• TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Tsinghai to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 3 infantry in Kansu, round 1 :  0/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 1 :  0/2 hits
                        Chinese roll dice for 3 infantry in Kansu, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 :  0/2 hits
                        Chinese roll dice for 3 infantry in Kansu, round 3 :  1/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 3 :  2/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
                    1 infantry owned by the Chinese retreated to Tsinghai
                    Japanese win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                5 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Tsinghai : 1 flag, 6 infantry

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 33 / 36
        Japanese : 51 / 55
        Americans : 55 / 79
        Chinese : 2 / 4
        British : 27 / 37
        UK_Pacific : 12 / 10
        Italians : 15 / 26
        ANZAC : 14 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 21 times
                3 was rolled 15 times
                4 was rolled 5 times
                5 was rolled 11 times
                6 was rolled 5 times
            Average roll : 3.177
            Median : 3.000
            Variance : 3.639
            Standard Deviation : 1.908
            Total rolls : 62

    Null / Other
                1 was rolled 1 times
                2 was rolled 7 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.211
            Median : 3.000
            Variance : 1.611
            Standard Deviation : 1.269
            Total rolls : 19

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 7 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.211
            Median : 3.000
            Variance : 1.611
            Standard Deviation : 1.269
            Total rolls : 19

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.556
            Median : 3.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    Americans Combat
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
            Average roll : 2.867
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 15


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Combat Move - British
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour and 2 mech_infantrys moved from Union of South Africa to Tanganyika Territory
                1 bomber moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from Egypt to Anglo Egyptian Sudan
                2 infantry moved from Malaya to Shan State

    Combat - British
                Battle in Shan State
                    British attack with 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 2 infantry in Shan State, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Tanganyika Territory
                    British attack with 1 armour and 2 mech_infantrys
                    Italians defend with 1 infantry
                        British roll dice for 1 armour and 2 mech_infantrys in Tanganyika Territory, round 1 :  1/3 hits
                        Italians roll dice for 1 infantry in Tanganyika Territory, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Tanganyika Territory
                    British win, taking Tanganyika Territory from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 1 bomber, 1 fighter and 2 infantry
                    Italians defend with 1 artillery and 1 bomber
                        British roll dice for 1 bomber, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 1 :  1/4 hits
                        Italians roll dice for 1 artillery and 1 bomber in Anglo Egyptian Sudan, round 1 :  0/2 hits
                        1 bomber owned by the Italians lost in Anglo Egyptian Sudan
                        British roll dice for 1 bomber, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 :  2/4 hits
                        Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 13
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 1 bomber

    Non Combat Move - British
                1 bomber moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from Anglo Egyptian Sudan to Egypt
                1 artillery moved from Tobruk to Alexandria
                1 tactical_bomber moved from Morocco to United Kingdom
                1 infantry moved from Scotland to United Kingdom
                1 mech_infantry moved from Scotland to United Kingdom
                1 carrier moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from India to Burma
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                2 infantry moved from Persia to Eastern Persia

    Place Units - British
                3 infantry placed in Egypt
                1 fighter placed in Quebec
                1 fighter and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
                British collect 23 PUs (6 lost to blockades); end with 23 PUs total

    Territory Summary for British :

    Shan State : 1 flag, 2 infantry
        Burma : 1 flag, 1 infantry
        India : 1 flag, 3 aaGuns, 1 airfield, 4 artilleries, 1 harbour and 10 infantry
        Malaya : 1 flag, 1 harbour and 1 infantry
        Celebes : 1 flag, 1 infantry
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 fighter and 2 infantry
        Alexandria : 1 flag, 1 artillery
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        Union of South Africa : 1 flag, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
        Scotland : 1 flag, 1 airfield
        Malta : 1 flag, 1 aaGun and 1 infantry
        United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 7 infantry, 1 mech_infantry and 1 tactical_bomber
        Anglo Egyptian Sudan : 1 flag, 1 infantry
        Tanganyika Territory : 1 flag, 1 armour and 2 mech_infantrys
        Tobruk : 1 flag
        Eire : 1 flag
        Eastern Persia : 1 flag, 2 infantry
        81 Sea Zone : 1 flag, 1 carrier and 1 destroyer
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 33 / 36
        Japanese : 50 / 55
        Americans : 55 / 79
        Chinese : 2 / 4
        British : 29 / 23
        UK_Pacific : 13 / 0
        Italians : 13 / 26
        ANZAC : 14 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 18 times
                3 was rolled 13 times
                4 was rolled 8 times
                5 was rolled 10 times
                6 was rolled 5 times
            Average roll : 3.111
            Median : 3.000
            Variance : 1.661
            Standard Deviation : 1.289
            Total rolls : 63

