I’m both busy and not emotionally ready too do the next turn.
Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleA
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :12
Purchase Units - British
British buy 1 armour, 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 6 Sea Zone
1 armour and 1 infantry moved from Norway to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Western Europe
1 armour and 1 infantry moved from 6 Sea Zone to United Kingdom
3 bombers moved from United Kingdom to Western Europe
2 fighters moved from 6 Sea Zone to Western EuropeCombat - British
Battle in Western Europe
British attack with 3 bombers, 2 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 2 battleships in Western Europe, round 1 : 0/2 hits
British roll dice for 3 bombers, 2 fighters and 2 infantry in Western Europe, round 1 : 4/7 hits
Germans roll dice for 2 infantry in Western Europe, round 1 : 0/2 hits
2 infantry owned by the Germans lost in Western Europe
British win, taking Western Europe from Germans with 3 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - British
3 bombers moved from Western Europe to United Kingdom
2 fighters moved from Western Europe to 6 Sea Zone
4 fighters moved from Russia to 6 Sea Zone
1 fighter moved from Russia to United KingdomPlace Units - British
1 carrier placed in 6 Sea Zone
1 armour and 1 infantry placed in United KingdomTurn Complete - British
British collect 22 PUs; end with 22 PUs totalTerritory Summary for British :
Norway : 1 flag
United Kingdom : 1 flag, 1 aaGun, 3 armour, 1 artillery, 3 bombers, 1 factory, 1 fighter and 4 infantry
Western Europe : 1 flag, 2 infantry
Russia : 1 flag, 1 aaGun
6 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 destroyers, 6 fighters, 1 submarine and 4 transportsProduction/PUs Summary :
Russians : 9 / 13
Germans : 36 / 42
British : 22 / 22
Japanese : 39 / 49
Americans : 60 / 60Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.909
Median : 4.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Germans Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.778
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
Japan’s Turn!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :12
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 bomber moved from India to 37 Sea Zone
3 infantry moved from India to French Indochina
2 armour moved from India to French Indochina
1 infantry moved from Sinkiang to China
1 artillery moved from Sinkiang to ChinaCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the Americans lost in 37 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in China
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in China, round 1 : 1/2 hits
Americans roll dice for 1 infantry in China, round 1 : 0/1 hits
1 infantry owned by the Americans lost in China
Japanese win, taking China from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in French Indochina
Japanese attack with 2 armour and 3 infantry
Americans defend with 1 factory and 3 infantry
Japanese roll dice for 2 armour and 3 infantry in French Indochina, round 1 : 1/5 hits
Americans roll dice for 3 infantry in French Indochina, round 1 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in French Indochina
Japanese roll dice for 2 armour and 2 infantry in French Indochina, round 2 : 0/4 hits
Americans roll dice for 2 infantry in French Indochina, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in French Indochina
Japanese roll dice for 2 armour and 1 infantry in French Indochina, round 3 : 0/3 hits
Americans roll dice for 2 infantry in French Indochina, round 3 : 0/2 hits
Japanese roll dice for 2 armour and 1 infantry in French Indochina, round 4 : 1/3 hits
Americans roll dice for 2 infantry in French Indochina, round 4 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in French Indochina
Japanese roll dice for 2 armour in French Indochina, round 5 : 2/2 hits
Americans roll dice for 1 infantry in French Indochina, round 5 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in French Indochina
Japanese win, taking French Indochina from Americans with 1 armour remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour and 3 infantry
Casualties for Americans: 3 infantryNon Combat Move - Japanese
1 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Kazakh S.S.R. to Sinkiang
1 infantry moved from Persia to Kazakh S.S.R.
