Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.
Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool
I wish the best to you, and will be great when you come back
Same result.
Here is summary of my changes plus the map.
CM
SZ 54: 1 trn (loaded w/1 inf, 1 art) to SZ 43
1 inf, 1 art captures Borneo
SZ 37: 2 fighters to Sumatra
Burma: 3 bombers to Sumatra
NCM
Sumatra: bombers to Shan State, fighters to SZ 41
SZ 37: 3 cruisers, 1 BB, 1 AC to SZ 41
SZ 37: 1 dd to SZ 36
SZ 43: 1 sub to SZ 41
SZ 44: 1 sub to SZ 41
SZ 54: 1 dd to SZ 43
SZ 54: 2 ac, 1 ftr, 1 tac, 1 (ANZAC) ftr to SZ 41
SZ 26: 4 sub, 3 dd, 2 trn (loaded) to SZ 54
2 infantry, 2 mech in Queensland
all bombers in Shan State instead of Yunnan and India
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Sumatra: 2 infantry
EDIT: Removing units owned by Americans from Yunnan: 2 bombers
EDIT: Removing units owned by Americans from India: 3 bombers
EDIT: Adding units owned by Americans to Shan State: 5 bombers
EDIT: Removing units owned by Americans from 38 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 41 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 61 Sea Zone: 2 destroyers
EDIT: Adding units owned by Americans to 36 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 43 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 61 Sea Zone: 1 battleship and 3 cruisers
EDIT: Adding units owned by Americans to 41 Sea Zone: 1 battleship and 3 cruisers
EDIT: Removing units owned by Americans from 61 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 43 Sea Zone: 1 transport
EDIT: Changing ownership of Borneo from Japanese to Americans
EDIT: Removing units owned by Americans from South Australia: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Borneo: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 41 Sea Zone: 3 carriers, 3 fighters and 1 tactical_bomber
EDIT: Removing units owned by Americans from 61 Sea Zone: 3 carriers, 3 fighters and 1 tactical_bomber
EDIT: Removing units owned by ANZAC from 61 Sea Zone: 1 fighter
EDIT: Adding units owned by ANZAC to 41 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from 63 Sea Zone: 3 destroyers and 4 submarines
EDIT: Adding units owned by Americans to 54 Sea Zone: 3 destroyers and 4 submarines
EDIT: Removing units owned by Americans from 26 Sea Zone: 2 transports
EDIT: Removing units owned by Americans from Hawaiian Islands: 2 infantry and 2 mech_infantrys
EDIT: Adding units owned by Americans to 54 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to Queensland: 2 infantry and 2 mech_infantrys
EDIT: Turning off Edit Mode
ANZAC buy 2 destroyers; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Battle in Sumatra
Non Combat Move - ANZAC
1 carrier and 2 fighters moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 45 Sea Zone to 46 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Territory Summary for ANZAC :
Queensland : 1 flag, 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 2 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 carrier, 3 fighters and 1 transport
44 Sea Zone : 1 flag, 1 destroyer
46 Sea Zone : 1 flag, 1 submarine
45 Sea Zone : 1 flag, 1 destroyer
34 Sea Zone : 1 flag, 1 destroyer
62 Sea Zone : 1 flag, 2 destroyers
Production/PUs Summary :
Germans : 42 / 64
Russians : 37 / 40
Japanese : 34 / 48
Americans : 61 / 77
Chinese : 8 / 12
British : 34 / 34
UK_Pacific : 13 / 13
Italians : 17 / 27
ANZAC : 14 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 flag, 1 infantry
Scotland : 1 flag, 1 fighter and 2 infantry
Anglo Egyptian Sudan : 1 flag, 1 infantry
80 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Germans : 42 / 64
Russians : 37 / 40
Japanese : 34 / 48
Americans : 61 / 77
Chinese : 8 / 12
British : 34 / 34
UK_Pacific : 13 / 13
Italians : 17 / 27
ANZAC : 14 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
What a quandary. I am interested in seeing this game play out. However matches have a two month duration so if this gets extended it rushes the next game.
Japan’s current condition could be temporary. Germany has a rush but it is 3 turns at least before hitting Moscow and might not have enough. Egypt is suspect in terms of how long that will be Italian same goes for Iraq.
If Italy does make a push for Iraq, this is the round it would go.
UNSOLVED MYSTERIES.
Also borneo belongs to UK pacific and not USA.
Don’t see this game ending in the next two weeks or having a clear winner anytime real soon.
