@mike64 Alright, that’s great cause that’s what I prefer to. Btw can you copy me when you reply to me? So I can easily find it. Thanks I will take my turn shortly now that I now.
Antholin (Axis) vs. Infrastructure (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Politics - Americans
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Battle in 6 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 carrier and 1 transport
Americans roll dice for 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese and 1 carrier owned by the Japanese lost in 6 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 carrier and 1 transport
Casualties for Americans: 1 fighter
Battle in Iwo Jima
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber and 1 fighter in 16 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Iwo Jima from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 17 Sea Zone
2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 16 Sea Zone to 17 Sea Zone
1 bomber moved from 16 Sea Zone to Wake Island
2 fighters moved from Hawaiian Islands to Wake Island
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Eastern United States to Western United StatesPlace Units - Americans
1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Americans undo move 2.
2 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsProduction/PUs Summary :
Germans : 48 / 59
Russians : 40 / 39
Japanese : 47 / 49
Americans : 51 / 71
Chinese : 5 / 6
British : 31 / 32
UK_Pacific : 10 / 24
Italians : 12 / 17
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.385
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.800
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
1 infantry moved from Suiyuyan to Shensi
1 fighter and 8 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 10 infantry in Shensi, round 1 : 2/11 hits
Japanese roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Shensi, round 1 : 3/8 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 2 : 2/8 hits
Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Shensi, round 2 : 2/6 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 3 : 1/6 hits
Japanese roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Shensi, round 3 : 2/4 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 1/4 hits
Japanese roll dice for 1 armour and 2 artilleries in Shensi, round 4 : 2/3 hits
2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 0/2 hits
Japanese roll dice for 1 armour and 1 artillery in Shensi, round 5 : 1/2 hits
1 infantry owned by the Chinese lost in Shensi
retreated to Shensi
Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is -10
Casualties for Japanese: 1 artillery, 4 infantry and 1 mech_infantry
Casualties for Chinese: 10 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs totalProduction/PUs Summary :
Germans : 48 / 59
Russians : 40 / 39
Japanese : 47 / 49
Americans : 51 / 71
Chinese : 5 / 5
British : 31 / 32
UK_Pacific : 10 / 24
Italians : 12 / 17
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 15 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 8 times
6 was rolled 12 times
Average roll : 3.433
Median : 3.000
Variance : 0.439
Standard Deviation : 0.663
Total rolls : 67Japanese Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.385
Median : 3.000
Variance : 0.960
Standard Deviation : 0.980
Total rolls : 26Chinese Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.355
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 31Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.800
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Combat Move - British
1 mech_infantry moved from India to Yunnan
Chinese take Yunnan from Japanese
2 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 fighter moved from India to Iraq
3 infantry moved from Persia to Iraq
1 infantry moved from Italian Somaliland to Kenya
British take Kenya from Italians
2 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Scotland to 119 Sea Zone
2 infantry and 1 transport moved from 119 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Western GermanyCombat - British
Battle in Belgian Congo
British attack with 2 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 2 infantry and 2 mech_infantrys in Belgian Congo, round 1 : 2/4 hits
Italians roll dice for 1 infantry in Belgian Congo, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 1 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Normandy Bordeaux from Germans, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Iraq
British attack with 1 fighter and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 fighter and 3 infantry in Iraq, round 1 : 0/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 1/3 hits
1 infantry owned by the British lost in Iraq
British roll dice for 1 fighter and 2 infantry in Iraq, round 2 : 2/3 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
1 infantry owned by the British retreated to Persia
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_Axis: 2 infantry
Casualties for British: 2 infantry
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in Western Germany causes 5 damage total.Non Combat Move - British
1 bomber moved from Western Germany to United Kingdom
