Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :13
Purchase Units - Americans
Americans buy 3 fighters and 12 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Australia to 38 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 38 Sea Zone to 29 Sea Zone
1 armour and 1 infantry moved from 29 Sea Zone to French Madagascar
British take French Madagascar from Japanese
2 armour moved from China to Sinkiang
1 transport moved from 36 Sea Zone to 49 Sea Zone
1 infantry moved from Philipine Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 58 Sea Zone
1 infantry moved from 58 Sea Zone to Okinawa
Americans take Okinawa from Japanese
2 armour, 1 artillery and 2 infantry moved from French Indochina to India
4 fighters moved from 35 Sea Zone to India
8 fighters moved from 36 Sea Zone to India
Combat - Americans
Battle in Sinkiang
Americans attack with 2 armour
Japanese defend with 1 infantry
Americans roll dice for 2 armour in Sinkiang, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Sinkiang, round 1 : 1/1 hits
1 armour owned by the Americans lost in Sinkiang
Americans roll dice for 1 armour in Sinkiang, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sinkiang
Americans win, taking Sinkiang from Japanese with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in India
Americans attack with 2 armour, 1 artillery, 12 fighters and 2 infantry
Japanese defend with 1 armour, 1 factory and 2 infantry
Americans roll dice for 2 armour, 1 artillery, 12 fighters and 2 infantry in India, round 1 : 9/17 hits
Japanese roll dice for 1 armour and 2 infantry in India, round 1 : 1/3 hits
1 armour owned by the Japanese , 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in India
Americans win, taking India from Japanese with 2 armour, 1 artillery, 12 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour and 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 battleship, 2 carriers, 1 destroyer and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
12 fighters moved from India to 36 Sea Zone
1 armour moved from New Guinea to 47 Sea Zone
1 armour and 1 transport moved from 47 Sea Zone to 48 Sea Zone
1 infantry moved from Borneo to 48 Sea Zone
1 transport moved from 36 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from Philipine Islands to 49 Sea Zone
1 transport moved from 36 Sea Zone to 48 Sea Zone
2 infantry moved from Borneo to 48 Sea Zone
1 armour, 3 infantry and 2 transports moved from 48 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 36 Sea Zone to French Indochina
1 bomber moved from Philipine Islands to Western United States
3 infantry moved from Eastern Canada to Eastern United States
3 infantry moved from Western United States to Central United States
1 fighter moved from Western United States to Eastern United States
1 infantry moved from Manchuria to China
1 destroyer moved from 48 Sea Zone to 36 Sea Zone
Place Units - Americans
3 fighters and 2 infantry placed in Eastern United States
3 infantry placed in French Indochina
3 infantry placed in Philipine Islands
4 infantry placed in East Indies
Turn Complete - Americans
Americans collect 64 PUs; end with 65 PUs total
Territory Summary for Americans :
Manchuria : 1 flag
India : 1 flag, 2 armour, 1 artillery and 1 infantry
Philipine Islands : 1 flag, 1 aaGun, 1 factory and 3 infantry
Western United States : 1 flag, 1 aaGun, 1 bomber and 1 factory
Kwantung : 1 flag
Borneo : 1 flag, 1 aaGun and 1 factory
French Madagascar : 1 flag, 1 armour and 1 infantry
Hawaiian Islands : 1 flag, 1 infantry
East Indies : 1 flag, 1 factory and 4 infantry
French Indochina : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory and 7 infantry
Solomon Islands : 1 flag
Sinkiang : 1 flag, 1 armour
Wake Island : 1 flag
Eastern United States : 1 flag, 1 aaGun, 1 factory, 4 fighters and 5 infantry
New Guinea : 1 flag
Okinawa : 1 flag, 1 infantry
Central United States : 1 flag, 3 infantry
China : 1 flag, 1 infantry
Caroline Islands : 1 flag
29 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 1 transport
37 Sea Zone : 1 flag, 1 transport
36 Sea Zone : 1 flag, 2 battleships, 6 carriers, 1 cruiser, 4 destroyers, 12 fighters, 2 submarines and 4 transports
58 Sea Zone : 1 flag, 1 transport
Production/PUs Summary :
Russians : 7 / 0
Germans : 50 / 72
British : 22 / 21
Japanese : 23 / 30
Americans : 64 / 65
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.520
Median : 4.000
Variance : 0.208
Standard Deviation : 0.456
Total rolls : 25
Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Americans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 20
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :14
Combat Move - Russians
2 armour and 4 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
2 fighters moved from China to Kazakh S.S.R.
