@BobbaRossa
even without a sacrifice, it changes the pressure dynamic, because the allies have to spread enough to prevent a one board win, as opposed to being able to full tilt crush one side and let the other grow then turn around with an income advantage to kill the other.
Mugzy vs Most Holy
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k will do
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :6
Purchase Units - British
British buy 2 armour, 1 cruiser and 1 destroyer; Remaining resources: 1 PUs;Non Combat Move - British
1 infantry moved from Algeria to LibyaPlace Units - British
1 cruiser and 1 destroyer placed in 7 Sea Zone
2 armour placed in NorwayTurn Complete - British
British collect 32 PUs; end with 33 PUs totalProduction/PUs Summary :
Russians : 21 / 21
Germans : 36 / 36
British : 32 / 33
Japanese : 40 / 41
Americans : 39 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 armour moved from India to Persia
2 armour moved from India to 35 Sea Zone
2 armour, 1 battleship and 2 transports moved from 35 Sea Zone to 34 Sea Zone
1 armour moved from 34 Sea Zone to Egypt
Japanese take Egypt from British
1 armour moved from 34 Sea Zone to PersiaCombat - Japanese
Battle in Persia
Japanese attack with 2 armour
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 battleship in Persia, round 1 : 1/1 hits
Japanese roll dice for 2 armour in Persia, round 1 : 2/2 hits
British roll dice for 1 artillery and 1 infantry in Persia, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 armour owned by the Japanese and 1 artillery owned by the Russians lost in Persia
Japanese win, taking Persia from British with 1 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Japanese
3 artilleries and 3 infantry moved from Japan to 60 Sea Zone
3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 60 Sea Zone to 52 Sea Zone
1 battleship moved from 58 Sea Zone to 52 Sea Zone
3 artilleries and 3 infantry moved from 52 Sea Zone to Wake Island
2 fighters moved from 60 Sea Zone to 52 Sea Zone
1 infantry moved from Soviet Far East to Buryatia S.S.R.Place Units - Japanese
3 armour placed in India
1 infantry placed in Japan
1 destroyer and 2 submarines placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 infantry
Iwo Jima : 1 flag, 1 infantry
Wake Island : 1 flag, 3 artilleries and 4 infantry
Japan : 1 flag, 1 aaGun, 1 factory and 1 infantry
Okinawa : 1 flag, 1 infantry
Burma : 1 flag
Egypt : 1 flag, 1 armour
India : 1 flag, 3 armour and 1 factory
Persia : 1 flag, 1 armour
Anhwei : 1 flag
Yunnan : 1 flag
Sinkiang : 1 flag
Szechwan : 1 flag
Evenki National Okrug : 1 flag, 1 artillery and 1 infantry
Soviet Far East : 1 flag
Yakut S.S.R. : 1 flag
Buryatia S.S.R. : 1 flag, 1 infantry
Ukraine S.S.R. : 1 flag, 1 fighter
34 Sea Zone : 1 flag, 1 battleship and 2 transports
52 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters and 3 transports
60 Sea Zone : 1 flag, 1 destroyer and 2 submarinesProduction/PUs Summary :
Russians : 20 / 21
Germans : 36 / 36
British : 29 / 33
Japanese : 44 / 44
Americans : 39 / 41Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.200
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
1 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 bomber, 1 cruiser and 2 destroyers; Remaining resources: 1 PUs;Combat Move - Americans
1 battleship, 1 destroyer and 2 submarines moved from 56 Sea Zone to 52 Sea Zone
1 destroyer moved from 13 Sea Zone to 8 Sea ZoneCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 8 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 8 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans lost in 8 Sea Zone
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 52 Sea Zone
Americans attack with 1 battleship, 1 destroyer and 2 submarines
Japanese defend with 1 battleship, 1 carrier, 2 fighters and 3 transports
Americans roll dice for 2 submarines in 52 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship and 1 destroyer in 52 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 2 fighters in 52 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 1 carrier and 3 transports in 52 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Americans and 1 carrier owned by the Japanese lost in 52 Sea Zone
Americans roll dice for 1 submarine in 52 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship and 1 destroyer in 52 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 2 fighters in 52 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship and 3 transports in 52 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 52 Sea Zone
