@mikawagunichi No scramble. Looks like this is going to hurt.
I’m amazed that after the first round attacks in PTV, the Axis don’t just trounce the Allies. But the map is bigger and stuff just seems to happen,.
Odonis (Axis) vs Karl7 (Allies) - G40 A3 - no tech
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Rostov to Caucasus
1 fighter moved from Russia to Caucasus
1 tactical_bomber moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 infantry moved from Volgograd to Rostov -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Rostov to Caucasus
1 fighter moved from Russia to Caucasus
1 tactical_bomber moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 infantry moved from Volgograd to RostovCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Caucasus from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
2 infantry moved from Archangel to Vologda
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Caucasus to Volgograd
1 fighter moved from Bryansk to Volgograd
1 fighter moved from Bryansk to Volgograd
1 artillery moved from Russia to Vologda
2 infantry moved from Russia to SamaraPlace Units - Russians
3 infantry placed in Volgograd
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 cruiser, 3 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 1 PUs;Combat Move - Japanese
4 artilleries and 2 infantry moved from Shensi to Kansu
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
3 fighters moved from Kweichow to Kansu
2 tactical_bombers moved from Kweichow to Kansu
1 tactical_bomber moved from Kweichow to Kansu
1 armour moved from Shensi to Kansu
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kazakhstan
1 bomber moved from Java to India
1 bomber moved from Java to India
2 fighters moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 armour and 1 mech_infantry moved from Sikang to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 cruiser, 3 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 1 PUs;Combat Move - Japanese
4 artilleries and 2 infantry moved from Shensi to Kansu
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
3 fighters moved from Kweichow to Kansu
2 tactical_bombers moved from Kweichow to Kansu
1 tactical_bomber moved from Kweichow to Kansu
1 armour moved from Shensi to Kansu
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kazakhstan
1 bomber moved from Java to India
1 bomber moved from Java to India
2 fighters moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 armour and 1 mech_infantry moved from Sikang to CaucasusCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Kansu
Japanese attack with 1 armour, 4 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 1 fighter and 10 infantry
Japanese win, taking Kansu from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -34
Casualties for Japanese: 4 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers
Casualties for Chinese: 1 fighter and 10 infantry
Battle in Dutch New Guinea
Battle in Caucasus
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Strategic bombing raid in India
1 bomber killed by AA guns
Bombing raid in India causes: 3 damage to unit: factory_major
Bombing raid in India causes 3 damage total.Non Combat Move - Japanese
1 bomber moved from India to Yunnan
1 armour moved from Szechwan to Kazakhstan
1 tactical_bomber moved from Kansu to Kazakhstan
1 mech_infantry moved from Chahar to Shensi
2 armour moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
2 infantry moved from Anhwe to Hunan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
4 fighters moved from Japan to 6 Sea Zone
2 fighters moved from 46 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 carrier moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from 6 Sea Zone to 36 Sea Zone
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
3 artilleries and 3 infantry placed in Japan
1 cruiser and 3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 66 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 91 Sea Zone to 90 Sea Zone
1 armour, 5 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 armour, 5 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 5 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
2 destroyers moved from 91 Sea Zone to 94 Sea Zone
4 fighters moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 91 Sea Zone to 90 Sea Zone
1 armour, 5 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 armour, 5 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 5 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
2 destroyers moved from 91 Sea Zone to 94 Sea Zone
4 fighters moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in Southern Italy
Americans attack with 1 armour, 5 infantry and 2 mech_infantrys
Italians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Americans captures 26PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Italians: 2 aaGuns, 1 artillery and 3 infantry
Casualties for Americans: 3 infantry
Battle in 94 Sea Zone
Americans attack with 2 destroyers and 4 fighters
Germans defend with 1 carrier; Italians defend with 1 destroyer
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 2 destroyers, 2 fighters, 3 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from 54 Sea Zone to Queensland
3 infantry moved from 54 Sea Zone to Queensland
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from 94 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 90 Sea Zone to 101 Sea Zone
2 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
3 infantry placed in Eastern United States
1 infantry placed in Western United States
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Americans collect 53 PUs (3 lost to blockades); end with 79 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Combat Move - British
