Global 1940 dice tracker:
Round 1:
Germany:
France: -0.5 swing
Yugoslavia: -0.12 swing
Sea zone 110: -0.17 swing
Sea zone 111: -3.53 swing
Sea zone 106: +0.6 swing
Total for round 1: +3.72 in favor of the Allies
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Japanese
Japanese buy 6 armour, 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
3 armour moved from Shan State to Burma
1 infantry moved from Shan State to Burma
1 tactical_bomber moved from Malaya to Burma
1 fighter moved from Malaya to Burma
2 armour moved from Yunnan to Burma
2 armour moved from Kweichow to Burma
1 tactical_bomber moved from Kweichow to Burma
2 fighters moved from Kweichow to Burma
1 armour moved from Suiyuyan to Kansu
1 armour moved from Hopei to Shensi
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline Islands
Combat - Japanese
Battle in Kansu
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Kansu, round 1 : 1/1 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour in Shensi, round 1 : 1/1 hits
Chinese roll dice for 1 mech_infantry in Shensi, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Caroline Islands
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 2 battleships in Caroline Islands, round 1 : 2/2 hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 1 : 1/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Caroline Islands
Japanese win, taking Caroline Islands from ANZAC with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 submarine and 1 transport
1 submarine owned by the British Submerged
Japanese roll dice for 1 tactical_bomber in 36 Sea Zone, round 1 : 1/1 hits
1 transport owned by the British lost in 36 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Burma
Japanese attack with 7 armour, 3 fighters, 1 infantry and 2 tactical_bombers
British defend with 3 aaGuns, 1 artillery and 7 infantry
AA guns fire in Burma : 2/5 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Burma
Japanese roll dice for 7 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 1 : 6/11 hits
UK_Pacific roll dice for 3 aaGuns, 1 artillery and 7 infantry in Burma, round 1 : 3/8 hits
3 infantry owned by the British , 2 armour owned by the Japanese , 1 infantry owned by the Japanese and 3 aaGuns owned by the British lost in Burma
Japanese roll dice for 5 armour, 2 fighters and 1 tactical_bomber in Burma, round 2 : 4/8 hits
UK_Pacific roll dice for 1 artillery and 4 infantry in Burma, round 2 : 1/5 hits
4 infantry owned by the British and 1 armour owned by the Japanese lost in Burma
Japanese roll dice for 4 armour, 2 fighters and 1 tactical_bomber in Burma, round 3 : 5/7 hits
UK_Pacific roll dice for 1 artillery in Burma, round 3 : 0/1 hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 4 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 3 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for British: 3 aaGuns, 1 artillery and 7 infantry
Non Combat Move - Japanese
2 fighters moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
2 artilleries moved from Ulaanbaatar to Dzavhan
4 infantry moved from Buryatia to Yakut S.S.R.