Americans roll dice for 1 battleship in 52 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 battleship, 1 fighter and 3 transports in 52 Sea Zone, round 3 : 0/2 hits
1 fighter owned by the Japanese lost in 52 Sea Zone
Americans roll dice for 1 battleship in 52 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 battleship and 3 transports in 52 Sea Zone, round 4 : 0/1 hits
1 battleship owned by the Japanese lost in 52 Sea Zone
3 transports owned by the Japanese lost in 52 Sea Zone
Americans win with 1 battleship remaining. Battle score for attacker is 55
Casualties for Japanese: 1 battleship, 1 carrier, 2 fighters and 3 transports
Casualties for Americans: 1 destroyer and 2 submarinesNon Combat Move - Americans
1 infantry moved from Morocco to 13 Sea Zone
1 artillery moved from Morocco to 13 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 7 Sea Zone
1 infantry moved from 7 Sea Zone to United Kingdom
1 artillery moved from 7 Sea Zone to United KingdomPlace Units - Americans
1 cruiser and 2 destroyers placed in 56 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 39 PUs; end with 40 PUs total
1 unit repaired.Production/PUs Summary :
Russians : 20 / 21
Germans : 36 / 36
British : 29 / 33
Japanese : 44 / 44
Americans : 39 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :7
Purchase Units - Russians
Russians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Archangel to Karelia S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
1 armour moved from Russia to Karelia S.S.R.
1 artillery moved from Caucasus to Persia
1 infantry moved from Caucasus to PersiaCombat - Russians
Battle in Karelia S.S.R.
Russians attack with 1 armour and 2 artilleries
Germans defend with 1 armour, 1 artillery, 1 factory and 1 infantry
Russians roll dice for 1 armour and 2 artilleries in Karelia S.S.R., round 1 : 1/3 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Karelia S.S.R., round 1 : 3/3 hits
1 armour owned by the Russians , 1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Karelia S.S.R.
Germans win with 1 armour and 1 artillery remaining. Battle score for attacker is -11
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 2 artilleries
Battle in Persia
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
Russians roll dice for 1 artillery and 1 infantry in Persia, round 1 : 0/2 hits
Japanese roll dice for 1 armour in Persia, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Persia
Russians roll dice for 1 artillery in Persia, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Persia, round 2 : 1/1 hits
1 artillery owned by the Russians lost in Persia
Japanese win with 1 armour remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
1 infantry moved from Russia to West RussiaPlace Units - Russians
2 artilleries and 2 infantry placed in Caucasus
1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs totalProduction/PUs Summary :
Russians : 20 / 20
Germans : 36 / 36
British : 29 / 33
Japanese : 44 / 44
Americans : 39 / 40 -
I fucked up and forgot to post Russias turn, but it worked better in your fav anyways.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :7
Purchase Units - Germans
Germans buy 2 armour, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Karelia S.S.R. to West Russia
1 infantry moved from Belorussia to West Russia
1 destroyer and 1 submarine moved from 8 Sea Zone to 7 Sea Zone
2 fighters moved from France to 7 Sea Zone
1 fighter moved from Germany to Norway
1 armour moved from Karelia S.S.R. to Finland
3 armour moved from Finland to Norway
1 armour, 5 artilleries and 5 infantry moved from Ukraine S.S.R. to CaucasusCombat - Germans
Battle in West Russia
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in West Russia, round 1 : 1/2 hits
Russians roll dice for 1 infantry in West Russia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 7 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
British defend with 1 cruiser and 1 destroyer; Americans defend with 1 transport
Germans roll dice for 1 submarine in 7 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer and 2 fighters in 7 Sea Zone, round 1 : 1/3 hits
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 7 Sea Zone, round 1 : 0/2 hits
1 destroyer owned by the British lost in 7 Sea Zone
Germans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 2 fighters in 7 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 cruiser and 1 transport in 7 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British and 1 submarine owned by the Germans lost in 7 Sea Zone
1 transport owned by the Americans lost in 7 Sea Zone
