Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleA


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :14

    Purchase Units - Japanese
                Japanese buy 1 bomber and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 armour moved from Russia to Caucasus
                      Japanese take Caucasus from Russians
                1 armour and 1 transport moved from 12 Sea Zone to 22 Sea Zone
                1 armour moved from 22 Sea Zone to Brazil
                      Japanese take Brazil from Americans
                1 fighter moved from Japan to 58 Sea Zone

    Combat - Japanese
                Battle in 58 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 58 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 58 Sea Zone to Japan
                2 bombers moved from Japan to Novosibirsk
                3 fighters moved from Japan to Novosibirsk
                1 fighter moved from Japan to Novosibirsk
                5 transports moved from 12 Sea Zone to 14 Sea Zone
                2 carriers moved from 12 Sea Zone to 14 Sea Zone
                2 battleships moved from 12 Sea Zone to 14 Sea Zone
                1 destroyer moved from 12 Sea Zone to 14 Sea Zone
                2 fighters moved from 12 Sea Zone to 14 Sea Zone
                2 armour moved from Russia to Novosibirsk
                1 bomber moved from Russia to Novosibirsk
                1 infantry moved from Evenki National Okrug to Russia

    Place Units - Japanese
                1 bomber and 6 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 27 PUs; end with 27 PUs total

    Territory Summary for Japanese :

    Germany : 1 flag, 4 armour
        Union of South Africa : 1 flag
        Kenya : 1 flag
        French West Africa : 1 flag
        Belgian Congo : 1 flag
        Soviet Far East : 1 flag
        Novosibirsk : 1 flag, 2 armour, 3 bombers and 4 fighters
        Italian East Africa : 1 flag
        Brazil : 1 flag, 1 armour
        Yakut S.S.R. : 1 flag
        French Equatorial Africa : 1 flag
        Caucasus : 1 flag, 1 armour and 1 factory
        Evenki National Okrug : 1 flag
        Russia : 1 flag, 5 armour and 1 infantry
        Anglo Egypt : 1 flag
        Japan : 1 flag, 1 aaGun, 8 armour, 1 bomber, 1 factory, 6 fighters and 31 infantry
        57 Sea Zone : 1 flag, 1 submarine
        14 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 destroyer, 2 fighters and 5 transports
        22 Sea Zone : 1 flag, 1 transport

    Production/PUs Summary :

    Russians : 1 / 0
        Germans : 51 / 53
        British : 26 / 26
        Japanese : 27 / 27
        Americans : 61 / 65


  • TripleA Move Summary for game: World War II v4, version: 2.7

    Game History

    Round :14

    Purchase Units - Americans
                Americans buy 1 carrier, 10 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from French Madagascar to 29 Sea Zone
                1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 29 Sea Zone to 27 Sea Zone
                1 armour and 1 infantry moved from 27 Sea Zone to Union of South Africa
                      British take Union of South Africa from Japanese


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :14

    Purchase Units - Americans
                Americans buy 1 carrier, 10 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from French Madagascar to 29 Sea Zone
                1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 29 Sea Zone to 27 Sea Zone
                1 armour and 1 infantry moved from 27 Sea Zone to Union of South Africa
                      British take Union of South Africa from Japanese

    Combat - Americans

    Non Combat Move - Americans
                1 fighter moved from Eastern United States to 7 Sea Zone
                1 armour moved from Sinkiang to French Indochina
                2 armour moved from India to French Indochina
                4 infantry moved from French Indochina to Kwantung
                1 artillery and 2 infantry moved from French Indochina to India
                2 infantry moved from East Indies to 37 Sea Zone
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from East Indies to 37 Sea Zone
                1 transport moved from 36 Sea Zone to 49 Sea Zone
                2 infantry moved from Philipine Islands to 49 Sea Zone
                1 transport moved from 36 Sea Zone to 49 Sea Zone
                1 infantry moved from Philipine Islands to 49 Sea Zone
                3 infantry and 2 transports moved from 49 Sea Zone to 36 Sea Zone
                4 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
                7 infantry moved from 36 Sea Zone to French Indochina
                1 infantry moved from China to Sinkiang
                1 infantry moved from French Indochina to China

