Thank you for your patience for this move!
I assumed casualties for round 1 of the Sea of Japan attack, but I need to ask you for 2 more casualties - see file posted
Thanks, and it shouldn’t take me too long to finish through Russia 10 after that
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Russians
Russians buy 14 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
6 infantry moved from Russia to Smolensk
2 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Bessarabia to Ukraine
1 infantry moved from Rostov to Ukraine
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Turkmenistan to Kazakhstan
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship and 1 cruiser
1 submarine owned by the Russians Submerged
Non Combat Move - Russians
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to Novosibirsk
Place Units - Russians
3 infantry placed in Ukraine
10 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 31 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Territory Summary for Russians :
Kansu : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Kazakhstan : 1 flag, 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Baltic States : 1 flag, 1 infantry
Russia : 1 flag, 1 aaGun, 1 airfield, 1 factory_major and 10 infantry
Ukraine : 1 flag, 1 factory_minor, 9 infantry and 1 mech_infantry
Novosibirsk : 1 flag, 1 infantry
Volgograd : 1 flag, 1 factory_minor and 1 infantry
Smolensk : 1 flag, 1 aaGun and 13 infantry
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 49 / 59
Russians : 31 / 37
Japanese : 29 / 47
Americans : 52 / 77
Chinese : 8 / 13
British : 35 / 33
UK_Pacific : 25 / 30
Italians : 15 / 30
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Japan: look alive, dude! :roll:
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 armour moved from Korea to Siberia
Japanese take Amur from Russians
Japanese take Siberia from Russians
1 armour moved from Korea to Sakha
Japanese take Sakha from Russians
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Anhwe to Kiangsi
1 bomber moved from Kiangsu to Kiangsi
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from Suiyuyan to Kansu
1 fighter moved from Anhwe to Kansu
1 bomber moved from Kiangsu to Szechwan
1 artillery moved from Shensi to Szechwan
1 infantry moved from Shensi to Tsinghai
1 fighter moved from Anhwe to Tsinghai
1 fighter moved from Anhwe to Szechwan
1 tactical_bomber moved from Kiangsu to Kiangsi
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Shensi to Szechwan
1 tactical_bomber moved from Anhwe to Tsinghai
1 tactical_bomber moved from Kiangsu to Szechwan
1 battleship, 1 cruiser and 2 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in Tsinghai
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 1 : 2/3 hits
Chinese roll dice for 2 infantry in Tsinghai, round 1 : 0/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 1 : 1/2 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Philippines, round 1 : 0/3 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 0/2 hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Kwangtung
Battle in Kiangsi
Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Kiangsi, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 bomber and 1 tactical_bomber in Kiangsi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kwangtung from UK_Pacific with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter in 37 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 37 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Kansu
Japanese attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Kansu, round 1 : 2/2 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 1 : 4/5 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in French Indo China
Non Combat Move - Japanese
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Philippines to 36 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
3 fighters moved from 6 Sea Zone to Caroline Islands
3 fighters moved from Kiangsu to 33 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 submarine and 3 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Kiangsi to Kiangsu
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Tsinghai to Shensi
1 tactical_bomber moved from Tsinghai to Shensi
1 bomber moved from Szechwan to Hopei
1 fighter moved from Kansu to Shensi
1 bomber moved from Kiangsi to Kiangsu
1 fighter moved from Szechwan to Shensi
1 tactical_bomber moved from Szechwan to Shensi
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
Japanese undo move 1.
Japanese undo move 1.
3 mech_infantrys placed in Kiangsu
2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hopei: 1 bomber
EDIT: Adding units owned by Japanese to Shensi: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total
Japanese collect 5 PUs from War Bonds; end with 46 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 2 infantry
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Kiangsu : 1 flag, 1 bomber, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Manchuria : 1 flag, 1 aaGun
Shensi : 1 flag, 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers
Suiyuyan : 1 flag
Kweichow : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 artillery
Chahar : 1 flag
Anhwe : 1 flag
Kwangtung : 1 flag, 1 artillery, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
Sakha : 1 flag, 1 armour
Amur : 1 flag
Siberia : 1 flag, 1 armour
French Indo China : 1 flag, 1 infantry and 1 mech_infantry
33 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
36 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
35 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 2 destroyers and 1 transport
20 Sea Zone : 1 flag, 1 transport
19 Sea Zone : 1 flag, 1 transport
16 Sea Zone : 1 flag, 1 destroyer
6 Sea Zone : 1 flag, 2 destroyers, 2 submarines and 1 transport
Production/PUs Summary :
Germans : 49 / 59
Russians : 28 / 37
Japanese : 41 / 46
Americans : 50 / 77
Chinese : 6 / 13
British : 35 / 33
UK_Pacific : 22 / 30
Italians : 15 / 30
ANZAC : 14 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 10 times
4 was rolled 2 times
5 was rolled 20 times
6 was rolled 13 times
Average roll : 3.676
Median : 4.000
Variance : 2.507
Standard Deviation : 1.583
Total rolls : 68
Null / Other
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.607
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 28
Japanese Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.607
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 28
British Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Sorry about my use of edit mode- when I was looking over my final review I saw that it would be a bad idea to land that bomber in Hopei, but I was already past the NCM phase. I hope that’s OK; if not, you can edit it back in place.
