sent a chat so we don’t clutter up this thread
BotA U-505 vs. Pug
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TripleA Turn Summary for game: Napoleonic Empires, version: 4.0.7
Game History
Round :14
Combat Move - OttomanEmpire
1 Fusiliers moved from Tarsus to Antioch
OttomanEmpire take Antioch from Russia
1 Fusiliers moved from Armenia to Edessa
OttomanEmpire take Edessa from Russia
2 Frigates moved from SZ92 to SZ97
1 Barque moved from SZ95 to SZ96
1 Fusiliers moved from Sinop to SZ96
1 Barque and 1 Fusiliers moved from SZ96 to SZ97
1 Fusiliers moved from SZ97 to Astrakahn
1 Barque moved from SZ99 to SZ96
1 Fusiliers moved from Sinop to SZ96
1 Barque and 1 Fusiliers moved from SZ96 to SZ97
1 Fusiliers moved from SZ97 to Astrakahn
1 Brigantine moved from SZ74 to SZ73
OttomanEmpire take SZ73 from UnitedKingdom
1 Brigantine moved from SZ73 to SZ74
2 Chasseurss and 1 Fusiliers moved from Armenia to EdessaPurchase Units - OttomanEmpire
OttomanEmpire buy 2 Dragoonss, 3 Fusilierss, 1 Horse_Artillery and 1 Marshal; Remaining resources: 0 PUs;Combat - OttomanEmpire
Battle in Astrakahn
OttomanEmpire attack with 2 Fusilierss
Russia defend with 1 Grenadiers
OttomanEmpire roll dice for 2 Frigates in Astrakahn, round 1 : 1/0 hits
1 Grenadiers owned by the Russia lost in Astrakahn
OttomanEmpire win, taking Astrakahn from Russia with 2 Fusilierss remaining. Battle score for attacker is 6
Casualties for Russia: 1 GrenadiersNon Combat Move - OttomanEmpire
1 Fusiliers moved from Sinop to Lazes
1 Hussars moved from Constantinople to Sinop
1 Chasseurs moved from Albania to SZ79
1 Marines moved from Thessaly to SZ79
1 Barque, 1 Chasseurs and 1 Marines moved from SZ79 to SZ82
1 Marines moved from Constantinople to Kiutayeh
1 Fusiliers moved from Anatolia to Sinop
2 Marshals moved from Anatolia to Tarsus
2 Dragoonss, 6 Horse_Artillerys and 2 Hussarss moved from Armenia to Tarsus
8 Chasseurss and 1 Fusiliers moved from Armenia to Lazes
1 Howitzer moved from Tarsus to LazesPlace Units - OttomanEmpire
2 Dragoonss and 1 Horse_Artillery placed in Anatolia
3 Fusilierss and 1 Marshal placed in ConstantinopleTurn Complete - OttomanEmpire
OttomanEmpire collect 34 PUs; end with 34 PUs totalTerritory Summary for OttomanEmpire :
Tarsus : 1 flag, 2 Dragoonss, 6 Horse_Artillerys, 2 Hussarss and 2 Marshals
Astrakahn : 1 flag, 2 Fusilierss
SZ82 : 1 flag, 1 Barque, 1 Chasseurs and 1 Marines
SZ98 : 1 flag
Armenia : 1 flag
Midian : 1 flag
Lazes : 1 flag, 1 Artillery, 17 Chasseurss, 8 Fusilierss, 2 Howitzers, 1 Marines and 1 Mortars
Georgia : 1 flag
SZ97 : 1 flag, 2 Barques and 2 Frigates
Antioch : 1 flag, 1 Fusiliers
SZ92 : 1 flag, 1 Barque
Constantinople : 1 flag, 1 Capital, 7 Fortresss, 3 Fusilierss, 1 Marshal and 25 Mortella_Towers
Sinop : 1 flag, 1 Fusiliers and 1 Hussars
Edessa : 1 flag, 2 Chasseurss and 2 Fusilierss
SZ73 : 1 flag
Kiutayeh : 1 flag, 1 Marines
Candia : 1 flag, 1 Encampment and 1 Mortella_Tower
SZ74 : 1 flag, 1 Brigantine
Anatolia : 1 flag, 2 Dragoonss, 1 General, 1 Horse_Artillery and 1 Mortella_Tower
Thessaly : 1 flag, 1 MarinesProduction/PUs Summary :
France : 61 / 57
UnitedKingdom : 43 / 44
Spain : 40 / 36
KingdomOfPrussia : 32 / 33
Sweden : 26 / 29
AustrianEmpire : 36 / 36
OttomanEmpire : 34 / 34
Russia : 47 / 50 -
This game is a perfect example for one of the main principles of the game.
