XDAP03: team souL GOO v. Numenoreans *bidding inside


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 55 Sea Zone to 37 Sea Zone
                1 destroyer moved from 55 Sea Zone to 37 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 55 Sea Zone to 37 Sea Zone
                1 destroyer moved from 55 Sea Zone to 37 Sea Zone

    Non Combat Move - ANZAC
                2 fighters moved from 55 Sea Zone to India
                1 carrier and 1 transport moved from 55 Sea Zone to 54 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea
                1 infantry moved from Dutch New Guinea to New Guinea
                1 artillery and 1 infantry moved from Northern Territory to Queensland
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Combat Move - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 8 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Novgorod to Karelia
                      Germans take Karelia from Russians
                1 armour and 1 mech_infantry moved from Karelia to Finland
                1 fighter and 1 tactical_bomber moved from Baltic States to Finland
                2 artilleries and 12 infantry moved from Bessarabia to Ukraine
                1 fighter and 1 tactical_bomber moved from Yugoslavia to Ukraine
                2 infantry moved from Eastern Poland to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
                1 bomber moved from Yugoslavia to 112 Sea Zone

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 112 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Finland
                    Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Finland, round 1 :  1/4 hits
                        Russians roll dice for 2 infantry in Finland, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Finland
                        Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Finland, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Finland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Finland
                    Germans win, taking Finland from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Ukraine
                    Germans attack with 2 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber
                    Russians defend with 1 factory_minor and 4 infantry
                        Germans roll dice for 2 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber in Ukraine, round 1 :  5/16 hits
                        Russians roll dice for 4 infantry in Ukraine, round 1 :  1/4 hits
                        4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                    Germans win, taking Ukraine from Russians with 2 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 4 infantry
                Battle in Western Ukraine
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 1 :  1/4 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 armour, 5 infantry and 1 mech_infantry moved from Eastern Poland to Baltic States
                5 armour and 1 mech_infantry moved from Bessarabia to Baltic States
                5 infantry moved from Poland to Baltic States
                1 armour and 2 mech_infantrys moved from Germany to Baltic States
                1 fighter and 1 tactical_bomber moved from Finland to Baltic States
                1 aaGun, 1 artillery and 3 infantry moved from Novgorod to Baltic States
                1 transport moved from 97 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
                2 infantry moved from Southern France to Northern Italy
                2 infantry moved from France to Western Germany
                1 infantry moved from Morocco to Algeria
                1 fighter and 1 tactical_bomber moved from Ukraine to Bessarabia
                1 artillery and 1 infantry moved from Yugoslavia to Romania
                1 fighter moved from Greece to Yugoslavia
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Baltic States
                1 artillery and 3 infantry moved from Germany to Poland
                1 bomber moved from 112 Sea Zone to Baltic States

    Place Units - Germans
                1 armour, 1 mech_infantry and 1 tactical_bomber placed in Yugoslavia
                1 artillery, 8 infantry and 1 mech_infantry placed in Germany
                1 armour placed in Western Germany

    Turn Complete - Germans
                Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

    Territory Summary for Germans :

    French Indo China : 1 flag, 1 bomber
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Algeria : 1 flag, 1 infantry
        France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
        Western Germany : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
        Romania : 1 flag, 1 artillery and 1 infantry
        Poland : 1 flag, 1 artillery and 3 infantry
        Germany : 1 flag, 1 aaGun, 1 artillery, 1 factory_major, 8 infantry and 1 mech_infantry
        Northern Italy : 1 flag, 2 infantry
        Southern Italy : 1 flag, 1 artillery and 1 infantry
        Karelia : 1 flag
        Baltic States : 1 flag, 2 aaGuns, 7 armour, 2 artilleries, 1 bomber, 2 fighters, 17 infantry, 4 mech_infantrys and 2 tactical_bombers
        Eastern Poland : 1 flag, 1 aaGun
        Bessarabia : 1 flag, 1 fighter and 1 tactical_bomber
        Ukraine : 1 flag, 2 artilleries, 1 factory_minor and 11 infantry
        Western Ukraine : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        95 Sea Zone : 1 flag, 1 transport
        Bulgaria : 1 flag
        Yugoslavia : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 mech_infantry and 1 tactical_bomber
        Finland : 1 flag, 1 armour

    Production/PUs Summary :

    Germans : 50 / 58
        Russians : 21 / 42
        Japanese : 66 / 77
        Americans : 50 / 78
        Chinese : 4 / 4
        British : 33 / 31
        UK_Pacific : 9 / 8
        Italians : 18 / 29
        ANZAC : 10 / 21
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 13 infantry; Remaining resources: 3 PUs;

    Combat Move - Russians
                1 infantry moved from Belarus to Eastern Poland
                1 infantry moved from Belarus to Novgorod
                      Russians take Novgorod from Germans
                1 artillery moved from Vologda to Urals
                1 artillery moved from Samara to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 infantry moved from Volgograd to Rostov
                1 armour moved from Iraq to Syria
                      Russians take Syria from Italians
                1 armour moved from Syria to Iraq

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 infantry
                    Germans defend with 1 aaGun
                    Russians win, taking Eastern Poland from Germans with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun

    Non Combat Move - Russians
                2 aaGuns, 1 armour, 23 infantry and 1 mech_infantry moved from Belarus to Bryansk
                2 mech_infantrys moved from Russia to Urals
                2 mech_infantrys moved from Russia to Novosibirsk
                1 artillery and 5 infantry moved from Russia to Bryansk

