At the end I did a NCM and placement edit. I decided to move an infantry from Karelia to Caucasus and then place 6 infantry in Karelia and 3 in Russia.
R03 - DarthMaximus (Axis) vs. Yoshi (Allies +11)
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Results
Yunnan liberated (mt).
Ningxia liberated (mt).
Hupeh liberated, no losses.
Iwo Jima taken (mt).
Sz53 cleared, 1SS lost.NCM:
1DD sz18 -> sz20
2inf W. Canada -> Solomon Islands via 1tp sz56 -> sz46
3DD, 3CV sz56 -> sz46
4fgt sz53 -> sz46
4fgt Australia -> India
4fgt Burma -> India
1bmb Hawai -> Solomon IslandsPlace Units:
US
1DD, 2fgt, 1BB sz56
China:
1inf Sikang
Collect $38+10=48
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Germany Round 6
Buy 8 inf, 3 arm
Combat Move
1) Bel - 3 inf vs. 4 inf, 1 ftr (epl)
2) Bst - 2 inf vs. 6 inf (pol), 1 rt (pol), 1 arm (epl) -
Bel
4 inf, 1 ftr
Rolls: 4@1 1@3; Total Hits: 24@1: (3, 4, 1, 1)1@3: (4)3 inf
Rolls: 3@2; Total Hits: 13@2: (4, 3, 1) -
Bel
3 inf, 1 ftr
Rolls: 3@1 1@3; Total Hits: 03@1: (2, 3, 5)1@3: (5)1 inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Bel
2 inf, 1 ftr
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 5)1@3: (4)1 inf
Rolls: 1@2; Total Hits: 11@2: (2) -
:|
1 inf, 1 ftr
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (5)1 inf
Rolls: 1@2; Total Hits: 11@2: (2) -
pathetic.
ftr retreats.
Bst
6 inf, 1 rt, 1 arm
Rolls: 5@1 2@2 1@3; Total Hits: 05@1: (3, 6, 4, 6, 6)2@2: (6, 3)1@3: (6)2 inf
Rolls: 2@2; Total Hits: 12@2: (1, 3) -
bst
5 inf, 1 rt, 1 arm
Rolls: 4@1 2@2 1@3; Total Hits: 34@1: (4, 4, 1, 4)2@2: (2, 5)1@3: (1)2 inf
Rolls: 2@2; Total Hits: 02@2: (3, 6) -
Results
bel - held with 1 inf
bst - taken with 5 inf, 1 rt, 1 armNon-Combat Move
1 ftr to bul
7 inf, 1 rt, 9 arm to bul form epl
3 inf to bul from pol
12 inf to pol from ger
1 inf to ger from fraPlacement
7 inf, 3 arm on ger
1 inf on FraCollect 27 + 5 (NO) = 32 total
Not looking good for me in this one.
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Let see what dices have to say this turn, that might put you back in the game if I get bad ones !
Russia 6:
Purchase
3tnk (15)
7inf (21)Combat Moves:
Bul (10inf, 1art, 11tnk, 1fgt)
11inf, 1art, 11tnk Ukraine
3tnk Caucasus
1bmb RussiaEpl (1inf)
1inf Bel
1inf Euk
1tnk RussiaDice…
Bul rd1
A: 11inf, 1art, 14tnk, 1bmb
Rolls: 10@1 2@2 14@3 1@4; Total Hits: 1010@1: (2, 2, 6, 5, 1, 3, 5, 4, 4, 1)2@2: (3, 6)14@3: (4, 6, 2, 1, 4, 1, 1, 1, 6, 2, 2, 6, 2, 6)1@4: (6)D: 10inf, 1art, 11tnk, 1fgt
Rolls: 11@2 11@3 1@4; Total Hits: 811@2: (6, 6, 5, 1, 1, 1, 6, 6, 1, 3, 5)11@3: (5, 6, 6, 1, 6, 3, 6, 1, 4, 4, 1)1@4: (5) -
Bul rd2
A: 3inf, 1art, 14tnk, 1bmb
Rolls: 2@1 2@2 14@3 1@4; Total Hits: 62@1: (2, 4)2@2: (3, 5)14@3: (6, 1, 2, 4, 4, 5, 1, 4, 5, 4, 5, 3, 4, 2)1@4: (4)D: 1art, 11tnk, 1fgt
Rolls: 1@2 11@3 1@4; Total Hits: 51@2: (6)11@3: (2, 5, 4, 4, 5, 6, 3, 6, 2, 4, 3)1@4: (4) -
Bul rd3
A: 13tnk, 1bmb
Rolls: 13@3 1@4; Total Hits: 813@3: (4, 3, 2, 1, 6, 1, 1, 4, 2, 2, 4, 2, 5)1@4: (6)D: 6tnk, 1fgt
Rolls: 6@3 1@4; Total Hits: 36@3: (4, 3, 5, 2, 6, 6)1@4: (3) -
Bul taken, 11inf, 1art, 4tnk lost.