1 armour moved from Persia to Sinkiang
1 infantry moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
5 infantry moved from India to Persia
10 armour moved from India to Persia
1 aaGun moved from India to Persia
1 armour moved from Anglo Egypt to 34 Sea Zone
1 armour and 6 transports moved from 34 Sea Zone to 14 Sea Zone
1 destroyer moved from 34 Sea Zone to 14 Sea Zone
2 battleships moved from 34 Sea Zone to 14 Sea Zone
2 carriers moved from 34 Sea Zone to 14 Sea Zone
1 bomber moved from 37 Sea Zone to Persia
2 fighters moved from 34 Sea Zone to 14 Sea Zone
1 armour moved from 14 Sea Zone to Southern Europe
1 submarine moved from 51 Sea Zone to 57 Sea ZonePlace Units - Japanese
1 destroyer placed in 35 Sea Zone
1 infantry placed in India
2 armour and 2 infantry placed in Caucasus
1 fighter and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs totalTerritory Summary for Japanese :
Germany : 1 flag, 4 armour
Union of South Africa : 1 flag
Australia : 1 flag, 1 infantry
Kenya : 1 flag
Persia : 1 flag, 1 aaGun, 10 armour, 1 artillery, 1 bomber and 8 infantry
French West Africa : 1 flag
Belgian Congo : 1 flag
India : 1 flag, 1 factory and 1 infantry
Soviet Far East : 1 flag
Southern Europe : 1 flag, 1 armour
Novosibirsk : 1 flag, 1 infantry
Italian East Africa : 1 flag
French Madagascar : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry
French Indochina : 1 flag, 1 armour and 1 factory
Kazakh S.S.R. : 1 flag, 4 infantry
French Equatorial Africa : 1 flag
Caucasus : 1 flag, 2 armour, 1 factory and 5 infantry
Sinkiang : 1 flag, 1 armour and 1 infantry
Evenki National Okrug : 1 flag
Anglo Egypt : 1 flag
China : 1 flag, 1 artillery and 1 infantry
Japan : 1 flag, 1 aaGun, 8 armour, 1 factory, 8 fighters and 25 infantry
57 Sea Zone : 1 flag, 1 submarine
14 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 destroyer, 2 fighters and 6 transports
35 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Russians : 9 / 13
Germans : 36 / 42
British : 22 / 22
Japanese : 44 / 44
Americans : 55 / 60 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :12
Purchase Units - Americans
Americans buy 1 aaGun, 1 destroyer, 1 factory, 1 fighter and 5 infantry; Remaining resources: 6 PUs;Combat Move - Americans
2 carriers moved from 35 Sea Zone to 36 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone
4 fighters moved from 35 Sea Zone to India
4 fighters moved from 35 Sea Zone to French Indochina
4 fighters moved from 36 Sea Zone to China
2 armour moved from Kwantung to China
1 transport moved from 48 Sea Zone to 37 Sea Zone
1 armour moved from East Indies to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 47 Sea Zone
1 armour moved from 47 Sea Zone to New Guinea
Americans take New Guinea from Japanese
1 armour and 1 infantry moved from Borneo to 48 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 48 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from 38 Sea Zone to Australia
2 fighters moved from 48 Sea Zone to Australia
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
2 transports moved from 36 Sea Zone to 49 Sea Zone
1 armour and 1 infantry moved from Philipine Islands to 49 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indochina
1 armour, 1 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indochina
1 bomber moved from Philipine Islands to 35 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indochina -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :12
Purchase Units - Americans
Americans buy 1 aaGun, 1 destroyer, 1 factory, 1 fighter and 5 infantry; Remaining resources: 6 PUs;Combat Move - Americans
2 carriers moved from 35 Sea Zone to 36 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone
4 fighters moved from 35 Sea Zone to India
4 fighters moved from 35 Sea Zone to French Indochina
4 fighters moved from 36 Sea Zone to China
2 armour moved from Kwantung to China
1 transport moved from 48 Sea Zone to 37 Sea Zone
1 armour moved from East Indies to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 47 Sea Zone
1 armour moved from 47 Sea Zone to New Guinea
Americans take New Guinea from Japanese
1 armour and 1 infantry moved from Borneo to 48 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 48 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from 38 Sea Zone to Australia
2 fighters moved from 48 Sea Zone to Australia
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
2 transports moved from 36 Sea Zone to 49 Sea Zone
1 armour and 1 infantry moved from Philipine Islands to 49 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indochina
1 armour, 1 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indochina