3 armour moved from Jehol to Kweichow
3 armour moved from Kiangsu to Kwangsi
2 fighters moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
3 armour moved from Korea to Jehol
Place Units - Japanese
3 armour placed in Kiangsu
1 fighter placed in Japan
3 armour placed in Korea
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5
Japanese collect 47 PUs (3 lost to blockades); end with 49 PUs total
Production/PUs Summary :
Germans : 26 / 34
Russians : 55 / 81
Japanese : 50 / 49
Americans : 57 / 77
Chinese : 2 / 4
British : 13 / 0
UK_Pacific : 23 / 24
Italians : 22 / 35
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 12 times
3 was rolled 15 times
4 was rolled 13 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.060
Median : 3.000
Variance : 1.136
Standard Deviation : 1.066
Total rolls : 67
Null / Other
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.778
Median : 2.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9
Japanese Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.097
Median : 3.000
Variance : 1.033
Standard Deviation : 1.017
Total rolls : 31
ANZAC Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
British Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.778
Median : 2.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9
UK_Pacific Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.286
Median : 3.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14
Chinese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Americans
Americans buy 3 armour; Remaining resources: 59 PUs;
Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 4 Sea Zone to Soviet Far East
2 armour and 3 artilleries moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 104 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Soviet Far East
Battle in Southern France
Americans attack with 2 armour, 3 artilleries and 2 fighters
Italians defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 armour, 3 artilleries and 2 fighters in Southern France, round 1 : 4/7 hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Southern France, round 1 : 0/3 hits
1 artillery owned by the Italians , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Soviet Far East from Japanese, taking Southern France from Italians with 2 armour, 3 artilleries and 2 fighters remaining. Battle score for attacker is 13
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Battle in Gibraltar
Americans attack with 1 armour and 1 infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 1 cruiser in Gibraltar, round 1 : 1/1 hits
Italians roll dice for 1 artillery in Gibraltar, round 1 : 0/1 hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
2 fighters moved from Southern France to Normandy Bordeaux
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship and 2 submarines moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
Place Units - Americans
3 armour placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 60 PUs; end with 119 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 124 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 129 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 139 PUs
Territory Summary for Americans :
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
Soviet Far East : 1 flag, 1 armour, 2 artilleries and 3 infantry
26 Sea Zone : 1 flag
10 Sea Zone : 1 flag, 1 battleship and 3 submarines
4 Sea Zone : 1 flag, 1 destroyer and 3 transports
54 Sea Zone : 1 flag, 1 carrier and 2 fighters
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 flag, 1 armour, 1 harbour and 1 infantry
Normandy Bordeaux : 1 flag, 4 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Southern France : 1 flag, 2 armour, 3 artilleries, 1 factory_minor and 1 harbour
Holland Belgium : 1 flag, 1 artillery
Brazil : 1 flag
91 Sea Zone : 1 flag, 1 cruiser and 1 transport
110 Sea Zone : 1 flag, 1 carrier, 2 destroyers and 7 transports
Production/PUs Summary :
Germans : 26 / 34
Russians : 56 / 81
Japanese : 49 / 49
Americans : 60 / 139
Chinese : 2 / 4
British : 13 / 0
UK_Pacific : 23 / 24
Italians : 19 / 35
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.667
Median : 3.500
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12
Italians Combat
4 was rolled 1 times
6 was rolled 3 times
Average roll : 5.500
Median : 6.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 2.750
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total
Territory Summary for Chinese :
Sikang : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 26 / 34
Russians : 56 / 81
Japanese : 49 / 49
Americans : 60 / 139
Chinese : 2 / 3
British : 13 / 0
UK_Pacific : 23 / 24
Italians : 19 / 35
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.667
Median : 3.500
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12
Italians Combat
4 was rolled 1 times
6 was rolled 3 times
Average roll : 5.500
Median : 6.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 2.750
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Combat Move - British
1 infantry moved from French Indo China to Shan State
UK_Pacific take Shan State from Japanese
2 armour, 3 infantry and 1 mech_infantry moved from India to Burma
1 mech_infantry moved from Eastern Persia to 80 Sea Zone
1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
Combat - British
Battle in Burma
British attack with 2 armour, 3 infantry and 1 mech_infantry
Japanese defend with 4 armour
British roll dice for 2 armour, 3 infantry and 1 mech_infantry in Burma, round 1 : 0/6 hits
Japanese roll dice for 4 armour in Burma, round 1 : 2/4 hits
2 infantry owned by the British lost in Burma