    Null / Other
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.789
            Standard Deviation : 1.338
            Total rolls : 20

    British Combat
                1 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.154
            Median : 3.000
            Variance : 1.083
            Standard Deviation : 1.041
            Total rolls : 13

    Italians Combat
                2 was rolled 2 times
                4 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.556
            Median : 3.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    Americans Combat
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
            Average roll : 2.867
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 15


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major
        Celebes : 1 flag

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 33 / 36
        Japanese : 50 / 55
        Americans : 55 / 79
        Chinese : 2 / 4
        British : 29 / 23
        UK_Pacific : 13 / 13
        Italians : 13 / 26
        ANZAC : 14 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 18 times
                3 was rolled 13 times
                4 was rolled 8 times
                5 was rolled 10 times
                6 was rolled 5 times
            Average roll : 3.111
            Median : 3.000
            Variance : 1.661
            Standard Deviation : 1.289
            Total rolls : 63

    Null / Other
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.789
            Standard Deviation : 1.338
            Total rolls : 20

    British Combat
                1 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.154
            Median : 3.000
            Variance : 1.083
            Standard Deviation : 1.041
            Total rolls : 13

    Italians Combat
                2 was rolled 2 times
                4 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.556
            Median : 3.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    Americans Combat
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
            Average roll : 2.867
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 15


  • Niiiiiiiice work by the kamikazes! 3 hits in 4 attempts!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Italians
                Italians buy 2 artilleries, 2 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Slovakia Hungary to Eastern Poland
                      Italians take Eastern Poland from Russians
                1 armour moved from Slovakia Hungary to Belarus
                      Italians take Belarus from Russians
                4 infantry moved from Yugoslavia to Slovakia Hungary
                1 armour moved from Yugoslavia to Slovakia Hungary
                2 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Northern Italy to Yugoslavia
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 cruiser moved from 95 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco
                1 artillery moved from Algeria to Morocco
                1 infantry moved from Algeria to Tunisia

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 artillery and 2 infantry
                    French defend with 2 infantry
                    Italians win, taking Morocco from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for French: 2 infantry

    Non Combat Move - Italians

    Place Units - Italians
                1 submarine placed in 97 Sea Zone
                1 submarine placed in 95 Sea Zone
                1 artillery and 1 infantry placed in Southern Italy
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs


  • Tanks, sometimes its nice to see the dice board light up red and sometimes not. Sorry for the delay, I’ve had some projects going on and there close to being done.
    I went to F.M.G. games in Toronto last April and it was fun, small group 50 people or so, I’m going again and I would love to go to a big convention, like the one in Indianapolis meet some new people make some new friends etc. etc. etc. oh yea and play A&A all weekend long! Now that sounds like a vacation to me.
    Might be a few days to my next post ( side jobs ) I’ll try to do 2-3 games a nite


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 cruiser moved from 33 Sea Zone to 19 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                1 fighter placed in New South Wales
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Queensland : 1 flag, 1 airfield and 1 harbour
        New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 flag, 2 aaGuns, 1 factory_minor, 1 fighter and 1 harbour
        South Australia : 1 flag, 3 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 1 submarine
        45 Sea Zone : 1 flag, 1 transport
        19 Sea Zone : 1 flag, 1 cruiser
        62 Sea Zone : 1 flag, 1 destroyer
        Egypt : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 31 / 36
        Japanese : 50 / 55
        Americans : 55 / 79
        Chinese : 2 / 4
        British : 29 / 23
        UK_Pacific : 13 / 13
        Italians : 16 / 21
        ANZAC : 14 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 flag, 1 infantry
        United Kingdom : 1 flag, 2 infantry
        French Equatorial Africa : 1 flag, 1 infantry
        98 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 31 / 36
        Japanese : 50 / 55
        Americans : 55 / 79
        Chinese : 2 / 4
        British : 29 / 23
        UK_Pacific : 13 / 13
        Italians : 16 / 21
        ANZAC : 14 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :1

