• :lol: That was supposed to be the coup-de-grace for the Japanese fleet. They’re not quite dead yet!  :lol:


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone

    Combat - French
                Battle in 98 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 submarine
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 1 :  0/1 hits
                        French roll dice for 1 destroyer in 98 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 2 :  0/1 hits
                        French roll dice for 1 destroyer in 98 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 3 :  0/1 hits
                        French roll dice for 1 destroyer in 98 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Italians lost in 98 Sea Zone
                    French win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 flag, 1 infantry
        United Kingdom : 1 flag, 2 infantry
        Morocco : 1 flag, 2 infantry
        French Central Africa : 1 flag, 1 infantry
        98 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 46 / 58
        Russians : 36 / 37
        Japanese : 42 / 46
        Americans : 52 / 77
        Chinese : 6 / 17
        British : 27 / 37
        UK_Pacific : 13 / 10
        Italians : 15 / 26
        ANZAC : 14 / 19
        French : 6 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 3 times
            Average roll : 2.800
            Median : 3.000
            Variance : 1.929
            Standard Deviation : 1.389
            Total rolls : 15

    Null / Other
                1 was rolled 3 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.500
            Standard Deviation : 2.121
            Total rolls : 3

    Japanese Combat
                1 was rolled 3 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.500
            Standard Deviation : 2.121
            Total rolls : 3

    ANZAC Combat
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.667
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    French Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Italians Combat
                3 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.667
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • Bombing raid on London, the Port, and the Airstrip. Any Intercepters?
    2 Bombers on the Factory, 1q Tact on the Harbor, and 1 Tact on the Runway, and 1 Fighter as an Escort.


  • Is that the only combat moves? What were the purchases?


  • Sorry about not getting it to post at the end move phase, my purchases are as follows
    1 Trasport
    3 Art.
    2 Tanks
    9 Inf.
    That is my only combat
    Next game I’ll make sure that the move can be posted.
        Tanks S.A.


  • No intercept. Let’s see if I can hit with AA - I didn’t get any last round…  :-D


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 9 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Western Germany to United Kingdom
                2 tactical_bombers moved from Holland Belgium to United Kingdom
                1 fighter moved from Western Germany to United Kingdom
                1 transport moved from 111 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 cruiser moved from 111 Sea Zone to 112 Sea Zone
                1 battleship and 1 destroyer moved from 111 Sea Zone to 112 Sea Zone
                1 carrier and 2 fighters moved from 111 Sea Zone to 112 Sea Zone
                1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 infantry moved from France to Normandy Bordeaux
                1 armour moved from Normandy Bordeaux to Western Germany
                2 infantry moved from Germany to Poland
                2 infantry moved from Slovakia Hungary to Poland
                2 artilleries moved from Germany to Poland
                2 infantry moved from Germany to Western Germany
                2 infantry moved from Germany to Poland
                2 infantry moved from Slovakia Hungary to Romania
                1 infantry moved from Slovakia Hungary to Poland
                1 armour moved from Germany to Poland
                2 armour moved from Germany to Romania
                1 armour moved from Slovakia Hungary to Poland
                1 infantry moved from Slovakia Hungary to Romania
                1 artillery moved from Slovakia Hungary to Romania
                1 submarine moved from 105 Sea Zone to 109 Sea Zone
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                1 armour moved from Normandy Bordeaux to Western Germany
                3 infantry moved from Greece to Bulgaria
                2 armour moved from Greece to Romania

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 5 units heading to United Kingdom
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA guns fire in United Kingdom :  0/4 hits
                    Bombing raid in United Kingdom rolls: 7,4 and causes: 10 damage to unit: factory_major
                    Bombing raid in United Kingdom rolls: 2,6 and causes: 4 damage to unit: airfield
                    Bombing raid in United Kingdom causes 14 damage total.  Damaged units is as follows: factory_major = 10, airfield = 4
                Cleaning up after air battles

