Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :11
Purchase Units - British
British buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Norway to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
1 armour and 1 infantry moved from United Kingdom to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Norway
2 artilleries and 3 infantry moved from United Kingdom to 6 Sea Zone
2 artilleries and 3 infantry moved from 6 Sea Zone to Western Europe
1 fighter moved from 6 Sea Zone to Western Europe
3 bombers moved from United Kingdom to Western Europe
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :11
Purchase Units - British
British buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Norway to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
1 armour and 1 infantry moved from United Kingdom to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Norway
2 artilleries and 3 infantry moved from United Kingdom to 6 Sea Zone
2 artilleries and 3 infantry moved from 6 Sea Zone to Western Europe
1 fighter moved from 6 Sea Zone to Western Europe
3 bombers moved from United Kingdom to Western Europe
Combat - British
Battle in Western Europe
British attack with 2 artilleries, 3 bombers, 1 fighter and 3 infantry
Germans defend with 4 infantry
British roll dice for 2 battleships in Western Europe, round 1 : 2/2 hits
British roll dice for 2 artilleries, 3 bombers, 1 fighter and 3 infantry in Western Europe, round 1 : 3/9 hits
Germans roll dice for 4 infantry in Western Europe, round 1 : 3/4 hits
3 infantry owned by the British and 4 infantry owned by the Germans lost in Western Europe
British win, taking Western Europe from Germans with 2 artilleries, 3 bombers and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for British: 3 infantry
Non Combat Move - British
1 fighter moved from Western Europe to 6 Sea Zone
3 bombers moved from Western Europe to United Kingdom
Place Units - British
1 fighter placed in 6 Sea Zone
1 artillery and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 22 PUs; end with 22 PUs total
Territory Summary for British :
Karelia S.S.R. : 1 flag, 1 infantry
Norway : 1 flag, 1 armour and 1 infantry
United Kingdom : 1 flag, 1 aaGun, 1 armour, 1 artillery, 3 bombers, 1 factory and 4 infantry
Western Europe : 1 flag, 2 artilleries
Russia : 1 flag, 1 aaGun and 5 fighters
6 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 4 transports
Production/PUs Summary :
Russians : 10 / 8
Germans : 34 / 42
British : 22 / 22
Japanese : 46 / 55
Americans : 54 / 54
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 6 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.214
Standard Deviation : 1.488
Total rolls : 15
Germans Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
British Combat
2 was rolled 4 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.727
Median : 4.000
Variance : 2.100
Standard Deviation : 1.449
Total rolls : 11
Japan’s Turn!
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :11
Purchase Units - Japanese
Japanese repair 8 damage on 8 factories; Remaining resources: 47 PUs;
Japanese buy 1 destroyer and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 fighter moved from Japan to 61 Sea Zone
1 fighter moved from Japan to 59 Sea Zone
1 bomber moved from Japan to French Indochina
2 infantry moved from India to French Indochina
1 infantry moved from India to French Indochina
Combat - Japanese
Battle in 61 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 61 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 59 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 59 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in French Indochina
Japanese attack with 1 bomber and 3 infantry
Americans defend with 1 factory and 1 infantry
Japanese roll dice for 1 bomber and 3 infantry in French Indochina, round 1 : 1/4 hits
Americans roll dice for 1 infantry in French Indochina, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in French Indochina
Japanese win, taking French Indochina from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 61 Sea Zone to Japan
1 fighter moved from 59 Sea Zone to Japan
1 submarine moved from 62 Sea Zone to 51 Sea Zone
1 infantry moved from Sinkiang to China
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 bomber moved from French Indochina to India
1 infantry moved from Persia to India
12 armour moved from Persia to India
1 armour moved from Italian East Africa to 34 Sea Zone
1 armour moved from 34 Sea Zone to Persia
1 armour moved from Algeria to Anglo Egypt
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
5 transports moved from 35 Sea Zone to 34 Sea Zone
2 battleships moved from 35 Sea Zone to 34 Sea Zone
2 carriers moved from 35 Sea Zone to 34 Sea Zone
2 fighters moved from 35 Sea Zone to 34 Sea Zone