    Place Units - Americans
                1 carrier and 3 transports placed in 37 Sea Zone
                3 infantry placed in French Indochina
                3 infantry placed in Philipine Islands
                4 infantry placed in Borneo

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total

    Territory Summary for Americans :

    Union of South Africa : 1 flag, 1 armour and 1 infantry
        Manchuria : 1 flag
        India : 1 flag, 2 artilleries and 3 infantry
        Philipine Islands : 1 flag, 1 aaGun, 1 factory and 3 infantry
        Western United States : 1 flag, 1 aaGun, 1 bomber and 1 factory
        Kwantung : 1 flag, 4 infantry
        Borneo : 1 flag, 1 aaGun, 1 factory and 4 infantry
        Hawaiian Islands : 1 flag, 1 infantry
        East Indies : 1 flag, 1 factory
        French Indochina : 1 flag, 1 aaGun, 4 armour, 1 factory and 10 infantry
        Solomon Islands : 1 flag
        Sinkiang : 1 flag, 1 infantry
        Wake Island : 1 flag
        Eastern United States : 1 flag, 1 aaGun, 1 factory, 3 fighters and 5 infantry
        New Guinea : 1 flag
        Okinawa : 1 flag, 1 infantry
        Central United States : 1 flag, 3 infantry
        China : 1 flag, 1 infantry
        Caroline Islands : 1 flag
        7 Sea Zone : 1 flag, 1 fighter
        27 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 1 transport
        37 Sea Zone : 1 flag, 1 carrier and 3 transports
        36 Sea Zone : 1 flag, 2 battleships, 6 carriers, 1 cruiser, 4 destroyers, 12 fighters, 2 submarines and 5 transports

    Production/PUs Summary :

    Russians : 1 / 0
        Germans : 51 / 53
        British : 28 / 26
        Japanese : 25 / 27
        Americans : 61 / 61


  • TripleA Move Summary for game: World War II v4, version: 2.7

    Game History

    Round :15

    Combat Move - Russians
                2 infantry moved from Persia to Caucasus
                2 fighters moved from India to Caucasus


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :15

    Combat Move - Russians
                2 infantry moved from Persia to Caucasus
                2 fighters moved from India to Caucasus

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 2 fighters and 2 infantry
                    Japanese defend with 1 armour and 1 factory
                        Russians roll dice for 2 fighters and 2 infantry in Caucasus, round 1 :  0/4 hits
                        Japanese roll dice for 1 armour in Caucasus, round 1 :  1/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                        Russians roll dice for 2 fighters and 1 infantry in Caucasus, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour in Caucasus, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Caucasus
                    Russians win, taking Caucasus from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 armour moved from Trans-Jordan to India
                3 aaGuns, 8 armour and 26 infantry moved from Persia to India
                2 fighters moved from Caucasus to India

    Turn Complete - Russians

    Territory Summary for Russians :

    India : 1 flag, 3 aaGuns, 9 armour, 2 fighters and 26 infantry
        Caucasus : 1 flag, 1 factory and 1 infantry

    Production/PUs Summary :

    Russians : 5 / 0
        Germans : 51 / 53
        British : 28 / 26
        Japanese : 21 / 27
        Americans : 61 / 61

    Dice Statistics:

    Total
                1 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.111
            Median : 5.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.571
            Median : 5.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7


  • Germany’s Turn!


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :15

    Purchase Units - Germans
                Germans buy 1 artillery, 1 carrier, 2 fighters and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Yakut S.S.R. to Manchuria
                      Germans take Buryatia S.S.R. from Russians
                      Japanese take Manchuria from Americans
                1 infantry moved from West Russia to Karelia S.S.R.
                1 armour moved from Germany to Karelia S.S.R.
                1 infantry moved from Anglo Egypt to Trans-Jordan
                      Germans take Trans-Jordan from British
                1 infantry moved from Kazakh S.S.R. to Persia
                      Germans take Persia from British
                2 infantry moved from Novosibirsk to Sinkiang
                2 bombers moved from Russia to Sinkiang
                2 bombers moved from Russia to Karelia S.S.R.

