Axis (HeavyJ) v. Allies (Kilroy) Game 12 Revised
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TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :5
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 5 for Long Range Aircraft and gets 0 hitsPurchase Units - Japanese
Japanese buy 7 armour and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Japanese
1 armour moved from Trans-Jordan to 34 Sea Zone
1 armour moved from 34 Sea Zone to Anglo Egypt
1 armour moved from Trans-Jordan to Anglo Egypt
1 armour moved from Caucasus to Archangel
3 fighters moved from Ukraine S.S.R. to 5 Sea Zone
1 fighter moved from West Russia to 5 Sea Zone
1 fighter moved from Ukraine S.S.R. to Anglo Egypt
3 armour moved from India to Trans-Jordan
1 armour moved from Evenki National Okrug to Archangel
1 infantry moved from Evenki National Okrug to Russia
1 armour moved from Evenki National Okrug to Soviet Far East
1 infantry moved from Buryatia S.S.R. to Soviet Far East
1 armour moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Manchuria to Buryatia S.S.R.
1 armour moved from Manchuria to Kwantung
1 infantry moved from Manchuria to Kwantung
1 armour moved from Japan to 61 Sea Zone
1 artillery moved from Japan to 61 Sea Zone
2 infantry moved from Japan to 61 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 61 Sea Zone to 58 Sea Zone
1 bomber moved from Japan to Okinawa
1 fighter moved from Japan to Okinawa
1 armour moved from 58 Sea Zone to Okinawa
1 artillery moved from 58 Sea Zone to Okinawa
2 infantry moved from 58 Sea Zone to Okinawa
1 destroyer moved from 61 Sea Zone to 58 Sea ZoneCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 4 fighters
British defend with 1 battleship and 1 transport
Japanese roll dice for 4 fighters in 5 Sea Zone, round 1 : 2/4 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 transport in 5 Sea Zone, round 1 : 1/2 hits
1 transport owned by the British and 1 fighter owned by the Japanese lost in 5 Sea Zone
Japanese roll dice for 3 fighters in 5 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 battleship in 5 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the British and 1 fighter owned by the Japanese lost in 5 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 fighters
Casualties for British: 1 battleship and 1 transport
Battle in Anglo Egypt
Japanese attack with 2 armour and 1 fighter
British defend with 2 fighters
Japanese roll dice for 1 battleship in Anglo Egypt, round 1 : 0/1 hits
Japanese roll dice for 2 armour and 1 fighter in Anglo Egypt, round 1 : 3/3 hits
British roll dice for 2 fighters in Anglo Egypt, round 1 : 1/2 hits
1 armour owned by the Japanese and 2 fighters owned by the British lost in Anglo Egypt
Japanese win, taking Anglo Egypt from British with 1 armour and 1 fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 1 armour
Casualties for British: 2 fightersNon Combat Move - Japanese
1 fighter moved from Anglo Egypt to Trans-Jordan
2 fighters moved from 5 Sea Zone to Western EuropePlace Units - Japanese
3 armour placed in India
4 armour placed in Japan
1 destroyer placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 55 PUs; end with 56 PUs totalTerritory Summary for Japanese :
Persia : 1 flag
India : 1 flag, 1 aaGun, 3 armour and 1 factory
Soviet Far East : 1 flag, 1 armour and 1 infantry
Philipine Islands : 1 flag, 2 infantry
Archangel : 1 flag, 3 armour
Novosibirsk : 1 flag
Kwantung : 1 flag, 1 armour and 2 infantry
Borneo : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag
East Indies : 1 flag, 2 infantry
Kazakh S.S.R. : 1 flag
Trans-Jordan : 1 flag, 3 armour and 1 fighter
Western Europe : 1 flag, 2 fighters
Solomon Islands : 1 flag, 1 infantry
Caucasus : 1 flag, 1 aaGun and 1 factory
Sinkiang : 1 flag
Wake Island : 1 flag, 1 infantry
Evenki National Okrug : 1 flag
Buryatia S.S.R. : 1 flag, 1 armour and 1 infantry
Russia : 1 flag, 1 infantry
Anglo Egypt : 1 flag, 1 armour
New Guinea : 1 flag, 1 infantry
Okinawa : 1 flag, 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry
China : 1 flag
Japan : 1 flag, 1 aaGun, 4 armour, 1 factory and 2 infantry
Caroline Islands : 1 flag, 1 infantry
34 Sea Zone : 1 flag, 1 battleship, 1 carrier and 1 transport
60 Sea Zone : 1 flag, 1 destroyer
58 Sea Zone : 1 flag, 1 destroyer and 2 transportsProduction/PUs Summary :
Russians : 0 / 0
Germans : 48 / 48
British : 23 / 25
Japanese : 55 / 56
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :5
Purchase Units - Americans
Americans buy 1 destroyer, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
2 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Norway
1 infantry moved from 3 Sea Zone to Norway
2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Solomon Islands
1 infantry moved from 45 Sea Zone to Solomon Islands
1 bomber moved from Hawaiian Islands to 60 Sea Zone
1 submarine moved from 55 Sea Zone to 57 Sea Zone
1 submarine moved from 55 Sea Zone to 57 Sea Zone
1 submarine moved from 55 Sea Zone to 57 Sea Zone
1 submarine moved from 55 Sea Zone to 57 Sea Zone
1 submarine moved from 55 Sea Zone to 57 Sea Zone
1 bomber moved from United Kingdom to NorwayCombat - Americans
