@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleA
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TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Americans
Americans buy 1 fighter, 5 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Libya to Anglo Egypt
British take Anglo Egypt from Germans
1 armour and 1 infantry moved from Algeria to 12 Sea Zone
1 armour, 1 infantry and 1 transport moved from 12 Sea Zone to 23 Sea Zone
1 armour and 1 infantry moved from 23 Sea Zone to French Equatorial Africa
British take French Equatorial Africa from Germans
1 armour, 1 artillery and 4 infantry moved from Algeria to 12 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 12 Sea Zone to 23 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 23 Sea Zone to Belgian Congo
British take Belgian Congo from Germans -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Americans
Americans buy 1 fighter, 5 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Libya to Anglo Egypt
British take Anglo Egypt from Germans
1 armour and 1 infantry moved from Algeria to 12 Sea Zone
1 armour, 1 infantry and 1 transport moved from 12 Sea Zone to 23 Sea Zone
1 armour and 1 infantry moved from 23 Sea Zone to French Equatorial Africa
British take French Equatorial Africa from Germans
1 armour, 1 artillery and 4 infantry moved from Algeria to 12 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 12 Sea Zone to 23 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 23 Sea Zone to Belgian Congo
British take Belgian Congo from GermansCombat - Americans
Non Combat Move - Americans
1 battleship, 3 carriers, 1 cruiser and 2 destroyers moved from 12 Sea Zone to 23 Sea Zone
4 fighters moved from Algeria to 23 Sea Zone
2 fighters moved from 10 Sea Zone to 23 Sea Zone
1 submarine moved from 56 Sea Zone to 60 Sea Zone
2 infantry moved from Eastern United States to Eastern CanadaPlace Units - Americans
1 fighter and 2 transports placed in 10 Sea Zone
5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 39 PUs totalTerritory Summary for Americans :
Eastern Canada : 1 flag, 6 infantry
Midway : 1 flag, 1 bomber
Belgian Congo : 1 flag, 1 armour, 1 artillery and 4 infantry
Western United States : 1 flag, 1 aaGun and 1 factory
French Equatorial Africa : 1 flag, 1 armour and 1 infantry
Libya : 1 flag, 3 infantry
Eastern United States : 1 flag, 1 aaGun, 1 factory and 5 infantry
Anglo Egypt : 1 flag, 1 infantry
Western Canada : 1 flag, 2 infantry
56 Sea Zone : 1 flag, 1 battleship and 1 destroyer
23 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 4 transports
64 Sea Zone : 1 flag, 1 transport
10 Sea Zone : 1 flag, 1 carrier, 1 fighter and 2 transports
60 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 23 / 24
Germans : 35 / 39
British : 23 / 19
Japanese : 47 / 47
Americans : 38 / 39 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Novosibirsk to Sinkiang
3 armour moved from Russia to Sinkiang
1 armour moved from Caucasus to Sinkiang
1 fighter moved from Caucasus to Sinkiang
1 infantry moved from Caucasus to Persia
1 fighter moved from Caucasus to Persia -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Novosibirsk to Sinkiang
3 armour moved from Russia to Sinkiang
1 armour moved from Caucasus to Sinkiang
1 fighter moved from Caucasus to Sinkiang
1 infantry moved from Caucasus to Persia
1 fighter moved from Caucasus to PersiaCombat - Russians
Battle in Sinkiang
Russians attack with 4 armour, 1 fighter and 4 infantry
Japanese defend with 2 armour and 5 infantry
Russians roll dice for 4 armour, 1 fighter and 4 infantry in Sinkiang, round 1 : 1/9 hits
Japanese roll dice for 2 armour and 5 infantry in Sinkiang, round 1 : 1/7 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Sinkiang
Russians roll dice for 4 armour, 1 fighter and 3 infantry in Sinkiang, round 2 : 3/8 hits
Japanese roll dice for 2 armour and 4 infantry in Sinkiang, round 2 : 3/6 hits
3 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Sinkiang