    Place Units - Russians
                10 infantry placed in Russia
                3 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 26 PUs; end with 29 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 3 armour, 3 artilleries, 1 factory_minor, 2 fighters and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Szechwan to Shensi
                1 bomber, 2 fighters and 1 tactical_bomber moved from Kwangsi to Shensi
                1 armour moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 armour moved from Evenkiyskiy to Yenisey
                1 infantry moved from Yunnan to Burma
                1 artillery moved from Shan State to Malaya
                1 fighter moved from 38 Sea Zone to Burma
                1 tactical_bomber moved from 38 Sea Zone to Burma
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 battleship, 2 carriers and 2 cruisers moved from 38 Sea Zone to 37 Sea Zone
                1 fighter moved from 36 Sea Zone to Malaya
                1 tactical_bomber moved from 38 Sea Zone to Malaya
                1 artillery moved from Yunnan to Burma
                1 tactical_bomber moved from 38 Sea Zone to Malaya
                1 submarine moved from 36 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Shensi, round 1 :  2/5 hits
                        Chinese roll dice for 4 infantry in Shensi, round 1 :  2/4 hits
                        1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Shensi
                    retreated to Shensi
                    Chinese win with 2 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Burma
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 1 :  1/4 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 1 :  0/2 hits
                        1 infantry owned by the British lost in Burma
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 :  1/4 hits
                        UK_Pacific roll dice for 1 artillery in Burma, round 2 :  0/1 hits
                        1 artillery owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Malaya
                    Japanese attack with 1 artillery, 1 fighter and 2 tactical_bombers
                    British defend with 1 harbour; Americans defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Malaya, round 1 :  0/4 hits
                        UK_Pacific roll dice for 2 infantry in Malaya, round 1 :  0/2 hits
                        Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Malaya, round 2 :  3/4 hits
                        UK_Pacific roll dice for 2 infantry in Malaya, round 2 :  1/2 hits
                        1 tactical_bomber owned by the Japanese and 2 infantry owned by the Americans lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Americans: 2 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 2 cruisers and 2 submarines
                    ANZAC defend with 1 cruiser and 1 destroyer; Americans defend with 1 transport
                        Japanese roll dice for 2 submarines in 37 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 battleship, 2 carriers and 2 cruisers in 37 Sea Zone, round 1 :  2/3 hits
                        ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 37 Sea Zone, round 1 :  2/2 hits
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                        1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
                        1 transport owned by the Americans lost in 37 Sea Zone
                        Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 :  1/2 hits
                    Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers and 2 submarines remaining. Battle score for attacker is 27
                    Casualties for ANZAC: 1 cruiser and 1 destroyer
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 tactical_bomber moved from Malaya to 37 Sea Zone
                1 fighter moved from Malaya to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 carrier and 4 transports moved from 36 Sea Zone to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 artilleries and 3 infantry moved from French Indo China to Shan State
                1 aaGun, 1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 artillery moved from 36 Sea Zone to Kwangsi
                1 infantry moved from 36 Sea Zone to Kwangsi
                1 transport moved from 38 Sea Zone to 37 Sea Zone
                1 transport moved from 38 Sea Zone to 36 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Burma to 37 Sea Zone
                1 fighter moved from Burma to 37 Sea Zone
                1 infantry moved from Timguska to Yenisey
                1 mech_infantry moved from Amur to Jehol
                1 bomber moved from Shensi to Kwangsi
                1 fighter moved from Shensi to Yunnan
                1 tactical_bomber moved from Shensi to Yunnan
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                3 artilleries, 2 fighters and 5 infantry placed in Japan
                3 armour placed in French Indo China
                1 factory_minor placed in Shantung

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 2 carriers, 4 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 carriers moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                2 fighters moved from 54 Sea Zone to 37 Sea Zone
                1 battleship moved from 54 Sea Zone to 37 Sea Zone
                2 cruisers moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from India to 37 Sea Zone
                1 fighter moved from India to 37 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 armour moved from 92 Sea Zone to Algeria
                1 infantry moved from 92 Sea Zone to Algeria
                1 fighter moved from 91 Sea Zone to Algeria
                2 infantry moved from Central United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                3 bombers moved from Hawaiian Islands to 25 Sea Zone


  • The U.S. sub hit on its surprise shot. Please indicate which unit you’d like to lose.

    US_6_combat_1.tsvg


  • Tip AC.


  • OK.

    Also, the U.S. plans to edit its Mediterranean transport from sz 92 to sz 94.


  • Please select 7 additional casualties. Really good dice for the U.S.

    US_6_Combat_2.tsvg


  • @KurtGodel7:

    Please select 7 additional casualties. Really good dice for the U.S.

    You mean perfect dice. Double the hits that it should have been.

    Lose all ACs, 2 subs, cruiser.


  • Two hits for the U.S. on the second combat round. Which two units do you want to lose?

    US_6_Combat_3.tsvg


  • dd, cruiser.


  • Three hits for the U.S. Which three units would you like to lose?

    US_6_combat_4.tsvg


  • I’d like to finish the U.S.'s turn before I go to bed. For now, I’ll choose 2 tac bombers and 1 fighter as your casualties. This maximizes your defensive firepower. If any Japanese units survive this combat, and if you would like to have had different surviving units than the ones I chose, I’d be happy to edit or allow you to edit.


  • Japan won the naval battle with one unit remaining. You have four choices.

    1. Keep the injured battleship as your one unit.
    2. Keep a fighter as your one unit, and land it in Malaya
    3. Keep a fighter, and land it in Siam
    4. Keep a fighter, and land it in Shan State

    I chose option 4 for now. If you want some other option, please let me know, and I’ll edit.

    U.S._6_Combat_5.tsvg


  • I’d guess that’s a fair assumption, but given an ANZAC followup I wouldn’t assume the BB doesn’t die here instead of a ftr.  Yeah, what you said–option 4 is probably good.


  • If you would rather have a tac bomber as your remaining unit, that’s fine too.

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