@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleA
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TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :9
Purchase Units - British
British buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour, 1 artillery and 5 infantry moved from United Kingdom to 3 Sea Zone
2 armour, 1 artillery, 2 battleships, 2 carriers, 2 destroyers, 5 infantry and 4 transports moved from 3 Sea Zone to 4 Sea Zone
2 armour, 1 artillery and 5 infantry moved from 4 Sea Zone to Karelia S.S.R.
3 bombers moved from United Kingdom to Karelia S.S.R.
1 fighter moved from 3 Sea Zone to Karelia S.S.R.
5 fighters moved from Russia to Karelia S.S.R. -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :9
Purchase Units - British
British buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour, 1 artillery and 5 infantry moved from United Kingdom to 3 Sea Zone
2 armour, 1 artillery, 2 battleships, 2 carriers, 2 destroyers, 5 infantry and 4 transports moved from 3 Sea Zone to 4 Sea Zone
2 armour, 1 artillery and 5 infantry moved from 4 Sea Zone to Karelia S.S.R.
3 bombers moved from United Kingdom to Karelia S.S.R.
1 fighter moved from 3 Sea Zone to Karelia S.S.R.
5 fighters moved from Russia to Karelia S.S.R.Combat - British
Battle in Karelia S.S.R.
British attack with 2 armour, 1 artillery, 3 bombers, 6 fighters and 5 infantry
Germans defend with 6 armour and 9 infantry
British roll dice for 2 battleships in Karelia S.S.R., round 1 : 0/2 hits
British roll dice for 2 armour, 1 artillery, 3 bombers, 6 fighters and 5 infantry in Karelia S.S.R., round 1 : 8/17 hits
Germans roll dice for 6 armour and 9 infantry in Karelia S.S.R., round 1 : 6/15 hits
5 infantry owned by the British , 8 infantry owned by the Germans and 1 artillery owned by the British lost in Karelia S.S.R.
British roll dice for 2 armour, 3 bombers and 6 fighters in Karelia S.S.R., round 2 : 5/11 hits
Germans roll dice for 6 armour and 1 infantry in Karelia S.S.R., round 2 : 1/7 hits
1 armour owned by the British , 1 infantry owned by the Germans and 4 armour owned by the Germans lost in Karelia S.S.R.
British roll dice for 1 armour, 3 bombers and 6 fighters in Karelia S.S.R., round 3 : 6/10 hits
Germans roll dice for 2 armour in Karelia S.S.R., round 3 : 1/2 hits
1 armour owned by the British and 2 armour owned by the Germans lost in Karelia S.S.R.
British win with 3 bombers and 6 fighters remaining. Battle score for attacker is 28
Casualties for Germans: 6 armour and 9 infantry
Casualties for British: 2 armour, 1 artillery and 5 infantryNon Combat Move - British
3 fighters moved from Karelia S.S.R. to 4 Sea Zone
3 fighters moved from Karelia S.S.R. to Russia
1 submarine moved from 7 Sea Zone to 12 Sea Zone
3 bombers moved from Karelia S.S.R. to RussiaPlace Units - British
1 armour, 1 artillery and 6 infantry placed in United KingdomTurn Complete - British
British collect 21 PUs; end with 21 PUs totalTerritory Summary for British :
United Kingdom : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory and 7 infantry
Algeria : 1 flag
Libya : 1 flag
Russia : 1 flag, 1 aaGun, 3 bombers and 3 fighters
4 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 destroyers, 3 fighters and 4 transports
12 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 17 / 17
Germans : 43 / 43
British : 21 / 21
Japanese : 36 / 51
Americans : 49 / 49Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 13 times
4 was rolled 13 times
5 was rolled 9 times
6 was rolled 14 times
Average roll : 3.797
Median : 4.000
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 64Germans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.792
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24British Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 3.800
Median : 4.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 40 -
Japan’s Turn!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :9
Purchase Units - Japanese
Japanese buy 3 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from Sinkiang to Novosibirsk
Japanese take Novosibirsk from Russians
2 infantry moved from Persia to Kazakh S.S.R.
2 infantry moved from Persia to Caucasus
1 bomber moved from Germany to Caucasus
1 bomber moved from French Indochina to Kazakh S.S.R.
