R03 - DarthMaximus (Axis) vs. Yoshi (Allies +11)

  • Mod

    Fuk

    2 inf

    DiceRolls: 2@1; Total Hits: 02@1: (5, 3)

    1 inf

    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • Mod

    Fuk

    1 inf

    DiceRolls: 1@1; Total Hits: 01@1: (2)

    1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • Mod

    Fuk

    1 inf

    DiceRolls: 1@1; Total Hits: 11@1: (1)

    1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • Mod

    Results

    sum - taken, walk-in
    bor - taken, walk-in
    sz 35 - cleared, wol
    sz 56 - cleared, wol
    sz 53 - held with bb - 1 ftr retreats
    sz 50 - cleared, wol
    phil - taken wol
    kwa - taken with 1 arm, 1 ftr
    yun - taken with 1 inf, 2 ftrs
    sui - taken with 1 inf
    fuk - take with 1 inf

    Non-Combat Move

    1 ac to sz 37 from sz 61
    2 ftrs to sz 37 (sz 35)
    3 ftrs to fic
    2 ac to sz 62 from sz 57
    1 ftr retreats to sz 62
    2 ftrs to sz 60 (sz 56)

    Placement

    2 dd in Sz 61

    Collect 31 + 10 (NO) = 41

    Kinda of a bummer not sinking that BB.

    R03-YoshiAll-DMAx01Cj.aam


  • I usually retreat in sz53 if I get hit without hitting ; specially if I know I can have 4 fgt and 2CV in sz50 as a defense (that one can do when one do not buy trannies on J1).

    That battle will have consequence if I go for sz50 and succeed. Otherwise, well, you lost one of your G1/J1 battle, that usuallt happens. You got hit quite heavily in Asia too, but did not loose any fighter except on this BB on an other hand.

    This is for sure not a lucky start, but I wonder if this is the kind of average start you’re suppose to be able to play with when taking the axis. Not sure at all, but this is somehow why I believe that the Allies have a shot with a not too high bid : because they’re suppose to get one break in average in the axis opening, and that an important point is to know how to use this break (which is not easy, since that will change in almost every game).

    Anyway, just some thoughts, hopefully no offense taken about a dice discussion in a middle of a game, that’s not intended.


  • UK 1

    Purchase

    1BB (20)
    1CV (14)
    1DD (8)

    save 1

    Combat Moves

    1bmb UK -> Italy SBR

    Sz5 (1tp)
    1fgt UK

    Sz16 (1tp)
    1fgt Egypt

    France ()
    1inf UK via 1tp sz9 -> sz7

    Dice…

    Italy AA
    DiceRolls: 1@1; Total Hits: 01@1: (3)

    Italy SBR
    DiceRolling 1:
    (1)


  • Results

    Sz5 cleared, no losses (tp).
    Sz16 cleared, no losses (tp).
    France taken (mt).
    Italy, 1 damage.

    NCM

    1fgt sz16 -> Egypt
    2inf Trj ->  Egypt
    1bmb Italy -> Egypt
    2inf South Africa -> Rhodesia
    1fgt sz5 -> sz7
    1fgt UK -> sz7
    1DD sz9 -> sz7
    1inf Burma -> India
    1tp sz41 -> sz43
    1DD sz41 -> sz48
    1tnk E. Canada -> W. US

    Place units

    1CV, 1BB, 1DD sz7

    Collect $40+10+1=51

    R03-YoshiAll-DMAx01Db.aam

  • Mod

    No, I appreciate the advice.  It has been a loooong time since I’ve been hit hard at Pearl.  If the US “gets me” it usually some combination at Phil or the pesky DD/trn.

    @Yoshi:

    I usually retreat in sz53 if I get hit without hitting ; specially if I know I can have 4 fgt and 2CV in sz50 as a defense (that one can do when one do not buy trannies on J1).

    That’s actually a really good idea.  Although do you mean Sz 51 (Car Is sz)?  I think 50 is the Phil sz and I don’t think the ACs can reach.  But I’m not looking at the map.  Although I think I would have moved at least 1 AC there if they could reach. 
    The round two rolls were more “I was mad rolls”, I got tons of hits killing the uk/us dds and trns and completely whiffed on the BB.  Frustrating.

    @Yoshi:

    That battle will have consequence if I go for sz50 and succeed. Otherwise, well, you lost one of your G1/J1 battle, that usuallt happens. You got hit quite heavily in Asia too, but did not loose any fighter except on this BB on an other hand.

    I wasn’t sure what to do, almost blocked with the AC.  I guess if I was thinking I could have done the move you suggest or even (if you get no hits like I did), lose 1 ftr and retreat dd to block.  Just didn’t consider losing that battle.  I was so frustrated I didn’t really care about Sz 50 if you attack, especially after getting thinned out pretty good in Asia too.  I kinda figured, I might need some dice to help me out with J now, so if you wanted to attack maybe I get payback and if I lose it would probably be a short game.  lol!

    @Yoshi:

    This is for sure not a lucky start, but I wonder if this is the kind of average start you’re suppose to be able to play with when taking the axis. Not sure at all, but this is somehow why I believe that the Allies have a shot with a not too high bid : because they’re suppose to get one break in average in the axis opening, and that an important point is to know how to use this break (which is not easy, since that will change in almost every game).

