Also FWIW this forum is on NodeBB 3.4.3, TrA-forum is on NodeBB 4.10.3.
When this forum switched from NodeBB 1.9 to 3.4.3 there were PBF incompatibilities, too.
Another battle where the dice go your way big time. Becoming the norm…
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 fighters moved from New Zealand to Caroline Islands
1 cruiser moved from 63 Sea Zone to 33 Sea Zone
3 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to South Australia
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 armour and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 2 fighters
Formosa : 1 flag, 1 infantry
Queensland : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 armour, 1 factory_minor, 1 fighter and 1 harbour
South Australia : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 fighter and 2 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
33 Sea Zone : 1 flag, 1 cruiser
62 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Germans : 47 / 59
Russians : 26 / 28
Japanese : 51 / 56
Americans : 49 / 65
Chinese : 4 / 4
British : 33 / 32
UK_Pacific : 17 / 14
Italians : 17 / 27
ANZAC : 15 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
1 infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from 96 Sea Zone to 81 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 flag, 2 infantry
Anglo Egyptian Sudan : 1 flag, 1 infantry
Algeria : 1 flag, 1 infantry
Tunisia : 1 flag, 1 infantry
81 Sea Zone : 1 flag, 1 destroyer and 1 fighter
Production/PUs Summary :
Germans : 47 / 59
Russians : 26 / 28
Japanese : 51 / 56
Americans : 49 / 65
Chinese : 4 / 4
British : 33 / 32
UK_Pacific : 17 / 14
Italians : 16 / 27
ANZAC : 15 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
2 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Finland to Archangel
1 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters and 2 tactical_bombers moved from Alexandria to Trans-Jordan
2 bombers moved from Greece to Trans-Jordan
1 artillery moved from Eastern Poland to Western Ukraine
3 infantry moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Poland to Western Ukraine
Combat - Germans
Battle in Archangel
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 3 infantry and 2 tactical_bombers
Russians defend with 4 infantry
Germans roll dice for 1 artillery, 3 infantry and 2 tactical_bombers in Western Ukraine, round 1 : 1/6 hits
Russians roll dice for 4 infantry in Western Ukraine, round 1 : 1/4 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 artillery, 2 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 2/5 hits
Russians roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Western Ukraine, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantry
Battle in Trans-Jordan
Germans attack with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Trans-Jordan, round 1 : 4/7 hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 1 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Trans-Jordan to Egypt
2 fighters moved from Trans-Jordan to Egypt
2 bombers moved from Trans-Jordan to Greece
2 fighters moved from Western Germany to Egypt
1 fighter moved from 113 Sea Zone to Southern Italy
1 fighter moved from Poland to Southern Italy
2 tactical_bombers moved from Western Ukraine to Belarus
1 fighter moved from Archangel to Belarus
1 tactical_bomber moved from Archangel to Novgorod
5 armour, 4 artilleries, 10 infantry and 4 mech_infantrys moved from Novgorod to Belarus
1 aaGun, 6 armour, 8 artilleries, 5 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Belarus
2 artilleries moved from Poland to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Germany to Eastern Poland
1 tactical_bomber moved from Novgorod to Belarus
1 carrier moved from 113 Sea Zone to 112 Sea Zone
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
2 destroyers moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
2 transports moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
Place Units - Germans
3 fighters placed in Western Germany
1 destroyer placed in 112 Sea Zone
2 artilleries and 1 infantry placed in Novgorod
1 artillery and 2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Territory Summary for Germans :
Trans-Jordan : 1 flag, 1 infantry
Egypt : 1 flag, 4 fighters and 2 tactical_bombers
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Western Germany : 1 flag, 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Germany : 1 flag, 1 factory_major
Southern Italy : 1 flag, 2 fighters
Belarus : 1 flag, 2 aaGuns, 11 armour, 12 artilleries, 1 fighter, 15 infantry, 12 mech_infantrys and 3 tactical_bombers
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag
Vyborg : 1 flag, 1 infantry
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 2 armour, 2 artilleries and 3 mech_infantrys
Bessarabia : 1 flag
Western Ukraine : 1 flag, 1 artillery and 1 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
112 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 3 destroyers, 1 submarine and 2 transports
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
Greece : 1 flag, 1 armour, 2 bombers and 2 infantry
115 Sea Zone : 1 flag, 1 transport
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 52 / 60
Russians : 22 / 28
Japanese : 51 / 56
Americans : 49 / 65
Chinese : 4 / 4
British : 32 / 32
UK_Pacific : 17 / 14
Italians : 16 / 27
ANZAC : 15 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
2 fighters and 2 tactical_bombers moved from Smolensk to Western Ukraine
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Kansu to Shensi
1 infantry moved from Yenisey to Timguska
Combat - Russians
Battle in Shensi
Russians attack with 2 infantry
Japanese defend with 1 artillery
Russians win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 artillery and 1 infantry
Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Western Ukraine to Russia
4 aaGuns, 2 armour, 9 artilleries, 30 infantry and 2 mech_infantrys moved from Smolensk to Russia
1 infantry moved from Rostov to Bryansk
2 infantry moved from Rostov to Tambov
6 infantry moved from Novosibirsk to Samara
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Territory Summary for Russians :
Shensi : 1 flag, 1 infantry
Timguska : 1 flag, 1 infantry
Olgiy : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 1 flag, 1 infantry
Russia : 1 flag, 4 aaGuns, 1 airfield, 4 armour, 12 artilleries, 1 factory_major, 2 fighters, 43 infantry, 4 mech_infantrys and 2 tactical_bombers
Tambov : 1 flag, 2 infantry
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag, 1 infantry
Volgograd : 1 flag, 1 factory_minor
Smolensk : 1 flag, 1 infantry
Samara : 1 flag, 6 infantry
91 Sea Zone : 1 flag, 2 submarines
Production/PUs Summary :
Germans : 50 / 60
Russians : 24 / 24
Japanese : 50 / 56
Americans : 49 / 65
Chinese : 5 / 4
British : 32 / 32
UK_Pacific : 17 / 14
Italians : 16 / 27
ANZAC : 15 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 factory_minor, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
1 carrier and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 20 Sea Zone to 33 Sea Zone
2 fighters moved from 37 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
2 bombers moved from Kwangsi to 33 Sea Zone
1 submarine moved from 44 Sea Zone to 46 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
2 fighters moved from Yunnan to Burma
2 tactical_bombers moved from Yunnan to Burma
2 fighters and 1 tactical_bomber moved from Yunnan to Shensi
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
assume Anzac scramble and standard order of loss, lowest CV and extraneous allies first?
Yup - this will be game….
MM
well i hit scramble but for some reason the ANZAC planes didn’t scramble, i won the combat with plenty to spare. I assume you don’t want to re-roll just the ANZAC planes for the 3 rounds so should i just re-run the combat?
No - good game. Poor play on my part plus really good dice in key battles has resulted in the bad guys winning (historically at least). I could never get a big roll when I needed it - this last battle included.
But, it happens. I forced your hand, and you got the rolls when you needed. I should have tried something else.
Good game - and take care
MM
ok, good game