Game History
Round: 4 Purchase Units - Ottomans Note to players Ottomans: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction Ottomans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Ottomans 3 infantry moved from Arabia to Mesopotamia 1 artillery and 11 infantry moved from Ankara to Mesopotamia 2 infantry moved from Smyrna to Trans-Jordan 2 infantry moved from Trans-Jordan to Arabia 2 infantry moved from Constantinople to Smyrna 4 infantry moved from Constantinople to Ankara Combat - Ottomans Ottomans has abandoned SZ 18 to Italians Combat Move - Ottomans Trigger ChangeToTriesteMine: AustroHungarians captures territory SZ 18 Place Units - Ottomans 7 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 20 PUs; end with 21 PUsVarn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleA
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :15
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Russia to Caucasus
1 armour moved from Russia to Caucasus
2 armour moved from Novosibirsk to China
3 bombers moved from Novosibirsk to China
4 fighters moved from Novosibirsk to CaucasusCombat - Japanese
Battle in China
Japanese attack with 2 armour and 3 bombers
Americans defend with 1 infantry
Japanese roll dice for 2 armour and 3 bombers in China, round 1 : 4/5 hits
Americans roll dice for 1 infantry in China, round 1 : 0/1 hits
1 infantry owned by the Americans lost in China
Japanese win, taking China from Americans with 2 armour and 3 bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Japanese attack with 1 armour, 4 fighters and 1 infantry
Russians defend with 1 factory and 1 infantry
Japanese roll dice for 1 armour, 4 fighters and 1 infantry in Caucasus, round 1 : 2/6 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 armour, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
3 bombers moved from China to Ukraine S.S.R.
4 armour moved from Germany to Ukraine S.S.R.
4 armour moved from Russia to Sinkiang
1 fighter moved from Japan to Sinkiang
1 bomber moved from Japan to Russia
2 fighters moved from Caucasus to Sinkiang
2 fighters moved from Caucasus to Ukraine S.S.R.Place Units - Japanese
1 submarine placed in 60 Sea Zone
1 armour, 1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 27 PUs; end with 27 PUs totalTerritory Summary for Japanese :
Kenya : 1 flag
French West Africa : 1 flag
Belgian Congo : 1 flag
Soviet Far East : 1 flag
Italian East Africa : 1 flag
Yakut S.S.R. : 1 flag
French Equatorial Africa : 1 flag
Caucasus : 1 flag, 1 armour, 1 factory and 1 infantry
Sinkiang : 1 flag, 4 armour and 3 fighters
Evenki National Okrug : 1 flag
Ukraine S.S.R. : 1 flag, 4 armour, 3 bombers and 2 fighters
Russia : 1 flag, 1 bomber
Anglo Egypt : 1 flag
China : 1 flag, 2 armour
Japan : 1 flag, 1 aaGun, 9 armour, 1 factory, 6 fighters and 33 infantry
57 Sea Zone : 1 flag, 1 submarine
14 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 destroyer, 2 fighters and 5 transports
60 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 0 / 0
Germans : 58 / 58
British : 24 / 24
Japanese : 27 / 27
Americans : 57 / 61 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :15
Purchase Units - Americans
Americans buy 3 fighters and 10 infantry; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Kwantung to Manchuria
2 infantry moved from Kwantung to China
1 infantry moved from French Indochina to China
6 fighters moved from 36 Sea Zone to China
1 armour moved from French Indochina to Manchuria
1 armour moved from French Indochina to 36 Sea Zone
1 armour and 2 transports moved from 36 Sea Zone to 49 Sea Zone
3 infantry moved from Philipine Islands to 49 Sea Zone
6 fighters moved from 36 Sea Zone to Buryatia S.S.R.