4 armour moved from Ukraine S.S.R. to Germany
1 artillery moved from Caucasus to Persia
3 infantry moved from Caucasus to Persia
1 infantry moved from Caucasus to Persia
1 infantry moved from Novosibirsk to Sinkiang
Place Units - Japanese
1 destroyer placed in 35 Sea Zone
2 infantry placed in India
4 infantry placed in Caucasus
7 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total
Territory Summary for Japanese :
Germany : 1 flag, 4 armour
Union of South Africa : 1 flag
Australia : 1 flag, 1 infantry
Kenya : 1 flag
Persia : 1 flag, 1 armour, 1 artillery and 4 infantry
French West Africa : 1 flag
Belgian Congo : 1 flag
India : 1 flag, 1 aaGun, 12 armour, 1 bomber, 1 factory and 8 infantry
Soviet Far East : 1 flag
Novosibirsk : 1 flag, 1 infantry
Italian East Africa : 1 flag
French Madagascar : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry
East Indies : 1 flag, 1 infantry
French Indochina : 1 flag, 1 factory and 2 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
French Equatorial Africa : 1 flag
Caucasus : 1 flag, 1 factory and 6 infantry
Sinkiang : 1 flag, 1 artillery and 1 infantry
Evenki National Okrug : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 1 infantry
Anglo Egypt : 1 flag, 1 armour
China : 1 flag, 1 infantry
Japan : 1 flag, 1 aaGun, 8 armour, 1 factory, 7 fighters and 21 infantry
51 Sea Zone : 1 flag, 1 submarine
34 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 destroyer, 2 fighters and 6 transports
35 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Russians : 10 / 8
Germans : 34 / 42
British : 22 / 22
Japanese : 49 / 49
Americans : 51 / 54
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 36 Sea Zone to 48 Sea Zone
1 armour and 1 infantry moved from Borneo to 48 Sea Zone
1 armour, 1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indochina
4 fighters moved from 36 Sea Zone to French Indochina
1 infantry moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Kwantung to China
2 fighters moved from 36 Sea Zone to China
2 battleships and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
4 carriers moved from 36 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 50 Sea Zone
1 armour, 1 infantry and 1 transport moved from 50 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to East Indies
2 fighters moved from 36 Sea Zone to East Indies
1 destroyer moved from 50 Sea Zone to 51 Sea Zone
2 fighters moved from 50 Sea Zone to 51 Sea Zone
1 bomber moved from Philipine Islands to 60 Sea Zone
1 bomber moved from 60 Sea Zone to Buryatia S.S.R.
2 fighters moved from 50 Sea Zone to 35 Sea Zone
2 destroyers moved from 36 Sea Zone to 35 Sea Zone
2 carriers moved from 50 Sea Zone to 36 Sea Zone
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 36 Sea Zone to 48 Sea Zone
1 armour and 1 infantry moved from Borneo to 48 Sea Zone
1 armour, 1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indochina
4 fighters moved from 36 Sea Zone to French Indochina
1 infantry moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Kwantung to China
2 fighters moved from 36 Sea Zone to China
2 battleships and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
4 carriers moved from 36 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 50 Sea Zone
1 armour, 1 infantry and 1 transport moved from 50 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to East Indies
2 fighters moved from 36 Sea Zone to East Indies
1 destroyer moved from 50 Sea Zone to 51 Sea Zone
2 fighters moved from 50 Sea Zone to 51 Sea Zone
1 bomber moved from Philipine Islands to 60 Sea Zone
1 bomber moved from 60 Sea Zone to Buryatia S.S.R.
2 fighters moved from 50 Sea Zone to 35 Sea Zone
2 destroyers moved from 36 Sea Zone to 35 Sea Zone
2 carriers moved from 50 Sea Zone to 36 Sea Zone
Combat - Americans
Battle in East Indies
Americans attack with 1 armour, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 2 fighters and 1 infantry in East Indies, round 1 : 3/4 hits
Japanese roll dice for 1 infantry in East Indies, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in East Indies
Americans win, taking East Indies from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in China
Americans attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in China, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in China, round 1 : 0/1 hits
Americans roll dice for 2 fighters and 1 infantry in China, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in China, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 1 infantry in China, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in China, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in China
Americans win, taking China from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Buryatia S.S.R.