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 21
Casualties for Germans: 1 submarine
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Americans: 1 transport
Battle in Norway
Germans attack with 3 armour and 1 fighter
British defend with 3 armour and 1 factory
Germans roll dice for 3 armour and 1 fighter in Norway, round 1 : 2/4 hits
British roll dice for 3 armour in Norway, round 1 : 0/3 hits
2 armour owned by the British lost in Norway
Germans roll dice for 3 armour and 1 fighter in Norway, round 2 : 1/4 hits
British roll dice for 1 armour in Norway, round 2 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Germans lost in Norway
Germans win, taking Norway from British with 2 armour and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour
Casualties for British: 3 armour
Battle in Caucasus
Germans attack with 1 armour, 5 artilleries and 5 infantry
Russians defend with 5 artilleries, 1 factory and 5 infantry
Germans roll dice for 1 armour, 5 artilleries and 5 infantry in Caucasus, round 1 : 6/11 hits
Russians roll dice for 5 artilleries and 5 infantry in Caucasus, round 1 : 3/10 hits
5 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Russians lost in Caucasus
Germans roll dice for 1 armour, 5 artilleries and 2 infantry in Caucasus, round 2 : 2/8 hits
Russians roll dice for 4 artilleries in Caucasus, round 2 : 0/4 hits
2 artilleries owned by the Russians lost in Caucasus
Germans roll dice for 1 armour, 5 artilleries and 2 infantry in Caucasus, round 3 : 5/8 hits
Russians roll dice for 2 artilleries in Caucasus, round 3 : 2/2 hits
2 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 5 artilleries remaining. Battle score for attacker is 20
Casualties for Germans: 5 infantry
Casualties for Russians: 5 artilleries and 5 infantryNon Combat Move - Germans
2 fighters moved from 7 Sea Zone to France
1 fighter moved from Norway to Northwestern Europe
1 artillery and 2 infantry moved from Northwestern Europe to Germany
1 artillery and 3 infantry moved from Germany to Poland
3 infantry moved from Poland to Belorussia
3 infantry moved from Italy to Southern EuropePlace Units - Germans
2 armour placed in Karelia S.S.R.
1 carrier and 1 transport placed in 5 Sea Zone
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs totalTerritory Summary for Germans :
Karelia S.S.R. : 1 flag, 2 armour and 1 factory
Caucasus : 1 flag, 1 armour, 5 artilleries and 1 factory
France : 1 flag, 2 fighters and 2 infantry
Northwestern Europe : 1 flag, 1 fighter
Poland : 1 flag, 1 artillery and 3 infantry
Norway : 1 flag, 2 armour and 1 factory
Germany : 1 flag, 1 aaGun, 1 artillery, 1 factory and 3 infantry
Italy : 1 flag, 1 aaGun and 1 factory
Southern Europe : 1 flag, 3 infantry
Belorussia : 1 flag, 3 infantry
West Russia : 1 flag, 1 artillery and 1 infantry
7 Sea Zone : 1 flag, 1 destroyer
5 Sea Zone : 1 flag, 1 carrier and 1 transportProduction/PUs Summary :
Russians : 14 / 20
Germans : 44 / 44
British : 27 / 33
Japanese : 44 / 44
Americans : 39 / 40Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 12 times
3 was rolled 8 times
4 was rolled 16 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 3.493
Median : 4.000
Variance : 0.603
Standard Deviation : 0.776
Total rolls : 69Germans Combat
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 10 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.400
Median : 4.000
Variance : 0.432
Standard Deviation : 0.657
Total rolls : 45British Combat
1 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.714
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Russians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.647
Median : 4.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17 -
Alright man i quit, you win.
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Here’s a save file for the old Europe 1940. Germany goes first if you want axis you’ll need to start the game with this file
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I dont have the map. Whats it called?
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Not see but I think it’s WWII Europe 1940. It’s the out if box rules and its just the Europe side.
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For some reason I cant download any new maps right now. The list isnt even coming up.
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K I got it goin now. I ll make the German move now.
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Idk what the hells goin on. I made my move but now it s not letting me post my turn. I ll try again later.