9 armour and 28 infantry moved from Caucasus to Persia
British take Persia from Japanese
1 armour moved from Persia to Trans-Jordan
British take Trans-Jordan from Germans
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :14
Combat Move - Russians
2 armour and 4 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
2 fighters moved from China to Kazakh S.S.R.
9 armour and 28 infantry moved from Caucasus to Persia
British take Persia from Japanese
1 armour moved from Persia to Trans-Jordan
British take Trans-Jordan from Germans
Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 2 armour, 2 fighters and 5 infantry
Japanese defend with 1 aaGun, 2 armour, 1 artillery and 2 infantry
AA guns fire in Kazakh S.S.R. : 0/2 hits
Russians roll dice for 2 armour, 2 fighters and 5 infantry in Kazakh S.S.R., round 1 : 4/9 hits
Japanese roll dice for 2 armour, 1 artillery and 2 infantry in Kazakh S.S.R., round 1 : 3/5 hits
3 infantry owned by the Russians , 1 armour owned by the Japanese , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kazakh S.S.R.
Russians roll dice for 2 armour, 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 2/6 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 2 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 armour, 1 artillery and 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Russians
3 aaGuns moved from Caucasus to Persia
2 fighters moved from Kazakh S.S.R. to India
Turn Complete - Russians
Territory Summary for Russians :
Persia : 1 flag, 3 aaGuns, 8 armour and 28 infantry
India : 1 flag, 2 fighters
Novosibirsk : 1 flag, 1 infantry
Kazakh S.S.R. : 1 flag, 1 aaGun, 2 armour and 2 infantry
Trans-Jordan : 1 flag, 1 armour
Caucasus : 1 flag, 1 factory
Production/PUs Summary :
Russians : 9 / 0
Germans : 49 / 72
British : 24 / 21
Japanese : 20 / 30
Americans : 64 / 65
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.438
Median : 3.000
Variance : 0.128
Standard Deviation : 0.357
Total rolls : 48
Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13
Russians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15
Americans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 20
Germany’s Turn!
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :14
Purchase Units - Germans
Germans buy 1 carrier, 15 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Russia to Novosibirsk
2 artilleries moved from Russia to Novosibirsk
20 infantry moved from Russia to Kazakh S.S.R.
20 armour moved from Russia to Kazakh S.S.R.
Combat - Germans
Battle in Novosibirsk
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 4 infantry in Novosibirsk, round 1 : 1/6 hits
Russians roll dice for 1 infantry in Novosibirsk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Germans attack with 20 armour and 20 infantry
Russians defend with 1 aaGun, 2 armour and 2 infantry
Germans roll dice for 20 armour and 20 infantry in Kazakh S.S.R., round 1 : 11/40 hits
Russians roll dice for 2 armour and 2 infantry in Kazakh S.S.R., round 1 : 0/4 hits
2 infantry owned by the Russians and 2 armour owned by the Russians lost in Kazakh S.S.R.
Germans win, taking Kazakh S.S.R. from Russians with 20 armour and 20 infantry remaining. Battle score for attacker is 16
Casualties for Russians: 2 armour and 2 infantry
Non Combat Move - Germans
5 armour moved from Russia to Yakut S.S.R.
