@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleA
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TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Caucasus to Kazakh S.S.R.
2 infantry moved from Russia to Novosibirsk
1 fighter moved from Caucasus to Novosibirsk
1 fighter moved from Caucasus to Kazakh S.S.R. -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Caucasus to Kazakh S.S.R.
2 infantry moved from Russia to Novosibirsk
1 fighter moved from Caucasus to Novosibirsk
1 fighter moved from Caucasus to Kazakh S.S.R.Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 1 : 0/3 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 1 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 aaGun, 10 armour, 2 artilleries and 29 infantry moved from Caucasus to Russia
1 fighter moved from Kazakh S.S.R. to Russia
1 fighter moved from Novosibirsk to RussiaPlace Units - Russians
1 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs totalTerritory Summary for Russians :
Novosibirsk : 1 flag, 2 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Caucasus : 1 flag, 1 factory
Russia : 1 flag, 2 aaGuns, 11 armour, 2 artilleries, 1 factory, 2 fighters and 37 infantryProduction/PUs Summary :
Russians : 20 / 20
Germans : 36 / 39
British : 27 / 24
Japanese : 45 / 54
Americans : 38 / 38Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.864
Median : 4.500
Variance : 1.619
Standard Deviation : 1.272
Total rolls : 22Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
Average roll : 4.000
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Russians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.778
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9Americans Combat
1 was rolled 1 times
3 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8 -
Germany’s Turn!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Germans
Germans buy 6 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine S.S.R. to Caucasus
Germans take Caucasus from Russians
2 infantry moved from Eastern Europe to Karelia S.S.R.
2 bombers moved from Germany to Karelia S.S.R.
3 infantry moved from West Russia to Archangel
4 fighters moved from Belorussia to ArchangelCombat - Germans
Battle in Karelia S.S.R.
Germans attack with 2 bombers and 2 infantry
British defend with 2 infantry
Germans roll dice for 2 bombers and 2 infantry in Karelia S.S.R., round 1 : 4/4 hits
Russians roll dice for 2 infantry in Karelia S.S.R., round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Archangel
Germans attack with 4 fighters and 3 infantry
British defend with 3 infantry
Germans roll dice for 4 fighters and 3 infantry in Archangel, round 1 : 2/7 hits
Russians roll dice for 3 infantry in Archangel, round 1 : 1/3 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 4 fighters and 2 infantry in Archangel, round 2 : 4/6 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 3 infantryNon Combat Move - Germans
4 fighters moved from Archangel to West Russia
5 armour moved from Belorussia to West Russia
1 infantry moved from Ukraine S.S.R. to West Russia
4 infantry moved from Eastern Europe to Ukraine S.S.R.
1 infantry moved from Southern Europe to Balkans
7 infantry moved from Germany to Eastern Europe
3 armour moved from Germany to Ukraine S.S.R.
6 infantry moved from Western Europe to Germany
2 bombers moved from Karelia S.S.R. to Germany
2 submarines moved from 15 Sea Zone to 13 Sea ZonePlace Units - Germans
6 armour and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 6 armour, 2 bombers, 1 factory and 9 infantry
Southern Europe : 1 flag, 1 aaGun and 1 factory
Archangel : 1 flag, 1 infantry
Eastern Europe : 1 flag, 7 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Trans-Jordan : 1 flag
Western Europe : 1 flag, 1 aaGun and 6 infantry
Caucasus : 1 flag, 1 factory and 1 infantry
Balkans : 1 flag, 1 infantry
Ukraine S.S.R. : 1 flag, 3 armour and 4 infantry
West Russia : 1 flag, 21 armour, 2 artilleries, 4 fighters and 19 infantry
34 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters and 1 transport
13 Sea Zone : 1 flag, 2 submarinesProduction/PUs Summary :
Russians : 12 / 20
Germans : 44 / 44
British : 27 / 24
Japanese : 45 / 54
Americans : 38 / 38 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - British
British buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 4 Sea Zone to 3 Sea Zone
2 infantry moved from United Kingdom to 3 Sea Zone
1 transport moved from 4 Sea Zone to 3 Sea Zone
2 infantry moved from United Kingdom to 3 Sea Zone
1 transport moved from 4 Sea Zone to 3 Sea Zone
1 infantry moved from United Kingdom to 3 Sea Zone
2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Karelia S.S.R.