British roll dice for 2 armour, 1 infantry and 1 mech_infantry in Burma, round 2 : 3/4 hits
Japanese roll dice for 4 armour in Burma, round 2 : 3/4 hits
1 infantry owned by the British , 1 armour owned by the British , 3 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Burma
British roll dice for 1 armour in Burma, round 3 : 1/1 hits
Japanese roll dice for 1 armour in Burma, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour remaining. Battle score for attacker is 5
Casualties for Japanese: 4 armour
Casualties for British: 1 armour, 3 infantry and 1 mech_infantry
Battle in Anglo Egyptian Sudan
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 armour
British roll dice for 1 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 1 : 0/3 hits
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 1 : 1/1 hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 armour owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour
Non Combat Move - British
1 submarine moved from 36 Sea Zone to 19 Sea Zone
Turn Complete - British
Territory Summary for British :
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 1 armour
India : 1 flag, 1 airfield and 1 harbour
37 Sea Zone : 1 flag, 1 submarine
19 Sea Zone : 1 flag, 1 submarine
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 harbour
Anglo Egyptian Sudan : 1 flag, 1 armour and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 fighter
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 flag, 1 transport
110 Sea Zone : 1 flag, 1 carrier and 1 transport
Production/PUs Summary :
Germans : 26 / 34
Russians : 56 / 81
Japanese : 47 / 49
Americans : 60 / 139
Chinese : 2 / 3
British : 14 / 0
UK_Pacific : 25 / 0
Italians : 18 / 35
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.205
Median : 3.000
Variance : 0.289
Standard Deviation : 0.538
Total rolls : 39
Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.889
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
British Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16
Italians Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.833
Median : 5.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 2.750
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Place Units - UK_Pacific
2 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Some Units in India change ownership: 2 armour and 3 mech_infantrys
Territory Summary for UK_Pacific :
Siam : 1 flag
India : 1 flag, 1 factory_major
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
Production/PUs Summary :
Germans : 26 / 34
Russians : 56 / 81
Japanese : 47 / 49
Americans : 60 / 139
Chinese : 2 / 3
British : 14 / 0
UK_Pacific : 25 / 25
Italians : 18 / 35
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.205
Median : 3.000
Variance : 0.289
Standard Deviation : 0.538
Total rolls : 39
Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.889
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
British Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16
Italians Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.833
Median : 5.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 2.750
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
I accidentally clicked done after only buying 3 tanks for USA. lol
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Italians
Italians buy 3 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 battleship moved from 92 Sea Zone to 93 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 armour moved from France to Southern France
1 armour moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 armour moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Tanganyika Territory
Combat - Italians
Battle in Southern France
Italians attack with 2 armour and 1 artillery
Americans defend with 2 armour, 3 artilleries, 1 factory_minor and 1 harbour
Italians roll dice for 1 battleship in Southern France, round 1 : 1/1 hits
Italians roll dice for 2 armour and 1 artillery in Southern France, round 1 : 2/3 hits
Americans roll dice for 2 armour and 3 artilleries in Southern France, round 1 : 3/5 hits
3 artilleries owned by the Americans , 1 artillery owned by the Italians and 2 armour owned by the Italians lost in Southern France
Americans win with 2 armour remaining. Battle score for attacker is -4
Casualties for Italians: 2 armour and 1 artillery
Casualties for Americans: 3 artilleries
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 1 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 1 : 0/2 hits
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
1 armour owned by the Italians lost in Anglo Egyptian Sudan
British win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Non Combat Move - Italians
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
Place Units - Italians
3 armour, 2 artilleries and 2 infantry placed in Northern Italy
1 infantry placed in Union of South Africa
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Production/PUs Summary :
Germans : 26 / 34
Russians : 56 / 81
Japanese : 47 / 49
Americans : 60 / 139
Chinese : 2 / 3
British : 13 / 0
UK_Pacific : 25 / 25
Italians : 19 / 24
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.533
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15
British Combat
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 6
Americans Combat
1 was rolled 1 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
Thats ok I just realized I left the Italian capital empty after I was done my turn. Ugh I didnt help to prolong this game by any means with that move.
If you want me to change the placement tell me what you want done and ill take care of it when I do my turn.
