Those are some good ideas. I think to make this game balanced, I do need to make some adjustments. Just giving Italy the Axis NOs and ANZAC the Allied NOs doesn’t quite work. It seemed to be working for a while, but once ANZAC got the upper hand, it just gradually got worse and worse for Italy. I know that happens even in some games of regular A&A, but I don’t think there was any hope of Italy turning things around once ANZAC started getting ahead.
We just finished this game tonight. It took 15 rounds before Italy surrendered. For the first three rounds, Italy really grew and just about closed the gap between them. Rounds 4-8 were somewhat even between the two. If Italy did well on one front, ANZAC was doing well on another front. From Round 9 on, Italy was more and more defensive. ANZAC managed to take Japan and pretty much ruled all the Pacific and Asia within the next 2 rounds. Once all other Italian presence was eliminated, all ANZAC had to do is keep pounding on Europe until something gave way. Between amphibious landings every turn in Western Europe and a flood of tanks, mechs and planes rolling in from Russia, Italy was finding it harder and harder to maintain any kind of border.
For a while, whenever ANZAC would land somewhere in W Europe, Italy had enough to take it back. There were a few sparks of good for Italy, like when they sacrificed most of their European air force to kill the ANZAC fleet outside of England, including a stack of transports. That delayed ANZAC for a couple of rounds, but soon they were making landings again and Italy couldn’t afford a whole new air force to risk against the navy.
While playing the game this way makes each round go somewhat faster, it is pretty hard keeping track of all the different fronts. You literally have attacks going on in every point of the map on some turns. It’s a little easier when Germany is dealing with England and Russia, Italy is dealing with the Med and Japan is dealing with China and the Pacific. Still, it is kind of cool to be able to carry out ALL your ideas in the same turn.
Differences between Alpha 3 and second Ed
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Hi guys,
Since i can’t find the rules and that axisandallies.org is taking time to lets us know,
Can someone tell the differences?
What are the political rules, same?
Are the rules for AA, bombing, etc the same as those of alpha3 on harris game design site??? -
same. I was hoping for a change or two. The allies just lack flexibility, which takes the fun out of playing the allies for me. Rolling dice with china is fun, but not much skirmishing going on in the rest of the board.
Maybe I am just an aggressive player so the axis is more for me.
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So there is no change to the amount of British infantry in Egypt?
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In Global Edition, you remove one UK infrantry from Egypt and add 2 ANZAC. (So one less UK inf in Egypt.)
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there is no change, ignore what warlord said. the -1 uk inf and +2 anzac is referring to europe -> global. Alpha 3 and the new release are the same things. I think some territories were combined, but that is it. Like that 0 ipc spot canada has is merged I believe. No real impact on the game, just done to make the board look prettier. Also africa lost the 0 ipc territories just merged into the 1 dolla ones.
Sea zone lines are clearer… simple stuff that is it.
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@Cow:
there is no change, ignore what warlord said. the -1 uk inf and +2 anzac is referring to europe -> global. Alpha 3 and the new release are the same things.
In Alpha 3 it is (apart from other units) 2 UK Inf in Egypt.
In Europe 40.2 it is (apart from other units) 2 UK Inf in Egypt. For Global 40.2 remove 1 UK Inf ( and add 2 ANZAC Inf).
So compared to Alpha 3 it is one UK Inf less in Egypt !
So there is a change !
It has been confirmed by Krieghund on Larry’s site and is widely discussed on this forum. -
Okay +3 more ipc to the usual 12 allies bid. Makes no difference to me. Kind of lame because that 3 more ipc would go to a more strategic spot like right below it to smack ethiopia with better odds.
mmm, that is fine. I might see more crazy korea attacks.
I wish the developers would post some of their games if they are doing it online. I really want to see the logic in -1 inf for egypt in an already axis stacked game. Too many people complained about Italy sucking I guess, but they never hear the tears of UK hitting the floor. London should start with more money to defend itself, 37 starting income seems more reasonable. 9 inf fighter.





