@The_Good_Captain Yeah no chance of even breaking through the first line at Algeris let alone anywhere else. We’ll just start another one up
Axis (HeavyJ) v. Allies (Kilroy) Game 12 Revised
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TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :2
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from India to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 battleship moved from 35 Sea Zone to 34 Sea Zone
1 carrier moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to Persia
2 infantry moved from India to Persia
1 infantry moved from 34 Sea Zone to Persia
1 destroyer moved from 52 Sea Zone to 63 Sea Zone
1 battleship moved from 52 Sea Zone to 55 Sea Zone
1 carrier moved from 52 Sea Zone to 55 Sea Zone
1 armour moved from Kwantung to Sinkiang
1 infantry moved from China to Sinkiang
2 fighters moved from French Indochina to Sinkiang
1 transport moved from 59 Sea Zone to 61 Sea Zone
1 armour moved from Japan to 61 Sea Zone
1 infantry moved from Japan to 61 Sea Zone
1 armour, 1 infantry and 1 transport moved from 61 Sea Zone to 60 Sea Zone
1 armour moved from 60 Sea Zone to Buryatia S.S.R.
1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
2 infantry moved from Manchuria to Buryatia S.S.R.
2 fighters moved from Manchuria to Buryatia S.S.R.
1 bomber moved from Kwantung to Buryatia S.S.R.
1 fighter moved from Japan to Buryatia S.S.R.Combat - Japanese
Battle in Persia
Japanese attack with 1 fighter and 3 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship in Persia, round 1 : 1/1 hits
1 infantry owned by the British lost in Persia
Japanese win, taking Persia from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sinkiang
Japanese attack with 1 armour, 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Sinkiang, round 1 : 0/4 hits
Americans roll dice for 1 infantry in Sinkiang, round 1 : 0/1 hits
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Sinkiang, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Buryatia S.S.R.
Japanese attack with 1 armour, 1 bomber, 3 fighters and 3 infantry
Russians defend with 5 infantry
Japanese roll dice for 1 armour, 1 bomber, 3 fighters and 3 infantry in Buryatia S.S.R., round 1 : 3/8 hits
Russians roll dice for 5 infantry in Buryatia S.S.R., round 1 : 1/5 hits
3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia S.S.R.
Japanese roll dice for 1 armour, 1 bomber, 3 fighters and 2 infantry in Buryatia S.S.R., round 2 : 5/7 hits
Russians roll dice for 2 infantry in Buryatia S.S.R., round 2 : 0/2 hits
2 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 armour, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Russians: 5 infantry
Battle in 63 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese roll dice for 1 destroyer in 63 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 transport in 63 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 63 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 transport in 63 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 63 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 transport in 63 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 63 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 transport in 63 Sea Zone, round 4 : 0/1 hits
1 transport owned by the Americans lost in 63 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 battleship and 1 carrier
Americans defend with 1 transport
Japanese roll dice for 1 battleship and 1 carrier in 55 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 transport in 55 Sea Zone, round 1 : 0/1 hits
1 transport owned by the Americans lost in 55 Sea Zone
Japanese win with 1 battleship and 1 carrier remaining. Battle score for attacker is 8
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from Persia to 34 Sea Zone
2 fighters moved from Sinkiang to China
1 bomber moved from Buryatia S.S.R. to China
1 fighter moved from Buryatia S.S.R. to China
2 fighters moved from Buryatia S.S.R. to ChinaPlace Units - Japanese
1 factory placed in India
1 transport placed in 61 Sea Zone
2 armour and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs totalTerritory Summary for Japanese :
Persia : 1 flag, 3 infantry
India : 1 flag, 1 aaGun and 1 factory
Philipine Islands : 1 flag, 2 infantry
Kwantung : 1 flag, 1 infantry
Borneo : 1 flag, 1 infantry
East Indies : 1 flag, 2 infantry
Solomon Islands : 1 flag, 1 infantry
Sinkiang : 1 flag, 1 armour and 1 infantry
Wake Island : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 1 armour and 2 infantry
New Guinea : 1 flag, 1 infantry
Okinawa : 1 flag, 1 infantry
China : 1 flag, 1 bomber and 5 fighters
Japan : 1 flag, 1 aaGun, 3 armour, 1 artillery, 1 factory and 6 infantry
Caroline Islands : 1 flag, 1 infantry
34 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 fighter and 1 transport
63 Sea Zone : 1 flag, 1 destroyer
61 Sea Zone : 1 flag, 1 transport
55 Sea Zone : 1 flag, 1 battleship and 1 carrier
60 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Russians : 17 / 26
Germans : 40 / 46
British : 32 / 33
Japanese : 39 / 39
Americans : 38 / 40 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :2
Purchase Units - Americans
Americans buy 1 bomber, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 20 Sea Zone to 18 Sea Zone
1 infantry moved from Central United States to Eastern United States
1 infantry moved from Central United States to Eastern United States
1 artillery moved from United Kingdom to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Algeria
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Algeria
1 artillery moved from 12 Sea Zone to Algeria
1 destroyer moved from 8 Sea Zone to 12 Sea Zone
1 fighter moved from Brazil to French Equatorial Africa
1 transport moved from 10 Sea Zone to 8 Sea Zone
1 bomber moved from United Kingdom to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber
Germans defend with 2 submarines
Americans roll dice for 1 bomber in 6 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 6 Sea Zone
Americans roll dice for 1 bomber in 6 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 6 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 16
Casualties for Germans: 2 submarines
Battle in Algeria
Americans attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Americans roll dice for 1 artillery and 2 infantry in Algeria, round 1 : 0/3 hits
Germans roll dice for 1 artillery in Algeria, round 1 : 0/1 hits
Americans roll dice for 1 artillery and 2 infantry in Algeria, round 2 : 0/3 hits
Germans roll dice for 1 artillery in Algeria, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 2 infantry in Algeria, round 3 : 1/3 hits
Germans roll dice for 1 artillery in Algeria, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Algeria
Americans win, taking Algeria from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Americans
1 bomber moved from 6 Sea Zone to United KingdomPlace Units - Americans
1 bomber and 2 infantry placed in Eastern United States
1 fighter and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 39 PUs; end with 39 PUs totalTerritory Summary for Americans :
Midway : 1 flag, 1 infantry
Alaska : 1 flag, 3 infantry
Western United States : 1 flag, 1 aaGun, 1 bomber, 1 factory, 1 fighter and 3 infantry
Hawaiian Islands : 1 flag, 2 infantry
United Kingdom : 1 flag, 1 armour, 1 bomber and 1 infantry
French Equatorial Africa : 1 flag, 1 fighter
Algeria : 1 flag, 1 artillery and 2 infantry
Eastern United States : 1 flag, 1 aaGun, 1 bomber, 1 factory and 4 infantry
12 Sea Zone : 1 flag, 1 destroyer and 2 transports
8 Sea Zone : 1 flag, 1 transport
18 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Russians : 17 / 26
Germans : 39 / 46
British : 32 / 33
Japanese : 39 / 39
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :3
Purchase Units - Russians
Russians buy 4 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 bomber moved from Russia to Caucasus
1 fighter moved from Russia to Caucasus
1 infantry moved from Russia to Caucasus
1 infantry moved from Russia to Caucasus
1 infantry moved from Russia to Caucasus
1 infantry moved from Russia to Caucasus
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to West Russia
1 armour moved from Russia to West Russia
1 fighter moved from Archangel to West Russia
1 infantry moved from Russia to ArchangelCombat - Russians
Battle in West Russia
Russians attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 fighter and 1 infantry in West Russia, round 1 : 2/3 hits
Germans roll dice for 1 infantry in West Russia, round 1 : 0/1 hits
1 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 bomber, 1 fighter and 4 infantry
Germans defend with 1 aaGun, 1 armour, 1 factory and 2 infantry
AA guns fire in Caucasus : 0/2 hits
Russians roll dice for 1 bomber, 1 fighter and 4 infantry in Caucasus, round 1 : 0/6 hits
Germans roll dice for 1 armour and 2 infantry in Caucasus, round 1 : 1/3 hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 bomber, 1 fighter and 3 infantry in Caucasus, round 2 : 3/5 hits
Germans roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 0/3 hits
2 infantry owned by the Germans and 1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from West Russia to Novosibirsk
1 fighter moved from Caucasus to Kazakh S.S.R.