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 1 infantry in Buryatia S.S.R., round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Buryatia S.S.R., round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Buryatia S.S.R.
Americans win, taking Buryatia S.S.R. from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 51 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 51 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 51 Sea Zone, round 1 : 0/3 hits
1 destroyer owned by the Americans lost in 51 Sea Zone
retreated to 51 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in French Indochina
Americans attack with 4 fighters and 4 infantry
Japanese defend with 1 factory and 2 infantry
Americans roll dice for 4 fighters and 4 infantry in French Indochina, round 1 : 3/8 hits
Japanese roll dice for 2 infantry in French Indochina, round 1 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in French Indochina
Americans win, taking French Indochina from Japanese with 4 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in 35 Sea Zone
Americans attack with 2 battleships, 4 carriers, 1 cruiser, 2 destroyers and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 battleships, 4 carriers, 1 cruiser, 2 destroyers and 2 fighters in 35 Sea Zone, round 1 : 2/11 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 2 battleships, 4 carriers, 1 cruiser, 2 destroyers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Buryatia S.S.R.: 1 bomber
EDIT: Turning off Edit Mode
4 fighters moved from French Indochina to 35 Sea Zone
2 fighters moved from East Indies to 35 Sea Zone
2 fighters moved from China to 36 Sea Zone
2 fighters moved from 51 Sea Zone to 36 Sea Zone
1 submarine moved from 49 Sea Zone to 35 Sea Zone
1 fighter moved from Borneo to 48 Sea Zone
1 fighter moved from Philipine Islands to 48 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 armour moved from Manchuria to Kwantung
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 48 Sea Zone
Americans undo move 1.
1 carrier, 1 destroyer and 1 transport placed in 48 Sea Zone
1 infantry placed in Borneo
1 artillery and 2 infantry placed in Philipine Islands
1 transport placed in 54 Sea Zone
Americans undo move 4.
Americans undo move 2.
1 transport placed in 48 Sea Zone
Americans undo move 2.
1 armour, 1 artillery and 1 infantry placed in Philipine Islands
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Americans to Philipine Islands: 1 bomber
EDIT: Turning off Edit Mode
Territory Summary for Americans :
Eastern Canada : 1 flag, 3 infantry
Manchuria : 1 flag
Philipine Islands : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory and 1 infantry
Western United States : 1 flag, 1 aaGun, 1 factory and 3 infantry
Kwantung : 1 flag, 2 armour
Borneo : 1 flag, 1 aaGun, 1 armour, 1 factory and 1 infantry
Hawaiian Islands : 1 flag, 1 infantry
East Indies : 1 flag, 1 armour
French Indochina : 1 flag, 1 factory and 3 infantry
Solomon Islands : 1 flag
Wake Island : 1 flag
Eastern United States : 1 flag, 1 aaGun and 1 factory
Buryatia S.S.R. : 1 flag, 1 infantry
China : 1 flag, 1 infantry
Caroline Islands : 1 flag
37 Sea Zone : 1 flag, 1 submarine and 1 transport
36 Sea Zone : 1 flag, 1 armour, 1 artillery, 2 carriers, 1 destroyer, 4 fighters, 4 infantry and 5 transports
48 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 2 transports
35 Sea Zone : 1 flag, 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 8 fighters and 1 submarine
Production/PUs Summary :
Russians : 11 / 8
Germans : 34 / 42
British : 22 / 22
Japanese : 39 / 49
Americans : 60 / 60
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.609
Median : 4.000
Variance : 0.711
Standard Deviation : 0.843
Total rolls : 46
Japanese Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.222
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.703
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 37
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :12
Purchase Units - Russians
Russians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Novosibirsk
1 fighter moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to West Russia
Russians take West Russia from Germans
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :12
Purchase Units - Russians
Russians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Novosibirsk
1 fighter moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to West Russia
Russians take West Russia from Germans
Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 1 : 1/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
retreated to Kazakh S.S.R.
