@crockett36 Thanks!
A 3 1.6 this time
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Buyant-Uhaa to Amur
2 infantry moved from Olgiy to Kansu
2 mech_infantrys moved from Caucasus to Iraq
2 armour moved from Caucasus to Iraq
1 bomber moved from Volgograd to Iraq
1 infantry moved from Western Ukraine to Ukraine
11 infantry moved from Western Ukraine to Bessarabia
4 infantry moved from Baltic States to Eastern Poland
2 fighters moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Baltic States to Eastern Poland
3 artilleries moved from Western Ukraine to Ukraine
6 artilleries moved from Western Ukraine to Bessarabia
1 infantry moved from Baltic States to Eastern Poland
1 artillery and 3 infantry moved from Smolensk to Belarus
1 artillery moved from Baltic States to BelarusCombat - Russians
Battle in Kansu
Russians attack with 2 infantry
Japanese defend with 1 artillery
Russians roll dice for 2 infantry in Kansu, round 1 : 0/2 hits
Japanese roll dice for 1 artillery in Kansu, round 1 : 0/1 hits
Russians roll dice for 2 infantry in Kansu, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Kansu, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 2 infantry
Russians roll dice for 3 infantry in Amur, round 1 : 1/3 hits
Japanese roll dice for 2 infantry in Amur, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Amur
Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Amur, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits
Russians roll dice for 3 infantry in Amur, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Amur, round 4 : 0/1 hits
Russians roll dice for 3 infantry in Amur, round 5 : 1/3 hits
Japanese roll dice for 1 infantry in Amur, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in Iraq
Russians attack with 2 armour, 1 bomber and 2 mech_infantrys
Neutral_Axis defend with 3 infantry
Russians roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Iraq, round 1 : 2/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 2/3 hits
2 infantry owned by the Neutral_Axis and 2 mech_infantrys owned by the Russians lost in Iraq
Russians roll dice for 2 armour and 1 bomber in Iraq, round 2 : 1/3 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 2 armour and 1 bomber remaining. Battle score for attacker is 1
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Belarus
Russians attack with 2 artilleries and 3 infantry
Italians defend with 1 armour
Russians roll dice for 2 artilleries and 3 infantry in Belarus, round 1 : 4/5 hits
Italians roll dice for 1 armour in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Ukraine
Russians attack with 3 artilleries and 1 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 3 artilleries and 1 infantry in Ukraine, round 1 : 2/4 hits
Germans roll dice for 1 armour in Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 3 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 2 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 2 infantry; Italians defend with 2 infantry
Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 3/8 hits
Italians roll dice for 4 infantry in Eastern Poland, round 1 : 1/4 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 2 infantry owned by the Italians lost in Eastern Poland
Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/7 hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Casualties for Italians: 2 infantry
Battle in Bessarabia
Russians attack with 6 artilleries and 11 infantry
Germans defend with 1 artillery and 5 infantry
Russians roll dice for 6 artilleries and 11 infantry in Bessarabia, round 1 : 7/17 hits
Germans roll dice for 1 artillery and 5 infantry in Bessarabia, round 1 : 1/6 hits
1 infantry owned by the Russians , 5 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 6 artilleries and 10 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 1 artillery and 5 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Western Ukraine to Bessarabia
2 aaGuns, 6 artilleries and 10 infantry moved from Baltic States to Novgorod
2 fighters moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Eastern Poland to Novgorod
1 bomber moved from Iraq to Volgograd
1 artillery moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 infantry moved from Dzavhan to Ulaanbaatar
3 artilleries and 2 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Volgograd
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUsTerritory Summary for Russians :
Kansu : 1 flag, 1 infantry
Amur : 1 flag, 2 infantry
Timguska : 1 flag, 2 aaGuns and 12 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 1 infantry
Tsagaan Olom : 1 flag
Belarus : 1 flag, 2 artilleries and 2 infantry
Baltic States : 1 flag, 3 infantry
Bryansk : 1 flag, 3 artilleries and 2 infantry
Rostov : 1 flag, 1 artillery and 1 infantry
Eastern Poland : 1 flag, 4 infantry
Bessarabia : 1 flag, 2 aaGuns, 6 artilleries and 10 infantry
Russia : 1 flag, 1 airfield, 1 factory_major and 6 infantry
Ukraine : 1 flag, 3 artilleries and 1 factory_minor
Novosibirsk : 1 flag, 6 infantry
Volgograd : 1 flag, 1 bomber, 1 factory_minor and 3 infantry
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 6 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 13 infantry and 1 tactical_bomber
125 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag, 2 armour
115 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 49 / 56
Russians : 35 / 43
Japanese : 48 / 55
Americans : 55 / 79
Chinese : 3 / 4
British : 27 / 23
UK_Pacific : 13 / 13
Italians : 14 / 21
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 19 times
3 was rolled 13 times
4 was rolled 15 times
5 was rolled 16 times
6 was rolled 13 times
Average roll : 3.355
Median : 3.000
Variance : 0.315
Standard Deviation : 0.561
Total rolls : 93Neutral_Axis Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Germans Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.571
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Russians Combat
1 was rolled 16 times
2 was rolled 12 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 12 times
6 was rolled 10 times
Average roll : 3.309
Median : 3.000
Variance : 0.657
Standard Deviation : 0.810
Total rolls : 68Italians Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 armour, 1 cruiser, 2 destroyers, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Combat Move - Japanese
1 unit repaired.