1 bomber moved from Caucasus to Russia
1 infantry moved from Russia to NovosibirskPlace Units - Russians
4 armour and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs totalTerritory Summary for Russians :
Soviet Far East : 1 flag, 2 infantry
Archangel : 1 flag, 2 infantry
Novosibirsk : 1 flag, 1 fighter and 2 infantry
Kazakh S.S.R. : 1 flag, 1 fighter and 1 infantry
Caucasus : 1 flag, 1 aaGun, 1 factory and 3 infantry
West Russia : 1 flag, 1 armour and 1 infantry
Russia : 1 flag, 1 aaGun, 4 armour, 1 bomber, 1 factory and 2 infantry
2 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 23 / 23
Germans : 33 / 46
British : 32 / 33
Japanese : 39 / 39
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :3
Purchase Units - Germans
Germans buy 8 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
AA guns fire in Caucasus : 1/3 hits
1 fighter lost in Caucasus
2 armour moved from Southern Europe to Western Europe
1 infantry moved from Southern Europe to Western Europe
1 armour moved from Germany to Western Europe
2 armour moved from Belorussia to West Russia
1 armour moved from Karelia S.S.R. to West Russia
1 infantry moved from Karelia S.S.R. to West Russia
1 fighter moved from Norway to West Russia
1 infantry moved from Balkans to Ukraine S.S.R.
1 infantry moved from Libya to Anglo Egypt
1 armour moved from Libya to Anglo Egypt
3 fighters moved from Ukraine S.S.R. to Kazakh S.S.R.
1 fighter moved from Eastern Europe to West Russia
1 armour moved from Germany to Belorussia
1 armour moved from Germany to Belorussia
3 armour moved from Germany to Ukraine S.S.R.Combat - Germans
Battle in Kazakh S.S.R.
Germans attack with 2 fighters
Russians defend with 1 fighter and 1 infantry
Germans roll dice for 2 fighters in Kazakh S.S.R., round 1 : 2/2 hits
Russians roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 1 : 1/2 hits
1 infantry owned by the Russians , 1 fighter owned by the Russians and 1 fighter owned by the Germans lost in Kazakh S.S.R.
Germans win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 fighter
Casualties for Russians: 1 fighter and 1 infantry
Battle in West Russia
Germans attack with 3 armour, 2 fighters and 1 infantry
Russians defend with 1 armour and 1 infantry
Germans roll dice for 3 armour, 2 fighters and 1 infantry in West Russia, round 1 : 3/6 hits
Russians roll dice for 1 armour and 1 infantry in West Russia, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 armour owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Germans win, taking West Russia from Russians with 3 armour and 2 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Western Europe
Germans attack with 3 armour and 1 infantry
British defend with 1 aaGun and 1 armour
Germans roll dice for 3 armour and 1 infantry in Western Europe, round 1 : 1/4 hits
British roll dice for 1 armour in Western Europe, round 1 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Western Europe
Germans win, taking Western Europe from British with 3 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Anglo Egypt
Germans attack with 1 armour and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Anglo Egypt, round 1 : 1/2 hits
British roll dice for 1 infantry in Anglo Egypt, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Anglo Egypt
Germans win, taking Anglo Egypt from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
2 fighters moved from West Russia to Belorussia
1 fighter moved from Kazakh S.S.R. to SinkiangPlace Units - Germans
6 armour and 1 infantry placed in Germany
2 armour and 1 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 6 armour, 1 factory and 2 infantry
Southern Europe : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 factory and 3 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Norway : 1 flag, 2 infantry
Western Europe : 1 flag, 1 aaGun and 3 armour
Gibraltar : 1 flag, 1 infantry
Sinkiang : 1 flag, 1 fighter
Balkans : 1 flag, 1 infantry
Ukraine S.S.R. : 1 flag, 3 armour and 1 infantry
West Russia : 1 flag, 3 armour
Belorussia : 1 flag, 2 armour and 2 fighters
Anglo Egypt : 1 flag, 1 armour
5 Sea Zone : 1 flag, 1 destroyer and 1 transport
16 Sea Zone : 1 flag, 1 battleshipProduction/PUs Summary :
Russians : 21 / 23
Germans : 43 / 43
British : 24 / 33
Japanese : 39 / 39
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :3
Purchase Units - British
British buy 3 armour, 2 artilleries and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from United Kingdom to 7 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
1 infantry moved from 7 Sea Zone to Western Europe
1 armour moved from 7 Sea Zone to Western Europe
1 infantry moved from United Kingdom to 2 Sea Zone
1 artillery moved from United Kingdom to 2 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 7 Sea Zone
1 infantry moved from 7 Sea Zone to Western Europe
1 artillery moved from 7 Sea Zone to Western Europe
1 fighter moved from United Kingdom to Western Europe
1 bomber moved from United Kingdom to 5 Sea Zone
1 fighter moved from United Kingdom to 5 Sea Zone
1 infantry moved from Western Canada to Eastern Canada
1 transport moved from 2 Sea Zone to 1 Sea ZoneCombat - British
Battle in 5 Sea Zone
British attack with 1 bomber and 1 fighter
Germans defend with 1 destroyer and 1 transport
British roll dice for 1 bomber and 1 fighter in 5 Sea Zone, round 1 : 2/2 hits
Germans roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 1 : 0/2 hits
1 transport owned by the Germans and 1 destroyer owned by the Germans lost in 5 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 20
Casualties for Germans: 1 destroyer and 1 transport
Battle in Western Europe
British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 aaGun and 3 armour
AA guns fire in Western Europe : 0/1 hits
British roll dice for 1 battleship in Western Europe, round 1 : 1/1 hits
1 armour owned by the Germans lost in Western Europe
British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Western Europe, round 1 : 1/5 hits
Germans roll dice for 2 armour in Western Europe, round 1 : 0/2 hits
1 armour owned by the Germans lost in Western Europe
British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Western Europe, round 2 : 1/5 hits
Germans roll dice for 1 armour in Western Europe, round 2 : 0/1 hits
1 armour owned by the Germans lost in Western Europe
British win, taking Western Europe from Germans with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 3 armourNon Combat Move - British
1 bomber moved from 5 Sea Zone to United Kingdom
1 fighter moved from 5 Sea Zone to United Kingdom
