Just a year ago! Thanks for pointing out, I did miss that link to an important place.
It’s like a rip in the cloth of space and time!
Well, that was fun.
And I thank you for that.
I’m going to play now.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :6
Purchase Units - Italians
Italians buy 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Algeria to Morocco
2 fighters moved from 92 Sea Zone to Morocco
Combat - Italians
Battle in Morocco
Italians attack with 1 artillery and 2 fighters
British defend with 2 infantry
Italians win, taking Morocco from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 2 transports moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Morocco to 95 Sea Zone
2 transports moved from 97 Sea Zone to 95 Sea Zone
Place Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
3 infantry placed in Egypt
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
EDIT: Removing units owned by Italians from Eastern Poland: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
2 infantry moved from New Guinea to Dutch New Guinea
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 carrier and 2 fighters moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 34 Sea Zone to 45 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for ANZAC :
Malaya : 1 flag, 1 artillery and 1 infantry
Queensland : 1 flag, 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 2 infantry
42 Sea Zone : 1 flag, 1 destroyer
45 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag, 1 carrier, 2 fighters and 1 transport
35 Sea Zone : 1 flag, 1 destroyer
34 Sea Zone : 1 flag, 1 destroyer
54 Sea Zone : 1 flag, 1 fighter
62 Sea Zone : 1 flag, 2 destroyers
Production/PUs Summary :
Germans : 44 / 60
Russians : 35 / 38
Japanese : 51 / 56
Americans : 57 / 78
Chinese : 2 / 3
British : 33 / 34
UK_Pacific : 10 / 9
Italians : 18 / 33
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :6
Combat Move - French
Non Combat Move - French
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 flag, 1 infantry
Scotland : 1 flag, 1 fighter and 2 infantry
Anglo Egyptian Sudan : 1 flag, 1 infantry
80 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Germans : 44 / 60
Russians : 35 / 38
Japanese : 51 / 56
Americans : 57 / 78
Chinese : 2 / 3
British : 33 / 34
UK_Pacific : 10 / 9
Italians : 18 / 33
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - Germans
Germans buy 5 armour and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Eastern Poland to Ukraine
1 bomber moved from Eastern Poland to Ukraine
3 infantry moved from Baltic States to Belarus
2 tactical_bombers moved from Baltic States to Belarus
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
Combat - Germans
Battle in Belarus
Germans attack with 3 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans win, taking Belarus from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Ukraine
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 bombers moved from Ukraine to Eastern Poland
2 tactical_bombers moved from Belarus to Eastern Poland
3 aaGuns, 12 armour, 14 artilleries, 27 infantry and 3 mech_infantrys moved from Western Ukraine to Eastern Poland
7 infantry moved from Baltic States to Eastern Poland
3 armour, 2 artilleries and 9 infantry moved from Poland to Eastern Poland
1 artillery and 9 infantry moved from Germany to Poland
5 armour and 1 mech_infantry moved from Western Germany to Poland
2 infantry moved from Holland Belgium to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Southern Italy
1 fighter moved from Egypt to Southern Italy
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Western Germany
Place Units - Germans
10 infantry placed in Germany
5 armour placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
This is a great game!
I’d like to make a decision, but I can’t… the allies have the edge, but I’ve got faith in a working italy, and a powerful Germany.
Can we finish this by Nov 9th? And I’ll make the ruling?
