@BobbaRossa
even without a sacrifice, it changes the pressure dynamic, because the allies have to spread enough to prevent a one board win, as opposed to being able to full tilt crush one side and let the other grow then turn around with an income advantage to kill the other.
Mugzy vs Most Holy
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :5
Purchase Units - Russians
Russians buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
1 infantry moved from Russia to West Russia
1 artillery moved from Russia to West Russia
1 fighter moved from Caucasus to West Russia
1 submarine moved from 13 Sea Zone to 15 Sea ZoneCombat - Russians
Battle in 15 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 15 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 15 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 15 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 15 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 15 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 destroyer in 15 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 15 Sea Zone
Germans win with no units remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in West Russia
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 armour
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in West Russia, round 1 : 3/3 hits
Germans roll dice for 2 armour in West Russia, round 1 : 0/2 hits
2 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 armourNon Combat Move - Russians
1 fighter moved from West Russia to CaucasusPlace Units - Russians
2 artilleries and 2 infantry placed in Caucasus
2 artilleries placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs totalProduction/PUs Summary :
Russians : 23 / 23
Germans : 37 / 42
British : 31 / 35
Japanese : 38 / 40
Americans : 39 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :5
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 1 artillery moved from Algeria to Morocco
1 artillery and 1 infantry moved from Ukraine S.S.R. to West Russia
1 fighter moved from Karelia S.S.R. to West Russia
1 fighter moved from Ukraine S.S.R. to West RussiaCombat - Germans
Battle in West Russia
Germans attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in West Russia, round 1 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in West Russia, round 1 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Morocco
Germans attack with 2 armour and 1 artillery
Americans defend with 2 artilleries and 1 infantry
Germans roll dice for 2 armour and 1 artillery in Morocco, round 1 : 0/3 hits
Americans roll dice for 2 artilleries and 1 infantry in Morocco, round 1 : 1/3 hits
1 artillery owned by the Germans lost in Morocco
Germans roll dice for 2 armour in Morocco, round 2 : 2/2 hits
Americans roll dice for 2 artilleries and 1 infantry in Morocco, round 2 : 2/3 hits
1 artillery owned by the Americans , 2 armour owned by the Germans and 1 infantry owned by the Americans lost in Morocco
Americans win with 1 artillery remaining. Battle score for attacker is -9
Casualties for Germans: 2 armour and 1 artillery
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
2 fighters moved from West Russia to Karelia S.S.R.
3 artilleries and 2 infantry moved from Poland to Ukraine S.S.R.
1 armour moved from Poland to Karelia S.S.R.
1 artillery and 4 infantry moved from Germany to Poland
1 infantry moved from Italy to GermanyPlace Units - Germans
2 armour placed in Karelia S.S.R.
1 artillery and 4 infantry placed in Germany
1 destroyer and 1 submarine placed in 5 Sea ZoneTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs totalTerritory Summary for Germans :
Karelia S.S.R. : 1 flag, 5 armour, 1 factory and 2 fighters
France : 1 flag, 1 aaGun and 4 infantry
Ukraine S.S.R. : 1 flag, 4 artilleries and 2 infantry
Poland : 1 flag, 1 artillery and 4 infantry
Germany : 1 flag, 1 aaGun, 1 artillery, 1 factory and 5 infantry
Italy : 1 flag, 1 aaGun, 1 factory and 2 infantry
West Russia : 1 flag, 1 artillery and 1 infantry
5 Sea Zone : 1 flag, 1 destroyer and 1 submarineProduction/PUs Summary :
Russians : 21 / 23
Germans : 39 / 39
British : 31 / 35
Japanese : 38 / 40
Americans : 39 / 40Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.529
Median : 4.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.778
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Russians Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :5
Purchase Units - British
British buy 1 destroyer, 1 factory, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Norway to Finland
British take Finland from Germans
1 infantry moved from Libya to Algeria
British take Algeria from Germans
2 transports moved from 6 Sea Zone to 8 Sea Zone
2 artilleries moved from United Kingdom to 8 Sea Zone