    Purchase Units - Germans
                Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 fighter moved from Holland Belgium to 111 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone
                2 tactical_bombers moved from Western Germany to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Germany to 110 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone
                1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 armour moved from Holland Belgium to Normandy Bordeaux
                2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
                1 artillery moved from Western Germany to France
                3 infantry moved from Western Germany to France
                2 mech_infantrys moved from Western Germany to France
                1 mech_infantry moved from Western Germany to Southern France
                1 armour moved from Greater Southern Germany to Southern France
                1 mech_infantry moved from Western Germany to France
                1 bomber moved from Germany to 110 Sea Zone
                2 armour moved from Greater Southern Germany to France
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Poland to Yugoslavia
                1 infantry moved from Romania to Yugoslavia
                1 armour moved from Romania to Yugoslavia
                1 fighter moved from Slovakia Hungary to France
                1 tactical_bomber moved from Poland to France
                1 artillery and 1 infantry moved from Germany to 114 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
                1 battleship moved from 113 Sea Zone to 112 Sea Zone


  • Test summary from TripleA, engine version: 1.6.1.2, time: 18:59:24


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :1

    Purchase Units - Germans
                Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 fighter moved from Holland Belgium to 111 Sea Zone
                2 tactical_bombers moved from Western Germany to 111 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Germany to 110 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
                2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
                1 artillery moved from Western Germany to France
                3 infantry moved from Western Germany to France
                3 mech_infantrys moved from Western Germany to France
                1 mech_infantry moved from Western Germany to Southern France
                1 armour moved from Greater Southern Germany to Southern France
                2 armour moved from Greater Southern Germany to France
                2 bombers moved from Germany to 110 Sea Zone
                1 tactical_bomber moved from Poland to France
                1 fighter moved from Slovakia Hungary to France
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
                1 infantry moved from Romania to Yugoslavia
                1 armour moved from Romania to Yugoslavia
                1 artillery and 1 infantry moved from Germany to 114 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
                1 battleship moved from 113 Sea Zone to 112 Sea Zone
                1 armour moved from Poland to Yugoslavia


  • You confused this game with another one you just started  :-D

    Please re-load the F3 file I posted from above and knock out a G4… I’m really not wanting to go back to G1 again…  :lol:


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 12 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 artillery and 7 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 artillery and 1 infantry moved from Norway to 112 Sea Zone
                2 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
                1 artillery and 3 infantry moved from 111 Sea Zone to Scotland
                1 destroyer moved from 112 Sea Zone to 111 Sea Zone
                2 fighters moved from 112 Sea Zone to 111 Sea Zone
                1 armour moved from Romania to Ukraine
                      Germans take Bessarabia from Russians
                      Germans take Ukraine from Russians
                4 infantry moved from Romania to Bessarabia
                1 artillery moved from Romania to Bessarabia
                6 infantry moved from Slovakia Hungary to Poland
                1 infantry moved from Romania to Bessarabia
                2 infantry moved from Romania to Eastern Poland
                1 infantry moved from Slovakia Hungary to Romania
                2 artilleries moved from Slovakia Hungary to Poland
                1 armour moved from Western Germany to Poland
                1 armour moved from Germany to Poland
                1 artillery moved from Western Germany to Germany
                1 infantry moved from Western Germany to Germany
                1 fighter and 2 tactical_bombers moved from Holland Belgium to 114 Sea Zone
                1 armour moved from Western Germany to Poland
                1 armour moved from Romania to Poland
                1 armour moved from Slovakia Hungary to Poland
                3 infantry moved from Bulgaria to Greece
                1 armour moved from Romania to Greece
                2 bombers moved from Western Germany to 98 Sea Zone