    Combat - Germans
                Battle in Sinkiang
                    Germans attack with 2 bombers and 2 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 2 bombers and 2 infantry in Sinkiang, round 1 :  3/4 hits
                        Americans roll dice for 1 infantry in Sinkiang, round 1 :  0/1 hits
                        1 infantry owned by the Americans lost in Sinkiang
                    Germans win, taking Sinkiang from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Karelia S.S.R.
                    Germans attack with 1 armour, 2 bombers and 1 infantry
                    British defend with 1 artillery
                        Germans roll dice for 1 armour, 2 bombers and 1 infantry in Karelia S.S.R., round 1 :  3/4 hits
                        British roll dice for 1 artillery in Karelia S.S.R., round 1 :  0/1 hits
                        1 artillery owned by the British lost in Karelia S.S.R.
                    Germans win, taking Karelia S.S.R. from British with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery

    Non Combat Move - Germans
                2 bombers moved from Sinkiang to Russia
                2 bombers moved from Karelia S.S.R. to Russia
                1 infantry moved from Libya to Anglo Egypt
                2 armour moved from Southern Europe to 14 Sea Zone
                2 infantry moved from Southern Europe to 14 Sea Zone
                2 armour moved from 14 Sea Zone to Libya
                2 infantry moved from 14 Sea Zone to Libya
                1 destroyer moved from 12 Sea Zone to 14 Sea Zone
                1 battleship moved from 12 Sea Zone to 14 Sea Zone
                1 carrier moved from 12 Sea Zone to 14 Sea Zone
                2 fighters moved from 12 Sea Zone to 14 Sea Zone
                19 infantry moved from Kazakh S.S.R. to Persia
                20 armour moved from Kazakh S.S.R. to Persia
                12 armour moved from Russia to Persia
                1 aaGun moved from Kazakh S.S.R. to Persia
                2 artilleries moved from Novosibirsk to Kazakh S.S.R.
                2 infantry moved from Novosibirsk to Kazakh S.S.R.
                8 infantry moved from Russia to Kazakh S.S.R.
                4 armour moved from Yakut S.S.R. to Buryatia S.S.R.
                1 infantry moved from Ukraine S.S.R. to West Russia
                1 submarine moved from 6 Sea Zone to 2 Sea Zone
                1 submarine moved from 5 Sea Zone to 3 Sea Zone

    Place Units - Germans
                1 carrier and 2 fighters placed in 14 Sea Zone
                4 infantry placed in Germany
                1 artillery and 1 infantry placed in Southern Europe

    Turn Complete - Germans
                Germans collect 58 PUs; end with 58 PUs total

    Territory Summary for Germans :

    Germany : 1 flag, 1 aaGun, 6 armour, 1 factory and 17 infantry
        Manchuria : 1 flag, 1 armour
        Persia : 1 flag, 1 aaGun, 32 armour and 20 infantry
        Southern Europe : 1 flag, 1 aaGun, 1 artillery, 1 factory and 1 infantry
        Archangel : 1 flag
        Novosibirsk : 1 flag
        Karelia S.S.R. : 1 flag, 1 armour and 1 infantry
        Kazakh S.S.R. : 1 flag, 2 artilleries and 10 infantry
        Trans-Jordan : 1 flag, 1 infantry
        Western Europe : 1 flag, 5 infantry
        Sinkiang : 1 flag, 2 infantry
        Libya : 1 flag, 3 armour and 3 infantry
        West Russia : 1 flag, 1 infantry
        Buryatia S.S.R. : 1 flag, 4 armour
        Russia : 1 flag, 1 aaGun, 4 bombers and 1 factory
        Anglo Egypt : 1 flag, 1 infantry
        3 Sea Zone : 1 flag, 1 submarine
        2 Sea Zone : 1 flag, 1 submarine
        14 Sea Zone : 1 flag, 1 battleship, 4 carriers, 1 destroyer, 8 fighters and 2 transports

    Production/PUs Summary :

    Russians : 4 / 0
        Germans : 58 / 58
        British : 24 / 26
        Japanese : 24 / 27
        Americans : 56 / 61