2 infantry moved from United Kingdom to 8 Sea Zone
1 cruiser moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to France
2 artilleries moved from 8 Sea Zone to FranceCombat - British
Battle in France
British attack with 2 artilleries and 2 infantry
Germans defend with 1 aaGun and 4 infantry
British roll dice for 1 cruiser in France, round 1 : 1/1 hits
British roll dice for 2 artilleries and 2 infantry in France, round 1 : 1/4 hits
Germans roll dice for 1 aaGun and 4 infantry in France, round 1 : 2/4 hits
2 infantry owned by the British , 1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in France
British roll dice for 2 artilleries in France, round 2 : 0/2 hits
Germans roll dice for 3 infantry in France, round 2 : 2/3 hits
2 artilleries owned by the British lost in France
Germans win with 3 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for British: 2 artilleries and 2 infantryNon Combat Move - British
Place Units - British
1 factory placed in Norway
1 destroyer and 1 submarine placed in 8 Sea Zone
2 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs totalProduction/PUs Summary :
Russians : 21 / 23
Germans : 37 / 39
British : 33 / 33
Japanese : 38 / 40
Americans : 39 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries and 1 carrier; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery and 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 battleship and 2 cruisers moved from 62 Sea Zone to 58 Sea Zone
2 fighters moved from Caroline Islands to 59 Sea Zone
1 artillery moved from India to Persia
Japanese take Persia from BritishCombat - Japanese
Battle in 58 Sea Zone
Japanese attack with 1 battleship and 2 cruisers
Americans defend with 1 battleship and 1 cruiser
Japanese roll dice for 1 battleship and 2 cruisers in 58 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship and 1 cruiser in 58 Sea Zone, round 1 : 2/2 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the Japanese lost in 58 Sea Zone
Japanese roll dice for 1 battleship and 1 cruiser in 58 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship and 1 cruiser in 58 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship and 1 cruiser in 58 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 battleship and 1 cruiser in 58 Sea Zone, round 3 : 0/2 hits
1 cruiser owned by the Americans lost in 58 Sea Zone
Japanese roll dice for 1 battleship and 1 cruiser in 58 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 1 battleship in 58 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 battleship and 1 cruiser in 58 Sea Zone, round 5 : 1/2 hits
Americans roll dice for 1 battleship in 58 Sea Zone, round 5 : 1/1 hits
1 battleship owned by the Americans and 1 cruiser owned by the Japanese lost in 58 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 8
Casualties for Japanese: 2 cruisers
Casualties for Americans: 1 battleship and 1 cruiserNon Combat Move - Japanese
1 artillery and 2 infantry moved from Buryatia S.S.R. to 62 Sea Zone
1 artillery, 2 infantry and 3 transports moved from 62 Sea Zone to 60 Sea Zone
1 artillery and 2 infantry moved from 60 Sea Zone to Japan
2 fighters moved from 59 Sea Zone to 60 Sea Zone
1 fighter moved from Burma to Ukraine S.S.R.Place Units - Japanese
1 carrier placed in 60 Sea Zone
2 artilleries placed in Japan
3 armour placed in IndiaTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total
1 unit repaired.Territory Summary for Japanese :
Caroline Islands : 1 flag, 1 infantry
Iwo Jima : 1 flag, 1 infantry
Wake Island : 1 flag, 1 infantry
Japan : 1 flag, 1 aaGun, 3 artilleries, 1 factory and 3 infantry
Okinawa : 1 flag, 1 infantry
Burma : 1 flag
India : 1 flag, 3 armour and 1 factory
Persia : 1 flag, 1 artillery
Anhwei : 1 flag
Yunnan : 1 flag
Sinkiang : 1 flag
Szechwan : 1 flag
Soviet Far East : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 1 artillery and 1 infantry
Buryatia S.S.R. : 1 flag
Ukraine S.S.R. : 1 flag, 1 fighter
58 Sea Zone : 1 flag, 1 battleship
60 Sea Zone : 1 flag, 1 carrier, 2 fighters and 3 transports
35 Sea Zone : 1 flag, 1 battleship and 2 transportsProduction/PUs Summary :
Russians : 19 / 23
Germans : 37 / 39
British : 32 / 33
Japanese : 41 / 41
Americans : 39 / 40Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 4.263
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.091
Median : 5.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Americans Combat
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.500
Median : 4.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8 -
I’m off tonight so we might be able to finish this game. We’re in round 5 I don’t think this game has ever gone past round 6 before. I wonder if the way to balance it is to make the Axis need to get to 9 cities before a certain turn.
