R03 - DarthMaximus (Axis) vs. Yoshi (Allies +11)

  • Mod

    ca, bb

    DiceRolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (1)

    dd

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • Mod

    Phil

    3 inf, 1 rt

    DiceRolls: 2@1 2@2; Total Hits: 02@1: (5, 2)2@2: (5, 5)

    2 inf

    DiceRolls: 2@2; Total Hits: 02@2: (5, 4)

  • Mod

    Phil

    3 inf, 1 rt

    DiceRolls: 2@1 2@2; Total Hits: 02@1: (4, 5)2@2: (6, 5)

    2 inf

    DiceRolls: 2@2; Total Hits: 02@2: (3, 6)

  • Mod

    Phil

    3 inf, 1 rt

    DiceRolls: 2@1 2@2; Total Hits: 12@1: (1, 3)2@2: (6, 6)

    2 inf

    DiceRolls: 2@2; Total Hits: 02@2: (5, 6)

  • Mod

    Phil

    3 inf, 1 rt

    DiceRolls: 2@1 2@2; Total Hits: 22@1: (3, 6)2@2: (2, 1)

    1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • Mod

    Kwa

    1 inf, 1 arm, 1 ftr

    DiceRolls: 1@1 2@3; Total Hits: 11@1: (5)2@3: (1, 4)

    1 inf

    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • Mod

    Yun

    3 inf, 2 ftrs

    DiceRolls: 3@1 2@3; Total Hits: 13@1: (5, 1, 5)2@3: (4, 4)

    1 inf, 1 ftr

    DiceRolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (3)

  • Mod

    Yun

    2 inf, 2 ftrs

    DiceRolls: 2@1 2@3; Total Hits: 32@1: (1, 2)2@3: (1, 3)

    1 ftr

    DiceRolls: 1@4; Total Hits: 11@4: (3)

  • Mod

    Sui

    3 inf

    DiceRolls: 3@1; Total Hits: 03@1: (6, 5, 5)

    1 inf

    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • Mod

    Sui

    2 inf

    DiceRolls: 2@1; Total Hits: 02@1: (5, 5)

    1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • Mod

    Sui

    2 inf

    DiceRolls: 2@1; Total Hits: 12@1: (1, 4)

    1 inf

    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • Mod

    Fuk

    3 inf

    DiceRolls: 3@1; Total Hits: 03@1: (6, 3, 6)

    1 inf

    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • Mod

    Fuk

    2 inf

    DiceRolls: 2@1; Total Hits: 02@1: (5, 3)

    1 inf

    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • Mod

    Fuk

    1 inf

    DiceRolls: 1@1; Total Hits: 01@1: (2)

    1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • Mod

    Fuk

    1 inf

    DiceRolls: 1@1; Total Hits: 11@1: (1)

    1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • Mod

    Results

    sum - taken, walk-in
    bor - taken, walk-in
    sz 35 - cleared, wol
    sz 56 - cleared, wol
    sz 53 - held with bb - 1 ftr retreats
    sz 50 - cleared, wol
    phil - taken wol
    kwa - taken with 1 arm, 1 ftr
    yun - taken with 1 inf, 2 ftrs
    sui - taken with 1 inf
    fuk - take with 1 inf

    Non-Combat Move

    1 ac to sz 37 from sz 61
    2 ftrs to sz 37 (sz 35)
    3 ftrs to fic
    2 ac to sz 62 from sz 57
    1 ftr retreats to sz 62
    2 ftrs to sz 60 (sz 56)

    Placement

    2 dd in Sz 61

    Collect 31 + 10 (NO) = 41

    Kinda of a bummer not sinking that BB.

    R03-YoshiAll-DMAx01Cj.aam


  • I usually retreat in sz53 if I get hit without hitting ; specially if I know I can have 4 fgt and 2CV in sz50 as a defense (that one can do when one do not buy trannies on J1).

    That battle will have consequence if I go for sz50 and succeed. Otherwise, well, you lost one of your G1/J1 battle, that usuallt happens. You got hit quite heavily in Asia too, but did not loose any fighter except on this BB on an other hand.

