2013 - AAG 40 League

  • '18 '17 '16 '11 Moderator

    ~~4 - Game & rules default - AA40 Alpha +3 (as posted on or prior to 2 November, 2012), ADS, NO’s, No Tech, 8 Europe or 6 Pacific VC win, Auction Bid.  (Rules posted here: http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149)

    4a - Tech - Tech is allowed in every game if you and your opponent agree to Tech prior to bidding.  To avoid confusion please notate +Tech in the first post of the game thread if this is the case.

    4b - Bidding - You will be bidding for the Axis.
    An Auction style of bidding will be used.  Players may announce their desired bid in IPCs while trying to find an opponent.  Any player can accept the bid or attempt to negotiate the bid up or down until an agreement is reached.  The ipcs can then be spent on units.
    If both players bid the same (or cannot agree on a bid) the sides are chosen by random by the bid server or a random in-house dice roll.
    Standard bid placement rules apply for all bids.  (Same as previous leagues) 
    Negative bids translate into bids for allied units, no units may be bid to be “removed” from the initial setup~~


    4 - Game & rules default - We will be using the Axis and Allies, Global 1940 Second Edition rules.  The dice roller as part of the site should be used to determine results.  There will be no technology used in the games.  National Objectives will be used in the games.  Traditional Victory Conditions apply (8 VCs for Germany/Italy or 6 VCs for Japan.)  A bid will be used to determine which player will be Axis and which will be Allies.

    4a - If both players agree, technology may be used in your game.  This is an exception to the rule.

    4b - Auction Style bidding means:  Player A bids for the Axis.  Player B bids lower for the Axis (if Player B so wishes.)  Player A may then bid lower or accept the bid.  This goes on until one player decides the other bid too low to win and accepts the bid.

    4c - You must place as much of your bid on the board before the start of Germany’s first turn.  Any remainder may be retained for use at the end of your turn.  This provision supercedes any previous ruling.

    4d - Latest copies of the rules can be found at the wotc website located here: http://www.wizards.com/default.asp?x=ah/downloads


  • ugh we’re really still bidding for the axis?


  • @souL:

    ugh we’re really still bidding for the axis?

    This was off the cuff without checking league results.  Going now.

  • '18 '17 '16 '11 Moderator

    @souL:

    @souL:

    ugh we’re really still bidding for the axis?

    This was off the cuff without checking league results.  Going now.

    Negative bids are equivalent to bidding for the allies.  If this is too confusing, I can swap it, and say negative bids are bids to play the axis instead of allies.


  • @Cmdr:

    4c - You must place as much of your bid on the board before the start of Germany’s first turn.  Any remainder may be retained for use at the end of your turn.  This provision supercedes any previous ruling.

    I’m not sure exactly what this means.  Can you re-word or clarify please?

    Is it just saying that you must place your bid on the board at the start of the game and any extra is banked as IPC’s to the power of your choice?

    Are there any restrictions on the bid?
    In AA50 league I have asked and the moderators have agreed that they need to spell out the details of the bid rules anew this year, because they’ve carried forward old Revised bid rules from year to year so many years that players don’t know what the rules are anymore.
    The rule should answer questions such as, can I place a Japanese bomber on Berlin to start the game?

    Thanks.  Reading the rest of the league rules again now….


  • It looks to me like you’ve improved the rules from 2012 - kudos

    #9 - It appears that only the top 2 will enter the “playoffs”.  I think this is a great idea, but maybe you shouldn’t call it “playoffs” since it is basically one deciding game between the top 2 players, to avoid any confusion

    #10 - I will be keeping my results spreadsheet for everyone’s use.  (Unlike AA50 results, the 1940 league results are NOT subjective rankings.  I will have them sorted purely by win pct.)  The standings will be updated at all times, as they have been.

    I am now regaining confidence in the 1940 league, btw  :wink:


  • Oh, and separating game result reporting from league discussion thread is a HUGE improvement - thank you

  • '18 '17 '16 '11 Moderator

    4c - Any IPC gained by your bid must be spent on units to be placed on the game board prior to the start of the game.  You may retain no more than 2 IPC for purchases later in the game.  You must inform, in your bid placement phase, which power(s) are to receive the IPC for use.  You do not need to retain any IPC for use later, but it is a limited option.

    9 - I will replace the word “playoffs” with the word “finals” to be more consistent.

    As for the results thread, please limit all responses to results of your game.  I’d be appreciative having a link to your game included.


  • Because of bidding rules a lot of us have grown accustomed to over several years, could you please clarify any placement rules - for example, can the Germans put a sub in an empty sea zone?

