XDAP-02: Creature Commandos vs Team Third Floor!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Russians
                Russians buy 14 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                6 infantry moved from Russia to Smolensk
                2 infantry moved from Bessarabia to Ukraine
                1 mech_infantry moved from Bessarabia to Ukraine
                1 infantry moved from Rostov to Ukraine
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                1 infantry moved from Turkmenistan to Kazakhstan

    Combat - Russians
                Russians creates battle in territory 113 Sea Zone
                Battle in 113 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 battleship and 1 cruiser
                    1 submarine owned by the Russians Submerged

    Non Combat Move - Russians
                1 infantry moved from Kansu to Tsinghai
                1 infantry moved from Kansu to Novosibirsk

    Place Units - Russians
                3 infantry placed in Ukraine
                10 infantry placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 31 PUs; end with 32 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs

    Territory Summary for Russians :

    Kansu : 1 flag, 1 infantry
        Tsinghai : 1 flag, 1 infantry
        Kazakhstan : 1 flag, 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Baltic States : 1 flag, 1 infantry
        Russia : 1 flag, 1 aaGun, 1 airfield, 1 factory_major and 10 infantry
        Ukraine : 1 flag, 1 factory_minor, 9 infantry and 1 mech_infantry
        Novosibirsk : 1 flag, 1 infantry
        Volgograd : 1 flag, 1 factory_minor and 1 infantry
        Smolensk : 1 flag, 1 aaGun and 13 infantry
        125 Sea Zone : 1 flag, 1 submarine
        113 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 49 / 59
        Russians : 31 / 37
        Japanese : 29 / 47
        Americans : 52 / 77
        Chinese : 8 / 13
        British : 35 / 33
        UK_Pacific : 25 / 30
        Italians : 15 / 30
        ANZAC : 14 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Japan: look alive, dude!  :roll:


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 armour moved from Korea to Siberia
                      Japanese take Amur from Russians
                      Japanese take Siberia from Russians
                1 armour moved from Korea to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to Philippines
                1 fighter moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Anhwe to Kiangsi
                1 bomber moved from Kiangsu to Kiangsi
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from 35 Sea Zone to Philippines
                1 infantry moved from Suiyuyan to Kansu
                1 fighter moved from Anhwe to Kansu
                1 bomber moved from Kiangsu to Szechwan
                1 artillery moved from Shensi to Szechwan
                1 infantry moved from Shensi to Tsinghai
                1 fighter moved from Anhwe to Tsinghai
                1 fighter moved from Anhwe to Szechwan
                1 tactical_bomber moved from Kiangsu to Kiangsi
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                1 mech_infantry moved from 36 Sea Zone to French Indo China
                1 infantry moved from Shensi to Szechwan
                1 tactical_bomber moved from Anhwe to Tsinghai
                1 tactical_bomber moved from Kiangsu to Szechwan
                1 battleship, 1 cruiser and 2 destroyers moved from 36 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Kwangtung
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone

    Combat - Japanese
                Battle in Tsinghai
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry; Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 1 :  2/3 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 1 :  0/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 1 :  1/2 hits
                        Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Philippines, round 1 :  0/3 hits
                        Americans roll dice for 2 infantry in Philippines, round 1 :  0/2 hits
                        1 infantry owned by the Americans lost in Philippines
                        Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Philippines, round 2 :  1/3 hits
                        Americans roll dice for 1 infantry in Philippines, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Kwangtung
                Battle in Kiangsi
                    Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Kiangsi, round 1 :  0/3 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 1 :  1/1 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 1 bomber and 1 tactical_bomber in Kiangsi, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kwangtung from UK_Pacific with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter in 37 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Japanese lost in 37 Sea Zone
                        Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter in 37 Sea Zone, round 3 :  1/1 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Kansu
                    Japanese attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 infantry in Kansu, round 1 :  2/2 hits
                        Chinese roll dice for 1 infantry in Kansu, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
                    Japanese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 1 :  4/5 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in French Indo China

