@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleA
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Japan’s Turn!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 armour, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Anglo Egypt to French West Africa
Japanese take French Equatorial Africa from British
Japanese take French West Africa from British
1 armour moved from Anglo Egypt to Belgian Congo
Japanese take Belgian Congo from BritishCombat - Japanese
Non Combat Move - Japanese
1 destroyer moved from 34 Sea Zone to 32 Sea Zone
2 armour moved from Kazakh S.S.R. to West Russia
1 armour moved from Trans-Jordan to India
3 infantry moved from French Indochina to India
2 armour moved from Persia to West Russia
2 armour moved from Persia to India
2 fighters moved from Sinkiang to Japan
4 armour moved from Japan to 61 Sea Zone
2 infantry moved from Japan to 61 Sea Zone
2 infantry moved from Japan to 61 Sea Zone
4 armour, 4 infantry and 4 transports moved from 61 Sea Zone to 36 Sea Zone
4 armour moved from 36 Sea Zone to French Indochina
4 infantry moved from 36 Sea Zone to French Indochina
2 infantry moved from Manchuria to Buryatia S.S.R.
2 infantry moved from Manchuria to China
3 armour moved from Manchuria to Sinkiang
1 artillery moved from Manchuria to China
1 infantry moved from Persia to Kazakh S.S.R.
1 bomber moved from India to French Indochina
2 transports moved from 34 Sea Zone to 36 Sea Zone
2 carriers moved from 34 Sea Zone to 36 Sea Zone
2 battleships moved from 34 Sea Zone to 36 Sea Zone
1 submarine moved from 34 Sea Zone to 36 Sea Zone
4 fighters moved from 34 Sea Zone to 36 Sea Zone
2 infantry moved from Anglo Egypt to Trans-Jordan
1 infantry moved from India to PersiaPlace Units - Japanese
1 aaGun and 7 infantry placed in Japan
1 destroyer placed in 36 Sea Zone
2 armour placed in French Indochina
3 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs totalTerritory Summary for Japanese :
Germany : 1 flag, 1 bomber
Persia : 1 flag, 1 artillery and 5 infantry
French West Africa : 1 flag, 1 armour
Belgian Congo : 1 flag, 1 armour
India : 1 flag, 1 aaGun, 3 armour, 1 factory and 8 infantry
Soviet Far East : 1 flag
Novosibirsk : 1 flag
Italian East Africa : 1 flag
Yakut S.S.R. : 1 flag
French Indochina : 1 flag, 6 armour, 1 bomber, 1 factory and 4 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Trans-Jordan : 1 flag, 2 infantry
French Equatorial Africa : 1 flag
Solomon Islands : 1 flag, 1 infantry
Sinkiang : 1 flag, 3 armour and 2 infantry
West Russia : 1 flag, 4 armour
Buryatia S.S.R. : 1 flag, 2 infantry
Anglo Egypt : 1 flag
China : 1 flag, 1 artillery and 2 infantry
Japan : 1 flag, 1 aaGun, 1 factory, 2 fighters and 7 infantry
Caroline Islands : 1 flag, 1 infantry
32 Sea Zone : 1 flag, 1 destroyer
36 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 8 transportsProduction/PUs Summary :
Russians : 9 / 17
Germans : 44 / 44
British : 24 / 27
Japanese : 51 / 51
Americans : 38 / 41 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 1 artillery, 5 infantry and 4 transports moved from 30 Sea Zone to 37 Sea Zone
2 armour, 1 artillery and 5 infantry moved from 37 Sea Zone to East Indies
Americans take East Indies from Japanese
2 infantry moved from Australia to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Borneo
Americans take Borneo from Japanese
1 infantry moved from Wake Island to 51 Sea Zone
1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Philipine Islands
Americans take Philipine Islands from Japanese
6 infantry moved from Western United States to 55 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 6 infantry and 3 transports moved from 55 Sea Zone to 45 Sea Zone
4 fighters moved from 45 Sea Zone to Solomon Islands
6 infantry moved from 45 Sea Zone to Solomon Islands
6 fighters moved from 30 Sea Zone to 32 Sea Zone -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 1 artillery, 5 infantry and 4 transports moved from 30 Sea Zone to 37 Sea Zone
2 armour, 1 artillery and 5 infantry moved from 37 Sea Zone to East Indies