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 1 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Novosibirsk to Russia
1 fighter moved from Kazakh S.S.R. to Russia
Place Units - Russians
1 armour and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
Territory Summary for Russians :
West Russia : 1 flag, 1 infantry
Russia : 1 flag, 2 aaGuns, 15 armour, 2 artilleries, 1 factory, 2 fighters and 45 infantry
Production/PUs Summary :
Russians : 13 / 13
Germans : 32 / 42
British : 22 / 22
Japanese : 39 / 49
Americans : 60 / 60
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 6 times
Average roll : 3.509
Median : 4.000
Variance : 0.648
Standard Deviation : 0.805
Total rolls : 55
Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12
Russians Combat
1 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.703
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 37
Germany’s Turn!
I’ve got Archangel is surrounded!
The Wermacht better give up lol…
@Varn:
I’ve got Archangel is surrounded!
Poor grammar, sorry.
My joke was supposed to be “I’ve got Archangel surrounded!” but it won’t let me modify it. Fixing it doesn’t make it funny, either, I’m afraid.
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :12
Purchase Units - Germans
Germans buy 2 bombers and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Belorussia to Karelia S.S.R.
4 infantry moved from Belorussia to West Russia
3 infantry moved from Southern Europe to Western Europe
1 bomber moved from Germany to West Russia
1 bomber moved from Germany to Karelia S.S.R.
3 fighters moved from Germany to Western Europe
1 fighter moved from Germany to Karelia S.S.R.
Combat - Germans
Battle in Western Europe
Germans attack with 3 fighters and 3 infantry
British defend with 2 artilleries
Germans roll dice for 3 fighters and 3 infantry in Western Europe, round 1 : 1/6 hits
British roll dice for 2 artilleries in Western Europe, round 1 : 0/2 hits
1 artillery owned by the British lost in Western Europe
Germans roll dice for 3 fighters and 3 infantry in Western Europe, round 2 : 2/6 hits
British roll dice for 1 artillery in Western Europe, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Western Europe
Germans win, taking Western Europe from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 2 artilleries
Battle in Karelia S.S.R.
Germans attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Karelia S.S.R., round 1 : 0/4 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 1 : 0/1 hits
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 1/4 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
1 infantry owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in West Russia
Germans attack with 1 bomber and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 4 infantry in West Russia, round 1 : 1/5 hits
Russians roll dice for 1 infantry in West Russia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 1 bomber and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Karelia S.S.R. to Archangel
3 fighters moved from Western Europe to Archangel
4 armour moved from Ukraine S.S.R. to Archangel
6 armour moved from Germany to Ukraine S.S.R.
1 aaGun moved from Ukraine S.S.R. to Caucasus
1 bomber moved from West Russia to Germany
1 bomber moved from Karelia S.S.R. to Germany
1 carrier moved from 34 Sea Zone to 14 Sea Zone
1 battleship moved from 34 Sea Zone to 14 Sea Zone
1 transport moved from 34 Sea Zone to 14 Sea Zone
2 fighters moved from 34 Sea Zone to 14 Sea Zone
3 infantry moved from Germany to Balkans
1 submarine moved from 15 Sea Zone to 13 Sea Zone
Place Units - Germans
2 bombers and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Territory Summary for Germans :
Germany : 1 flag, 1 aaGun, 4 bombers, 1 factory and 15 infantry
Southern Europe : 1 flag, 1 aaGun and 1 factory
Archangel : 1 flag, 37 armour, 2 artilleries, 4 fighters and 27 infantry
Karelia S.S.R. : 1 flag, 2 infantry
Trans-Jordan : 1 flag
Western Europe : 1 flag, 2 infantry
Caucasus : 1 flag, 1 aaGun
Balkans : 1 flag, 3 infantry
Ukraine S.S.R. : 1 flag, 6 armour
West Russia : 1 flag, 4 infantry
12 Sea Zone : 1 flag, 1 submarine
14 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters and 1 transport
13 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Russians : 9 / 13
Germans : 42 / 42
British : 16 / 22
Japanese : 39 / 49
Americans : 60 / 60
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :12
Purchase Units - British
British buy 1 armour, 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 6 Sea Zone