Russians roll dice for 4 armour and 1 fighter in Sinkiang, round 3 : 1/5 hits
Japanese roll dice for 2 armour and 1 infantry in Sinkiang, round 3 : 2/3 hits
2 armour owned by the Russians and 1 infantry owned by the Japanese lost in Sinkiang
Russians roll dice for 2 armour and 1 fighter in Sinkiang, round 4 : 1/3 hits
Japanese roll dice for 2 armour in Sinkiang, round 4 : 1/2 hits
1 armour owned by the Russians and 1 armour owned by the Japanese lost in Sinkiang
Russians roll dice for 1 armour and 1 fighter in Sinkiang, round 5 : 0/2 hits
Japanese roll dice for 1 armour in Sinkiang, round 5 : 0/1 hits
Russians roll dice for 1 armour and 1 fighter in Sinkiang, round 6 : 0/2 hits
Japanese roll dice for 1 armour in Sinkiang, round 6 : 1/1 hits
1 armour owned by the Russians lost in Sinkiang
retreated to Sinkiang
Japanese win with 1 armour remaining. Battle score for attacker is -12
Casualties for Japanese: 1 armour and 5 infantry
Casualties for Russians: 4 armour and 4 infantry
Battle in Persia
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Persia, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Persia, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Persia
Russians win, taking Persia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 infantry moved from Archangel to West Russia
1 fighter moved from Sinkiang to Caucasus
1 infantry moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Russia to Novosibirsk
1 fighter moved from Persia to CaucasusPlace Units - Russians
4 infantry placed in Caucasus
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs totalTerritory Summary for Russians :
Persia : 1 flag, 1 infantry
Novosibirsk : 1 flag, 1 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Caucasus : 1 flag, 1 aaGun, 10 armour, 2 artilleries, 1 factory, 2 fighters and 31 infantry
West Russia : 1 flag, 1 infantry
Russia : 1 flag, 1 aaGun, 1 factory and 4 infantryProduction/PUs Summary :
Russians : 23 / 23
Germans : 35 / 39
British : 24 / 19
Japanese : 46 / 47
Americans : 38 / 39Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 15 times
6 was rolled 8 times
Average roll : 3.904
Median : 4.000
Variance : 1.255
Standard Deviation : 1.120
Total rolls : 52Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.762
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 21Russians Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 4.000
Median : 4.000
Variance : 1.633
Standard Deviation : 1.278
Total rolls : 31 -
Germany’s Turn!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Germans
Germans buy 3 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Germany to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 infantry moved from French Madagascar to 28 Sea Zone
1 infantry and 1 transport moved from 28 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Anglo Egypt
1 battleship moved from 36 Sea Zone to 34 Sea Zone
21 infantry moved from Ukraine S.S.R. to West Russia
2 artilleries moved from Ukraine S.S.R. to West Russia
16 armour moved from Ukraine S.S.R. to West Russia
2 fighters moved from Ukraine S.S.R. to Anglo EgyptCombat - Germans
Battle in Anglo Egypt
Germans attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 battleship in Anglo Egypt, round 1 : 1/1 hits
British roll dice for 1 infantry in Anglo Egypt, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Anglo Egypt
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in West Russia
Germans attack with 16 armour, 2 artilleries and 21 infantry
Russians defend with 1 infantry
Germans roll dice for 16 armour, 2 artilleries and 21 infantry in West Russia, round 1 : 16/39 hits
Russians roll dice for 1 infantry in West Russia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 16 armour, 2 artilleries and 21 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from Anglo Egypt to 34 Sea Zone
1 carrier moved from 36 Sea Zone to 34 Sea Zone
4 fighters moved from Ukraine S.S.R. to Belorussia
2 infantry moved from Balkans to Ukraine S.S.R.