Americans take East Indies from Japanese
2 infantry moved from Australia to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Borneo
Americans take Borneo from Japanese
1 infantry moved from Wake Island to 51 Sea Zone
1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Philipine Islands
Americans take Philipine Islands from Japanese
6 infantry moved from Western United States to 55 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 6 infantry and 3 transports moved from 55 Sea Zone to 45 Sea Zone
4 fighters moved from 45 Sea Zone to Solomon Islands
6 infantry moved from 45 Sea Zone to Solomon Islands
6 fighters moved from 30 Sea Zone to 32 Sea ZoneCombat - Americans
Battle in 32 Sea Zone
Americans attack with 6 fighters
Japanese defend with 1 destroyer
Americans roll dice for 6 fighters in 32 Sea Zone, round 1 : 3/6 hits
Japanese roll dice for 1 destroyer in 32 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 32 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in Solomon Islands
Americans attack with 4 fighters and 6 infantry
Japanese defend with 1 infantry
Americans roll dice for 4 fighters and 6 infantry in Solomon Islands, round 1 : 2/10 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 4 fighters and 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 battleship, 3 carriers, 1 cruiser and 2 destroyers moved from 30 Sea Zone to 37 Sea Zone
5 fighters moved from 32 Sea Zone to 37 Sea Zone
1 destroyer moved from 50 Sea Zone to 45 Sea Zone
4 fighters moved from Solomon Islands to 45 Sea Zone
1 bomber moved from Hawaiian Islands to Wake Island
2 infantry moved from Western Canada to Western United States
1 battleship moved from 50 Sea Zone to 37 Sea Zone
1 submarine moved from 49 Sea Zone to 51 Sea Zone
3 infantry moved from Western Canada to Eastern CanadaPlace Units - Americans
1 carrier and 1 transport placed in 55 Sea Zone
2 fighters placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 49 PUs; end with 49 PUs totalTerritory Summary for Americans :
Eastern Canada : 1 flag, 3 infantry
Philipine Islands : 1 flag, 1 infantry
Western United States : 1 flag, 1 aaGun, 1 factory and 2 infantry
Borneo : 1 flag, 2 infantry
East Indies : 1 flag, 2 armour, 1 artillery and 5 infantry
Solomon Islands : 1 flag, 5 infantry
Wake Island : 1 flag, 1 armour and 1 bomber
Eastern United States : 1 flag, 1 aaGun and 1 factory
51 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag, 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 4 transports
49 Sea Zone : 1 flag, 1 transport
45 Sea Zone : 1 flag, 2 carriers, 2 destroyers, 4 fighters and 3 transports
48 Sea Zone : 1 flag, 1 transport
55 Sea Zone : 1 flag, 1 carrier, 2 fighters and 1 transportProduction/PUs Summary :
Russians : 9 / 17
Germans : 44 / 44
British : 24 / 27
Japanese : 40 / 51
Americans : 49 / 49Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.278
Median : 4.000
Variance : 1.765
Standard Deviation : 1.328
Total rolls : 18Japanese Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 4 times
2 was rolled 1 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.438
Median : 4.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 16 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :9
Purchase Units - Russians
Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour moved from Novosibirsk to Russia
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Caucasus
1 fighter moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Caucasus -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :9
Purchase Units - Russians
Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour moved from Novosibirsk to Russia
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Caucasus
1 fighter moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 armour and 1 factory
Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 1 : 1/2 hits
Germans roll dice for 1 armour in Caucasus, round 1 : 0/1 hits
1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Battle in Kazakh S.S.R.