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from Egypt to 96 Sea Zone
Combat - ANZAC
Battle in 96 Sea Zone
ANZAC attack with 2 fighters
Italians defend with 1 destroyer
ANZAC roll dice for 2 fighters in 96 Sea Zone, round 1 : 1/2 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Italians and 1 fighter owned by the ANZAC lost in 96 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Italians: 1 destroyer
Battle in Malaya
Non Combat Move - ANZAC
1 fighter moved from 96 Sea Zone to Egypt
2 fighters moved from New South Wales to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Territory Summary for ANZAC :
Formosa : 1 flag, 1 artillery and 1 infantry
Malaya : 1 flag, 1 infantry
Queensland : 1 flag, 1 airfield, 1 armour, 1 harbour and 2 infantry
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 2 aaGuns, 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag
37 Sea Zone : 1 flag, 1 transport
35 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 1 submarine
62 Sea Zone : 1 flag, 2 destroyers
Egypt : 1 flag, 1 fighter
Production/PUs Summary :
Germans : 26 / 34
Russians : 56 / 81
Japanese : 44 / 49
Americans : 60 / 139
Chinese : 2 / 3
British : 13 / 0
UK_Pacific : 28 / 25
Italians : 19 / 24
ANZAC : 11 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
ANZAC Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Forgot to post after France, here’s the file
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 11 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from France to Southern France
1 artillery moved from France to Southern France
3 artilleries moved from Germany to Poland
4 infantry moved from Germany to Poland
1 infantry moved from Western Germany to Greater Southern Germany
1 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Greater Southern Germany
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 infantry
Americans defend with 1 artillery
Germans roll dice for 2 infantry in Holland Belgium, round 1 : 0/2 hits
Americans roll dice for 1 artillery in Holland Belgium, round 1 : 0/1 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Poland
Germans attack with 3 artilleries and 4 infantry
Russians defend with 3 armour, 2 infantry and 3 mech_infantrys
Germans roll dice for 3 artilleries and 4 infantry in Poland, round 1 : 2/7 hits
Russians roll dice for 3 armour, 2 infantry and 3 mech_infantrys in Poland, round 1 : 2/8 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
Germans roll dice for 3 artilleries and 2 infantry in Poland, round 2 : 3/5 hits
Russians roll dice for 3 armour and 3 mech_infantrys in Poland, round 2 : 3/6 hits
2 infantry owned by the Germans , 3 mech_infantrys owned by the Russians and 1 artillery owned by the Germans lost in Poland
2 artilleries owned by the Germans retreated to Germany
Russians win with 3 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 2 infantry and 3 mech_infantrys
Battle in Greater Southern Germany
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 infantry in Greater Southern Germany, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Greater Southern Germany, round 1 : 0/1 hits
Germans roll dice for 2 infantry in Greater Southern Germany, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Greater Southern Germany, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Greater Southern Germany
Germans roll dice for 1 infantry in Greater Southern Germany, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Greater Southern Germany, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Greater Southern Germany, round 4 : 1/1 hits
1 infantry owned by the Germans lost in Greater Southern Germany
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Southern France
Germans attack with 1 artillery and 2 infantry
Americans defend with 2 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery and 2 infantry in Southern France, round 1 : 1/3 hits
Americans roll dice for 2 armour in Southern France, round 1 : 1/2 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Southern France
Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
Americans roll dice for 1 armour in Southern France, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits
Americans roll dice for 1 armour in Southern France, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 0/2 hits
Americans roll dice for 1 armour in Southern France, round 4 : 1/1 hits
1 infantry owned by the Germans lost in Southern France
Germans roll dice for 1 artillery in Southern France, round 5 : 0/1 hits
Americans roll dice for 1 armour in Southern France, round 5 : 1/1 hits
1 artillery owned by the Germans lost in Southern France
Americans win with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 armour
Non Combat Move - Germans
Place Units - Germans
3 infantry placed in France
3 infantry placed in Western Germany
Germans undo move 2.
Germans undo move 1.
1 infantry placed in France
10 infantry placed in Germany
Germans undo move 2.
