I left your bid from last game and added factories in Egypt and Persia. hope ok. if not change however you would like.dawg-64-v-mike-g40-start-round-5-Germany 5.tsvg
Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleA
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :12
Purchase Units - Germans
Germans buy 2 bombers and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Belorussia to Karelia S.S.R.
4 infantry moved from Belorussia to West Russia
3 infantry moved from Southern Europe to Western Europe
1 bomber moved from Germany to West Russia
1 bomber moved from Germany to Karelia S.S.R.
3 fighters moved from Germany to Western Europe
1 fighter moved from Germany to Karelia S.S.R.Combat - Germans
Battle in Western Europe
Germans attack with 3 fighters and 3 infantry
British defend with 2 artilleries
Germans roll dice for 3 fighters and 3 infantry in Western Europe, round 1 : 1/6 hits
British roll dice for 2 artilleries in Western Europe, round 1 : 0/2 hits
1 artillery owned by the British lost in Western Europe
Germans roll dice for 3 fighters and 3 infantry in Western Europe, round 2 : 2/6 hits
British roll dice for 1 artillery in Western Europe, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Western Europe
Germans win, taking Western Europe from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 2 artilleries
Battle in Karelia S.S.R.
Germans attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Karelia S.S.R., round 1 : 0/4 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 1 : 0/1 hits
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 1/4 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
1 infantry owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in West Russia
Germans attack with 1 bomber and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 4 infantry in West Russia, round 1 : 1/5 hits
Russians roll dice for 1 infantry in West Russia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 1 bomber and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Karelia S.S.R. to Archangel
3 fighters moved from Western Europe to Archangel
4 armour moved from Ukraine S.S.R. to Archangel
6 armour moved from Germany to Ukraine S.S.R.
1 aaGun moved from Ukraine S.S.R. to Caucasus
1 bomber moved from West Russia to Germany
1 bomber moved from Karelia S.S.R. to Germany
1 carrier moved from 34 Sea Zone to 14 Sea Zone
1 battleship moved from 34 Sea Zone to 14 Sea Zone
1 transport moved from 34 Sea Zone to 14 Sea Zone
2 fighters moved from 34 Sea Zone to 14 Sea Zone
3 infantry moved from Germany to Balkans
1 submarine moved from 15 Sea Zone to 13 Sea ZonePlace Units - Germans
2 bombers and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 4 bombers, 1 factory and 15 infantry
Southern Europe : 1 flag, 1 aaGun and 1 factory
Archangel : 1 flag, 37 armour, 2 artilleries, 4 fighters and 27 infantry
Karelia S.S.R. : 1 flag, 2 infantry
Trans-Jordan : 1 flag
Western Europe : 1 flag, 2 infantry
Caucasus : 1 flag, 1 aaGun
Balkans : 1 flag, 3 infantry
Ukraine S.S.R. : 1 flag, 6 armour
West Russia : 1 flag, 4 infantry
12 Sea Zone : 1 flag, 1 submarine
14 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters and 1 transport
13 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 9 / 13
Germans : 42 / 42
British : 16 / 22
Japanese : 39 / 49
Americans : 60 / 60 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :12
Purchase Units - British
British buy 1 armour, 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 6 Sea Zone
1 armour and 1 infantry moved from Norway to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Western Europe
1 armour and 1 infantry moved from 6 Sea Zone to United Kingdom
3 bombers moved from United Kingdom to Western Europe
2 fighters moved from 6 Sea Zone to Western Europe -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :12
Purchase Units - British
British buy 1 armour, 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 6 Sea Zone
1 armour and 1 infantry moved from Norway to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Western Europe
1 armour and 1 infantry moved from 6 Sea Zone to United Kingdom
3 bombers moved from United Kingdom to Western Europe
2 fighters moved from 6 Sea Zone to Western EuropeCombat - British
Battle in Western Europe
British attack with 3 bombers, 2 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 2 battleships in Western Europe, round 1 : 0/2 hits
British roll dice for 3 bombers, 2 fighters and 2 infantry in Western Europe, round 1 : 4/7 hits
Germans roll dice for 2 infantry in Western Europe, round 1 : 0/2 hits
2 infantry owned by the Germans lost in Western Europe
British win, taking Western Europe from Germans with 3 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - British