1 bomber moved from Philipine Islands to 35 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French IndochinaCombat - Americans
Battle in 35 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Australia
Americans attack with 1 armour, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 2 fighters and 1 infantry in Australia, round 1 : 3/4 hits
Japanese roll dice for 1 infantry in Australia, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Australia
Americans win, taking Australia from Japanese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in China
Americans attack with 2 armour and 4 fighters
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 2 armour and 4 fighters in China, round 1 : 5/6 hits
Japanese roll dice for 1 artillery and 1 infantry in China, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in China
Americans win, taking China from Japanese with 2 armour and 4 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in India
Americans attack with 4 fighters and 2 infantry
Japanese defend with 1 factory and 1 infantry
Americans roll dice for 4 fighters and 2 infantry in India, round 1 : 3/6 hits
Japanese roll dice for 1 infantry in India, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in India
Americans win, taking India from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indochina
Americans attack with 2 armour, 1 artillery, 4 fighters and 3 infantry
Japanese defend with 1 armour and 1 factory
Americans roll dice for 1 battleship and 1 cruiser in French Indochina, round 1 : 2/2 hits
Japanese roll dice for 1 armour in French Indochina, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in French Indochina
Americans win, taking French Indochina from Japanese with 2 armour, 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from Australia to 38 Sea Zone
4 fighters moved from French Indochina to 36 Sea Zone
4 fighters moved from China to 36 Sea Zone
1 aaGun moved from Philipine Islands to 49 Sea Zone
1 aaGun and 1 transport moved from 49 Sea Zone to 36 Sea Zone
1 aaGun moved from 36 Sea Zone to French Indochina
1 bomber moved from 35 Sea Zone to Philipine Islands
4 fighters moved from India to 35 Sea Zone
1 infantry moved from Buryatia S.S.R. to Manchuria
1 submarine moved from 37 Sea Zone to 36 Sea ZonePlace Units - Americans
1 factory placed in East Indies
1 aaGun and 2 infantry placed in Philipine Islands
3 infantry placed in Borneo
1 destroyer placed in 48 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 67 PUs total
1 unit repaired.Territory Summary for Americans :
Eastern Canada : 1 flag, 3 infantry
Australia : 1 flag, 1 armour and 1 infantry
Manchuria : 1 flag, 1 infantry
India : 1 flag, 2 infantry
Philipine Islands : 1 flag, 1 aaGun, 1 artillery, 1 bomber, 1 factory and 2 infantry
Western United States : 1 flag, 1 aaGun, 1 factory, 1 fighter and 3 infantry
Kwantung : 1 flag
Borneo : 1 flag, 1 aaGun, 1 factory and 3 infantry
Hawaiian Islands : 1 flag, 1 infantry
East Indies : 1 flag, 1 factory
French Indochina : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 factory and 2 infantry
Solomon Islands : 1 flag
Wake Island : 1 flag
Eastern United States : 1 flag, 1 aaGun and 1 factory
New Guinea : 1 flag, 1 armour
China : 1 flag, 2 armour
Caroline Islands : 1 flag
38 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 1 transport
36 Sea Zone : 1 flag, 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 8 fighters, 1 submarine and 4 transports
48 Sea Zone : 1 flag, 1 destroyer
35 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 1 transport
47 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Russians : 9 / 13
Germans : 36 / 42
British : 27 / 22
Japanese : 33 / 44
Americans : 61 / 67Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.080
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 25Japanese Combat
1 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 7 times
6 was rolled 4 times
Average roll : 3.000
Median : 3.000
Variance : 2.056
Standard Deviation : 1.434
Total rolls : 19 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :13
Purchase Units - Russians
Russians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 1 artillery and 4 infantry moved from Russia to West Russia
2 armour, 1 artillery and 3 infantry moved from Russia to Kazakh S.S.R.
2 armour and 5 infantry moved from Russia to Novosibirsk
9 armour and 33 infantry moved from Russia to Caucasus
2 fighters moved from Russia to Kazakh S.S.R. -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :13
Purchase Units - Russians
Russians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 1 artillery and 4 infantry moved from Russia to West Russia
2 armour, 1 artillery and 3 infantry moved from Russia to Kazakh S.S.R.