1 fighter moved from Western Europe to United KingdomPlace Units - British
3 armour, 2 artilleries and 1 fighter placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTerritory Summary for British :
Eastern Canada : 1 flag, 1 armour and 1 infantry
Union of South Africa : 1 flag, 1 infantry
Australia : 1 flag, 3 infantry
United Kingdom : 1 flag, 1 aaGun, 3 armour, 2 artilleries, 1 bomber, 1 factory and 3 fighters
Western Europe : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry
New Zealand : 1 flag, 1 infantry
7 Sea Zone : 1 flag, 1 battleship and 2 transports
1 Sea Zone : 1 flag, 1 transport
13 Sea Zone : 1 flag, 1 carrier, 2 destroyers and 1 transport
40 Sea Zone : 1 flag, 1 submarine and 1 transportProduction/PUs Summary :
Russians : 21 / 23
Germans : 37 / 43
British : 30 / 30
Japanese : 39 / 39
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :3
Purchase Units - Japanese
Japanese buy 5 armour, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from Persia to Caucasus
1 infantry moved from Sinkiang to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 armour moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 fighter moved from 34 Sea Zone to Caucasus
1 bomber moved from China to Caucasus
5 fighters moved from China to Novosibirsk
1 armour moved from Sinkiang to Novosibirsk
1 armour moved from Japan to 61 Sea Zone
1 infantry moved from Japan to 61 Sea Zone
1 armour, 1 infantry and 1 transport moved from 61 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Soviet Far East
1 armour moved from 62 Sea Zone to Soviet Far East
1 armour moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Soviet Far East
1 armour moved from 62 Sea Zone to Soviet Far East
1 infantry moved from Persia to CaucasusCombat - Japanese
Battle in Soviet Far East
Japanese attack with 2 armour and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 2 armour and 2 infantry in Soviet Far East, round 1 : 1/4 hits
Russians roll dice for 2 infantry in Soviet Far East, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Soviet Far East
Japanese roll dice for 2 armour and 2 infantry in Soviet Far East, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Novosibirsk
Japanese attack with 1 armour and 5 fighters
Russians defend with 1 fighter and 2 infantry
Japanese roll dice for 1 armour and 5 fighters in Novosibirsk, round 1 : 3/6 hits
Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 1 : 0/3 hits
2 infantry owned by the Russians and 1 fighter owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour and 5 fighters remaining. Battle score for attacker is 16
Casualties for Russians: 1 fighter and 2 infantry
Battle in Caucasus
Japanese attack with 1 bomber, 1 fighter and 3 infantry
Russians defend with 1 aaGun, 1 factory and 3 infantry
AA guns fire in Caucasus : 0/2 hits
Japanese roll dice for 1 bomber, 1 fighter and 3 infantry in Caucasus, round 1 : 1/5 hits
Russians roll dice for 3 infantry in Caucasus, round 1 : 0/3 hits
1 infantry owned by the Russians lost in Caucasus
Japanese roll dice for 1 bomber, 1 fighter and 3 infantry in Caucasus, round 2 : 3/5 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantryNon Combat Move - Japanese
1 fighter moved from Caucasus to West Russia
1 bomber moved from Caucasus to Sinkiang
5 fighters moved from Novosibirsk to Sinkiang
1 destroyer moved from 63 Sea Zone to 55 Sea ZonePlace Units - Japanese
3 armour placed in India
1 transport placed in 60 Sea Zone
2 armour and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs totalTerritory Summary for Japanese :
Persia : 1 flag
India : 1 flag, 1 aaGun, 3 armour and 1 factory
Soviet Far East : 1 flag, 2 armour and 1 infantry
Philipine Islands : 1 flag, 2 infantry
Novosibirsk : 1 flag, 1 armour
Kwantung : 1 flag, 1 infantry
Borneo : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
East Indies : 1 flag, 2 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Solomon Islands : 1 flag, 1 infantry
Caucasus : 1 flag, 1 aaGun, 1 factory and 3 infantry
Sinkiang : 1 flag, 1 bomber and 5 fighters
Wake Island : 1 flag, 1 infantry
Evenki National Okrug : 1 flag, 1 armour
West Russia : 1 flag, 1 fighter
Buryatia S.S.R. : 1 flag, 1 infantry
New Guinea : 1 flag, 1 infantry
Okinawa : 1 flag, 1 infantry
China : 1 flag
Japan : 1 flag, 1 aaGun, 3 armour, 1 artillery, 1 factory and 6 infantry
Caroline Islands : 1 flag, 1 infantry
34 Sea Zone : 1 flag, 1 battleship, 1 carrier and 1 transport
55 Sea Zone : 1 flag, 1 battleship, 1 carrier and 1 destroyer
60 Sea Zone : 1 flag, 1 transport
62 Sea Zone : 1 flag, 2 transportsProduction/PUs Summary :
Russians : 10 / 23
Germans : 37 / 43
British : 30 / 30
Japanese : 50 / 50
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :3
Purchase Units - Americans
Americans buy 1 bomber, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Western United States to 55 Sea Zone
1 fighter moved from Western United States to 55 Sea Zone
1 bomber moved from Eastern United States to 55 Sea Zone
1 armour moved from United Kingdom to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to Norway
1 infantry moved from 6 Sea Zone to Norway
1 bomber moved from United Kingdom to Norway
1 fighter moved from French Equatorial Africa to Anglo Egypt
1 transport moved from 12 Sea Zone to 10 Sea Zone
1 destroyer moved from 18 Sea Zone to 13 Sea Zone
1 destroyer moved from 12 Sea Zone to 13 Sea Zone
1 artillery moved from Algeria to Libya
Americans take Libya from Germans
1 transport moved from 12 Sea Zone to 13 Sea Zone
1 infantry moved from Algeria to Libya
1 infantry moved from Algeria to LibyaCombat - Americans
Battle in 55 Sea Zone
Americans attack with 2 bombers and 1 fighter
Japanese defend with 1 battleship, 1 carrier and 1 destroyer
Americans roll dice for 2 bombers and 1 fighter in 55 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier and 1 destroyer in 55 Sea Zone, round 1 : 0/3 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans roll dice for 2 bombers and 1 fighter in 55 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 battleship and 1 carrier in 55 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Americans , 1 carrier owned by the Japanese and 1 battleship owned by the Japanese lost in 55 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 42
Casualties for Japanese: 1 battleship, 1 carrier and 1 destroyer
Casualties for Americans: 1 fighter
Battle in Norway
Americans attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Norway, round 1 : 2/3 hits
Germans roll dice for 2 infantry in Norway, round 1 : 2/2 hits