1 infantry placed in Western Germany
9 infantry placed in Germany
Turn Complete - Germans
Germans collect 29 PUs; end with 30 PUs total
Production/PUs Summary :
Germans : 29 / 30
Russians : 56 / 81
Japanese : 44 / 49
Americans : 57 / 139
Chinese : 2 / 3
British : 13 / 0
UK_Pacific : 28 / 25
Italians : 19 / 24
ANZAC : 11 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 15 times
4 was rolled 10 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.466
Median : 3.000
Variance : 0.842
Standard Deviation : 0.918
Total rolls : 58
Germans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.438
Median : 3.000
Variance : 1.677
Standard Deviation : 1.295
Total rolls : 32
Russians Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.222
Median : 3.500
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18
Americans Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.125
Median : 4.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
I wanted my tanks in Rome if possible.
k, how’d the game go on Sunday? Did y’all play D-Day?
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Politics - Russians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 3 armour
EDIT: Adding units owned by Italians to Southern Italy: 3 armour
EDIT: Turning off Edit Mode
Purchase Units - Russians
Russians buy 6 armour, 1 carrier, 1 factory_minor and 2 transports; Remaining resources: 3 PUs;
Combat Move - Russians
1 infantry moved from Bulgaria to Greece
Russians take Greece from Germans
1 infantry moved from Bulgaria to Albania
Russians take Albania from Italians
1 mech_infantry moved from Novgorod to 115 Sea Zone
1 mech_infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 mech_infantry moved from 113 Sea Zone to Denmark
1 armour moved from Yenisey to Kansu
1 mech_infantry moved from Novosibirsk to Kansu
1 mech_infantry moved from Sikang to Kansu
1 mech_infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 armour and 1 mech_infantry moved from Sikang to Shensi
Combat - Russians
Battle in Shensi
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 armour
Russians roll dice for 1 armour and 1 mech_infantry in Shensi, round 1 : 1/2 hits
Japanese roll dice for 1 armour in Shensi, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the Russians lost in Shensi
Russians win, taking Shensi from Japanese with 1 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Kansu
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 armour
Russians roll dice for 1 armour and 2 mech_infantrys in Kansu, round 1 : 1/3 hits
Japanese roll dice for 1 armour in Kansu, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Denmark
Non Combat Move - Russians
2 armour and 1 mech_infantry moved from Volgograd to Sikang
1 armour moved from Russia to Kazakhstan
1 armour moved from Bulgaria to Slovakia Hungary
2 armour, 2 artilleries, 2 fighters, 14 infantry and 3 mech_infantrys moved from Eastern Poland to Poland
3 armour moved from Ukraine to Romania
1 armour moved from Novgorod to Poland
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Yenisey to Timguska
Place Units - Russians
3 armour placed in Volgograd
1 factory_minor placed in Iraq
3 armour placed in Romania
1 carrier and 2 transports placed in 115 Sea Zone
Turn Complete - Russians
Russians collect 61 PUs; end with 64 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 27 PUs; end with 91 PUs
Territory Summary for Russians :
Shensi : 1 flag, 1 armour
Kansu : 1 flag, 1 armour and 2 mech_infantrys
Szechwan : 1 flag, 1 mech_infantry
Sikang : 1 flag, 2 armour and 1 mech_infantry
Timguska : 1 flag, 1 infantry
Kazakhstan : 1 flag, 1 armour
Olgiy : 1 flag
Greater Southern Germany : 1 flag, 1 infantry
Slovakia Hungary : 1 flag, 1 armour and 4 infantry
Romania : 1 flag, 6 armour and 1 factory_minor
Poland : 1 flag, 6 armour, 2 artilleries, 2 fighters, 14 infantry and 3 mech_infantrys
Norway : 1 flag
Denmark : 1 flag, 1 mech_infantry
Albania : 1 flag, 1 infantry
Russia : 1 flag, 1 airfield and 1 factory_major
Ukraine : 1 flag, 1 factory_minor
Volgograd : 1 flag, 3 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
113 Sea Zone : 1 flag, 1 cruiser and 1 transport
Bulgaria : 1 flag
Greece : 1 flag, 1 infantry
Iraq : 1 flag, 1 factory_minor
Northwest Persia : 1 flag
Persia : 1 flag
115 Sea Zone : 1 flag, 1 carrier and 2 transports
Yugoslavia : 1 flag, 1 infantry
Finland : 1 flag
Production/PUs Summary :
Germans : 25 / 30
Russians : 61 / 91
Japanese : 41 / 49
Americans : 57 / 139
Chinese : 5 / 3
British : 13 / 0
UK_Pacific : 28 / 25
Italians : 18 / 24
ANZAC : 11 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 3 times
6 was rolled 2 times
Average roll : 3.571
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7
Japanese Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Russians Combat
2 was rolled 1 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
It went well, in my favor anyways lol. We played 42 second edition. Adam and I were axis. He left early so I finished the old man off by myself. Then we played a game of classic with cards and the old style scientists. I was the allies and my Dad was the axis. The allies crushed big time with a little help from cards.