1 carrier moved from 14 Sea Zone to 12 Sea Zone
2 fighters moved from 14 Sea Zone to 12 Sea Zone
4 fighters moved from Germany to 14 Sea Zone
1 infantry moved from Libya to Anglo Egypt
1 transport moved from 14 Sea Zone to 13 Sea Zone
1 infantry moved from Western Europe to 13 Sea Zone
1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
1 armour moved from Southern Europe to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Libya
1 armour moved from 14 Sea Zone to Libya
2 infantry moved from Germany to Western Europe
1 submarine moved from 12 Sea Zone to 6 Sea Zone
1 battleship moved from 14 Sea Zone to 12 Sea Zone
1 destroyer moved from 14 Sea Zone to 12 Sea Zone
4 bombers moved from Germany to Russia
5 armour moved from Belorussia to Germany
2 armour moved from Germany to Southern Europe
Place Units - Germans
1 carrier and 1 transport placed in 14 Sea Zone
1 submarine placed in 5 Sea Zone
8 infantry placed in Russia
2 infantry placed in Southern Europe
5 infantry placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Territory Summary for Germans :
Germany : 1 flag, 1 aaGun, 7 armour, 1 factory and 13 infantry
Southern Europe : 1 flag, 1 aaGun, 2 armour, 1 factory and 2 infantry
Archangel : 1 flag
Novosibirsk : 1 flag, 2 artilleries and 4 infantry
Karelia S.S.R. : 1 flag
Yakut S.S.R. : 1 flag, 5 armour
Kazakh S.S.R. : 1 flag, 1 aaGun, 20 armour and 20 infantry
Western Europe : 1 flag, 5 infantry
Libya : 1 flag, 1 armour and 2 infantry
Ukraine S.S.R. : 1 flag, 1 infantry
West Russia : 1 flag, 1 infantry
Russia : 1 flag, 1 aaGun, 12 armour, 4 bombers, 1 factory and 8 infantry
Anglo Egypt : 1 flag, 1 infantry
7 Sea Zone : 1 flag, 1 submarine
5 Sea Zone : 1 flag, 1 submarine
12 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer and 2 fighters
6 Sea Zone : 1 flag, 1 submarine
14 Sea Zone : 1 flag, 2 carriers, 4 fighters and 2 transports
Production/PUs Summary :
Russians : 5 / 0
Germans : 53 / 53
British : 24 / 21
Japanese : 20 / 30
Americans : 64 / 65
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :14
Purchase Units - British
British buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Norway to Karelia S.S.R.
British take Karelia S.S.R. from Germans
2 battleships, 4 carriers, 2 destroyers, 7 fighters, 1 submarine and 4 transports moved from 3 Sea Zone to 7 Sea Zone
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :14
Purchase Units - British
British buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Norway to Karelia S.S.R.
British take Karelia S.S.R. from Germans
2 battleships, 4 carriers, 2 destroyers, 7 fighters, 1 submarine and 4 transports moved from 3 Sea Zone to 7 Sea Zone
Combat - British
Battle in 7 Sea Zone
British attack with 2 battleships, 4 carriers, 2 destroyers, 7 fighters, 1 submarine and 4 transports
Germans defend with 1 submarine
British roll dice for 1 submarine in 7 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 7 Sea Zone
British win with 2 battleships, 4 carriers, 2 destroyers, 7 fighters, 1 submarine and 4 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
Place Units - British
3 infantry placed in India
4 infantry placed in United Kingdom
Turn Complete - British
British collect 26 PUs; end with 26 PUs total
Territory Summary for British :
India : 1 flag, 1 factory and 3 infantry
Karelia S.S.R. : 1 flag, 1 artillery
Norway : 1 flag
United Kingdom : 1 flag, 1 aaGun, 4 armour, 3 bombers, 1 factory and 8 infantry
7 Sea Zone : 1 flag, 2 battleships, 4 carriers, 2 destroyers, 7 fighters, 1 submarine and 4 transports
Production/PUs Summary :
Russians : 5 / 0
Germans : 51 / 53
British : 26 / 26
Japanese : 20 / 30
Americans : 64 / 65
Dice Statistics:
Total
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japan’s Turn!