  • TripleA Move Summary for game: World War II v4, version: 2.7

    Game History

    Round :15

    Purchase Units - British
                British buy 1 carrier and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer and 1 submarine moved from 7 Sea Zone to 2 Sea Zone
                1 destroyer moved from 7 Sea Zone to 3 Sea Zone
                2 bombers moved from United Kingdom to 3 Sea Zone
                1 bomber moved from United Kingdom to 2 Sea Zone
                1 armour and 1 infantry moved from United Kingdom to 7 Sea Zone
                1 armour, 2 battleships, 4 carriers, 1 fighter, 1 infantry and 4 transports moved from 7 Sea Zone to 18 Sea Zone
                1 armour and 1 infantry moved from 18 Sea Zone to Brazil
                7 fighters moved from 7 Sea Zone to 18 Sea Zone
                1 fighter moved from 18 Sea Zone to 22 Sea Zone
                6 fighters moved from 18 Sea Zone to Brazil


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :15

    Purchase Units - British
                British buy 1 carrier and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer and 1 submarine moved from 7 Sea Zone to 2 Sea Zone
                1 destroyer moved from 7 Sea Zone to 3 Sea Zone
                2 bombers moved from United Kingdom to 3 Sea Zone
                1 bomber moved from United Kingdom to 2 Sea Zone
                1 armour and 1 infantry moved from United Kingdom to 7 Sea Zone
                1 armour, 2 battleships, 4 carriers, 1 fighter, 1 infantry and 4 transports moved from 7 Sea Zone to 18 Sea Zone
                1 armour and 1 infantry moved from 18 Sea Zone to Brazil
                7 fighters moved from 7 Sea Zone to 18 Sea Zone
                1 fighter moved from 18 Sea Zone to 22 Sea Zone
                6 fighters moved from 18 Sea Zone to Brazil

    Combat - British
                Battle in 3 Sea Zone
                    British attack with 2 bombers and 1 destroyer
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 3 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 2 bombers and 1 destroyer in 3 Sea Zone, round 1 :  2/3 hits
                        1 submarine owned by the Germans lost in 3 Sea Zone
                    British win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 2 Sea Zone
                    British attack with 1 bomber, 1 destroyer and 1 submarine
                    Germans defend with 1 submarine
                        British roll dice for 1 submarine in 2 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 2 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 bomber and 1 destroyer in 2 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Germans lost in 2 Sea Zone
                    British win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 22 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 22 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Brazil
                    British attack with 1 armour, 6 fighters and 1 infantry
                    Japanese defend with 1 armour
                        British roll dice for 2 battleships in Brazil, round 1 :  1/2 hits
                        Japanese roll dice for 1 armour in Brazil, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Japanese lost in Brazil
                    British win, taking Brazil from Japanese with 1 armour and 6 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from 22 Sea Zone to 18 Sea Zone
                6 fighters moved from Brazil to 18 Sea Zone
                1 bomber moved from 2 Sea Zone to United Kingdom
                2 bombers moved from 3 Sea Zone to United Kingdom

    Place Units - British
                1 carrier placed in 2 Sea Zone
                3 infantry placed in India
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 24 PUs; end with 24 PUs total

    Territory Summary for British :

    India : 1 flag, 1 factory and 6 infantry
        Brazil : 1 flag, 1 armour
        Norway : 1 flag
        United Kingdom : 1 flag, 1 aaGun, 3 armour, 3 bombers, 1 factory and 8 infantry
        3 Sea Zone : 1 flag, 1 destroyer
        2 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 submarine
        18 Sea Zone : 1 flag, 2 battleships, 4 carriers, 7 fighters and 4 transports

    Production/PUs Summary :

    Russians : 4 / 0
        Germans : 58 / 58
        British : 24 / 24
        Japanese : 21 / 27
        Americans : 59 / 61

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.545
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 11

    Japanese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.625
            Median : 4.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8


  • Japan’s Turn!