Battle in 60 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 60 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 60 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 60 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 destroyer
Battle in Solomon Islands
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 infantry in Solomon Islands, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 bomber moved from Norway to United Kingdom
1 bomber moved from 60 Sea Zone to MidwayPlace Units - Americans
1 infantry placed in Western United States
1 destroyer placed in 55 Sea Zone
2 transports placed in 10 Sea Zone
3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs totalTerritory Summary for Americans :
Midway : 1 flag, 1 bomber and 1 infantry
Alaska : 1 flag, 1 bomber and 3 infantry
Western United States : 1 flag, 1 aaGun, 1 factory and 2 infantry
Hawaiian Islands : 1 flag, 2 infantry
Norway : 1 flag, 2 infantry
United Kingdom : 1 flag, 1 bomber
Solomon Islands : 1 flag, 2 infantry
Algeria : 1 flag, 1 fighter
Libya : 1 flag
Eastern United States : 1 flag, 1 aaGun, 1 factory and 7 infantry
3 Sea Zone : 1 flag, 1 transport
45 Sea Zone : 1 flag, 1 transport
57 Sea Zone : 1 flag, 5 submarines
10 Sea Zone : 1 flag, 2 transports
15 Sea Zone : 1 flag, 2 destroyers and 1 transport
55 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Russians : 0 / 0
Germans : 48 / 48
British : 23 / 25
Japanese : 55 / 56
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :6
Turn Complete - Russians
Territory Summary for Russians :
12 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Russians : 0 / 0
Germans : 48 / 48
British : 23 / 25
Japanese : 55 / 56
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :6
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6 for Long Range Aircraft and gets 1 hit
Germans discover Long Range AircraftActivate Technology - Germans
Germans activating Long Range AircraftPurchase Units - Germans
Germans buy 4 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Western Europe to 13 Sea Zone
1 fighter moved from Germany to 3 Sea Zone
1 fighter moved from Western Europe to 3 Sea Zone
4 armour moved from Karelia S.S.R. to Norway
1 armour moved from Karelia S.S.R. to Norway
1 armour moved from Eastern Europe to Karelia S.S.R.
1 armour moved from Eastern Europe to Karelia S.S.R.
2 armour moved from Germany to Eastern Europe
1 battleship moved from 16 Sea Zone to 13 Sea Zone
1 fighter moved from Southern Europe to 13 Sea Zone
1 fighter moved from Western Europe to 3 Sea ZoneCombat - Germans
Battle in Norway
Germans attack with 5 armour
British defend with 1 artillery; Americans defend with 2 infantry
Germans roll dice for 5 armour in Norway, round 1 : 4/5 hits
British roll dice for 1 artillery and 2 infantry in Norway, round 1 : 2/3 hits
2 armour owned by the Germans , 1 artillery owned by the British and 2 infantry owned by the Americans lost in Norway
Germans win, taking Norway from British with 3 armour remaining. Battle score for attacker is 0
Casualties for Germans: 2 armour
Casualties for British: 1 artillery
Casualties for Americans: 2 infantry
Battle in 3 Sea Zone
Germans attack with 3 fighters
British defend with 3 transports; Americans defend with 1 transport
Germans roll dice for 3 fighters in 3 Sea Zone, round 1 : 0/3 hits
British roll dice for 4 transports in 3 Sea Zone, round 1 : 0/4 hits
Germans roll dice for 3 fighters in 3 Sea Zone, round 2 : 1/3 hits
British roll dice for 4 transports in 3 Sea Zone, round 2 : 1/4 hits
1 transport owned by the British and 1 fighter owned by the Germans lost in 3 Sea Zone
Germans roll dice for 2 fighters in 3 Sea Zone, round 3 : 1/2 hits
British roll dice for 3 transports in 3 Sea Zone, round 3 : 0/3 hits
1 transport owned by the British lost in 3 Sea Zone
Germans roll dice for 2 fighters in 3 Sea Zone, round 4 : 0/2 hits
British roll dice for 2 transports in 3 Sea Zone, round 4 : 1/2 hits
1 fighter owned by the Germans lost in 3 Sea Zone
Germans roll dice for 1 fighter in 3 Sea Zone, round 5 : 0/1 hits
British roll dice for 2 transports in 3 Sea Zone, round 5 : 1/2 hits
1 fighter owned by the Germans lost in 3 Sea Zone
British win with 2 transports remaining. Battle score for attacker is -14
Casualties for Germans: 3 fighters
Casualties for British: 2 transports
Battle in 13 Sea Zone
Germans attack with 1 battleship and 2 fighters
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 battleship and 2 fighters in 13 Sea Zone, round 1 : 2/3 hits
British roll dice for 1 destroyer and 1 transport in 13 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Germans
1 transport owned by the British and 1 destroyer owned by the British lost in 13 Sea Zone
Germans win with 1 battleship and 2 fighters remaining. Battle score for attacker is 20
Casualties for British: 1 destroyer and 1 transportNon Combat Move - Germans
2 fighters moved from 13 Sea Zone to Western EuropePlace Units - Germans
4 fighters and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
1 unit repaired.Territory Summary for Germans :
Germany : 1 flag, 1 aaGun, 7 armour, 1 artillery, 1 factory, 4 fighters and 1 infantry
Belgian Congo : 1 flag
Southern Europe : 1 flag, 1 aaGun, 1 armour, 1 factory and 5 infantry
Italian East Africa : 1 flag
Eastern Europe : 1 flag, 2 armour
Karelia S.S.R. : 1 flag, 2 armour
Norway : 1 flag, 3 armour
