Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Italians
            Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
            1 bomber and 1 fighter moved from Caucasus to Samara
            1 mech_infantry moved from Caucasus to Samara
Combat - Italians
            Battle in Samara
                Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Samara, round 1 :  2/3 hits
                    Russians roll dice for 1 infantry in Samara, round 1 :  0/1 hits
                    1 infantry owned by the Russians lost in Samara
                Italians win, taking Samara from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
Non Combat Move - Italians
            1 bomber and 1 fighter moved from Samara to Volgograd
            2 armour and 2 mech_infantrys moved from Caucasus to Volgograd
            1 artillery and 2 infantry moved from Ukraine to Bryansk
            1 infantry moved from Rostov to Volgograd
            2 infantry moved from Rostov to Bryansk
            1 artillery moved from Bessarabia to Ukraine
            1 infantry moved from Romania to Bessarabia
Place Units - Italians
            1 armour and 2 mech_infantrys placed in Ukraine
Turn Complete - Italians
            Italians collect 13 PUs (10 lost to blockades); end with 14 PUs total
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
    Northern Italy : 1 flag, 1 factory_minor and 5 infantry
    Southern Italy : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 14 infantry
    Belarus : 1 flag
    Bryansk : 1 flag, 1 aaGun, 2 artilleries and 6 infantry
    Rostov : 1 flag
    Eastern Poland : 1 flag
    Bessarabia : 1 flag, 1 infantry
    Ukraine : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 2 mech_infantrys
    Western Ukraine : 1 flag
    Volgograd : 1 flag, 2 armour, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys
    Caucasus : 1 flag, 1 infantry
    Samara : 1 flag, 1 mech_infantry
Production/PUs Summary :
Germans : 48 / 59
    Russians : 14 / 21
    Japanese : 54 / 54
    Americans : 67 / 92
    Chinese : 0 / 4
    British : 35 / 40
    UK_Pacific : 10 / 10
    Italians : 23 / 14
    ANZAC : 10 / 17
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 5 PUs;
Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 fighter moved from 43 Sea Zone to 37 Sea Zone
            1 fighter moved from India to 37 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 5 PUs;
Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 fighter moved from 43 Sea Zone to 37 Sea Zone
            1 fighter moved from India to 37 Sea Zone
Combat - ANZAC
            ANZAC creates battle in territory 35 Sea Zone
            Battle in 37 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                ANZAC win, taking 35 Sea Zone from Japanese, taking 37 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
            2 fighters moved from 37 Sea Zone to 43 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 artillery moved from New South Wales to Queensland
            2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 15 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Combat Move - French
Non Combat Move - French
            1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Well, I’ll let you guys know if I plan to build more than 3 units in Ger, but it’s certainly possible that I won’t so I might have to edit more money back.
Fair enough. I only edited one PU away. If you want that PU back, go ahead and edit. And let us know that you’re editing, so that we can keep track of the fact that there’s one more damage to that factory than appears to be the case.
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - Germans
            Germans repair 1 damage on 1 airfield; Remaining resources: 58 PUs;
            Turning on Edit Mode
            EDIT: Changing PUs for Germans from 58 to 59
            EDIT: Turning off Edit Mode
            Germans buy 3 armour, 1 artillery, 1 bomber, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
            3 bombers, 2 fighters and 1 tactical_bomber moved from Bryansk to Russia
            1 bomber moved from Germany to Russia
russia intercept order.