2 fighters moved from Iraq to 97 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Tobruk to Egypt
British take Alexandria from Italians
2 infantry moved from Trans-Jordan to Egypt
2 armour moved from Iraq to Egypt
2 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 tactical_bomber moved from Burma to Yunnan
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Combat Move - British
2 fighters moved from Iraq to 97 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Tobruk to Egypt
British take Alexandria from Italians
2 infantry moved from Trans-Jordan to Egypt
2 armour moved from Iraq to Egypt
2 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 tactical_bomber moved from Burma to Yunnan
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from JapaneseCombat - British
Battle in Egypt
British attack with 3 armour and 3 infantry
Italians defend with 2 artilleries, 1 factory_minor and 1 harbour
British win, taking Egypt from Italians with 3 armour and 3 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 artilleries
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 bomber
British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in 97 Sea Zone
British attack with 2 fighters
Italians defend with 1 submarine and 5 transports
1 submarine owned by the Italians Submerged
British win with 2 fighters remaining. Battle score for attacker is 35
Casualties for Italians: 5 transportsNon Combat Move - British
2 fighters moved from 97 Sea Zone to Southern Italy
1 fighter moved from 81 Sea Zone to Southern Italy
1 tactical_bomber moved from 81 Sea Zone to 95 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 infantry moved from Tunisia to Libya
1 infantry moved from Belgian Congo to French Equatorial Africa
1 submarine moved from 71 Sea Zone to 81 Sea Zone
1 armour moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 infantry moved from Syria to Iraq
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
2 infantry moved from India to Burma
3 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 aaGun moved from Burma to Shan StatePlace Units - British
1 artillery and 2 infantry placed in Persia
2 armour and 1 infantry placed in Iraq
1 destroyer placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,4,2,5
British collect 31 PUs (6 lost to blockades); end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Place Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,1,3,1
UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs total
Units Change Ownership
Some Units in India change ownership: 3 infantry
Some Units in Malaya change ownership: 1 harbour -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 98 Sea Zone to 95 Sea Zone
4 artilleries moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy -
I finished off your UK move by placing your units.
Need scramble orders for Italy…
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BTW - I thought I had moved that DD into a blocking position in SZ 92, but apparently I didn’t… Too late to go back, but I never would have put it into a space where it didn’t block anything coming in… My mistake! ;)
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scramble all fighters into the naval battle.
Hm, yeah I wasn’t sure what your strategic thinking was there. I would have blasted that destroyer with the US if it was blocking anyhow, allowing a UK raid in any event.
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Yes but the UK didn’t have much power and I knew that… If the US gets in first, the UK can always reinforce.
Oh well.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 98 Sea Zone to 95 Sea Zone
4 artilleries moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern ItalyCombat - Italians
British scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
Italians attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
British defend with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports; Americans defend with 4 transports
Units damaged: 1 carrier owned by the British
Units damaged: 1 battleship owned by the Italians
British win with 4 fighters, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is -36
Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
Casualties for Italians: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Battle in Southern Italy
Italians attack with 4 artilleries and 2 infantry
British defend with 1 artillery, 2 infantry and 1 mech_infantry; Americans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Americans win with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Casualties for Italians: 4 artilleries and 2 infantry
Casualties for Americans: 2 infantry and 1 mech_infantry
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
1 tactical_bomber owned by the British and 1 fighter owned by the British forced to land in Southern ItalyNon Combat Move - Italians
2 transports moved from 98 Sea Zone to 99 Sea ZoneTurn Complete - Italians
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 30 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 30 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 aaGuns and 5 infantry moved from New South Wales to Queensland
1 fighter moved from Western Australia to Queensland
1 infantry moved from Western Australia to South Australia
2 armour moved from Western Australia to QueenslandPlace Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Combat Move - French
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
French take 98 Sea Zone from Italians -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Combat Move - French
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
French take 98 Sea Zone from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French