Western Europe : 1 flag, 1 aaGun, 8 armour, 1 artillery and 2 fighters
French Equatorial Africa : 1 flag
Balkans : 1 flag, 1 infantry
Russia : 1 flag, 1 aaGun and 1 factory
13 Sea Zone : 1 flag, 1 battleshipProduction/PUs Summary :
Russians : 0 / 0
Germans : 51 / 51
British : 20 / 25
Japanese : 55 / 56
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :6
Purchase Units - British
British buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 3 Sea Zone
1 artillery moved from United Kingdom to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Eastern Europe
1 artillery moved from 5 Sea Zone to Eastern Europe
1 fighter moved from United Kingdom to 13 Sea Zone
1 fighter moved from United Kingdom to 13 Sea Zone
1 destroyer moved from 8 Sea Zone to 13 Sea Zone
1 infantry moved from Australia to 40 Sea Zone
1 infantry moved from Australia to 40 Sea Zone
2 infantry and 1 transport moved from 40 Sea Zone to 47 Sea Zone
1 submarine moved from 40 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Guinea
1 infantry moved from 47 Sea Zone to New GuineaCombat - British
Battle in New Guinea
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in New Guinea, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in New Guinea
British win, taking New Guinea from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 13 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 battleship
British roll dice for 1 destroyer and 2 fighters in 13 Sea Zone, round 1 : 3/3 hits
Germans roll dice for 1 battleship in 13 Sea Zone, round 1 : 0/1 hits
1 battleship owned by the Germans lost in 13 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 24
Casualties for Germans: 1 battleship
Battle in Eastern Europe
British attack with 1 artillery and 1 infantry
Germans defend with 2 armour
British roll dice for 1 artillery and 1 infantry in Eastern Europe, round 1 : 0/2 hits
Germans roll dice for 2 armour in Eastern Europe, round 1 : 1/2 hits
1 infantry owned by the British lost in Eastern Europe
British roll dice for 1 artillery in Eastern Europe, round 2 : 0/1 hits
Germans roll dice for 2 armour in Eastern Europe, round 2 : 1/2 hits
1 artillery owned by the British lost in Eastern Europe
Germans win with 2 armour remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from 13 Sea Zone to Algeria
1 fighter moved from 13 Sea Zone to GibraltarPlace Units - British
1 bomber and 1 fighter placed in United KingdomTurn Complete - British
British collect 21 PUs; end with 21 PUs totalTerritory Summary for British :
Australia : 1 flag, 1 infantry
Kenya : 1 flag, 1 infantry
United Kingdom : 1 flag, 1 aaGun, 2 armour, 1 bomber, 1 factory, 1 fighter and 3 infantry
New Zealand : 1 flag, 1 infantry
Gibraltar : 1 flag, 1 armour, 1 fighter and 1 infantry
Algeria : 1 flag, 1 fighter
New Guinea : 1 flag, 2 infantry
5 Sea Zone : 1 flag, 1 transport
8 Sea Zone : 1 flag, 1 carrier
13 Sea Zone : 1 flag, 1 destroyer
47 Sea Zone : 1 flag, 1 submarine and 1 transportProduction/PUs Summary :
Russians : 0 / 0
Germans : 51 / 51
British : 21 / 21
Japanese : 54 / 56
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :6
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 6 for Long Range Aircraft and gets 1 hit
Japanese discover Long Range AircraftActivate Technology - Japanese
Japanese activating Long Range AircraftPurchase Units - Japanese
Japanese buy 3 armour, 3 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Kwantung to French Indochina
1 armour moved from Okinawa to 58 Sea Zone
1 artillery moved from Okinawa to 58 Sea Zone
2 infantry moved from Okinawa to 58 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 58 Sea Zone to 47 Sea Zone
1 destroyer moved from 58 Sea Zone to 47 Sea Zone
1 fighter moved from Okinawa to 45 Sea Zone
1 bomber moved from Okinawa to 47 Sea Zone
1 battleship moved from 34 Sea Zone to 15 Sea Zone
1 carrier moved from 34 Sea Zone to 15 Sea Zone
1 transport moved from 34 Sea Zone to 15 Sea Zone
1 armour moved from Anglo Egypt to Libya
Germans take Libya from Americans
2 armour moved from Trans-Jordan to Libya
1 armour moved from Trans-Jordan to Libya
1 fighter moved from Trans-Jordan to 15 Sea Zone
1 fighter moved from Western Europe to 5 Sea Zone
1 fighter moved from Western Europe to 3 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese roll dice for 1 fighter in 45 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 transport in 45 Sea Zone, round 1 : 0/1 hits
1 transport owned by the Americans lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 transport
Battle in 47 Sea Zone
Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 destroyer, 2 infantry and 2 transports
British defend with 1 submarine and 1 transport
British roll dice for 1 submarine in 47 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber, 1 destroyer and 2 transports in 47 Sea Zone, round 1 : 2/2 hits
British roll dice for 1 transport in 47 Sea Zone, round 1 : 0/1 hits
1 transport owned by the British and 1 submarine owned by the British lost in 47 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 2 transports remaining. Battle score for attacker is 16
Casualties for British: 1 submarine and 1 transport
Battle in 15 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 fighter and 1 transport