5 armour moved from Germany to Belorussia
6 infantry moved from Germany to Eastern EuropePlace Units - Germans
1 infantry placed in Southern Europe
3 armour and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 3 armour, 2 bombers, 1 factory and 7 infantry
Southern Europe : 1 flag, 1 aaGun, 1 factory and 1 infantry
Eastern Europe : 1 flag, 6 infantry
Karelia S.S.R. : 1 flag, 1 armour
French Madagascar : 1 flag
Trans-Jordan : 1 flag
Western Europe : 1 flag, 1 aaGun and 12 infantry
Ukraine S.S.R. : 1 flag, 2 infantry
West Russia : 1 flag, 16 armour, 2 artilleries and 21 infantry
Belorussia : 1 flag, 5 armour and 4 fighters
34 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters and 1 transport
15 Sea Zone : 1 flag, 2 submarinesProduction/PUs Summary :
Russians : 19 / 23
Germans : 39 / 39
British : 24 / 19
Japanese : 46 / 47
Americans : 38 / 39 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - British
British buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 39 Sea Zone to 30 Sea Zone
3 transports moved from 4 Sea Zone to 3 Sea Zone
5 infantry moved from United Kingdom to 3 Sea Zone
2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Karelia S.S.R.
3 bombers moved from Caucasus to Karelia S.S.R. -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - British
British buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 39 Sea Zone to 30 Sea Zone
3 transports moved from 4 Sea Zone to 3 Sea Zone
5 infantry moved from United Kingdom to 3 Sea Zone
2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Karelia S.S.R.
3 bombers moved from Caucasus to Karelia S.S.R.Combat - British
Battle in 30 Sea Zone
British attack with 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 30 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 submarine in 30 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Japanese lost in 30 Sea Zone
British roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 30 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 30 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for British: 1 submarine
Battle in Karelia S.S.R.
British attack with 3 bombers and 2 infantry
Germans defend with 1 armour
British roll dice for 2 battleships in Karelia S.S.R., round 1 : 1/2 hits
Germans roll dice for 1 armour in Karelia S.S.R., round 1 : 0/1 hits
1 armour owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 3 bombers and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armourNon Combat Move - British
2 infantry moved from Algeria to 12 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 12 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to United Kingdom
2 fighters moved from 2 Sea Zone to 4 Sea Zone
3 infantry and 2 transports moved from 3 Sea Zone to 4 Sea Zone
2 armour and 2 infantry moved from Archangel to Russia
3 infantry moved from 4 Sea Zone to Archangel
3 bombers moved from Karelia S.S.R. to Russia
1 fighter moved from United Kingdom to RussiaPlace Units - British
1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 24 PUs; end with 24 PUs totalTerritory Summary for British :
Archangel : 1 flag, 3 infantry
Karelia S.S.R. : 1 flag, 2 infantry
Norway : 1 flag
United Kingdom : 1 flag, 1 aaGun, 1 factory, 1 fighter and 5 infantry
Algeria : 1 flag
Libya : 1 flag
Russia : 1 flag, 1 aaGun, 2 armour, 3 bombers, 1 fighter and 2 infantry
4 Sea Zone : 1 flag, 2 battleships, 1 carrier, 1 destroyer, 2 fighters and 3 transports
2 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 transport
13 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 21 / 23
Germans : 37 / 39
British : 24 / 24
Japanese : 46 / 47
Americans : 38 / 39Dice Statistics:
Total
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.400
Median : 3.500
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
2 was rolled 3 times
5 was rolled 2 times
Average roll : 3.200
Median : 2.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5 -
Japan’s Turn!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Japanese
Japanese buy 5 armour, 1 artillery, 1 factory and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 infantry moved from Yakut S.S.R. to Novosibirsk
1 infantry moved from Yakut S.S.R. to Novosibirsk
1 armour moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Trans-Jordan to Anglo Egypt
Japanese take Anglo Egypt from British
2 infantry moved from French Indochina to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Persia
2 fighters moved from 34 Sea Zone to Persia
4 fighters moved from Ukraine S.S.R. to Kazakh S.S.R.