    Non Combat Move - Germans
                2 bombers moved from United Kingdom to Western Germany
                2 tactical_bombers moved from United Kingdom to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway

    Place Units - Germans
                1 transport placed in 112 Sea Zone
                1 armour, 1 artillery and 5 infantry placed in Slovakia Hungary
                1 artillery and 2 infantry placed in Slovakia Hungary
                1 artillery and 1 infantry placed in Western Germany
                1 armour placed in Germany
                1 infantry placed in Southern France

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 1 flag, 2 aaGuns, 1 armour, 2 artilleries, 1 factory_major and 7 infantry
        Western Germany : 1 flag, 1 aaGun, 1 airfield, 2 armour, 1 artillery, 2 bombers, 1 factory_major, 1 harbour and 3 infantry
        Romania : 1 flag, 4 armour, 2 artilleries and 8 infantry
        Poland : 1 flag, 2 armour, 2 artilleries and 10 infantry
        Germany : 1 flag, 1 aaGun, 1 armour and 1 factory_major
        Norway : 1 flag, 1 artillery and 1 infantry
        Denmark : 1 flag, 2 infantry
        Holland Belgium : 1 flag, 2 aaGuns, 1 fighter and 2 tactical_bombers
        112 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
        119 Sea Zone : 1 flag, 1 submarine
        106 Sea Zone : 1 flag, 1 submarine
        Bulgaria : 1 flag, 3 infantry
        109 Sea Zone : 1 flag, 1 submarine
        Greece : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag, 1 artillery and 8 infantry
        105 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 36 / 37
        Japanese : 42 / 46
        Americans : 52 / 77
        Chinese : 6 / 17
        British : 27 / 37
        UK_Pacific : 13 / 10
        Italians : 15 / 26
        ANZAC : 14 / 19
        French : 6 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    Null / Other
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Russians
                Russians buy 4 artilleries, 1 bomber and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                6 infantry moved from Yenisey to Timguska
                2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
                3 artilleries moved from Novgorod to Baltic States
                1 artillery and 3 infantry moved from Bryansk to Western Ukraine
                3 artilleries and 2 infantry moved from Ukraine to Western Ukraine
                2 armour and 2 mech_infantrys moved from Rostov to Caucasus
                1 artillery and 3 infantry moved from Russia to Smolensk

    Place Units - Russians
                1 bomber placed in Volgograd
                1 artillery and 1 infantry placed in Volgograd
                3 artilleries and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total

    Territory Summary for Russians :