Americans defend with 2 destroyers and 1 transport
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter and 1 transport in 15 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 2 destroyers and 1 transport in 15 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans and 1 transport owned by the Japanese lost in 15 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier and 1 fighter in 15 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer and 1 transport in 15 Sea Zone, round 2 : 0/2 hits
1 transport owned by the Americans lost in 15 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier and 1 fighter in 15 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 destroyer in 15 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 15 Sea Zone
Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 carrier and 1 transport
Casualties for Americans: 2 destroyers and 1 transport
Battle in 5 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese roll dice for 1 fighter in 5 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 transport in 5 Sea Zone, round 1 : 0/1 hits
1 transport owned by the British lost in 5 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 transport
Battle in 3 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese roll dice for 1 fighter in 3 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 transport in 3 Sea Zone, round 1 : 0/1 hits
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from 3 Sea Zone to Western Europe
1 fighter moved from 5 Sea Zone to Western Europe
1 fighter moved from 15 Sea Zone to Western Europe
3 armour moved from India to Trans-Jordan
1 bomber moved from 47 Sea Zone to Borneo
1 fighter moved from 45 Sea Zone to BorneoPlace Units - Japanese
3 fighters placed in Japan
3 armour placed in India
2 infantry placed in CaucasusTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
1 unit repaired.Territory Summary for Japanese :
Persia : 1 flag
India : 1 flag, 1 aaGun, 3 armour and 1 factory
Soviet Far East : 1 flag, 1 armour and 1 infantry
Philipine Islands : 1 flag, 2 infantry
Archangel : 1 flag, 3 armour
Novosibirsk : 1 flag
Kwantung : 1 flag, 1 armour and 1 infantry
Borneo : 1 flag, 1 bomber, 1 fighter and 1 infantry
Yakut S.S.R. : 1 flag
East Indies : 1 flag, 2 infantry
French Indochina : 1 flag, 1 infantry
Kazakh S.S.R. : 1 flag
Trans-Jordan : 1 flag, 3 armour
Western Europe : 1 flag, 3 fighters
Caucasus : 1 flag, 1 aaGun, 1 factory and 2 infantry
Sinkiang : 1 flag
Wake Island : 1 flag, 1 infantry
Evenki National Okrug : 1 flag
Libya : 1 flag, 4 armour
Buryatia S.S.R. : 1 flag, 1 armour and 1 infantry
Russia : 1 flag, 1 infantry
Anglo Egypt : 1 flag
Okinawa : 1 flag, 1 infantry
China : 1 flag
Japan : 1 flag, 1 aaGun, 4 armour, 1 factory, 3 fighters and 2 infantry
Caroline Islands : 1 flag, 1 infantry
15 Sea Zone : 1 flag, 1 battleship
47 Sea Zone : 1 flag, 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transportsProduction/PUs Summary :
Russians : 0 / 0
Germans : 52 / 51
British : 21 / 21
Japanese : 54 / 54
Americans : 39 / 40 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :6
Purchase Units - Americans
Americans buy 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 57 Sea Zone to 61 Sea Zone
1 submarine moved from 57 Sea Zone to 61 Sea Zone
1 submarine moved from 57 Sea Zone to 61 Sea Zone
1 submarine moved from 57 Sea Zone to 61 Sea Zone
1 submarine moved from 57 Sea Zone to 61 Sea Zone
1 destroyer moved from 55 Sea Zone to 64 Sea Zone
1 bomber moved from Alaska to Soviet Far East
1 bomber moved from Midway to Hawaiian Islands
1 fighter moved from Algeria to Gibraltar
1 infantry moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to United Kingdom
1 infantry moved from 8 Sea Zone to United Kingdom
1 infantry moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 18 Sea Zone
1 infantry moved from 18 Sea Zone to Brazil
1 infantry moved from 18 Sea Zone to Brazil
1 bomber moved from United Kingdom to GermanyCombat - Americans
Battle in Soviet Far East
Americans attack with 1 bomber
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 1 bomber in Soviet Far East, round 1 : 1/1 hits
Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 1 : 2/2 hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Soviet Far East
Japanese win with 1 armour remaining. Battle score for attacker is -12
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 bomber
Strategic bombing raid in Germany
AA guns fire in Germany : 0/1 hits
AA raid costs 5 PUsNon Combat Move - Americans
1 bomber moved from Germany to United KingdomPlace Units - Americans
1 fighter and 2 infantry placed in Western United States
1 submarine and 2 transports placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 39 PUs; end with 39 PUs totalTerritory Summary for Americans :
Midway : 1 flag, 1 infantry
Alaska : 1 flag, 3 infantry
Western United States : 1 flag, 1 aaGun, 1 factory, 1 fighter and 4 infantry
Brazil : 1 flag, 2 infantry
Hawaiian Islands : 1 flag, 1 bomber and 2 infantry
United Kingdom : 1 flag, 1 bomber and 2 infantry
Gibraltar : 1 flag, 1 fighter
Solomon Islands : 1 flag, 2 infantry
Algeria : 1 flag
Eastern United States : 1 flag, 1 aaGun, 1 factory and 3 infantry
8 Sea Zone : 1 flag, 1 transport
61 Sea Zone : 1 flag, 5 submarines