1 battleship moved from 20 Sea Zone to 18 Sea Zone
1 battleship moved from 18 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan State
1 armour and 1 mech_infantry moved from Yunnan to Shan State
2 bombers moved from Siam to 6 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 battleship and 1 carrier moved from 36 Sea Zone to 19 Sea Zone
2 fighters moved from Siam to 19 Sea Zone
1 artillery moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Soviet Far East to Siberia
2 infantry moved from Jehol to Manchuria
1 infantry moved from Chahar to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 artillery and 1 infantry moved from Shensi to Kansu
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Szechwan to Yunnan
1 tactical_bomber moved from Siam to Shan State
1 tactical_bomber moved from Siam to Malaya
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Kiangsi
1 armour and 2 mech_infantrys moved from Kiangsu to Jehol
1 transport moved from 41 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Siam to Shan State
1 tactical_bomber moved from Siam to Malaya -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 armour, 1 cruiser, 2 destroyers, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Combat Move - Japanese
1 unit repaired.
1 battleship moved from 20 Sea Zone to 18 Sea Zone
1 battleship moved from 18 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan State
1 armour and 1 mech_infantry moved from Yunnan to Shan State
2 bombers moved from Siam to 6 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 battleship and 1 carrier moved from 36 Sea Zone to 19 Sea Zone
2 fighters moved from Siam to 19 Sea Zone
1 artillery moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Soviet Far East to Siberia
2 infantry moved from Jehol to Manchuria
1 infantry moved from Chahar to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 artillery and 1 infantry moved from Shensi to Kansu
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Szechwan to Yunnan
1 tactical_bomber moved from Siam to Shan State
1 tactical_bomber moved from Siam to Malaya
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Kiangsi
1 armour and 2 mech_infantrys moved from Kiangsu to Jehol
1 transport moved from 41 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Siam to Shan State
1 tactical_bomber moved from Siam to MalayaCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 fighter and 1 tactical_bomber
Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 3 transports
Units damaged: 2 carriers owned by the Americans
Americans win with 1 battleship, 2 carriers, 4 fighters and 3 transports remaining. Battle score for attacker is -39
Casualties for Japanese: 1 battleship, 2 bombers, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 cruiser, 1 destroyer and 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
British defend with 1 harbour and 1 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 2 fighters
ANZAC defend with 1 cruiser
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Kansu
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
4 fighters owned by the Americans forced to land in KoreaNon Combat Move - Japanese
2 tactical_bombers moved from Shan State to Yunnan
2 tactical_bombers moved from Malaya to Yunnan
1 aaGun moved from Jehol to ManchuriaPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 cruiser, 2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2
Japanese collect 53 PUs (2 lost to blockades); end with 54 PUs total -
Use my last 2 Kami’s in S.Z. 6 if you would, please.
The U.S. Navy did defend well.