3 bombers moved from Western Europe to United Kingdom
2 fighters moved from Western Europe to 6 Sea Zone
4 fighters moved from Russia to 6 Sea Zone
1 fighter moved from Russia to United KingdomPlace Units - British
1 carrier placed in 6 Sea Zone
1 armour and 1 infantry placed in United KingdomTurn Complete - British
British collect 22 PUs; end with 22 PUs totalTerritory Summary for British :
Norway : 1 flag
United Kingdom : 1 flag, 1 aaGun, 3 armour, 1 artillery, 3 bombers, 1 factory, 1 fighter and 4 infantry
Western Europe : 1 flag, 2 infantry
Russia : 1 flag, 1 aaGun
6 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 destroyers, 6 fighters, 1 submarine and 4 transportsProduction/PUs Summary :
Russians : 9 / 13
Germans : 36 / 42
British : 22 / 22
Japanese : 39 / 49
Americans : 60 / 60Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.909
Median : 4.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Germans Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.778
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
Japan’s Turn!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :12
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 bomber moved from India to 37 Sea Zone
3 infantry moved from India to French Indochina
2 armour moved from India to French Indochina
1 infantry moved from Sinkiang to China
1 artillery moved from Sinkiang to ChinaCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the Americans lost in 37 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in China
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in China, round 1 : 1/2 hits
Americans roll dice for 1 infantry in China, round 1 : 0/1 hits
1 infantry owned by the Americans lost in China
Japanese win, taking China from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in French Indochina
Japanese attack with 2 armour and 3 infantry
Americans defend with 1 factory and 3 infantry
Japanese roll dice for 2 armour and 3 infantry in French Indochina, round 1 : 1/5 hits
Americans roll dice for 3 infantry in French Indochina, round 1 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in French Indochina
Japanese roll dice for 2 armour and 2 infantry in French Indochina, round 2 : 0/4 hits
Americans roll dice for 2 infantry in French Indochina, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in French Indochina
Japanese roll dice for 2 armour and 1 infantry in French Indochina, round 3 : 0/3 hits
Americans roll dice for 2 infantry in French Indochina, round 3 : 0/2 hits
Japanese roll dice for 2 armour and 1 infantry in French Indochina, round 4 : 1/3 hits
Americans roll dice for 2 infantry in French Indochina, round 4 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in French Indochina
Japanese roll dice for 2 armour in French Indochina, round 5 : 2/2 hits
Americans roll dice for 1 infantry in French Indochina, round 5 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in French Indochina
Japanese win, taking French Indochina from Americans with 1 armour remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour and 3 infantry
Casualties for Americans: 3 infantryNon Combat Move - Japanese
1 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Kazakh S.S.R. to Sinkiang
1 infantry moved from Persia to Kazakh S.S.R.
1 armour moved from Persia to Sinkiang
1 infantry moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
5 infantry moved from India to Persia
10 armour moved from India to Persia
1 aaGun moved from India to Persia
1 armour moved from Anglo Egypt to 34 Sea Zone
1 armour and 6 transports moved from 34 Sea Zone to 14 Sea Zone
1 destroyer moved from 34 Sea Zone to 14 Sea Zone
2 battleships moved from 34 Sea Zone to 14 Sea Zone
2 carriers moved from 34 Sea Zone to 14 Sea Zone
1 bomber moved from 37 Sea Zone to Persia
2 fighters moved from 34 Sea Zone to 14 Sea Zone
1 armour moved from 14 Sea Zone to Southern Europe
1 submarine moved from 51 Sea Zone to 57 Sea ZonePlace Units - Japanese
1 destroyer placed in 35 Sea Zone
1 infantry placed in India
2 armour and 2 infantry placed in Caucasus
1 fighter and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs totalTerritory Summary for Japanese :
Germany : 1 flag, 4 armour
Union of South Africa : 1 flag
Australia : 1 flag, 1 infantry
Kenya : 1 flag
Persia : 1 flag, 1 aaGun, 10 armour, 1 artillery, 1 bomber and 8 infantry
French West Africa : 1 flag
Belgian Congo : 1 flag
India : 1 flag, 1 factory and 1 infantry
Soviet Far East : 1 flag
Southern Europe : 1 flag, 1 armour
Novosibirsk : 1 flag, 1 infantry
Italian East Africa : 1 flag
French Madagascar : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry
French Indochina : 1 flag, 1 armour and 1 factory
Kazakh S.S.R. : 1 flag, 4 infantry
French Equatorial Africa : 1 flag
Caucasus : 1 flag, 2 armour, 1 factory and 5 infantry
