Just a year ago! Thanks for pointing out, I did miss that link to an important place.
It’s like a rip in the cloth of space and time!
Well, that was fun.
Yeah, give us more time. A few inacuracies and some bad dices put the Axis in this position, but this game is still young, and Allies will have to work very hard on the Europe map if they want to save Russia.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - Russians
Russians buy 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bryansk
1 fighter moved from Russia to Belarus
1 infantry moved from Karelia to Novgorod
1 infantry moved from Archangel to Novgorod
1 armour moved from Finland to Novgorod
2 infantry moved from Novosibirsk to Kansu
2 infantry moved from Kazakhstan to Tsinghai
1 fighter moved from Russia to Tsinghai
1 tactical_bomber moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Kansu
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 1 : 0/5 hits
Germans roll dice for 2 infantry in Belarus, round 1 : 0/2 hits
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 3/4 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Tsinghai, round 1 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 1 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kansu
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Kansu, round 1 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Novgorod
Russians attack with 1 armour and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 armour and 2 infantry in Novgorod, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Novgorod, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Belarus to Russia
2 mech_infantrys moved from Volgograd to Sikang
1 fighter moved from Tsinghai to Sikang
1 fighter moved from Kansu to Sikang
2 mech_infantrys moved from Bryansk to Samara
1 tactical_bomber moved from Bryansk to Russia
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
8 infantry moved from Russia to Bryansk
Place Units - Russians
1 fighter and 8 infantry placed in Russia
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Territory Summary for Russians :
Kansu : 1 flag, 2 infantry
Tsinghai : 1 flag, 2 infantry
Sikang : 1 flag, 2 fighters and 2 mech_infantrys
Amur : 1 flag, 3 infantry
Buryatia : 1 flag, 2 aaGuns and 15 infantry
Belarus : 1 flag, 2 infantry
Bryansk : 1 flag, 3 aaGuns, 1 armour, 59 infantry and 5 mech_infantrys
Russia : 1 flag, 1 airfield, 1 factory_major, 2 fighters, 8 infantry and 1 tactical_bomber
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Samara : 1 flag, 2 mech_infantrys
114 Sea Zone : 1 flag, 1 cruiser
115 Sea Zone : 1 flag, 1 submarine
91 Sea Zone : 1 flag, 1 submarine
Finland : 1 flag
Production/PUs Summary :
Germans : 42 / 64
Russians : 37 / 40
Japanese : 49 / 56
Americans : 57 / 78
Chinese : 4 / 3
British : 33 / 34
UK_Pacific : 10 / 9
Italians : 18 / 33
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - Japanese
Japanese buy 2 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Japanese
1 unit repaired.
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
2 battleships, 7 carriers, 2 cruisers, 9 destroyers and 1 submarine moved from 20 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer and 1 transport
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 11 destroyers, 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 7 carriers, 2 cruisers, 11 destroyers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 transport moved from 20 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
3 transports moved from 20 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Szechwan to Anhwe
1 mech_infantry moved from Shensi to Anhwe
4 mech_infantrys moved from Kweichow to Anhwe
4 mech_infantrys moved from Shantung to Anhwe
Place Units - Japanese
3 infantry placed in Kwangtung
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Manchuria
2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,6,6,6,6,1,5,1,2,3,4,4
Japanese collect 48 PUs (1 lost to blockades); end with 48 PUs total
Our friend Pomme is very busy this week, so i’ll take his turns to speed the game.
Dairyqryn anxiously awaits. 3:8)
Please be sure to PM the Creature Commandos via me regarding the outcome… We’re set to play the winners of this match in round 3.
Cheers,
M_I_R
dairyqryn faces the winner of this team. The loser goes to the 2nd chance bracket, which you are in make it round.
I don’t want to jinx anyone, but I know who I’d rule in favor for, but the income is still close so hard to really say. 55/45 game or a 60/40. close enough to warrant the extra week.