    Its true about the Allies, they “should” get a break and it is probably what was intended in the initial lay out, but one counter might be the Axis can go somewhat conservative and still be in good shape.  Germany can almost always work out the numbers for Bst/Epl/Ukr so I guess their biggest risks would be in Sz 2 or sz 12 where there is only so much G can bring.  For Japan you can probably leave the US dd/trn and go heavy to Pearl for a conservative move.  Phil will always be potentially dicey, but most battles in Asia you can work through the risks.  Even retreating from Yun and leaving the ftr isn’t that bad.  I’ve lost in Kwa before and that kinda hurts but I bring in the ftr now to make sure I’m rolling two 3’s.

    With this little set back, I’m wondering if the better play is to infact go conservative and hit Pearl with the dd and 4 ftrs assuming no bid to UK or the Pac and just leave the US dd/trn.???
    I’ll have to think about that more.


  • @DarthMaximus:

    Although do you mean Sz 51 (Car Is sz)?

    Yes, was commenting without looking the map. I meant sz51, sorry.

    @DarthMaximus:

    With this little set back, I’m wondering if the better play is to infact go conservative and hit Pearl with the dd and 4 ftrs assuming no bid to UK or the Pac and just leave the US dd/trn.???
    I’ll have to think about that more.

    I go for both. But I recently changed my J1 to give me more flexibility. I now let the chinese fighter alive, but hit kwantung, burma and philippines  (and a couple of chinese territories). This gives me one fighter free to hit sz50 together with the BB (the CA is sent towards sz37 for bombardment - also usefull against a SS bid), that can go to sz51 if I get diced in both sz56 and sz53.

    You can have a look at one of my last games if you want to see more details on what became my J1. The main point is to keep as many options as possible according to dice results.

    But all of that also depend on the bid and my mood :)

  • Mod

    Italy Round 1

    Buy 2 inf, 1 rt

    Combat Move

    1)  Fra - 1 inf vs. 1 inf, 1 rt (ita), 2 arm (ita, blk), 1 ftr (ita)

  • Mod

    Fra

    1 inf, 1 rt, 2 arm, 1 ftr

    DiceRolls: 2@2 3@3; Total Hits: 22@2: (1, 3)3@3: (6, 5, 2)

    1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • Mod

    Results

    fra - taken, wol

    Non-Combat Move

    1 ftr to ita
    2 inf to lib from blk

    Placement

    2 inf, 1 rt on Ita

    Collect 10 + 5 = 15 total

    R03-YoshiAll-DMAx01Ei.aam


  • FYI, I will be out of internet this week end, and quite busy until tomorrow. As I need to make some decisions in this game, I might not play before monday, or maybe wednesday (moving on tuesday for my work).

    Currently, my game against Soul has the priority because of the close league deadline (worst case, I guess I can just take a free loss to reach the 8 games limit anyway, but I’d prefer to finish this one in time).

  • Mod

    No problem.


  • ok… let see what sz50 will do. More to win than to loose there to my mind.

    US 1:

    Purchase

    1CV (14)
    1fgt (10)
    1DD (8)
    1tp (7)

    save 1

    China

    2inf

    Combat Moves:

    Sz50 (1BB, 1CA, 2tp)
    1BB sz53
    1bmb W. US

    Algeria ()
    1inf, 1art E.US via 1tp sz10 -> sz12

    Dice…
    Sz50 rd1
    A: 1BB, 1bmb
    DiceRolls: 2@4; Total Hits: 12@4: (1, 6)

    D: 1CA, 1BB
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (2)1@4: (5)


  • Sz50 rd2
    A: 1dBB, 1bmb
    DiceRolls: 2@4; Total Hits: 12@4: (6, 1)

    D: 1CA, 1dBB
    DiceRolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (1)


  • you got your 30% defense :-P

    China

    Kiangsu ()
    1inf Hupeh

    Results:

    Sz50 holds with loss of 1CA, attacker killed.
    Algeria taken (mt).
    Kiangsu liberated (mt).

    NCM:

    1fgt E. US -> sz56
    1fgt W. US -> sz56
    1bmb E. US -> W. Canada
    1inf Alaska -> W. Canada
    1inf C. US -> W. Canada
    1inf, 1AA W. US -> W. Canada
    1fgt Hawai Islands -> Australia
    1DD, 1CV, 1fgt sz44 -> sz56
    1DD sz10 -> sz12
    1AA E. US -> E. Canada

    Place Units:

    US

    1CV, 1fgt, 1DD, 1tp sz56

    China

    1inf Ningxia
    1inf Sikang

    Collect $39+10+1=50

    R03-YoshiAll-DMAx01Fa.aam

  • Mod

    I lucked out there.  J would have been set back pretty far losing those two trns.

    Turns out to be an interesting trade overall, considering in most game the US BB dies, so it was J cruiser for US bomber.  Both 12 ipcs, but its always nice to see those Allied bombers go down.

  • Mod

    Germany Round 2

    Buy 1 ftr, 6 inf, 3 arm save 2

    Combat Move

    1)  Euk - 1 inf vs. 2 inf (ukr), 1 bom (nor)
    2)  Bst - 3 inf, 1 rt vs. 4 inf (1 epl, 3 pol), 2 rt (epl, pol), 6 arm (4 ukr, 2 epl)
    3)  Alg - 1 inf, 1 rt vs. 2 inf, 1 rt, 1 arm, 1 ftr (lib)

  • Mod

    Euk

    2 inf, 1 bom

    DiceRolls: 2@1 1@4; Total Hits: 12@1: (2, 5)1@4: (2)

    1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (4)

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