Intercept with everything. Lose British planes before Soviet planes.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - Germans
            Germans repair 1 damage on 1 airfield; Remaining resources: 58 PUs;
            Turning on Edit Mode
            EDIT: Changing PUs for Germans from 58 to 59
            EDIT: Turning off Edit Mode
            Germans buy 3 armour, 1 artillery, 1 bomber, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
            3 bombers, 2 fighters and 1 tactical_bomber moved from Bryansk to Russia
            1 bomber moved from Germany to Russia
Combat - Germans
            Air Battle in Russia
                Germans attacks with 7 units heading to Russia
                Russians launches 4 interceptors out of Russia
                    Defenders Fire,  :  2/4 hits
                    Attackers Fire,  :  0/7 hits
                    2 fighters owned by the Germans lost in Russia
                Air Battle is over, the remaining Bombers go on to their targets
            Strategic bombing raid in Russia
                    AA guns fire in Russia :  0/5 hits
                Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: airfield
                Bombing raid in Russia rolls: 5,5,5,5 and causes: 13 damage to unit: factory_major
                Bombing raid in Russia causes 17 damage total.  Damaged units is as follows: airfield = 4, factory_major = 13
            Cleaning up after air battles
Non Combat Move - Germans
            4 bombers and 1 tactical_bomber moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Bulgaria to Bryansk
            1 infantry moved from Smolensk to Bryansk
            2 infantry moved from Belarus to Bryansk
            1 infantry moved from Archangel to Smolensk
            4 armour and 4 mech_infantrys moved from Novgorod to Bryansk
            1 infantry moved from Baltic States to Belarus
            1 infantry moved from Novgorod to Belarus
            1 artillery moved from Novgorod to Belarus
            1 mech_infantry moved from Eastern Poland to Bryansk
            2 infantry moved from Eastern Poland to Western Ukraine
            1 armour and 1 mech_infantry moved from Ukraine to Bryansk
            5 infantry moved from Rostov to Bryansk
            2 infantry moved from Tambov to Bryansk
            1 infantry moved from Tambov to Bryansk
            1 infantry moved from Volgograd to Tambov
            4 infantry moved from Karelia to Novgorod
            6 infantry moved from Germany to Poland
            1 infantry moved from Poland to Baltic States
            1 infantry moved from Poland to Eastern Poland
            3 infantry moved from Northern Italy to France
            1 infantry moved from Greece to Bulgaria
            2 infantry moved from Bessarabia to Ukraine
            2 infantry moved from Romania to Bessarabia
            1 aaGun moved from Caucasus to Volgograd
            4 infantry moved from Northern Italy to Yugoslavia
            2 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Greater Southern Germany to Western Germany
            1 artillery moved from Greater Southern Germany to Northern Italy
Place Units - Germans
            1 artillery placed in France
            3 infantry placed in Novgorod
            3 armour placed in Volgograd
            3 infantry placed in Western Germany
            1 bomber, 1 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
            Germans collect 42 PUs (6 lost to blockades); end with 42 PUs total
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 57 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
    Western Germany : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
    Poland : 1 flag, 6 infantry
    Germany : 1 flag, 1 aaGun, 1 bomber, 1 factory_major, 1 infantry and 1 mech_infantry
    Northern Italy : 1 flag, 1 aaGun, 1 artillery and 4 infantry
    Belarus : 1 flag, 1 artillery and 2 infantry
    Karelia : 1 flag
    Baltic States : 1 flag, 1 infantry
    Bryansk : 1 flag, 1 aaGun, 8 armour, 7 artilleries, 4 bombers, 1 fighter, 43 infantry, 10 mech_infantrys and 2 tactical_bombers
    Nenetsia : 1 flag
    Vyborg : 1 flag
    Archangel : 1 flag
    Eastern Poland : 1 flag, 1 infantry
    Bessarabia : 1 flag, 2 infantry
    Tambov : 1 flag, 1 infantry
    Ukraine : 1 flag, 2 infantry
    Western Ukraine : 1 flag, 2 infantry
    Vologda : 1 flag, 1 infantry
    Volgograd : 1 flag, 1 aaGun, 4 armour, 1 factory_minor and 1 mech_infantry
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
    Smolensk : 1 flag, 1 infantry
    Bulgaria : 1 flag, 1 artillery and 5 infantry
    Greece : 1 flag
    Yugoslavia : 1 flag, 1 airfield, 1 factory_minor and 4 infantry
Production/PUs Summary :
Germans : 48 / 57
    Russians : 14 / 21
    Japanese : 54 / 54
    Americans : 67 / 92
    Chinese : 0 / 4
    British : 35 / 40
    UK_Pacific : 10 / 10
    Italians : 23 / 14
    ANZAC : 10 / 20
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - Russians
            Russians repair 6 damage on 6 factory_majors; Remaining resources: 15 PUs;
            Russians buy 1 harbour; Remaining resources: 0 PUs;
Combat Move - Russians
            1 artillery, 10 infantry and 1 mech_infantry moved from Kazakhstan to Caucasus
            1 armour, 9 artilleries, 1 fighter, 50 infantry and 1 mech_infantry moved from Russia to Samara
Combat - Russians
            Battle in Caucasus
                Russians attack with 1 artillery, 10 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                Russians win, taking Caucasus from Italians with 1 artillery, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Samara
                Russians attack with 1 armour, 9 artilleries, 1 fighter, 50 infantry and 1 mech_infantry
                Italians defend with 1 mech_infantry
                Russians win, taking Samara from Italians with 1 armour, 9 artilleries, 1 fighter, 49 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
            2 aaGuns moved from Russia to Samara
            1 fighter moved from Samara to Persia
Place Units - Russians
            1 harbour placed in Iraq
Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs total
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 20 PUs
While we wait for Japan’s turn, the U.S. offers this song. Ignore the lyrics. Ignore the video. Ignore the fact that Saga is a Canadian (not an American) band.