3 infantry and 2 transports moved from 3 Sea Zone to 4 Sea Zone
3 infantry moved from 4 Sea Zone to Archangel
1 fighter moved from United Kingdom to Karelia S.S.R.
1 fighter moved from 4 Sea Zone to Karelia S.S.R.
1 fighter moved from 4 Sea Zone to Archangel
1 infantry moved from Russia to Caucasus
1 infantry moved from Russia to Evenki National Okrug
2 armour moved from Russia to Persia
1 fighter moved from Russia to Evenki National Okrug
1 bomber moved from Russia to Caucasus
2 bombers moved from Russia to Persia -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - British
British buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 4 Sea Zone to 3 Sea Zone
2 infantry moved from United Kingdom to 3 Sea Zone
1 transport moved from 4 Sea Zone to 3 Sea Zone
2 infantry moved from United Kingdom to 3 Sea Zone
1 transport moved from 4 Sea Zone to 3 Sea Zone
1 infantry moved from United Kingdom to 3 Sea Zone
2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Karelia S.S.R.
3 infantry and 2 transports moved from 3 Sea Zone to 4 Sea Zone
3 infantry moved from 4 Sea Zone to Archangel
1 fighter moved from United Kingdom to Karelia S.S.R.
1 fighter moved from 4 Sea Zone to Karelia S.S.R.
1 fighter moved from 4 Sea Zone to Archangel
1 infantry moved from Russia to Caucasus
1 infantry moved from Russia to Evenki National Okrug
2 armour moved from Russia to Persia
1 fighter moved from Russia to Evenki National Okrug
1 bomber moved from Russia to Caucasus
2 bombers moved from Russia to PersiaCombat - British
British creates battle in territory 13 Sea Zone
Battle in Karelia S.S.R.
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship in Karelia S.S.R., round 1 : 0/1 hits
British roll dice for 2 fighters and 2 infantry in Karelia S.S.R., round 1 : 2/4 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 1 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
British attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship in Archangel, round 1 : 1/1 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
British win, taking Archangel from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Evenki National Okrug
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Evenki National Okrug, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Evenki National Okrug
British win, taking Evenki National Okrug from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 bomber and 1 infantry
Germans defend with 1 factory and 1 infantry
British roll dice for 1 bomber and 1 infantry in Caucasus, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Caucasus, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Persia
British attack with 2 armour and 2 bombers
Japanese defend with 2 infantry
British roll dice for 2 armour and 2 bombers in Persia, round 1 : 3/4 hits
Japanese roll dice for 2 infantry in Persia, round 1 : 1/2 hits
1 armour owned by the British and 2 infantry owned by the Japanese lost in Persia
British win, taking Persia from Japanese with 1 armour and 2 bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for British: 1 armourNon Combat Move - British
1 carrier, 1 destroyer and 1 transport moved from 2 Sea Zone to 4 Sea Zone
2 fighters moved from Karelia S.S.R. to 4 Sea Zone
1 fighter moved from Archangel to 4 Sea Zone
1 fighter moved from Evenki National Okrug to 4 Sea Zone
2 bombers moved from Persia to Russia
1 bomber moved from Caucasus to RussiaPlace Units - British
1 armour, 1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs totalTerritory Summary for British :
Persia : 1 flag, 1 armour
Archangel : 1 flag, 3 infantry
Karelia S.S.R. : 1 flag, 2 infantry
Norway : 1 flag
United Kingdom : 1 flag, 1 aaGun, 1 armour, 1 factory, 1 fighter and 3 infantry
Algeria : 1 flag
Evenki National Okrug : 1 flag, 1 infantry
Libya : 1 flag
Russia : 1 flag, 1 aaGun and 3 bombers
4 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 destroyers, 4 fighters and 4 transports
13 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 17 / 20
Germans : 40 / 44
British : 28 / 28
Japanese : 43 / 54
Americans : 38 / 38Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 0.737
Standard Deviation : 0.858
Total rolls : 20Japanese Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Japanese
Japanese buy 4 armour and 10 infantry; Remaining resources: 4 PUs;Combat Move - Japanese
3 infantry moved from Trans-Jordan to Anglo Egypt
1 armour moved from Trans-Jordan to Anglo Egypt
1 armour moved from French Indochina to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 armour moved from 34 Sea Zone to Anglo Egypt
1 bomber moved from India to Anglo Egypt
2 infantry moved from French Indochina to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Persia
2 infantry moved from Yakut S.S.R. to Novosibirsk
2 fighters moved from West Russia to Novosibirsk
2 armour moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Trans-Jordan to Persia
3 fighters moved from West Russia to Persia
1 fighter moved from West Russia to Kazakh S.S.R.