    Non Combat Move - Japanese
                1 fighter moved from 37 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Philippines to 36 Sea Zone
                1 infantry moved from 19 Sea Zone to Kiangsu
                3 fighters moved from 6 Sea Zone to Caroline Islands
                3 fighters moved from Kiangsu to 33 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 submarine and 3 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from Kiangsi to Kiangsu
                1 infantry moved from Suiyuyan to Shensi
                1 fighter moved from Tsinghai to Shensi
                1 tactical_bomber moved from Tsinghai to Shensi
                1 bomber moved from Szechwan to Hopei
                1 fighter moved from Kansu to Shensi
                1 bomber moved from Kiangsi to Kiangsu
                1 fighter moved from Szechwan to Shensi
                1 tactical_bomber moved from Szechwan to Shensi

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
                Japanese undo move 1.
                Japanese undo move 1.
                3 mech_infantrys placed in Kiangsu
                2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Hopei: 1 bomber
                EDIT: Adding units owned by Japanese to Shensi: 1 bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 41 PUs; end with 41 PUs total
                Japanese collect 5 PUs from War Bonds; end with 46 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 2 infantry
        Iwo Jima : 1 flag, 1 infantry
        Paulau Island : 1 flag, 1 infantry
        Kiangsu : 1 flag, 1 bomber, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
        Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
        Manchuria : 1 flag, 1 aaGun
        Shensi : 1 flag, 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 infantry
        Szechwan : 1 flag, 1 artillery
        Chahar : 1 flag
        Anhwe : 1 flag
        Kwangtung : 1 flag, 1 artillery, 1 harbour and 1 infantry
        Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
        Sakha : 1 flag, 1 armour
        Amur : 1 flag
        Siberia : 1 flag, 1 armour
        French Indo China : 1 flag, 1 infantry and 1 mech_infantry
        33 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
        36 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
        35 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 2 destroyers and 1 transport
        20 Sea Zone : 1 flag, 1 transport
        19 Sea Zone : 1 flag, 1 transport
        16 Sea Zone : 1 flag, 1 destroyer
        6 Sea Zone : 1 flag, 2 destroyers, 2 submarines and 1 transport

    Production/PUs Summary :

    Germans : 49 / 59
        Russians : 28 / 37
        Japanese : 41 / 46
        Americans : 50 / 77
        Chinese : 6 / 13
        British : 35 / 33
        UK_Pacific : 22 / 30
        Italians : 15 / 30
        ANZAC : 14 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 11 times
                3 was rolled 10 times
                4 was rolled 2 times
                5 was rolled 20 times
                6 was rolled 13 times
            Average roll : 3.676
            Median : 4.000
            Variance : 2.507
            Standard Deviation : 1.583
            Total rolls : 68

    Null / Other
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 9 times
                6 was rolled 4 times
            Average roll : 3.607
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 28

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 9 times
                6 was rolled 4 times
            Average roll : 3.607
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 28

    British Combat
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.333
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.667
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6


  • Sorry about my use of edit mode- when I was looking over my final review I saw that it would be a bad idea to land that bomber in Hopei, but I was already past the NCM phase. I hope that’s OK; if not, you can edit it back in place.


  • I promise it had plenty of movement left!  :-D


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Politics - Americans
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Research Technology - Americans
                Americans spend 0 on tech rolls
                    Americans roll 2 and gets 0 hits