    Yenisey : 1 flag, 2 aaGuns and 12 infantry
        Timguska : 1 flag, 6 infantry
        Baltic States : 1 flag, 2 aaGuns, 7 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber
        Russia : 1 flag, 1 airfield, 3 artilleries, 1 factory_major and 2 infantry
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag, 2 aaGuns, 9 artilleries and 12 infantry
        Volgograd : 1 flag, 1 artillery, 1 bomber, 1 factory_minor and 1 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 2 armour and 2 mech_infantrys
        Smolensk : 1 flag, 1 artillery and 3 infantry
        125 Sea Zone : 1 flag, 1 submarine
        114 Sea Zone : 1 flag, 1 cruiser
        115 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 36 / 36
        Japanese : 42 / 46
        Americans : 52 / 77
        Chinese : 6 / 17
        British : 27 / 37
        UK_Pacific : 13 / 10
        Italians : 15 / 26
        ANZAC : 14 / 19
        French : 6 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 destroyer moved from 6 Sea Zone to 24 Sea Zone
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 artillery moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 artillery moved from Suiyuyan to Kansu
                1 artillery and 1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Hunan to Yunnan
                1 artillery moved from Kweichow to Yunnan
                2 infantry moved from Kweichow to Yunnan
                2 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Siam to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from French Indo China to Yunnan
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 submarine moved from 44 Sea Zone to 35 Sea Zone
                1 battleship moved from 37 Sea Zone to 36 Sea Zone
                1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry moved from Manchuria to Amur
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 mech_infantry moved from Hopei to Yunnan
                1 infantry moved from Jehol to Chahar
                3 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Shantung to Kiangsu
                1 carrier moved from 43 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
                2 fighters moved from Siam to Yunnan
                2 bombers moved from Kwangsi to India
                1 armour moved from Kwangtung to Yunnan
                4 tactical_bombers moved from Kwangsi to Siam
                1 transport moved from 20 Sea Zone to 19 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 destroyer moved from 6 Sea Zone to 24 Sea Zone
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 artillery moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 artillery moved from Suiyuyan to Kansu
                1 artillery and 1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Hunan to Yunnan
                1 artillery moved from Kweichow to Yunnan
                2 infantry moved from Kweichow to Yunnan
                2 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Siam to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from French Indo China to Yunnan
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 submarine moved from 44 Sea Zone to 35 Sea Zone
                1 battleship moved from 37 Sea Zone to 36 Sea Zone
                1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry moved from Manchuria to Amur
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 mech_infantry moved from Hopei to Yunnan
                1 infantry moved from Jehol to Chahar
                3 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Shantung to Kiangsu
                1 carrier moved from 43 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
                2 fighters moved from Siam to Yunnan
                2 bombers moved from Kwangsi to India
                1 armour moved from Kwangtung to Yunnan
                4 tactical_bombers moved from Kwangsi to Siam
                1 transport moved from 20 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in Sumatra
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry
                    British defend with 1 artillery
                    Japanese win, taking Sumatra from Dutch, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery
                Battle in 23 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 24 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 submarine
                    Americans win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 destroyer
                Strategic bombing raid in India
                    Bombing raid in India rolls: 8,4 and causes: 12 damage to unit: factory_major
                    Bombing raid in India causes 12 damage total.
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 bombers moved from India to Siam
                2 fighters moved from Yunnan to Siam
                2 infantry moved from 19 Sea Zone to Kiangsu

    Place Units - Japanese
                1 carrier and 1 destroyer placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 55 PUs total


  • I love playing all the games but sometimes I wonder how I got to where I am in some of the games, but anyway I’m in it for the fun and experance I think its helped my table top game,it did last weekend and we’ll see about it again this weekend.
    keep on warring on!!!


  • Me, too. At one point I had 7 games going at once. One of my opponents asked me if I was begging him to Sealion me. I had completely forgotten what round it was in that game. Oops!

    :-)


  • Any Kamikazes?


  • Let me get back to you on that, I’m off to the oldest post of the 5 games I’m playing, I’ll try to get to them all tonite.
    Ever been tho the Game con in Indianapolis? I’m thinking I’m going to try this year, along with the one in Toronto.


  • I’ll use my Kami’s in S.Z. 6 if you attack it, I’ll take two shots at the carrier, 2 at the BB and 2 on the Crusier.
    Tanks


  • Whoops, never attached the file…

    Attacked with 2 subs, 1 destroyer, 2 cruisers, 1 battleship, 1 transport, 2 fighters, 1 tac. No carrier in the attack.

    kamikaze.tsvg


  • No, I haven’t been to any conventions.


  • Bump.

    I know you gave me an answer on the kamikazes, but I didn’t give you a map the first time and it changes your answer – one unit you wanted to take a shot at isn’t in the attack and 2 other potential targets are.