1 armour and 1 infantry moved from Norway to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Western Europe
1 armour and 1 infantry moved from 6 Sea Zone to United Kingdom
3 bombers moved from United Kingdom to Western Europe
2 fighters moved from 6 Sea Zone to Western Europe
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :12
Purchase Units - British
British buy 1 armour, 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 6 Sea Zone
1 armour and 1 infantry moved from Norway to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Western Europe
1 armour and 1 infantry moved from 6 Sea Zone to United Kingdom
3 bombers moved from United Kingdom to Western Europe
2 fighters moved from 6 Sea Zone to Western Europe
Combat - British
Battle in Western Europe
British attack with 3 bombers, 2 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 2 battleships in Western Europe, round 1 : 0/2 hits
British roll dice for 3 bombers, 2 fighters and 2 infantry in Western Europe, round 1 : 4/7 hits
Germans roll dice for 2 infantry in Western Europe, round 1 : 0/2 hits
2 infantry owned by the Germans lost in Western Europe
British win, taking Western Europe from Germans with 3 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
3 bombers moved from Western Europe to United Kingdom
2 fighters moved from Western Europe to 6 Sea Zone
4 fighters moved from Russia to 6 Sea Zone
1 fighter moved from Russia to United Kingdom
Place Units - British
1 carrier placed in 6 Sea Zone
1 armour and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 22 PUs; end with 22 PUs total
Territory Summary for British :
Norway : 1 flag
United Kingdom : 1 flag, 1 aaGun, 3 armour, 1 artillery, 3 bombers, 1 factory, 1 fighter and 4 infantry
Western Europe : 1 flag, 2 infantry
Russia : 1 flag, 1 aaGun
6 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 destroyers, 6 fighters, 1 submarine and 4 transports
Production/PUs Summary :
Russians : 9 / 13
Germans : 36 / 42
British : 22 / 22
Japanese : 39 / 49
Americans : 60 / 60
Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.909
Median : 4.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11
Germans Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
British Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.778
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
Japan’s Turn!
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :12
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 bomber moved from India to 37 Sea Zone
3 infantry moved from India to French Indochina
2 armour moved from India to French Indochina
1 infantry moved from Sinkiang to China
1 artillery moved from Sinkiang to China
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the Americans lost in 37 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in China
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in China, round 1 : 1/2 hits
Americans roll dice for 1 infantry in China, round 1 : 0/1 hits
1 infantry owned by the Americans lost in China
Japanese win, taking China from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in French Indochina
Japanese attack with 2 armour and 3 infantry
Americans defend with 1 factory and 3 infantry
Japanese roll dice for 2 armour and 3 infantry in French Indochina, round 1 : 1/5 hits
Americans roll dice for 3 infantry in French Indochina, round 1 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in French Indochina
Japanese roll dice for 2 armour and 2 infantry in French Indochina, round 2 : 0/4 hits
Americans roll dice for 2 infantry in French Indochina, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in French Indochina
Japanese roll dice for 2 armour and 1 infantry in French Indochina, round 3 : 0/3 hits
Americans roll dice for 2 infantry in French Indochina, round 3 : 0/2 hits
Japanese roll dice for 2 armour and 1 infantry in French Indochina, round 4 : 1/3 hits
Americans roll dice for 2 infantry in French Indochina, round 4 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in French Indochina
Japanese roll dice for 2 armour in French Indochina, round 5 : 2/2 hits
Americans roll dice for 1 infantry in French Indochina, round 5 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in French Indochina
Japanese win, taking French Indochina from Americans with 1 armour remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour and 3 infantry
Casualties for Americans: 3 infantry
Non Combat Move - Japanese
1 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Kazakh S.S.R. to Sinkiang
1 infantry moved from Persia to Kazakh S.S.R.