Sinkiang : 1 flag, 1 armour and 1 infantry
Evenki National Okrug : 1 flag
Anglo Egypt : 1 flag
China : 1 flag, 1 artillery and 1 infantry
Japan : 1 flag, 1 aaGun, 8 armour, 1 factory, 8 fighters and 25 infantry
57 Sea Zone : 1 flag, 1 submarine
14 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 destroyer, 2 fighters and 6 transports
35 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Russians : 9 / 13
Germans : 36 / 42
British : 22 / 22
Japanese : 44 / 44
Americans : 55 / 60 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :12
Purchase Units - Americans
Americans buy 1 aaGun, 1 destroyer, 1 factory, 1 fighter and 5 infantry; Remaining resources: 6 PUs;Combat Move - Americans
2 carriers moved from 35 Sea Zone to 36 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone
4 fighters moved from 35 Sea Zone to India
4 fighters moved from 35 Sea Zone to French Indochina
4 fighters moved from 36 Sea Zone to China
2 armour moved from Kwantung to China
1 transport moved from 48 Sea Zone to 37 Sea Zone
1 armour moved from East Indies to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 47 Sea Zone
1 armour moved from 47 Sea Zone to New Guinea
Americans take New Guinea from Japanese
1 armour and 1 infantry moved from Borneo to 48 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 48 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from 38 Sea Zone to Australia
2 fighters moved from 48 Sea Zone to Australia
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
2 transports moved from 36 Sea Zone to 49 Sea Zone
1 armour and 1 infantry moved from Philipine Islands to 49 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indochina
1 armour, 1 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indochina
1 bomber moved from Philipine Islands to 35 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indochina -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :12
Purchase Units - Americans
Americans buy 1 aaGun, 1 destroyer, 1 factory, 1 fighter and 5 infantry; Remaining resources: 6 PUs;Combat Move - Americans
2 carriers moved from 35 Sea Zone to 36 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone
4 fighters moved from 35 Sea Zone to India
4 fighters moved from 35 Sea Zone to French Indochina
4 fighters moved from 36 Sea Zone to China
2 armour moved from Kwantung to China
1 transport moved from 48 Sea Zone to 37 Sea Zone
1 armour moved from East Indies to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 47 Sea Zone
1 armour moved from 47 Sea Zone to New Guinea
Americans take New Guinea from Japanese
1 armour and 1 infantry moved from Borneo to 48 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 48 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from 38 Sea Zone to Australia
2 fighters moved from 48 Sea Zone to Australia
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
2 transports moved from 36 Sea Zone to 49 Sea Zone
1 armour and 1 infantry moved from Philipine Islands to 49 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indochina
1 armour, 1 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indochina
1 bomber moved from Philipine Islands to 35 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French IndochinaCombat - Americans
Battle in 35 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Australia
Americans attack with 1 armour, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 2 fighters and 1 infantry in Australia, round 1 : 3/4 hits
Japanese roll dice for 1 infantry in Australia, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Australia
Americans win, taking Australia from Japanese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in China
Americans attack with 2 armour and 4 fighters
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 2 armour and 4 fighters in China, round 1 : 5/6 hits
Japanese roll dice for 1 artillery and 1 infantry in China, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in China
Americans win, taking China from Japanese with 2 armour and 4 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in India
Americans attack with 4 fighters and 2 infantry
Japanese defend with 1 factory and 1 infantry
Americans roll dice for 4 fighters and 2 infantry in India, round 1 : 3/6 hits
Japanese roll dice for 1 infantry in India, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in India
Americans win, taking India from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indochina
Americans attack with 2 armour, 1 artillery, 4 fighters and 3 infantry
Japanese defend with 1 armour and 1 factory
Americans roll dice for 1 battleship and 1 cruiser in French Indochina, round 1 : 2/2 hits
Japanese roll dice for 1 armour in French Indochina, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in French Indochina