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K well I ve tried now all throughout the day and it wont send. Idk what to do, brother!
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double check that you have the 5 digit code from this thread in the opening page under both spots it’s supposed to be. you might be bombing someone else’s thread.
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TripleA Turn Summary for game: World War II Europe 1940, version: 2.6
Game History
Round :1
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier and 1 factory_minor; Remaining resources: 2 PUs;Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 109 Sea Zone
1 submarine moved from 118 Sea Zone to 109 Sea Zone
1 battleship moved from 113 Sea Zone to 112 Sea Zone
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 112 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
4 infantry moved from Holland Belgium to France
3 armour moved from Holland Belgium to France
1 armour moved from Greater Southern Germany to France
1 armour moved from Greater Southern Germany to Yugoslavia
5 infantry moved from Greater Southern Germany to Yugoslavia
1 artillery moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
4 mech_infantrys moved from Western Germany to France
2 infantry moved from Western Germany to France
1 artillery moved from Western Germany to FranceCombat - Germans
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 111 Sea Zone
Germans attack with 1 bomber, 3 fighters and 2 tactical_bombers
British defend with 1 battleship and 1 cruiser
Germans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 111 Sea Zone, round 1 : 5/6 hits
British roll dice for 1 battleship and 1 cruiser in 111 Sea Zone, round 1 : 2/2 hits
1 cruiser owned by the British , 1 battleship owned by the British and 2 fighters owned by the Germans lost in 111 Sea Zone
Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 2 fighters
Casualties for British: 1 battleship and 1 cruiser
Battle in 112 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber
French defend with 1 cruiser; British defend with 1 cruiser
Germans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 1 : 4/4 hits
French roll dice for 2 cruisers in 112 Sea Zone, round 1 : 0/2 hits
1 cruiser owned by the French and 1 cruiser owned by the British lost in 112 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for French: 1 cruiser
Casualties for British: 1 cruiser
Battle in 109 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 109 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
1 transport owned by the British lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in 110 Sea Zone
Germans attack with 2 submarines
British defend with 1 battleship and 1 destroyer
Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 battleship and 1 destroyer in 110 Sea Zone, round 1 : 2/2 hits
2 submarines owned by the Germans lost in 110 Sea Zone
British win with 1 battleship and 1 destroyer remaining. Battle score for attacker is -12
Casualties for Germans: 2 submarines
Battle in France
Germans attack with 4 armour, 1 artillery, 6 infantry and 4 mech_infantrys
French defend with 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour, 1 artillery and 1 infantry
Germans roll dice for 4 armour, 1 artillery, 6 infantry and 4 mech_infantrys in France, round 1 : 3/15 hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 7 infantry in France, round 1 : 5/12 hits
1 infantry owned by the British , 2 infantry owned by the French and 5 infantry owned by the Germans lost in France
Germans roll dice for 4 armour, 1 artillery, 1 infantry and 4 mech_infantrys in France, round 2 : 5/10 hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 4 infantry in France, round 2 : 5/9 hits
4 infantry owned by the French , 1 infantry owned by the Germans , 1 artillery owned by the British and 4 mech_infantrys owned by the Germans lost in France
Germans roll dice for 4 armour and 1 artillery in France, round 3 : 3/5 hits
French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 1/4 hits
1 armour owned by the French , 1 armour owned by the British , 1 artillery owned by the French and 1 artillery owned by the Germans lost in France
Germans roll dice for 4 armour in France, round 4 : 2/4 hits
French roll dice for 1 fighter in France, round 4 : 1/1 hits
1 armour owned by the Germans and 1 fighter owned by the French lost in France
Germans captures 17PUs while taking French capital
Germans win, taking France from French with 3 armour remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour, 1 artillery, 6 infantry and 4 mech_infantrys
Casualties for French: 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour, 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 1 infantry
French defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 1/2 hits
French roll dice for 1 infantry in Normandy Bordeaux, round 1 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in Yugoslavia
Germans attack with 2 armour, 1 artillery and 7 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 2 armour, 1 artillery and 7 infantry in Yugoslavia, round 1 : 3/10 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 : 3/5 hits
