Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs2013 - AAG 40 League
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Best of 3 would be good. That way both player have to play both sides.
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@ reply #11
Excellent
I agree a single game often decides nothing because of luck factors (Although the Super Bowl is a single game, I wish it were best of 3), but I am concerned about the amount of time that could take, both for the 2 players involved (would really hamper their ability to qualify the next year, being busy with 3 games against a very good player) and how many months that could take. A single game of 1940 can take a long time…
Not asking you to change your minds. Just communicating a concern, or something to think about.
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We could institute a penalty for failing to post for 72 hours, like an auto 5 IPC credit to the waiting player for every 12 hours over the 72? An exception could be granted by an appeal to the moderator for real life issues etc.
Just a thought
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I think there’s already a 72 hour in play. 3 or so overages and bumps by the other player and you lose.
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Yeah, I know the current rule. But for the league tournament games, I was thinking we could put in an extra incentive.
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We could institute a penalty for failing to post for 72 hours, like an auto 5 IPC credit to the waiting player for every 12 hours over the 72? An exception could be granted by an appeal to the moderator for real life issues etc. Â
Just a thought
I think the auto-lose thing is plenty. Giving money skews the game results I think. +10 IPC to Russia right before you can hit Moscow could be enough to tip the scales on the combined 3 prong assault, with the round of reprieve, the allies could have more fighters there. It could snowball, and all because Germany got the stomach flu.
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@ reply #11
Excellent
I agree a single game often decides nothing because of luck factors (Although the Super Bowl is a single game, I wish it were best of 3), but I am concerned about the amount of time that could take, both for the 2 players involved (would really hamper their ability to qualify the next year, being busy with 3 games against a very good player) and how many months that could take. A single game of 1940 can take a long time…
Not asking you to change your minds. Just communicating a concern, or something to think about.
A fair point. But, I don’t think Global goes as slow as you might think.
Case in point, I qualified for the playoffs and I didn’t start playing until June. What that says about my personal life is another matter.
Also, there may be more countries, but China and France are usually 5 minute no brainers and the US/China/UK/UKP turns are typically done in bulk which saves time. And the games usually don’t go as many game turns as AA-50 either. I’ve had about 5 games of AA-50 go over 30 turns. That would rarely, if ever, happen in Global. There’s a lot less stacking and a lot more fighting in Global.
In a best of 3 series, 2 of the games could be played concurrently so I think there would be a pretty fair chance that the playoffs would end before the following year.
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I am thinking the game for the championship title should go from the last day of normal league play until the first Friday in December. That way no one has to deal with Axis and Allies right before Christmas.
Any who oppose?
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Are we allowed to play G40.2 with mutual agreement from both sides? or must we only play A3 final to count for the league?
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Are we allowed to play G40.2 with mutual agreement from both sides? or must we only play A3 final to count for the league?
I’ll be updating the rules with the changes listed in the past 2 pages. We are using 1940.2 (2nd Edition 1940) for the league. No alpha rules will be in effect.
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Looking for a tripleA league game. who’s up for it?
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Looking for a tripleA league game. who’s up for it?
i am
Send me your 1st bid by pm if you wish so.
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Looking for a AAA send me a pm with your bid if you want an easy win!
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Can we play 2013 league games starting now?
If so, PM me and I am ready to play.
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Cmd Jen
Can we change the playoff rules to allow the top 4 players? Just the top two doesn’t make for a very exciting end to the league.
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Cmd Jen
Can we change the playoff rules to allow the top 4 players? Just the top two doesn’t make for a very exciting end to the league.
Agreed. Last year there weren’t that many players who reached enough games to qualify. That doesn’t look like an issue this year – there seems to be plenty of players. It’s the 2013 league and we’re only like 10-15% through the league year and there are already 7 guys who’ve finished 4 games, with many more in progress. This is a very competitive league.
I’m with Karl7. Let’s expand to the top 4 players.
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looking for a game for a player whose name starts with “jeff” or “fort”… any takers?
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I’ve got 5 going and 3 more in the queue, presently…
I’ll definitely put you in the next spot, though :-D
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I’ve got 5 going and 3 more in the queue, presently…
I’ll definitely put you in the next spot, though :-D
Thanks.
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Looking for a game - PM if interested - G40L