    Purchase Units - Americans
                Americans buy 2 destroyers and 10 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 destroyer moved from 31 Sea Zone to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 19 Sea Zone
                1 fighter moved from Midway to 6 Sea Zone
                1 fighter moved from Wake Island to 16 Sea Zone
                1 fighter moved from 26 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from Hawaiian Islands to 16 Sea Zone
                4 infantry moved from Eastern United States to 101 Sea Zone
                3 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 19 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 1 :  3/4 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 6 Sea Zone
                    Americans attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 2 destroyers, 2 submarines and 1 transport
                    2 submarines owned by the Japanese Submerged
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 1 :  0/3 hits
                        Japanese roll dice for 2 destroyers and 1 transport in 6 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 2 destroyers and 1 transport in 6 Sea Zone, round 2 :  0/2 hits
                        2 destroyers owned by the Japanese lost in 6 Sea Zone
                        1 transport owned by the Japanese lost in 6 Sea Zone
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
                    Casualties for Japanese: 2 destroyers and 1 transport
                Battle in Morocco
                Battle in Gibraltar
                    Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Germans defend with 1 harbour and 1 infantry
                        Americans roll dice for 1 cruiser in Gibraltar, round 1 :  1/1 hits
                        Germans roll dice for 1 infantry in Gibraltar, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Gibraltar
                    Americans win, taking Morocco from Germans, taking Gibraltar from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 aaGun moved from 91 Sea Zone to Gibraltar
                1 carrier and 4 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from Eastern United States to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                2 artilleries moved from Hawaiian Islands to 26 Sea Zone
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                5 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 2 artilleries, 5 infantry and 4 transports moved from 26 Sea Zone to 7 Sea Zone
                1 carrier moved from 26 Sea Zone to 7 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
                1 fighter moved from 6 Sea Zone to Soviet Far East
                1 fighter moved from 6 Sea Zone to 7 Sea Zone
                3 fighters moved from 16 Sea Zone to Midway
                1 destroyer moved from 25 Sea Zone to 7 Sea Zone
                1 battleship moved from 26 Sea Zone to 7 Sea Zone
                2 cruisers moved from 26 Sea Zone to 7 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
                1 destroyer moved from 10 Sea Zone to 7 Sea Zone
                1 bomber moved from 19 Sea Zone to Buyant-Uhaa
                3 destroyers moved from 26 Sea Zone to 7 Sea Zone
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                1 submarine moved from 55 Sea Zone to 62 Sea Zone

    Place Units - Americans
                2 destroyers and 8 submarines placed in 10 Sea Zone
                2 submarines placed in 101 Sea Zone
                Americans undo move 2.
                Americans undo move 1.
                2 destroyers placed in 101 Sea Zone
                10 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Yunnan to Szechwan
                1 infantry moved from Sikang to Szechwan
                1 infantry moved from Hunan to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 3 infantry in Szechwan, round 1 :  1/3 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu
                1 infantry placed in Sikang
                1 infantry placed in Kiangsi
                1 infantry placed in Hunan

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,6,1
                Chinese collect 7 PUs (1 lost to blockades); end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Combat Move - British
                1 armour moved from Egypt to 81 Sea Zone
                1 artillery moved from Egypt to 81 Sea Zone
                1 armour, 1 artillery and 2 transports moved from 81 Sea Zone to 97 Sea Zone
                1 cruiser moved from 81 Sea Zone to 97 Sea Zone
                1 armour moved from 97 Sea Zone to Southern Italy
                1 artillery moved from 97 Sea Zone to Southern Italy
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 mech_infantry moved from Belgian Congo to Egypt
                1 tactical_bomber moved from Anglo Egyptian Sudan to French West Africa
                1 fighter moved from Anglo Egyptian Sudan to French West Africa
                2 destroyers moved from 106 Sea Zone to 119 Sea Zone
                3 submarines moved from 39 Sea Zone to 36 Sea Zone
                1 artillery moved from Siam to French Indo China
                3 infantry moved from Siam to French Indo China
                2 infantry moved from Kwangsi to Kwangtung
                1 fighter moved from Yunnan to Kwangtung
                2 infantry moved from Yunnan to French Indo China
                1 mech_infantry moved from Belgian Congo to Egypt