2 infantry owned by the Germans , 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Norway
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Anglo Egypt
Americans attack with 1 fighter
Germans defend with 1 armour
Americans roll dice for 1 fighter in Anglo Egypt, round 1 : 0/1 hits
Germans roll dice for 1 armour in Anglo Egypt, round 1 : 0/1 hits
Americans roll dice for 1 fighter in Anglo Egypt, round 2 : 0/1 hits
Germans roll dice for 1 armour in Anglo Egypt, round 2 : 1/1 hits
1 fighter owned by the Americans lost in Anglo Egypt
Germans win with 1 armour remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 bomber moved from Norway to United Kingdom
1 bomber moved from 55 Sea Zone to Alaska
1 bomber moved from 55 Sea Zone to AlaskaPlace Units - Americans
1 transport placed in 55 Sea Zone
1 bomber, 1 fighter and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs totalTerritory Summary for Americans :
Midway : 1 flag, 1 infantry
Alaska : 1 flag, 2 bombers and 3 infantry
Western United States : 1 flag, 1 aaGun, 1 factory and 3 infantry
Hawaiian Islands : 1 flag, 2 infantry
United Kingdom : 1 flag, 1 bomber
Algeria : 1 flag
Libya : 1 flag, 1 artillery and 2 infantry
Eastern United States : 1 flag, 1 aaGun, 1 bomber, 1 factory, 1 fighter and 6 infantry
6 Sea Zone : 1 flag, 1 transport
10 Sea Zone : 1 flag, 1 transport
13 Sea Zone : 1 flag, 2 destroyers and 1 transport
55 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Russians : 10 / 23
Germans : 36 / 43
British : 30 / 30
Japanese : 50 / 50
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :4
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 bomber moved from Russia to Caucasus
1 armour moved from Russia to Caucasus
1 armour moved from Russia to Caucasus
1 infantry moved from Russia to Caucasus
1 armour moved from Russia to Novosibirsk
1 infantry moved from Russia to Evenki National Okrug
1 armour moved from Russia to Evenki National OkrugCombat - Russians
Battle in Evenki National Okrug
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 armour
Russians roll dice for 1 armour and 1 infantry in Evenki National Okrug, round 1 : 1/2 hits
Japanese roll dice for 1 armour in Evenki National Okrug, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Evenki National Okrug
Russians win, taking Evenki National Okrug from Japanese with 1 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 2 armour, 1 bomber and 1 infantry
Japanese defend with 1 aaGun, 1 factory and 3 infantry
AA guns fire in Caucasus : 0/1 hits
Russians roll dice for 2 armour, 1 bomber and 1 infantry in Caucasus, round 1 : 2/4 hits
Japanese roll dice for 3 infantry in Caucasus, round 1 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Caucasus
Russians roll dice for 2 armour and 1 bomber in Caucasus, round 2 : 3/3 hits
Japanese roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 2 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 1 armour
Japanese defend with 1 armour
Russians roll dice for 1 armour in Novosibirsk, round 1 : 0/1 hits
Japanese roll dice for 1 armour in Novosibirsk, round 1 : 1/1 hits
1 armour owned by the Russians lost in Novosibirsk
Japanese win with 1 armour remaining. Battle score for attacker is -5
Casualties for Russians: 1 armourNon Combat Move - Russians
1 bomber moved from Caucasus to Russia
1 infantry moved from Archangel to Russia
1 infantry moved from Archangel to RussiaPlace Units - Russians
1 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs totalTerritory Summary for Russians :
Caucasus : 1 flag, 1 aaGun, 2 armour and 1 factory
Evenki National Okrug : 1 flag, 1 armour
Russia : 1 flag, 1 aaGun, 1 armour, 1 bomber, 1 factory and 8 infantry
2 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 15 / 15
Germans : 36 / 43
British : 30 / 30
Japanese : 45 / 50
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :4
Purchase Units - Germans
Germans buy 7 armour and 2 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 armour moved from Anglo Egypt to Italian East Africa
Germans take Italian East Africa from British
1 armour moved from Italian East Africa to Belgian Congo
Germans take Belgian Congo from British
1 infantry moved from Karelia S.S.R. to Norway
3 armour moved from Ukraine S.S.R. to Russia
2 armour moved from Belorussia to Russia
3 armour moved from West Russia to Russia
2 fighters moved from Belorussia to Russia
1 fighter moved from Sinkiang to Russia
2 armour moved from Southern Europe to Western Europe
5 armour moved from Germany to Western Europe
1 infantry moved from Southern Europe to Western Europe
1 artillery moved from Southern Europe to Western Europe
1 infantry moved from Germany to Western Europe
1 armour moved from Germany to Western EuropeCombat - Germans
Battle in Russia
Germans attack with 8 armour and 3 fighters
Russians defend with 1 aaGun, 1 armour, 1 bomber, 1 factory and 8 infantry
AA guns fire in Russia : 0/3 hits
Germans roll dice for 8 armour and 3 fighters in Russia, round 1 : 5/11 hits
Russians roll dice for 1 armour, 1 bomber and 8 infantry in Russia, round 1 : 2/10 hits
1 bomber owned by the Russians , 3 infantry owned by the Russians , 1 armour owned by the Russians and 2 armour owned by the Germans lost in Russia
Germans roll dice for 6 armour and 3 fighters in Russia, round 2 : 6/9 hits
Russians roll dice for 5 infantry in Russia, round 2 : 2/5 hits
5 infantry owned by the Russians and 2 armour owned by the Germans lost in Russia
Germans captures 15PUs while taking Russians capital
Germans win, taking Russia from Russians with 4 armour and 3 fighters remaining. Battle score for attacker is 24
Casualties for Germans: 4 armour
Casualties for Russians: 1 armour, 1 bomber and 8 infantry
Battle in Western Europe
Germans attack with 8 armour, 1 artillery and 2 infantry
British defend with 1 aaGun, 1 armour, 1 artillery and 2 infantry
Germans roll dice for 8 armour, 1 artillery and 2 infantry in Western Europe, round 1 : 3/11 hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Western Europe, round 1 : 2/4 hits
2 infantry owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the British lost in Western Europe
Germans roll dice for 8 armour and 1 artillery in Western Europe, round 2 : 6/9 hits
British roll dice for 1 armour in Western Europe, round 2 : 0/1 hits
1 armour owned by the British lost in Western Europe
Germans win, taking Western Europe from British with 8 armour and 1 artillery remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for British: 1 armour, 1 artillery and 2 infantryNon Combat Move - Germans
3 fighters moved from Russia to Karelia S.S.R.