2 battleships, 6 carriers, 1 cruiser and 3 destroyers moved from 36 Sea Zone to 60 Sea Zone
1 armour, 3 infantry and 2 transports moved from 49 Sea Zone to 60 Sea Zone
1 armour and 3 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 infantry moved from Union of South Africa to Kenya
British take Kenya from Japanese -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :15
Purchase Units - Americans
Americans buy 3 fighters and 10 infantry; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Kwantung to Manchuria
2 infantry moved from Kwantung to China
1 infantry moved from French Indochina to China
6 fighters moved from 36 Sea Zone to China
1 armour moved from French Indochina to Manchuria
1 armour moved from French Indochina to 36 Sea Zone
1 armour and 2 transports moved from 36 Sea Zone to 49 Sea Zone
3 infantry moved from Philipine Islands to 49 Sea Zone
6 fighters moved from 36 Sea Zone to Buryatia S.S.R.
2 battleships, 6 carriers, 1 cruiser and 3 destroyers moved from 36 Sea Zone to 60 Sea Zone
1 armour, 3 infantry and 2 transports moved from 49 Sea Zone to 60 Sea Zone
1 armour and 3 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 infantry moved from Union of South Africa to Kenya
British take Kenya from JapaneseCombat - Americans
Battle in 60 Sea Zone
Americans attack with 2 battleships, 6 carriers, 1 cruiser, 3 destroyers and 2 transports
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 60 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 battleships, 6 carriers, 1 cruiser, 3 destroyers and 2 transports in 60 Sea Zone, round 1 : 2/12 hits
1 submarine owned by the Japanese lost in 60 Sea Zone
Americans win with 2 battleships, 6 carriers, 1 cruiser, 3 destroyers and 2 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Buryatia S.S.R.
Americans attack with 1 armour, 6 fighters and 3 infantry
Germans defend with 4 armour
Americans roll dice for 1 armour, 6 fighters and 3 infantry in Buryatia S.S.R., round 1 : 4/10 hits
Germans roll dice for 4 armour in Buryatia S.S.R., round 1 : 3/4 hits
4 armour owned by the Germans and 3 infantry owned by the Americans lost in Buryatia S.S.R.
Americans win, taking Buryatia S.S.R. from Germans with 1 armour and 6 fighters remaining. Battle score for attacker is 11
Casualties for Germans: 4 armour
Casualties for Americans: 3 infantry
Battle in Manchuria
Americans attack with 1 armour and 2 infantry
Germans defend with 1 armour
Americans roll dice for 1 armour and 2 infantry in Manchuria, round 1 : 0/3 hits
Japanese roll dice for 1 armour in Manchuria, round 1 : 1/1 hits
1 infantry owned by the Americans lost in Manchuria
Americans roll dice for 1 armour and 1 infantry in Manchuria, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Manchuria, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Manchuria, round 3 : 1/2 hits
Japanese roll dice for 1 armour in Manchuria, round 3 : 0/1 hits
1 armour owned by the Germans lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in China
Americans attack with 6 fighters and 3 infantry
Japanese defend with 2 armour
Americans roll dice for 6 fighters and 3 infantry in China, round 1 : 3/9 hits
Japanese roll dice for 2 armour in China, round 1 : 1/2 hits
2 armour owned by the Japanese and 1 infantry owned by the Americans lost in China
Americans win, taking China from Japanese with 6 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 2 armour
Casualties for Americans: 1 infantryNon Combat Move - Americans
6 fighters moved from China to India
2 armour and 9 infantry moved from French Indochina to India
6 fighters moved from Buryatia S.S.R. to 60 Sea Zone
2 transports moved from 37 Sea Zone to 48 Sea Zone
4 infantry moved from Borneo to 48 Sea Zone
4 infantry and 2 transports moved from 48 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indochina
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 armour moved from Union of South Africa to 27 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 27 Sea Zone to 22 Sea Zone
1 armour moved from 22 Sea Zone to Brazil
2 fighters moved from Eastern United States to 2 Sea Zone
1 fighter moved from Eastern United States to Brazil
1 bomber moved from Western United States to BrazilPlace Units - Americans
1 fighter placed in Eastern United States
3 infantry placed in French Indochina