1 battleship moved from 36 Sea Zone to 34 Sea ZoneCombat - Japanese
Battle in Anglo Egypt
Japanese attack with 2 armour, 1 bomber and 3 infantry
Americans defend with 3 infantry
Japanese roll dice for 1 battleship in Anglo Egypt, round 1 : 1/1 hits
Japanese roll dice for 2 armour, 1 bomber and 3 infantry in Anglo Egypt, round 1 : 3/6 hits
British roll dice for 3 infantry in Anglo Egypt, round 1 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Anglo Egypt
Japanese win, taking Anglo Egypt from British with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Americans: 3 infantry
Battle in Persia
Japanese attack with 3 fighters and 3 infantry
British defend with 1 armour
Japanese roll dice for 1 battleship in Persia, round 1 : 0/1 hits
Japanese roll dice for 3 fighters and 3 infantry in Persia, round 1 : 1/6 hits
British roll dice for 1 armour in Persia, round 1 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Japanese lost in Persia
Japanese win, taking Persia from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Kazakh S.S.R.
Japanese attack with 2 armour and 1 fighter
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 fighter in Kazakh S.S.R., round 1 : 3/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 1 : 0/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 2 fighters and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 2 fighters and 2 infantry in Novosibirsk, round 1 : 3/4 hits
Russians roll dice for 2 infantry in Novosibirsk, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Japanese
3 fighters moved from Persia to 34 Sea Zone
1 fighter moved from Kazakh S.S.R. to 34 Sea Zone
1 carrier moved from 36 Sea Zone to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 34 Sea Zone
4 transports moved from 36 Sea Zone to 61 Sea Zone
3 armour moved from Japan to 61 Sea Zone
1 artillery moved from Japan to 61 Sea Zone
4 infantry moved from Japan to 61 Sea Zone
3 armour moved from 61 Sea Zone to Manchuria
1 artillery moved from 61 Sea Zone to Manchuria
4 infantry moved from 61 Sea Zone to Manchuria
2 infantry moved from China to Sinkiang
1 artillery moved from India to Persia
3 infantry moved from Trans-Jordan to Persia
1 armour moved from India to Trans-Jordan
4 armour moved from French Indochina to Persia
2 fighters moved from Novosibirsk to Sinkiang
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 bomber moved from Anglo Egypt to IndiaPlace Units - Japanese
3 infantry placed in India
3 infantry placed in French Indochina
4 armour and 4 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 34 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 transports
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 50 PUs; end with 54 PUs totalTerritory Summary for Japanese :
Germany : 1 flag, 1 bomber
Australia : 1 flag
Manchuria : 1 flag, 3 armour, 1 artillery and 4 infantry
Persia : 1 flag, 4 armour, 1 artillery and 5 infantry
India : 1 flag, 1 aaGun, 1 bomber, 1 factory and 3 infantry
Soviet Far East : 1 flag
Novosibirsk : 1 flag, 1 infantry
Italian East Africa : 1 flag
Yakut S.S.R. : 1 flag
French Indochina : 1 flag, 1 factory and 3 infantry
Kazakh S.S.R. : 1 flag, 2 armour
Trans-Jordan : 1 flag, 1 armour
Solomon Islands : 1 flag, 1 infantry
Sinkiang : 1 flag, 2 fighters and 2 infantry
Buryatia S.S.R. : 1 flag
Anglo Egypt : 1 flag, 2 armour and 2 infantry
China : 1 flag
Japan : 1 flag, 4 armour, 1 factory and 4 infantry
Caroline Islands : 1 flag, 1 infantry
34 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 2 transports
61 Sea Zone : 1 flag, 4 transports
36 Sea Zone : 1 flag, 2 transportsProduction/PUs Summary :
Russians : 13 / 20
Germans : 40 / 44
British : 25 / 28
Japanese : 50 / 54
Americans : 38 / 38 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 55 Sea Zone
1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 51 Sea Zone
1 armour and 1 infantry moved from 51 Sea Zone to Wake Island
