sent a chat so we don’t clutter up this thread
XDAP03: team souL GOO v. Numenoreans *bidding inside
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Going to need a scramble order for Germany. Also… Listen to this while you make up your mind… youtube.com/watch?v=5hn61z3FlMQ
Game History
Round :11
Combat Move - British
5 fighters and 1 tactical_bomber moved from Norway to 127 Sea Zone
1 bomber moved from United Kingdom to 127 Sea Zone
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 fighter and 2 infantry moved from India to Burma -
No scramble, thanks. And that song was turned off after 4 seconds, yikes.
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Game History
Round :11
Combat Move - British
5 fighters and 1 tactical_bomber moved from Norway to 127 Sea Zone
1 bomber moved from United Kingdom to 127 Sea Zone
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 fighter and 2 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Greece
Battle in 127 Sea Zone
British attack with 1 bomber, 5 fighters and 1 tactical_bomber
Germans defend with 1 carrier, 1 destroyer and 1 transport
British win, taking Greece from Italians with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 1 carrier, 1 destroyer and 1 transport
Casualties for British: 1 fighterNon Combat Move - British
4 fighters and 1 tactical_bomber moved from 127 Sea Zone to Norway
1 bomber moved from 127 Sea Zone to Norway
3 fighters moved from United Kingdom to 97 Sea Zone
1 battleship and 2 destroyers moved from 97 Sea Zone to 98 Sea Zone
2 transports moved from 97 Sea Zone to 98 Sea Zone
2 armour moved from Tobruk to Egypt
1 infantry moved from Alexandria to Tobruk
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Burma to West India
3 mech_infantrys moved from Turkmenistan to Persia
1 infantry moved from Suriname to French Guiana
1 infantry moved from British Guiana to Suriname
3 mech_infantrys moved from India to Eastern PersiaPlace Units - British
3 artilleries placed in Persia
1 transport placed in 98 Sea Zone
1 transport placed in 71 Sea Zone
2 infantry placed in Egypt
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsGame History
Round :11
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 12 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 mech_infantry moved from Rostov to Northwest Persia
Italians take Northwest Persia from Russians
1 bomber moved from Bryansk to PersiaCombat - Italians
Strategic bombing raid in Persia
AA guns fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.Non Combat Move - Italians
1 bomber moved from Persia to Caucasus
2 armour, 1 fighter, 1 infantry and 3 mech_infantrys moved from Rostov to Caucasus
3 infantry moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Bessarabia to Ukraine
1 artillery moved from Romania to Bessarabia
1 infantry moved from Yugoslavia to Romania
3 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Ukraine
1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Italians undo move 1.
2 infantry placed in Ukraine
1 infantry placed in Northern Italy
Italians undo move 4.
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs (10 lost to blockades); end with 13 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUsTerritory Summary for Italians :
Kazakhstan : 1 flag, 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Romania : 1 flag, 1 infantry
Northern Italy : 1 flag, 1 aaGun, 1 factory_minor and 5 infantry
Southern Italy : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 14 infantry
Belarus : 1 flag
Bryansk : 1 flag, 1 aaGun, 1 artillery and 2 infantry
Rostov : 1 flag, 3 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 artillery
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag
Caucasus : 1 flag, 2 armour, 1 bomber, 1 fighter, 1 infantry and 3 mech_infantrys
Northwest Persia : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 46 / 59
Russians : 18 / 23
Japanese : 54 / 65
Americans : 63 / 83
Chinese : 0 / 4
British : 37 / 44
UK_Pacific : 10 / 12
Italians : 23 / 15
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 carrier and 1 fighter moved from 42 Sea Zone to 43 Sea Zone
2 destroyers moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to New South WalesPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 53 PUs;
Germans buy 1 armour, 1 artillery, 1 bomber, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Germany to Russia
2 bombers moved from Bryansk to Russia
3 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Novgorod to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Greece
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Bulgaria to Greece -
need an intercept order in Russia.
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Also–I just noticed in Persia, my bomber only did 1d6 dmg, not 1d6+2. How do we remedy this?
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need an intercept order in Russia.
Do not intercept.
Also–I just noticed in Persia, my bomber only did 1d6 dmg, not 1d6+2. How do we remedy this?
There is nothing to remedy. For minor factories, damage is capped at 6. For major factories it is capped at 20.
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need an intercept order in Russia.
Do not intercept.
Also–I just noticed in Persia, my bomber only did 1d6 dmg, not 1d6+2. How do we remedy this?
There is nothing to remedy. For minor factories, damage is capped at 6. For major factories it is capped at 20.
After writing the above, I realized that the Persia factory had only received 5 points of damage, when it should have received 6. To remedy this, please deduct 1 PU from Britain’s cash.