1 bomber moved from French Indochina to NovosibirskCombat - Japanese
Battle in Persia
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 battleship in Persia, round 1 : 0/1 hits
Japanese roll dice for 2 fighters and 2 infantry in Persia, round 1 : 1/4 hits
British roll dice for 1 infantry in Persia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Persia
Japanese win, taking Persia from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 1 armour and 4 fighters
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 4 fighters in Kazakh S.S.R., round 1 : 2/5 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 1 : 0/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 1 armour and 4 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Novosibirsk, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Novosibirsk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 infantry moved from Manchuria to China
2 armour moved from Manchuria to Sinkiang
1 armour moved from French Indochina to India
2 infantry moved from French Indochina to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Trans-Jordan
3 transports moved from 34 Sea Zone to 36 Sea Zone
2 armour moved from Japan to 61 Sea Zone
2 infantry moved from Japan to 61 Sea Zone
2 armour, 2 infantry and 2 transports moved from 61 Sea Zone to 36 Sea Zone
2 armour moved from 36 Sea Zone to French Indochina
2 infantry moved from 36 Sea Zone to French Indochina
2 fighters moved from Persia to West Russia
4 fighters moved from Kazakh S.S.R. to West Russia
1 aaGun moved from French Indochina to India
1 destroyer moved from 47 Sea Zone to 36 Sea Zone
1 battleship moved from 47 Sea Zone to 36 Sea Zone
1 submarine moved from 50 Sea Zone to 36 Sea Zone
1 bomber moved from Novosibirsk to IndiaPlace Units - Japanese
1 factory placed in India
3 armour placed in French Indochina
2 armour, 1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs totalTerritory Summary for Japanese :
Germany : 1 flag, 1 bomber
Union of South Africa : 1 flag
Australia : 1 flag
Kenya : 1 flag
Persia : 1 flag, 2 infantry
India : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 bomber and 1 factory
Soviet Far East : 1 flag
Novosibirsk : 1 flag, 1 infantry
Italian East Africa : 1 flag
Yakut S.S.R. : 1 flag, 2 infantry
French Indochina : 1 flag, 5 armour, 1 factory and 2 infantry
Kazakh S.S.R. : 1 flag, 1 armour
Trans-Jordan : 1 flag, 1 armour and 7 infantry
Solomon Islands : 1 flag, 1 infantry
Sinkiang : 1 flag, 2 armour
Evenki National Okrug : 1 flag, 1 infantry
West Russia : 1 flag, 6 fighters
Buryatia S.S.R. : 1 flag
Anglo Egypt : 1 flag, 1 infantry
China : 1 flag, 2 infantry
Japan : 1 flag, 3 armour, 1 artillery, 1 factory and 4 infantry
Caroline Islands : 1 flag, 1 infantry
34 Sea Zone : 1 flag, 1 battleship, 1 carrier and 2 transports
36 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 6 transportsProduction/PUs Summary :
Russians : 16 / 23
Germans : 37 / 39
British : 21 / 24
Japanese : 54 / 54
Americans : 38 / 39 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Libya to Anglo Egypt
1 fighter moved from 23 Sea Zone to Anglo Egypt
1 armour and 1 infantry moved from French Equatorial Africa to 23 Sea Zone
1 armour, 1 infantry and 1 transport moved from 23 Sea Zone to 28 Sea Zone
1 armour and 1 infantry moved from 28 Sea Zone to Union of South Africa
British take Union of South Africa from Japanese
1 armour moved from Belgian Congo to Kenya
British take Kenya from Japanese
1 armour moved from Kenya to Union of South Africa
1 infantry moved from Belgian Congo to 23 Sea Zone
1 infantry and 1 transport moved from 23 Sea Zone to 28 Sea Zone
1 infantry moved from 28 Sea Zone to French Madagascar
British take French Madagascar from Germans
1 artillery and 3 infantry moved from Belgian Congo to 23 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 infantry and 2 transports moved from 23 Sea Zone to 28 Sea Zone
1 artillery and 3 infantry moved from 28 Sea Zone to Union of South Africa -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Libya to Anglo Egypt
1 fighter moved from 23 Sea Zone to Anglo Egypt
1 armour and 1 infantry moved from French Equatorial Africa to 23 Sea Zone
1 armour, 1 infantry and 1 transport moved from 23 Sea Zone to 28 Sea Zone
1 armour and 1 infantry moved from 28 Sea Zone to Union of South Africa
British take Union of South Africa from Japanese
1 armour moved from Belgian Congo to Kenya
British take Kenya from Japanese
1 armour moved from Kenya to Union of South Africa
1 infantry moved from Belgian Congo to 23 Sea Zone
1 infantry and 1 transport moved from 23 Sea Zone to 28 Sea Zone