I promise it had plenty of movement left! :-D
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Politics - Americans
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 2 and gets 0 hits
Purchase Units - Americans
Americans buy 2 destroyers and 10 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 31 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 19 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 fighter moved from Wake Island to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
3 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 1 : 3/4 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 2 destroyers, 2 submarines and 1 transport
2 submarines owned by the Japanese Submerged
Americans roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 2 destroyers and 1 transport in 6 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 2 destroyers and 1 transport in 6 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Japanese: 2 destroyers and 1 transport
Battle in Morocco
Battle in Gibraltar
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 1 : 1/1 hits
Germans roll dice for 1 infantry in Gibraltar, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Gibraltar
Americans win, taking Morocco from Germans, taking Gibraltar from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Gibraltar
1 carrier and 4 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
5 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 26 Sea Zone to 7 Sea Zone
1 carrier moved from 26 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to Soviet Far East
1 fighter moved from 6 Sea Zone to 7 Sea Zone
3 fighters moved from 16 Sea Zone to Midway
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
1 battleship moved from 26 Sea Zone to 7 Sea Zone
2 cruisers moved from 26 Sea Zone to 7 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 bomber moved from 19 Sea Zone to Buyant-Uhaa
3 destroyers moved from 26 Sea Zone to 7 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 55 Sea Zone to 62 Sea Zone
Place Units - Americans
2 destroyers and 8 submarines placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
Americans undo move 2.
Americans undo move 1.
2 destroyers placed in 101 Sea Zone
10 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Sikang to Szechwan
1 infantry moved from Hunan to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Szechwan, round 1 : 1/3 hits
Japanese roll dice for 1 artillery in Szechwan, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Sikang
1 infantry placed in Kiangsi
1 infantry placed in Hunan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,6,1
Chinese collect 7 PUs (1 lost to blockades); end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - British
1 armour moved from Egypt to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 armour, 1 artillery and 2 transports moved from 81 Sea Zone to 97 Sea Zone
1 cruiser moved from 81 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Southern Italy
1 artillery moved from 97 Sea Zone to Southern Italy
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 tactical_bomber moved from Anglo Egyptian Sudan to French West Africa
1 fighter moved from Anglo Egyptian Sudan to French West Africa
2 destroyers moved from 106 Sea Zone to 119 Sea Zone
3 submarines moved from 39 Sea Zone to 36 Sea Zone
1 artillery moved from Siam to French Indo China
3 infantry moved from Siam to French Indo China
2 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Yunnan to Kwangtung
2 infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Belgian Congo to Egypt
Combat - British
Battle in 36 Sea Zone
British attack with 3 submarines
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
British roll dice for 3 submarines in 36 Sea Zone, round 1 : 2/3 hits
1 carrier owned by the Japanese lost in 36 Sea Zone
British roll dice for 3 submarines in 36 Sea Zone, round 2 : 1/3 hits
1 transport owned by the Japanese lost in 36 Sea Zone
3 submarines owned by the British Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Japanese: 1 carrier and 1 transport
Battle in 119 Sea Zone
British attack with 2 destroyers
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 119 Sea Zone, round 1 : 0/1 hits
British roll dice for 2 destroyers in 119 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 97 Sea Zone
British attack with 1 cruiser and 2 transports
Italians defend with 2 transports
2 transports owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 cruiser and 2 transports remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Kwangtung
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 1 fighter and 2 infantry in Kwangtung, round 1 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in French Indo China
British attack with 1 artillery and 5 infantry
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 1 artillery and 5 infantry in French Indo China, round 1 : 0/6 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in French Indo China, round 1 : 0/2 hits
British roll dice for 1 artillery and 5 infantry in French Indo China, round 2 : 1/6 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in French Indo China, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in French Indo China
British roll dice for 1 artillery and 4 infantry in French Indo China, round 3 : 1/5 hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Southern Italy
British attack with 1 armour and 1 artillery
Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
British roll dice for 1 armour and 1 artillery in Southern Italy, round 1 : 1/2 hits
Italians roll dice for 2 aaGuns and 1 bomber in Southern Italy, round 1 : 0/1 hits
1 aaGun owned by the Italians lost in Southern Italy
British roll dice for 1 armour and 1 artillery in Southern Italy, round 2 : 1/2 hits
Italians roll dice for 1 aaGun and 1 bomber in Southern Italy, round 2 : 0/1 hits
1 aaGun owned by the Italians lost in Southern Italy
British roll dice for 1 armour and 1 artillery in Southern Italy, round 3 : 1/2 hits
Italians roll dice for 1 bomber in Southern Italy, round 3 : 0/1 hits
1 bomber owned by the Italians lost in Southern Italy
British captures 30PUs while taking Italians capital
British win, taking Southern Italy from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 22
Casualties for Italians: 2 aaGuns and 1 bomber
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Hainan
Non Combat Move - British
1 artillery moved from Quebec to 106 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Northwest Persia to Caucasus
1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from Burma to India
1 fighter moved from Kwangtung to Yunnan
2 aaGuns moved from Yunnan to Szechwan
Place Units - British
1 factory_minor placed in Iraq
1 fighter and 1 tactical_bomber placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
British collect 37 PUs (1 lost to blockades); end with 67 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
5 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Units Change Ownership
Some Units in India change ownership: 5 armour
Some Units in Kwangtung change ownership: 1 harbour
Summary Text: www.axisandallies.org
Summary Text: www.axisandallies.org
Dang, I thought that Italian sub would force combat and stop any ships from going through! It must have been submerged somehow. Oh, well, you live and learn, right?