Only 1 more week of comming home from work just to go back to work, thank god its a short week -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 factory_minor, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 battleship moved from 6 Sea Zone to 23 Sea Zone
2 carriers moved from 6 Sea Zone to 23 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Wake Island to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
4 fighters moved from Korea to 6 Sea Zone
3 transports moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea ZoneCombat - Americans
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 106 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 6 Sea Zone
Americans attack with 2 bombers, 6 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 cruiser, 2 destroyers and 2 submarines
2 submarines owned by the Japanese Submerged
Americans roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 bombers, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 1 : 7/9 hits
Japanese roll dice for 1 cruiser and 2 destroyers in 6 Sea Zone, round 1 : 2/3 hits
2 submarines owned by the Americans , 1 cruiser owned by the Japanese and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans win with 2 bombers, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 cruiser and 2 destroyers
Casualties for Americans: 2 submarinesNon Combat Move - Americans
2 bombers, 6 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 bomber moved from Midway to Eastern United States
1 destroyer moved from 101 Sea Zone to 86 Sea Zone
1 carrier moved from 101 Sea Zone to 86 Sea Zone
1 fighter moved from Eastern United States to 86 Sea Zone
1 artillery moved from Eastern United States to Central United States
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to Central United States
1 artillery, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Western United States to Mexico
1 mech_infantry moved from Western United States to MexicoPlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
1 airfield and 1 factory_minor placed in Korea
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 infantry
EDIT: Adding units owned by Americans to Western United States: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,4,1
Americans collect 54 PUs (3 lost to blockades); end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag, 1 airfield, 1 armour, 2 artilleries, 2 bombers, 1 factory_minor, 6 fighters, 3 infantry and 1 tactical_bomber
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Mexico : 1 flag, 2 mech_infantrys
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
23 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 destroyer and 3 transports
22 Sea Zone : 1 flag
10 Sea Zone : 1 flag, 1 transport
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag
Central United States : 1 flag, 1 artillery, 1 factory_major, 2 infantry and 1 mech_infantry
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
106 Sea Zone : 1 flag, 1 destroyer and 1 submarine
86 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 2 transports
101 Sea Zone : 1 flag, 1 carrier and 2 transports
Brazil : 1 flag, 1 artillery, 3 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 49 / 56
Russians : 34 / 43
Japanese : 55 / 54
Americans : 57 / 80
Chinese : 1 / 4
British : 27 / 23
UK_Pacific : 9 / 13
Italians : 14 / 21
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.077
Median : 3.000
Variance : 1.280
Standard Deviation : 1.131
Total rolls : 26Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Tsinghai to Shensi
3 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Sikang, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Sikang, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Shensi : 1 flag, 3 infantry
Tsinghai : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 49 / 56
Russians : 34 / 43
Japanese : 54 / 54
Americans : 57 / 80
Chinese : 2 / 3
British : 27 / 23
UK_Pacific : 9 / 13
Italians : 14 / 21
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 11 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.125
Median : 3.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 40Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.625
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - British
1 armour moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Anglo Egyptian Sudan
3 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
1 tactical_bomber moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to ScotlandCombat - British
Battle in Scotland
British attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery and 3 infantry
British roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Scotland, round 1 : 4/7 hits
Germans roll dice for 1 artillery and 3 infantry in Scotland, round 1 : 3/4 hits
3 infantry owned by the British , 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 3 infantryNon Combat Move - British
2 fighters moved from Scotland to United Kingdom
1 tactical_bomber moved from Scotland to United Kingdom
1 fighter moved from Quebec to Eastern United States
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Alexandria to Egypt
2 mech_infantrys moved from Tanganyika Territory to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
1 fighter moved from Egypt to Eastern Persia
1 infantry moved from Northwest Persia to Persia
2 infantry moved from Eastern Persia to West India
1 bomber moved from Egypt to India