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :14
Purchase Units - Japanese
Japanese buy 1 bomber and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour moved from Russia to Caucasus
Japanese take Caucasus from Russians
1 armour and 1 transport moved from 12 Sea Zone to 22 Sea Zone
1 armour moved from 22 Sea Zone to Brazil
Japanese take Brazil from Americans
1 fighter moved from Japan to 58 Sea Zone
Combat - Japanese
Battle in 58 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 58 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 fighter moved from 58 Sea Zone to Japan
2 bombers moved from Japan to Novosibirsk
3 fighters moved from Japan to Novosibirsk
1 fighter moved from Japan to Novosibirsk
5 transports moved from 12 Sea Zone to 14 Sea Zone
2 carriers moved from 12 Sea Zone to 14 Sea Zone
2 battleships moved from 12 Sea Zone to 14 Sea Zone
1 destroyer moved from 12 Sea Zone to 14 Sea Zone
2 fighters moved from 12 Sea Zone to 14 Sea Zone
2 armour moved from Russia to Novosibirsk
1 bomber moved from Russia to Novosibirsk
1 infantry moved from Evenki National Okrug to Russia
Place Units - Japanese
1 bomber and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 27 PUs; end with 27 PUs total
Territory Summary for Japanese :
Germany : 1 flag, 4 armour
Union of South Africa : 1 flag
Kenya : 1 flag
French West Africa : 1 flag
Belgian Congo : 1 flag
Soviet Far East : 1 flag
Novosibirsk : 1 flag, 2 armour, 3 bombers and 4 fighters
Italian East Africa : 1 flag
Brazil : 1 flag, 1 armour
Yakut S.S.R. : 1 flag
French Equatorial Africa : 1 flag
Caucasus : 1 flag, 1 armour and 1 factory
Evenki National Okrug : 1 flag
Russia : 1 flag, 5 armour and 1 infantry
Anglo Egypt : 1 flag
Japan : 1 flag, 1 aaGun, 8 armour, 1 bomber, 1 factory, 6 fighters and 31 infantry
57 Sea Zone : 1 flag, 1 submarine
14 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 destroyer, 2 fighters and 5 transports
22 Sea Zone : 1 flag, 1 transport
Production/PUs Summary :
Russians : 1 / 0
Germans : 51 / 53
British : 26 / 26
Japanese : 27 / 27
Americans : 61 / 65
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :14
Purchase Units - Americans
Americans buy 1 carrier, 10 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from French Madagascar to 29 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 29 Sea Zone to 27 Sea Zone
1 armour and 1 infantry moved from 27 Sea Zone to Union of South Africa
British take Union of South Africa from Japanese
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :14
Purchase Units - Americans
Americans buy 1 carrier, 10 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from French Madagascar to 29 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 29 Sea Zone to 27 Sea Zone
1 armour and 1 infantry moved from 27 Sea Zone to Union of South Africa
British take Union of South Africa from Japanese
Combat - Americans
Non Combat Move - Americans
1 fighter moved from Eastern United States to 7 Sea Zone
1 armour moved from Sinkiang to French Indochina
2 armour moved from India to French Indochina
4 infantry moved from French Indochina to Kwantung
1 artillery and 2 infantry moved from French Indochina to India
2 infantry moved from East Indies to 37 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from East Indies to 37 Sea Zone
1 transport moved from 36 Sea Zone to 49 Sea Zone
2 infantry moved from Philipine Islands to 49 Sea Zone
1 transport moved from 36 Sea Zone to 49 Sea Zone
1 infantry moved from Philipine Islands to 49 Sea Zone
3 infantry and 2 transports moved from 49 Sea Zone to 36 Sea Zone
4 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
7 infantry moved from 36 Sea Zone to French Indochina
1 infantry moved from China to Sinkiang
1 infantry moved from French Indochina to China
Place Units - Americans
1 carrier and 3 transports placed in 37 Sea Zone
3 infantry placed in French Indochina
3 infantry placed in Philipine Islands
4 infantry placed in Borneo
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Territory Summary for Americans :
Union of South Africa : 1 flag, 1 armour and 1 infantry
Manchuria : 1 flag
India : 1 flag, 2 artilleries and 3 infantry
Philipine Islands : 1 flag, 1 aaGun, 1 factory and 3 infantry
Western United States : 1 flag, 1 aaGun, 1 bomber and 1 factory
Kwantung : 1 flag, 4 infantry
Borneo : 1 flag, 1 aaGun, 1 factory and 4 infantry
Hawaiian Islands : 1 flag, 1 infantry