1 armour moved from Persia to Sinkiang
1 infantry moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
5 infantry moved from India to Persia
10 armour moved from India to Persia
1 aaGun moved from India to Persia
1 armour moved from Anglo Egypt to 34 Sea Zone
1 armour and 6 transports moved from 34 Sea Zone to 14 Sea Zone
1 destroyer moved from 34 Sea Zone to 14 Sea Zone
2 battleships moved from 34 Sea Zone to 14 Sea Zone
2 carriers moved from 34 Sea Zone to 14 Sea Zone
1 bomber moved from 37 Sea Zone to Persia
2 fighters moved from 34 Sea Zone to 14 Sea Zone
1 armour moved from 14 Sea Zone to Southern Europe
1 submarine moved from 51 Sea Zone to 57 Sea Zone
Place Units - Japanese
1 destroyer placed in 35 Sea Zone
1 infantry placed in India
2 armour and 2 infantry placed in Caucasus
1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total
Territory Summary for Japanese :
Germany : 1 flag, 4 armour
Union of South Africa : 1 flag
Australia : 1 flag, 1 infantry
Kenya : 1 flag
Persia : 1 flag, 1 aaGun, 10 armour, 1 artillery, 1 bomber and 8 infantry
French West Africa : 1 flag
Belgian Congo : 1 flag
India : 1 flag, 1 factory and 1 infantry
Soviet Far East : 1 flag
Southern Europe : 1 flag, 1 armour
Novosibirsk : 1 flag, 1 infantry
Italian East Africa : 1 flag
French Madagascar : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry
French Indochina : 1 flag, 1 armour and 1 factory
Kazakh S.S.R. : 1 flag, 4 infantry
French Equatorial Africa : 1 flag
Caucasus : 1 flag, 2 armour, 1 factory and 5 infantry
Sinkiang : 1 flag, 1 armour and 1 infantry
Evenki National Okrug : 1 flag
Anglo Egypt : 1 flag
China : 1 flag, 1 artillery and 1 infantry
Japan : 1 flag, 1 aaGun, 8 armour, 1 factory, 8 fighters and 25 infantry
57 Sea Zone : 1 flag, 1 submarine
14 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 destroyer, 2 fighters and 6 transports
35 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Russians : 9 / 13
Germans : 36 / 42
British : 22 / 22
Japanese : 44 / 44
Americans : 55 / 60
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :12
Purchase Units - Americans
Americans buy 1 aaGun, 1 destroyer, 1 factory, 1 fighter and 5 infantry; Remaining resources: 6 PUs;
Combat Move - Americans
2 carriers moved from 35 Sea Zone to 36 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone
4 fighters moved from 35 Sea Zone to India
4 fighters moved from 35 Sea Zone to French Indochina
4 fighters moved from 36 Sea Zone to China
2 armour moved from Kwantung to China
1 transport moved from 48 Sea Zone to 37 Sea Zone
1 armour moved from East Indies to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 47 Sea Zone
1 armour moved from 47 Sea Zone to New Guinea
Americans take New Guinea from Japanese
1 armour and 1 infantry moved from Borneo to 48 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 48 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from 38 Sea Zone to Australia
2 fighters moved from 48 Sea Zone to Australia
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
2 transports moved from 36 Sea Zone to 49 Sea Zone
1 armour and 1 infantry moved from Philipine Islands to 49 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indochina
1 armour, 1 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indochina
1 bomber moved from Philipine Islands to 35 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indochina
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :12
Purchase Units - Americans
Americans buy 1 aaGun, 1 destroyer, 1 factory, 1 fighter and 5 infantry; Remaining resources: 6 PUs;
Combat Move - Americans
2 carriers moved from 35 Sea Zone to 36 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone
4 fighters moved from 35 Sea Zone to India
4 fighters moved from 35 Sea Zone to French Indochina
4 fighters moved from 36 Sea Zone to China
2 armour moved from Kwantung to China
1 transport moved from 48 Sea Zone to 37 Sea Zone
1 armour moved from East Indies to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 47 Sea Zone
1 armour moved from 47 Sea Zone to New Guinea
Americans take New Guinea from Japanese
1 armour and 1 infantry moved from Borneo to 48 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 48 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from 38 Sea Zone to Australia
2 fighters moved from 48 Sea Zone to Australia
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
2 transports moved from 36 Sea Zone to 49 Sea Zone
1 armour and 1 infantry moved from Philipine Islands to 49 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indochina