Americans take Wake Island from Japanese
2 infantry moved from Hawaiian Islands to 52 Sea Zone
2 infantry and 1 transport moved from 52 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to Australia
British take Australia from Japanese -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 55 Sea Zone
1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 51 Sea Zone
1 armour and 1 infantry moved from 51 Sea Zone to Wake Island
Americans take Wake Island from Japanese
2 infantry moved from Hawaiian Islands to 52 Sea Zone
2 infantry and 1 transport moved from 52 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to Australia
British take Australia from JapaneseCombat - Americans
Non Combat Move - Americans
1 fighter moved from Belgian Congo to 30 Sea Zone
1 infantry moved from French Madagascar to 28 Sea Zone
2 armour, 1 artillery and 4 infantry moved from Union of South Africa to 28 Sea Zone
2 armour, 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 infantry and 4 transports moved from 28 Sea Zone to 30 Sea Zone
1 submarine moved from 45 Sea Zone to 49 Sea Zone
1 battleship and 1 destroyer moved from 52 Sea Zone to 50 Sea Zone
4 infantry moved from Panama to 20 Sea Zone
1 carrier and 2 fighters moved from 55 Sea Zone to 45 Sea Zone
1 carrier, 4 infantry and 2 transports moved from 20 Sea Zone to 55 Sea Zone
4 infantry moved from 55 Sea Zone to Western United States
1 infantry moved from Central United States to Western United States
1 infantry moved from Western Canada to Western United StatesPlace Units - Americans
1 destroyer, 2 fighters and 1 transport placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 41 PUs totalTerritory Summary for Americans :
Australia : 1 flag, 2 infantry
Western United States : 1 flag, 1 aaGun, 1 factory and 6 infantry
Hawaiian Islands : 1 flag, 1 bomber
Wake Island : 1 flag, 1 armour and 1 infantry
Eastern United States : 1 flag, 1 aaGun and 1 factory
Western Canada : 1 flag, 5 infantry
30 Sea Zone : 1 flag, 2 armour, 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 5 infantry and 4 transports
50 Sea Zone : 1 flag, 1 battleship and 1 destroyer
51 Sea Zone : 1 flag, 1 transport
46 Sea Zone : 1 flag, 1 transport
49 Sea Zone : 1 flag, 1 submarine
45 Sea Zone : 1 flag, 1 carrier and 2 fighters
55 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 3 transportsProduction/PUs Summary :
Russians : 13 / 20
Germans : 40 / 44
British : 27 / 28
Japanese : 48 / 54
Americans : 38 / 41 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - Russians
Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Caucasus
Russians take Caucasus from Germans
2 fighters moved from Russia to Kazakh S.S.R.
2 infantry moved from Russia to Kazakh S.S.R. -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - Russians
Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Caucasus
Russians take Caucasus from Germans
2 fighters moved from Russia to Kazakh S.S.R.
2 infantry moved from Russia to Kazakh S.S.R.Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 2 fighters and 2 infantry
Japanese defend with 2 armour
Russians roll dice for 2 fighters and 2 infantry in Kazakh S.S.R., round 1 : 0/4 hits
Japanese roll dice for 2 armour in Kazakh S.S.R., round 1 : 2/2 hits
2 infantry owned by the Russians lost in Kazakh S.S.R.
retreated to Kazakh S.S.R.
Japanese win with 2 armour remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters moved from Kazakh S.S.R. to RussiaPlace Units - Russians
1 armour and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs totalTerritory Summary for Russians :
Caucasus : 1 flag, 1 factory and 1 infantry
Russia : 1 flag, 2 aaGuns, 12 armour, 2 artilleries, 1 factory, 2 fighters and 39 infantryProduction/PUs Summary :
Russians : 17 / 17
Germans : 36 / 44
British : 27 / 28
Japanese : 48 / 54
Americans : 38 / 41Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
Germany’s Turn!