Epl rd1
A: 2inf, 1tnk
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 3)1@3: (5)D: 1inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Epl rd2
A: 2inf, 1tnk
Rolls: 2@1 1@3; Total Hits: 02@1: (5, 2)1@3: (5)D: 1inf
Rolls: 1@2; Total Hits: 01@2: (4) -
use some bullets !
Epl rd3
A: 2inf, 1tnk
Rolls: 2@1 1@3; Total Hits: 12@1: (3, 5)1@3: (1)D: 1inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Results:
Bul taken, 11inf, 1art, 4tnk lost.
Epl liberated, 1inf lost.NCM:
1AA Ukraine -> Bul
2inf Euk -> Bel
5inf Russia -> Bel
1bmb Bul -> Caucasus
3inf Caucasus -> Ukraine
1AA Russia -> Caucasus
6inf Eve -> NovoPlace Units:
4inf Caucasus
1inf, 3tnk Russia
2inf KareliaCollect $32+15=47
@DarthMaximus:Not looking good for me in this one.
With additional more than average dices for me in Bul, I’d say this one is almost over. I’m using the main part of the allied forces towards Japan and I’m getting Germany in big troubles…
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Not looking good for me in this one.
With additional more than average dices for me in Bul, I’d say this one is almost over. I’m using the main part of the allied forces towards Japan and I’m getting Germany in big troubles…
I think that does it as well. Germany is never going to be a threat now and Japan just isn’t strong enough to bail out a turtling Germany.
Good game and well played. -
Thanks, and thanks for the game.
I have the feeling that this game has been decided on a very few points. To my mind, Germany has not been agressve enough : when I saw the french IC on G3, I knew that my odds just increased. You made the choice of giving up Africa to put more pressure on Russia from the beginning, which was indeed the case. But with this IC, you were not building more air (making the life of UK easier ; no opponents in Africa, only a few air to threat the fleet, which enabled me to make a lot of money in Africa / Balkans very early in the game), neither tanks (thus enabling Russia to be really more agressive, which reduced the german income, making the IC almost useless.
To my mind, none of your choices were bad, but the combination was not good.
Anyway, just a few thoughts, you are a very strong player, no mistake is allowed !
Cheers,
Yoshi
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Thanks for the input. Yeah, I didn’t think you’d be able to push as fast with Russia as you did and I thought I’d be a bit quicker with Japan although I think J had a rough rd 1 if I recall correctly. I’ve had success pushing German infantry East in the past, but perhaps it was the wrong call in this game. Usually once I hold EPL as Ger I’m good there but it didn’t quite work out this game.
I probably should have made a better play for Africa too. -
You did not get the best J1 indeed (BB attempt failed, and some losses on the ground even if you got only win there), but since you got a good defense on US1, that was not so bad at the end.
About the infantry wall : I did it for the first time against Soul (the french IC I mean), and I think I needed it. But I went for it only on G7, once I had a good air and armor force, and that my position was secured against Russia, ensuring me the money to use the IC. And the wall is useful only if you can take the territories, i.e. if you have tanks and/or air and/or artillery enough to take a russian stack on your way (the objective can be to stack Euk for instance, which gives you Caucasus and usually the game when you have such an infantry stack).
But this IC might be needed more early in the game (like you did), but more against a KGF maybe (just wondering, do not really know). Against a KJF, you imho need to be agressive with Germany. Currently, there is only the tank dash that makes me wondering if a KJF can be effective or not (with no US in Europa, the defense there is quite easy, so offense can be the priority). This is why I now never make any definitive decision as the allies about my global strategy before the end of the second turn. I like KJF, but always consider a KGF in case my opponent makes the move I consider as the proper counter against “my” KJF (which usually gives a chance to a successful KGF).
About Japan : maybe your pressure towards India was not strong enough. You somehow managed to counter very well every other front, but at the cost of giving me the possibility of an early India IC (that I was not planning so early). And as this also includes the third NO, I usually prefer to give UK the Pacific NO for a few round if it can ensure me to win the “south” battle.
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