1 armour, 1 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indochina
1 bomber moved from Philipine Islands to 35 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indochina
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Australia
Americans attack with 1 armour, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 2 fighters and 1 infantry in Australia, round 1 : 3/4 hits
Japanese roll dice for 1 infantry in Australia, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Australia
Americans win, taking Australia from Japanese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in China
Americans attack with 2 armour and 4 fighters
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 2 armour and 4 fighters in China, round 1 : 5/6 hits
Japanese roll dice for 1 artillery and 1 infantry in China, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in China
Americans win, taking China from Japanese with 2 armour and 4 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in India
Americans attack with 4 fighters and 2 infantry
Japanese defend with 1 factory and 1 infantry
Americans roll dice for 4 fighters and 2 infantry in India, round 1 : 3/6 hits
Japanese roll dice for 1 infantry in India, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in India
Americans win, taking India from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indochina
Americans attack with 2 armour, 1 artillery, 4 fighters and 3 infantry
Japanese defend with 1 armour and 1 factory
Americans roll dice for 1 battleship and 1 cruiser in French Indochina, round 1 : 2/2 hits
Japanese roll dice for 1 armour in French Indochina, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in French Indochina
Americans win, taking French Indochina from Japanese with 2 armour, 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Australia to 38 Sea Zone
4 fighters moved from French Indochina to 36 Sea Zone
4 fighters moved from China to 36 Sea Zone
1 aaGun moved from Philipine Islands to 49 Sea Zone
1 aaGun and 1 transport moved from 49 Sea Zone to 36 Sea Zone
1 aaGun moved from 36 Sea Zone to French Indochina
1 bomber moved from 35 Sea Zone to Philipine Islands
4 fighters moved from India to 35 Sea Zone
1 infantry moved from Buryatia S.S.R. to Manchuria
1 submarine moved from 37 Sea Zone to 36 Sea Zone
Place Units - Americans
1 factory placed in East Indies
1 aaGun and 2 infantry placed in Philipine Islands
3 infantry placed in Borneo
1 destroyer placed in 48 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 67 PUs total
1 unit repaired.
Territory Summary for Americans :
Eastern Canada : 1 flag, 3 infantry
Australia : 1 flag, 1 armour and 1 infantry
Manchuria : 1 flag, 1 infantry
India : 1 flag, 2 infantry
Philipine Islands : 1 flag, 1 aaGun, 1 artillery, 1 bomber, 1 factory and 2 infantry
Western United States : 1 flag, 1 aaGun, 1 factory, 1 fighter and 3 infantry
Kwantung : 1 flag
Borneo : 1 flag, 1 aaGun, 1 factory and 3 infantry
Hawaiian Islands : 1 flag, 1 infantry
East Indies : 1 flag, 1 factory
French Indochina : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 factory and 2 infantry
Solomon Islands : 1 flag
Wake Island : 1 flag
Eastern United States : 1 flag, 1 aaGun and 1 factory
New Guinea : 1 flag, 1 armour
China : 1 flag, 2 armour
Caroline Islands : 1 flag
38 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 1 transport
36 Sea Zone : 1 flag, 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 8 fighters, 1 submarine and 4 transports
48 Sea Zone : 1 flag, 1 destroyer
35 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 1 transport
47 Sea Zone : 1 flag, 1 transport
Production/PUs Summary :
Russians : 9 / 13
Germans : 36 / 42
British : 27 / 22
Japanese : 33 / 44
Americans : 61 / 67
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.080
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 25
Japanese Combat
1 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 7 times
6 was rolled 4 times
Average roll : 3.000
Median : 3.000
Variance : 2.056
Standard Deviation : 1.434
Total rolls : 19
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :13
Purchase Units - Russians
Russians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour, 1 artillery and 4 infantry moved from Russia to West Russia
2 armour, 1 artillery and 3 infantry moved from Russia to Kazakh S.S.R.
2 armour and 5 infantry moved from Russia to Novosibirsk
9 armour and 33 infantry moved from Russia to Caucasus
2 fighters moved from Russia to Kazakh S.S.R.