-
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - Germans
Germans buy 6 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
7 infantry moved from Eastern Europe to Karelia S.S.R.
6 armour moved from Germany to Karelia S.S.R.
1 infantry moved from Ukraine S.S.R. to Caucasus
1 armour moved from Ukraine S.S.R. to Caucasus
2 bombers moved from Germany to Caucasus
3 infantry moved from West Russia to Archangel
4 fighters moved from West Russia to Archangel
1 submarine moved from 13 Sea Zone to 14 Sea Zone
1 submarine moved from 13 Sea Zone to 8 Sea ZoneCombat - Germans
Battle in Caucasus
Germans attack with 1 armour, 2 bombers and 1 infantry
Russians defend with 1 factory and 1 infantry
Germans roll dice for 1 armour, 2 bombers and 1 infantry in Caucasus, round 1 : 3/4 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 4 fighters and 3 infantry
British defend with 3 infantry
Germans roll dice for 4 fighters and 3 infantry in Archangel, round 1 : 4/7 hits
Russians roll dice for 3 infantry in Archangel, round 1 : 1/3 hits
3 infantry owned by the British and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Battle in Karelia S.S.R.
Germans attack with 6 armour and 7 infantry
British defend with 2 infantry
Germans roll dice for 6 armour and 7 infantry in Karelia S.S.R., round 1 : 2/13 hits
Russians roll dice for 2 infantry in Karelia S.S.R., round 1 : 2/2 hits
2 infantry owned by the British and 2 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 6 armour and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
3 infantry moved from Ukraine S.S.R. to West Russia
2 armour moved from Ukraine S.S.R. to West Russia
1 infantry moved from Balkans to Ukraine S.S.R.
2 bombers moved from Caucasus to Germany
9 infantry moved from Germany to Eastern Europe
4 fighters moved from Archangel to West Russia
1 transport moved from 34 Sea Zone to 14 Sea Zone
1 battleship moved from 34 Sea Zone to 14 Sea Zone
1 carrier moved from 34 Sea Zone to 14 Sea Zone
2 fighters moved from 34 Sea Zone to 14 Sea ZonePlace Units - Germans
1 destroyer placed in 14 Sea Zone
2 infantry placed in Southern Europe
6 armour placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 6 armour, 2 bombers and 1 factory
Southern Europe : 1 flag, 1 aaGun, 1 factory and 2 infantry
Archangel : 1 flag, 2 infantry
Eastern Europe : 1 flag, 9 infantry
Karelia S.S.R. : 1 flag, 6 armour and 5 infantry
Trans-Jordan : 1 flag
Western Europe : 1 flag, 1 aaGun and 6 infantry
Caucasus : 1 flag, 1 armour and 1 factory
Ukraine S.S.R. : 1 flag, 1 infantry
West Russia : 1 flag, 23 armour, 2 artilleries, 4 fighters and 19 infantry
8 Sea Zone : 1 flag, 1 submarine
14 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transportProduction/PUs Summary :
Russians : 9 / 17
Germans : 44 / 44
British : 27 / 28
Japanese : 48 / 54
Americans : 38 / 41 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Evenki National Okrug to Novosibirsk
4 fighters moved from 4 Sea Zone to Novosibirsk
3 bombers moved from Russia to Caucasus -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Evenki National Okrug to Novosibirsk
4 fighters moved from 4 Sea Zone to Novosibirsk
3 bombers moved from Russia to CaucasusCombat - British
Battle in Novosibirsk
British attack with 4 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 4 fighters and 1 infantry in Novosibirsk, round 1 : 2/5 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Novosibirsk
British win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 3,3,6 and costs: 8 production.