1 infantry moved from Germany to Eastern EuropePlace Units - Germans
6 armour placed in Germany
1 armour and 2 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 52 PUs; end with 69 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 6 armour and 1 factory
Belgian Congo : 1 flag, 1 armour
Southern Europe : 1 flag, 1 aaGun, 1 armour, 1 factory and 4 infantry
Italian East Africa : 1 flag
Eastern Europe : 1 flag, 1 infantry
Karelia S.S.R. : 1 flag, 3 fighters
Norway : 1 flag, 1 infantry
Western Europe : 1 flag, 1 aaGun, 8 armour and 1 artillery
Gibraltar : 1 flag, 1 infantry
Balkans : 1 flag, 1 infantry
Ukraine S.S.R. : 1 flag, 1 infantry
Russia : 1 flag, 1 aaGun, 4 armour and 1 factory
Anglo Egypt : 1 flag
16 Sea Zone : 1 flag, 1 battleshipProduction/PUs Summary :
Russians : 7 / 0
Germans : 52 / 69
British : 22 / 30
Japanese : 45 / 50
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :4
Purchase Units - British
British buy 1 armour, 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Eastern Canada to 1 Sea Zone
1 armour moved from Eastern Canada to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Algeria
1 armour moved from 12 Sea Zone to Algeria
1 transport moved from 13 Sea Zone to 8 Sea Zone
1 destroyer moved from 13 Sea Zone to 8 Sea Zone
1 carrier moved from 13 Sea Zone to 8 Sea Zone
1 armour moved from United Kingdom to 7 Sea Zone
1 armour and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to Norway
1 armour moved from United Kingdom to 7 Sea Zone
1 battleship moved from 7 Sea Zone to 5 Sea Zone
1 armour and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Eastern Europe
1 fighter moved from United Kingdom to Algeria
1 fighter moved from United Kingdom to Algeria
1 fighter moved from United Kingdom to Norway
1 bomber moved from United Kingdom to GermanyCombat - British
Battle in Norway
British attack with 1 armour and 1 fighter
Germans defend with 1 infantry
British roll dice for 1 armour and 1 fighter in Norway, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Norway, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Europe
British attack with 1 armour
Germans defend with 1 infantry
British roll dice for 1 battleship in Eastern Europe, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Eastern Europe
British win, taking Eastern Europe from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Strategic bombing raid in Germany
AA guns fire in Germany : 0/1 hits
AA raid costs 2 PUsNon Combat Move - British
1 bomber moved from Germany to United Kingdom
1 fighter moved from Norway to United KingdomPlace Units - British
1 armour, 1 bomber and 1 fighter placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs totalTerritory Summary for British :
Union of South Africa : 1 flag, 1 infantry
Australia : 1 flag, 3 infantry
Eastern Europe : 1 flag, 1 armour
Norway : 1 flag, 1 armour
United Kingdom : 1 flag, 1 aaGun, 2 armour, 2 artilleries, 2 bombers, 1 factory and 2 fighters
New Zealand : 1 flag, 1 infantry
Algeria : 1 flag, 1 armour, 2 fighters and 1 infantry
5 Sea Zone : 1 flag, 1 battleship and 1 transport
12 Sea Zone : 1 flag, 1 transport
8 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 transport
6 Sea Zone : 1 flag, 1 transport
13 Sea Zone : 1 flag, 1 destroyer
40 Sea Zone : 1 flag, 1 submarine and 1 transportProduction/PUs Summary :
Russians : 7 / 0
Germans : 46 / 67
British : 28 / 28
Japanese : 45 / 50
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :4
Purchase Units - Japanese
Japanese buy 4 armour, 1 bomber, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 armour moved from Soviet Far East to Evenki National Okrug
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 armour moved from India to Trans-Jordan
Japanese take Trans-Jordan from British
1 armour moved from India to Trans-Jordan
1 armour moved from India to Caucasus
1 infantry moved from Kazakh S.S.R. to Caucasus
3 fighters moved from Sinkiang to Caucasus
1 armour moved from Novosibirsk to Archangel
Japanese take Archangel from Russians
1 fighter moved from Sinkiang to Caucasus
1 bomber moved from Sinkiang to West Russia
1 bomber moved from West Russia to Eastern Europe
1 fighter moved from Sinkiang to Japan
1 armour moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 52 Sea Zone
1 armour moved from 52 Sea Zone to Hawaiian Islands
1 infantry moved from 52 Sea Zone to Hawaiian Islands
2 transports moved from 62 Sea Zone to 61 Sea Zone
1 armour moved from Japan to 61 Sea Zone
1 armour moved from Japan to 61 Sea Zone
2 infantry moved from Japan to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Manchuria
2 armour moved from 61 Sea Zone to ManchuriaCombat - Japanese
Battle in Eastern Europe
Japanese attack with 1 bomber
British defend with 1 armour
Japanese roll dice for 1 bomber in Eastern Europe, round 1 : 0/1 hits
British roll dice for 1 armour in Eastern Europe, round 1 : 0/1 hits
Japanese roll dice for 1 bomber in Eastern Europe, round 2 : 0/1 hits
British roll dice for 1 armour in Eastern Europe, round 2 : 1/1 hits
1 bomber owned by the Japanese lost in Eastern Europe
British win with 1 armour remaining. Battle score for attacker is -15
Casualties for Japanese: 1 bomber
Battle in Evenki National Okrug
Japanese attack with 2 armour and 1 infantry
Russians defend with 1 armour
Japanese roll dice for 2 armour and 1 infantry in Evenki National Okrug, round 1 : 2/3 hits
Russians roll dice for 1 armour in Evenki National Okrug, round 1 : 0/1 hits
1 armour owned by the Russians lost in Evenki National Okrug
Japanese win, taking Evenki National Okrug from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Battle in Caucasus
Japanese attack with 1 armour, 4 fighters and 1 infantry
Russians defend with 1 aaGun, 2 armour and 1 factory
AA guns fire in Caucasus : 0/4 hits
Japanese roll dice for 1 armour, 4 fighters and 1 infantry in Caucasus, round 1 : 2/6 hits
Russians roll dice for 2 armour in Caucasus, round 1 : 1/2 hits
2 armour owned by the Russians and 1 infantry owned by the Japanese lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 armour and 4 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 armour
Battle in Hawaiian Islands
Japanese attack with 1 armour and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 armour and 1 infantry in Hawaiian Islands, round 1 : 0/2 hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 1 : 1/2 hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Japanese roll dice for 1 armour in Hawaiian Islands, round 2 : 0/1 hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits
1 armour owned by the Japanese lost in Hawaiian Islands
Americans win with 2 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 armour and 1 infantryNon Combat Move - Japanese
4 fighters moved from Caucasus to Ukraine S.S.R.Place Units - Japanese
3 armour placed in India
1 armour, 1 bomber and 1 infantry placed in Japan
1 destroyer placed in 61 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs totalTerritory Summary for Japanese :
Manchuria : 1 flag, 2 armour and 2 infantry
Persia : 1 flag
India : 1 flag, 1 aaGun, 3 armour and 1 factory
Soviet Far East : 1 flag, 1 infantry
Philipine Islands : 1 flag, 2 infantry
Archangel : 1 flag, 1 armour
Novosibirsk : 1 flag
Kwantung : 1 flag, 1 infantry
Borneo : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag
East Indies : 1 flag, 2 infantry
Kazakh S.S.R. : 1 flag
Trans-Jordan : 1 flag, 2 armour
Solomon Islands : 1 flag, 1 infantry
Caucasus : 1 flag, 1 aaGun, 1 armour and 1 factory
Sinkiang : 1 flag
Wake Island : 1 flag, 1 infantry
Evenki National Okrug : 1 flag, 2 armour and 1 infantry
Ukraine S.S.R. : 1 flag, 4 fighters
West Russia : 1 flag, 1 fighter
Buryatia S.S.R. : 1 flag, 1 infantry
New Guinea : 1 flag, 1 infantry
Okinawa : 1 flag, 1 infantry
China : 1 flag
Japan : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory, 1 fighter and 4 infantry
Caroline Islands : 1 flag, 1 infantry
34 Sea Zone : 1 flag, 1 battleship, 1 carrier and 1 transport
61 Sea Zone : 1 flag, 1 destroyer and 2 transports
52 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Russians : 0 / 0
Germans : 46 / 67
British : 27 / 28
Japanese : 53 / 53
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :4
Purchase Units - Americans
Americans buy 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to United Kingdom
1 infantry moved from 8 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to Algeria
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from United Kingdom to Germany
1 transport moved from 13 Sea Zone to 14 Sea Zone
1 infantry moved from Libya to 14 Sea Zone
1 artillery moved from Libya to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Trans-Jordan
1 artillery moved from 15 Sea Zone to Trans-Jordan
1 destroyer moved from 13 Sea Zone to 15 Sea Zone
1 destroyer moved from 13 Sea Zone to 15 Sea Zone
1 infantry moved from Libya to Anglo Egypt
British take Anglo Egypt from Germans
1 infantry moved from Western United States to 55 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone
1 bomber moved from Alaska to 52 Sea Zone
1 bomber moved from Alaska to Soviet Far EastCombat - Americans
Battle in Soviet Far East
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Soviet Far East, round 1 : 1/1 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Soviet Far East