East Indies : 1 flag, 1 factory
French Indochina : 1 flag, 1 aaGun, 4 armour, 1 factory and 10 infantry
Solomon Islands : 1 flag
Sinkiang : 1 flag, 1 infantry
Wake Island : 1 flag
Eastern United States : 1 flag, 1 aaGun, 1 factory, 3 fighters and 5 infantry
New Guinea : 1 flag
Okinawa : 1 flag, 1 infantry
Central United States : 1 flag, 3 infantry
China : 1 flag, 1 infantry
Caroline Islands : 1 flag
7 Sea Zone : 1 flag, 1 fighter
27 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 1 transport
37 Sea Zone : 1 flag, 1 carrier and 3 transports
36 Sea Zone : 1 flag, 2 battleships, 6 carriers, 1 cruiser, 4 destroyers, 12 fighters, 2 submarines and 5 transports
Production/PUs Summary :
Russians : 1 / 0
Germans : 51 / 53
British : 28 / 26
Japanese : 25 / 27
Americans : 61 / 61
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :15
Combat Move - Russians
2 infantry moved from Persia to Caucasus
2 fighters moved from India to Caucasus
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :15
Combat Move - Russians
2 infantry moved from Persia to Caucasus
2 fighters moved from India to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 2 fighters and 2 infantry
Japanese defend with 1 armour and 1 factory
Russians roll dice for 2 fighters and 2 infantry in Caucasus, round 1 : 0/4 hits
Japanese roll dice for 1 armour in Caucasus, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 2 fighters and 1 infantry in Caucasus, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 armour moved from Trans-Jordan to India
3 aaGuns, 8 armour and 26 infantry moved from Persia to India
2 fighters moved from Caucasus to India
Turn Complete - Russians
Territory Summary for Russians :
India : 1 flag, 3 aaGuns, 9 armour, 2 fighters and 26 infantry
Caucasus : 1 flag, 1 factory and 1 infantry
Production/PUs Summary :
Russians : 5 / 0
Germans : 51 / 53
British : 28 / 26
Japanese : 21 / 27
Americans : 61 / 61
Dice Statistics:
Total
1 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.111
Median : 5.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9
Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Russians Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.571
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Germany’s Turn!
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :15
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Yakut S.S.R. to Manchuria
Germans take Buryatia S.S.R. from Russians
Japanese take Manchuria from Americans
1 infantry moved from West Russia to Karelia S.S.R.
1 armour moved from Germany to Karelia S.S.R.
1 infantry moved from Anglo Egypt to Trans-Jordan
Germans take Trans-Jordan from British
1 infantry moved from Kazakh S.S.R. to Persia
Germans take Persia from British
2 infantry moved from Novosibirsk to Sinkiang
2 bombers moved from Russia to Sinkiang
2 bombers moved from Russia to Karelia S.S.R.
Combat - Germans
Battle in Sinkiang
Germans attack with 2 bombers and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Sinkiang, round 1 : 3/4 hits
Americans roll dice for 1 infantry in Sinkiang, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Sinkiang
Germans win, taking Sinkiang from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 1 armour, 2 bombers and 1 infantry
British defend with 1 artillery
Germans roll dice for 1 armour, 2 bombers and 1 infantry in Karelia S.S.R., round 1 : 3/4 hits
British roll dice for 1 artillery in Karelia S.S.R., round 1 : 0/1 hits
1 artillery owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from British with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Germans
2 bombers moved from Sinkiang to Russia
2 bombers moved from Karelia S.S.R. to Russia
1 infantry moved from Libya to Anglo Egypt
2 armour moved from Southern Europe to 14 Sea Zone
2 infantry moved from Southern Europe to 14 Sea Zone
2 armour moved from 14 Sea Zone to Libya
2 infantry moved from 14 Sea Zone to Libya
1 destroyer moved from 12 Sea Zone to 14 Sea Zone
1 battleship moved from 12 Sea Zone to 14 Sea Zone
1 carrier moved from 12 Sea Zone to 14 Sea Zone
2 fighters moved from 12 Sea Zone to 14 Sea Zone
19 infantry moved from Kazakh S.S.R. to Persia
20 armour moved from Kazakh S.S.R. to Persia
12 armour moved from Russia to Persia
1 aaGun moved from Kazakh S.S.R. to Persia
2 artilleries moved from Novosibirsk to Kazakh S.S.R.
2 infantry moved from Novosibirsk to Kazakh S.S.R.
8 infantry moved from Russia to Kazakh S.S.R.