1 infantry moved from 28 Sea Zone to French Madagascar
British take French Madagascar from Germans
1 artillery and 3 infantry moved from Belgian Congo to 23 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 infantry and 2 transports moved from 23 Sea Zone to 28 Sea Zone
1 artillery and 3 infantry moved from 28 Sea Zone to Union of South AfricaCombat - Americans
Battle in Anglo Egypt
Americans attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 3 infantry in Anglo Egypt, round 1 : 0/4 hits
Japanese roll dice for 1 infantry in Anglo Egypt, round 1 : 0/1 hits
Americans roll dice for 1 fighter and 3 infantry in Anglo Egypt, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Anglo Egypt, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anglo Egypt
Americans win, taking Anglo Egypt from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from Anglo Egypt to Belgian Congo
4 infantry moved from Eastern United States to 10 Sea Zone
4 infantry and 2 transports moved from 10 Sea Zone to 20 Sea Zone
4 infantry moved from 20 Sea Zone to Panama
1 fighter moved from 10 Sea Zone to 55 Sea Zone
1 carrier moved from 10 Sea Zone to 20 Sea Zone
1 infantry moved from Eastern United States to Central United States
2 infantry moved from Western Canada to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Hawaiian Islands
1 battleship and 1 destroyer moved from 56 Sea Zone to 52 Sea Zone
6 infantry moved from Eastern Canada to Western Canada
1 bomber moved from Midway to Hawaiian Islands
1 submarine moved from 60 Sea Zone to 45 Sea ZonePlace Units - Americans
1 carrier and 1 transport placed in 55 Sea Zone
1 fighter placed in 55 Sea Zone
1 armour and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs totalTerritory Summary for Americans :
Union of South Africa : 1 flag, 2 armour, 1 artillery and 4 infantry
Belgian Congo : 1 flag, 1 fighter
Western United States : 1 flag, 1 aaGun, 1 armour, 1 factory and 1 infantry
French Madagascar : 1 flag, 1 infantry
Hawaiian Islands : 1 flag, 1 bomber and 2 infantry
Eastern United States : 1 flag, 1 aaGun and 1 factory
Anglo Egypt : 1 flag, 3 infantry
Panama : 1 flag, 4 infantry
Western Canada : 1 flag, 6 infantry
Central United States : 1 flag, 1 infantry
28 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 4 transports
45 Sea Zone : 1 flag, 1 submarine
52 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 transport
55 Sea Zone : 1 flag, 1 carrier, 2 fighters and 1 transport
20 Sea Zone : 1 flag, 1 carrier and 2 transportsProduction/PUs Summary :
Russians : 16 / 23
Germans : 36 / 39
British : 27 / 24
Japanese : 49 / 54
Americans : 38 / 38Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 4 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.900
Median : 4.000
Variance : 2.222
Standard Deviation : 1.491
Total rolls : 10Japanese Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
3 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Caucasus to Kazakh S.S.R.
2 infantry moved from Russia to Novosibirsk
1 fighter moved from Caucasus to Novosibirsk
1 fighter moved from Caucasus to Kazakh S.S.R. -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Caucasus to Kazakh S.S.R.
2 infantry moved from Russia to Novosibirsk
1 fighter moved from Caucasus to Novosibirsk
1 fighter moved from Caucasus to Kazakh S.S.R.Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 1 : 0/3 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 1 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 aaGun, 10 armour, 2 artilleries and 29 infantry moved from Caucasus to Russia
1 fighter moved from Kazakh S.S.R. to Russia
1 fighter moved from Novosibirsk to RussiaPlace Units - Russians
1 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs totalTerritory Summary for Russians :
Novosibirsk : 1 flag, 2 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Caucasus : 1 flag, 1 factory
Russia : 1 flag, 2 aaGuns, 11 armour, 2 artilleries, 1 factory, 2 fighters and 37 infantryProduction/PUs Summary :
Russians : 20 / 20
Germans : 36 / 39
British : 27 / 24
Japanese : 45 / 54
Americans : 38 / 38Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.864
Median : 4.500
Variance : 1.619
Standard Deviation : 1.272
Total rolls : 22Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
Average roll : 4.000
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Russians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.778
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9Americans Combat
1 was rolled 1 times
3 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8 -
Germany’s Turn!