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Caucasus to Russia
1 fighter moved from Kazakh S.S.R. to RussiaPlace Units - Russians
1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs totalTerritory Summary for Russians :
Kazakh S.S.R. : 1 flag, 1 infantry
Caucasus : 1 flag, 1 factory and 1 infantry
Russia : 1 flag, 2 aaGuns, 13 armour, 2 artilleries, 1 factory, 2 fighters and 41 infantryProduction/PUs Summary :
Russians : 17 / 17
Germans : 40 / 44
British : 24 / 27
Japanese : 36 / 51
Americans : 49 / 49Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 1 times
Average roll : 3.458
Median : 4.000
Variance : 1.913
Standard Deviation : 1.383
Total rolls : 24Japanese Combat
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
2 was rolled 2 times
5 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Americans Combat
1 was rolled 4 times
2 was rolled 1 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.438
Median : 4.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 16 -
Germany’s Turn!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :9
Purchase Units - Germans
Germans buy 4 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Norway
Germans take Norway from BritishCombat - Germans
Non Combat Move - Germans
1 infantry moved from Archangel to West Russia
4 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Ukraine S.S.R. to West Russia
6 armour moved from Karelia S.S.R. to West Russia
9 infantry moved from Eastern Europe to Karelia S.S.R.
6 armour moved from Germany to Karelia S.S.R.
2 infantry moved from Southern Europe to Western Europe
4 fighters moved from West Russia to Germany
1 battleship moved from 14 Sea Zone to 34 Sea Zone
1 destroyer moved from 14 Sea Zone to 34 Sea Zone
1 submarine moved from 14 Sea Zone to 34 Sea Zone
1 carrier moved from 14 Sea Zone to 34 Sea Zone
1 transport moved from 14 Sea Zone to 34 Sea Zone
2 fighters moved from 14 Sea Zone to 34 Sea Zone
1 submarine moved from 8 Sea Zone to 12 Sea ZonePlace Units - Germans
2 armour placed in Southern Europe
2 armour and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 2 armour, 2 bombers, 1 factory, 4 fighters and 8 infantry
Southern Europe : 1 flag, 1 aaGun, 2 armour and 1 factory
Archangel : 1 flag, 1 infantry
Karelia S.S.R. : 1 flag, 6 armour and 9 infantry
Norway : 1 flag, 1 infantry
Trans-Jordan : 1 flag
Western Europe : 1 flag, 1 aaGun and 8 infantry
West Russia : 1 flag, 29 armour, 2 artilleries and 25 infantry
34 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
12 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 17 / 17
Germans : 43 / 43
British : 21 / 27
Japanese : 36 / 51
Americans : 49 / 49 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :9
Purchase Units - British
British buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour, 1 artillery and 5 infantry moved from United Kingdom to 3 Sea Zone
2 armour, 1 artillery, 2 battleships, 2 carriers, 2 destroyers, 5 infantry and 4 transports moved from 3 Sea Zone to 4 Sea Zone
2 armour, 1 artillery and 5 infantry moved from 4 Sea Zone to Karelia S.S.R.
3 bombers moved from United Kingdom to Karelia S.S.R.
1 fighter moved from 3 Sea Zone to Karelia S.S.R.
5 fighters moved from Russia to Karelia S.S.R. -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :9
Purchase Units - British
British buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour, 1 artillery and 5 infantry moved from United Kingdom to 3 Sea Zone
2 armour, 1 artillery, 2 battleships, 2 carriers, 2 destroyers, 5 infantry and 4 transports moved from 3 Sea Zone to 4 Sea Zone
2 armour, 1 artillery and 5 infantry moved from 4 Sea Zone to Karelia S.S.R.
3 bombers moved from United Kingdom to Karelia S.S.R.
1 fighter moved from 3 Sea Zone to Karelia S.S.R.
5 fighters moved from Russia to Karelia S.S.R.Combat - British
Battle in Karelia S.S.R.
British attack with 2 armour, 1 artillery, 3 bombers, 6 fighters and 5 infantry
Germans defend with 6 armour and 9 infantry
British roll dice for 2 battleships in Karelia S.S.R., round 1 : 0/2 hits
British roll dice for 2 armour, 1 artillery, 3 bombers, 6 fighters and 5 infantry in Karelia S.S.R., round 1 : 8/17 hits
Germans roll dice for 6 armour and 9 infantry in Karelia S.S.R., round 1 : 6/15 hits
5 infantry owned by the British , 8 infantry owned by the Germans and 1 artillery owned by the British lost in Karelia S.S.R.