4 armour moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Ukraine S.S.R. to West Russia
1 submarine moved from 6 Sea Zone to 2 Sea Zone
1 submarine moved from 5 Sea Zone to 3 Sea Zone
Place Units - Germans
1 carrier and 2 fighters placed in 14 Sea Zone
4 infantry placed in Germany
1 artillery and 1 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Territory Summary for Germans :
Germany : 1 flag, 1 aaGun, 6 armour, 1 factory and 17 infantry
Manchuria : 1 flag, 1 armour
Persia : 1 flag, 1 aaGun, 32 armour and 20 infantry
Southern Europe : 1 flag, 1 aaGun, 1 artillery, 1 factory and 1 infantry
Archangel : 1 flag
Novosibirsk : 1 flag
Karelia S.S.R. : 1 flag, 1 armour and 1 infantry
Kazakh S.S.R. : 1 flag, 2 artilleries and 10 infantry
Trans-Jordan : 1 flag, 1 infantry
Western Europe : 1 flag, 5 infantry
Sinkiang : 1 flag, 2 infantry
Libya : 1 flag, 3 armour and 3 infantry
West Russia : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 4 armour
Russia : 1 flag, 1 aaGun, 4 bombers and 1 factory
Anglo Egypt : 1 flag, 1 infantry
3 Sea Zone : 1 flag, 1 submarine
2 Sea Zone : 1 flag, 1 submarine
14 Sea Zone : 1 flag, 1 battleship, 4 carriers, 1 destroyer, 8 fighters and 2 transports
Production/PUs Summary :
Russians : 4 / 0
Germans : 58 / 58
British : 24 / 26
Japanese : 24 / 27
Americans : 56 / 61
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :15
Purchase Units - British
British buy 1 carrier and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer and 1 submarine moved from 7 Sea Zone to 2 Sea Zone
1 destroyer moved from 7 Sea Zone to 3 Sea Zone
2 bombers moved from United Kingdom to 3 Sea Zone
1 bomber moved from United Kingdom to 2 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 7 Sea Zone
1 armour, 2 battleships, 4 carriers, 1 fighter, 1 infantry and 4 transports moved from 7 Sea Zone to 18 Sea Zone
1 armour and 1 infantry moved from 18 Sea Zone to Brazil
7 fighters moved from 7 Sea Zone to 18 Sea Zone
1 fighter moved from 18 Sea Zone to 22 Sea Zone
6 fighters moved from 18 Sea Zone to Brazil
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :15
Purchase Units - British
British buy 1 carrier and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer and 1 submarine moved from 7 Sea Zone to 2 Sea Zone
1 destroyer moved from 7 Sea Zone to 3 Sea Zone
2 bombers moved from United Kingdom to 3 Sea Zone
1 bomber moved from United Kingdom to 2 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 7 Sea Zone
1 armour, 2 battleships, 4 carriers, 1 fighter, 1 infantry and 4 transports moved from 7 Sea Zone to 18 Sea Zone
1 armour and 1 infantry moved from 18 Sea Zone to Brazil
7 fighters moved from 7 Sea Zone to 18 Sea Zone
1 fighter moved from 18 Sea Zone to 22 Sea Zone
6 fighters moved from 18 Sea Zone to Brazil
Combat - British
Battle in 3 Sea Zone
British attack with 2 bombers and 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 3 Sea Zone, round 1 : 0/1 hits
British roll dice for 2 bombers and 1 destroyer in 3 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the Germans lost in 3 Sea Zone
British win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 2 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 1 submarine
British roll dice for 1 submarine in 2 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 2 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 bomber and 1 destroyer in 2 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Germans lost in 2 Sea Zone
British win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 22 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 22 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Brazil
British attack with 1 armour, 6 fighters and 1 infantry
Japanese defend with 1 armour
British roll dice for 2 battleships in Brazil, round 1 : 1/2 hits
Japanese roll dice for 1 armour in Brazil, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Brazil
British win, taking Brazil from Japanese with 1 armour and 6 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from 22 Sea Zone to 18 Sea Zone
6 fighters moved from Brazil to 18 Sea Zone
1 bomber moved from 2 Sea Zone to United Kingdom
2 bombers moved from 3 Sea Zone to United Kingdom
Place Units - British
1 carrier placed in 2 Sea Zone
3 infantry placed in India
1 infantry placed in United Kingdom
Turn Complete - British
British collect 24 PUs; end with 24 PUs total
Territory Summary for British :
India : 1 flag, 1 factory and 6 infantry
Brazil : 1 flag, 1 armour
Norway : 1 flag
United Kingdom : 1 flag, 1 aaGun, 3 armour, 3 bombers, 1 factory and 8 infantry
3 Sea Zone : 1 flag, 1 destroyer
2 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 submarine
18 Sea Zone : 1 flag, 2 battleships, 4 carriers, 7 fighters and 4 transports
Production/PUs Summary :
Russians : 4 / 0
Germans : 58 / 58
British : 24 / 24
Japanese : 21 / 27
Americans : 59 / 61
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.545
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 11
Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
British Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.625
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Japan’s Turn!