1 infantry moved from Burma to IndiaPlace Units - British
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2
British collect 24 PUs (6 lost to blockades); end with 24 PUs totalTerritory Summary for British :
India : 1 flag, 3 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 harbour and 13 infantry
Celebes : 1 flag, 1 infantry
Eastern United States : 1 flag, 1 fighter
West India : 1 flag, 2 infantry
Belgian Congo : 1 flag, 1 mech_infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 airfield and 1 infantry
Malta : 1 flag, 1 aaGun and 1 infantry
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Anglo Egyptian Sudan : 1 flag, 1 armour and 2 mech_infantrys
Tobruk : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag, 1 fighter
81 Sea Zone : 1 flag, 1 carrier and 1 destroyer
Northwest Persia : 1 flag
Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 47 / 56
Russians : 34 / 43
Japanese : 54 / 54
Americans : 57 / 80
Chinese : 2 / 3
British : 30 / 24
UK_Pacific : 9 / 1
Italians : 13 / 21
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 9 times
3 was rolled 12 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 2.962
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 53Null / Other
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 2.625
Median : 1.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Germans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 2.625
Median : 1.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.625
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
2 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 10 PUs total
Some Units in India change ownership: 2 armourTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Celebes : 1 flagProduction/PUs Summary :
Germans : 47 / 56
Russians : 34 / 43
Japanese : 54 / 54
Americans : 57 / 80
Chinese : 2 / 3
British : 30 / 24
UK_Pacific : 9 / 10
Italians : 13 / 21
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 9 times
3 was rolled 12 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 2.962
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 53Null / Other
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 2.625
Median : 1.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Germans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 2.625
Median : 1.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.625
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 cruiser moved from 92 Sea Zone to 94 Sea Zone
1 cruiser moved from 94 Sea Zone to 96 Sea Zone
1 armour, 2 artilleries and 4 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Southern Italy to Algeria
1 infantry moved from Morocco to AlgeriaCombat - Italians
Battle in Eastern Poland
Italians attack with 1 armour, 2 artilleries and 4 infantry
Russians defend with 4 infantry
Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Eastern Poland, round 1 : 1/7 hits
Russians roll dice for 4 infantry in Eastern Poland, round 1 : 0/4 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Eastern Poland, round 2 : 3/7 hits
Russians roll dice for 3 infantry in Eastern Poland, round 2 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 4 infantry
Casualties for Italians: 1 infantry
Battle in TobrukNon Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Italians undo move 1.
1 destroyer placed in 97 Sea Zone
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 harbour and 2 infantry
Morocco : 1 flag, 1 infantry
Algeria : 1 flag, 1 fighter and 1 infantry
Tunisia : 1 flag
Romania : 1 flag, 1 artillery and 2 infantry
Tobruk : 1 flag, 1 artillery and 1 infantry
Northern Italy : 1 flag, 1 aaGun, 1 artillery, 1 factory_major and 3 infantry
Southern Italy : 1 flag, 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Eastern Poland : 1 flag, 1 armour, 2 artilleries and 3 infantry
96 Sea Zone : 1 flag, 1 cruiser and 1 transport
93 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 destroyer
92 Sea Zone : 1 flag, 2 submarines
Yugoslavia : 1 flag, 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 47 / 56
Russians : 33 / 43
Japanese : 54 / 54
Americans : 57 / 80
Chinese : 2 / 3
British : 30 / 24
UK_Pacific : 9 / 10
Italians : 14 / 24
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.714
Median : 4.000
Variance : 1.050
Standard Deviation : 1.025
Total rolls : 21Russians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.286
Median : 5.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Italians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.429
Median : 3.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
ANZAC win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from New South Wales to Western Australia
3 infantry moved from South Australia to Western Australia
2 infantry moved from Egypt to AlexandriaPlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Queensland : 1 flag, 1 airfield and 1 harbour
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 2 aaGuns, 1 bomber, 1 factory_minor and 1 harbour
Western Australia : 1 flag, 1 fighter and 3 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 submarine
62 Sea Zone : 1 flag, 2 submarines
Alexandria : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 47 / 56
Russians : 33 / 43
Japanese : 54 / 54
Americans : 57 / 80
Chinese : 2 / 3
British : 30 / 24
UK_Pacific : 9 / 10
Italians : 14 / 24
ANZAC : 14 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Japanese Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to AlexandriaTurn Complete - French