British roll dice for 2 armour, 3 bombers and 6 fighters in Karelia S.S.R., round 2 : 5/11 hits
Germans roll dice for 6 armour and 1 infantry in Karelia S.S.R., round 2 : 1/7 hits
1 armour owned by the British , 1 infantry owned by the Germans and 4 armour owned by the Germans lost in Karelia S.S.R.
British roll dice for 1 armour, 3 bombers and 6 fighters in Karelia S.S.R., round 3 : 6/10 hits
Germans roll dice for 2 armour in Karelia S.S.R., round 3 : 1/2 hits
1 armour owned by the British and 2 armour owned by the Germans lost in Karelia S.S.R.
British win with 3 bombers and 6 fighters remaining. Battle score for attacker is 28
Casualties for Germans: 6 armour and 9 infantry
Casualties for British: 2 armour, 1 artillery and 5 infantryNon Combat Move - British
3 fighters moved from Karelia S.S.R. to 4 Sea Zone
3 fighters moved from Karelia S.S.R. to Russia
1 submarine moved from 7 Sea Zone to 12 Sea Zone
3 bombers moved from Karelia S.S.R. to RussiaPlace Units - British
1 armour, 1 artillery and 6 infantry placed in United KingdomTurn Complete - British
British collect 21 PUs; end with 21 PUs totalTerritory Summary for British :
United Kingdom : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory and 7 infantry
Algeria : 1 flag
Libya : 1 flag
Russia : 1 flag, 1 aaGun, 3 bombers and 3 fighters
4 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 destroyers, 3 fighters and 4 transports
12 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 17 / 17
Germans : 43 / 43
British : 21 / 21
Japanese : 36 / 51
Americans : 49 / 49Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 13 times
4 was rolled 13 times
5 was rolled 9 times
6 was rolled 14 times
Average roll : 3.797
Median : 4.000
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 64Germans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.792
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24British Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 3.800
Median : 4.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 40 -
Japan’s Turn!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :9
Purchase Units - Japanese
Japanese buy 3 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from Sinkiang to Novosibirsk
Japanese take Novosibirsk from Russians
2 infantry moved from Persia to Kazakh S.S.R.
2 infantry moved from Persia to Caucasus
1 bomber moved from Germany to Caucasus
1 bomber moved from French Indochina to Kazakh S.S.R.
1 armour moved from Belgian Congo to Union of South Africa
Japanese take Kenya from British
Japanese take Union of South Africa from British
1 fighter moved from 36 Sea Zone to 49 Sea Zone
1 fighter moved from 36 Sea Zone to 48 Sea Zone
1 infantry moved from French Indochina to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to French Madagascar
Japanese take French Madagascar from BritishCombat - Japanese
Battle in 48 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 48 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 49 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 49 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Caucasus
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 factory and 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Caucasus, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kazakh S.S.R., round 1 : 1/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 1 : 0/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 carriers moved from 36 Sea Zone to 34 Sea Zone
2 battleships moved from 36 Sea Zone to 34 Sea Zone
7 transports moved from 36 Sea Zone to 34 Sea Zone
2 fighters moved from 36 Sea Zone to 34 Sea Zone
1 fighter moved from 48 Sea Zone to French Indochina
1 fighter moved from 49 Sea Zone to French Indochina
6 infantry moved from India to French Indochina
3 armour moved from Sinkiang to French Indochina
1 aaGun moved from India to French Indochina
1 bomber moved from Kazakh S.S.R. to French Indochina
1 bomber moved from Caucasus to French Indochina
1 armour moved from French West Africa to Anglo Egypt
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
2 infantry moved from China to Sinkiang
1 artillery moved from China to Sinkiang
2 infantry moved from Trans-Jordan to Persia
3 armour moved from India to Persia
1 submarine moved from 36 Sea Zone to 61 Sea Zone
4 armour moved from West Russia to ArchangelPlace Units - Japanese
3 fighters placed in French Indochina
7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs totalTerritory Summary for Japanese :
Union of South Africa : 1 flag, 1 armour
Kenya : 1 flag
Persia : 1 flag, 3 armour, 1 artillery and 3 infantry
French West Africa : 1 flag
Belgian Congo : 1 flag
India : 1 flag, 1 factory and 2 infantry
Soviet Far East : 1 flag
Archangel : 1 flag, 4 armour