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Yeah thats a good thought. I m surprised its goin as well as it is. I thought i d b done after Russias bad luck. I think we should give this game more time. I dont think its as bad as said.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to West Russia
1 artillery moved from Russia to West Russia
1 infantry moved from Kazakh S.S.R. to Persia
1 artillery moved from Caucasus to Persia
1 fighter moved from Caucasus to West RussiaCombat - Russians
Battle in Persia
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Persia, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Persia, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Persia
Russians win, taking Persia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in West Russia
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in West Russia, round 1 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in West Russia, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Russians roll dice for 1 artillery and 1 fighter in West Russia, round 2 : 1/2 hits
Germans roll dice for 1 artillery in West Russia, round 2 : 1/1 hits
1 fighter owned by the Russians and 1 artillery owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 artillery remaining. Battle score for attacker is -6
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 fighter and 1 infantryNon Combat Move - Russians
1 artillery moved from Russia to ArchangelPlace Units - Russians
2 artilleries and 2 infantry placed in Caucasus
1 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs totalProduction/PUs Summary :
Russians : 21 / 21
Germans : 33 / 39
British : 33 / 33
Japanese : 40 / 41
Americans : 41 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :6
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from Karelia S.S.R. to 8 Sea Zone
1 destroyer and 1 submarine moved from 5 Sea Zone to 8 Sea Zone
3 armour moved from Karelia S.S.R. to Finland
1 artillery and 2 infantry moved from Germany to Northwestern Europe
3 infantry moved from France to Northwestern EuropeCombat - Germans
Battle in 8 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
British defend with 1 cruiser, 1 destroyer, 1 submarine and 2 transports; Americans defend with 2 transports
Germans roll dice for 1 submarine in 8 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 submarine in 8 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer and 2 fighters in 8 Sea Zone, round 1 : 1/3 hits
British roll dice for 1 cruiser, 1 destroyer and 4 transports in 8 Sea Zone, round 1 : 0/2 hits
1 submarine owned by the British and 1 destroyer owned by the British lost in 8 Sea Zone
Germans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 2 fighters in 8 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 cruiser and 4 transports in 8 Sea Zone, round 2 : 0/1 hits
1 transport owned by the British and 1 cruiser owned by the British lost in 8 Sea Zone
1 transport owned by the British and 2 transports owned by the Americans lost in 8 Sea Zone
Germans roll dice for 1 submarine in 8 Sea Zone, round 3 : 0/1 hits
Germans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 54
Casualties for British: 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Casualties for Americans: 2 transports
Battle in Finland
Germans attack with 3 armour
British defend with 1 infantry
Germans roll dice for 3 armour in Finland, round 1 : 3/3 hits
British roll dice for 1 infantry in Finland, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Finland
Germans win, taking Finland from British with 2 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Northwestern Europe
Germans attack with 1 artillery and 5 infantry
Americans defend with 2 artilleries and 1 infantry
Germans roll dice for 1 artillery and 5 infantry in Northwestern Europe, round 1 : 1/6 hits
Americans roll dice for 2 artilleries and 1 infantry in Northwestern Europe, round 1 : 2/3 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northwestern Europe
Germans roll dice for 1 artillery and 3 infantry in Northwestern Europe, round 2 : 2/4 hits
Americans roll dice for 2 artilleries in Northwestern Europe, round 2 : 1/2 hits
2 artilleries owned by the Americans and 1 infantry owned by the Germans lost in Northwestern Europe
Germans win, taking Northwestern Europe from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 3 infantry
Casualties for Americans: 2 artilleries and 1 infantryNon Combat Move - Germans
1 infantry moved from Poland to Belorussia
1 artillery and 3 infantry moved from Poland to Ukraine S.S.R.
1 armour moved from Karelia S.S.R. to Ukraine S.S.R.
3 infantry moved from Germany to Poland
2 fighters moved from 8 Sea Zone to France
2 infantry moved from Italy to FrancePlace Units - Germans
3 infantry placed in Italy
1 artillery and 1 infantry placed in Karelia S.S.R.