    This is for sure not a lucky start, but I wonder if this is the kind of average start you’re suppose to be able to play with when taking the axis. Not sure at all, but this is somehow why I believe that the Allies have a shot with a not too high bid : because they’re suppose to get one break in average in the axis opening, and that an important point is to know how to use this break (which is not easy, since that will change in almost every game).

    Anyway, just some thoughts, hopefully no offense taken about a dice discussion in a middle of a game, that’s not intended.


  • UK 1

    Purchase

    1BB (20)
    1CV (14)
    1DD (8)

    save 1

    Combat Moves

    1bmb UK -> Italy SBR

    Sz5 (1tp)
    1fgt UK

    Sz16 (1tp)
    1fgt Egypt

    France ()
    1inf UK via 1tp sz9 -> sz7

    Dice…

    Italy AA
    DiceRolls: 1@1; Total Hits: 01@1: (3)

    Italy SBR
    DiceRolling 1:
    (1)


  • Results

    Sz5 cleared, no losses (tp).
    Sz16 cleared, no losses (tp).
    France taken (mt).
    Italy, 1 damage.

    NCM

    1fgt sz16 -> Egypt
    2inf Trj ->  Egypt
    1bmb Italy -> Egypt
    2inf South Africa -> Rhodesia
    1fgt sz5 -> sz7
    1fgt UK -> sz7
    1DD sz9 -> sz7
    1inf Burma -> India
    1tp sz41 -> sz43
    1DD sz41 -> sz48
    1tnk E. Canada -> W. US

    Place units

    1CV, 1BB, 1DD sz7

    Collect $40+10+1=51

    R03-YoshiAll-DMAx01Db.aam

  • Mod

    No, I appreciate the advice.  It has been a loooong time since I’ve been hit hard at Pearl.  If the US “gets me” it usually some combination at Phil or the pesky DD/trn.

    @Yoshi:

    I usually retreat in sz53 if I get hit without hitting ; specially if I know I can have 4 fgt and 2CV in sz50 as a defense (that one can do when one do not buy trannies on J1).

    That’s actually a really good idea.  Although do you mean Sz 51 (Car Is sz)?  I think 50 is the Phil sz and I don’t think the ACs can reach.  But I’m not looking at the map.  Although I think I would have moved at least 1 AC there if they could reach. 
    The round two rolls were more “I was mad rolls”, I got tons of hits killing the uk/us dds and trns and completely whiffed on the BB.  Frustrating.

    @Yoshi:

    That battle will have consequence if I go for sz50 and succeed. Otherwise, well, you lost one of your G1/J1 battle, that usuallt happens. You got hit quite heavily in Asia too, but did not loose any fighter except on this BB on an other hand.

    I wasn’t sure what to do, almost blocked with the AC.  I guess if I was thinking I could have done the move you suggest or even (if you get no hits like I did), lose 1 ftr and retreat dd to block.  Just didn’t consider losing that battle.  I was so frustrated I didn’t really care about Sz 50 if you attack, especially after getting thinned out pretty good in Asia too.  I kinda figured, I might need some dice to help me out with J now, so if you wanted to attack maybe I get payback and if I lose it would probably be a short game.  lol!

    @Yoshi:

    This is for sure not a lucky start, but I wonder if this is the kind of average start you’re suppose to be able to play with when taking the axis. Not sure at all, but this is somehow why I believe that the Allies have a shot with a not too high bid : because they’re suppose to get one break in average in the axis opening, and that an important point is to know how to use this break (which is not easy, since that will change in almost every game).

    Its true about the Allies, they “should” get a break and it is probably what was intended in the initial lay out, but one counter might be the Axis can go somewhat conservative and still be in good shape.  Germany can almost always work out the numbers for Bst/Epl/Ukr so I guess their biggest risks would be in Sz 2 or sz 12 where there is only so much G can bring.  For Japan you can probably leave the US dd/trn and go heavy to Pearl for a conservative move.  Phil will always be potentially dicey, but most battles in Asia you can work through the risks.  Even retreating from Yun and leaving the ftr isn’t that bad.  I’ve lost in Kwa before and that kinda hurts but I bring in the ftr now to make sure I’m rolling two 3’s.

    With this little set back, I’m wondering if the better play is to infact go conservative and hit Pearl with the dd and 4 ftrs assuming no bid to UK or the Pac and just leave the US dd/trn.???
    I’ll have to think about that more.

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