1 aaGun and 1 artillery moved from Scotland to United Kingdom
1 armour and 1 artillery moved from Alexandria to Egypt
1 fighter moved from Iraq to Persia
1 artillery moved from Italian Somaliland to Ethiopia
1 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to India
2 aaGuns moved from India to Burma
5 infantry moved from India to Burma
2 artilleries moved from India to Burma
1 aaGun moved from India to Burma
1 battleship and 2 destroyers moved from 76 Sea Zone to 80 Sea Zone
1 transport moved from 83 Sea Zone to 86 Sea Zone
1 armour moved from French West Africa to French Equatorial AfricaPlace Units - British
1 fighter and 2 infantry placed in Union of South Africa
2 destroyers placed in 110 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 35 PUs totalProduction/PUs Summary :
Germans : 46 / 59
Russians : 40 / 39
Japanese : 45 / 49
Americans : 51 / 71
Chinese : 6 / 5
British : 35 / 35
UK_Pacific : 11 / 0
Italians : 10 / 17
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 22 times
3 was rolled 15 times
4 was rolled 21 times
5 was rolled 22 times
6 was rolled 18 times
Average roll : 3.483
Median : 4.000
Variance : 0.342
Standard Deviation : 0.585
Total rolls : 118Null / Other
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 1.053
Standard Deviation : 1.026
Total rolls : 20Neutral_Axis Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.586
Median : 3.000
Variance : 1.179
Standard Deviation : 1.086
Total rolls : 29Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 1.053
Standard Deviation : 1.026
Total rolls : 20Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.355
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 31Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.800
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Place Units - UK_Pacific
8 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 8 infantryProduction/PUs Summary :
Germans : 46 / 59
Russians : 40 / 39
Japanese : 45 / 49
Americans : 51 / 71
Chinese : 6 / 5
British : 35 / 35
UK_Pacific : 11 / 10
Italians : 10 / 17
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 22 times
3 was rolled 15 times
4 was rolled 21 times
5 was rolled 22 times
6 was rolled 18 times
Average roll : 3.483
Median : 4.000
Variance : 0.342
Standard Deviation : 0.585
Total rolls : 118Null / Other
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 1.053
Standard Deviation : 1.026
Total rolls : 20Neutral_Axis Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.586
Median : 3.000
Variance : 1.179
Standard Deviation : 1.086
Total rolls : 29Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 1.053
Standard Deviation : 1.026
Total rolls : 20Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.355
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 31Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.800
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10 -
Boy, that was a harsh lesson learned with the carrier. I’m so glad that I overlooked the vast airpower of the fun filled Pacific. Good times.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Italians
Italians buy 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 2 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 2 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
4 infantry moved from Slovakia Hungary to Eastern Poland
2 armour moved from Yugoslavia to Eastern Poland
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Southern Italy to EgyptCombat - Italians
Battle in Eastern Poland
Italians attack with 2 armour and 4 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 4 infantry in Eastern Poland, round 1 : 2/6 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Egypt
Italians attack with 2 artilleries, 1 bomber and 2 infantry
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 armour, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 1 : 2/3 hits
Italians roll dice for 2 artilleries, 1 bomber and 2 infantry in Egypt, round 1 : 2/5 hits
British roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Egypt, round 1 : 2/7 hits
1 infantry owned by the British , 1 infantry owned by the French , 2 infantry owned by the ANZAC and 2 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 artilleries and 1 bomber in Egypt, round 2 : 0/3 hits
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Egypt, round 2 : 1/3 hits
1 artillery owned by the Italians lost in Egypt
Italians roll dice for 1 artillery and 1 bomber in Egypt, round 3 : 2/2 hits
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Egypt, round 3 : 0/3 hits
1 artillery owned by the British and 1 mech_infantry owned by the British lost in Egypt
Italians roll dice for 1 artillery and 1 bomber in Egypt, round 4 : 1/2 hits
British roll dice for 1 armour in Egypt, round 4 : 0/1 hits
1 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 16
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - Italians
1 bomber moved from Egypt to Greece
2 aaGuns moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Yugoslavia to Northern Italy
2 infantry moved from Yugoslavia to Slovakia Hungary
2 fighters moved from Greece to Southern ItalyPlace Units - Italians