Probably just roll 50/50 for the winner. USA player vs Japan player in a 1v1 on the lobby (they are the big picture guys).
Or I can play both teams till this gets resolved.
As in me and veqryn play against both teams knowing one of you is going to win, then we just drop one of the games after we know who won.
I prefer to have USA UK and china played by one player, anzac+france and russia by another. For 3 man squads have one do anzac/france. It speeds things up. True usa/uk/china gets all the action, but next time allies is played by your team you just take what you did not get.
~
I don’t mind if you guys play this game out for the next two months, but both teams have to be willing to play me and/or veqryn on the lobby so our game can end on time.
Also two months PBF is kind of short, considering on average 1 player will act per day, that is 10 rounds only. I kind of expected this tournament to go on forever. LOL
Aside from Cow’s comments.
My opponent had specific uses for those USA bombers. I would like to keep their original placement. Yunnan and India. But it’s up to you guys.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Purchase Units - Germans
Germans buy 7 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Norway to Finland
Germans take Finland from Russians
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 113 Sea Zone to 114 Sea Zone
2 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Eastern Poland to Ukraine
3 infantry moved from Baltic States to Novgorod
3 armour moved from Poland to Novgorod
1 bomber moved from Eastern Poland to Belarus
1 artillery and 1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in 114 Sea Zone
Germans attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Russians defend with 1 cruiser
Germans win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Novgorod
Germans attack with 3 armour and 3 infantry
Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 3 armour and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 2 infantry
Non Combat Move - Germans
1 bomber moved from Belarus to Eastern Poland
1 bomber moved from Ukraine to Eastern Poland
1 tactical_bomber moved from Ukraine to Eastern Poland
1 tactical_bomber moved from Eastern Poland to Western Germany
1 fighter and 1 tactical_bomber moved from Western Germany to 95 Sea Zone
3 aaGuns, 15 armour, 15 artilleries, 2 bombers, 40 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
2 armour and 1 mech_infantry moved from Poland to Western Ukraine
1 artillery and 9 infantry moved from Poland to Eastern Poland
10 infantry moved from Germany to Poland
5 armour moved from Western Germany to Poland
2 bombers moved from Western Ukraine to Eastern Poland
Place Units - Germans
7 armour placed in Germany
1 fighter and 4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Uh, thoughts on moving the USA bombers back to U-505’s original movement? No word means it’s okay?
Hmm…as it is a tournament game and we are in troubles on the Pacific map, i would be very tempted to say no…Actually, i would have even prefered to keep U-505’s moves, but we’ll play with your changes (Borneo remains to be changed to UK pac though).
Those bombers will stay there, sorry.
Yeah bombers in range of air is why this game is close + the fact that japan could rush anzac and that would be hilarious too.
This is a great game!
I’d like to make a decision, but I can’t… the allies have the edge, but I’ve got faith in a working italy, and a powerful Germany.
Can we finish this by Nov 9th? And I’ll make the ruling?
a 9 day extension and the game went from g7 to g8.
gargantua, this is probably not what you were expecting when you granted the extension.
Like I said on average 1 player will act per day. A round a week is about right.
That is why I suggested players play the game out live.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Purchase Units - Russians
Russians buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 mech_infantry moved from Sikang to Hopei
Chinese take Hopei from Japanese
3 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
4 infantry moved from Bryansk to Belarus
1 armour moved from Bryansk to Smolensk
1 armour moved from Smolensk to Belarus
1 fighter moved from Russia to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 1 armour, 1 fighter and 4 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 armour, 1 fighter and 4 infantry in Belarus, round 1 : 2/6 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 1 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
3 infantry owned by the Russians and 1 armour owned by the Russians retreated to Smolensk
Germans win with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 1 : 2/5 hits
Germans roll dice for 2 mech_infantrys in Ukraine, round 1 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Belarus to Russia
1 mech_infantry moved from Volgograd to Russia
1 mech_infantry moved from Sikang to Novosibirsk
2 mech_infantrys moved from Samara to Novosibirsk
2 infantry moved from Tsinghai to Kansu
2 fighters moved from Sikang to Volgograd
15 infantry moved from Buryatia to Amur
2 aaGuns moved from Buryatia to Amur
5 mech_infantrys moved from Bryansk to Samara
33 infantry moved from Bryansk to Smolensk
2 aaGuns and 18 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Rostov
1 infantry moved from Russia to Bryansk
1 aaGun moved from Bryansk to Smolensk
1 submarine moved from 91 Sea Zone to 92 Sea Zone
Place Units - Russians
10 infantry placed in Russia
2 infantry and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Territory Summary for Russians :
Suiyuyan : 1 flag, 1 infantry
Kansu : 1 flag, 3 infantry
Hopei : 1 flag, 1 mech_infantry
Amur : 1 flag, 2 aaGuns and 18 infantry
Bryansk : 1 flag, 1 infantry
Rostov : 1 flag, 1 infantry
Russia : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 35 infantry, 1 mech_infantry and 1 tactical_bomber
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Novosibirsk : 1 flag, 3 mech_infantrys
Volgograd : 1 flag, 1 factory_minor, 2 fighters, 2 infantry and 1 mech_infantry
Smolensk : 1 flag, 1 aaGun, 1 armour and 36 infantry
Samara : 1 flag, 5 mech_infantrys
92 Sea Zone : 1 flag, 1 submarine
115 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 49 / 66
Russians : 30 / 30
Japanese : 32 / 48
Americans : 61 / 77
Chinese : 10 / 12
British : 34 / 34
UK_Pacific : 13 / 13
Italians : 17 / 27
ANZAC : 14 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
This is a great game!