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Purchase Units - Japanese
Japanese buy 8 armour; Remaining resources: 1 PUs;
Combat Move - Japanese
1 infantry moved from Caroline Islands to 33 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
3 armour moved from Kwangsi to Burma
3 armour moved from Kweichow to Burma
1 fighter moved from Yunnan to Szechwan
1 tactical_bomber moved from Yunnan to Shensi
1 fighter moved from Yunnan to Shensi
2 artilleries moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
5 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport; British defend with 1 submarine
1 submarine owned by the British Submerged
Japanese roll dice for 1 tactical_bomber in 37 Sea Zone, round 1 : 1/1 hits
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Szechwan
Japanese attack with 1 fighter
Russians defend with 1 mech_infantry
Japanese roll dice for 1 fighter in Szechwan, round 1 : 1/1 hits
Chinese roll dice for 1 mech_infantry in Szechwan, round 1 : 1/1 hits
1 mech_infantry owned by the Russians and 1 fighter owned by the Japanese lost in Szechwan
Chinese win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter
Casualties for Russians: 1 mech_infantry
Battle in Borneo
Battle in Burma
Japanese attack with 6 armour
British defend with 1 armour
Japanese roll dice for 6 armour in Burma, round 1 : 4/6 hits
UK_Pacific roll dice for 1 armour in Burma, round 1 : 0/1 hits
1 armour owned by the British lost in Burma
Japanese win, taking Borneo from UK_Pacific, taking Burma from UK_Pacific with 6 armour remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Shensi
Japanese attack with 1 fighter and 1 tactical_bomber
Russians defend with 1 armour
Japanese roll dice for 1 fighter and 1 tactical_bomber in Shensi, round 1 : 1/2 hits
Chinese roll dice for 1 armour in Shensi, round 1 : 1/1 hits
1 armour owned by the Russians and 1 fighter owned by the Japanese lost in Shensi
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for Russians: 1 armour
Non Combat Move - Japanese
1 tactical_bomber moved from Shensi to Yunnan
1 tactical_bomber moved from 37 Sea Zone to Yunnan
1 armour moved from Kiangsu to Kweichow
2 armour moved from Kiangsu to Hunan
2 armour moved from Jehol to Suiyuyan
1 armour moved from Jehol to Hopei
3 armour moved from Korea to Jehol
1 fighter moved from Japan to Hunan
Place Units - Japanese
3 armour placed in Kiangsu
5 armour placed in Korea
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1
Japanese collect 44 PUs (3 lost to blockades); end with 45 PUs total
Production/PUs Summary :
Germans : 25 / 30
Russians : 60 / 91
Japanese : 47 / 45
Americans : 57 / 139
Chinese : 5 / 3
British : 13 / 0
UK_Pacific : 23 / 25
Italians : 18 / 24
ANZAC : 11 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.733
Median : 2.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15
Null / Other
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
UK_Pacific Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
If the Americans come into the Japanese waters I choose to use my kamakazis
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Purchase Units - Americans
Americans buy 8 armour, 2 artilleries, 1 battleship, 1 carrier, 4 infantry and 4 transports; Remaining resources: 7 PUs;
Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 armour moved from Southern France to France
4 armour, 1 artillery and 1 infantry moved from Normandy Bordeaux to France
2 fighters moved from Normandy Bordeaux to France
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 armour and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 1 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 1 : 0/2 hits
Germans roll dice for 2 infantry in Holland Belgium, round 1 : 0/2 hits
Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 0/2 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 armour in Holland Belgium, round 3 : 0/1 hits
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits
1 armour owned by the Americans lost in Holland Belgium
Germans win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour and 1 infantry
Battle in France
Americans attack with 5 armour, 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 airfield, 1 factory_minor and 3 infantry; Italians defend with 4 aaGuns
AA guns fire in France : 0/2 hits
Americans roll dice for 5 armour, 1 artillery, 2 fighters and 1 infantry in France, round 1 : 1/9 hits
Germans roll dice for 4 aaGuns and 3 infantry in France, round 1 : 0/3 hits
1 aaGun owned by the Italians lost in France
Americans roll dice for 5 armour, 1 artillery, 2 fighters and 1 infantry in France, round 2 : 3/9 hits
Germans roll dice for 3 aaGuns and 3 infantry in France, round 2 : 2/3 hits
3 aaGuns owned by the Italians , 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in France
Americans roll dice for 5 armour and 2 fighters in France, round 3 : 4/7 hits
Germans roll dice for 3 infantry in France, round 3 : 3/3 hits
3 infantry owned by the Germans and 3 armour owned by the Americans lost in France
Americans win, taking France from Germans, taking French Indo China from UK_Pacific, taking Normandy Bordeaux from Americans, taking Southern France from Americans with 2 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Italians: 4 aaGuns
Casualties for Americans: 3 armour, 1 artillery and 1 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Non Combat Move - Americans
2 fighters moved from France to 110 Sea Zone
7 transports moved from 110 Sea Zone to 102 Sea Zone
1 destroyer and 2 transports moved from 4 Sea Zone to 14 Sea Zone
Place Units - Americans
1 battleship, 1 carrier and 4 transports placed in 10 Sea Zone
4 infantry placed in Western United States
2 armour and 2 artilleries placed in Central United States
6 armour placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 59 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Territory Summary for Americans :
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
Siberia : 1 flag, 1 armour, 2 artilleries and 3 infantry
26 Sea Zone : 1 flag
14 Sea Zone : 1 flag, 1 destroyer and 2 transports
10 Sea Zone : 1 flag, 2 battleships, 1 carrier, 3 submarines and 4 transports
4 Sea Zone : 1 flag, 1 transport
54 Sea Zone : 1 flag, 1 carrier and 2 fighters
Central United States : 1 flag, 2 armour, 2 artilleries and 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 6 armour, 1 factory_major and 1 harbour
Gibraltar : 1 flag, 1 harbour
France : 1 flag, 2 armour
102 Sea Zone : 1 flag, 7 transports
Brazil : 1 flag
110 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
Production/PUs Summary :
Germans : 21 / 30
Russians : 61 / 91
Japanese : 46 / 45
Americans : 52 / 84
Chinese : 5 / 3
British : 13 / 0
UK_Pacific : 21 / 25
Italians : 18 / 24
ANZAC : 11 / 21
French : 17 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.812
Median : 4.000
Variance : 1.106
Standard Deviation : 1.052
Total rolls : 48
Germans Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 1.357
Standard Deviation : 1.165
Total rolls : 15
Italians Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.903
Median : 4.000
Variance : 1.433
Standard Deviation : 1.197
Total rolls : 31
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Territory Summary for Chinese :
Szechwan : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 21 / 30
Russians : 61 / 91
Japanese : 46 / 45
Americans : 52 / 84
Chinese : 5 / 5
British : 13 / 0
UK_Pacific : 21 / 25
Italians : 18 / 24
ANZAC : 11 / 21
French : 17 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.812
Median : 4.000
Variance : 1.106
Standard Deviation : 1.052
Total rolls : 48
Germans Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 1.357
Standard Deviation : 1.165
Total rolls : 15
Italians Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.903
Median : 4.000
Variance : 1.433
Standard Deviation : 1.197
Total rolls : 31