1 armour moved from Belgian Congo to Union of South Africa
Japanese take Kenya from British
Japanese take Union of South Africa from British
1 fighter moved from 36 Sea Zone to 49 Sea Zone
1 fighter moved from 36 Sea Zone to 48 Sea Zone
1 infantry moved from French Indochina to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to French Madagascar
Japanese take French Madagascar from BritishCombat - Japanese
Battle in 48 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 48 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 49 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 49 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Caucasus
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 factory and 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Caucasus, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kazakh S.S.R., round 1 : 1/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 1 : 0/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 carriers moved from 36 Sea Zone to 34 Sea Zone
2 battleships moved from 36 Sea Zone to 34 Sea Zone
7 transports moved from 36 Sea Zone to 34 Sea Zone
2 fighters moved from 36 Sea Zone to 34 Sea Zone
1 fighter moved from 48 Sea Zone to French Indochina
1 fighter moved from 49 Sea Zone to French Indochina
6 infantry moved from India to French Indochina
3 armour moved from Sinkiang to French Indochina
1 aaGun moved from India to French Indochina
1 bomber moved from Kazakh S.S.R. to French Indochina
1 bomber moved from Caucasus to French Indochina
1 armour moved from French West Africa to Anglo Egypt
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
2 infantry moved from China to Sinkiang
1 artillery moved from China to Sinkiang
2 infantry moved from Trans-Jordan to Persia
3 armour moved from India to Persia
1 submarine moved from 36 Sea Zone to 61 Sea Zone
4 armour moved from West Russia to ArchangelPlace Units - Japanese
3 fighters placed in French Indochina
7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs totalTerritory Summary for Japanese :
Union of South Africa : 1 flag, 1 armour
Kenya : 1 flag
Persia : 1 flag, 3 armour, 1 artillery and 3 infantry
French West Africa : 1 flag
Belgian Congo : 1 flag
India : 1 flag, 1 factory and 2 infantry
Soviet Far East : 1 flag
Archangel : 1 flag, 4 armour
Novosibirsk : 1 flag, 2 infantry
Italian East Africa : 1 flag
French Madagascar : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 2 infantry
French Indochina : 1 flag, 1 aaGun, 9 armour, 2 bombers, 1 factory, 5 fighters and 9 infantry
Kazakh S.S.R. : 1 flag, 2 infantry
French Equatorial Africa : 1 flag
Caucasus : 1 flag, 1 factory and 2 infantry
Sinkiang : 1 flag, 1 artillery and 2 infantry
Buryatia S.S.R. : 1 flag
Anglo Egypt : 1 flag, 1 armour
China : 1 flag
Japan : 1 flag, 1 aaGun, 1 factory, 2 fighters and 14 infantry
Caroline Islands : 1 flag, 1 infantry
34 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 fighters and 7 transports
32 Sea Zone : 1 flag, 1 transport
61 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Russians : 9 / 17
Germans : 43 / 43
British : 17 / 21
Japanese : 48 / 48
Americans : 49 / 49 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :9
Purchase Units - Americans
Americans buy 2 factories and 1 fighter; Remaining resources: 9 PUs;Combat Move - Americans
5 fighters moved from 37 Sea Zone to 35 Sea Zone -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :9
Purchase Units - Americans
Americans buy 2 factories and 1 fighter; Remaining resources: 9 PUs;Combat Move - Americans
5 fighters moved from 37 Sea Zone to 35 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 5 fighters
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters in 35 Sea Zone, round 1 : 4/5 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 armour, 1 artillery and 5 infantry moved from East Indies to 37 Sea Zone
2 armour, 1 artillery, 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 infantry and 4 transports moved from 37 Sea Zone to 49 Sea Zone