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :15

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Russia to Caucasus
                1 armour moved from Russia to Caucasus
                2 armour moved from Novosibirsk to China
                3 bombers moved from Novosibirsk to China
                4 fighters moved from Novosibirsk to Caucasus

    Combat - Japanese
                Battle in China
                    Japanese attack with 2 armour and 3 bombers
                    Americans defend with 1 infantry
                        Japanese roll dice for 2 armour and 3 bombers in China, round 1 :  4/5 hits
                        Americans roll dice for 1 infantry in China, round 1 :  0/1 hits
                        1 infantry owned by the Americans lost in China
                    Japanese win, taking China from Americans with 2 armour and 3 bombers remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Caucasus
                    Japanese attack with 1 armour, 4 fighters and 1 infantry
                    Russians defend with 1 factory and 1 infantry
                        Japanese roll dice for 1 armour, 4 fighters and 1 infantry in Caucasus, round 1 :  2/6 hits
                        Russians roll dice for 1 infantry in Caucasus, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Japanese win, taking Caucasus from Russians with 1 armour, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                3 bombers moved from China to Ukraine S.S.R.
                4 armour moved from Germany to Ukraine S.S.R.
                4 armour moved from Russia to Sinkiang
                1 fighter moved from Japan to Sinkiang
                1 bomber moved from Japan to Russia
                2 fighters moved from Caucasus to Sinkiang
                2 fighters moved from Caucasus to Ukraine S.S.R.

    Place Units - Japanese
                1 submarine placed in 60 Sea Zone
                1 armour, 1 fighter and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 27 PUs; end with 27 PUs total

    Territory Summary for Japanese :

    Kenya : 1 flag
        French West Africa : 1 flag
        Belgian Congo : 1 flag
        Soviet Far East : 1 flag
        Italian East Africa : 1 flag
        Yakut S.S.R. : 1 flag
        French Equatorial Africa : 1 flag
        Caucasus : 1 flag, 1 armour, 1 factory and 1 infantry
        Sinkiang : 1 flag, 4 armour and 3 fighters
        Evenki National Okrug : 1 flag
        Ukraine S.S.R. : 1 flag, 4 armour, 3 bombers and 2 fighters
        Russia : 1 flag, 1 bomber
        Anglo Egypt : 1 flag
        China : 1 flag, 2 armour
        Japan : 1 flag, 1 aaGun, 9 armour, 1 factory, 6 fighters and 33 infantry
        57 Sea Zone : 1 flag, 1 submarine
        14 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 destroyer, 2 fighters and 5 transports
        60 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Russians : 0 / 0
        Germans : 58 / 58
        British : 24 / 24
        Japanese : 27 / 27
        Americans : 57 / 61


  • TripleA Move Summary for game: World War II v4, version: 2.7

    Game History

    Round :15

    Purchase Units - Americans
                Americans buy 3 fighters and 10 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 infantry moved from Kwantung to Manchuria
                2 infantry moved from Kwantung to China
                1 infantry moved from French Indochina to China
                6 fighters moved from 36 Sea Zone to China
                1 armour moved from French Indochina to Manchuria
                1 armour moved from French Indochina to 36 Sea Zone
                1 armour and 2 transports moved from 36 Sea Zone to 49 Sea Zone
                3 infantry moved from Philipine Islands to 49 Sea Zone
                6 fighters moved from 36 Sea Zone to Buryatia S.S.R.
                2 battleships, 6 carriers, 1 cruiser and 3 destroyers moved from 36 Sea Zone to 60 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 49 Sea Zone to 60 Sea Zone
                1 armour and 3 infantry moved from 60 Sea Zone to Buryatia S.S.R.
                1 infantry moved from Union of South Africa to Kenya
                      British take Kenya from Japanese


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :15

    Purchase Units - Americans
                Americans buy 3 fighters and 10 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 infantry moved from Kwantung to Manchuria
                2 infantry moved from Kwantung to China
                1 infantry moved from French Indochina to China
                6 fighters moved from 36 Sea Zone to China
                1 armour moved from French Indochina to Manchuria
                1 armour moved from French Indochina to 36 Sea Zone
                1 armour and 2 transports moved from 36 Sea Zone to 49 Sea Zone
                3 infantry moved from Philipine Islands to 49 Sea Zone
                6 fighters moved from 36 Sea Zone to Buryatia S.S.R.
                2 battleships, 6 carriers, 1 cruiser and 3 destroyers moved from 36 Sea Zone to 60 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 49 Sea Zone to 60 Sea Zone
                1 armour and 3 infantry moved from 60 Sea Zone to Buryatia S.S.R.
                1 infantry moved from Union of South Africa to Kenya
                      British take Kenya from Japanese