3 infantry placed in Philipine Islands
2 infantry placed in Borneo
2 infantry placed in East Indies
2 fighters placed in East IndiesTurn Complete - Americans
Americans collect 63 PUs; end with 64 PUs totalTerritory Summary for Americans :
Kenya : 1 flag, 1 infantry
Manchuria : 1 flag, 1 armour and 1 infantry
India : 1 flag, 2 armour, 2 artilleries, 6 fighters and 12 infantry
Philipine Islands : 1 flag, 1 aaGun, 1 factory and 3 infantry
Western United States : 1 flag, 1 aaGun and 1 factory
Kwantung : 1 flag
Brazil : 1 flag, 1 armour, 1 bomber and 1 fighter
Borneo : 1 flag, 1 aaGun, 1 factory and 2 infantry
Hawaiian Islands : 1 flag, 1 infantry
East Indies : 1 flag, 1 factory, 2 fighters and 2 infantry
French Indochina : 1 flag, 1 aaGun, 1 factory and 7 infantry
Solomon Islands : 1 flag
Wake Island : 1 flag
Eastern United States : 1 flag, 1 aaGun, 1 factory, 1 fighter and 5 infantry
Buryatia S.S.R. : 1 flag, 1 armour
New Guinea : 1 flag
Okinawa : 1 flag, 1 infantry
Central United States : 1 flag, 3 infantry
China : 1 flag, 2 infantry
Caroline Islands : 1 flag
36 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 submarines and 6 transports
2 Sea Zone : 1 flag, 2 fighters
60 Sea Zone : 1 flag, 2 battleships, 6 carriers, 1 cruiser, 3 destroyers, 6 fighters and 2 transports
22 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 1 transport
18 Sea Zone : 1 flag, 1 fighterProduction/PUs Summary :
Russians : 0 / 0
Germans : 57 / 58
British : 25 / 24
Japanese : 21 / 27
Americans : 63 / 64Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.688
Median : 3.500
Variance : 0.596
Standard Deviation : 0.772
Total rolls : 48Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.833
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Germans Combat
1 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.763
Median : 4.000
Variance : 0.757
Standard Deviation : 0.870
Total rolls : 38 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :16
Combat Move - Russians
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :16
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns moved from India to French IndochinaTurn Complete - Russians
Territory Summary for Russians :
India : 1 flag, 1 aaGun, 9 armour, 2 fighters and 26 infantry
French Indochina : 1 flag, 2 aaGunsProduction/PUs Summary :
Russians : 0 / 0
Germans : 57 / 58
British : 25 / 24
Japanese : 21 / 27
Americans : 63 / 64Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.688
Median : 3.500
Variance : 0.596
Standard Deviation : 0.772
Total rolls : 48Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.833
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Germans Combat
1 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.763
Median : 4.000
Variance : 0.757
Standard Deviation : 0.870
Total rolls : 38 -
Germany’s Turn!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :16
Purchase Units - Germans
Germans buy 2 destroyers, 8 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Sinkiang to China
3 bombers moved from Russia to China
1 bomber moved from Russia to 3 Sea Zone
1 infantry moved from Karelia S.S.R. to Norway
Germans take Norway from BritishCombat - Germans
Battle in 3 Sea Zone
Germans attack with 1 bomber
British defend with 1 destroyer
Germans roll dice for 1 bomber in 3 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 3 Sea Zone, round 1 : 1/1 hits
1 bomber owned by the Germans lost in 3 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Germans: 1 bomber
Battle in China
Germans attack with 3 bombers and 2 infantry
Americans defend with 2 infantry
Germans roll dice for 3 bombers and 2 infantry in China, round 1 : 4/5 hits
Americans roll dice for 2 infantry in China, round 1 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in China
Germans win, taking China from Americans with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Germans
3 bombers moved from China to Russia
2 artilleries moved from Kazakh S.S.R. to Persia
6 infantry moved from Kazakh S.S.R. to Persia
1 infantry moved from Trans-Jordan to Persia
2 infantry moved from Kazakh S.S.R. to Novosibirsk
2 infantry moved from Kazakh S.S.R. to Sinkiang
1 infantry moved from West Russia to Caucasus
1 armour moved from Karelia S.S.R. to Caucasus
6 armour moved from Germany to Ukraine S.S.R.