2 transports placed in 97 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for Italians :
Egypt : 1 flag, 1 artillery and 1 harbour
Tunisia : 1 flag
Slovakia Hungary : 1 flag, 2 infantry
Northern Italy : 1 flag, 1 artillery, 1 factory_major and 2 infantry
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
Eastern Poland : 1 flag, 2 aaGuns, 2 armour and 4 infantry
93 Sea Zone : 1 flag
Greece : 1 flag, 1 bomber
97 Sea Zone : 1 flag, 2 transports
98 Sea Zone : 1 flag, 1 battleship, 2 cruisers and 2 transportsProduction/PUs Summary :
Germans : 46 / 59
Russians : 39 / 39
Japanese : 45 / 49
Americans : 51 / 71
Chinese : 6 / 5
British : 33 / 35
UK_Pacific : 11 / 10
Italians : 13 / 23
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 12 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.583
Median : 4.000
Variance : 1.314
Standard Deviation : 1.146
Total rolls : 36British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.857
Median : 4.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14Russians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.286
Median : 4.000
Variance : 0.950
Standard Deviation : 0.975
Total rolls : 21 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from India to Iraq
1 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchCombat - ANZAC
Battle in Iraq
ANZAC attack with 1 fighter and 2 infantry
Neutral_Axis defend with 1 infantry
ANZAC roll dice for 1 fighter and 2 infantry in Iraq, round 1 : 0/3 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 1 : 1/1 hits
1 infantry owned by the ANZAC lost in Iraq
ANZAC roll dice for 1 fighter and 1 infantry in Iraq, round 2 : 1/2 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 fighter owned by the ANZAC lost in Iraq
ANZAC win, taking Iraq from Neutral_Axis with 1 infantry remaining. Battle score for attacker is -10
Casualties for Neutral_Axis: 1 infantry
Casualties for ANZAC: 1 fighter and 1 infantryNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
I will wait to hear from you before I make my German turn 4 move, as you have yet to post for France.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Combat Move - French
Non Combat Move - French
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Germans
Germans repair 4 damage on 4 airfields; Remaining resources: 55 PUs;
Germans buy 5 artilleries, 8 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to Ukraine
1 destroyer and 1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 fighter and 4 tactical_bombers moved from Yugoslavia to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 1 mech_infantry and 4 tactical_bombers
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 4 tactical_bombers in Normandy Bordeaux, round 1 : 3/6 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 1 : 1/2 hits
2 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans win with 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Strategic bombing raid in Ukraine
AA guns fire in Ukraine : 1/2 hits
1 bomber killed by AA guns
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.Non Combat Move - Germans
1 bomber moved from Ukraine to Eastern Poland
1 armour moved from Romania to Eastern Poland
4 aaGuns, 9 armour, 6 artilleries and 18 infantry moved from Poland to Eastern Poland
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 4 tactical_bombers moved from Normandy Bordeaux to France
3 infantry moved from Bulgaria to Romania
2 carriers moved from 96 Sea Zone to 93 Sea Zone
2 artilleries moved from Germany to Slovakia HungaryPlace Units - Germans
5 artilleries and 5 infantry placed in Germany
1 transport placed in 93 Sea Zone
2 infantry placed in Southern France
1 infantry and 1 mech_infantry placed in France
Germans undo move 4.
1 infantry placed in France
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 2 artilleries, 1 harbour and 2 infantry
Morocco : 1 flag
Algeria : 1 flag, 1 artillery and 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 infantry and 4 tactical_bombers
Slovakia Hungary : 1 flag, 2 artilleries
Western Germany : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Romania : 1 flag, 3 infantry
Germany : 1 flag, 5 artilleries, 1 factory_major and 5 infantry
Eastern Poland : 1 flag, 4 aaGuns, 11 armour, 6 artilleries, 1 bomber, 18 infantry and 9 mech_infantrys
125 Sea Zone : 1 flag, 1 destroyer and 1 submarine
93 Sea Zone : 1 flag, 2 carriers and 1 transport
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 9 infantryProduction/PUs Summary :
Germans : 46 / 51
Russians : 39 / 39
Japanese : 45 / 49
Americans : 51 / 71
Chinese : 6 / 5
British : 33 / 35
UK_Pacific : 11 / 10
Italians : 13 / 23
ANZAC : 16 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 11 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.367
Median : 3.000
Variance : 1.793
Standard Deviation : 1.339
Total rolls : 30Null / Other
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.500
Median : 2.500
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12Germans Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.500
Median : 2.500
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12Russians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
are we done with this one?