    Combat - Germans
                Battle in Scotland
                Battle in 114 Sea Zone
                    Germans attack with 1 fighter and 2 tactical_bombers
                    Russians defend with 1 cruiser
                    Germans win, taking Scotland from British with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Russians: 1 cruiser
                Battle in 98 Sea Zone
                    Germans attack with 2 bombers
                    French defend with 1 destroyer
                    Germans win with 1 bomber remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 bomber
                    Casualties for French: 1 destroyer

    Non Combat Move - Germans
                1 bomber moved from 98 Sea Zone to Greece
                1 tactical_bomber moved from 114 Sea Zone to Poland
                1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Poland
                1 aaGun moved from Slovakia Hungary to Poland
                1 aaGun moved from Germany to Poland
                1 aaGun moved from Western Germany to Germany
                1 aaGun moved from Holland Belgium to Western Germany
                1 aaGun moved from Holland Belgium to France

    Place Units - Germans
                1 artillery and 9 infantry placed in Slovakia Hungary
                2 infantry placed in Germany
                1 artillery and 1 infantry placed in Western Germany
                1 armour placed in Germany
                1 submarine placed in 93 Sea Zone

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs


  • Sorry I when I started my game with randacts,this the most recent post and I forgot to change the game ID, so the real Germany has now been posted!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Ulaanbaatar to Amur
                2 infantry moved from Buyant-Uhaa to Amur
                2 infantry moved from Olgiy to Kansu
                2 mech_infantrys moved from Caucasus to Iraq
                2 armour moved from Caucasus to Iraq
                1 bomber moved from Volgograd to Iraq
                1 infantry moved from Western Ukraine to Ukraine
                11 infantry moved from Western Ukraine to Bessarabia
                4 infantry moved from Baltic States to Eastern Poland
                2 fighters moved from Baltic States to Eastern Poland
                1 tactical_bomber moved from Baltic States to Eastern Poland
                3 artilleries moved from Western Ukraine to Ukraine
                6 artilleries moved from Western Ukraine to Bessarabia
                1 infantry moved from Baltic States to Eastern Poland
                1 artillery and 3 infantry moved from Smolensk to Belarus
                1 artillery moved from Baltic States to Belarus

    Combat - Russians
                Battle in Kansu
                    Russians attack with 2 infantry
                    Japanese defend with 1 artillery
                        Russians roll dice for 2 infantry in Kansu, round 1 :  0/2 hits
                        Japanese roll dice for 1 artillery in Kansu, round 1 :  0/1 hits
                        Russians roll dice for 2 infantry in Kansu, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Kansu, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Kansu
                    Russians win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Amur
                    Russians attack with 3 infantry
                    Japanese defend with 2 infantry
                        Russians roll dice for 3 infantry in Amur, round 1 :  1/3 hits
                        Japanese roll dice for 2 infantry in Amur, round 1 :  0/2 hits
                        1 infantry owned by the Japanese lost in Amur
                        Russians roll dice for 3 infantry in Amur, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        Russians roll dice for 3 infantry in Amur, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Amur, round 3 :  0/1 hits
                        Russians roll dice for 3 infantry in Amur, round 4 :  0/3 hits
                        Japanese roll dice for 1 infantry in Amur, round 4 :  0/1 hits
                        Russians roll dice for 3 infantry in Amur, round 5 :  1/3 hits
                        Japanese roll dice for 1 infantry in Amur, round 5 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
                    Russians win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Iraq
                    Russians attack with 2 armour, 1 bomber and 2 mech_infantrys
                    Neutral_Axis defend with 3 infantry
                        Russians roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Iraq, round 1 :  2/5 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 1 :  2/3 hits
                        2 infantry owned by the Neutral_Axis and 2 mech_infantrys owned by the Russians lost in Iraq
                        Russians roll dice for 2 armour and 1 bomber in Iraq, round 2 :  1/3 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 2 :  0/1 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                    Russians win, taking Iraq from Neutral_Axis with 2 armour and 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for Russians: 2 mech_infantrys
                Battle in Belarus
                    Russians attack with 2 artilleries and 3 infantry
                    Italians defend with 1 armour
                        Russians roll dice for 2 artilleries and 3 infantry in Belarus, round 1 :  4/5 hits
                        Italians roll dice for 1 armour in Belarus, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus
                    Russians win, taking Belarus from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in Ukraine
                    Russians attack with 3 artilleries and 1 infantry
                    Germans defend with 1 armour and 1 factory_minor
                        Russians roll dice for 3 artilleries and 1 infantry in Ukraine, round 1 :  2/4 hits
                        Germans roll dice for 1 armour in Ukraine, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 3 artilleries remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 2 fighters, 5 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry; Italians defend with 2 infantry
                        Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Eastern Poland, round 1 :  3/8 hits
                        Italians roll dice for 4 infantry in Eastern Poland, round 1 :  1/4 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 2 infantry owned by the Italians lost in Eastern Poland
                        Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 :  2/7 hits
                        Italians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Italians with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in Bessarabia
                    Russians attack with 6 artilleries and 11 infantry
                    Germans defend with 1 artillery and 5 infantry
                        Russians roll dice for 6 artilleries and 11 infantry in Bessarabia, round 1 :  7/17 hits
                        Germans roll dice for 1 artillery and 5 infantry in Bessarabia, round 1 :  1/6 hits
                        1 infantry owned by the Russians , 5 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 6 artilleries and 10 infantry remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 artillery and 5 infantry
                    Casualties for Russians: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 aaGuns moved from Western Ukraine to Bessarabia
                2 aaGuns, 6 artilleries and 10 infantry moved from Baltic States to Novgorod
                2 fighters moved from Eastern Poland to Novgorod
                1 tactical_bomber moved from Eastern Poland to Novgorod
                1 bomber moved from Iraq to Volgograd
                1 artillery moved from Volgograd to Rostov
                1 infantry moved from Volgograd to Rostov
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 12 infantry moved from Yenisey to Timguska
                1 infantry moved from Dzavhan to Ulaanbaatar
                3 artilleries and 2 infantry moved from Russia to Bryansk