3 armour moved from Libya to Trans-Jordan
1 infantry moved from Anglo Egypt to Trans-Jordan
3 infantry moved from Libya to Anglo Egypt
1 artillery moved from Southern Europe to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 artillery moved from 14 Sea Zone to Libya
1 infantry moved from 14 Sea Zone to Libya
17 infantry moved from Germany to Western Europe
1 aaGun moved from Russia to NovosibirskPlace Units - Germans
8 infantry placed in Russia
2 destroyers and 3 submarines placed in 14 Sea ZoneTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun and 1 factory
Persia : 1 flag, 1 aaGun, 32 armour, 2 artilleries and 27 infantry
Southern Europe : 1 flag, 1 aaGun and 1 factory
Archangel : 1 flag
Novosibirsk : 1 flag, 1 aaGun and 2 infantry
Karelia S.S.R. : 1 flag
Norway : 1 flag, 1 infantry
Kazakh S.S.R. : 1 flag
Trans-Jordan : 1 flag, 3 armour and 1 infantry
Western Europe : 1 flag, 22 infantry
Caucasus : 1 flag, 1 armour and 1 infantry
Sinkiang : 1 flag, 2 infantry
Libya : 1 flag, 1 artillery and 1 infantry
Ukraine S.S.R. : 1 flag, 6 armour
Russia : 1 flag, 3 bombers, 1 factory and 8 infantry
Anglo Egypt : 1 flag, 3 infantry
China : 1 flag, 1 infantry
14 Sea Zone : 1 flag, 1 battleship, 4 carriers, 3 destroyers, 8 fighters, 3 submarines and 2 transportsProduction/PUs Summary :
Russians : 0 / 0
Germans : 62 / 62
British : 22 / 24
Japanese : 21 / 27
Americans : 61 / 64 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :16
Purchase Units - British
British buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :16
Purchase Units - British
British buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 armour moved from Brazil to 18 Sea Zone
1 armour, 2 battleships, 4 carriers, 8 fighters and 4 transports moved from 18 Sea Zone to 7 Sea Zone
1 destroyer moved from 3 Sea Zone to 7 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 2 Sea Zone to 7 Sea Zone
1 armour moved from 7 Sea Zone to United KingdomPlace Units - British
1 fighter and 2 infantry placed in India
1 destroyer placed in 7 Sea ZoneTurn Complete - British
British collect 22 PUs; end with 22 PUs totalTerritory Summary for British :
India : 1 flag, 1 factory, 1 fighter and 8 infantry
United Kingdom : 1 flag, 1 aaGun, 4 armour, 3 bombers, 1 factory and 8 infantry
7 Sea Zone : 1 flag, 2 battleships, 5 carriers, 3 destroyers, 7 fighters, 1 submarine and 4 transportsProduction/PUs Summary :
Russians : 0 / 0
Germans : 62 / 62
British : 22 / 22
Japanese : 21 / 27
Americans : 61 / 64 -
Japan’s Turn!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :16
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Sinkiang to Kwantung
Japanese take Kwantung from Americans
2 armour moved from Sinkiang to Manchuria
3 fighters moved from Sinkiang to ManchuriaCombat - Japanese
Battle in Manchuria
Japanese attack with 2 armour and 3 fighters
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 2 armour and 3 fighters in Manchuria, round 1 : 1/5 hits
Americans roll dice for 1 armour and 1 infantry in Manchuria, round 1 : 1/2 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
Japanese roll dice for 1 armour and 3 fighters in Manchuria, round 2 : 3/4 hits
Americans roll dice for 1 armour in Manchuria, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 armour owned by the Americans lost in Manchuria
Japanese win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 2 armour
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Japanese
1 submarine moved from 57 Sea Zone to 44 Sea Zone
2 fighters moved from Manchuria to Sinkiang
1 armour moved from Caucasus to Sinkiang
1 infantry moved from Caucasus to Kazakh S.S.R.
4 armour moved from Ukraine S.S.R. to Kazakh S.S.R.