    Combat - British
                Battle in 36 Sea Zone
                    British attack with 3 submarines
                    Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
                        British roll dice for 3 submarines in 36 Sea Zone, round 1 :  2/3 hits
                        1 carrier owned by the Japanese lost in 36 Sea Zone
                        British roll dice for 3 submarines in 36 Sea Zone, round 2 :  1/3 hits
                        1 transport owned by the Japanese lost in 36 Sea Zone
                    3 submarines owned by the British Submerged
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23
                    Casualties for Japanese: 1 carrier and 1 transport
                Battle in 119 Sea Zone
                    British attack with 2 destroyers
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 2 destroyers in 119 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Germans lost in 119 Sea Zone
                    British win, taking 119 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 97 Sea Zone
                    British attack with 1 cruiser and 2 transports
                    Italians defend with 2 transports
                        2 transports owned by the Italians lost in 97 Sea Zone
                    British win, taking 97 Sea Zone from Neutral with 1 cruiser and 2 transports remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 transports
                Battle in Kwangtung
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery, 1 harbour and 1 infantry
                        British roll dice for 1 fighter and 2 infantry in Kwangtung, round 1 :  2/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 1 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung
                    British win, taking Kwangtung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in French Indo China
                    British attack with 1 artillery and 5 infantry
                    Japanese defend with 1 infantry and 1 mech_infantry
                        British roll dice for 1 artillery and 5 infantry in French Indo China, round 1 :  0/6 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in French Indo China, round 1 :  0/2 hits
                        British roll dice for 1 artillery and 5 infantry in French Indo China, round 2 :  1/6 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in French Indo China, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in French Indo China
                        British roll dice for 1 artillery and 4 infantry in French Indo China, round 3 :  1/5 hits
                        Japanese roll dice for 1 mech_infantry in French Indo China, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in French Indo China
                    British win, taking French Indo China from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Southern Italy
                    British attack with 1 armour and 1 artillery
                    Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
                        British roll dice for 1 armour and 1 artillery in Southern Italy, round 1 :  1/2 hits
                        Italians roll dice for 2 aaGuns and 1 bomber in Southern Italy, round 1 :  0/1 hits
                        1 aaGun owned by the Italians lost in Southern Italy
                        British roll dice for 1 armour and 1 artillery in Southern Italy, round 2 :  1/2 hits
                        Italians roll dice for 1 aaGun and 1 bomber in Southern Italy, round 2 :  0/1 hits
                        1 aaGun owned by the Italians lost in Southern Italy
                        British roll dice for 1 armour and 1 artillery in Southern Italy, round 3 :  1/2 hits
                        Italians roll dice for 1 bomber in Southern Italy, round 3 :  0/1 hits
                        1 bomber owned by the Italians lost in Southern Italy
                    British captures 30PUs while taking Italians capital
                    British win, taking Southern Italy from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 22
                    Casualties for Italians: 2 aaGuns and 1 bomber
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Hainan

    Non Combat Move - British
                1 artillery moved from Quebec to 106 Sea Zone
                2 infantry moved from Quebec to 106 Sea Zone
                1 armour moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 artillery moved from 91 Sea Zone to Morocco
                1 armour moved from 91 Sea Zone to Morocco
                2 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                1 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from Northwest Persia to Caucasus
                1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 infantry moved from Burma to India
                1 fighter moved from Kwangtung to Yunnan
                2 aaGuns moved from Yunnan to Szechwan

    Place Units - British
                1 factory_minor placed in Iraq
                1 fighter and 1 tactical_bomber placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
                British collect 37 PUs (1 lost to blockades); end with 67 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Place Units - UK_Pacific
                5 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 27 PUs; end with 27 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
                Units Change Ownership
                    Some Units in India change ownership: 5 armour
                    Some Units in Kwangtung change ownership: 1 harbour

    Summary Text: www.axisandallies.org

    Summary Text: www.axisandallies.org


  • Dang, I thought that Italian sub would force combat and stop any ships from going through! It must have been submerged somehow. Oh, well, you live and learn, right?

    Anyway, it seems as if my buddies have either lost interest in their new hobby, or have just gotten too busy, but I’ve been playing by myself for a little bit here. Given that this round of the tourney is supposed to be up, I’ll just go ahead and concede to you guys and let you go on. Good luck!

    However, I would still like to continue playing on, if you guys are interested, because I think this game is going some interesting places. Let me know if you would like to continue as well!


  • sure continue


  • Good game, GTBroman! Sorry that your pals bailed… I’m also willing to carry on for fun too if you’re still up for it. - MIR


  • FYI:

    Transports and subs never block enemy naval movement.