Americans win, taking French Indochina from Japanese with 2 armour, 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from Australia to 38 Sea Zone
4 fighters moved from French Indochina to 36 Sea Zone
4 fighters moved from China to 36 Sea Zone
1 aaGun moved from Philipine Islands to 49 Sea Zone
1 aaGun and 1 transport moved from 49 Sea Zone to 36 Sea Zone
1 aaGun moved from 36 Sea Zone to French Indochina
1 bomber moved from 35 Sea Zone to Philipine Islands
4 fighters moved from India to 35 Sea Zone
1 infantry moved from Buryatia S.S.R. to Manchuria
1 submarine moved from 37 Sea Zone to 36 Sea ZonePlace Units - Americans
1 factory placed in East Indies
1 aaGun and 2 infantry placed in Philipine Islands
3 infantry placed in Borneo
1 destroyer placed in 48 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 67 PUs total
1 unit repaired.Territory Summary for Americans :
Eastern Canada : 1 flag, 3 infantry
Australia : 1 flag, 1 armour and 1 infantry
Manchuria : 1 flag, 1 infantry
India : 1 flag, 2 infantry
Philipine Islands : 1 flag, 1 aaGun, 1 artillery, 1 bomber, 1 factory and 2 infantry
Western United States : 1 flag, 1 aaGun, 1 factory, 1 fighter and 3 infantry
Kwantung : 1 flag
Borneo : 1 flag, 1 aaGun, 1 factory and 3 infantry
Hawaiian Islands : 1 flag, 1 infantry
East Indies : 1 flag, 1 factory
French Indochina : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 factory and 2 infantry
Solomon Islands : 1 flag
Wake Island : 1 flag
Eastern United States : 1 flag, 1 aaGun and 1 factory
New Guinea : 1 flag, 1 armour
China : 1 flag, 2 armour
Caroline Islands : 1 flag
38 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 1 transport
36 Sea Zone : 1 flag, 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 8 fighters, 1 submarine and 4 transports
48 Sea Zone : 1 flag, 1 destroyer
35 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 1 transport
47 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Russians : 9 / 13
Germans : 36 / 42
British : 27 / 22
Japanese : 33 / 44
Americans : 61 / 67Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.080
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 25Japanese Combat
1 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 7 times
6 was rolled 4 times
Average roll : 3.000
Median : 3.000
Variance : 2.056
Standard Deviation : 1.434
Total rolls : 19 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :13
Purchase Units - Russians
Russians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 1 artillery and 4 infantry moved from Russia to West Russia
2 armour, 1 artillery and 3 infantry moved from Russia to Kazakh S.S.R.
2 armour and 5 infantry moved from Russia to Novosibirsk
9 armour and 33 infantry moved from Russia to Caucasus
2 fighters moved from Russia to Kazakh S.S.R. -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :13
Purchase Units - Russians
Russians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 1 artillery and 4 infantry moved from Russia to West Russia
2 armour, 1 artillery and 3 infantry moved from Russia to Kazakh S.S.R.
2 armour and 5 infantry moved from Russia to Novosibirsk
9 armour and 33 infantry moved from Russia to Caucasus
2 fighters moved from Russia to Kazakh S.S.R.Combat - Russians
Battle in West Russia
Russians attack with 2 armour, 1 artillery and 4 infantry
Germans defend with 4 infantry
Russians roll dice for 2 armour, 1 artillery and 4 infantry in West Russia, round 1 : 1/7 hits
Germans roll dice for 4 infantry in West Russia, round 1 : 3/4 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Russians roll dice for 2 armour, 1 artillery and 1 infantry in West Russia, round 2 : 1/4 hits
Germans roll dice for 3 infantry in West Russia, round 2 : 0/3 hits
1 infantry owned by the Germans lost in West Russia
Russians roll dice for 2 armour, 1 artillery and 1 infantry in West Russia, round 3 : 1/4 hits
Germans roll dice for 2 infantry in West Russia, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Russians roll dice for 2 armour and 1 artillery in West Russia, round 4 : 3/3 hits
Germans roll dice for 1 infantry in West Russia, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in West Russia
Russians win, taking West Russia from Germans with 2 armour remaining. Battle score for attacker is -4
Casualties for Germans: 4 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in Caucasus
Russians attack with 9 armour and 33 infantry
Japanese defend with 2 armour, 1 factory and 5 infantry; Germans defend with 1 aaGun
Russians roll dice for 9 armour and 33 infantry in Caucasus, round 1 : 11/42 hits
Japanese roll dice for 2 armour and 5 infantry in Caucasus, round 1 : 4/7 hits
4 infantry owned by the Russians , 2 armour owned by the Japanese and 5 infantry owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 9 armour and 29 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 2 armour and 5 infantry