Yeah, give us more time. A few inacuracies and some bad dices put the Axis in this position, but this game is still young, and Allies will have to work very hard on the Europe map if they want to save Russia.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - Russians
Russians buy 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bryansk
1 fighter moved from Russia to Belarus
1 infantry moved from Karelia to Novgorod
1 infantry moved from Archangel to Novgorod
1 armour moved from Finland to Novgorod
2 infantry moved from Novosibirsk to Kansu
2 infantry moved from Kazakhstan to Tsinghai
1 fighter moved from Russia to Tsinghai
1 tactical_bomber moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Kansu
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 1 : 0/5 hits
Germans roll dice for 2 infantry in Belarus, round 1 : 0/2 hits
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 3/4 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Tsinghai, round 1 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 1 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kansu
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Kansu, round 1 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Novgorod
Russians attack with 1 armour and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 armour and 2 infantry in Novgorod, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Novgorod, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Belarus to Russia
2 mech_infantrys moved from Volgograd to Sikang
1 fighter moved from Tsinghai to Sikang
1 fighter moved from Kansu to Sikang
2 mech_infantrys moved from Bryansk to Samara
1 tactical_bomber moved from Bryansk to Russia
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
8 infantry moved from Russia to Bryansk
Place Units - Russians
1 fighter and 8 infantry placed in Russia
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Territory Summary for Russians :
Kansu : 1 flag, 2 infantry
Tsinghai : 1 flag, 2 infantry
Sikang : 1 flag, 2 fighters and 2 mech_infantrys
Amur : 1 flag, 3 infantry
Buryatia : 1 flag, 2 aaGuns and 15 infantry
Belarus : 1 flag, 2 infantry
Bryansk : 1 flag, 3 aaGuns, 1 armour, 59 infantry and 5 mech_infantrys
Russia : 1 flag, 1 airfield, 1 factory_major, 2 fighters, 8 infantry and 1 tactical_bomber
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Samara : 1 flag, 2 mech_infantrys
114 Sea Zone : 1 flag, 1 cruiser
115 Sea Zone : 1 flag, 1 submarine
91 Sea Zone : 1 flag, 1 submarine
Finland : 1 flag
Production/PUs Summary :
Germans : 42 / 64
Russians : 37 / 40
Japanese : 49 / 56
Americans : 57 / 78
Chinese : 4 / 3
British : 33 / 34
UK_Pacific : 10 / 9
Italians : 18 / 33
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - Japanese
Japanese buy 2 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Japanese
1 unit repaired.
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
2 battleships, 7 carriers, 2 cruisers, 9 destroyers and 1 submarine moved from 20 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer and 1 transport
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 11 destroyers, 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 7 carriers, 2 cruisers, 11 destroyers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 transport moved from 20 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
3 transports moved from 20 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Szechwan to Anhwe
1 mech_infantry moved from Shensi to Anhwe
4 mech_infantrys moved from Kweichow to Anhwe
4 mech_infantrys moved from Shantung to Anhwe
Place Units - Japanese
3 infantry placed in Kwangtung
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Manchuria
2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,6,6,6,6,1,5,1,2,3,4,4
Japanese collect 48 PUs (1 lost to blockades); end with 48 PUs total
Our friend Pomme is very busy this week, so i’ll take his turns to speed the game.
Dairyqryn anxiously awaits. 3:8)
Please be sure to PM the Creature Commandos via me regarding the outcome… We’re set to play the winners of this match in round 3.
Cheers,
M_I_R
dairyqryn faces the winner of this team. The loser goes to the 2nd chance bracket, which you are in make it round.
I don’t want to jinx anyone, but I know who I’d rule in favor for, but the income is still close so hard to really say. 55/45 game or a 60/40. close enough to warrant the extra week.
We’ll get there in the end. I have full confidence. :-D
Guys, Garg, Dairy Qryn and Creature commandos…
I’m asking you all to take in consideration a few facts : we were the 1st team to finish our 1st round tournament game, but we had to wait for months that our oponent show up. Their game started on May 18th, and ended up around September 10th…
Because of that, we’ve been told to play super fast, which is unfair since we like to communicate a lot before posting our turns, and it has lead us to a few mistakes. Add bad rolls to this, and here we are, round 7 with an allied edge that is, i will admit, undeniable…
Still, with a few more rounds, i can see Russia being reduced to not much, while Japan might recover if no more US IPC are spent in the pacific.
I demand that you let us finish this game properly. If we keep playing at the same peace, we should reach a position in which one side shall concede within the next 15-20 days at worst.
Thanks
I have to download my games and run, but I’ll try to be back tonight.
I agree with playa. This game is tight enough that there will be a need for both sides to communicate and coordinate in order for this game to be played properly.
Maybe it is better to play the rest of the game out in real time. Over the lobby if one person can host or both use hamachi. You don’t want to lose time for your next game.
USA, you’re up !
:wink:
Odd. My partner hasn’t posted in days. A bit shitfaced at the moment, but I’ll take a good long look at the map and if he hasn’t posted by tonight I’ll make a move for him.
Thanks !