2 armour and 5 infantry moved from Russia to Novosibirsk
9 armour and 33 infantry moved from Russia to Caucasus
2 fighters moved from Russia to Kazakh S.S.R.Combat - Russians
Battle in West Russia
Russians attack with 2 armour, 1 artillery and 4 infantry
Germans defend with 4 infantry
Russians roll dice for 2 armour, 1 artillery and 4 infantry in West Russia, round 1 : 1/7 hits
Germans roll dice for 4 infantry in West Russia, round 1 : 3/4 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Russians roll dice for 2 armour, 1 artillery and 1 infantry in West Russia, round 2 : 1/4 hits
Germans roll dice for 3 infantry in West Russia, round 2 : 0/3 hits
1 infantry owned by the Germans lost in West Russia
Russians roll dice for 2 armour, 1 artillery and 1 infantry in West Russia, round 3 : 1/4 hits
Germans roll dice for 2 infantry in West Russia, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Russians roll dice for 2 armour and 1 artillery in West Russia, round 4 : 3/3 hits
Germans roll dice for 1 infantry in West Russia, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in West Russia
Russians win, taking West Russia from Germans with 2 armour remaining. Battle score for attacker is -4
Casualties for Germans: 4 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in Caucasus
Russians attack with 9 armour and 33 infantry
Japanese defend with 2 armour, 1 factory and 5 infantry; Germans defend with 1 aaGun
Russians roll dice for 9 armour and 33 infantry in Caucasus, round 1 : 11/42 hits
Japanese roll dice for 2 armour and 5 infantry in Caucasus, round 1 : 4/7 hits
4 infantry owned by the Russians , 2 armour owned by the Japanese and 5 infantry owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 9 armour and 29 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 2 armour and 5 infantry
Casualties for Russians: 4 infantry
Battle in Novosibirsk
Russians attack with 2 armour and 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour and 5 infantry in Novosibirsk, round 1 : 3/7 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 2 armour, 1 artillery, 2 fighters and 3 infantry
Japanese defend with 4 infantry
Russians roll dice for 2 armour, 1 artillery, 2 fighters and 3 infantry in Kazakh S.S.R., round 1 : 6/8 hits
Japanese roll dice for 4 infantry in Kazakh S.S.R., round 1 : 1/4 hits
1 infantry owned by the Russians and 4 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 2 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 4 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Kazakh S.S.R. to China
2 aaGuns moved from Russia to CaucasusPlace Units - Russians
2 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs totalTerritory Summary for Russians :
Novosibirsk : 1 flag, 2 armour and 5 infantry
Kazakh S.S.R. : 1 flag, 2 armour, 1 artillery and 2 infantry
Caucasus : 1 flag, 3 aaGuns, 9 armour, 1 factory and 29 infantry
West Russia : 1 flag, 2 armour
Russia : 1 flag, 2 armour, 1 factory and 1 infantry
China : 1 flag, 2 fightersProduction/PUs Summary :
Russians : 19 / 19
Germans : 34 / 42
British : 27 / 22
Japanese : 25 / 44
Americans : 61 / 67Dice Statistics:
Total
1 was rolled 25 times
2 was rolled 18 times
3 was rolled 27 times
4 was rolled 20 times
5 was rolled 12 times
6 was rolled 20 times
Average roll : 3.295
Median : 3.000
Variance : 1.174
Standard Deviation : 1.083
Total rolls : 122Japanese Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.389
Median : 3.500
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18Germans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.300
Median : 2.500
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Russians Combat
1 was rolled 15 times
2 was rolled 9 times
3 was rolled 16 times
4 was rolled 17 times
5 was rolled 6 times
6 was rolled 12 times
Average roll : 3.347
Median : 3.000
Variance : 1.284
Standard Deviation : 1.133
Total rolls : 75Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 7 times
6 was rolled 4 times
Average roll : 3.000
Median : 3.000
Variance : 2.056
Standard Deviation : 1.434
Total rolls : 19 -
Germany’s Turn!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :13
Purchase Units - Germans
Germans buy 4 armour, 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Norway
Germans take Norway from British
1 infantry moved from Karelia S.S.R. to West Russia
2 infantry moved from Archangel to West Russia
5 infantry moved from Germany to Western Europe
4 fighters moved from Archangel to Western Europe
4 bombers moved from Germany to West Russia
25 infantry moved from Archangel to Russia
2 artilleries moved from Archangel to Russia
30 armour moved from Archangel to RussiaCombat - Germans
Battle in West Russia
Germans attack with 4 bombers and 3 infantry
Russians defend with 2 armour
Germans roll dice for 4 bombers and 3 infantry in West Russia, round 1 : 4/7 hits
Russians roll dice for 2 armour in West Russia, round 1 : 2/2 hits
2 armour owned by the Russians and 2 infantry owned by the Germans lost in West Russia
Germans win, taking West Russia from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 2 armour
Battle in Western Europe
Germans attack with 4 fighters and 5 infantry
British defend with 2 infantry
Germans roll dice for 4 fighters and 5 infantry in Western Europe, round 1 : 2/9 hits
British roll dice for 2 infantry in Western Europe, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Western Europe
Germans win, taking Western Europe from British with 4 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Russia
Germans attack with 30 armour, 2 artilleries and 25 infantry
British defend with 1 aaGun; Russians defend with 2 armour, 1 factory and 1 infantry
Germans roll dice for 30 armour, 2 artilleries and 25 infantry in Russia, round 1 : 16/57 hits
Russians roll dice for 2 armour and 1 infantry in Russia, round 1 : 1/3 hits
1 infantry owned by the Russians , 2 armour owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans captures 19PUs while taking Russians capital
Germans win, taking Russia from Russians with 30 armour, 2 artilleries and 24 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour and 1 infantryNon Combat Move - Germans
4 bombers moved from West Russia to Germany
4 fighters moved from Western Europe to Germany
1 transport moved from 14 Sea Zone to 16 Sea Zone
2 infantry moved from Balkans to 16 Sea Zone
2 infantry and 1 transport moved from 16 Sea Zone to 14 Sea Zone
2 infantry moved from 14 Sea Zone to Libya
1 infantry moved from Balkans to Ukraine S.S.R.