1 artillery, 1 fighter and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 36 PUs; end with 36 PUs totalTerritory Summary for Germans :
Karelia S.S.R. : 1 flag, 1 armour, 1 artillery, 1 factory and 1 infantry
France : 1 flag, 2 fighters and 2 infantry
Northwestern Europe : 1 flag, 1 artillery and 2 infantry
Ukraine S.S.R. : 1 flag, 1 armour, 5 artilleries and 5 infantry
Poland : 1 flag, 3 infantry
Germany : 1 flag, 1 aaGun, 1 artillery, 1 factory, 1 fighter and 3 infantry
Italy : 1 flag, 1 aaGun, 1 factory and 3 infantry
Belorussia : 1 flag, 1 infantry
Finland : 1 flag, 2 armour
8 Sea Zone : 1 flag, 1 destroyer and 1 submarineProduction/PUs Summary :
Russians : 21 / 21
Germans : 36 / 36
British : 32 / 33
Japanese : 40 / 41
Americans : 39 / 41Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 2.875
Median : 2.500
Variance : 1.290
Standard Deviation : 1.136
Total rolls : 32Germans Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
Average roll : 2.682
Median : 2.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 22British Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
you gots to hit post turn after usa’s turn bro! courtesy and all.
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k will do
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :6
Purchase Units - British
British buy 2 armour, 1 cruiser and 1 destroyer; Remaining resources: 1 PUs;Non Combat Move - British
1 infantry moved from Algeria to LibyaPlace Units - British
1 cruiser and 1 destroyer placed in 7 Sea Zone
2 armour placed in NorwayTurn Complete - British
British collect 32 PUs; end with 33 PUs totalProduction/PUs Summary :
Russians : 21 / 21
Germans : 36 / 36
British : 32 / 33
Japanese : 40 / 41
Americans : 39 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 armour moved from India to Persia
2 armour moved from India to 35 Sea Zone
2 armour, 1 battleship and 2 transports moved from 35 Sea Zone to 34 Sea Zone
1 armour moved from 34 Sea Zone to Egypt
Japanese take Egypt from British
1 armour moved from 34 Sea Zone to PersiaCombat - Japanese
Battle in Persia
Japanese attack with 2 armour
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 battleship in Persia, round 1 : 1/1 hits
Japanese roll dice for 2 armour in Persia, round 1 : 2/2 hits
British roll dice for 1 artillery and 1 infantry in Persia, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 armour owned by the Japanese and 1 artillery owned by the Russians lost in Persia
Japanese win, taking Persia from British with 1 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Japanese
3 artilleries and 3 infantry moved from Japan to 60 Sea Zone
3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 60 Sea Zone to 52 Sea Zone
1 battleship moved from 58 Sea Zone to 52 Sea Zone
3 artilleries and 3 infantry moved from 52 Sea Zone to Wake Island
2 fighters moved from 60 Sea Zone to 52 Sea Zone
1 infantry moved from Soviet Far East to Buryatia S.S.R.Place Units - Japanese
3 armour placed in India
1 infantry placed in Japan
1 destroyer and 2 submarines placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 infantry
Iwo Jima : 1 flag, 1 infantry
Wake Island : 1 flag, 3 artilleries and 4 infantry
Japan : 1 flag, 1 aaGun, 1 factory and 1 infantry
Okinawa : 1 flag, 1 infantry
Burma : 1 flag
Egypt : 1 flag, 1 armour
India : 1 flag, 3 armour and 1 factory
Persia : 1 flag, 1 armour
Anhwei : 1 flag
Yunnan : 1 flag
Sinkiang : 1 flag
Szechwan : 1 flag
Evenki National Okrug : 1 flag, 1 artillery and 1 infantry
Soviet Far East : 1 flag
Yakut S.S.R. : 1 flag
Buryatia S.S.R. : 1 flag, 1 infantry
Ukraine S.S.R. : 1 flag, 1 fighter
34 Sea Zone : 1 flag, 1 battleship and 2 transports
52 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters and 3 transports
60 Sea Zone : 1 flag, 1 destroyer and 2 submarinesProduction/PUs Summary :
Russians : 20 / 21
Germans : 36 / 36
British : 29 / 33
Japanese : 44 / 44
Americans : 39 / 41Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.200
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
1 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 bomber, 1 cruiser and 2 destroyers; Remaining resources: 1 PUs;Combat Move - Americans
1 battleship, 1 destroyer and 2 submarines moved from 56 Sea Zone to 52 Sea Zone
1 destroyer moved from 13 Sea Zone to 8 Sea ZoneCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 8 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 8 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans lost in 8 Sea Zone
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 52 Sea Zone
Americans attack with 1 battleship, 1 destroyer and 2 submarines
Japanese defend with 1 battleship, 1 carrier, 2 fighters and 3 transports