    Subs only prevent amphibious assaults from unescorted enemy transports (if you imagine the battle, it’s easy to see why this is the case: transports have no combat rolls, then sub refuses to submerge and takes infinite shots at 1 until all transports are sunk).


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Italians
                1 armour moved from Northern Italy to Southern Italy
                2 infantry moved from Northern Italy to Southern Italy
                1 artillery moved from Northern Italy to Southern Italy
                2 fighters moved from Tobruk to 97 Sea Zone
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                2 armour, 1 artillery and 4 infantry moved from Romania to Bessarabia
                      Italians take Bessarabia from Russians

    Combat - Italians
                Battle in Southern Italy
                    Italians attack with 1 armour, 1 artillery and 2 infantry
                    British defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern Italy, round 1 :  2/4 hits
                        British roll dice for 1 armour and 1 artillery in Southern Italy, round 1 :  1/2 hits
                        1 armour owned by the British , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Southern Italy
                    Italians win, taking Southern Italy from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 armour and 1 artillery
                    Casualties for Italians: 1 infantry
                Battle in 97 Sea Zone
                    Italians attack with 2 fighters and 1 submarine
                    British defend with 1 cruiser and 2 transports
                        Italians roll dice for 1 submarine in 97 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 2 fighters in 97 Sea Zone, round 1 :  1/2 hits
                        British roll dice for 1 cruiser and 2 transports in 97 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the British lost in 97 Sea Zone
                        2 transports owned by the British lost in 97 Sea Zone
                        Italians roll dice for 1 submarine in 97 Sea Zone, round 2 :  1/1 hits
                    Italians win, taking 97 Sea Zone from British with 2 fighters and 1 submarine remaining. Battle score for attacker is 26
                    Casualties for British: 1 cruiser and 2 transports

    Non Combat Move - Italians
                1 artillery moved from Algeria to Tunisia
                2 fighters moved from 97 Sea Zone to Tobruk

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag
        Algeria : 1 flag
        Tunisia : 1 flag, 1 artillery
        Tobruk : 1 flag, 2 fighters
        Northern Italy : 1 flag, 2 aaGuns and 1 factory_major
        Southern Italy : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Bessarabia : 1 flag, 2 armour, 1 artillery and 4 infantry
        Greece : 1 flag, 1 infantry
        97 Sea Zone : 1 flag, 1 submarine
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 48 / 59
        Russians : 28 / 37
        Japanese : 34 / 46
        Americans : 51 / 72
        Chinese : 8 / 14
        British : 35 / 67
        UK_Pacific : 27 / 32
        Italians : 15 / 20
        ANZAC : 14 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.091
            Median : 3.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    British Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Italians Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Research Technology - ANZAC
                ANZAC spend 5 on tech rolls
                    ANZAC roll 6 and gets 1 hit
                ANZAC removing all Technology Tokens after successful research.
                ANZAC discover Heavy Bomber

    Activate Technology - ANZAC
                ANZAC activating Heavy Bomber

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 tactical_bomber moved from Western Australia to Malaya
                2 infantry moved from Queensland to 54 Sea Zone
                2 destroyers moved from 62 Sea Zone to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 66 Sea Zone
                1 infantry moved from Brazil to 85 Sea Zone
                1 infantry and 1 transport moved from 85 Sea Zone to 67 Sea Zone

    Non Combat Move - ANZAC
                2 fighters moved from New Guinea to Queensland

    Place Units - ANZAC
                1 bomber and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs


  • You’re France too, Pro…


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Northwest Persia to Persia
                1 destroyer moved from 81 Sea Zone to 96 Sea Zone

    Combat - French
                Battle in 96 Sea Zone
                    French attack with 1 destroyer
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 96 Sea Zone
                    French win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport

    Non Combat Move - French

    Turn Complete - French


  • Let’s call this, due to apparent lack of interest.

    We’ve all got other games to play, better to just officially drop this methinks.

    GG, MIR

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