    Place Units - Russians
                3 infantry placed in Novgorod
                3 infantry placed in Volgograd
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs

    Territory Summary for Russians :

    Kansu : 1 flag, 1 infantry
        Amur : 1 flag, 2 infantry
        Timguska : 1 flag, 2 aaGuns and 12 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag, 1 infantry
        Tsagaan Olom : 1 flag
        Belarus : 1 flag, 2 artilleries and 2 infantry
        Baltic States : 1 flag, 3 infantry
        Bryansk : 1 flag, 3 artilleries and 2 infantry
        Rostov : 1 flag, 1 artillery and 1 infantry
        Eastern Poland : 1 flag, 4 infantry
        Bessarabia : 1 flag, 2 aaGuns, 6 artilleries and 10 infantry
        Russia : 1 flag, 1 airfield, 1 factory_major and 6 infantry
        Ukraine : 1 flag, 3 artilleries and 1 factory_minor
        Novosibirsk : 1 flag, 6 infantry
        Volgograd : 1 flag, 1 bomber, 1 factory_minor and 3 infantry
        Novgorod : 1 flag, 2 aaGuns, 1 airfield, 6 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 13 infantry and 1 tactical_bomber
        125 Sea Zone : 1 flag, 1 submarine
        Iraq : 1 flag, 2 armour
        115 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 49 / 56
        Russians : 35 / 43
        Japanese : 48 / 55
        Americans : 55 / 79
        Chinese : 3 / 4
        British : 27 / 23
        UK_Pacific : 13 / 13
        Italians : 14 / 21
        ANZAC : 14 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 17 times
                2 was rolled 19 times
                3 was rolled 13 times
                4 was rolled 15 times
                5 was rolled 16 times
                6 was rolled 13 times
            Average roll : 3.355
            Median : 3.000
            Variance : 0.315
            Standard Deviation : 0.561
            Total rolls : 93

    Neutral_Axis Combat
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 8

    Germans Combat
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.571
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Russians Combat
                1 was rolled 16 times
                2 was rolled 12 times
                3 was rolled 7 times
                4 was rolled 11 times
                5 was rolled 12 times
                6 was rolled 10 times
            Average roll : 3.309
            Median : 3.000
            Variance : 0.657
            Standard Deviation : 0.810
            Total rolls : 68