Americans roll dice for 2 submarines in 52 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship and 1 destroyer in 52 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 2 fighters in 52 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 1 carrier and 3 transports in 52 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Americans and 1 carrier owned by the Japanese lost in 52 Sea Zone
Americans roll dice for 1 submarine in 52 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship and 1 destroyer in 52 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 2 fighters in 52 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship and 3 transports in 52 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 52 Sea Zone
Americans roll dice for 1 battleship in 52 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 battleship, 1 fighter and 3 transports in 52 Sea Zone, round 3 : 0/2 hits
1 fighter owned by the Japanese lost in 52 Sea Zone
Americans roll dice for 1 battleship in 52 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 battleship and 3 transports in 52 Sea Zone, round 4 : 0/1 hits
1 battleship owned by the Japanese lost in 52 Sea Zone
3 transports owned by the Japanese lost in 52 Sea Zone
Americans win with 1 battleship remaining. Battle score for attacker is 55
Casualties for Japanese: 1 battleship, 1 carrier, 2 fighters and 3 transports
Casualties for Americans: 1 destroyer and 2 submarinesNon Combat Move - Americans
1 infantry moved from Morocco to 13 Sea Zone
1 artillery moved from Morocco to 13 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 7 Sea Zone
1 infantry moved from 7 Sea Zone to United Kingdom
1 artillery moved from 7 Sea Zone to United KingdomPlace Units - Americans
1 cruiser and 2 destroyers placed in 56 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 39 PUs; end with 40 PUs total
1 unit repaired.Production/PUs Summary :
Russians : 20 / 21
Germans : 36 / 36
British : 29 / 33
Japanese : 44 / 44
Americans : 39 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :7
Purchase Units - Russians
Russians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Archangel to Karelia S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
1 armour moved from Russia to Karelia S.S.R.
1 artillery moved from Caucasus to Persia
1 infantry moved from Caucasus to PersiaCombat - Russians
Battle in Karelia S.S.R.
Russians attack with 1 armour and 2 artilleries
Germans defend with 1 armour, 1 artillery, 1 factory and 1 infantry
Russians roll dice for 1 armour and 2 artilleries in Karelia S.S.R., round 1 : 1/3 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Karelia S.S.R., round 1 : 3/3 hits
1 armour owned by the Russians , 1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Karelia S.S.R.
Germans win with 1 armour and 1 artillery remaining. Battle score for attacker is -11
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 2 artilleries
Battle in Persia
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
Russians roll dice for 1 artillery and 1 infantry in Persia, round 1 : 0/2 hits
Japanese roll dice for 1 armour in Persia, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Persia
Russians roll dice for 1 artillery in Persia, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Persia, round 2 : 1/1 hits
1 artillery owned by the Russians lost in Persia
Japanese win with 1 armour remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
1 infantry moved from Russia to West RussiaPlace Units - Russians
2 artilleries and 2 infantry placed in Caucasus
1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs totalProduction/PUs Summary :
Russians : 20 / 20
Germans : 36 / 36
British : 29 / 33
Japanese : 44 / 44
Americans : 39 / 40 -
I fucked up and forgot to post Russias turn, but it worked better in your fav anyways.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :7
Purchase Units - Germans
Germans buy 2 armour, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Karelia S.S.R. to West Russia
1 infantry moved from Belorussia to West Russia
1 destroyer and 1 submarine moved from 8 Sea Zone to 7 Sea Zone
2 fighters moved from France to 7 Sea Zone
1 fighter moved from Germany to Norway
1 armour moved from Karelia S.S.R. to Finland
3 armour moved from Finland to Norway
1 armour, 5 artilleries and 5 infantry moved from Ukraine S.S.R. to CaucasusCombat - Germans
Battle in West Russia
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in West Russia, round 1 : 1/2 hits
Russians roll dice for 1 infantry in West Russia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 7 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
British defend with 1 cruiser and 1 destroyer; Americans defend with 1 transport