Casualties for Russians: 4 infantry
Battle in Novosibirsk
Russians attack with 2 armour and 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour and 5 infantry in Novosibirsk, round 1 : 3/7 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 2 armour, 1 artillery, 2 fighters and 3 infantry
Japanese defend with 4 infantry
Russians roll dice for 2 armour, 1 artillery, 2 fighters and 3 infantry in Kazakh S.S.R., round 1 : 6/8 hits
Japanese roll dice for 4 infantry in Kazakh S.S.R., round 1 : 1/4 hits
1 infantry owned by the Russians and 4 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 2 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 4 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Kazakh S.S.R. to China
2 aaGuns moved from Russia to CaucasusPlace Units - Russians
2 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs totalTerritory Summary for Russians :
Novosibirsk : 1 flag, 2 armour and 5 infantry
Kazakh S.S.R. : 1 flag, 2 armour, 1 artillery and 2 infantry
Caucasus : 1 flag, 3 aaGuns, 9 armour, 1 factory and 29 infantry
West Russia : 1 flag, 2 armour
Russia : 1 flag, 2 armour, 1 factory and 1 infantry
China : 1 flag, 2 fightersProduction/PUs Summary :
Russians : 19 / 19
Germans : 34 / 42
British : 27 / 22
Japanese : 25 / 44
Americans : 61 / 67Dice Statistics:
Total
1 was rolled 25 times
2 was rolled 18 times
3 was rolled 27 times
4 was rolled 20 times
5 was rolled 12 times
6 was rolled 20 times
Average roll : 3.295
Median : 3.000
Variance : 1.174
Standard Deviation : 1.083
Total rolls : 122Japanese Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.389
Median : 3.500
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18Germans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.300
Median : 2.500
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Russians Combat
1 was rolled 15 times
2 was rolled 9 times
3 was rolled 16 times
4 was rolled 17 times
5 was rolled 6 times
6 was rolled 12 times
Average roll : 3.347
Median : 3.000
Variance : 1.284
Standard Deviation : 1.133
Total rolls : 75Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 7 times
6 was rolled 4 times
Average roll : 3.000
Median : 3.000
Variance : 2.056
Standard Deviation : 1.434
Total rolls : 19 -
Germany’s Turn!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :13
Purchase Units - Germans
Germans buy 4 armour, 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Norway
Germans take Norway from British
1 infantry moved from Karelia S.S.R. to West Russia
2 infantry moved from Archangel to West Russia
5 infantry moved from Germany to Western Europe
4 fighters moved from Archangel to Western Europe
4 bombers moved from Germany to West Russia
25 infantry moved from Archangel to Russia
2 artilleries moved from Archangel to Russia
30 armour moved from Archangel to RussiaCombat - Germans
Battle in West Russia
Germans attack with 4 bombers and 3 infantry
Russians defend with 2 armour
Germans roll dice for 4 bombers and 3 infantry in West Russia, round 1 : 4/7 hits
Russians roll dice for 2 armour in West Russia, round 1 : 2/2 hits
2 armour owned by the Russians and 2 infantry owned by the Germans lost in West Russia
Germans win, taking West Russia from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 2 armour
Battle in Western Europe
Germans attack with 4 fighters and 5 infantry
British defend with 2 infantry
Germans roll dice for 4 fighters and 5 infantry in Western Europe, round 1 : 2/9 hits
British roll dice for 2 infantry in Western Europe, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Western Europe
Germans win, taking Western Europe from British with 4 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Russia
Germans attack with 30 armour, 2 artilleries and 25 infantry
British defend with 1 aaGun; Russians defend with 2 armour, 1 factory and 1 infantry
Germans roll dice for 30 armour, 2 artilleries and 25 infantry in Russia, round 1 : 16/57 hits
Russians roll dice for 2 armour and 1 infantry in Russia, round 1 : 1/3 hits
1 infantry owned by the Russians , 2 armour owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans captures 19PUs while taking Russians capital
Germans win, taking Russia from Russians with 30 armour, 2 artilleries and 24 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour and 1 infantryNon Combat Move - Germans
4 bombers moved from West Russia to Germany
4 fighters moved from Western Europe to Germany
1 transport moved from 14 Sea Zone to 16 Sea Zone
2 infantry moved from Balkans to 16 Sea Zone
2 infantry and 1 transport moved from 16 Sea Zone to 14 Sea Zone
2 infantry moved from 14 Sea Zone to Libya
1 infantry moved from Balkans to Ukraine S.S.R.