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 52 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans roll dice for 1 bomber in 52 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 transport in 52 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber in 52 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 transport in 52 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 52 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 transport in 52 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber in 52 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 transport in 52 Sea Zone, round 4 : 0/1 hits
1 transport owned by the Japanese lost in 52 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 transport
Battle in Germany
Americans attack with 1 bomber
Germans defend with 1 aaGun, 6 armour and 1 factory
AA guns fire in Germany : 0/1 hits
Americans roll dice for 1 bomber in Germany, round 1 : 1/1 hits
Germans roll dice for 6 armour in Germany, round 1 : 1/6 hits
1 armour owned by the Germans and 1 bomber owned by the Americans lost in Germany
Germans win with 5 armour remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour
Casualties for Americans: 1 bomber
Battle in Trans-Jordan
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 armour
Americans roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 1 : 0/2 hits
Japanese roll dice for 2 armour in Trans-Jordan, round 1 : 2/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Trans-Jordan
Japanese win with 2 armour remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
1 bomber moved from 52 Sea Zone to Hawaiian Islands
1 bomber moved from Soviet Far East to AlaskaPlace Units - Americans
5 submarines placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs totalTerritory Summary for Americans :
Midway : 1 flag, 1 infantry
Alaska : 1 flag, 1 bomber and 3 infantry
Western United States : 1 flag, 1 aaGun, 1 factory and 1 infantry
Hawaiian Islands : 1 flag, 1 bomber and 2 infantry
United Kingdom : 1 flag, 1 bomber and 2 infantry
Algeria : 1 flag, 1 fighter
Libya : 1 flag
Eastern United States : 1 flag, 1 aaGun, 1 factory and 4 infantry
Anglo Egypt : 1 flag, 1 infantry
44 Sea Zone : 1 flag, 2 infantry and 1 transport
8 Sea Zone : 1 flag, 1 transport
6 Sea Zone : 1 flag, 1 transport
15 Sea Zone : 1 flag, 2 destroyers and 1 transport
55 Sea Zone : 1 flag, 5 submarinesProduction/PUs Summary :
Russians : 0 / 0
Germans : 44 / 67
British : 29 / 28
Japanese : 53 / 53
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :5
Combat Move - Russians
1 submarine moved from 2 Sea Zone to 12 Sea ZoneNon Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
12 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Russians : 0 / 0
Germans : 44 / 67
British : 29 / 28
Japanese : 53 / 53
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :5
Purchase Units - Germans
Germans buy 8 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Germany to Eastern Europe
1 infantry moved from Ukraine S.S.R. to Eastern Europe
1 armour moved from Belgian Congo to French Equatorial Africa
Germans take French Equatorial Africa from British
2 fighters moved from Karelia S.S.R. to 6 Sea Zone
1 fighter moved from Karelia S.S.R. to 6 Sea Zone
4 armour moved from Russia to Karelia S.S.R.
1 armour moved from French Equatorial Africa to Anglo EgyptCombat - Germans
Battle in 6 Sea Zone
Germans attack with 3 fighters
British defend with 1 transport; Americans defend with 1 transport
Germans roll dice for 3 fighters in 6 Sea Zone, round 1 : 1/3 hits
British roll dice for 2 transports in 6 Sea Zone, round 1 : 0/2 hits
1 transport owned by the British lost in 6 Sea Zone
Germans roll dice for 3 fighters in 6 Sea Zone, round 2 : 0/3 hits
British roll dice for 1 transport in 6 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 3 fighters in 6 Sea Zone, round 3 : 2/3 hits
British roll dice for 1 transport in 6 Sea Zone, round 3 : 0/1 hits
1 transport owned by the Americans lost in 6 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is 16
Casualties for British: 1 transport
Casualties for Americans: 1 transport
Battle in Eastern Europe
Germans attack with 3 armour and 1 infantry
British defend with 1 armour
Germans roll dice for 3 armour and 1 infantry in Eastern Europe, round 1 : 1/4 hits
British roll dice for 1 armour in Eastern Europe, round 1 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Eastern Europe
Germans win, taking Eastern Europe from British with 3 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Anglo Egypt
Germans attack with 1 armour
Americans defend with 1 infantry
Germans roll dice for 1 armour in Anglo Egypt, round 1 : 1/1 hits
British roll dice for 1 infantry in Anglo Egypt, round 1 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Anglo Egypt
British win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 armour moved from Germany to Karelia S.S.R.
3 fighters moved from 6 Sea Zone to Western EuropePlace Units - Germans
8 armour, 1 artillery and 1 fighter placed in Germany
1 fighter and 1 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 9 armour, 1 artillery, 1 factory and 1 fighter
Belgian Congo : 1 flag
Southern Europe : 1 flag, 1 aaGun, 1 armour, 1 factory, 1 fighter and 5 infantry
Italian East Africa : 1 flag
Eastern Europe : 1 flag, 3 armour
Karelia S.S.R. : 1 flag, 5 armour
Western Europe : 1 flag, 1 aaGun, 8 armour, 1 artillery and 3 fighters
French Equatorial Africa : 1 flag
Gibraltar : 1 flag, 1 infantry
Balkans : 1 flag, 1 infantry
Russia : 1 flag, 1 aaGun and 1 factory
16 Sea Zone : 1 flag, 1 battleshipProduction/PUs Summary :
Russians : 0 / 0
Germans : 48 / 48
British : 25 / 28
Japanese : 53 / 53
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :5
Purchase Units - British
British buy 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Norway to 5 Sea Zone
1 transport moved from 8 Sea Zone to 3 Sea Zone
1 artillery moved from United Kingdom to 3 Sea Zone
1 artillery moved from 3 Sea Zone to Norway
1 armour moved from Algeria to 12 Sea Zone
1 infantry moved from Algeria to 12 Sea Zone
1 armour, 1 infantry and 1 transport moved from 12 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Gibraltar
1 armour moved from 13 Sea Zone to Gibraltar
1 fighter moved from Algeria to Anglo Egypt
1 fighter moved from Algeria to Anglo Egypt
1 infantry moved from Union of South Africa to Kenya
1 armour moved from 5 Sea Zone to Eastern Europe
1 bomber moved from United Kingdom to Eastern Europe
1 bomber moved from United Kingdom to Eastern EuropeCombat - British
Battle in Gibraltar
British attack with 1 armour and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Gibraltar, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Gibraltar, round 1 : 0/1 hits
British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Gibraltar
British win, taking Gibraltar from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Europe
British attack with 1 armour and 2 bombers
Germans defend with 3 armour
British roll dice for 1 battleship in Eastern Europe, round 1 : 0/1 hits
British roll dice for 1 armour and 2 bombers in Eastern Europe, round 1 : 0/3 hits
Germans roll dice for 3 armour in Eastern Europe, round 1 : 1/3 hits
1 armour owned by the British lost in Eastern Europe
British roll dice for 2 bombers in Eastern Europe, round 2 : 1/2 hits
Germans roll dice for 3 armour in Eastern Europe, round 2 : 3/3 hits
2 bombers owned by the British and 1 armour owned by the Germans lost in Eastern Europe
Germans win with 2 armour remaining. Battle score for attacker is -30
Casualties for Germans: 1 armour
Casualties for British: 1 armour and 2 bombersNon Combat Move - British
Place Units - British
4 infantry placed in United Kingdom
2 transports placed in 3 Sea ZoneTurn Complete - British
British collect 25 PUs; end with 25 PUs totalTerritory Summary for British :
Australia : 1 flag, 3 infantry
Kenya : 1 flag, 1 infantry
Norway : 1 flag, 1 artillery
United Kingdom : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 factory, 2 fighters and 4 infantry
New Zealand : 1 flag, 1 infantry
Gibraltar : 1 flag, 1 armour and 1 infantry
Anglo Egypt : 1 flag, 2 fighters
5 Sea Zone : 1 flag, 1 battleship and 1 transport
8 Sea Zone : 1 flag, 1 carrier and 1 destroyer
3 Sea Zone : 1 flag, 3 transports
13 Sea Zone : 1 flag, 1 destroyer and 1 transport
40 Sea Zone : 1 flag, 1 submarine and 1 transportProduction/PUs Summary :
Russians : 0 / 0
Germans : 48 / 48
British : 25 / 25
Japanese : 53 / 53
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :5
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 5 for Long Range Aircraft and gets 0 hitsPurchase Units - Japanese
Japanese buy 7 armour and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Japanese
1 armour moved from Trans-Jordan to 34 Sea Zone
1 armour moved from 34 Sea Zone to Anglo Egypt
1 armour moved from Trans-Jordan to Anglo Egypt
1 armour moved from Caucasus to Archangel
3 fighters moved from Ukraine S.S.R. to 5 Sea Zone
1 fighter moved from West Russia to 5 Sea Zone
1 fighter moved from Ukraine S.S.R. to Anglo Egypt
3 armour moved from India to Trans-Jordan
1 armour moved from Evenki National Okrug to Archangel
1 infantry moved from Evenki National Okrug to Russia
1 armour moved from Evenki National Okrug to Soviet Far East
1 infantry moved from Buryatia S.S.R. to Soviet Far East
1 armour moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Manchuria to Buryatia S.S.R.