Anyway, it seems as if my buddies have either lost interest in their new hobby, or have just gotten too busy, but I’ve been playing by myself for a little bit here. Given that this round of the tourney is supposed to be up, I’ll just go ahead and concede to you guys and let you go on. Good luck!
However, I would still like to continue playing on, if you guys are interested, because I think this game is going some interesting places. Let me know if you would like to continue as well!
sure continue
Good game, GTBroman! Sorry that your pals bailed… I’m also willing to carry on for fun too if you’re still up for it. - MIR
FYI:
Transports and subs never block enemy naval movement.
Subs only prevent amphibious assaults from unescorted enemy transports (if you imagine the battle, it’s easy to see why this is the case: transports have no combat rolls, then sub refuses to submerge and takes infinite shots at 1 until all transports are sunk).
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 armour moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
2 fighters moved from Tobruk to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 armour, 1 artillery and 4 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
Combat - Italians
Battle in Southern Italy
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern Italy, round 1 : 2/4 hits
British roll dice for 1 armour and 1 artillery in Southern Italy, round 1 : 1/2 hits
1 armour owned by the British , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Southern Italy
Italians win, taking Southern Italy from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 artillery
Casualties for Italians: 1 infantry
Battle in 97 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 cruiser and 2 transports
Italians roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 2 fighters in 97 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 cruiser and 2 transports in 97 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the British lost in 97 Sea Zone
2 transports owned by the British lost in 97 Sea Zone
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
Italians win, taking 97 Sea Zone from British with 2 fighters and 1 submarine remaining. Battle score for attacker is 26
Casualties for British: 1 cruiser and 2 transports
Non Combat Move - Italians
1 artillery moved from Algeria to Tunisia
2 fighters moved from 97 Sea Zone to Tobruk
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for Italians :
Alexandria : 1 flag
Algeria : 1 flag
Tunisia : 1 flag, 1 artillery
Tobruk : 1 flag, 2 fighters
Northern Italy : 1 flag, 2 aaGuns and 1 factory_major
Southern Italy : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Bessarabia : 1 flag, 2 armour, 1 artillery and 4 infantry
Greece : 1 flag, 1 infantry
97 Sea Zone : 1 flag, 1 submarine
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 48 / 59
Russians : 28 / 37
Japanese : 34 / 46
Americans : 51 / 72
Chinese : 8 / 14
British : 35 / 67
UK_Pacific : 27 / 32
Italians : 15 / 20
ANZAC : 14 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.091
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11
British Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Italians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Research Technology - ANZAC
ANZAC spend 5 on tech rolls
ANZAC roll 6 and gets 1 hit
ANZAC removing all Technology Tokens after successful research.
ANZAC discover Heavy Bomber
Activate Technology - ANZAC
ANZAC activating Heavy Bomber
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 tactical_bomber moved from Western Australia to Malaya
2 infantry moved from Queensland to 54 Sea Zone
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 66 Sea Zone
1 infantry moved from Brazil to 85 Sea Zone
1 infantry and 1 transport moved from 85 Sea Zone to 67 Sea Zone
Non Combat Move - ANZAC
2 fighters moved from New Guinea to Queensland
Place Units - ANZAC
1 bomber and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
You’re France too, Pro…
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Northwest Persia to Persia
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
Combat - French
Battle in 96 Sea Zone
French attack with 1 destroyer
Germans defend with 1 transport
1 transport owned by the Germans lost in 96 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - French
Turn Complete - French
Let’s call this, due to apparent lack of interest.
We’ve all got other games to play, better to just officially drop this methinks.
GG, MIR