Germans roll dice for 1 submarine in 7 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer and 2 fighters in 7 Sea Zone, round 1 : 1/3 hits
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 7 Sea Zone, round 1 : 0/2 hits
1 destroyer owned by the British lost in 7 Sea Zone
Germans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 2 fighters in 7 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 cruiser and 1 transport in 7 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British and 1 submarine owned by the Germans lost in 7 Sea Zone
1 transport owned by the Americans lost in 7 Sea Zone
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 21
Casualties for Germans: 1 submarine
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Americans: 1 transport
Battle in Norway
Germans attack with 3 armour and 1 fighter
British defend with 3 armour and 1 factory
Germans roll dice for 3 armour and 1 fighter in Norway, round 1 : 2/4 hits
British roll dice for 3 armour in Norway, round 1 : 0/3 hits
2 armour owned by the British lost in Norway
Germans roll dice for 3 armour and 1 fighter in Norway, round 2 : 1/4 hits
British roll dice for 1 armour in Norway, round 2 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Germans lost in Norway
Germans win, taking Norway from British with 2 armour and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour
Casualties for British: 3 armour
Battle in Caucasus
Germans attack with 1 armour, 5 artilleries and 5 infantry
Russians defend with 5 artilleries, 1 factory and 5 infantry
Germans roll dice for 1 armour, 5 artilleries and 5 infantry in Caucasus, round 1 : 6/11 hits
Russians roll dice for 5 artilleries and 5 infantry in Caucasus, round 1 : 3/10 hits
5 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Russians lost in Caucasus
Germans roll dice for 1 armour, 5 artilleries and 2 infantry in Caucasus, round 2 : 2/8 hits
Russians roll dice for 4 artilleries in Caucasus, round 2 : 0/4 hits
2 artilleries owned by the Russians lost in Caucasus
Germans roll dice for 1 armour, 5 artilleries and 2 infantry in Caucasus, round 3 : 5/8 hits
Russians roll dice for 2 artilleries in Caucasus, round 3 : 2/2 hits
2 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 5 artilleries remaining. Battle score for attacker is 20
Casualties for Germans: 5 infantry
Casualties for Russians: 5 artilleries and 5 infantryNon Combat Move - Germans
2 fighters moved from 7 Sea Zone to France
1 fighter moved from Norway to Northwestern Europe
1 artillery and 2 infantry moved from Northwestern Europe to Germany
1 artillery and 3 infantry moved from Germany to Poland
3 infantry moved from Poland to Belorussia
3 infantry moved from Italy to Southern EuropePlace Units - Germans
2 armour placed in Karelia S.S.R.
1 carrier and 1 transport placed in 5 Sea Zone
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs totalTerritory Summary for Germans :
Karelia S.S.R. : 1 flag, 2 armour and 1 factory
Caucasus : 1 flag, 1 armour, 5 artilleries and 1 factory
France : 1 flag, 2 fighters and 2 infantry
Northwestern Europe : 1 flag, 1 fighter
Poland : 1 flag, 1 artillery and 3 infantry
Norway : 1 flag, 2 armour and 1 factory
Germany : 1 flag, 1 aaGun, 1 artillery, 1 factory and 3 infantry
Italy : 1 flag, 1 aaGun and 1 factory
Southern Europe : 1 flag, 3 infantry
Belorussia : 1 flag, 3 infantry
West Russia : 1 flag, 1 artillery and 1 infantry
7 Sea Zone : 1 flag, 1 destroyer
5 Sea Zone : 1 flag, 1 carrier and 1 transportProduction/PUs Summary :
Russians : 14 / 20
Germans : 44 / 44
British : 27 / 33
Japanese : 44 / 44
Americans : 39 / 40Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 12 times
3 was rolled 8 times
4 was rolled 16 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 3.493
Median : 4.000
Variance : 0.603
Standard Deviation : 0.776
Total rolls : 69Germans Combat
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 10 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.400
Median : 4.000
Variance : 0.432
Standard Deviation : 0.657
Total rolls : 45British Combat
1 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.714
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Russians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.647
Median : 4.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17 -
Alright man i quit, you win.
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Here’s a save file for the old Europe 1940. Germany goes first if you want axis you’ll need to start the game with this file
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I dont have the map. Whats it called?
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Not see but I think it’s WWII Europe 1940. It’s the out if box rules and its just the Europe side.