-
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Germans
Germans buy 6 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine S.S.R. to Caucasus
Germans take Caucasus from Russians
2 infantry moved from Eastern Europe to Karelia S.S.R.
2 bombers moved from Germany to Karelia S.S.R.
3 infantry moved from West Russia to Archangel
4 fighters moved from Belorussia to ArchangelCombat - Germans
Battle in Karelia S.S.R.
Germans attack with 2 bombers and 2 infantry
British defend with 2 infantry
Germans roll dice for 2 bombers and 2 infantry in Karelia S.S.R., round 1 : 4/4 hits
Russians roll dice for 2 infantry in Karelia S.S.R., round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Archangel
Germans attack with 4 fighters and 3 infantry
British defend with 3 infantry
Germans roll dice for 4 fighters and 3 infantry in Archangel, round 1 : 2/7 hits
Russians roll dice for 3 infantry in Archangel, round 1 : 1/3 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 4 fighters and 2 infantry in Archangel, round 2 : 4/6 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 3 infantryNon Combat Move - Germans
4 fighters moved from Archangel to West Russia
5 armour moved from Belorussia to West Russia
1 infantry moved from Ukraine S.S.R. to West Russia
4 infantry moved from Eastern Europe to Ukraine S.S.R.
1 infantry moved from Southern Europe to Balkans
7 infantry moved from Germany to Eastern Europe
3 armour moved from Germany to Ukraine S.S.R.
6 infantry moved from Western Europe to Germany
2 bombers moved from Karelia S.S.R. to Germany
2 submarines moved from 15 Sea Zone to 13 Sea ZonePlace Units - Germans
6 armour and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 6 armour, 2 bombers, 1 factory and 9 infantry
Southern Europe : 1 flag, 1 aaGun and 1 factory
Archangel : 1 flag, 1 infantry
Eastern Europe : 1 flag, 7 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Trans-Jordan : 1 flag
Western Europe : 1 flag, 1 aaGun and 6 infantry
Caucasus : 1 flag, 1 factory and 1 infantry
Balkans : 1 flag, 1 infantry
Ukraine S.S.R. : 1 flag, 3 armour and 4 infantry
West Russia : 1 flag, 21 armour, 2 artilleries, 4 fighters and 19 infantry
34 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters and 1 transport
13 Sea Zone : 1 flag, 2 submarinesProduction/PUs Summary :
Russians : 12 / 20
Germans : 44 / 44
British : 27 / 24
Japanese : 45 / 54
Americans : 38 / 38 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - British
British buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 4 Sea Zone to 3 Sea Zone
2 infantry moved from United Kingdom to 3 Sea Zone
1 transport moved from 4 Sea Zone to 3 Sea Zone
2 infantry moved from United Kingdom to 3 Sea Zone
1 transport moved from 4 Sea Zone to 3 Sea Zone
1 infantry moved from United Kingdom to 3 Sea Zone
2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Karelia S.S.R.
3 infantry and 2 transports moved from 3 Sea Zone to 4 Sea Zone
3 infantry moved from 4 Sea Zone to Archangel
1 fighter moved from United Kingdom to Karelia S.S.R.
1 fighter moved from 4 Sea Zone to Karelia S.S.R.
1 fighter moved from 4 Sea Zone to Archangel
1 infantry moved from Russia to Caucasus
1 infantry moved from Russia to Evenki National Okrug
2 armour moved from Russia to Persia
1 fighter moved from Russia to Evenki National Okrug
1 bomber moved from Russia to Caucasus
2 bombers moved from Russia to Persia -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - British
British buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 4 Sea Zone to 3 Sea Zone
2 infantry moved from United Kingdom to 3 Sea Zone
1 transport moved from 4 Sea Zone to 3 Sea Zone
2 infantry moved from United Kingdom to 3 Sea Zone
1 transport moved from 4 Sea Zone to 3 Sea Zone
1 infantry moved from United Kingdom to 3 Sea Zone
2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Karelia S.S.R.