    Italians Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 3.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 cruiser, 2 destroyers, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 battleship moved from 20 Sea Zone to 18 Sea Zone
                1 battleship moved from 18 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
                2 infantry moved from Yunnan to Shan State
                1 artillery moved from Yunnan to Shan State
                1 armour and 1 mech_infantry moved from Yunnan to Shan State
                2 bombers moved from Siam to 6 Sea Zone
                1 infantry moved from Kiangsi to 20 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 battleship and 1 carrier moved from 36 Sea Zone to 19 Sea Zone
                2 fighters moved from Siam to 19 Sea Zone
                1 artillery moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Soviet Far East to Siberia
                2 infantry moved from Jehol to Manchuria
                1 infantry moved from Chahar to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 artillery and 1 infantry moved from Shensi to Kansu
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Szechwan to Yunnan
                1 tactical_bomber moved from Siam to Shan State
                1 tactical_bomber moved from Siam to Malaya
                1 submarine moved from 35 Sea Zone to 45 Sea Zone
                1 infantry moved from Kiangsi to Kwangsi
                1 infantry moved from Kiangsi to Kwangtung
                1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Kiangsu to Shantung
                1 infantry moved from Kiangsu to Kiangsi
                1 armour and 2 mech_infantrys moved from Kiangsu to Jehol
                1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Siam to Shan State
                1 tactical_bomber moved from Siam to Malaya


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 cruiser, 2 destroyers, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 battleship moved from 20 Sea Zone to 18 Sea Zone
                1 battleship moved from 18 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
                2 infantry moved from Yunnan to Shan State
                1 artillery moved from Yunnan to Shan State
                1 armour and 1 mech_infantry moved from Yunnan to Shan State
                2 bombers moved from Siam to 6 Sea Zone
                1 infantry moved from Kiangsi to 20 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 battleship and 1 carrier moved from 36 Sea Zone to 19 Sea Zone
                2 fighters moved from Siam to 19 Sea Zone
                1 artillery moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Soviet Far East to Siberia
                2 infantry moved from Jehol to Manchuria
                1 infantry moved from Chahar to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 artillery and 1 infantry moved from Shensi to Kansu
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Szechwan to Yunnan
                1 tactical_bomber moved from Siam to Shan State
                1 tactical_bomber moved from Siam to Malaya
                1 submarine moved from 35 Sea Zone to 45 Sea Zone
                1 infantry moved from Kiangsi to Kwangsi
                1 infantry moved from Kiangsi to Kwangtung
                1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Kiangsu to Shantung
                1 infantry moved from Kiangsu to Kiangsi
                1 armour and 2 mech_infantrys moved from Kiangsu to Jehol
                1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Siam to Shan State
                1 tactical_bomber moved from Siam to Malaya

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 battleship, 2 bombers, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 3 transports
                    Units damaged: 2 carriers owned by the Americans
                    Americans win with 1 battleship, 2 carriers, 4 fighters and 3 transports remaining. Battle score for attacker is -39
                    Casualties for Japanese: 1 battleship, 2 bombers, 1 fighter and 1 tactical_bomber
                    Casualties for Americans: 1 cruiser, 1 destroyer and 1 submarine
                Battle in 45 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Malaya
                    Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
                    British defend with 1 harbour and 1 infantry
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 19 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier and 2 fighters
                    ANZAC defend with 1 cruiser
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Battle in Kansu
                    Japanese attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                    British defend with 2 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                    4 fighters owned by the Americans forced to land in Korea

    Non Combat Move - Japanese
                2 tactical_bombers moved from Shan State to Yunnan
                2 tactical_bombers moved from Malaya to Yunnan
                1 aaGun moved from Jehol to Manchuria

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 cruiser, 2 destroyers and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2
                Japanese collect 53 PUs (2 lost to blockades); end with 54 PUs total


  • Use my last 2 Kami’s in S.Z. 6 if you would, please.
    The U.S. Navy did defend well.
    Only 1 more week of comming home from work just to go back to work, thank god its a short week


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 1 airfield, 1 carrier, 1 factory_minor, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 submarines moved from 7 Sea Zone to 6 Sea Zone
                1 battleship moved from 6 Sea Zone to 23 Sea Zone
                2 carriers moved from 6 Sea Zone to 23 Sea Zone
                1 bomber, 2 fighters and 1 tactical_bomber moved from Wake Island to 6 Sea Zone
                1 bomber moved from Midway to 6 Sea Zone
                4 fighters moved from Korea to 6 Sea Zone
                3 transports moved from 6 Sea Zone to 23 Sea Zone
                1 submarine moved from 101 Sea Zone to 106 Sea Zone
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone

    Combat - Americans
                Battle in 106 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Germans defend with 1 submarine
                        Americans roll dice for 1 submarine in 106 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Germans lost in 106 Sea Zone
                    Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 6 Sea Zone
                    Americans attack with 2 bombers, 6 fighters, 2 submarines and 1 tactical_bomber
                    Japanese defend with 1 cruiser, 2 destroyers and 2 submarines
                    2 submarines owned by the Japanese Submerged
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 2 bombers, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 1 :  7/9 hits
                        Japanese roll dice for 1 cruiser and 2 destroyers in 6 Sea Zone, round 1 :  2/3 hits
                        2 submarines owned by the Americans , 1 cruiser owned by the Japanese and 2 destroyers owned by the Japanese lost in 6 Sea Zone
                    Americans win with 2 bombers, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 cruiser and 2 destroyers
                    Casualties for Americans: 2 submarines

    Non Combat Move - Americans
                2 bombers, 6 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
                1 bomber moved from Midway to Eastern United States
                1 destroyer moved from 101 Sea Zone to 86 Sea Zone
                1 carrier moved from 101 Sea Zone to 86 Sea Zone
                1 fighter moved from Eastern United States to 86 Sea Zone
                1 artillery moved from Eastern United States to Central United States
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Eastern United States to Central United States
                1 artillery, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
                1 artillery and 1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 destroyer moved from 26 Sea Zone to 23 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 mech_infantry moved from Western United States to Mexico
                1 mech_infantry moved from Western United States to Mexico

    Place Units - Americans
                1 carrier and 2 transports placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in Eastern United States
                1 airfield and 1 factory_minor placed in Korea
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Central United States: 1 infantry
                EDIT: Adding units owned by Americans to Western United States: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,4,1
                Americans collect 54 PUs (3 lost to blockades); end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Korea : 1 flag, 1 airfield, 1 armour, 2 artilleries, 2 bombers, 1 factory_minor, 6 fighters, 3 infantry and 1 tactical_bomber
        Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Mexico : 1 flag, 2 mech_infantrys
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
        Midway : 1 flag, 1 airfield
        23 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 destroyer and 3 transports
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 flag, 1 transport
        17 Sea Zone : 1 flag
        6 Sea Zone : 1 flag
        Central United States : 1 flag, 1 artillery, 1 factory_major, 2 infantry and 1 mech_infantry
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
        106 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        86 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 2 transports
        101 Sea Zone : 1 flag, 1 carrier and 2 transports
        Brazil : 1 flag, 1 artillery, 3 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 49 / 56
        Russians : 34 / 43
        Japanese : 55 / 54
        Americans : 57 / 80
        Chinese : 1 / 4
        British : 27 / 23
        UK_Pacific : 9 / 13
        Italians : 14 / 21
        ANZAC : 14 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 9 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.077
            Median : 3.000
            Variance : 1.280
            Standard Deviation : 1.131
            Total rolls : 26

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.143
            Median : 3.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.143
            Median : 3.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Americans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                3 infantry moved from Tsinghai to Shensi
                3 infantry moved from Tsinghai to Sikang

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Shensi, round 1 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Sikang
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Sikang, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Sikang, round 1 :  1/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                        Chinese roll dice for 2 infantry in Sikang, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    1 infantry owned by the Chinese retreated to Tsinghai
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Shensi : 1 flag, 3 infantry
        Tsinghai : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 49 / 56
        Russians : 34 / 43
        Japanese : 54 / 54
        Americans : 57 / 80
        Chinese : 2 / 3
        British : 27 / 23
        UK_Pacific : 9 / 13
        Italians : 14 / 21
        ANZAC : 14 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 9 times
                3 was rolled 11 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.125
            Median : 3.000
            Variance : 1.077
            Standard Deviation : 1.038
            Total rolls : 40

    Null / Other
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.625
            Median : 3.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 8

    Americans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12

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