64 Sea Zone : 1 flag, 1 destroyer
55 Sea Zone : 1 flag, 1 submarine and 2 transports
18 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Russians : 0 / 0
Germans : 52 / 46
British : 21 / 21
Japanese : 54 / 54
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :7
Combat Move - Russians
1 submarine moved from 12 Sea Zone to 23 Sea ZoneNon Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
23 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Russians : 0 / 0
Germans : 52 / 46
British : 21 / 21
Japanese : 54 / 54
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :7
Purchase Units - Germans
Germans buy 3 bombers; Remaining resources: 1 PUs;Combat Move - Germans
1 fighter moved from Western Europe to 18 Sea Zone
1 fighter moved from Western Europe to 8 Sea Zone
1 fighter moved from Germany to 8 Sea Zone
1 fighter moved from Germany to 8 Sea Zone
2 fighters moved from Germany to 13 Sea ZoneCombat - Germans
Battle in 8 Sea Zone
Germans attack with 3 fighters
British defend with 1 carrier; Americans defend with 1 transport
Germans roll dice for 3 fighters in 8 Sea Zone, round 1 : 2/3 hits
British roll dice for 1 carrier and 1 transport in 8 Sea Zone, round 1 : 0/2 hits
1 transport owned by the Americans and 1 carrier owned by the British lost in 8 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is 24
Casualties for British: 1 carrier
Casualties for Americans: 1 transport
Battle in 13 Sea Zone
Germans attack with 2 fighters
British defend with 1 destroyer
Germans roll dice for 2 fighters in 13 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 13 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Germans and 1 destroyer owned by the British lost in 13 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Battle in 18 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans roll dice for 1 fighter in 18 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 transport in 18 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Germans lost in 18 Sea Zone
Americans win with 1 transport remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighterNon Combat Move - Germans
1 infantry moved from Southern Europe to Western Europe
3 fighters moved from 8 Sea Zone to Western Europe
1 fighter moved from 13 Sea Zone to GermanyPlace Units - Germans
3 bombers placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 53 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 7 armour, 1 artillery, 3 bombers, 1 factory, 1 fighter and 1 infantry
Belgian Congo : 1 flag
Southern Europe : 1 flag, 1 aaGun, 1 armour, 1 factory and 4 infantry
Italian East Africa : 1 flag
Eastern Europe : 1 flag, 2 armour
Karelia S.S.R. : 1 flag, 2 armour
Norway : 1 flag, 3 armour
Western Europe : 1 flag, 1 aaGun, 8 armour, 1 artillery, 3 fighters and 1 infantry
French Equatorial Africa : 1 flag
Balkans : 1 flag, 1 infantry
Russia : 1 flag, 1 aaGun and 1 factoryProduction/PUs Summary :
Russians : 0 / 0
Germans : 52 / 53
British : 21 / 21
Japanese : 54 / 54
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :7
Purchase Units - British
British buy 1 armour and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Kenya to Belgian Congo
British take Belgian Congo from Germans
1 fighter moved from Algeria to Gibraltar
1 fighter moved from United Kingdom to Norway
1 bomber moved from United Kingdom to NorwayCombat - British
Battle in Norway
British attack with 1 bomber and 1 fighter
Germans defend with 3 armour
British roll dice for 1 bomber and 1 fighter in Norway, round 1 : 1/2 hits
Germans roll dice for 3 armour in Norway, round 1 : 2/3 hits
1 bomber owned by the British , 1 armour owned by the Germans and 1 fighter owned by the British lost in Norway
Germans win with 2 armour remaining. Battle score for attacker is -20
Casualties for Germans: 1 armour
Casualties for British: 1 bomber and 1 fighterNon Combat Move - British
Place Units - British
1 armour placed in United Kingdom
1 transport placed in 2 Sea Zone
1 transport placed in 3 Sea ZoneTurn Complete - British
British collect 22 PUs; end with 22 PUs totalTerritory Summary for British :
Australia : 1 flag, 1 infantry
Belgian Congo : 1 flag, 1 infantry
United Kingdom : 1 flag, 1 aaGun, 3 armour, 1 factory and 3 infantry
New Zealand : 1 flag, 1 infantry
Gibraltar : 1 flag, 1 armour, 2 fighters and 1 infantry
New Guinea : 1 flag, 2 infantry
3 Sea Zone : 1 flag, 1 transport
2 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Russians : 0 / 0
Germans : 51 / 53
British : 22 / 22
Japanese : 54 / 54
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :7
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 6 for Super subs and gets 1 hit
Japanese discover Super subsActivate Technology - Japanese
Japanese activating Super subsPurchase Units - Japanese
Japanese buy 3 armour and 4 submarines; Remaining resources: 2 PUs;Combat Move - Japanese
4 armour moved from Libya to Algeria
Germans take Algeria from Americans
3 armour moved from Trans-Jordan to Belgian Congo
3 armour moved from India to Trans-Jordan
1 armour, 1 artillery, 2 infantry and 2 transports moved from 47 Sea Zone to 46 Sea Zone
1 destroyer moved from 47 Sea Zone to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to New Zealand
1 infantry moved from 41 Sea Zone to New Zealand