Bombing raid costs 8 production in CaucasusNon Combat Move - British
3 bombers moved from Caucasus to United Kingdom
4 fighters moved from Novosibirsk to Russia
1 fighter moved from United Kingdom to Russia
2 battleships, 2 carriers, 2 destroyers and 4 transports moved from 4 Sea Zone to 3 Sea Zone
1 submarine moved from 13 Sea Zone to 7 Sea ZonePlace Units - British
1 armour, 1 artillery and 3 infantry placed in United Kingdom
1 fighter placed in 3 Sea ZoneTurn Complete - British
British collect 27 PUs; end with 27 PUs totalTerritory Summary for British :
Norway : 1 flag
United Kingdom : 1 flag, 1 aaGun, 2 armour, 1 artillery, 3 bombers, 1 factory and 6 infantry
Algeria : 1 flag
Libya : 1 flag
Russia : 1 flag, 1 aaGun and 5 fighters
7 Sea Zone : 1 flag, 1 submarine
3 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 destroyers, 1 fighter and 4 transportsProduction/PUs Summary :
Russians : 9 / 17
Germans : 44 / 44
British : 27 / 27
Japanese : 48 / 54
Americans : 38 / 41Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.412
Median : 3.000
Variance : 1.312
Standard Deviation : 1.146
Total rolls : 17Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
Japan’s Turn!
-
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 armour, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Anglo Egypt to French West Africa
Japanese take French Equatorial Africa from British
Japanese take French West Africa from British
1 armour moved from Anglo Egypt to Belgian Congo
Japanese take Belgian Congo from BritishCombat - Japanese
Non Combat Move - Japanese
1 destroyer moved from 34 Sea Zone to 32 Sea Zone
2 armour moved from Kazakh S.S.R. to West Russia
1 armour moved from Trans-Jordan to India
3 infantry moved from French Indochina to India
2 armour moved from Persia to West Russia
2 armour moved from Persia to India
2 fighters moved from Sinkiang to Japan
4 armour moved from Japan to 61 Sea Zone
2 infantry moved from Japan to 61 Sea Zone
2 infantry moved from Japan to 61 Sea Zone
4 armour, 4 infantry and 4 transports moved from 61 Sea Zone to 36 Sea Zone
4 armour moved from 36 Sea Zone to French Indochina
4 infantry moved from 36 Sea Zone to French Indochina
2 infantry moved from Manchuria to Buryatia S.S.R.
2 infantry moved from Manchuria to China
3 armour moved from Manchuria to Sinkiang
1 artillery moved from Manchuria to China
1 infantry moved from Persia to Kazakh S.S.R.
1 bomber moved from India to French Indochina
2 transports moved from 34 Sea Zone to 36 Sea Zone
2 carriers moved from 34 Sea Zone to 36 Sea Zone
2 battleships moved from 34 Sea Zone to 36 Sea Zone
1 submarine moved from 34 Sea Zone to 36 Sea Zone
4 fighters moved from 34 Sea Zone to 36 Sea Zone
2 infantry moved from Anglo Egypt to Trans-Jordan
1 infantry moved from India to PersiaPlace Units - Japanese
1 aaGun and 7 infantry placed in Japan
1 destroyer placed in 36 Sea Zone
2 armour placed in French Indochina
3 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs totalTerritory Summary for Japanese :
Germany : 1 flag, 1 bomber
Persia : 1 flag, 1 artillery and 5 infantry
French West Africa : 1 flag, 1 armour
Belgian Congo : 1 flag, 1 armour
India : 1 flag, 1 aaGun, 3 armour, 1 factory and 8 infantry
Soviet Far East : 1 flag
Novosibirsk : 1 flag
Italian East Africa : 1 flag
Yakut S.S.R. : 1 flag
French Indochina : 1 flag, 6 armour, 1 bomber, 1 factory and 4 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Trans-Jordan : 1 flag, 2 infantry
French Equatorial Africa : 1 flag
Solomon Islands : 1 flag, 1 infantry
Sinkiang : 1 flag, 3 armour and 2 infantry
West Russia : 1 flag, 4 armour
Buryatia S.S.R. : 1 flag, 2 infantry
Anglo Egypt : 1 flag
China : 1 flag, 1 artillery and 2 infantry
Japan : 1 flag, 1 aaGun, 1 factory, 2 fighters and 7 infantry
Caroline Islands : 1 flag, 1 infantry
32 Sea Zone : 1 flag, 1 destroyer
36 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 8 transportsProduction/PUs Summary :
Russians : 9 / 17
Germans : 44 / 44
British : 24 / 27
Japanese : 51 / 51
Americans : 38 / 41 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 1 artillery, 5 infantry and 4 transports moved from 30 Sea Zone to 37 Sea Zone
2 armour, 1 artillery and 5 infantry moved from 37 Sea Zone to East Indies
Americans take East Indies from Japanese