The Coalitions strength and weakness are the joined forces. They will always fight in a joined group. It’s perfect for defence, good for advance, but it’s horrible for a decisive attack.
The Carolingians are always on their own. Their own allies cant help them. They really have a hard time defending, but when it comes to a big fight, they are better as all forces are of one nation.
i tune in every couple days and there are always interesting developments
i knew going spain was a possibility for the coalition, but i didn’t think you’d do it unless you could take the capital
I’m not sure he had a choice. I left him with 2 equally distasteful options. Either go for Spain or back out of Champagne. Because of the combination of strengths and weaknesses pug mentioned above as well as France’s large production capacity, France could afford to build nothing but guns for quite a few turns and still maintain the defense of Paris while rapidly increasing their offensive abilities. I calculated about 2 or 3 more turns before I could force him back.
I think he went for Spain because they were in a very tight struggle with the English in the Med and Spain had a couple important advantages. First, Spain had a 6 to 4 naval production capacity edge in addition to a slightly larger navy. Second, Spain could spend their entire income to fight the English while England couldn’t because France was making minor landings in UK which made him divert some of England’s income to defense. If Spain was able to break through the English naval wall, they could eventually aid the Ottomans against the Russians and/or pressure Austria through Italy.
I have to say, I’m enjoying this game very much. It isn’t often I play a game that is so contentious against a fantastic opponent. My A&A games tend to end up being one sided because of the dice.
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TripleA Turn Summary for game: Napoleonic Empires, version: 4.0.7
Game History
Round :14
Combat Move - Russia
1 Hussars moved from Jordan to Midian
Russia take Midian from OttomanEmpire
1 Hussars moved from Midian to Palestine
2 Cuirassierss and 2 Horse_Artillerys moved from Jordan to Palestine
1 Cuirassiers, 7 Dragoonss, 2 Fusilierss and 2 Horse_Artillerys moved from Syria to Palestine
3 Dragoonss and 1 Horse_Artillery moved from Moscovia to Mordvins
2 Fusilierss moved from Odessa to Mordvins
1 Grenadiers moved from Mordvins to Astrakahn
1 Hussars moved from Mordvins to SZ101
1 Hussars moved from SZ101 to Astrakahn
1 Hussars moved from Syria to Palestine
1 Cuirassiers and 1 Dragoons moved from Novgorod to KazanPurchase Units - Russia
Russia buy 1 Cutter, 2 Frigates, 3 Fusilierss and 1 Mortars; Remaining resources: 0 PUs;Combat - Russia
Battle in Palestine
Russia attack with 3 Cuirassierss, 7 Dragoonss, 2 Fusilierss, 4 Horse_Artillerys and 2 Hussarss
Neutral defend with 2 Fusilierss
Russia roll dice for 3 Cuirassierss, 7 Dragoonss, 2 Fusilierss, 4 Horse_Artillerys and 2 Hussarss in Palestine, round 1 : 5/1 hits
Neutral roll dice for 2 Fusilierss in Palestine, round 1 : 1/1 hits
1 Hussars owned by the Russia and 2 Fusilierss owned by the Neutral lost in Palestine
Russia win, taking Palestine from Neutral with 3 Cuirassierss, 7 Dragoonss, 2 Fusilierss, 4 Horse_Artillerys and 1 Hussars remaining. Battle score for attacker is 4
Casualties for Neutral: 2 Fusilierss
Casualties for Russia: 1 Hussars
Battle in Astrakahn
Russia attack with 1 Grenadiers and 1 Hussars
OttomanEmpire defend with 2 Fusilierss
Russia roll dice for 1 Battleship in Astrakahn, round 1 : 1/1 hits
1 Fusiliers owned by the OttomanEmpire lost in Astrakahn
Russia roll dice for 1 Grenadiers and 1 Hussars in Astrakahn, round 1 : 0/1 hits