    Combat - Americans
                Battle in 60 Sea Zone
                    Americans attack with 2 battleships, 6 carriers, 1 cruiser, 3 destroyers and 2 transports
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 60 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 battleships, 6 carriers, 1 cruiser, 3 destroyers and 2 transports in 60 Sea Zone, round 1 :  2/12 hits
                        1 submarine owned by the Japanese lost in 60 Sea Zone
                    Americans win with 2 battleships, 6 carriers, 1 cruiser, 3 destroyers and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Buryatia S.S.R.
                    Americans attack with 1 armour, 6 fighters and 3 infantry
                    Germans defend with 4 armour
                        Americans roll dice for 1 armour, 6 fighters and 3 infantry in Buryatia S.S.R., round 1 :  4/10 hits
                        Germans roll dice for 4 armour in Buryatia S.S.R., round 1 :  3/4 hits
                        4 armour owned by the Germans and 3 infantry owned by the Americans lost in Buryatia S.S.R.
                    Americans win, taking Buryatia S.S.R. from Germans with 1 armour and 6 fighters remaining. Battle score for attacker is 11
                    Casualties for Germans: 4 armour
                    Casualties for Americans: 3 infantry
                Battle in Manchuria
                    Americans attack with 1 armour and 2 infantry
                    Germans defend with 1 armour
                        Americans roll dice for 1 armour and 2 infantry in Manchuria, round 1 :  0/3 hits
                        Japanese roll dice for 1 armour in Manchuria, round 1 :  1/1 hits
                        1 infantry owned by the Americans lost in Manchuria
                        Americans roll dice for 1 armour and 1 infantry in Manchuria, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour in Manchuria, round 2 :  0/1 hits
                        Americans roll dice for 1 armour and 1 infantry in Manchuria, round 3 :  1/2 hits
                        Japanese roll dice for 1 armour in Manchuria, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Manchuria
                    Americans win, taking Manchuria from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for Americans: 1 infantry
                Battle in China
                    Americans attack with 6 fighters and 3 infantry
                    Japanese defend with 2 armour
                        Americans roll dice for 6 fighters and 3 infantry in China, round 1 :  3/9 hits
                        Japanese roll dice for 2 armour in China, round 1 :  1/2 hits
                        2 armour owned by the Japanese and 1 infantry owned by the Americans lost in China
                    Americans win, taking China from Japanese with 6 fighters and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 2 armour
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                6 fighters moved from China to India
                2 armour and 9 infantry moved from French Indochina to India
                6 fighters moved from Buryatia S.S.R. to 60 Sea Zone
                2 transports moved from 37 Sea Zone to 48 Sea Zone
                4 infantry moved from Borneo to 48 Sea Zone
                4 infantry and 2 transports moved from 48 Sea Zone to 36 Sea Zone
                4 infantry moved from 36 Sea Zone to French Indochina
                1 carrier moved from 37 Sea Zone to 36 Sea Zone
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 armour moved from Union of South Africa to 27 Sea Zone
                1 armour, 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 27 Sea Zone to 22 Sea Zone
                1 armour moved from 22 Sea Zone to Brazil
                2 fighters moved from Eastern United States to 2 Sea Zone
                1 fighter moved from Eastern United States to Brazil
                1 bomber moved from Western United States to Brazil

    Place Units - Americans
                1 fighter placed in Eastern United States
                3 infantry placed in French Indochina
                3 infantry placed in Philipine Islands
                2 infantry placed in Borneo
                2 infantry placed in East Indies
                2 fighters placed in East Indies

    Turn Complete - Americans
                Americans collect 63 PUs; end with 64 PUs total

    Territory Summary for Americans :