Pay attention to the sound. The sound is a good fit for the U.S.'s mood, and for what it hopes to achieve during the rest of the game.
Sorry all. Will try to post sometime later today.
Sorry all. Will try to post sometime later today.
No problem.
I will be traveling later today, so my own turn may also be a bit delayed. I may even have my brother–Mababa–post it for me.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - Japanese
            Japanese buy 1 battleship, 2 destroyers and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Japanese
            1 mech_infantry moved from Novosibirsk to Urals
                  Japanese take Urals from Russians
            1 armour moved from Kansu to Evenkiyskiy
                  Japanese take Timguska from Russians
                  Japanese take Evenkiyskiy from Russians
            1 armour moved from Kansu to Yenisey
                  Japanese take Yenisey from Russians
            3 infantry moved from Amur to Buryatia
            1 mech_infantry moved from Korea to Buryatia
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 fighter moved from Japan to Buryatia
            1 bomber moved from Kwangsi to Buryatia
            1 fighter moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 20 Sea Zone
            1 fighter moved from 36 Sea Zone to 20 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from 36 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 fighter moved from Kwangsi to 20 Sea Zone
            1 fighter moved from Kwangsi to 20 Sea Zone
            1 fighter moved from Kwangsi to 37 Sea Zone
            1 fighter moved from Kwangsi to 37 Sea Zone
Combat - Japanese
            Battle in Buryatia
                Japanese attack with 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry
                Russians defend with 2 artilleries and 1 mech_infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry in Buryatia, round 1 :  2/6 hits
                    Russians roll dice for 2 artilleries and 1 mech_infantry in Buryatia, round 1 :  1/3 hits
                    1 infantry owned by the Japanese , 1 artillery owned by the Russians and 1 mech_infantry owned by the Russians lost in Buryatia
                    Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Buryatia, round 2 :  2/5 hits
                    Russians roll dice for 1 artillery in Buryatia, round 2 :  0/1 hits
                    1 artillery owned by the Russians lost in Buryatia
                Japanese win, taking Buryatia from Russians with 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 artilleries and 1 mech_infantry
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 1 :  0/1 hits
                    Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 20 Sea Zone, round 1 :  2/5 hits
                    1 submarine owned by the ANZAC lost in 20 Sea Zone
                Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 37 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 1 :  0/1 hits
                    Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 1 :  2/5 hits
                    1 submarine owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 35 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
Non Combat Move - Japanese
            1 infantry moved from Korea to Amur
            1 fighter moved from Buryatia to Amur
            1 bomber moved from Buryatia to Amur
            1 infantry moved from Hunan to Kwangsi
            1 fighter moved from 36 Sea Zone to Kwangsi
            1 fighter moved from 36 Sea Zone to Kwangsi
            1 fighter moved from 35 Sea Zone to Kwangsi
            3 fighters and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
            3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
            5 submarines moved from 6 Sea Zone to 36 Sea Zone
            1 armour and 1 mech_infantry moved from Kansu to Kweichow
            1 artillery moved from Shensi to Kweichow
Place Units - Japanese
            3 submarines placed in 6 Sea Zone
            1 battleship and 2 destroyers placed in 36 Sea Zone
Turn Complete - Japanese
            Japanese collect 59 PUs (2 lost to blockades); end with 59 PUs total
The American president made a speech to a gathering of world leaders. “You are either for us or against us,” he informed the true neutrals.
“What kind of an attitude is that?” asked the leader of Sweden.
“I’ll start by making an example of you,” said the American president.
“Um, Moscow is about to be overrun. Shouldn’t you focus on that instead?” Sweden’s leader asked.
“I said, I’ll start by making an example of you!” retorted the American president.