2 armour, 1 artillery and 5 infantry moved from 49 Sea Zone to Philipine Islands
5 fighters moved from 35 Sea Zone to 49 Sea Zone
1 bomber moved from Wake Island to Philipine Islands
5 infantry moved from Solomon Islands to 45 Sea Zone
2 carriers, 2 destroyers, 4 fighters, 5 infantry and 3 transports moved from 45 Sea Zone to 49 Sea Zone
5 infantry moved from 49 Sea Zone to Philipine Islands
2 infantry moved from Western United States to 55 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 55 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Hawaiian Islands
1 fighter moved from 55 Sea Zone to 49 Sea Zone
1 submarine moved from 51 Sea Zone to 47 Sea Zone
1 fighter moved from 49 Sea Zone to Philipine Islands
1 fighter moved from 55 Sea Zone to 49 Sea ZonePlace Units - Americans
1 factory placed in Philipine Islands
1 factory placed in Borneo
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 49 PUs; end with 58 PUs totalTerritory Summary for Americans :
Eastern Canada : 1 flag, 3 infantry
Philipine Islands : 1 flag, 2 armour, 1 artillery, 1 bomber, 1 factory, 1 fighter and 11 infantry
Western United States : 1 flag, 1 aaGun, 1 factory and 1 fighter
Borneo : 1 flag, 1 factory and 2 infantry
Hawaiian Islands : 1 flag, 2 infantry
East Indies : 1 flag
Solomon Islands : 1 flag
Wake Island : 1 flag, 1 armour
Eastern United States : 1 flag, 1 aaGun and 1 factory
49 Sea Zone : 1 flag, 2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 10 fighters and 7 transports
52 Sea Zone : 1 flag, 1 carrier and 1 transport
47 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 9 / 17
Germans : 43 / 43
British : 17 / 21
Japanese : 48 / 48
Americans : 49 / 58Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :10
Purchase Units - Russians
Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Caucasus
2 fighters moved from Russia to Caucasus -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :10
Purchase Units - Russians
Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Caucasus
2 fighters moved from Russia to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 2 fighters and 2 infantry
Japanese defend with 1 factory and 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Caucasus, round 1 : 0/4 hits
Japanese roll dice for 2 infantry in Caucasus, round 1 : 1/2 hits
1 infantry owned by the Russians lost in Caucasus
1 infantry owned by the Russians retreated to Russia
Japanese win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Caucasus to RussiaPlace Units - Russians
1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs totalTerritory Summary for Russians :
Russia : 1 flag, 2 aaGuns, 14 armour, 2 artilleries, 1 factory, 2 fighters and 44 infantry
Production/PUs Summary :
Russians : 9 / 9
Germans : 43 / 43
British : 17 / 21
Japanese : 48 / 48
Americans : 49 / 58Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.833
Median : 4.000
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.250
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 2 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
Germany’s Turn!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :10
Purchase Units - Germans
Germans buy 8 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 12 Sea Zone to 7 Sea ZoneNon Combat Move - Germans
24 infantry moved from West Russia to Archangel
2 artilleries moved from West Russia to Archangel
29 armour moved from West Russia to Archangel
4 fighters moved from Germany to Archangel
1 destroyer moved from 34 Sea Zone to 36 Sea Zone
1 carrier moved from 34 Sea Zone to 35 Sea Zone
2 fighters moved from 34 Sea Zone to 35 Sea Zone
1 transport moved from 34 Sea Zone to 35 Sea Zone
1 submarine moved from 34 Sea Zone to 35 Sea Zone
1 battleship moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from Norway to Karelia S.S.R.
2 armour moved from Germany to Ukraine S.S.R.
2 armour moved from Southern Europe to Ukraine S.S.R.