3 bombers moved from Ukraine S.S.R. to Germany
1 bomber moved from Russia to Germany
2 fighters moved from Ukraine S.S.R. to 12 Sea Zone
2 carriers moved from 14 Sea Zone to 12 Sea Zone
1 destroyer moved from 14 Sea Zone to 12 Sea Zone
2 battleships moved from 14 Sea Zone to 12 Sea Zone
2 fighters moved from 14 Sea Zone to 12 Sea Zone
5 transports moved from 14 Sea Zone to 12 Sea Zone
1 fighter moved from Manchuria to Sinkiang
6 fighters moved from Japan to SinkiangPlace Units - Japanese
1 armour and 3 infantry placed in Caucasus
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 24 PUs; end with 24 PUs totalTerritory Summary for Japanese :
Germany : 1 flag, 4 bombers
French West Africa : 1 flag
Belgian Congo : 1 flag
Soviet Far East : 1 flag
Italian East Africa : 1 flag
Kwantung : 1 flag, 1 armour
Yakut S.S.R. : 1 flag
Kazakh S.S.R. : 1 flag, 4 armour and 1 infantry
French Equatorial Africa : 1 flag
Caucasus : 1 flag, 1 armour, 1 factory and 3 infantry
Sinkiang : 1 flag, 2 armour and 9 fighters
Evenki National Okrug : 1 flag
Anglo Egypt : 1 flag
Japan : 1 flag, 1 aaGun, 9 armour, 1 factory, 1 fighter and 34 infantry
44 Sea Zone : 1 flag, 1 submarine
12 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 destroyer, 4 fighters and 5 transportsProduction/PUs Summary :
Russians : 0 / 0
Germans : 62 / 62
British : 22 / 22
Japanese : 24 / 24
Americans : 58 / 64 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :16
Purchase Units - Americans
Americans buy 3 fighters and 11 infantry; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from French Indochina to China
6 fighters moved from India to China
1 armour moved from Buryatia S.S.R. to Yakut S.S.R.
Americans take Yakut S.S.R. from Japanese
1 armour moved from Yakut S.S.R. to Soviet Far East
Americans take Soviet Far East from Japanese
1 fighter moved from 60 Sea Zone to Western United States
2 transports moved from 60 Sea Zone to 49 Sea Zone
3 infantry moved from Philipine Islands to 49 Sea Zone
3 infantry and 2 transports moved from 49 Sea Zone to 59 Sea Zone
2 infantry moved from 59 Sea Zone to Kwantung
1 infantry moved from 59 Sea Zone to Formosa
Americans take Formosa from Japanese
5 fighters moved from 60 Sea Zone to Kwantung
1 carrier and 1 destroyer moved from 60 Sea Zone to 59 Sea Zone -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :16
Purchase Units - Americans
Americans buy 3 fighters and 11 infantry; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from French Indochina to China
6 fighters moved from India to China
1 armour moved from Buryatia S.S.R. to Yakut S.S.R.
Americans take Yakut S.S.R. from Japanese
1 armour moved from Yakut S.S.R. to Soviet Far East
Americans take Soviet Far East from Japanese
1 fighter moved from 60 Sea Zone to Western United States
2 transports moved from 60 Sea Zone to 49 Sea Zone
3 infantry moved from Philipine Islands to 49 Sea Zone
3 infantry and 2 transports moved from 49 Sea Zone to 59 Sea Zone
2 infantry moved from 59 Sea Zone to Kwantung
1 infantry moved from 59 Sea Zone to Formosa
Americans take Formosa from Japanese
5 fighters moved from 60 Sea Zone to Kwantung
1 carrier and 1 destroyer moved from 60 Sea Zone to 59 Sea ZoneCombat - Americans
Battle in Kwantung
Americans attack with 5 fighters and 2 infantry
Japanese defend with 1 armour
Americans roll dice for 5 fighters and 2 infantry in Kwantung, round 1 : 3/7 hits
Japanese roll dice for 1 armour in Kwantung, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Kwantung
Americans win, taking Kwantung from Japanese with 5 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Battle in China
Americans attack with 6 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 6 fighters and 2 infantry in China, round 1 : 2/8 hits
Germans roll dice for 1 infantry in China, round 1 : 0/1 hits
1 infantry owned by the Germans lost in China