1 armour moved from Ukraine S.S.R. to Southern Europe
7 armour moved from Archangel to Russia
5 armour moved from Ukraine S.S.R. to Belorussia
1 submarine moved from 13 Sea Zone to 7 Sea ZonePlace Units - Germans
1 carrier and 1 destroyer placed in 14 Sea Zone
4 armour placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 72 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 4 armour, 4 bombers, 1 factory, 4 fighters and 10 infantry
Southern Europe : 1 flag, 1 aaGun, 1 armour and 1 factory
Archangel : 1 flag
Karelia S.S.R. : 1 flag
Norway : 1 flag, 1 infantry
Trans-Jordan : 1 flag
Western Europe : 1 flag, 4 infantry
Libya : 1 flag, 2 infantry
Ukraine S.S.R. : 1 flag, 1 infantry
West Russia : 1 flag, 1 infantry
Belorussia : 1 flag, 5 armour
Russia : 1 flag, 1 aaGun, 37 armour, 2 artilleries, 1 factory and 24 infantry
7 Sea Zone : 1 flag, 1 submarine
12 Sea Zone : 1 flag, 1 submarine
14 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 1 transportProduction/PUs Summary :
Russians : 9 / 0
Germans : 53 / 72
British : 18 / 22
Japanese : 25 / 44
Americans : 61 / 67 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :13
Purchase Units - British
British buy 1 armour, 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 destroyers, 6 fighters, 1 infantry, 1 submarine and 4 transports moved from 6 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Norway
6 fighters moved from 3 Sea Zone to Norway
3 bombers moved from United Kingdom to Norway
1 fighter moved from United Kingdom to Norway -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :13
Purchase Units - British
British buy 1 armour, 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 destroyers, 6 fighters, 1 infantry, 1 submarine and 4 transports moved from 6 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Norway
6 fighters moved from 3 Sea Zone to Norway
3 bombers moved from United Kingdom to Norway
1 fighter moved from United Kingdom to NorwayCombat - British
Battle in Norway
British attack with 1 artillery, 3 bombers, 7 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 2 battleships in Norway, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Norway, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 artillery, 3 bombers and 7 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
7 fighters moved from Norway to 3 Sea Zone
3 bombers moved from Norway to United KingdomPlace Units - British
1 carrier placed in 3 Sea Zone
1 armour and 1 infantry placed in United KingdomTurn Complete - British
British collect 21 PUs; end with 21 PUs totalTerritory Summary for British :
India : 1 flag, 1 factory
Norway : 1 flag, 1 artillery
United Kingdom : 1 flag, 1 aaGun, 4 armour, 3 bombers, 1 factory and 4 infantry
3 Sea Zone : 1 flag, 2 battleships, 4 carriers, 2 destroyers, 7 fighters, 1 submarine and 4 transportsProduction/PUs Summary :
Russians : 9 / 0
Germans : 50 / 72
British : 21 / 21
Japanese : 25 / 44
Americans : 61 / 67Dice Statistics:
Total
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
Japan’s Turn!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :13
Purchase Units - Japanese
Japanese buy 2 bombers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Japanese
3 infantry moved from Persia to India
1 armour moved from Persia to India
1 artillery moved from Persia to Kazakh S.S.R.
4 infantry moved from Persia to Kazakh S.S.R.
2 armour moved from Persia to Kazakh S.S.R.
1 bomber moved from Persia to India
1 infantry moved from Persia to Kazakh S.S.R.Combat - Japanese
Battle in India
Japanese attack with 1 armour, 1 bomber and 3 infantry
British defend with 1 factory; Americans defend with 2 infantry
Japanese roll dice for 1 armour, 1 bomber and 3 infantry in India, round 1 : 1/5 hits
British roll dice for 2 infantry in India, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in India
Japanese roll dice for 1 armour, 1 bomber and 2 infantry in India, round 2 : 3/4 hits
British roll dice for 1 infantry in India, round 2 : 0/1 hits
1 infantry owned by the Americans lost in India
Japanese win, taking India from British with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Kazakh S.S.R.