1 armour moved from Manchuria to Kwantung
1 infantry moved from Manchuria to Kwantung
1 armour moved from Japan to 61 Sea Zone
1 artillery moved from Japan to 61 Sea Zone
2 infantry moved from Japan to 61 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 61 Sea Zone to 58 Sea Zone
1 bomber moved from Japan to Okinawa
1 fighter moved from Japan to Okinawa
1 armour moved from 58 Sea Zone to Okinawa
1 artillery moved from 58 Sea Zone to Okinawa
2 infantry moved from 58 Sea Zone to Okinawa
1 destroyer moved from 61 Sea Zone to 58 Sea ZoneCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 4 fighters
British defend with 1 battleship and 1 transport
Japanese roll dice for 4 fighters in 5 Sea Zone, round 1 : 2/4 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 transport in 5 Sea Zone, round 1 : 1/2 hits
1 transport owned by the British and 1 fighter owned by the Japanese lost in 5 Sea Zone
Japanese roll dice for 3 fighters in 5 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 battleship in 5 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the British and 1 fighter owned by the Japanese lost in 5 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 fighters
Casualties for British: 1 battleship and 1 transport
Battle in Anglo Egypt
Japanese attack with 2 armour and 1 fighter
British defend with 2 fighters
Japanese roll dice for 1 battleship in Anglo Egypt, round 1 : 0/1 hits
Japanese roll dice for 2 armour and 1 fighter in Anglo Egypt, round 1 : 3/3 hits
British roll dice for 2 fighters in Anglo Egypt, round 1 : 1/2 hits
1 armour owned by the Japanese and 2 fighters owned by the British lost in Anglo Egypt
Japanese win, taking Anglo Egypt from British with 1 armour and 1 fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 1 armour
Casualties for British: 2 fightersNon Combat Move - Japanese
1 fighter moved from Anglo Egypt to Trans-Jordan
2 fighters moved from 5 Sea Zone to Western EuropePlace Units - Japanese
3 armour placed in India
4 armour placed in Japan
1 destroyer placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 55 PUs; end with 56 PUs totalTerritory Summary for Japanese :
Persia : 1 flag
India : 1 flag, 1 aaGun, 3 armour and 1 factory
Soviet Far East : 1 flag, 1 armour and 1 infantry
Philipine Islands : 1 flag, 2 infantry
Archangel : 1 flag, 3 armour
Novosibirsk : 1 flag
Kwantung : 1 flag, 1 armour and 2 infantry
Borneo : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag
East Indies : 1 flag, 2 infantry
Kazakh S.S.R. : 1 flag
Trans-Jordan : 1 flag, 3 armour and 1 fighter
Western Europe : 1 flag, 2 fighters
Solomon Islands : 1 flag, 1 infantry
Caucasus : 1 flag, 1 aaGun and 1 factory
Sinkiang : 1 flag
Wake Island : 1 flag, 1 infantry
Evenki National Okrug : 1 flag
Buryatia S.S.R. : 1 flag, 1 armour and 1 infantry
Russia : 1 flag, 1 infantry
Anglo Egypt : 1 flag, 1 armour
New Guinea : 1 flag, 1 infantry
Okinawa : 1 flag, 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry
China : 1 flag
Japan : 1 flag, 1 aaGun, 4 armour, 1 factory and 2 infantry
Caroline Islands : 1 flag, 1 infantry
34 Sea Zone : 1 flag, 1 battleship, 1 carrier and 1 transport
60 Sea Zone : 1 flag, 1 destroyer
58 Sea Zone : 1 flag, 1 destroyer and 2 transportsProduction/PUs Summary :
Russians : 0 / 0
Germans : 48 / 48
British : 23 / 25
Japanese : 55 / 56
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :5
Purchase Units - Americans
Americans buy 1 destroyer, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
2 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Norway
1 infantry moved from 3 Sea Zone to Norway
2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Solomon Islands
1 infantry moved from 45 Sea Zone to Solomon Islands
1 bomber moved from Hawaiian Islands to 60 Sea Zone
1 submarine moved from 55 Sea Zone to 57 Sea Zone
1 submarine moved from 55 Sea Zone to 57 Sea Zone
1 submarine moved from 55 Sea Zone to 57 Sea Zone
1 submarine moved from 55 Sea Zone to 57 Sea Zone
1 submarine moved from 55 Sea Zone to 57 Sea Zone
1 bomber moved from United Kingdom to NorwayCombat - Americans
Battle in 60 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 60 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 60 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 60 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 destroyer
Battle in Solomon Islands
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 infantry in Solomon Islands, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 bomber moved from Norway to United Kingdom
1 bomber moved from 60 Sea Zone to MidwayPlace Units - Americans
1 infantry placed in Western United States
1 destroyer placed in 55 Sea Zone
2 transports placed in 10 Sea Zone
3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs totalTerritory Summary for Americans :
Midway : 1 flag, 1 bomber and 1 infantry
Alaska : 1 flag, 1 bomber and 3 infantry
Western United States : 1 flag, 1 aaGun, 1 factory and 2 infantry
Hawaiian Islands : 1 flag, 2 infantry
Norway : 1 flag, 2 infantry
United Kingdom : 1 flag, 1 bomber
Solomon Islands : 1 flag, 2 infantry
Algeria : 1 flag, 1 fighter
Libya : 1 flag
Eastern United States : 1 flag, 1 aaGun, 1 factory and 7 infantry
3 Sea Zone : 1 flag, 1 transport
45 Sea Zone : 1 flag, 1 transport
57 Sea Zone : 1 flag, 5 submarines
10 Sea Zone : 1 flag, 2 transports
15 Sea Zone : 1 flag, 2 destroyers and 1 transport
55 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Russians : 0 / 0
Germans : 48 / 48
British : 23 / 25
Japanese : 55 / 56
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :6
Turn Complete - Russians
Territory Summary for Russians :
12 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Russians : 0 / 0
Germans : 48 / 48
British : 23 / 25
Japanese : 55 / 56
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :6
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6 for Long Range Aircraft and gets 1 hit
Germans discover Long Range AircraftActivate Technology - Germans
Germans activating Long Range AircraftPurchase Units - Germans
Germans buy 4 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Western Europe to 13 Sea Zone
1 fighter moved from Germany to 3 Sea Zone
1 fighter moved from Western Europe to 3 Sea Zone
4 armour moved from Karelia S.S.R. to Norway
1 armour moved from Karelia S.S.R. to Norway
1 armour moved from Eastern Europe to Karelia S.S.R.