Novosibirsk : 1 flag, 2 infantry
Italian East Africa : 1 flag
French Madagascar : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 2 infantry
French Indochina : 1 flag, 1 aaGun, 9 armour, 2 bombers, 1 factory, 5 fighters and 9 infantry
Kazakh S.S.R. : 1 flag, 2 infantry
French Equatorial Africa : 1 flag
Caucasus : 1 flag, 1 factory and 2 infantry
Sinkiang : 1 flag, 1 artillery and 2 infantry
Buryatia S.S.R. : 1 flag
Anglo Egypt : 1 flag, 1 armour
China : 1 flag
Japan : 1 flag, 1 aaGun, 1 factory, 2 fighters and 14 infantry
Caroline Islands : 1 flag, 1 infantry
34 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 fighters and 7 transports
32 Sea Zone : 1 flag, 1 transport
61 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Russians : 9 / 17
Germans : 43 / 43
British : 17 / 21
Japanese : 48 / 48
Americans : 49 / 49 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :9
Purchase Units - Americans
Americans buy 2 factories and 1 fighter; Remaining resources: 9 PUs;Combat Move - Americans
5 fighters moved from 37 Sea Zone to 35 Sea Zone -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :9
Purchase Units - Americans
Americans buy 2 factories and 1 fighter; Remaining resources: 9 PUs;Combat Move - Americans
5 fighters moved from 37 Sea Zone to 35 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 5 fighters
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters in 35 Sea Zone, round 1 : 4/5 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 armour, 1 artillery and 5 infantry moved from East Indies to 37 Sea Zone
2 armour, 1 artillery, 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 infantry and 4 transports moved from 37 Sea Zone to 49 Sea Zone
2 armour, 1 artillery and 5 infantry moved from 49 Sea Zone to Philipine Islands
5 fighters moved from 35 Sea Zone to 49 Sea Zone
1 bomber moved from Wake Island to Philipine Islands
5 infantry moved from Solomon Islands to 45 Sea Zone
2 carriers, 2 destroyers, 4 fighters, 5 infantry and 3 transports moved from 45 Sea Zone to 49 Sea Zone
5 infantry moved from 49 Sea Zone to Philipine Islands
2 infantry moved from Western United States to 55 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 55 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Hawaiian Islands
1 fighter moved from 55 Sea Zone to 49 Sea Zone
1 submarine moved from 51 Sea Zone to 47 Sea Zone
1 fighter moved from 49 Sea Zone to Philipine Islands
1 fighter moved from 55 Sea Zone to 49 Sea ZonePlace Units - Americans
1 factory placed in Philipine Islands
1 factory placed in Borneo
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 49 PUs; end with 58 PUs totalTerritory Summary for Americans :
Eastern Canada : 1 flag, 3 infantry
Philipine Islands : 1 flag, 2 armour, 1 artillery, 1 bomber, 1 factory, 1 fighter and 11 infantry
Western United States : 1 flag, 1 aaGun, 1 factory and 1 fighter
Borneo : 1 flag, 1 factory and 2 infantry
Hawaiian Islands : 1 flag, 2 infantry
East Indies : 1 flag
Solomon Islands : 1 flag
Wake Island : 1 flag, 1 armour
Eastern United States : 1 flag, 1 aaGun and 1 factory
49 Sea Zone : 1 flag, 2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 10 fighters and 7 transports
52 Sea Zone : 1 flag, 1 carrier and 1 transport
47 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 9 / 17
Germans : 43 / 43
British : 17 / 21
Japanese : 48 / 48
Americans : 49 / 58Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :10
Purchase Units - Russians
Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Caucasus
2 fighters moved from Russia to Caucasus -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :10
Purchase Units - Russians
Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Caucasus
2 fighters moved from Russia to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 2 fighters and 2 infantry
Japanese defend with 1 factory and 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Caucasus, round 1 : 0/4 hits
Japanese roll dice for 2 infantry in Caucasus, round 1 : 1/2 hits
1 infantry owned by the Russians lost in Caucasus
1 infantry owned by the Russians retreated to Russia
Japanese win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Caucasus to RussiaPlace Units - Russians
1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs totalTerritory Summary for Russians :
Russia : 1 flag, 2 aaGuns, 14 armour, 2 artilleries, 1 factory, 2 fighters and 44 infantry
Production/PUs Summary :
Russians : 9 / 9
Germans : 43 / 43
British : 17 / 21
Japanese : 48 / 48
Americans : 49 / 58Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.833
Median : 4.000
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.250
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 2 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
Germany’s Turn!