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :13
Purchase Units - Russians
Russians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour, 1 artillery and 4 infantry moved from Russia to West Russia
2 armour, 1 artillery and 3 infantry moved from Russia to Kazakh S.S.R.
2 armour and 5 infantry moved from Russia to Novosibirsk
9 armour and 33 infantry moved from Russia to Caucasus
2 fighters moved from Russia to Kazakh S.S.R.
Combat - Russians
Battle in West Russia
Russians attack with 2 armour, 1 artillery and 4 infantry
Germans defend with 4 infantry
Russians roll dice for 2 armour, 1 artillery and 4 infantry in West Russia, round 1 : 1/7 hits
Germans roll dice for 4 infantry in West Russia, round 1 : 3/4 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Russians roll dice for 2 armour, 1 artillery and 1 infantry in West Russia, round 2 : 1/4 hits
Germans roll dice for 3 infantry in West Russia, round 2 : 0/3 hits
1 infantry owned by the Germans lost in West Russia
Russians roll dice for 2 armour, 1 artillery and 1 infantry in West Russia, round 3 : 1/4 hits
Germans roll dice for 2 infantry in West Russia, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Russians roll dice for 2 armour and 1 artillery in West Russia, round 4 : 3/3 hits
Germans roll dice for 1 infantry in West Russia, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in West Russia
Russians win, taking West Russia from Germans with 2 armour remaining. Battle score for attacker is -4
Casualties for Germans: 4 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in Caucasus
Russians attack with 9 armour and 33 infantry
Japanese defend with 2 armour, 1 factory and 5 infantry; Germans defend with 1 aaGun
Russians roll dice for 9 armour and 33 infantry in Caucasus, round 1 : 11/42 hits
Japanese roll dice for 2 armour and 5 infantry in Caucasus, round 1 : 4/7 hits
4 infantry owned by the Russians , 2 armour owned by the Japanese and 5 infantry owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 9 armour and 29 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 2 armour and 5 infantry
Casualties for Russians: 4 infantry
Battle in Novosibirsk
Russians attack with 2 armour and 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour and 5 infantry in Novosibirsk, round 1 : 3/7 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 2 armour, 1 artillery, 2 fighters and 3 infantry
Japanese defend with 4 infantry
Russians roll dice for 2 armour, 1 artillery, 2 fighters and 3 infantry in Kazakh S.S.R., round 1 : 6/8 hits
Japanese roll dice for 4 infantry in Kazakh S.S.R., round 1 : 1/4 hits
1 infantry owned by the Russians and 4 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 2 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 4 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Kazakh S.S.R. to China
2 aaGuns moved from Russia to Caucasus
Place Units - Russians
2 armour and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Territory Summary for Russians :
Novosibirsk : 1 flag, 2 armour and 5 infantry
Kazakh S.S.R. : 1 flag, 2 armour, 1 artillery and 2 infantry
Caucasus : 1 flag, 3 aaGuns, 9 armour, 1 factory and 29 infantry
West Russia : 1 flag, 2 armour
Russia : 1 flag, 2 armour, 1 factory and 1 infantry
China : 1 flag, 2 fighters
Production/PUs Summary :
Russians : 19 / 19
Germans : 34 / 42
British : 27 / 22
Japanese : 25 / 44
Americans : 61 / 67
Dice Statistics:
Total
1 was rolled 25 times
2 was rolled 18 times
3 was rolled 27 times
4 was rolled 20 times
5 was rolled 12 times
6 was rolled 20 times
Average roll : 3.295
Median : 3.000
Variance : 1.174
Standard Deviation : 1.083
Total rolls : 122
Japanese Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.389
Median : 3.500
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18
Germans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.300
Median : 2.500
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10
Russians Combat
1 was rolled 15 times
2 was rolled 9 times
3 was rolled 16 times
4 was rolled 17 times
5 was rolled 6 times
6 was rolled 12 times
Average roll : 3.347
Median : 3.000
Variance : 1.284
Standard Deviation : 1.133
Total rolls : 75
Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 7 times
6 was rolled 4 times
Average roll : 3.000
Median : 3.000
Variance : 2.056
Standard Deviation : 1.434
Total rolls : 19