We’ll get there in the end. I have full confidence. :-D
Guys, Garg, Dairy Qryn and Creature commandos…
I’m asking you all to take in consideration a few facts : we were the 1st team to finish our 1st round tournament game, but we had to wait for months that our oponent show up. Their game started on May 18th, and ended up around September 10th…
Because of that, we’ve been told to play super fast, which is unfair since we like to communicate a lot before posting our turns, and it has lead us to a few mistakes. Add bad rolls to this, and here we are, round 7 with an allied edge that is, i will admit, undeniable…
Still, with a few more rounds, i can see Russia being reduced to not much, while Japan might recover if no more US IPC are spent in the pacific.
I demand that you let us finish this game properly. If we keep playing at the same peace, we should reach a position in which one side shall concede within the next 15-20 days at worst.
Thanks
I have to download my games and run, but I’ll try to be back tonight.
I agree with playa. This game is tight enough that there will be a need for both sides to communicate and coordinate in order for this game to be played properly.
Maybe it is better to play the rest of the game out in real time. Over the lobby if one person can host or both use hamachi. You don’t want to lose time for your next game.
USA, you’re up !
:wink:
Odd. My partner hasn’t posted in days. A bit shitfaced at the moment, but I’ll take a good long look at the map and if he hasn’t posted by tonight I’ll make a move for him.
Thanks !
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 bomber and 2 fighters moved from United Kingdom to Gibraltar
1 bomber moved from Burma to Kwangtung
1 bomber moved from Burma to Kwangtung
Combat - Americans
Strategic bombing raid in Kwangtung
AA guns fire in Kwangtung : 0/2 hits
Bombing raid in Kwangtung causes: 6 damage to unit: harbour
Bombing raid in Kwangtung causes: 3 damage to unit: factory_minor
Bombing raid in Kwangtung causes 9 damage total. Damaged units is as follows: harbour = 6, factory_minor = 3
Battle in Gibraltar
Americans attack with 1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys
Italians defend with 1 aaGun, 1 harbour and 3 infantry
AA guns fire in Gibraltar : 0/3 hits
Americans roll dice for 1 cruiser in Gibraltar, round 1 : 0/1 hits
Americans roll dice for 1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys in Gibraltar, round 1 : 2/7 hits
Italians roll dice for 1 aaGun and 3 infantry in Gibraltar, round 1 : 0/3 hits
1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys in Gibraltar, round 2 : 3/7 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Italians: 1 aaGun and 3 infantry
Non Combat Move - Americans
2 fighters moved from Gibraltar to 91 Sea Zone
1 bomber moved from Gibraltar to Suriname
1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters moved from 37 Sea Zone to 61 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to South Australia
3 destroyers and 4 submarines moved from 26 Sea Zone to 63 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 43 Sea Zone to 38 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
2 bombers moved from Kwangtung to Yunnan
3 bombers moved from Burma to India
Place Units - Americans
1 armour and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
1 bomber and 2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Territory Summary for Americans :
Yunnan : 1 flag, 2 bombers
India : 1 flag, 3 bombers
South Australia : 1 flag, 1 artillery and 1 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys
Midway : 1 flag, 1 airfield
Celebes : 1 flag, 1 artillery and 2 infantry
Java : 1 flag
41 Sea Zone : 1 flag, 1 submarine
38 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 1 flag, 1 destroyer, 2 submarines and 2 transports
10 Sea Zone : 1 flag, 1 destroyer and 2 submarines
63 Sea Zone : 1 flag, 3 destroyers and 4 submarines
61 Sea Zone : 1 flag, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 1 flag, 2 infantry and 2 mech_infantrys
101 Sea Zone : 1 flag, 2 transports
91 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 transports