Territory Summary for French :
Alexandria : 1 flag, 1 infantry
United Kingdom : 1 flag, 2 infantry
Anglo Egyptian Sudan : 1 flag, 1 infantry
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 47 / 56
Russians : 33 / 43
Japanese : 54 / 54
Americans : 57 / 80
Chinese : 2 / 3
British : 30 / 24
UK_Pacific : 9 / 10
Italians : 14 / 24
ANZAC : 14 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Japanese Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 destroyers moved from 111 Sea Zone to 125 Sea Zone
2 fighters moved from 111 Sea Zone to 125 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 111 Sea Zone to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
8 infantry moved from Poland to Baltic States
3 artilleries moved from Poland to Baltic States
1 bomber moved from Greece to Egypt
2 infantry moved from Slovakia Hungary to Poland
7 infantry moved from Slovakia Hungary to Romania
5 infantry moved from Poland to Eastern Poland
2 infantry moved from Poland to Baltic States
1 armour moved from Poland to Baltic States
2 tactical_bombers moved from Poland to Baltic States
1 fighter moved from Poland to Baltic States
1 artillery moved from Slovakia Hungary to Romania
3 armour moved from Poland to Romania
2 armour moved from Poland to Eastern Poland
1 armour moved from Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Poland to Eastern Poland
1 artillery moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Poland
1 armour moved from Germany to Eastern Poland
1 armour moved from Greece to Romania
1 submarine moved from 93 Sea Zone to 98 Sea Zone
Germans take 98 Sea Zone from FrenchCombat - Germans
Battle in 125 Sea Zone
Germans attack with 2 destroyers and 2 fighters
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 destroyers and 2 fighters in 125 Sea Zone, round 1 : 2/4 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 2 destroyers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Baltic States
Germans attack with 1 armour, 3 artilleries, 1 fighter, 10 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 1 armour, 3 artilleries, 1 fighter, 10 infantry and 2 tactical_bombers in Baltic States, round 1 : 2/17 hits
Russians roll dice for 3 infantry in Baltic States, round 1 : 0/3 hits
2 infantry owned by the Russians lost in Baltic States
Germans roll dice for 1 armour, 3 artilleries, 1 fighter, 10 infantry and 2 tactical_bombers in Baltic States, round 2 : 4/17 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 3 artilleries, 1 fighter, 9 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Air Battle in Egypt
Germans attacks with 1 units heading to Egypt
British launches 1 interceptors out of Egypt
Defenders Fire, : 0/1 hits
Attackers Fire, : 1/1 hits
1 fighter owned by the British lost in Egypt
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Egypt
AA guns fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Egypt to Greece
1 artillery and 3 infantry moved from 112 Sea Zone to Norway
2 fighters moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from Baltic States to Romania
2 tactical_bombers moved from Baltic States to Romania
1 infantry moved from Vyborg to KareliaPlace Units - Germans
1 armour, 2 artilleries and 6 infantry placed in Slovakia Hungary
1 artillery and 1 infantry placed in Western Germany
2 infantry placed in Germany
1 infantry placed in Slovakia Hungary
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 1 factory_major and 7 infantry
Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Romania : 1 flag, 5 armour, 2 artilleries, 1 fighter, 9 infantry and 2 tactical_bombers
Poland : 1 flag, 2 aaGuns, 1 artillery and 3 infantry
Germany : 1 flag, 1 aaGun, 1 factory_major and 2 infantry
Norway : 1 flag, 1 artillery and 3 infantry
Karelia : 1 flag, 1 artillery and 8 infantry
Baltic States : 1 flag, 1 armour, 3 artilleries and 9 infantry
Vyborg : 1 flag
Eastern Poland : 1 flag, 3 armour and 6 infantry
Western Ukraine : 1 flag, 1 armour
112 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
119 Sea Zone : 1 flag, 1 submarine
125 Sea Zone : 1 flag, 2 destroyers
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 submarine
Greece : 1 flag, 1 bomber and 3 infantry
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 1 submarine
Finland : 1 flag
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 50 / 55
Russians : 30 / 43
Japanese : 54 / 54
Americans : 57 / 80
Chinese : 2 / 3
British : 30 / 24
UK_Pacific : 9 / 10
Italians : 14 / 24
ANZAC : 14 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 10 times
4 was rolled 17 times
5 was rolled 12 times
6 was rolled 25 times
Average roll : 3.931
Median : 4.000
Variance : 1.895
Standard Deviation : 1.377
Total rolls : 87Null / Other
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 11 times
Average roll : 3.850
Median : 4.000
Variance : 0.821
Standard Deviation : 0.906
Total rolls : 40Germans Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 11 times
Average roll : 3.850
Median : 4.000
Variance : 0.821
Standard Deviation : 0.906
Total rolls : 40British Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.600
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
I scrambled your fighter out of Egypt, I didnt think my bomber would hit but it did. Feel free to put the fighter back, sorry I didnt ask, I thought you might have wanted to try for it.