Japanese attack with 2 armour, 1 artillery and 5 infantry
Russians defend with 2 armour, 1 artillery and 2 infantry
Japanese roll dice for 2 armour, 1 artillery and 5 infantry in Kazakh S.S.R., round 1 : 4/8 hits
Russians roll dice for 2 armour, 1 artillery and 2 infantry in Kazakh S.S.R., round 1 : 3/5 hits
2 infantry owned by the Russians , 1 armour owned by the Russians , 3 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Kazakh S.S.R.
Japanese roll dice for 2 armour, 1 artillery and 2 infantry in Kazakh S.S.R., round 2 : 2/5 hits
Russians roll dice for 1 armour in Kazakh S.S.R., round 2 : 0/1 hits
1 armour owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 3 infantry
Casualties for Russians: 2 armour, 1 artillery and 2 infantryNon Combat Move - Japanese
1 armour moved from Sinkiang to Russia
7 armour moved from Persia to Russia
1 aaGun moved from Persia to Kazakh S.S.R.
1 armour moved from Southern Europe to 14 Sea Zone
1 armour and 6 transports moved from 14 Sea Zone to 12 Sea Zone
2 battleships moved from 14 Sea Zone to 12 Sea Zone
1 destroyer moved from 14 Sea Zone to 12 Sea Zone
2 carriers moved from 14 Sea Zone to 12 Sea Zone
2 fighters moved from 14 Sea Zone to 12 Sea Zone
1 bomber moved from India to Russia
1 infantry moved from Yakut S.S.R. to Evenki National OkrugPlace Units - Japanese
2 bombers and 2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs totalTerritory Summary for Japanese :
Germany : 1 flag, 4 armour
Union of South Africa : 1 flag
Kenya : 1 flag
Persia : 1 flag
French West Africa : 1 flag
Belgian Congo : 1 flag
India : 1 flag, 1 armour, 1 factory and 2 infantry
Soviet Far East : 1 flag
Italian East Africa : 1 flag
French Madagascar : 1 flag
Yakut S.S.R. : 1 flag
Kazakh S.S.R. : 1 flag, 1 aaGun, 2 armour, 1 artillery and 2 infantry
French Equatorial Africa : 1 flag
Sinkiang : 1 flag, 1 infantry
Evenki National Okrug : 1 flag, 1 infantry
Russia : 1 flag, 8 armour and 1 bomber
Anglo Egypt : 1 flag
Japan : 1 flag, 1 aaGun, 8 armour, 2 bombers, 1 factory, 10 fighters and 25 infantry
12 Sea Zone : 1 flag, 1 armour, 2 battleships, 2 carriers, 1 destroyer, 2 fighters and 6 transports
57 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 7 / 0
Germans : 50 / 72
British : 18 / 21
Japanese : 30 / 30
Americans : 61 / 67 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :13
Purchase Units - Americans
Americans buy 3 fighters and 12 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Australia to 38 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 38 Sea Zone to 29 Sea Zone
1 armour and 1 infantry moved from 29 Sea Zone to French Madagascar
British take French Madagascar from Japanese
2 armour moved from China to Sinkiang
1 transport moved from 36 Sea Zone to 49 Sea Zone
1 infantry moved from Philipine Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 58 Sea Zone
1 infantry moved from 58 Sea Zone to Okinawa
Americans take Okinawa from Japanese
2 armour, 1 artillery and 2 infantry moved from French Indochina to India
4 fighters moved from 35 Sea Zone to India
8 fighters moved from 36 Sea Zone to India -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :13
Purchase Units - Americans
Americans buy 3 fighters and 12 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Australia to 38 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 38 Sea Zone to 29 Sea Zone
1 armour and 1 infantry moved from 29 Sea Zone to French Madagascar
British take French Madagascar from Japanese
2 armour moved from China to Sinkiang
1 transport moved from 36 Sea Zone to 49 Sea Zone
1 infantry moved from Philipine Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 58 Sea Zone
1 infantry moved from 58 Sea Zone to Okinawa
Americans take Okinawa from Japanese
2 armour, 1 artillery and 2 infantry moved from French Indochina to India
4 fighters moved from 35 Sea Zone to India
8 fighters moved from 36 Sea Zone to IndiaCombat - Americans
Battle in Sinkiang
Americans attack with 2 armour
Japanese defend with 1 infantry
Americans roll dice for 2 armour in Sinkiang, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Sinkiang, round 1 : 1/1 hits
1 armour owned by the Americans lost in Sinkiang
Americans roll dice for 1 armour in Sinkiang, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sinkiang
Americans win, taking Sinkiang from Japanese with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in India