    Kenya : 1 flag, 1 infantry
        Manchuria : 1 flag, 1 armour and 1 infantry
        India : 1 flag, 2 armour, 2 artilleries, 6 fighters and 12 infantry
        Philipine Islands : 1 flag, 1 aaGun, 1 factory and 3 infantry
        Western United States : 1 flag, 1 aaGun and 1 factory
        Kwantung : 1 flag
        Brazil : 1 flag, 1 armour, 1 bomber and 1 fighter
        Borneo : 1 flag, 1 aaGun, 1 factory and 2 infantry
        Hawaiian Islands : 1 flag, 1 infantry
        East Indies : 1 flag, 1 factory, 2 fighters and 2 infantry
        French Indochina : 1 flag, 1 aaGun, 1 factory and 7 infantry
        Solomon Islands : 1 flag
        Wake Island : 1 flag
        Eastern United States : 1 flag, 1 aaGun, 1 factory, 1 fighter and 5 infantry
        Buryatia S.S.R. : 1 flag, 1 armour
        New Guinea : 1 flag
        Okinawa : 1 flag, 1 infantry
        Central United States : 1 flag, 3 infantry
        China : 1 flag, 2 infantry
        Caroline Islands : 1 flag
        36 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 submarines and 6 transports
        2 Sea Zone : 1 flag, 2 fighters
        60 Sea Zone : 1 flag, 2 battleships, 6 carriers, 1 cruiser, 3 destroyers, 6 fighters and 2 transports
        22 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 1 transport
        18 Sea Zone : 1 flag, 1 fighter

    Production/PUs Summary :

    Russians : 0 / 0
        Germans : 57 / 58
        British : 25 / 24
        Japanese : 21 / 27
        Americans : 63 / 64

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 10 times
                3 was rolled 9 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 11 times
            Average roll : 3.688
            Median : 3.500
            Variance : 0.596
            Standard Deviation : 0.772
            Total rolls : 48

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.833
            Median : 3.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Germans Combat
                1 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.750
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 3 times
                2 was rolled 9 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 9 times
            Average roll : 3.763
            Median : 4.000
            Variance : 0.757
            Standard Deviation : 0.870
            Total rolls : 38


  • TripleA Move Summary for game: World War II v4, version: 2.7

    Game History

    Round :16

    Combat Move - Russians


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :16

    Combat Move - Russians

    Non Combat Move - Russians
                2 aaGuns moved from India to French Indochina

    Turn Complete - Russians

    Territory Summary for Russians :

    India : 1 flag, 1 aaGun, 9 armour, 2 fighters and 26 infantry
        French Indochina : 1 flag, 2 aaGuns

    Production/PUs Summary :

    Russians : 0 / 0
        Germans : 57 / 58
        British : 25 / 24
        Japanese : 21 / 27
        Americans : 63 / 64

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 10 times
                3 was rolled 9 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 11 times
            Average roll : 3.688
            Median : 3.500
            Variance : 0.596
            Standard Deviation : 0.772
            Total rolls : 48

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.833
            Median : 3.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Germans Combat
                1 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.750
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 3 times
                2 was rolled 9 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 9 times
            Average roll : 3.763
            Median : 4.000
            Variance : 0.757
            Standard Deviation : 0.870
            Total rolls : 38


  • Germany’s Turn!


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :16

    Purchase Units - Germans
                Germans buy 2 destroyers, 8 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Sinkiang to China
                3 bombers moved from Russia to China
                1 bomber moved from Russia to 3 Sea Zone
                1 infantry moved from Karelia S.S.R. to Norway
                      Germans take Norway from British