Tanks. S.A. -
You sure do like your bombing campaigns! I won’t say I never intercept, but I’d say it’s rare and specific when I do :-)
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Russians
Russians buy 1 artillery and 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by British to Egypt: 1 fighter
EDIT: Turning off Edit Mode
6 artilleries and 13 infantry moved from Novgorod to Karelia
2 infantry moved from Bessarabia to Western Ukraine
1 tactical_bomber moved from Novgorod to Western Ukraine
2 fighters moved from Novgorod to Western Ukraine
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Amur to Buryatia
1 bomber moved from Volgograd to Kansu
5 infantry moved from Timguska to KansuCombat - Russians
Battle in Kansu
Russians attack with 1 bomber and 5 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 bomber and 5 infantry in Kansu, round 1 : 2/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 bomber and 5 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Karelia
Russians attack with 6 artilleries and 13 infantry
Germans defend with 1 artillery and 8 infantry
Russians roll dice for 6 artilleries and 13 infantry in Karelia, round 1 : 7/19 hits
Germans roll dice for 1 artillery and 8 infantry in Karelia, round 1 : 6/9 hits
6 infantry owned by the Russians and 7 infantry owned by the Germans lost in Karelia
Russians roll dice for 6 artilleries and 7 infantry in Karelia, round 2 : 4/13 hits
Germans roll dice for 1 artillery and 1 infantry in Karelia, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 6 artilleries and 7 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 8 infantry
Casualties for Russians: 6 infantry
Battle in Western Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 1 : 0/5 hits
Germans roll dice for 1 armour in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits
Germans roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits
1 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Buryatia
Russians attack with 3 infantry
Japanese defend with 1 artillery
Russians roll dice for 3 infantry in Buryatia, round 1 : 1/3 hits
Japanese roll dice for 1 artillery in Buryatia, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
2 armour moved from Iraq to Egypt
1 bomber moved from Kansu to Russia
6 infantry moved from Novosibirsk to Vologda
2 aaGuns moved from Novgorod to Karelia
2 aaGuns, 6 artilleries and 8 infantry moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Rostov to Ukraine
2 artilleries and 2 infantry moved from Belarus to Bryansk
3 artilleries and 2 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
6 infantry moved from Russia to Bryansk
3 infantry moved from Volgograd to Rostov
2 aaGuns and 7 infantry moved from Timguska to NovosibirskPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUsTerritory Summary for Russians :
Kansu : 1 flag, 5 infantry
Buryatia : 1 flag, 3 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Egypt : 1 flag, 2 armour
Karelia : 1 flag, 2 aaGuns, 6 artilleries and 7 infantry
Bryansk : 1 flag, 2 artilleries and 8 infantry
Rostov : 1 flag, 3 infantry
Russia : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 7 infantry and 1 tactical_bomber
Ukraine : 1 flag, 2 aaGuns, 13 artilleries, 1 factory_minor and 14 infantry
Western Ukraine : 1 flag, 1 infantry
Novosibirsk : 1 flag, 2 aaGuns and 7 infantry
Vologda : 1 flag, 6 infantry
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Iraq : 1 flag
115 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 47 / 55
Russians : 34 / 37
Japanese : 52 / 54
Americans : 57 / 80
Chinese : 3 / 3
British : 30 / 24
UK_Pacific : 9 / 10
Italians : 14 / 24
ANZAC : 14 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 10 times
3 was rolled 12 times
4 was rolled 10 times
5 was rolled 10 times
6 was rolled 15 times
Average roll : 3.712
Median : 4.000
Variance : 0.369
Standard Deviation : 0.608
Total rolls : 66Japanese Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13Russians Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 3.820
Median : 4.000
Variance : 0.490
Standard Deviation : 0.700
Total rolls : 50 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 submarines moved from 6 Sea Zone to 23 Sea Zone