3 infantry owned by the Germans and 3 infantry owned by the Neutral_Allies lost in Yugoslavia
4 infantry owned by the Germans , 2 armour owned by the Germans and 1 artillery owned by the Germans retreated to Slovakia Hungary
Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_Allies: 3 infantry
Casualties for Germans: 3 infantry
Trigger Germans Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to FrenchNon Combat Move - Germans
1 infantry moved from Greater Southern Germany to Northern Italy
1 armour moved from Poland to Slovakia Hungary
1 armour moved from Romania to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from 111 Sea Zone to Western Germany
2 tactical_bombers moved from 111 Sea Zone to Western Germany
1 bomber moved from 111 Sea Zone to Germany
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_AxisPlace Units - Germans
1 carrier placed in 112 Sea Zone
1 factory_minor placed in RomaniaTurn Complete - Germans
Germans collect 39 PUs; end with 58 PUs total
Trigger Germans 4 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUsProduction/PUs Summary :
Germans : 39 / 63
Russians : 28 / 28
British : 29 / 29
Italians : 10 / 10
Americans : 35 / 35
French : 11 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Europe 1940, version: 2.6
Game History
Round :1
Purchase Units - Russians
Russians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
2 infantry moved from Baltic States to Novgorod
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Russia to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
1 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea ZoneNon Combat Move - Russians
Place Units - Russians
3 infantry placed in Novgorod
5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs totalTerritory Summary for Russians :
Belarus : 1 flag, 1 infantry
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag, 1 infantry
Bryansk : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Rostov : 1 flag, 1 infantry
Vyborg : 1 flag, 1 infantry
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 infantry
Bessarabia : 1 flag, 1 infantry
Russia : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 6 infantry and 1 mech_infantry
Western Ukraine : 1 flag, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 13 infantry and 1 tactical_bomber
Caucasus : 1 flag, 1 infantry
112 Sea Zone : 1 flag, 1 submarine
115 Sea Zone : 1 flag, 1 battleship and 1 transportProduction/PUs Summary :
Germans : 39 / 63
Russians : 28 / 28
British : 29 / 29
Italians : 10 / 10
Americans : 35 / 35
French : 11 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Europe 1940, version: 2.6
Game History
Round :1
Purchase Units - British
British buy 1 armour, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
3 fighters moved from United Kingdom to 109 Sea ZoneCombat - British
Battle in 109 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 3 fighters in 109 Sea Zone, round 1 : 3/4 hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Germans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
3 fighters moved from 109 Sea Zone to United Kingdom
1 battleship and 1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 carrier and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_AlliesPlace Units - British
1 armour and 1 mech_infantry placed in Union of South Africa
6 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs (2 lost to blockades); end with 30 PUs total
Trigger British 1 No German Submarines: British met a national objective for an additional 5 PUs; end with 35 PUsTerritory Summary for British :
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Alexandria : 1 flag, 1 armour, 1 artillery, 1 fighter and 2 infantry
Gibraltar : 1 flag, 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 artillery, 1 harbour and 1 infantry
Union of South Africa : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Ontario : 1 flag, 1 infantry
United Kingdom : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Rhodesia : 1 flag, 2 infantry
96 Sea Zone : 1 flag, 1 destroyer
85 Sea Zone : 1 flag, 1 cruiser
109 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 destroyers, 1 tactical_bomber and 1 transport
Greece : 1 flag, 5 infantry
99 Sea Zone : 1 flag, 1 cruiser and 1 transport
Eastern Persia : 1 flag, 1 infantry
81 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 39 / 63
Russians : 28 / 28
British : 31 / 35
Italians : 10 / 10
Americans : 35 / 35
French : 11 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Europe 1940, version: 2.6
Game History
Round :1
Purchase Units - Italians
Italians buy 1 armour and 1 artillery; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Albania to Yugoslavia
1 armour moved from Albania to Yugoslavia
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Tobruk to Alexandria
2 mech_infantrys moved from Tobruk to Alexandria
1 artillery moved from Tobruk to Alexandria
4 infantry moved from Tobruk to Alexandria
1 fighter moved from Southern Italy to 93 Sea Zone
2 infantry moved from Libya to Tunisia
1 fighter moved from Northern Italy to Tunisia