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :15
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Russia to Caucasus
1 armour moved from Russia to Caucasus
2 armour moved from Novosibirsk to China
3 bombers moved from Novosibirsk to China
4 fighters moved from Novosibirsk to Caucasus
Combat - Japanese
Battle in China
Japanese attack with 2 armour and 3 bombers
Americans defend with 1 infantry
Japanese roll dice for 2 armour and 3 bombers in China, round 1 : 4/5 hits
Americans roll dice for 1 infantry in China, round 1 : 0/1 hits
1 infantry owned by the Americans lost in China
Japanese win, taking China from Americans with 2 armour and 3 bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Japanese attack with 1 armour, 4 fighters and 1 infantry
Russians defend with 1 factory and 1 infantry
Japanese roll dice for 1 armour, 4 fighters and 1 infantry in Caucasus, round 1 : 2/6 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 armour, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
3 bombers moved from China to Ukraine S.S.R.
4 armour moved from Germany to Ukraine S.S.R.
4 armour moved from Russia to Sinkiang
1 fighter moved from Japan to Sinkiang
1 bomber moved from Japan to Russia
2 fighters moved from Caucasus to Sinkiang
2 fighters moved from Caucasus to Ukraine S.S.R.
Place Units - Japanese
1 submarine placed in 60 Sea Zone
1 armour, 1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 27 PUs; end with 27 PUs total
Territory Summary for Japanese :
Kenya : 1 flag
French West Africa : 1 flag
Belgian Congo : 1 flag
Soviet Far East : 1 flag
Italian East Africa : 1 flag
Yakut S.S.R. : 1 flag
French Equatorial Africa : 1 flag
Caucasus : 1 flag, 1 armour, 1 factory and 1 infantry
Sinkiang : 1 flag, 4 armour and 3 fighters
Evenki National Okrug : 1 flag
Ukraine S.S.R. : 1 flag, 4 armour, 3 bombers and 2 fighters
Russia : 1 flag, 1 bomber
Anglo Egypt : 1 flag
China : 1 flag, 2 armour
Japan : 1 flag, 1 aaGun, 9 armour, 1 factory, 6 fighters and 33 infantry
57 Sea Zone : 1 flag, 1 submarine
14 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 destroyer, 2 fighters and 5 transports
60 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Russians : 0 / 0
Germans : 58 / 58
British : 24 / 24
Japanese : 27 / 27
Americans : 57 / 61
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :15
Purchase Units - Americans
Americans buy 3 fighters and 10 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Kwantung to Manchuria
2 infantry moved from Kwantung to China
1 infantry moved from French Indochina to China
6 fighters moved from 36 Sea Zone to China
1 armour moved from French Indochina to Manchuria
1 armour moved from French Indochina to 36 Sea Zone
1 armour and 2 transports moved from 36 Sea Zone to 49 Sea Zone
3 infantry moved from Philipine Islands to 49 Sea Zone
6 fighters moved from 36 Sea Zone to Buryatia S.S.R.
2 battleships, 6 carriers, 1 cruiser and 3 destroyers moved from 36 Sea Zone to 60 Sea Zone
1 armour, 3 infantry and 2 transports moved from 49 Sea Zone to 60 Sea Zone
1 armour and 3 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 infantry moved from Union of South Africa to Kenya
British take Kenya from Japanese