Americans win, taking China from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
6 fighters moved from China to India
1 fighter moved from East Indies to India
2 battleships, 5 carriers, 1 cruiser and 2 destroyers moved from 60 Sea Zone to 36 Sea Zone
2 fighters moved from Kwantung to 59 Sea Zone
5 infantry moved from French Indochina to India
1 aaGun moved from French Indochina to India
3 fighters moved from Kwantung to 36 Sea Zone
1 fighter moved from East Indies to 36 Sea Zone
1 transport moved from 36 Sea Zone to 48 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from East Indies to 37 Sea Zone
2 infantry moved from Borneo to 48 Sea Zone
2 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indochina
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Eastern United States to United Kingdom
1 fighter moved from Brazil to United Kingdom
1 fighter moved from 22 Sea Zone to United Kingdom
1 bomber moved from Brazil to United Kingdom
1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 22 Sea Zone to 21 Sea Zone
2 infantry moved from Central United States to PanamaPlace Units - Americans
3 infantry placed in French Indochina
3 infantry placed in Philipine Islands
5 infantry placed in Eastern United States
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 66 PUs totalTerritory Summary for Americans :
Formosa : 1 flag, 1 infantry
Kenya : 1 flag, 1 infantry
Manchuria : 1 flag
India : 1 flag, 1 aaGun, 2 armour, 2 artilleries, 7 fighters and 17 infantry
Soviet Far East : 1 flag, 1 armour
Philipine Islands : 1 flag, 1 aaGun, 1 factory and 3 infantry
Western United States : 1 flag, 1 aaGun, 1 factory and 1 fighter
Kwantung : 1 flag, 2 infantry
Brazil : 1 flag, 1 armour
Borneo : 1 flag, 1 aaGun and 1 factory
Yakut S.S.R. : 1 flag
Hawaiian Islands : 1 flag, 1 infantry
East Indies : 1 flag, 1 factory
French Indochina : 1 flag, 1 factory and 5 infantry
United Kingdom : 1 flag, 1 bomber and 3 fighters
Solomon Islands : 1 flag
Wake Island : 1 flag
Eastern United States : 1 flag, 1 aaGun, 1 factory, 3 fighters and 10 infantry
Buryatia S.S.R. : 1 flag
New Guinea : 1 flag
Okinawa : 1 flag, 1 infantry
Panama : 1 flag, 2 infantry
Central United States : 1 flag, 1 infantry
China : 1 flag, 2 infantry
Caroline Islands : 1 flag
7 Sea Zone : 1 flag, 3 fighters
59 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 2 transports
36 Sea Zone : 1 flag, 2 battleships, 6 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 infantry, 2 submarines and 6 transports
21 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 1 transportProduction/PUs Summary :
Russians : 0 / 0
Germans : 60 / 62
British : 22 / 22
Japanese : 19 / 24
Americans : 65 / 66Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.588
Median : 4.000
Variance : 2.438
Standard Deviation : 1.561
Total rolls : 17Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.929
Standard Deviation : 1.389
Total rolls : 15 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :17
Combat Move - Russians
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :17
Combat Move - Russians
Non Combat Move - Russians
1 aaGun moved from French Indochina to India
2 infantry moved from India to French IndochinaTurn Complete - Russians
Territory Summary for Russians :
India : 1 flag, 2 aaGuns, 9 armour, 2 fighters and 24 infantry
French Indochina : 1 flag, 1 aaGun and 2 infantryProduction/PUs Summary :
Russians : 0 / 0
Germans : 60 / 62
British : 22 / 22
Japanese : 19 / 24
Americans : 65 / 66Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.588
Median : 4.000
Variance : 2.438
Standard Deviation : 1.561
Total rolls : 17Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.929
Standard Deviation : 1.389
Total rolls : 15 -
Germany’s Turn!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :17
Purchase Units - Germans
Germans buy 4 armour and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novosibirsk to Yakut S.S.R.