1 infantry moved from 46 Sea Zone to Australia
1 artillery moved from 46 Sea Zone to Australia
1 bomber moved from Borneo to Australia
1 fighter moved from Western Europe to 2 Sea Zone
2 fighters moved from Western Europe to 3 Sea ZoneCombat - Japanese
Battle in Belgian Congo
Japanese attack with 3 armour
British defend with 1 infantry
Japanese roll dice for 3 armour in Belgian Congo, round 1 : 2/3 hits
British roll dice for 1 infantry in Belgian Congo, round 1 : 0/1 hits
1 infantry owned by the British lost in Belgian Congo
Japanese win, taking Belgian Congo from British with 3 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 3 Sea Zone
Japanese attack with 2 fighters
British defend with 1 transport
Japanese roll dice for 2 fighters in 3 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 transport in 3 Sea Zone, round 1 : 0/1 hits
1 transport owned by the British lost in 3 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 transport
Battle in 2 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese roll dice for 1 fighter in 2 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 transport in 2 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter in 2 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 transport in 2 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese lost in 2 Sea Zone
British win with 1 transport remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Battle in Australia
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Australia, round 1 : 2/3 hits
British roll dice for 1 infantry in Australia, round 1 : 0/1 hits
1 infantry owned by the British lost in Australia
Japanese win, taking Australia from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in New Zealand
Japanese attack with 1 armour and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in New Zealand, round 1 : 1/2 hits
British roll dice for 1 infantry in New Zealand, round 1 : 0/1 hits
1 infantry owned by the British lost in New Zealand
Japanese win, taking New Zealand from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 bomber moved from Australia to Borneo
2 fighters moved from 3 Sea Zone to Western EuropePlace Units - Japanese
4 submarines placed in 60 Sea Zone
3 armour placed in IndiaTurn Complete - Japanese
Japanese collect 58 PUs; end with 60 PUs totalTerritory Summary for Japanese :
Australia : 1 flag, 1 artillery and 1 infantry
Persia : 1 flag
Belgian Congo : 1 flag, 3 armour
India : 1 flag, 1 aaGun, 3 armour and 1 factory
Soviet Far East : 1 flag, 1 armour
Philipine Islands : 1 flag, 2 infantry
Archangel : 1 flag, 3 armour
Novosibirsk : 1 flag
Kwantung : 1 flag, 1 armour and 1 infantry
Borneo : 1 flag, 1 bomber, 1 fighter and 1 infantry
Yakut S.S.R. : 1 flag
East Indies : 1 flag, 2 infantry
French Indochina : 1 flag, 1 infantry
Kazakh S.S.R. : 1 flag
Trans-Jordan : 1 flag, 3 armour
Western Europe : 1 flag, 2 fighters
New Zealand : 1 flag, 1 armour and 1 infantry
Caucasus : 1 flag, 1 aaGun, 1 factory and 2 infantry
Sinkiang : 1 flag
Algeria : 1 flag, 4 armour
Wake Island : 1 flag, 1 infantry
Evenki National Okrug : 1 flag
Buryatia S.S.R. : 1 flag, 1 armour and 1 infantry
Russia : 1 flag, 1 infantry
Anglo Egypt : 1 flag
Okinawa : 1 flag, 1 infantry
China : 1 flag
Japan : 1 flag, 1 aaGun, 4 armour, 1 factory, 3 fighters and 2 infantry
Caroline Islands : 1 flag, 1 infantry
41 Sea Zone : 1 flag, 1 transport
46 Sea Zone : 1 flag, 1 destroyer and 1 transport
15 Sea Zone : 1 flag, 1 battleship
60 Sea Zone : 1 flag, 4 submarinesProduction/PUs Summary :
Russians : 0 / 0
Germans : 52 / 53
British : 18 / 22
Japanese : 58 / 60
Americans : 38 / 39 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :7
Purchase Units - Americans
Americans buy 1 battleship and 1 bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 64 Sea Zone to 63 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to Alaska
1 infantry moved from 63 Sea Zone to Alaska
1 submarine moved from 55 Sea Zone to 63 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 51 Sea Zone
1 infantry moved from 51 Sea Zone to Wake Island
1 infantry moved from 51 Sea Zone to Wake Island
1 bomber moved from Hawaiian Islands to Wake Island
1 infantry moved from Brazil to 18 Sea Zone
1 infantry moved from Brazil to 18 Sea Zone
2 infantry and 1 transport moved from 18 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Algeria
1 infantry moved from 12 Sea Zone to Algeria
1 fighter moved from Gibraltar to Algeria
1 submarine moved from 61 Sea Zone to 62 Sea Zone
1 submarine moved from 61 Sea Zone to 62 Sea Zone
1 submarine moved from 61 Sea Zone to 62 Sea Zone
1 submarine moved from 61 Sea Zone to 62 Sea Zone
1 submarine moved from 61 Sea Zone to 62 Sea Zone
1 bomber moved from United Kingdom to GermanyCombat - Americans
Battle in Wake Island
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Wake Island, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Wake Island, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Algeria
Americans attack with 1 fighter and 2 infantry
Japanese defend with 4 armour
Americans roll dice for 1 fighter and 2 infantry in Algeria, round 1 : 2/3 hits
Germans roll dice for 4 armour in Algeria, round 1 : 2/4 hits
2 armour owned by the Japanese and 2 infantry owned by the Americans lost in Algeria