-
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :10
Purchase Units - Germans
Germans buy 8 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 12 Sea Zone to 7 Sea ZoneNon Combat Move - Germans
24 infantry moved from West Russia to Archangel
2 artilleries moved from West Russia to Archangel
29 armour moved from West Russia to Archangel
4 fighters moved from Germany to Archangel
1 destroyer moved from 34 Sea Zone to 36 Sea Zone
1 carrier moved from 34 Sea Zone to 35 Sea Zone
2 fighters moved from 34 Sea Zone to 35 Sea Zone
1 transport moved from 34 Sea Zone to 35 Sea Zone
1 submarine moved from 34 Sea Zone to 35 Sea Zone
1 battleship moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from Norway to Karelia S.S.R.
2 armour moved from Germany to Ukraine S.S.R.
2 armour moved from Southern Europe to Ukraine S.S.R.
1 aaGun moved from Germany to Eastern Europe
1 aaGun moved from Western Europe to Germany
8 infantry moved from Western Europe to Germany
5 infantry moved from Germany to Eastern Europe
1 infantry moved from Germany to Eastern EuropePlace Units - Germans
8 armour and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 8 armour, 2 bombers, 1 factory and 11 infantry
Southern Europe : 1 flag, 1 aaGun and 1 factory
Archangel : 1 flag, 29 armour, 2 artilleries, 4 fighters and 25 infantry
Eastern Europe : 1 flag, 1 aaGun and 6 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Trans-Jordan : 1 flag
Ukraine S.S.R. : 1 flag, 4 armour
West Russia : 1 flag, 1 infantry
7 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 1 flag, 1 destroyer
35 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transportProduction/PUs Summary :
Russians : 9 / 9
Germans : 43 / 43
British : 17 / 21
Japanese : 48 / 48
Americans : 49 / 58 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :10
Purchase Units - British
British buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
2 battleships, 2 carriers, 2 destroyers and 4 transports moved from 4 Sea Zone to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Norway
British take Norway from Germans
6 infantry moved from United Kingdom to 6 Sea Zone
6 infantry moved from 6 Sea Zone to Western Europe
British take Western Europe from Germans -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :10
Purchase Units - British
British buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
2 battleships, 2 carriers, 2 destroyers and 4 transports moved from 4 Sea Zone to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Norway
British take Norway from Germans
6 infantry moved from United Kingdom to 6 Sea Zone
6 infantry moved from 6 Sea Zone to Western Europe
British take Western Europe from GermansCombat - British
Non Combat Move - British
1 submarine moved from 12 Sea Zone to 6 Sea Zone
1 fighter moved from 4 Sea Zone to 6 Sea Zone
2 fighters moved from 4 Sea Zone to Russia
3 bombers moved from Russia to United KingdomPlace Units - British
1 armour, 1 artillery and 4 infantry placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 26 PUs totalTerritory Summary for British :
Norway : 1 flag, 1 infantry
United Kingdom : 1 flag, 1 aaGun, 2 armour, 2 artilleries, 3 bombers, 1 factory and 4 infantry
Western Europe : 1 flag, 6 infantry
Algeria : 1 flag
Libya : 1 flag
Russia : 1 flag, 1 aaGun and 5 fighters
6 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 destroyers, 1 fighter, 1 submarine and 4 transportsProduction/PUs Summary :
Russians : 9 / 9
Germans : 34 / 43
British : 26 / 26
Japanese : 48 / 48
Americans : 49 / 58