3 infantry and 2 transports moved from 3 Sea Zone to 4 Sea Zone
3 infantry moved from 4 Sea Zone to Archangel
1 fighter moved from United Kingdom to Karelia S.S.R.
1 fighter moved from 4 Sea Zone to Karelia S.S.R.
1 fighter moved from 4 Sea Zone to Archangel
1 infantry moved from Russia to Caucasus
1 infantry moved from Russia to Evenki National Okrug
2 armour moved from Russia to Persia
1 fighter moved from Russia to Evenki National Okrug
1 bomber moved from Russia to Caucasus
2 bombers moved from Russia to PersiaCombat - British
British creates battle in territory 13 Sea Zone
Battle in Karelia S.S.R.
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship in Karelia S.S.R., round 1 : 0/1 hits
British roll dice for 2 fighters and 2 infantry in Karelia S.S.R., round 1 : 2/4 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 1 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
British attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship in Archangel, round 1 : 1/1 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
British win, taking Archangel from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Evenki National Okrug
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Evenki National Okrug, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Evenki National Okrug
British win, taking Evenki National Okrug from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 bomber and 1 infantry
Germans defend with 1 factory and 1 infantry
British roll dice for 1 bomber and 1 infantry in Caucasus, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Caucasus, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Persia
British attack with 2 armour and 2 bombers
Japanese defend with 2 infantry
British roll dice for 2 armour and 2 bombers in Persia, round 1 : 3/4 hits
Japanese roll dice for 2 infantry in Persia, round 1 : 1/2 hits
1 armour owned by the British and 2 infantry owned by the Japanese lost in Persia
British win, taking Persia from Japanese with 1 armour and 2 bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for British: 1 armourNon Combat Move - British
1 carrier, 1 destroyer and 1 transport moved from 2 Sea Zone to 4 Sea Zone
2 fighters moved from Karelia S.S.R. to 4 Sea Zone
1 fighter moved from Archangel to 4 Sea Zone
1 fighter moved from Evenki National Okrug to 4 Sea Zone
2 bombers moved from Persia to Russia
1 bomber moved from Caucasus to RussiaPlace Units - British
1 armour, 1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs totalTerritory Summary for British :
Persia : 1 flag, 1 armour
Archangel : 1 flag, 3 infantry
Karelia S.S.R. : 1 flag, 2 infantry
Norway : 1 flag
United Kingdom : 1 flag, 1 aaGun, 1 armour, 1 factory, 1 fighter and 3 infantry
Algeria : 1 flag
Evenki National Okrug : 1 flag, 1 infantry
Libya : 1 flag
Russia : 1 flag, 1 aaGun and 3 bombers
4 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 destroyers, 4 fighters and 4 transports
13 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 17 / 20
Germans : 40 / 44
British : 28 / 28
Japanese : 43 / 54
Americans : 38 / 38Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 0.737
Standard Deviation : 0.858
Total rolls : 20Japanese Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Japanese
Japanese buy 4 armour and 10 infantry; Remaining resources: 4 PUs;Combat Move - Japanese
3 infantry moved from Trans-Jordan to Anglo Egypt
1 armour moved from Trans-Jordan to Anglo Egypt
1 armour moved from French Indochina to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 armour moved from 34 Sea Zone to Anglo Egypt
1 bomber moved from India to Anglo Egypt
2 infantry moved from French Indochina to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Persia
2 infantry moved from Yakut S.S.R. to Novosibirsk
2 fighters moved from West Russia to Novosibirsk
2 armour moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Trans-Jordan to Persia
3 fighters moved from West Russia to Persia
1 fighter moved from West Russia to Kazakh S.S.R.