  • Sorry for the delay, I’ve been doing some side jobs on top of my regular, there almost finished, anyway the Kami’s look like this 2 on the BB one on each Crusier,save the last two for another battle.
    Tanks S.A.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 24 Sea Zone to 6 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from Western United States to 6 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from 33 Sea Zone to 19 Sea Zone
                1 fighter moved from 33 Sea Zone to 6 Sea Zone
                1 bomber moved from Western United States to 16 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from Hawaiian Islands to 16 Sea Zone
                1 bomber moved from Queensland to 23 Sea Zone
                1 bomber moved from New Zealand to 23 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 battleship and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 destroyer moved from 33 Sea Zone to 6 Sea Zone
                1 cruiser moved from 33 Sea Zone to 6 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 1,5
                    Units damaged: 1 battleship owned by the Americans
                Battle in 19 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 19 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in 23 Sea Zone
                    Americans attack with 2 bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 bombers in 23 Sea Zone, round 1 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win with 2 bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 fighter
                    Japanese defend with 1 cruiser
                        Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 16 Sea Zone, round 1 :  1/3 hits
                        Japanese roll dice for 1 cruiser in 16 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 cruiser
                    Casualties for Americans: 1 destroyer
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 battleship, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 1 :  4/5 hits
                        Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 1 :  3/4 hits
                        1 submarine owned by the Americans , 1 fighter owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 6 Sea Zone
                    1 submarine owned by the Americans Submerged
                        Americans roll dice for 1 battleship, 1 destroyer, 1 fighter and 1 transport in 6 Sea Zone, round 2 :  3/3 hits
                        Japanese roll dice for 1 fighter in 6 Sea Zone, round 2 :  0/1 hits
                        1 fighter owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 18
                    Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Casualties for Americans: 1 fighter, 1 submarine and 1 tactical_bomber
                Battle in Korea

    Non Combat Move - Americans
                1 fighter moved from 19 Sea Zone to 6 Sea Zone
                1 fighter moved from 16 Sea Zone to 6 Sea Zone
                1 carrier moved from 33 Sea Zone to 6 Sea Zone
                1 carrier moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from Western United States to 6 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
                1 bomber moved from 16 Sea Zone to Midway
                1 bomber moved from 23 Sea Zone to Midway
                1 bomber moved from 23 Sea Zone to Wake Island
                2 fighters and 1 tactical_bomber moved from New Zealand to Wake Island
                1 transport moved from 33 Sea Zone to 26 Sea Zone
                1 cruiser moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                2 submarines moved from 10 Sea Zone to 7 Sea Zone
                3 mech_infantrys moved from Southeast Mexico to Central United States
                1 mech_infantry moved from Alaska to Western United States
                1 mech_infantry moved from Central United States to Western United States

    Place Units - Americans
                2 artilleries and 2 infantry placed in Western United States
                2 transports placed in 10 Sea Zone
                1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
                1 fighter placed in Eastern United States
                Americans undo move 1.
                Americans undo move 1.
                2 artilleries and 2 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2
                Americans collect 53 PUs (2 lost to blockades); end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Korea : 1 flag, 1 armour, 2 artilleries and 3 infantry
        Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield, 1 bomber, 2 fighters and 1 tactical_bomber
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
        Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
        Midway : 1 flag, 1 airfield and 2 bombers
        26 Sea Zone : 1 flag, 1 destroyer and 1 transport
        22 Sea Zone : 1 flag
        17 Sea Zone : 1 flag
        7 Sea Zone : 1 flag, 2 submarines
        6 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 3 transports
        Central United States : 1 flag, 1 factory_major, 1 infantry and 2 mech_infantrys
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
        101 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 33 / 36
        Japanese : 51 / 55
        Americans : 55 / 79
        Chinese : 2 / 17
        British : 27 / 37
        UK_Pacific : 12 / 10
        Italians : 15 / 26
        ANZAC : 14 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 16 times
                3 was rolled 8 times
                4 was rolled 4 times
                5 was rolled 7 times
                6 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 3.225
            Standard Deviation : 1.796
            Total rolls : 41

    Null / Other
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.077
            Median : 3.000
            Variance : 1.083
            Standard Deviation : 1.041
            Total rolls : 13

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.077
            Median : 3.000
            Variance : 1.083
            Standard Deviation : 1.041
            Total rolls : 13

    Americans Combat
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
            Average roll : 2.867
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 15

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