Germans take Yakut S.S.R. from Americans
2 infantry moved from Sinkiang to China
3 bombers moved from Russia to ChinaCombat - Germans
Battle in China
Germans attack with 3 bombers and 2 infantry
Americans defend with 2 infantry
Germans roll dice for 3 bombers and 2 infantry in China, round 1 : 2/5 hits
Americans roll dice for 2 infantry in China, round 1 : 0/2 hits
2 infantry owned by the Americans lost in China
Germans win, taking China from Americans with 3 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Germans
3 bombers moved from China to Russia
1 infantry moved from Novosibirsk to Sinkiang
1 aaGun moved from Novosibirsk to Sinkiang
6 infantry moved from Russia to Kazakh S.S.R.
2 infantry moved from Russia to Novosibirsk
7 armour moved from Persia to Sinkiang
1 armour moved from Caucasus to Persia
6 armour moved from Ukraine S.S.R. to Persia
3 armour moved from Trans-Jordan to Persia
1 infantry moved from Trans-Jordan to Persia
1 infantry moved from Caucasus to Persia
1 infantry moved from Anglo Egypt to Trans-Jordan
2 transports moved from 14 Sea Zone to 13 Sea Zone
4 infantry moved from Western Europe to 13 Sea Zone
4 infantry and 2 transports moved from 13 Sea Zone to 12 Sea Zone
3 destroyers moved from 14 Sea Zone to 12 Sea Zone
3 submarines moved from 14 Sea Zone to 12 Sea Zone
1 battleship moved from 14 Sea Zone to 12 Sea Zone
4 carriers moved from 14 Sea Zone to 12 Sea Zone
8 fighters moved from 14 Sea Zone to 12 Sea Zone
1 infantry moved from Anglo Egypt to Libya
10 infantry moved from Western Europe to Germany
8 infantry moved from Western Europe to Germany
1 infantry moved from Norway to Karelia S.S.R.Place Units - Germans
8 infantry placed in Russia
4 armour and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 4 armour, 1 factory and 24 infantry
Persia : 1 flag, 1 aaGun, 35 armour, 2 artilleries and 29 infantry
Southern Europe : 1 flag, 1 aaGun and 1 factory
Archangel : 1 flag
Novosibirsk : 1 flag, 2 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Kazakh S.S.R. : 1 flag, 6 infantry
Trans-Jordan : 1 flag, 1 infantry
Sinkiang : 1 flag, 1 aaGun, 7 armour and 1 infantry
Libya : 1 flag, 1 artillery and 2 infantry
Russia : 1 flag, 3 bombers, 1 factory and 8 infantry
Anglo Egypt : 1 flag, 1 infantry
China : 1 flag, 2 infantry
12 Sea Zone : 1 flag, 1 battleship, 4 carriers, 3 destroyers, 8 fighters, 4 infantry, 3 submarines and 2 transportsProduction/PUs Summary :
Russians : 0 / 0
Germans : 63 / 63
British : 22 / 22
Japanese : 19 / 24
Americans : 62 / 66 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :17
Purchase Units - British
British buy 7 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from United Kingdom to 7 Sea Zone
2 battleships, 5 carriers, 3 destroyers, 10 fighters, 1 infantry, 1 submarine and 4 transports moved from 7 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Norway
British take Norway from Germans -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :17
Purchase Units - British
British buy 7 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from United Kingdom to 7 Sea Zone
2 battleships, 5 carriers, 3 destroyers, 10 fighters, 1 infantry, 1 submarine and 4 transports moved from 7 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Norway
British take Norway from GermansCombat - British
Non Combat Move - British
2 infantry moved from India to French IndochinaPlace Units - British
3 infantry placed in India
4 infantry placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 26 PUs totalTerritory Summary for British :
India : 1 flag, 1 factory, 1 fighter and 9 infantry
Norway : 1 flag, 1 infantry
French Indochina : 1 flag, 2 infantry
United Kingdom : 1 flag, 1 aaGun, 4 armour, 3 bombers, 1 factory and 11 infantry
3 Sea Zone : 1 flag, 2 battleships, 5 carriers, 3 destroyers, 7 fighters, 1 submarine and 4 transportsProduction/PUs Summary :
Russians : 0 / 0
Germans : 60 / 63
British : 25 / 26
Japanese : 19 / 24
Americans : 62 / 66 -
Japan’s Turn!