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I did that for britain, as well 3 for the soviets. Lucky rolls for the Germans.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 53 PUs;
Germans buy 1 armour, 1 artillery, 1 bomber, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Germany to Russia
2 bombers moved from Bryansk to Russia
3 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Novgorod to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Greece
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Bulgaria to GreeceCombat - Germans
Battle in Tambov
Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Tambov, round 1 : 2/6 hits
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 1 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 1/5 hits
Russians roll dice for 1 artillery in Tambov, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Greece
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Greece, round 1 : 1/3 hits
British roll dice for 1 infantry in Greece, round 1 : 0/1 hits
1 infantry owned by the British lost in Greece
Germans win, taking Greece from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
AA guns fire in Russia : 1/4 hits
1 tactical_bomber killed by AA guns
Bombing raid in Russia rolls: 6,5,6 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Cleaning up after air battlesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing PUs for Russians from 23 to 20
EDIT: Changing PUs for British from 44 to 43
EDIT: Turning off Edit Mode
3 bombers and 1 fighter moved from Russia to Bryansk
2 infantry moved from Finland to Karelia
4 armour and 4 mech_infantrys moved from Finland to Novgorod
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Karelia
1 infantry moved from Poland to Baltic States
2 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
2 artilleries and 3 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Bessarabia to Bryansk
3 infantry moved from Bryansk to Rostov
1 aaGun moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Romania to Ukraine
2 infantry moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Germany to Greater Southern Germany
2 infantry moved from Germany to Poland
1 infantry moved from Yugoslavia to Bulgaria
1 aaGun moved from France to Northern Italy
2 infantry moved from Yugoslavia to Romania
2 infantry moved from Yugoslavia to Bulgaria
1 fighter and 1 tactical_bomber moved from Greece to Bulgaria
3 infantry moved from Yugoslavia to Northern Italy
3 armour moved from Volgograd to Bryansk
2 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Samara to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to BryanskPlace Units - Germans
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
1 bomber placed in Germany
3 infantry placed in Yugoslavia
1 artillery and 2 infantry placed in France
3 infantry placed in Germany
Germans undo move 4.
1 artillery and 1 infantry placed in France
1 infantry placed in Germany
Germans undo move 3.
1 infantry placed in Yugoslavia
2 infantry placed in Germany
Germans undo move 4.
1 artillery and 1 infantry placed in NovgorodTurn Complete - Germans
Germans collect 45 PUs (6 lost to blockades); end with 45 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 60 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Greater Southern Germany : 1 flag, 1 artillery and 1 infantry
Western Germany : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Romania : 1 flag, 2 infantry
Poland : 1 flag, 2 infantry
Germany : 1 flag, 1 aaGun, 1 bomber, 1 factory_major and 6 infantry
Northern Italy : 1 flag, 1 aaGun and 9 infantry
Southern Italy : 1 flag, 2 infantry
Belarus : 1 flag, 2 infantry
Karelia : 1 flag, 4 infantry
Baltic States : 1 flag, 1 infantry
Bryansk : 1 flag, 1 aaGun, 3 armour, 7 artilleries, 3 bombers, 2 fighters, 32 infantry, 4 mech_infantrys and 1 tactical_bomber
Rostov : 1 flag, 5 infantry
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 2 infantry and 1 mech_infantry
Bessarabia : 1 flag, 2 infantry
Tambov : 1 flag, 3 infantry
Ukraine : 1 flag, 1 armour and 1 mech_infantry
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 4 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 4 mech_infantrys
Caucasus : 1 flag, 1 aaGun
Smolensk : 1 flag, 1 infantry
Samara : 1 flag
Bulgaria : 1 flag, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Greece : 1 flag, 1 infantry
Yugoslavia : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 51 / 60
Russians : 15 / 20
Japanese : 54 / 65
Americans : 63 / 83
Chinese : 0 / 4
British : 35 / 43
UK_Pacific : 10 / 12
Italians : 23 / 15
ANZAC : 10 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
No scramble, thanks. And that song was turned off after 4 seconds, yikes.
And that song was turned off after 4 seconds, yikes.
I listened to that song shortly after he posted it. It’s still stuck in my head! :o
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Russians
Russians repair 10 damage on 10 factory_majors; Remaining resources: 10 PUs;
Russians buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 mech_infantry moved from Sakha to Korea
Russians take Korea from Japanese
2 infantry moved from Novosibirsk to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Novosibirsk to Samara
Russians take Samara from Germans
2 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
1 artillery and 8 infantry moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Timguska to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 1 artillery, 1 fighter, 10 infantry and 1 mech_infantry
Italians defend with 1 mech_infantry
Russians win, taking Kazakhstan from Italians with 1 artillery, 1 fighter, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Kazakhstan to Russia
2 artilleries moved from Amur to Buryatia
1 mech_infantry moved from Sakha to BuryatiaPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs (3 lost to blockades); end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 21 PUs -
Turn Complete - Russians
Russians collect 17 PUs (3 lost to blockades); end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 21 PUsThere’s a problem here. According to the list of national objectives, the Soviet Union is supposed to collect 3 bonus PUs for each originally Axis or pro-Axis territory it controls. This past turn, it only collected 3 bonus PUs, even though it deserved 6 bonus PUs; for having spread communism to two territories which had originally been Axis or pro-Axis. Is it okay if we edit to give Russia the 3 extra PUs to which it is entitled?
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There’s a problem here. According to the list of national objectives, the Soviet Union is supposed to collect 3 bonus PUs for each originally Axis or pro-Axis territory it controls. This past turn, it only collected 3 bonus PUs, even though it deserved 6 bonus PUs; for having spread communism to two territories which had originally been Axis or pro-Axis. Is it okay if we edit to give Russia the 3 extra PUs to which it is entitled?
I retract this post. One of my teammates points out to me that Russia doesn’t get bonus money for spreading communism into Japanese territory.
My apologies for any confusion I may have created.
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Sorry, but that art cannot still be on the TZ in SZ43. I know triplea allows it, but the but rule is that when a TZ unloads during combat, it has to unload all the units, it can’t unload just 1.
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