1 armour moved from Ukraine S.S.R. to Southern Europe
7 armour moved from Archangel to Russia
5 armour moved from Ukraine S.S.R. to Belorussia
1 submarine moved from 13 Sea Zone to 7 Sea ZonePlace Units - Germans
1 carrier and 1 destroyer placed in 14 Sea Zone
4 armour placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 72 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 4 armour, 4 bombers, 1 factory, 4 fighters and 10 infantry
Southern Europe : 1 flag, 1 aaGun, 1 armour and 1 factory
Archangel : 1 flag
Karelia S.S.R. : 1 flag
Norway : 1 flag, 1 infantry
Trans-Jordan : 1 flag
Western Europe : 1 flag, 4 infantry
Libya : 1 flag, 2 infantry
Ukraine S.S.R. : 1 flag, 1 infantry
West Russia : 1 flag, 1 infantry
Belorussia : 1 flag, 5 armour
Russia : 1 flag, 1 aaGun, 37 armour, 2 artilleries, 1 factory and 24 infantry
7 Sea Zone : 1 flag, 1 submarine
12 Sea Zone : 1 flag, 1 submarine
14 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 1 transportProduction/PUs Summary :
Russians : 9 / 0
Germans : 53 / 72
British : 18 / 22
Japanese : 25 / 44
Americans : 61 / 67 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :13
Purchase Units - British
British buy 1 armour, 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 destroyers, 6 fighters, 1 infantry, 1 submarine and 4 transports moved from 6 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Norway
6 fighters moved from 3 Sea Zone to Norway
3 bombers moved from United Kingdom to Norway
1 fighter moved from United Kingdom to Norway -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :13
Purchase Units - British
British buy 1 armour, 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 destroyers, 6 fighters, 1 infantry, 1 submarine and 4 transports moved from 6 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Norway
6 fighters moved from 3 Sea Zone to Norway
3 bombers moved from United Kingdom to Norway
1 fighter moved from United Kingdom to NorwayCombat - British
Battle in Norway
British attack with 1 artillery, 3 bombers, 7 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 2 battleships in Norway, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Norway, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 artillery, 3 bombers and 7 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
7 fighters moved from Norway to 3 Sea Zone
3 bombers moved from Norway to United KingdomPlace Units - British
1 carrier placed in 3 Sea Zone
1 armour and 1 infantry placed in United KingdomTurn Complete - British
British collect 21 PUs; end with 21 PUs totalTerritory Summary for British :
India : 1 flag, 1 factory
Norway : 1 flag, 1 artillery
United Kingdom : 1 flag, 1 aaGun, 4 armour, 3 bombers, 1 factory and 4 infantry
3 Sea Zone : 1 flag, 2 battleships, 4 carriers, 2 destroyers, 7 fighters, 1 submarine and 4 transportsProduction/PUs Summary :
Russians : 9 / 0
Germans : 50 / 72
British : 21 / 21
Japanese : 25 / 44
Americans : 61 / 67Dice Statistics:
Total
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
Japan’s Turn!
-
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :13
Purchase Units - Japanese
Japanese buy 2 bombers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Japanese
3 infantry moved from Persia to India
1 armour moved from Persia to India
1 artillery moved from Persia to Kazakh S.S.R.
4 infantry moved from Persia to Kazakh S.S.R.
2 armour moved from Persia to Kazakh S.S.R.
1 bomber moved from Persia to India
1 infantry moved from Persia to Kazakh S.S.R.Combat - Japanese
Battle in India
Japanese attack with 1 armour, 1 bomber and 3 infantry
British defend with 1 factory; Americans defend with 2 infantry
Japanese roll dice for 1 armour, 1 bomber and 3 infantry in India, round 1 : 1/5 hits
British roll dice for 2 infantry in India, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in India
Japanese roll dice for 1 armour, 1 bomber and 2 infantry in India, round 2 : 3/4 hits
British roll dice for 1 infantry in India, round 2 : 0/1 hits
1 infantry owned by the Americans lost in India
Japanese win, taking India from British with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Kazakh S.S.R.
Japanese attack with 2 armour, 1 artillery and 5 infantry
Russians defend with 2 armour, 1 artillery and 2 infantry
Japanese roll dice for 2 armour, 1 artillery and 5 infantry in Kazakh S.S.R., round 1 : 4/8 hits
Russians roll dice for 2 armour, 1 artillery and 2 infantry in Kazakh S.S.R., round 1 : 3/5 hits
2 infantry owned by the Russians , 1 armour owned by the Russians , 3 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Kazakh S.S.R.
Japanese roll dice for 2 armour, 1 artillery and 2 infantry in Kazakh S.S.R., round 2 : 2/5 hits
Russians roll dice for 1 armour in Kazakh S.S.R., round 2 : 0/1 hits
1 armour owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 3 infantry
Casualties for Russians: 2 armour, 1 artillery and 2 infantryNon Combat Move - Japanese
1 armour moved from Sinkiang to Russia
7 armour moved from Persia to Russia
1 aaGun moved from Persia to Kazakh S.S.R.