    In other words, do you have to place boats in zones you already have a starting boat in, or a ground or air unit in a territory you control at the beginning of the game?

    Thank you for being responsive to my other input!

  • 2007 AAR League

    You should make the playoffs a 4 person event if you’re starting in November. Or if you want only a 2 person playoff then make it best of 3 because a 1 game final is too susceptible to an early dicing. I’d hate for the final game to begin and end within a week.

  • '18 '17 '16 '11 Moderator

    @Gamerman01:

    Because of bidding rules a lot of us have grown accustomed to over several years, could you please clarify any placement rules - for example, can the Germans put a sub in an empty sea zone?

    In other words, do you have to place boats in zones you already have a starting boat in, or a ground or air unit in a territory you control at the beginning of the game?

    Thank you for being responsive to my other input!

    Good idea.

    Any units you purchase with your bid amount are to be placed in any territory you control at the start of the game.  If you purchase a naval vessel, it may only be placed in sea zones where you currently have a naval vessel.

    Examples:

    Germany may place ground units in Holland since it is a territory they control at the start of the game.
    Japan may place a submarine (or any other naval vessel) in SZ 33 (Caroline Islands) because they already have ships in that sea zone - at the start of the game.
    America bids 36 IPC and wins, they may place an aircraft carrier and 2 fighters in SZ 10.



    @U-505:

    You should make the playoffs a 4 person event if you’re starting in November. Or if you want only a 2 person playoff then make it best of 3 because a 1 game final is too susceptible to an early dicing. I’d hate for the final game to begin and end within a week.

    We can do best of 3 games.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Best of 3 would be good. That way both player have to play both sides.


  • @ reply #11

    Excellent


    I agree a single game often decides nothing because of luck factors (Although the Super Bowl is a single game, I wish it were best of 3), but I am concerned about the amount of time that could take, both for the 2 players involved (would really hamper their ability to qualify the next year, being busy with 3 games against a very good player) and how many months that could take.  A single game of 1940 can take a long time…

    Not asking you to change your minds.  Just communicating a concern, or something to think about.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    We could institute a penalty for failing to post for 72 hours, like an auto 5 IPC credit to the waiting player for every 12 hours over the 72?  An exception could be granted by an appeal to the moderator for real life issues etc.

    Just a thought


  • I think there’s already a 72 hour in play.  3 or so overages and bumps by the other player and you lose.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Yeah, I know the current rule.  But for the league tournament games, I was thinking we could put in an extra incentive.

  • '18 '17 '16 '11 Moderator

    @Karl7:

    We could institute a penalty for failing to post for 72 hours, like an auto 5 IPC credit to the waiting player for every 12 hours over the 72?  An exception could be granted by an appeal to the moderator for real life issues etc.  Â

    Just a thought

    I think the auto-lose thing is plenty.  Giving money skews the game results I think.  +10 IPC to Russia right before you can hit Moscow could be enough to tip the scales on the combined 3 prong assault, with the round of reprieve, the allies could have more fighters there.  It could snowball, and all because Germany got the stomach flu.

  • 2007 AAR League

    @Gamerman01:

    @ reply #11

    Excellent


    I agree a single game often decides nothing because of luck factors (Although the Super Bowl is a single game, I wish it were best of 3), but I am concerned about the amount of time that could take, both for the 2 players involved (would really hamper their ability to qualify the next year, being busy with 3 games against a very good player) and how many months that could take.  A single game of 1940 can take a long time…

    Not asking you to change your minds.  Just communicating a concern, or something to think about.

    A fair point. But, I don’t think Global goes as slow as you might think.

    Case in point, I qualified for the playoffs and I didn’t start playing until June. What that says about my personal life is another matter.

    Also, there may be more countries, but China and France are usually 5 minute no brainers and the US/China/UK/UKP turns are typically done in bulk which saves time. And the games usually don’t go as many game turns as AA-50 either. I’ve had about 5 games of AA-50 go over 30 turns. That would rarely, if ever, happen in Global. There’s a lot less stacking and a lot more fighting in Global.

    In a best of 3 series, 2 of the games could be played concurrently so I think there would be a pretty fair chance that the playoffs would end before the following year.

  • '18 '17 '16 '11 Moderator

    I am thinking the game for the championship title should go from the last day of normal league play until the first Friday in December.  That way no one has to deal with Axis and Allies right before Christmas.

    Any who oppose?

  • '17

    Are we allowed to play G40.2 with mutual agreement from both sides? or must we only play A3 final to count for the league?

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