Americans attack with 2 armour, 1 artillery, 12 fighters and 2 infantry
Japanese defend with 1 armour, 1 factory and 2 infantry
Americans roll dice for 2 armour, 1 artillery, 12 fighters and 2 infantry in India, round 1 : 9/17 hits
Japanese roll dice for 1 armour and 2 infantry in India, round 1 : 1/3 hits
1 armour owned by the Japanese , 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in India
Americans win, taking India from Japanese with 2 armour, 1 artillery, 12 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 battleship, 2 carriers, 1 destroyer and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
12 fighters moved from India to 36 Sea Zone
1 armour moved from New Guinea to 47 Sea Zone
1 armour and 1 transport moved from 47 Sea Zone to 48 Sea Zone
1 infantry moved from Borneo to 48 Sea Zone
1 transport moved from 36 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from Philipine Islands to 49 Sea Zone
1 transport moved from 36 Sea Zone to 48 Sea Zone
2 infantry moved from Borneo to 48 Sea Zone
1 armour, 3 infantry and 2 transports moved from 48 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 36 Sea Zone to French Indochina
1 bomber moved from Philipine Islands to Western United States
3 infantry moved from Eastern Canada to Eastern United States
3 infantry moved from Western United States to Central United States
1 fighter moved from Western United States to Eastern United States
1 infantry moved from Manchuria to China
1 destroyer moved from 48 Sea Zone to 36 Sea ZonePlace Units - Americans
3 fighters and 2 infantry placed in Eastern United States
3 infantry placed in French Indochina
3 infantry placed in Philipine Islands
4 infantry placed in East IndiesTurn Complete - Americans
Americans collect 64 PUs; end with 65 PUs totalTerritory Summary for Americans :
Manchuria : 1 flag
India : 1 flag, 2 armour, 1 artillery and 1 infantry
Philipine Islands : 1 flag, 1 aaGun, 1 factory and 3 infantry
Western United States : 1 flag, 1 aaGun, 1 bomber and 1 factory
Kwantung : 1 flag
Borneo : 1 flag, 1 aaGun and 1 factory
French Madagascar : 1 flag, 1 armour and 1 infantry
Hawaiian Islands : 1 flag, 1 infantry
East Indies : 1 flag, 1 factory and 4 infantry
French Indochina : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory and 7 infantry
Solomon Islands : 1 flag
Sinkiang : 1 flag, 1 armour
Wake Island : 1 flag
Eastern United States : 1 flag, 1 aaGun, 1 factory, 4 fighters and 5 infantry
New Guinea : 1 flag
Okinawa : 1 flag, 1 infantry
Central United States : 1 flag, 3 infantry
China : 1 flag, 1 infantry
Caroline Islands : 1 flag
29 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 1 transport
37 Sea Zone : 1 flag, 1 transport
36 Sea Zone : 1 flag, 2 battleships, 6 carriers, 1 cruiser, 4 destroyers, 12 fighters, 2 submarines and 4 transports
58 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Russians : 7 / 0
Germans : 50 / 72
British : 22 / 21
Japanese : 23 / 30
Americans : 64 / 65Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.520
Median : 4.000
Variance : 0.208
Standard Deviation : 0.456
Total rolls : 25Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 20 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :14
Combat Move - Russians
2 armour and 4 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
2 fighters moved from China to Kazakh S.S.R.
9 armour and 28 infantry moved from Caucasus to Persia
British take Persia from Japanese
1 armour moved from Persia to Trans-Jordan
British take Trans-Jordan from Germans -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :14
Combat Move - Russians
2 armour and 4 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
2 fighters moved from China to Kazakh S.S.R.
9 armour and 28 infantry moved from Caucasus to Persia
British take Persia from Japanese
1 armour moved from Persia to Trans-Jordan
British take Trans-Jordan from GermansCombat - Russians
Battle in Kazakh S.S.R.
Russians attack with 2 armour, 2 fighters and 5 infantry
Japanese defend with 1 aaGun, 2 armour, 1 artillery and 2 infantry
AA guns fire in Kazakh S.S.R. : 0/2 hits
Russians roll dice for 2 armour, 2 fighters and 5 infantry in Kazakh S.S.R., round 1 : 4/9 hits
Japanese roll dice for 2 armour, 1 artillery and 2 infantry in Kazakh S.S.R., round 1 : 3/5 hits
3 infantry owned by the Russians , 1 armour owned by the Japanese , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kazakh S.S.R.