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 battleship moved from 95 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
British defend with 1 armour, 1 artillery, 1 fighter and 2 infantry
Italians roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Alexandria, round 1 : 2/8 hits
British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Alexandria, round 1 : 3/5 hits
2 infantry owned by the British and 3 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Alexandria, round 2 : 0/5 hits
British roll dice for 1 armour, 1 artillery and 1 fighter in Alexandria, round 2 : 3/3 hits
2 mech_infantrys owned by the Italians and 1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 armour and 1 artillery in Alexandria, round 3 : 1/2 hits
British roll dice for 1 armour, 1 artillery and 1 fighter in Alexandria, round 3 : 1/3 hits
1 artillery owned by the Italians and 1 artillery owned by the British lost in Alexandria
Italians roll dice for 1 armour in Alexandria, round 4 : 1/1 hits
British roll dice for 1 armour and 1 fighter in Alexandria, round 4 : 1/2 hits
1 armour owned by the British and 1 armour owned by the Italians lost in Alexandria
British win with 1 fighter remaining. Battle score for attacker is -14
Casualties for British: 1 armour, 1 artillery and 2 infantry
Casualties for Italians: 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Battle in 93 Sea Zone
Italians attack with 1 cruiser, 1 destroyer and 1 fighter
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 cruiser, 1 destroyer and 1 fighter in 93 Sea Zone, round 1 : 1/3 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 2/2 hits
1 destroyer owned by the Italians , 1 fighter owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
Italians roll dice for 1 cruiser in 93 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 cruiser in 93 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the French and 1 cruiser owned by the Italians lost in 93 Sea Zone
French win with no units remaining. Battle score for attacker is -10
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 cruiser, 1 destroyer and 1 fighter
Battle in 96 Sea Zone
Italians attack with 1 battleship
British defend with 1 destroyer
Italians roll dice for 1 battleship in 96 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer in 96 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 battleship remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 99 Sea Zone
Italians attack with 1 cruiser, 1 destroyer and 1 transport
British defend with 1 cruiser and 1 transport
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 99 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 cruiser and 1 transport in 99 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the British lost in 99 Sea Zone
1 transport owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Battle in Yugoslavia
Italians attack with 1 armour, 1 artillery and 2 infantry
Neutral_Allies defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Yugoslavia, round 1 : 2/4 hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 1 : 0/2 hits
2 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 2 infantry
Battle in Southern France
Italians attack with 1 armour, 1 artillery and 1 infantry
French defend with 1 artillery, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Southern France, round 1 : 2/3 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 1/2 hits
1 infantry owned by the French , 1 artillery owned by the French and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from French with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Tunisia
Italians attack with 1 fighter and 2 infantry
French defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Tunisia, round 1 : 1/3 hits
French roll dice for 1 infantry in Tunisia, round 1 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Syria
Italians attack with 2 infantry
French defend with 1 infantry
Italians roll dice for 2 infantry in Syria, round 1 : 0/2 hits
French roll dice for 1 infantry in Syria, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Syria
Italians roll dice for 1 infantry in Syria, round 2 : 0/1 hits
French roll dice for 1 infantry in Syria, round 2 : 0/1 hits
Italians roll dice for 1 infantry in Syria, round 3 : 0/1 hits
French roll dice for 1 infantry in Syria, round 3 : 0/1 hits
Italians roll dice for 1 infantry in Syria, round 4 : 0/1 hits
French roll dice for 1 infantry in Syria, round 4 : 1/1 hits
1 infantry owned by the Italians lost in Syria
French win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Trigger Italians Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to FrenchNon Combat Move - Italians
1 fighter moved from Tunisia to Libya
1 transport moved from 95 Sea Zone to 96 Sea ZonePlace Units - Italians
1 armour placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs total
Objective Italians 2 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsProduction/PUs Summary :
Germans : 39 / 63
Russians : 28 / 28
British : 29 / 35
Italians : 18 / 22
Americans : 35 / 35
French : 7 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0