1 aaGun moved from Germany to Eastern Europe
1 aaGun moved from Western Europe to Germany
8 infantry moved from Western Europe to Germany
5 infantry moved from Germany to Eastern Europe
1 infantry moved from Germany to Eastern EuropePlace Units - Germans
8 armour and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 8 armour, 2 bombers, 1 factory and 11 infantry
Southern Europe : 1 flag, 1 aaGun and 1 factory
Archangel : 1 flag, 29 armour, 2 artilleries, 4 fighters and 25 infantry
Eastern Europe : 1 flag, 1 aaGun and 6 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Trans-Jordan : 1 flag
Ukraine S.S.R. : 1 flag, 4 armour
West Russia : 1 flag, 1 infantry
7 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 1 flag, 1 destroyer
35 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transportProduction/PUs Summary :
Russians : 9 / 9
Germans : 43 / 43
British : 17 / 21
Japanese : 48 / 48
Americans : 49 / 58 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :10
Purchase Units - British
British buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
2 battleships, 2 carriers, 2 destroyers and 4 transports moved from 4 Sea Zone to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Norway
British take Norway from Germans
6 infantry moved from United Kingdom to 6 Sea Zone
6 infantry moved from 6 Sea Zone to Western Europe
British take Western Europe from Germans -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :10
Purchase Units - British
British buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
2 battleships, 2 carriers, 2 destroyers and 4 transports moved from 4 Sea Zone to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Norway
British take Norway from Germans
6 infantry moved from United Kingdom to 6 Sea Zone
6 infantry moved from 6 Sea Zone to Western Europe
British take Western Europe from GermansCombat - British
Non Combat Move - British
1 submarine moved from 12 Sea Zone to 6 Sea Zone
1 fighter moved from 4 Sea Zone to 6 Sea Zone
2 fighters moved from 4 Sea Zone to Russia
3 bombers moved from Russia to United KingdomPlace Units - British
1 armour, 1 artillery and 4 infantry placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 26 PUs totalTerritory Summary for British :
Norway : 1 flag, 1 infantry
United Kingdom : 1 flag, 1 aaGun, 2 armour, 2 artilleries, 3 bombers, 1 factory and 4 infantry
Western Europe : 1 flag, 6 infantry
Algeria : 1 flag
Libya : 1 flag
Russia : 1 flag, 1 aaGun and 5 fighters
6 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 destroyers, 1 fighter, 1 submarine and 4 transportsProduction/PUs Summary :
Russians : 9 / 9
Germans : 34 / 43
British : 26 / 26
Japanese : 48 / 48
Americans : 49 / 58 -
Japan’s Turn!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :10
Purchase Units - Japanese
Japanese buy 8 armour and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from French Madagascar to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Australia
Japanese take Australia from British
1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from India to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to East Indies
Japanese take East Indies from Americans
1 armour moved from Anglo Egypt to Algeria
Germans take Libya from British
Germans take Algeria from British
1 infantry moved from Novosibirsk to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 bomber moved from French Indochina to Borneo
1 bomber moved from French Indochina to Philipine IslandsCombat - Japanese
Strategic bombing raid in Borneo
Bombing raid in Borneo rolls: 5 and costs: 5 production.
Bombing raid costs 5 production in Borneo
Strategic bombing raid in Philipine Islands
Bombing raid in Philipine Islands rolls: 2 and costs: 2 production.
Bombing raid costs 2 production in Philipine IslandsNon Combat Move - Japanese
1 bomber moved from Philipine Islands to Japan
1 bomber moved from Borneo to Caroline Islands
1 submarine moved from 61 Sea Zone to 62 Sea Zone
5 fighters moved from French Indochina to Japan
2 infantry moved from Kazakh S.S.R. to Caucasus
2 infantry moved from Persia to Caucasus
1 artillery moved from Persia to Caucasus
1 infantry moved from Persia to Kazakh S.S.R.
1 infantry moved from India to Persia
9 armour moved from French Indochina to Persia
8 infantry moved from French Indochina to India
1 aaGun moved from French Indochina to India
4 armour moved from Archangel to Ukraine S.S.R.
2 battleships moved from 34 Sea Zone to 35 Sea Zone
2 fighters moved from 34 Sea Zone to 35 Sea Zone
2 carriers moved from 34 Sea Zone to 35 Sea Zone
1 armour moved from Union of South Africa to Italian East Africa
5 transports moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from Sinkiang to NovosibirskPlace Units - Japanese
1 destroyer placed in 35 Sea Zone
8 armour placed in JapanTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs totalTerritory Summary for Japanese :
Union of South Africa : 1 flag
Australia : 1 flag, 1 infantry
Kenya : 1 flag
Persia : 1 flag, 12 armour and 1 infantry
French West Africa : 1 flag
Belgian Congo : 1 flag
India : 1 flag, 1 aaGun, 1 factory and 8 infantry
Soviet Far East : 1 flag
Novosibirsk : 1 flag, 2 infantry
Italian East Africa : 1 flag, 1 armour
French Madagascar : 1 flag
Yakut S.S.R. : 1 flag, 2 infantry
East Indies : 1 flag, 1 infantry
French Indochina : 1 flag, 1 factory and 1 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
French Equatorial Africa : 1 flag
Caucasus : 1 flag, 1 artillery, 1 factory and 6 infantry
Sinkiang : 1 flag, 1 artillery and 1 infantry
Algeria : 1 flag, 1 armour
Evenki National Okrug : 1 flag, 1 infantry
Ukraine S.S.R. : 1 flag, 4 armour
Buryatia S.S.R. : 1 flag
Anglo Egypt : 1 flag
China : 1 flag
Japan : 1 flag, 1 aaGun, 8 armour, 1 bomber, 1 factory, 7 fighters and 14 infantry
Caroline Islands : 1 flag, 1 bomber and 1 infantry
34 Sea Zone : 1 flag, 1 transport
37 Sea Zone : 1 flag, 1 transport
39 Sea Zone : 1 flag, 1 transport
35 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 destroyer, 2 fighters and 5 transports
62 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 8 / 9
Germans : 36 / 43
British : 22 / 26
Japanese : 55 / 55
Americans : 45 / 58 -
Work is kicking my butt. I’ll try to post my turn tonight!