2 infantry moved from Australia to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Borneo
Americans take Borneo from Japanese
1 infantry moved from Wake Island to 51 Sea Zone
1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Philipine Islands
Americans take Philipine Islands from Japanese
6 infantry moved from Western United States to 55 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 6 infantry and 3 transports moved from 55 Sea Zone to 45 Sea Zone
4 fighters moved from 45 Sea Zone to Solomon Islands
6 infantry moved from 45 Sea Zone to Solomon Islands
6 fighters moved from 30 Sea Zone to 32 Sea Zone -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 1 artillery, 5 infantry and 4 transports moved from 30 Sea Zone to 37 Sea Zone
2 armour, 1 artillery and 5 infantry moved from 37 Sea Zone to East Indies
Americans take East Indies from Japanese
2 infantry moved from Australia to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Borneo
Americans take Borneo from Japanese
1 infantry moved from Wake Island to 51 Sea Zone
1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Philipine Islands
Americans take Philipine Islands from Japanese
6 infantry moved from Western United States to 55 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 6 infantry and 3 transports moved from 55 Sea Zone to 45 Sea Zone
4 fighters moved from 45 Sea Zone to Solomon Islands
6 infantry moved from 45 Sea Zone to Solomon Islands
6 fighters moved from 30 Sea Zone to 32 Sea ZoneCombat - Americans
Battle in 32 Sea Zone
Americans attack with 6 fighters
Japanese defend with 1 destroyer
Americans roll dice for 6 fighters in 32 Sea Zone, round 1 : 3/6 hits
Japanese roll dice for 1 destroyer in 32 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 32 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in Solomon Islands
Americans attack with 4 fighters and 6 infantry
Japanese defend with 1 infantry
Americans roll dice for 4 fighters and 6 infantry in Solomon Islands, round 1 : 2/10 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 4 fighters and 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 battleship, 3 carriers, 1 cruiser and 2 destroyers moved from 30 Sea Zone to 37 Sea Zone
5 fighters moved from 32 Sea Zone to 37 Sea Zone
1 destroyer moved from 50 Sea Zone to 45 Sea Zone
4 fighters moved from Solomon Islands to 45 Sea Zone
1 bomber moved from Hawaiian Islands to Wake Island
2 infantry moved from Western Canada to Western United States
1 battleship moved from 50 Sea Zone to 37 Sea Zone
1 submarine moved from 49 Sea Zone to 51 Sea Zone
3 infantry moved from Western Canada to Eastern CanadaPlace Units - Americans
1 carrier and 1 transport placed in 55 Sea Zone
2 fighters placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 49 PUs; end with 49 PUs totalTerritory Summary for Americans :
Eastern Canada : 1 flag, 3 infantry
Philipine Islands : 1 flag, 1 infantry
Western United States : 1 flag, 1 aaGun, 1 factory and 2 infantry
Borneo : 1 flag, 2 infantry
East Indies : 1 flag, 2 armour, 1 artillery and 5 infantry
Solomon Islands : 1 flag, 5 infantry
Wake Island : 1 flag, 1 armour and 1 bomber
Eastern United States : 1 flag, 1 aaGun and 1 factory
51 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag, 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 4 transports
49 Sea Zone : 1 flag, 1 transport
45 Sea Zone : 1 flag, 2 carriers, 2 destroyers, 4 fighters and 3 transports
48 Sea Zone : 1 flag, 1 transport
55 Sea Zone : 1 flag, 1 carrier, 2 fighters and 1 transportProduction/PUs Summary :
Russians : 9 / 17
Germans : 44 / 44
British : 24 / 27
Japanese : 40 / 51
Americans : 49 / 49Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.278
Median : 4.000
Variance : 1.765
Standard Deviation : 1.328
Total rolls : 18Japanese Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 4 times
2 was rolled 1 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.438
Median : 4.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 16 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :9
Purchase Units - Russians
Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour moved from Novosibirsk to Russia
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Caucasus
1 fighter moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Caucasus