I’d like to make a decision, but I can’t… the allies have the edge, but I’ve got faith in a working italy, and a powerful Germany.
Can we finish this by Nov 9th? And I’ll make the ruling?
a 9 day extension and the game went from g7 to g8.
gargantua, this is probably not what you were expecting when you granted the extension.
Go away.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Purchase Units - Japanese
Japanese repair 3 damage on 3 factory_minors; Remaining resources: 45 PUs;
Japanese buy 5 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Japanese
2 fighters moved from Japan to 36 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
3 fighters and 2 tactical_bombers moved from 35 Sea Zone to Shan State
1 fighter moved from 35 Sea Zone to Borneo
1 tactical_bomber moved from 35 Sea Zone to Shan State
6 mech_infantrys moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Borneo from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Hopei
Japanese attack with 6 mech_infantrys
Russians defend with 1 mech_infantry
Japanese win, taking Hopei from Chinese with 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Shan State
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 5 bombers
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 60
Casualties for Americans: 5 bombers
Battle in 34 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 46 Sea Zone to 55 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 transports moved from 35 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
2 infantry moved from Korea to Manchuria
3 mech_infantrys moved from Manchuria to Chahar
4 mech_infantrys moved from Anhwe to Kiangsi
3 mech_infantrys moved from Shantung to Anhwe
2 battleships, 7 carriers, 2 cruisers and 10 destroyers moved from 35 Sea Zone to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from Shan State to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 37 Sea Zone
1 fighter moved from Borneo to 37 Sea Zone
Place Units - Japanese
2 artilleries and 1 infantry placed in Kwangtung
3 mech_infantrys placed in Shantung
3 artilleries placed in Manchuria
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
So you guys can play this game out for the next two months if you want to if you are willing to have Dairyqryn play the other bracket team that is waitin
so basically the team in the other bracket acts as a substitute for the “would be winner” and we act a substitute for “the would be loser”
So they play their game out they get team A (winner) Team B (loser).
So two outcomes can happen. Dairyqryn wins or loses. If we win Team B is said to have moved on (as if they had played who they were supposed to play and won) and Team A goes to the other bracket, and we move on. If we lose we go to the other bracket, Team A stays in the winner bracket as if they had defeated dairyqryn, Team B is out of the tournament as if they had lost the match they were supposed to play.
Make sense? I could refer to Dairyqryn as Team C and that other team that is in line waiting for the team that lost this match as Team D
C>D = C>A and B>D
D>C = A>C and D>B
So if Dairyqryn wins then A (winner of this match) would have lost and B (loser of this match) would have won.
If the other team waiting defeats Dairyqryn then the winner would of this match would have won and the loser of this match would have lost.
~
So basically if you lose this match you want Dairyqryn to win (because it is as if I am playing for you). If you win this match you want Dairyqryn to lose (because the other team waiting is playing for you).
If the other team waiting loses to us they are out of the tournament. If Dairyqryn loses we go to the other bracket and the other team advances in their bracket.
Do you guys agree to be substituted for?
I also have to ask the other bracket team if they are willing to play us as well. They might prefer garg to flip a coin on this match and decide who wins or loses.
I hate to do this but I have to.
Ruling in favour of Allies.
Proceed.