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TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :10
Purchase Units - Americans
Americans repair 7 damage on 7 factories; Remaining resources: 51 PUs;
Americans buy 2 aaGuns, 2 armour, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 47 Sea Zone to 39 Sea Zone
1 fighter moved from 49 Sea Zone to 37 Sea Zone
1 infantry moved from Hawaiian Islands to 52 Sea Zone
1 infantry and 1 transport moved from 52 Sea Zone to 51 Sea Zone
1 armour moved from Wake Island to 51 Sea Zone
1 armour, 1 infantry and 1 transport moved from 51 Sea Zone to 50 Sea Zone
1 armour and 1 infantry moved from 50 Sea Zone to Caroline Islands
1 fighter moved from Philipine Islands to Caroline Islands
1 bomber moved from Philipine Islands to Caroline Islands
1 armour and 1 infantry moved from Philipine Islands to 49 Sea Zone
1 armour, 1 infantry and 1 transport moved from 49 Sea Zone to 61 Sea Zone
1 armour and 1 infantry moved from 61 Sea Zone to Manchuria
Americans take Manchuria from Japanese
1 armour and 1 infantry moved from Philipine Islands to 49 Sea Zone
1 armour, 1 infantry and 1 transport moved from 49 Sea Zone to 59 Sea Zone
1 armour and 1 infantry moved from 59 Sea Zone to Kwantung
Americans take Kwantung from Japanese
1 artillery and 9 infantry moved from Philipine Islands to 49 Sea Zone
1 destroyer moved from 49 Sea Zone to 50 Sea Zone
1 artillery, 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 9 infantry and 5 transports moved from 49 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indochina
7 fighters moved from 49 Sea Zone to French Indochina
1 carrier moved from 49 Sea Zone to 50 Sea Zone
2 fighters moved from 49 Sea Zone to Caroline Islands
1 carrier moved from 52 Sea Zone to 50 Sea Zone
1 fighter moved from Western United States to 50 Sea Zone -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :10
Purchase Units - Americans
Americans repair 7 damage on 7 factories; Remaining resources: 51 PUs;
Americans buy 2 aaGuns, 2 armour, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 47 Sea Zone to 39 Sea Zone
1 fighter moved from 49 Sea Zone to 37 Sea Zone
1 infantry moved from Hawaiian Islands to 52 Sea Zone
1 infantry and 1 transport moved from 52 Sea Zone to 51 Sea Zone
1 armour moved from Wake Island to 51 Sea Zone
1 armour, 1 infantry and 1 transport moved from 51 Sea Zone to 50 Sea Zone
1 armour and 1 infantry moved from 50 Sea Zone to Caroline Islands
1 fighter moved from Philipine Islands to Caroline Islands
1 bomber moved from Philipine Islands to Caroline Islands
1 armour and 1 infantry moved from Philipine Islands to 49 Sea Zone
1 armour, 1 infantry and 1 transport moved from 49 Sea Zone to 61 Sea Zone
1 armour and 1 infantry moved from 61 Sea Zone to Manchuria
Americans take Manchuria from Japanese
1 armour and 1 infantry moved from Philipine Islands to 49 Sea Zone
1 armour, 1 infantry and 1 transport moved from 49 Sea Zone to 59 Sea Zone
1 armour and 1 infantry moved from 59 Sea Zone to Kwantung
Americans take Kwantung from Japanese
1 artillery and 9 infantry moved from Philipine Islands to 49 Sea Zone
1 destroyer moved from 49 Sea Zone to 50 Sea Zone
1 artillery, 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 9 infantry and 5 transports moved from 49 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indochina
7 fighters moved from 49 Sea Zone to French Indochina
1 carrier moved from 49 Sea Zone to 50 Sea Zone
2 fighters moved from 49 Sea Zone to Caroline Islands
1 carrier moved from 52 Sea Zone to 50 Sea Zone
1 fighter moved from Western United States to 50 Sea ZoneCombat - Americans
Battle in 37 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 36 Sea Zone
Americans attack with 1 artillery, 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 7 infantry and 5 transports
Germans defend with 1 destroyer