Japanese take 17 Sea Zone from Americans
Japanese take 6 Sea Zone from Americans
1 submarine moved from 45 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
4 infantry moved from Manchuria to Korea
1 armour and 2 mech_infantrys moved from Jehol to Korea
1 infantry moved from Buyant-Uhaa to Manchuria
1 infantry moved from Shantung to Jehol
1 armour and 2 mech_infantrys moved from Kiangsu to Jehol
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour, 1 artillery and 1 mech_infantry moved from Shan State to Yunnan
1 artillery and 1 infantry moved from Malaya to Shan State
4 tactical_bombers moved from Yunnan to Jehol
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 19 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 23 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 battleship, 2 carriers, 1 destroyer and 3 transports
Japanese roll dice for 2 submarines in 23 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 battleship, 2 carriers, 1 destroyer and 3 transports in 23 Sea Zone, round 1 : 4/4 hits
2 submarines owned by the Japanese lost in 23 Sea Zone
Americans win with 1 battleship, 2 carriers, 1 destroyer and 3 transports remaining. Battle score for attacker is -12
Casualties for Japanese: 2 submarines
Battle in Korea
Japanese attack with 1 armour, 4 infantry and 2 mech_infantrys
Americans defend with 1 airfield, 1 armour, 2 artilleries, 2 bombers, 1 factory_minor, 6 fighters, 3 infantry and 1 tactical_bomber
Japanese roll dice for 1 armour, 4 infantry and 2 mech_infantrys in Korea, round 1 : 1/7 hits
Americans roll dice for 1 armour, 2 artilleries, 2 bombers, 6 fighters, 3 infantry and 1 tactical_bomber in Korea, round 1 : 9/15 hits
1 armour owned by the Japanese , 4 infantry owned by the Japanese , 1 bomber owned by the Americans and 2 mech_infantrys owned by the Japanese lost in Korea
Americans win with 1 armour, 2 artilleries, 1 bomber, 6 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for Japanese: 1 armour, 4 infantry and 2 mech_infantrys
Casualties for Americans: 1 bomberNon Combat Move - Japanese
2 infantry moved from 19 Sea Zone to ManchuriaPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4
Japanese collect 52 PUs (2 lost to blockades); end with 52 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Jehol : 1 flag, 1 armour, 1 infantry, 2 mech_infantrys and 4 tactical_bombers
Manchuria : 1 flag, 1 aaGun and 3 infantry
Hainan : 1 flag, 1 harbour
Yunnan : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery and 1 infantry
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour and 1 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Siberia : 1 flag
French Indo China : 1 flag
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag
19 Sea Zone : 1 flag, 1 transport
6 Sea Zone : 1 flag, 1 battleship, 1 carrier and 2 fighters
Buyant-Uhaa : 1 flagProduction/PUs Summary :
Germans : 47 / 55
Russians : 33 / 37
Japanese : 54 / 52
Americans : 57 / 80
Chinese : 3 / 3
British : 30 / 24
UK_Pacific : 8 / 10
Italians : 14 / 24
ANZAC : 14 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 1 times
Average roll : 2.900
Median : 3.000
Variance : 1.379
Standard Deviation : 1.174
Total rolls : 30Null / Other
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.889
Median : 5.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Americans Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 2.421
Median : 2.000
Variance : 1.722
Standard Deviation : 1.312
Total rolls : 19 -
WOW some killer rolls there 100% with the navy and 9 out of 14 at Korea. Some times ya get them sometimes ya dont
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The battle in Korea was a 100% battle for me with 13.3 units remaining. Since I have 14, that went just about according to script :-)
I’m going to edit out an infantry for me in Korea and edit back in a bomber. That’s not a max-defend situation for me; I had 42 pips of defense in round 1 with 7 expected hits against 7 attacking units. I’m sure you just used what the computer automatically selected and you see I wouldn’t have chosen a bomber as a casualty.