1 armour moved from Southern Europe to 14 Sea Zone
1 armour and 6 transports moved from 14 Sea Zone to 12 Sea Zone
2 battleships moved from 14 Sea Zone to 12 Sea Zone
1 destroyer moved from 14 Sea Zone to 12 Sea Zone
2 carriers moved from 14 Sea Zone to 12 Sea Zone
2 fighters moved from 14 Sea Zone to 12 Sea Zone
1 bomber moved from India to Russia
1 infantry moved from Yakut S.S.R. to Evenki National OkrugPlace Units - Japanese
2 bombers and 2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs totalTerritory Summary for Japanese :
Germany : 1 flag, 4 armour
Union of South Africa : 1 flag
Kenya : 1 flag
Persia : 1 flag
French West Africa : 1 flag
Belgian Congo : 1 flag
India : 1 flag, 1 armour, 1 factory and 2 infantry
Soviet Far East : 1 flag
Italian East Africa : 1 flag
French Madagascar : 1 flag
Yakut S.S.R. : 1 flag
Kazakh S.S.R. : 1 flag, 1 aaGun, 2 armour, 1 artillery and 2 infantry
French Equatorial Africa : 1 flag
Sinkiang : 1 flag, 1 infantry
Evenki National Okrug : 1 flag, 1 infantry
Russia : 1 flag, 8 armour and 1 bomber
Anglo Egypt : 1 flag
Japan : 1 flag, 1 aaGun, 8 armour, 2 bombers, 1 factory, 10 fighters and 25 infantry
12 Sea Zone : 1 flag, 1 armour, 2 battleships, 2 carriers, 1 destroyer, 2 fighters and 6 transports
57 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 7 / 0
Germans : 50 / 72
British : 18 / 21
Japanese : 30 / 30
Americans : 61 / 67 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :13
Purchase Units - Americans
Americans buy 3 fighters and 12 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Australia to 38 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 38 Sea Zone to 29 Sea Zone
1 armour and 1 infantry moved from 29 Sea Zone to French Madagascar
British take French Madagascar from Japanese
2 armour moved from China to Sinkiang
1 transport moved from 36 Sea Zone to 49 Sea Zone
1 infantry moved from Philipine Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 58 Sea Zone
1 infantry moved from 58 Sea Zone to Okinawa
Americans take Okinawa from Japanese
2 armour, 1 artillery and 2 infantry moved from French Indochina to India
4 fighters moved from 35 Sea Zone to India
8 fighters moved from 36 Sea Zone to India -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :13
Purchase Units - Americans
Americans buy 3 fighters and 12 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Australia to 38 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 38 Sea Zone to 29 Sea Zone
1 armour and 1 infantry moved from 29 Sea Zone to French Madagascar
British take French Madagascar from Japanese
2 armour moved from China to Sinkiang
1 transport moved from 36 Sea Zone to 49 Sea Zone
1 infantry moved from Philipine Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 58 Sea Zone
1 infantry moved from 58 Sea Zone to Okinawa
Americans take Okinawa from Japanese
2 armour, 1 artillery and 2 infantry moved from French Indochina to India
4 fighters moved from 35 Sea Zone to India
8 fighters moved from 36 Sea Zone to IndiaCombat - Americans
Battle in Sinkiang
Americans attack with 2 armour
Japanese defend with 1 infantry
Americans roll dice for 2 armour in Sinkiang, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Sinkiang, round 1 : 1/1 hits
1 armour owned by the Americans lost in Sinkiang
Americans roll dice for 1 armour in Sinkiang, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sinkiang
Americans win, taking Sinkiang from Japanese with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in India
Americans attack with 2 armour, 1 artillery, 12 fighters and 2 infantry
Japanese defend with 1 armour, 1 factory and 2 infantry
Americans roll dice for 2 armour, 1 artillery, 12 fighters and 2 infantry in India, round 1 : 9/17 hits
Japanese roll dice for 1 armour and 2 infantry in India, round 1 : 1/3 hits
1 armour owned by the Japanese , 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in India
Americans win, taking India from Japanese with 2 armour, 1 artillery, 12 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 battleship, 2 carriers, 1 destroyer and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
12 fighters moved from India to 36 Sea Zone
1 armour moved from New Guinea to 47 Sea Zone
1 armour and 1 transport moved from 47 Sea Zone to 48 Sea Zone
1 infantry moved from Borneo to 48 Sea Zone
1 transport moved from 36 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from Philipine Islands to 49 Sea Zone
1 transport moved from 36 Sea Zone to 48 Sea Zone
2 infantry moved from Borneo to 48 Sea Zone