Germans win with 2 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 2 armour
Casualties for Americans: 2 infantry
1 fighter owned by the Americans retreated
Strategic bombing raid in Germany
AA guns fire in Germany : 0/1 hits
AA raid costs 1 PUNon Combat Move - Americans
1 fighter moved from Algeria to Gibraltar
1 bomber moved from Wake Island to Hawaiian Islands
1 bomber moved from Germany to United KingdomPlace Units - Americans
1 battleship placed in 10 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs totalTerritory Summary for Americans :
Midway : 1 flag, 1 infantry
Alaska : 1 flag, 5 infantry
Western United States : 1 flag, 1 aaGun, 1 factory and 1 fighter
Hawaiian Islands : 1 flag, 1 bomber and 2 infantry
United Kingdom : 1 flag, 1 bomber and 2 infantry
Gibraltar : 1 flag, 1 fighter
Solomon Islands : 1 flag, 2 infantry
Wake Island : 1 flag, 2 infantry
Eastern United States : 1 flag, 1 aaGun, 1 bomber, 1 factory and 3 infantry
51 Sea Zone : 1 flag, 1 transport
12 Sea Zone : 1 flag, 1 transport
63 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
10 Sea Zone : 1 flag, 1 battleship
62 Sea Zone : 1 flag, 5 submarinesProduction/PUs Summary :
Russians : 0 / 0
Germans : 52 / 52
British : 18 / 22
Japanese : 58 / 60
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :8
Combat Move - Russians
1 submarine moved from 23 Sea Zone to 12 Sea ZoneNon Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
12 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Russians : 0 / 0
Germans : 52 / 52
British : 18 / 22
Japanese : 58 / 60
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :8
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 4 for Heavy Bomber and gets 0 hitsPurchase Units - Germans
Germans buy 3 bombers; Remaining resources: 2 PUs;Combat Move - Germans
3 bombers moved from Germany to United Kingdom
1 fighter moved from Western Europe to 2 Sea Zone
2 fighters moved from Western Europe to 12 Sea Zone
1 fighter moved from Germany to 2 Sea ZoneCombat - Germans
Battle in 2 Sea Zone
Germans attack with 2 fighters
British defend with 1 transport
Germans roll dice for 2 fighters in 2 Sea Zone, round 1 : 2/2 hits
British roll dice for 1 transport in 2 Sea Zone, round 1 : 0/1 hits
1 transport owned by the British lost in 2 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 transport
Battle in 12 Sea Zone
Germans attack with 2 fighters
Russians defend with 1 submarine; Americans defend with 1 transport
Germans roll dice for 2 fighters in 12 Sea Zone, round 1 : 1/2 hits
Russians roll dice for 1 transport in 12 Sea Zone, round 1 : 0/1 hits
1 transport owned by the Americans lost in 12 Sea Zone
Germans roll dice for 2 fighters in 12 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Russians lost in 12 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 16
Casualties for Russians: 1 submarine
Casualties for Americans: 1 transport
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/3 hits
AA raid costs 12 PUsNon Combat Move - Germans
2 fighters moved from 12 Sea Zone to Western Europe
1 fighter moved from 2 Sea Zone to Western Europe
1 fighter moved from 2 Sea Zone to Norway
3 bombers moved from United Kingdom to GermanyPlace Units - Germans
3 bombers placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 54 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 7 armour, 1 artillery, 6 bombers, 1 factory and 1 infantry
Southern Europe : 1 flag, 1 aaGun, 1 armour, 1 factory and 4 infantry
Italian East Africa : 1 flag
Eastern Europe : 1 flag, 2 armour
Karelia S.S.R. : 1 flag, 2 armour
Norway : 1 flag, 2 armour and 1 fighter
Western Europe : 1 flag, 1 aaGun, 8 armour, 1 artillery, 3 fighters and 1 infantry
French Equatorial Africa : 1 flag
Balkans : 1 flag, 1 infantry
Russia : 1 flag, 1 aaGun and 1 factoryProduction/PUs Summary :
Russians : 0 / 0
Germans : 52 / 54
British : 18 / 10
Japanese : 58 / 60
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :8
Purchase Units - British
British buy 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Gibraltar to Algeria
1 fighter moved from Gibraltar to AlgeriaCombat - British
Battle in Algeria
British attack with 2 fighters
Japanese defend with 2 armour
British roll dice for 2 fighters in Algeria, round 1 : 1/2 hits
Germans roll dice for 2 armour in Algeria, round 1 : 0/2 hits
1 armour owned by the Japanese lost in Algeria
British roll dice for 2 fighters in Algeria, round 2 : 0/2 hits
Germans roll dice for 1 armour in Algeria, round 2 : 0/1 hits
British roll dice for 2 fighters in Algeria, round 3 : 1/2 hits
Germans roll dice for 1 armour in Algeria, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 fighter owned by the British lost in Algeria
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 2 armour
Casualties for British: 1 fighterNon Combat Move - British
1 fighter moved from Algeria to GibraltarPlace Units - British
1 fighter placed in United KingdomTurn Complete - British
British collect 18 PUs; end with 18 PUs totalTerritory Summary for British :
United Kingdom : 1 flag, 1 aaGun, 3 armour, 1 factory, 1 fighter and 3 infantry
Gibraltar : 1 flag, 1 armour, 1 fighter and 1 infantry
New Guinea : 1 flag, 2 infantryProduction/PUs Summary :
Russians : 0 / 0
Germans : 52 / 54
