour moved from Hopei to Shensi
3 artilleries and 2 infantry moved from Yunnan to Szechwan
3 mech_infantrys moved from Saudi Arabia to Turkey
Place Units - British
3 mech_infantrys placed in Persia
2 artilleries and 1 infantry placed in Turkey
1 artillery and 2 infantry placed in Egypt
1 factory_minor placed in Greece
3 infantry placed in Saudi Arabia
Turn Complete - British
British collect 48 PUs; end with 48 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :21
Place Units - UK_Pacific
1 bomber and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 1 bomber and 3 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :21
Combat Move - Italians
Non Combat Move - Italians
Turn Complete - Italians
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :21
Combat Move - Italians
Non Combat Move - Italians
Turn Complete - Italians
Nothing Italy could do on its turn anyway, so I took it to speed things along.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :21
Combat Move - French
Non Combat Move - French
Turn Complete - French
Forgot to post ANZC’s turn summary. Sorry about that. But at least you have the die rolls from MARTI.
To summarize ANZAC’s turn, it built a destroyer and two subs.
It attacked the Japanese subs off the coast of Java with a destroyer and two submarines. It won the battle, losing a sub in the process. It collected 10 PUs in normal income, plus a bonus of 10, for a total of 20. 20 + 3 PUs saved = 23 PUs on hand for next turn.
Germany is up.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :22
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Syria : 1 flag
93 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag, 1 harbour
114 Sea Zone : 1 flag, 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 62 / 75
Russians : 3 / 0
Japanese : 19 / 12
Americans : 76 / 93
Chinese : 23 / 29
British : 46 / 53
UK_Pacific : 23 / 30
Italians : 14 / 0
ANZAC : 10 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0