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 1 factory_minor, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
            9 infantry moved from Finland to Sweden
            1 artillery, 2 fighters and 2 infantry moved from Norway to Sweden
            1 mech_infantry moved from Finland to Sweden
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 bomber moved from India to French Indo China
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
            8 fighters moved from 43 Sea Zone to 37 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 1 factory_minor, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
            9 infantry moved from Finland to Sweden
            1 artillery, 2 fighters and 2 infantry moved from Norway to Sweden
            1 mech_infantry moved from Finland to Sweden
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 bomber moved from India to French Indo China
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
            8 fighters moved from 43 Sea Zone to 37 Sea Zone
Combat - Americans
            Battle in 37 Sea Zone
                Americans attack with 8 fighters and 1 submarine
                Japanese defend with 1 destroyer
                Americans win, taking 37 Sea Zone from Japanese with 8 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Celebes
            Strategic bombing raid in French Indo China
                Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in French Indo China causes 5 damage total.
            Battle in Sweden
                Americans attack with 1 artillery, 2 fighters, 11 infantry and 1 mech_infantry
                Neutral_True defend with 6 infantry
                Americans win, taking Celebes from Japanese, taking Sweden from Neutral_True with 1 artillery, 2 fighters, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
                Casualties for Neutral_True: 6 infantry
                Casualties for Americans: 2 infantry
Non Combat Move - Americans
            2 fighters moved from Sweden to Norway
            2 aaGuns moved from Finland to Norway
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 bomber moved from French Indo China to India
            1 submarine moved from 16 Sea Zone to 26 Sea Zone
            1 fighter moved from 37 Sea Zone to 43 Sea Zone
            7 fighters moved from 37 Sea Zone to 43 Sea Zone
            1 transport moved from 56 Sea Zone to 54 Sea Zone
            1 fighter moved from India to 43 Sea Zone
            2 infantry moved from Johnston Island to 30 Sea Zone
            2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            1 fighter and 2 tactical_bombers moved from Hawaiian Islands to Queensland
            1 carrier, 1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 infantry moved from Algeria to Morocco
            1 fighter moved from Midway to 26 Sea Zone
            1 bomber moved from Midway to Queensland
Place Units - Americans
            1 factory_minor placed in Finland
            1 artillery and 2 infantry placed in Norway
            2 artilleries and 2 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
            1 carrier and 1 submarine placed in 10 Sea Zone
            2 fighters placed in Western United States
Turn Complete - Americans
            Americans collect 73 PUs; end with 73 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Note that the strategic bombing raid in French Indo China did one less IPC of damage than it should have. If you intend to use the factory, please edit away one Japanese IPC. Ty.
I’m out until Sunday night/Monday.
I edited out a Japanese dollar for French Indo China. Edit it back in if you don’t plan to use that factory and back out if you do decide to……
Game History
Round :13
Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Saudi Arabia
            2 fighters moved from Persia to Saudi Arabia
            2 armour moved from Iraq to Saudi Arabia
            3 artilleries and 9 mech_infantrys moved from Northwest Persia to Caucasus
            3 artilleries and 6 infantry moved from Persia to Northwest Persia
            1 infantry moved from Alexandria to Tobruk
            1 infantry moved from Brazil to Paraguay
                  British take Paraguay from Neutral_True
            1 infantry moved from British Guiana to Brazil
            2 infantry moved from India to Burma
            1 fighter moved from West India to Burma
            2 fighters moved from Russia to Finland
            1 bomber moved from Norway to France
            1 fighter moved from Russia to Caucasus
Combat - British
            Battle in Saudi Arabia
                British attack with 2 armour, 2 fighters and 2 infantry
                Neutral_True defend with 2 infantry
                British win, taking Saudi Arabia from Neutral_True with 2 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
            Battle in Burma
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Strategic bombing raid in France
                Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in France causes 5 damage total.
Non Combat Move - British
            Turning on Edit Mode
            EDIT: Changing PUs for Japanese from 59 to 58
            EDIT: Turning off Edit Mode
            1 bomber moved from France to Gibraltar
            2 infantry moved from Egypt to Alexandria
            2 transports moved from 80 Sea Zone to 81 Sea Zone
            1 transport moved from 80 Sea Zone to 71 Sea Zone
            1 fighter moved from Norway to 97 Sea Zone
            1 fighter moved from Saudi Arabia to Syria
            1 fighter moved from Saudi Arabia to Persia
            1 fighter moved from Burma to West India
Place Units - British
            1 bomber placed in United Kingdom
            3 infantry placed in Egypt
            1 artillery and 2 infantry placed in Persia
            3 infantry placed in Union of South Africa
Turn Complete - British
            British collect 37 PUs; end with 37 PUs total
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Game History
Round :13
Place Units - UK_Pacific
            3 infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 11 PUs total
            Some Units in India change ownership: 3 infantry