1 armour, 3 infantry and 2 transports moved from 48 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 36 Sea Zone to French Indochina
1 bomber moved from Philipine Islands to Western United States
3 infantry moved from Eastern Canada to Eastern United States
3 infantry moved from Western United States to Central United States
1 fighter moved from Western United States to Eastern United States
1 infantry moved from Manchuria to China
1 destroyer moved from 48 Sea Zone to 36 Sea ZonePlace Units - Americans
3 fighters and 2 infantry placed in Eastern United States
3 infantry placed in French Indochina
3 infantry placed in Philipine Islands
4 infantry placed in East IndiesTurn Complete - Americans
Americans collect 64 PUs; end with 65 PUs totalTerritory Summary for Americans :
Manchuria : 1 flag
India : 1 flag, 2 armour, 1 artillery and 1 infantry
Philipine Islands : 1 flag, 1 aaGun, 1 factory and 3 infantry
Western United States : 1 flag, 1 aaGun, 1 bomber and 1 factory
Kwantung : 1 flag
Borneo : 1 flag, 1 aaGun and 1 factory
French Madagascar : 1 flag, 1 armour and 1 infantry
Hawaiian Islands : 1 flag, 1 infantry
East Indies : 1 flag, 1 factory and 4 infantry
French Indochina : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory and 7 infantry
Solomon Islands : 1 flag
Sinkiang : 1 flag, 1 armour
Wake Island : 1 flag
Eastern United States : 1 flag, 1 aaGun, 1 factory, 4 fighters and 5 infantry
New Guinea : 1 flag
Okinawa : 1 flag, 1 infantry
Central United States : 1 flag, 3 infantry
China : 1 flag, 1 infantry
Caroline Islands : 1 flag
29 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 1 transport
37 Sea Zone : 1 flag, 1 transport
36 Sea Zone : 1 flag, 2 battleships, 6 carriers, 1 cruiser, 4 destroyers, 12 fighters, 2 submarines and 4 transports
58 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Russians : 7 / 0
Germans : 50 / 72
British : 22 / 21
Japanese : 23 / 30
Americans : 64 / 65Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.520
Median : 4.000
Variance : 0.208
Standard Deviation : 0.456
Total rolls : 25Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 20 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :14
Combat Move - Russians
2 armour and 4 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
2 fighters moved from China to Kazakh S.S.R.
9 armour and 28 infantry moved from Caucasus to Persia
British take Persia from Japanese
1 armour moved from Persia to Trans-Jordan
British take Trans-Jordan from Germans -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :14
Combat Move - Russians
2 armour and 4 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
2 fighters moved from China to Kazakh S.S.R.
9 armour and 28 infantry moved from Caucasus to Persia
British take Persia from Japanese
1 armour moved from Persia to Trans-Jordan
British take Trans-Jordan from GermansCombat - Russians
Battle in Kazakh S.S.R.
Russians attack with 2 armour, 2 fighters and 5 infantry
Japanese defend with 1 aaGun, 2 armour, 1 artillery and 2 infantry
AA guns fire in Kazakh S.S.R. : 0/2 hits
Russians roll dice for 2 armour, 2 fighters and 5 infantry in Kazakh S.S.R., round 1 : 4/9 hits
Japanese roll dice for 2 armour, 1 artillery and 2 infantry in Kazakh S.S.R., round 1 : 3/5 hits
3 infantry owned by the Russians , 1 armour owned by the Japanese , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kazakh S.S.R.
Russians roll dice for 2 armour, 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 2/6 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 2 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 armour, 1 artillery and 2 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
3 aaGuns moved from Caucasus to Persia
2 fighters moved from Kazakh S.S.R. to IndiaTurn Complete - Russians
Territory Summary for Russians :
Persia : 1 flag, 3 aaGuns, 8 armour and 28 infantry
India : 1 flag, 2 fighters
Novosibirsk : 1 flag, 1 infantry
Kazakh S.S.R. : 1 flag, 1 aaGun, 2 armour and 2 infantry
Trans-Jordan : 1 flag, 1 armour
Caucasus : 1 flag, 1 factoryProduction/PUs Summary :
Russians : 9 / 0
Germans : 49 / 72
British : 24 / 21
Japanese : 20 / 30
Americans : 64 / 65Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.438
Median : 3.000
Variance : 0.128
Standard Deviation : 0.357
Total rolls : 48Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Russians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15Americans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 20 -
Germany’s Turn!