British : 18 / 18
Japanese : 58 / 60
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :8
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 5 for Jet Power and gets 0 hitsPurchase Units - Japanese
Japanese buy 4 armour, 2 destroyers and 1 fighter; Remaining resources: 1 PUs;Combat Move - Japanese
3 submarines moved from 60 Sea Zone to 63 Sea Zone
1 submarine moved from 60 Sea Zone to 51 Sea Zone
1 armour moved from New Zealand to 41 Sea Zone
1 infantry moved from New Zealand to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 25 Sea Zone
1 artillery moved from Australia to 46 Sea Zone
1 infantry moved from Australia to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
1 artillery moved from 47 Sea Zone to New Guinea
1 destroyer moved from 46 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Guinea
1 fighter moved from Borneo to New Guinea
1 bomber moved from Borneo to New Guinea
1 fighter moved from Japan to 63 Sea Zone
2 armour moved from Trans-Jordan to Libya
1 armour moved from Trans-Jordan to Libya
1 armour moved from Belgian Congo to French West Africa
Japanese take French West Africa from British
1 armour moved from Belgian Congo to Kenya
Japanese take Kenya from British
1 armour moved from Kenya to Union of South Africa
Japanese take Union of South Africa from British
1 armour moved from Belgian Congo to Libya
3 armour moved from India to Trans-Jordan
2 fighters moved from Western Europe to Gibraltar
1 armour moved from Archangel to NorwayCombat - Japanese
Battle in Gibraltar
Japanese attack with 2 fighters
British defend with 1 armour, 1 fighter and 1 infantry; Americans defend with 1 fighter
Japanese roll dice for 2 fighters in Gibraltar, round 1 : 1/2 hits
British roll dice for 1 armour, 2 fighters and 1 infantry in Gibraltar, round 1 : 2/4 hits
1 infantry owned by the British and 2 fighters owned by the Japanese lost in Gibraltar
British win with 1 armour and 2 fighters remaining. Battle score for attacker is -17
Casualties for Japanese: 2 fighters
Casualties for British: 1 infantry
Battle in New Guinea
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in New Guinea, round 1 : 2/4 hits
British roll dice for 2 infantry in New Guinea, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in New Guinea
Japanese win, taking New Guinea from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 51 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese roll dice for 1 submarine in 51 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 transport in 51 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 51 Sea Zone
Americans win with 1 transport remaining. Battle score for attacker is -8
Casualties for Japanese: 1 submarine
Battle in 63 Sea Zone
Japanese attack with 1 fighter and 3 submarines
Americans defend with 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 3 submarines in 63 Sea Zone, round 1 : 2/3 hits
Americans roll dice for 1 submarine in 63 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter in 63 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 63 Sea Zone, round 1 : 0/2 hits
1 submarine owned by the Americans and 1 transport owned by the Americans lost in 63 Sea Zone
Japanese roll dice for 3 submarines in 63 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 63 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 63 Sea Zone
Japanese win with 1 fighter and 2 submarines remaining. Battle score for attacker is 20
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer, 1 submarine and 1 transportNon Combat Move - Japanese
1 fighter moved from 63 Sea Zone to Japan
1 fighter moved from New Guinea to Caroline Islands
1 bomber moved from New Guinea to JapanPlace Units - Japanese
3 armour placed in India
1 armour and 1 fighter placed in Japan
2 destroyers placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 63 PUs; end with 64 PUs totalTerritory Summary for Japanese :
Union of South Africa : 1 flag, 1 armour
Australia : 1 flag
Kenya : 1 flag
Persia : 1 flag
French West Africa : 1 flag, 1 armour
Belgian Congo : 1 flag
India : 1 flag, 1 aaGun, 3 armour and 1 factory
Soviet Far East : 1 flag, 1 armour
Philipine Islands : 1 flag, 2 infantry
Archangel : 1 flag, 2 armour
Novosibirsk : 1 flag
Kwantung : 1 flag, 1 armour and 1 infantry
Borneo : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag
East Indies : 1 flag, 2 infantry
Norway : 1 flag, 1 armour
French Indochina : 1 flag, 1 infantry
Kazakh S.S.R. : 1 flag
Trans-Jordan : 1 flag, 3 armour
New Zealand : 1 flag
Caucasus : 1 flag, 1 aaGun, 1 factory and 2 infantry
Sinkiang : 1 flag
Evenki National Okrug : 1 flag
Libya : 1 flag, 4 armour
Buryatia S.S.R. : 1 flag, 1 armour and 1 infantry
Russia : 1 flag, 1 infantry
Anglo Egypt : 1 flag
New Guinea : 1 flag, 1 artillery
Okinawa : 1 flag, 1 infantry
China : 1 flag
Japan : 1 flag, 1 aaGun, 5 armour, 1 bomber, 1 factory, 4 fighters and 2 infantry
Caroline Islands : 1 flag, 1 fighter and 1 infantry
25 Sea Zone : 1 flag, 1 armour, 1 infantry and 1 transport
63 Sea Zone : 1 flag, 2 submarines
15 Sea Zone : 1 flag, 1 battleship
60 Sea Zone : 1 flag, 2 destroyers
47 Sea Zone : 1 flag, 1 destroyer and 1 transportProduction/PUs Summary :
Russians : 0 / 0
Germans : 52 / 54
British : 13 / 18
Japanese : 63 / 64
Americans : 38 / 38