If it’s an issue, let me know.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 1 harbour, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 fighter moved from 86 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Korea to Manchuria
2 bombers, 5 fighters and 1 tactical_bomber moved from Korea to Manchuria
1 fighter moved from Korea to 19 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Manchuria
Americans attack with 2 bombers, 5 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun and 3 infantry
AA guns fire in Manchuria : 0/3 hits
Americans roll dice for 2 bombers, 5 fighters, 2 infantry and 1 tactical_bomber in Manchuria, round 1 : 3/10 hits
Japanese roll dice for 1 aaGun and 3 infantry in Manchuria, round 1 : 1/3 hits
2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
Americans roll dice for 2 bombers, 5 fighters, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 7/9 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 2 bombers, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 3 infantry
Casualties for Americans: 1 infantry
Battle in Morocco
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Morocco, round 1 : 1/3 hits
Italians roll dice for 1 infantry in Morocco, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Gibraltar
Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Gibraltar, round 1 : 1/6 hits
Italians roll dice for 2 infantry in Gibraltar, round 1 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/5 hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Soviet Far East from Japanese to Russians
EDIT: Removing units owned by Americans from Western United States: 1 infantry
EDIT: Removing units owned by Americans from Mexico: 1 mech_infantry
EDIT: Adding units owned by Americans to Soviet Far East: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 carrier moved from 86 Sea Zone to 91 Sea Zone
1 destroyer moved from 86 Sea Zone to 91 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 battleship, 2 carriers, 1 destroyer and 3 transports moved from 23 Sea Zone to 30 Sea Zone
1 transport moved from 10 Sea Zone to 3 Sea Zone
2 bombers, 5 fighters and 1 tactical_bomber moved from Manchuria to Korea
1 fighter moved from 19 Sea Zone to KoreaPlace Units - Americans
1 armour, 1 artillery, 1 bomber and 2 infantry placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea Zone
1 armour and 2 mech_infantrys placed in Korea
1 harbour placed in Johnston IslandTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,2,4,4
Americans collect 55 PUs (3 lost to blockades); end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag, 1 airfield, 2 armour, 2 artilleries, 2 bombers, 1 factory_minor, 6 fighters, 2 mech_infantrys and 1 tactical_bomber
Manchuria : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Mexico : 1 flag, 1 mech_infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Johnston Island : 1 flag, 1 harbour
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
Soviet Far East : 1 flag, 1 infantry and 1 mech_infantry
30 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 destroyer and 3 transports
22 Sea Zone : 1 flag
3 Sea Zone : 1 flag, 1 transport
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 1 flag, 2 artilleries, 2 infantry and 1 mech_infantry
United Kingdom : 1 flag, 1 bomber
Morocco : 1 flag, 1 infantry and 1 mech_infantry
104 Sea Zone : 1 flag, 1 destroyer
106 Sea Zone : 1 flag
101 Sea Zone : 1 flag, 1 destroyer and 2 transports
Brazil : 1 flag, 1 infantry
91 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 4 transportsProduction/PUs Summary :
Germans : 47 / 55
Russians : 34 / 37
Japanese : 50 / 52
Americans : 58 / 81
Chinese : 6 / 3
British : 30 / 24
UK_Pacific : 8 / 10
Italians : 13 / 24
ANZAC : 14 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 16 times
3 was rolled 6 times
4 was rolled 10 times
5 was rolled 13 times
6 was rolled 10 times
Average roll : 3.623
Median : 4.000
Variance : 1.283
Standard Deviation : 1.133
Total rolls : 61Null / Other
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.583
Median : 3.500
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Japanese Combat
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.583
Median : 3.500
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Italians Combat
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.606
Median : 4.000
Variance : 0.719
Standard Deviation : 0.848
Total rolls : 33 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Tsinghai to Sikang
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Sikang, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 9 PUs; end with 12 PUs totalTerritory Summary for Chinese :
Manchuria : 1 flag
Suiyuyan : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Sikang : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 47 / 55
Russians : 34 / 37
Japanese : 47 / 52
Americans : 58 / 81
Chinese : 9 / 12
British : 30 / 24
UK_Pacific : 8 / 10
Italians : 13 / 24
ANZAC : 14 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 16 times
3 was rolled 8 times
4 was rolled 11 times
5 was rolled 13 times
6 was rolled 11 times
Average roll : 3.606
Median : 4.000
Variance : 0.831
Standard Deviation : 0.911
Total rolls : 66Null / Other
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.538
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Japanese Combat
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.538
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Italians Combat
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.606
Median : 4.000
Variance : 0.719
Standard Deviation : 0.848
Total rolls : 33