Americans roll dice for 2 battleships, 4 carriers, 1 cruiser, 3 destroyers and 5 transports in 36 Sea Zone, round 1 : 3/10 hits
Germans roll dice for 1 destroyer in 36 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 36 Sea Zone
Americans win with 2 battleships, 4 carriers, 1 cruiser, 3 destroyers and 5 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 39 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 39 Sea Zone
Americans roll dice for 1 submarine in 39 Sea Zone, round 1 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
Americans attack with 1 armour, 1 bomber, 3 fighters and 1 infantry
Japanese defend with 1 bomber and 1 infantry
Americans roll dice for 1 armour, 1 bomber, 3 fighters and 1 infantry in Caroline Islands, round 1 : 3/6 hits
Japanese roll dice for 1 bomber and 1 infantry in Caroline Islands, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 bomber owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 1 bomber and 1 infantry
Battle in French Indochina
Americans attack with 7 fighters and 2 infantry
Japanese defend with 1 factory and 1 infantry
Americans roll dice for 7 fighters and 2 infantry in French Indochina, round 1 : 4/9 hits
Japanese roll dice for 1 infantry in French Indochina, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in French Indochina
Americans win, taking French Indochina from Japanese with 7 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
3 fighters moved from Caroline Islands to 50 Sea Zone
7 fighters moved from French Indochina to 36 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 bomber moved from Caroline Islands to Philipine IslandsPlace Units - Americans
1 aaGun, 2 armour and 1 fighter placed in Borneo
1 aaGun and 1 fighter placed in Philipine Islands
1 submarine placed in 49 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs totalTerritory Summary for Americans :
Eastern Canada : 1 flag, 3 infantry
Manchuria : 1 flag, 1 armour and 1 infantry
Philipine Islands : 1 flag, 1 aaGun, 1 bomber, 1 factory and 1 fighter
Western United States : 1 flag, 1 aaGun, 1 factory and 1 infantry
Kwantung : 1 flag, 1 armour and 1 infantry
Borneo : 1 flag, 1 aaGun, 2 armour, 1 factory, 1 fighter and 2 infantry
Hawaiian Islands : 1 flag, 1 infantry
French Indochina : 1 flag, 1 factory and 1 infantry
Solomon Islands : 1 flag
Wake Island : 1 flag
Eastern United States : 1 flag, 1 aaGun and 1 factory
Caroline Islands : 1 flag, 1 armour and 1 infantry
59 Sea Zone : 1 flag, 1 transport
50 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 4 fighters and 1 transport
61 Sea Zone : 1 flag, 1 transport
39 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 1 flag, 1 artillery, 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 8 fighters, 7 infantry and 5 transports
49 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 8 / 9
Germans : 36 / 43
British : 22 / 26
Japanese : 46 / 55
Americans : 54 / 54Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.567
Median : 4.000
Variance : 0.276
Standard Deviation : 0.525
Total rolls : 30Japanese Combat
1 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.577
Median : 4.000
Variance : 0.160
Standard Deviation : 0.400
Total rolls : 26 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :11
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :11
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Place Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs totalTerritory Summary for Russians :
Russia : 1 flag, 2 aaGuns, 14 armour, 2 artilleries, 1 factory, 2 fighters and 47 infantry
Production/PUs Summary :
Russians : 8 / 8
Germans : 36 / 43
British : 22 / 26
Japanese : 46 / 55
Americans : 54 / 54Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.567
Median : 4.000
Variance : 0.276
Standard Deviation : 0.525
Total rolls : 30Japanese Combat
1 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.577
Median : 4.000
Variance : 0.160
Standard Deviation : 0.400
Total rolls : 26 -
Germany’s Turn!