Suriname : 1 flag, 1 bomber
Production/PUs Summary :
Germans : 42 / 64
Russians : 37 / 40
Japanese : 49 / 48
Americans : 57 / 77
Chinese : 4 / 3
British : 33 / 34
UK_Pacific : 10 / 9
Italians : 18 / 33
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Territory Summary for Chinese :
Shensi : 1 flag, 2 infantry
Szechwan : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 42 / 64
Russians : 37 / 40
Japanese : 47 / 48
Americans : 57 / 77
Chinese : 6 / 12
British : 33 / 34
UK_Pacific : 10 / 9
Italians : 18 / 33
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Combat Move - British
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to Morocco
1 bomber moved from French West Africa to Morocco
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
Combat - British
Battle in Morocco
British attack with 1 bomber, 2 fighters and 2 infantry
Italians defend with 1 artillery
British roll dice for 2 battleships in Morocco, round 1 : 1/2 hits
Italians roll dice for 1 artillery in Morocco, round 1 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Morocco
British win, taking Morocco from Italians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - British
1 bomber moved from Morocco to French West Africa
2 fighters moved from Morocco to French West Africa
1 fighter and 1 tactical_bomber moved from Scotland to 91 Sea Zone
1 aaGun, 1 armour, 1 artillery, 7 infantry and 2 mech_infantrys moved from Kenya to Ethiopia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 armour and 2 infantry moved from Persia to Iraq
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 mech_infantry moved from India to Yunnan
3 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
Place Units - British
1 infantry placed in Union of South Africa
3 infantry placed in Iraq
3 infantry placed in Persia
1 transport placed in 106 Sea Zone
2 infantry placed in Quebec
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Territory Summary for British :
Siam : 1 flag, 1 infantry
Yunnan : 1 flag, 3 aaGuns, 13 infantry and 1 mech_infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Burma : 1 flag, 7 infantry
India : 1 flag, 1 airfield, 3 fighters, 1 harbour and 2 tactical_bombers
French Indo China : 1 flag, 1 infantry
39 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor and 2 infantry
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Union of South Africa : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
British Guiana : 1 flag, 1 artillery
Scotland : 1 flag, 2 aaGuns, 1 airfield and 5 infantry
United Kingdom : 1 flag, 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 1 mech_infantry
Morocco : 1 flag, 1 infantry
French West Africa : 1 flag, 1 bomber and 2 fighters
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 aaGun, 1 armour, 1 artillery, 7 infantry and 2 mech_infantrys
80 Sea Zone : 1 flag, 1 transport
106 Sea Zone : 1 flag, 1 transport
Iraq : 1 flag, 1 armour, 4 artilleries, 1 factory_minor and 15 infantry
Eastern Persia : 1 flag
71 Sea Zone : 1 flag, 1 transport
Brazil : 1 flag
Persia : 1 flag, 1 factory_minor and 3 infantry
91 Sea Zone : 1 flag, 2 battleships, 1 cruiser, 2 destroyers, 1 fighter, 5 submarines, 1 tactical_bomber and 1 transport
Suriname : 1 flag
Production/PUs Summary :
Germans : 42 / 64
Russians : 37 / 40
Japanese : 42 / 48
Americans : 57 / 77
Chinese : 8 / 12
British : 34 / 34
UK_Pacific : 13 / 0
Italians : 17 / 33
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Units Change Ownership
Some Units in India change ownership: 3 infantry
Some Units in Malaya change ownership: 1 harbour
Territory Summary for UK_Pacific :
Siam : 1 flag
India : 1 flag, 1 factory_major
French Indo China : 1 flag
Production/PUs Summary :
Germans : 42 / 64
Russians : 37 / 40
Japanese : 42 / 48
Americans : 57 / 77
Chinese : 8 / 12
British : 34 / 34
UK_Pacific : 13 / 13
Italians : 17 / 33
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
Place Units - Italians
1 carrier and 1 destroyer placed in 95 Sea Zone
3 infantry placed in Egypt
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Looks like my Italians were too busy watching the presidential race to do attacks or NCMs :roll:
Have a good day all