1 armour moved from Eastern Europe to Karelia S.S.R.
2 armour moved from Germany to Eastern Europe
1 battleship moved from 16 Sea Zone to 13 Sea Zone
1 fighter moved from Southern Europe to 13 Sea Zone
1 fighter moved from Western Europe to 3 Sea ZoneCombat - Germans
Battle in Norway
Germans attack with 5 armour
British defend with 1 artillery; Americans defend with 2 infantry
Germans roll dice for 5 armour in Norway, round 1 : 4/5 hits
British roll dice for 1 artillery and 2 infantry in Norway, round 1 : 2/3 hits
2 armour owned by the Germans , 1 artillery owned by the British and 2 infantry owned by the Americans lost in Norway
Germans win, taking Norway from British with 3 armour remaining. Battle score for attacker is 0
Casualties for Germans: 2 armour
Casualties for British: 1 artillery
Casualties for Americans: 2 infantry
Battle in 3 Sea Zone
Germans attack with 3 fighters
British defend with 3 transports; Americans defend with 1 transport
Germans roll dice for 3 fighters in 3 Sea Zone, round 1 : 0/3 hits
British roll dice for 4 transports in 3 Sea Zone, round 1 : 0/4 hits
Germans roll dice for 3 fighters in 3 Sea Zone, round 2 : 1/3 hits
British roll dice for 4 transports in 3 Sea Zone, round 2 : 1/4 hits
1 transport owned by the British and 1 fighter owned by the Germans lost in 3 Sea Zone
Germans roll dice for 2 fighters in 3 Sea Zone, round 3 : 1/2 hits
British roll dice for 3 transports in 3 Sea Zone, round 3 : 0/3 hits
1 transport owned by the British lost in 3 Sea Zone
Germans roll dice for 2 fighters in 3 Sea Zone, round 4 : 0/2 hits
British roll dice for 2 transports in 3 Sea Zone, round 4 : 1/2 hits
1 fighter owned by the Germans lost in 3 Sea Zone
Germans roll dice for 1 fighter in 3 Sea Zone, round 5 : 0/1 hits
British roll dice for 2 transports in 3 Sea Zone, round 5 : 1/2 hits
1 fighter owned by the Germans lost in 3 Sea Zone
British win with 2 transports remaining. Battle score for attacker is -14
Casualties for Germans: 3 fighters
Casualties for British: 2 transports
Battle in 13 Sea Zone
Germans attack with 1 battleship and 2 fighters
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 battleship and 2 fighters in 13 Sea Zone, round 1 : 2/3 hits
British roll dice for 1 destroyer and 1 transport in 13 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Germans
1 transport owned by the British and 1 destroyer owned by the British lost in 13 Sea Zone
Germans win with 1 battleship and 2 fighters remaining. Battle score for attacker is 20
Casualties for British: 1 destroyer and 1 transportNon Combat Move - Germans
2 fighters moved from 13 Sea Zone to Western EuropePlace Units - Germans
4 fighters and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
1 unit repaired.Territory Summary for Germans :
Germany : 1 flag, 1 aaGun, 7 armour, 1 artillery, 1 factory, 4 fighters and 1 infantry
Belgian Congo : 1 flag
Southern Europe : 1 flag, 1 aaGun, 1 armour, 1 factory and 5 infantry
Italian East Africa : 1 flag
Eastern Europe : 1 flag, 2 armour
Karelia S.S.R. : 1 flag, 2 armour
Norway : 1 flag, 3 armour
Western Europe : 1 flag, 1 aaGun, 8 armour, 1 artillery and 2 fighters
French Equatorial Africa : 1 flag
Balkans : 1 flag, 1 infantry
Russia : 1 flag, 1 aaGun and 1 factory
13 Sea Zone : 1 flag, 1 battleshipProduction/PUs Summary :
Russians : 0 / 0
Germans : 51 / 51
British : 20 / 25
Japanese : 55 / 56
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :6
Purchase Units - British
British buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 3 Sea Zone
1 artillery moved from United Kingdom to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Eastern Europe
1 artillery moved from 5 Sea Zone to Eastern Europe
1 fighter moved from United Kingdom to 13 Sea Zone
1 fighter moved from United Kingdom to 13 Sea Zone
1 destroyer moved from 8 Sea Zone to 13 Sea Zone
1 infantry moved from Australia to 40 Sea Zone
1 infantry moved from Australia to 40 Sea Zone
2 infantry and 1 transport moved from 40 Sea Zone to 47 Sea Zone
1 submarine moved from 40 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Guinea
1 infantry moved from 47 Sea Zone to New GuineaCombat - British
Battle in New Guinea
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in New Guinea, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in New Guinea
British win, taking New Guinea from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 13 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 battleship
British roll dice for 1 destroyer and 2 fighters in 13 Sea Zone, round 1 : 3/3 hits
Germans roll dice for 1 battleship in 13 Sea Zone, round 1 : 0/1 hits
1 battleship owned by the Germans lost in 13 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 24
Casualties for Germans: 1 battleship
Battle in Eastern Europe
British attack with 1 artillery and 1 infantry
Germans defend with 2 armour
British roll dice for 1 artillery and 1 infantry in Eastern Europe, round 1 : 0/2 hits
Germans roll dice for 2 armour in Eastern Europe, round 1 : 1/2 hits
1 infantry owned by the British lost in Eastern Europe
British roll dice for 1 artillery in Eastern Europe, round 2 : 0/1 hits
Germans roll dice for 2 armour in Eastern Europe, round 2 : 1/2 hits
1 artillery owned by the British lost in Eastern Europe
Germans win with 2 armour remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from 13 Sea Zone to Algeria
1 fighter moved from 13 Sea Zone to GibraltarPlace Units - British
1 bomber and 1 fighter placed in United KingdomTurn Complete - British
British collect 21 PUs; end with 21 PUs totalTerritory Summary for British :
Australia : 1 flag, 1 infantry
Kenya : 1 flag, 1 infantry
United Kingdom : 1 flag, 1 aaGun, 2 armour, 1 bomber, 1 factory, 1 fighter and 3 infantry
New Zealand : 1 flag, 1 infantry
Gibraltar : 1 flag, 1 armour, 1 fighter and 1 infantry
Algeria : 1 flag, 1 fighter
New Guinea : 1 flag, 2 infantry
5 Sea Zone : 1 flag, 1 transport
8 Sea Zone : 1 flag, 1 carrier
13 Sea Zone : 1 flag, 1 destroyer
47 Sea Zone : 1 flag, 1 submarine and 1 transportProduction/PUs Summary :
Russians : 0 / 0
Germans : 51 / 51
British : 21 / 21
Japanese : 54 / 56
Americans : 40 / 40