    Combat - Germans
                Battle in 3 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 destroyer
                        Germans roll dice for 1 bomber in 3 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer in 3 Sea Zone, round 1 :  1/1 hits
                        1 bomber owned by the Germans lost in 3 Sea Zone
                    British win with 1 destroyer remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 bomber
                Battle in China
                    Germans attack with 3 bombers and 2 infantry
                    Americans defend with 2 infantry
                        Germans roll dice for 3 bombers and 2 infantry in China, round 1 :  4/5 hits
                        Americans roll dice for 2 infantry in China, round 1 :  1/2 hits
                        1 infantry owned by the Germans and 2 infantry owned by the Americans lost in China
                    Germans win, taking China from Americans with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Germans
                3 bombers moved from China to Russia
                2 artilleries moved from Kazakh S.S.R. to Persia
                6 infantry moved from Kazakh S.S.R. to Persia
                1 infantry moved from Trans-Jordan to Persia
                2 infantry moved from Kazakh S.S.R. to Novosibirsk
                2 infantry moved from Kazakh S.S.R. to Sinkiang
                1 infantry moved from West Russia to Caucasus
                1 armour moved from Karelia S.S.R. to Caucasus
                6 armour moved from Germany to Ukraine S.S.R.
                3 armour moved from Libya to Trans-Jordan
                1 infantry moved from Anglo Egypt to Trans-Jordan
                3 infantry moved from Libya to Anglo Egypt
                1 artillery moved from Southern Europe to 14 Sea Zone
                1 infantry moved from Southern Europe to 14 Sea Zone
                1 artillery moved from 14 Sea Zone to Libya
                1 infantry moved from 14 Sea Zone to Libya
                17 infantry moved from Germany to Western Europe
                1 aaGun moved from Russia to Novosibirsk

    Place Units - Germans
                8 infantry placed in Russia
                2 destroyers and 3 submarines placed in 14 Sea Zone

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs total

    Territory Summary for Germans :

    Germany : 1 flag, 1 aaGun and 1 factory
        Persia : 1 flag, 1 aaGun, 32 armour, 2 artilleries and 27 infantry
        Southern Europe : 1 flag, 1 aaGun and 1 factory
        Archangel : 1 flag
        Novosibirsk : 1 flag, 1 aaGun and 2 infantry
        Karelia S.S.R. : 1 flag
        Norway : 1 flag, 1 infantry
        Kazakh S.S.R. : 1 flag
        Trans-Jordan : 1 flag, 3 armour and 1 infantry
        Western Europe : 1 flag, 22 infantry
        Caucasus : 1 flag, 1 armour and 1 infantry
        Sinkiang : 1 flag, 2 infantry
        Libya : 1 flag, 1 artillery and 1 infantry
        Ukraine S.S.R. : 1 flag, 6 armour
        Russia : 1 flag, 3 bombers, 1 factory and 8 infantry
        Anglo Egypt : 1 flag, 3 infantry
        China : 1 flag, 1 infantry
        14 Sea Zone : 1 flag, 1 battleship, 4 carriers, 3 destroyers, 8 fighters, 3 submarines and 2 transports

    Production/PUs Summary :

    Russians : 0 / 0
        Germans : 62 / 62
        British : 22 / 24
        Japanese : 21 / 27
        Americans : 61 / 64


  • TripleA Move Summary for game: World War II v4, version: 2.7

    Game History

    Round :16

    Purchase Units - British
                British buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :16

    Purchase Units - British
                British buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                1 armour moved from Brazil to 18 Sea Zone
                1 armour, 2 battleships, 4 carriers, 8 fighters and 4 transports moved from 18 Sea Zone to 7 Sea Zone
                1 destroyer moved from 3 Sea Zone to 7 Sea Zone
                1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 2 Sea Zone to 7 Sea Zone
                1 armour moved from 7 Sea Zone to United Kingdom

    Place Units - British
                1 fighter and 2 infantry placed in India
                1 destroyer placed in 7 Sea Zone

    Turn Complete - British
                British collect 22 PUs; end with 22 PUs total

    Territory Summary for British :

    India : 1 flag, 1 factory, 1 fighter and 8 infantry
        United Kingdom : 1 flag, 1 aaGun, 4 armour, 3 bombers, 1 factory and 8 infantry
        7 Sea Zone : 1 flag, 2 battleships, 5 carriers, 3 destroyers, 7 fighters, 1 submarine and 4 transports

    Production/PUs Summary :

    Russians : 0 / 0
        Germans : 62 / 62
        British : 22 / 22
        Japanese : 21 / 27
        Americans : 61 / 64


  • Japan’s Turn!

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