Russians roll dice for 2 armour, 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 2/6 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 2 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 armour, 1 artillery and 2 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
3 aaGuns moved from Caucasus to Persia
2 fighters moved from Kazakh S.S.R. to IndiaTurn Complete - Russians
Territory Summary for Russians :
Persia : 1 flag, 3 aaGuns, 8 armour and 28 infantry
India : 1 flag, 2 fighters
Novosibirsk : 1 flag, 1 infantry
Kazakh S.S.R. : 1 flag, 1 aaGun, 2 armour and 2 infantry
Trans-Jordan : 1 flag, 1 armour
Caucasus : 1 flag, 1 factoryProduction/PUs Summary :
Russians : 9 / 0
Germans : 49 / 72
British : 24 / 21
Japanese : 20 / 30
Americans : 64 / 65Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.438
Median : 3.000
Variance : 0.128
Standard Deviation : 0.357
Total rolls : 48Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Russians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15Americans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 20 -
Germany’s Turn!
-
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :14
Purchase Units - Germans
Germans buy 1 carrier, 15 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Russia to Novosibirsk
2 artilleries moved from Russia to Novosibirsk
20 infantry moved from Russia to Kazakh S.S.R.
20 armour moved from Russia to Kazakh S.S.R.Combat - Germans
Battle in Novosibirsk
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 4 infantry in Novosibirsk, round 1 : 1/6 hits
Russians roll dice for 1 infantry in Novosibirsk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Germans attack with 20 armour and 20 infantry
Russians defend with 1 aaGun, 2 armour and 2 infantry
Germans roll dice for 20 armour and 20 infantry in Kazakh S.S.R., round 1 : 11/40 hits
Russians roll dice for 2 armour and 2 infantry in Kazakh S.S.R., round 1 : 0/4 hits
2 infantry owned by the Russians and 2 armour owned by the Russians lost in Kazakh S.S.R.
Germans win, taking Kazakh S.S.R. from Russians with 20 armour and 20 infantry remaining. Battle score for attacker is 16
Casualties for Russians: 2 armour and 2 infantryNon Combat Move - Germans
5 armour moved from Russia to Yakut S.S.R.
1 carrier moved from 14 Sea Zone to 12 Sea Zone
2 fighters moved from 14 Sea Zone to 12 Sea Zone
4 fighters moved from Germany to 14 Sea Zone
1 infantry moved from Libya to Anglo Egypt
1 transport moved from 14 Sea Zone to 13 Sea Zone
1 infantry moved from Western Europe to 13 Sea Zone
1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
1 armour moved from Southern Europe to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Libya
1 armour moved from 14 Sea Zone to Libya
2 infantry moved from Germany to Western Europe
1 submarine moved from 12 Sea Zone to 6 Sea Zone
1 battleship moved from 14 Sea Zone to 12 Sea Zone
1 destroyer moved from 14 Sea Zone to 12 Sea Zone
4 bombers moved from Germany to Russia
5 armour moved from Belorussia to Germany
2 armour moved from Germany to Southern EuropePlace Units - Germans
1 carrier and 1 transport placed in 14 Sea Zone
1 submarine placed in 5 Sea Zone
8 infantry placed in Russia
2 infantry placed in Southern Europe
5 infantry placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 7 armour, 1 factory and 13 infantry
Southern Europe : 1 flag, 1 aaGun, 2 armour, 1 factory and 2 infantry
Archangel : 1 flag
Novosibirsk : 1 flag, 2 artilleries and 4 infantry
Karelia S.S.R. : 1 flag
Yakut S.S.R. : 1 flag, 5 armour
Kazakh S.S.R. : 1 flag, 1 aaGun, 20 armour and 20 infantry
Western Europe : 1 flag, 5 infantry
Libya : 1 flag, 1 armour and 2 infantry
Ukraine S.S.R. : 1 flag, 1 infantry
West Russia : 1 flag, 1 infantry
Russia : 1 flag, 1 aaGun, 12 armour, 4 bombers, 1 factory and 8 infantry
Anglo Egypt : 1 flag, 1 infantry
7 Sea Zone : 1 flag, 1 submarine
5 Sea Zone : 1 flag, 1 submarine
12 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer and 2 fighters
6 Sea Zone : 1 flag, 1 submarine
14 Sea Zone : 1 flag, 2 carriers, 4 fighters and 2 transportsProduction/PUs Summary :
Russians : 5 / 0
Germans : 53 / 53
British : 24 / 21
Japanese : 20 / 30
Americans : 64 / 65 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :14
Purchase Units - British
British buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Norway to Karelia S.S.R.
British take Karelia S.S.R. from Germans
2 battleships, 4 carriers, 2 destroyers, 7 fighters, 1 submarine and 4 transports moved from 3 Sea Zone to 7 Sea Zone