1 battleship moved from 36 Sea Zone to 34 Sea ZoneCombat - Japanese
Battle in Anglo Egypt
Japanese attack with 2 armour, 1 bomber and 3 infantry
Americans defend with 3 infantry
Japanese roll dice for 1 battleship in Anglo Egypt, round 1 : 1/1 hits
Japanese roll dice for 2 armour, 1 bomber and 3 infantry in Anglo Egypt, round 1 : 3/6 hits
British roll dice for 3 infantry in Anglo Egypt, round 1 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Anglo Egypt
Japanese win, taking Anglo Egypt from British with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Americans: 3 infantry
Battle in Persia
Japanese attack with 3 fighters and 3 infantry
British defend with 1 armour
Japanese roll dice for 1 battleship in Persia, round 1 : 0/1 hits
Japanese roll dice for 3 fighters and 3 infantry in Persia, round 1 : 1/6 hits
British roll dice for 1 armour in Persia, round 1 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Japanese lost in Persia
Japanese win, taking Persia from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Kazakh S.S.R.
Japanese attack with 2 armour and 1 fighter
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 fighter in Kazakh S.S.R., round 1 : 3/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 1 : 0/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 2 fighters and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 2 fighters and 2 infantry in Novosibirsk, round 1 : 3/4 hits
Russians roll dice for 2 infantry in Novosibirsk, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Japanese
3 fighters moved from Persia to 34 Sea Zone
1 fighter moved from Kazakh S.S.R. to 34 Sea Zone
1 carrier moved from 36 Sea Zone to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 34 Sea Zone
4 transports moved from 36 Sea Zone to 61 Sea Zone
3 armour moved from Japan to 61 Sea Zone
1 artillery moved from Japan to 61 Sea Zone
4 infantry moved from Japan to 61 Sea Zone
3 armour moved from 61 Sea Zone to Manchuria
1 artillery moved from 61 Sea Zone to Manchuria
4 infantry moved from 61 Sea Zone to Manchuria
2 infantry moved from China to Sinkiang
1 artillery moved from India to Persia
3 infantry moved from Trans-Jordan to Persia
1 armour moved from India to Trans-Jordan
4 armour moved from French Indochina to Persia
2 fighters moved from Novosibirsk to Sinkiang
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 bomber moved from Anglo Egypt to IndiaPlace Units - Japanese
3 infantry placed in India
3 infantry placed in French Indochina
4 armour and 4 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 34 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 transports
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 50 PUs; end with 54 PUs totalTerritory Summary for Japanese :
Germany : 1 flag, 1 bomber
Australia : 1 flag
Manchuria : 1 flag, 3 armour, 1 artillery and 4 infantry
Persia : 1 flag, 4 armour, 1 artillery and 5 infantry
India : 1 flag, 1 aaGun, 1 bomber, 1 factory and 3 infantry
Soviet Far East : 1 flag
Novosibirsk : 1 flag, 1 infantry
Italian East Africa : 1 flag
Yakut S.S.R. : 1 flag
French Indochina : 1 flag, 1 factory and 3 infantry
Kazakh S.S.R. : 1 flag, 2 armour
Trans-Jordan : 1 flag, 1 armour
Solomon Islands : 1 flag, 1 infantry
Sinkiang : 1 flag, 2 fighters and 2 infantry
Buryatia S.S.R. : 1 flag
Anglo Egypt : 1 flag, 2 armour and 2 infantry
China : 1 flag
Japan : 1 flag, 4 armour, 1 factory and 4 infantry
Caroline Islands : 1 flag, 1 infantry
34 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 2 transports
61 Sea Zone : 1 flag, 4 transports
36 Sea Zone : 1 flag, 2 transportsProduction/PUs Summary :
Russians : 13 / 20
Germans : 40 / 44
British : 25 / 28
Japanese : 50 / 54
Americans : 38 / 38 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 55 Sea Zone
1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 51 Sea Zone
1 armour and 1 infantry moved from 51 Sea Zone to Wake Island
Americans take Wake Island from Japanese
2 infantry moved from Hawaiian Islands to 52 Sea Zone
2 infantry and 1 transport moved from 52 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to Australia
British take Australia from Japanese