OttomanEmpire roll dice for 1 Fusiliers in Astrakahn, round 1 : 0/1 hits
Russia roll dice for 1 Grenadiers and 1 Hussars in Astrakahn, round 2 : 1/1 hits
OttomanEmpire roll dice for 1 Fusiliers in Astrakahn, round 2 : 0/1 hits
1 Fusiliers owned by the OttomanEmpire lost in Astrakahn
Russia win, taking Astrakahn from OttomanEmpire with 1 Grenadiers and 1 Hussars remaining. Battle score for attacker is 8
Casualties for OttomanEmpire: 2 FusilierssNon Combat Move - Russia
Place Units - Russia
1 Cutter and 2 Frigates placed in SZ2
1 Fusiliers and 1 Mortars placed in Mordvins
2 Fusilierss placed in OdessaTurn Complete - Russia
Russia collect 50 PUs; end with 50 PUs totalTerritory Summary for Russia :
SZ2 : 1 flag, 3 Barques, 1 Brigantine, 3 Cutters and 2 Frigates
SZ101 : 1 flag, 1 Barque and 1 Battleship
Astrakahn : 1 flag, 1 Grenadiers and 1 Hussars
Wallachia : 1 flag
Mordvins : 1 flag, 2 Cuirassierss, 10 Dragoonss, 1 Encampment, 5 Fusilierss, 6 Horse_Artillerys, 1 Hussars and 3 Mortarss
Midian : 1 flag
Tsaritsyn : 1 flag, 1 Hussars
Kazan : 1 flag, 1 Cuirassiers and 1 Dragoons
Minsk : 1 flag, 1 Fortress
Odessa : 1 flag, 1 Cuirassiers, 7 Dragoonss, 2 Fusilierss, 1 General, 4 Horse_Artillerys and 2 Kutusovs
Novgorod : 1 flag, 3 Artillerys, 1 Chasseurs, 3 Fusilierss, 1 General, 1 Grenadiers and 1 Howitzer
Karelia : 1 flag
Kirghix : 1 flag
Finland : 1 flag, 4 Dragoonss, 1 Encampment, 1 Fusiliers, 2 Horse_Artillerys, 1 Marines and 3 Mortella_Towers
Crimea : 1 flag, 1 Fusiliers
Macedonia : 1 flag
Serbia : 1 flag
Jordan : 1 flag
SZ103 : 1 flag, 1 Barque
Bulgaria : 1 flag, 3 Fusilierss
Moscovia : 1 flag, 1 Capital and 1 Mortella_Tower
Palestine : 1 flag, 3 Cuirassierss, 7 Dragoonss, 2 Fusilierss, 4 Horse_Artillerys and 1 Hussars
Moldavia : 1 flag
Syria : 1 flag
Bessarabia : 1 flagProduction/PUs Summary :
France : 61 / 57
UnitedKingdom : 43 / 44
Spain : 40 / 36
KingdomOfPrussia : 32 / 33
Sweden : 26 / 29
AustrianEmpire : 36 / 36
OttomanEmpire : 32 / 34
Russia : 50 / 50Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3,857
Median : 4,000
Variance : 1,167
Standard Deviation : 1,080
Total rolls : 7OttomanEmpire Combat
4 was rolled 2 times
Average roll : 4,000
Median : 4,000
Variance : 4,000
Standard Deviation : 2,000
Total rolls : 2Neutral Combat
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russia Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 2 times
Average roll : 3,750
Median : 4,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4 -
I know I should better keep my mouth shut and not disclose my thoughts, but this discussion is too tempting :-)
i tune in every couple days and there are always interesting developments
i knew going spain was a possibility for the coalition, but i didn’t think you’d do it unless you could take the capital
I’m not sure he had a choice. I left him with 2 equally distasteful options. Either go for Spain or back out of Champagne. Because of the combination of strengths and weaknesses pug mentioned above as well as France’s large production capacity, France could afford to build nothing but guns for quite a few turns and still maintain the defense of Paris while rapidly increasing their offensive abilities. I calculated about 2 or 3 more turns before I could force him back.
I think he went for Spain because they were in a very tight struggle with the English in the Med and Spain had a couple important advantages. First, Spain had a 6 to 4 naval production capacity edge in addition to a slightly larger navy. Second, Spain could spend their entire income to fight the English while England couldn’t because France was making minor landings in UK which made him divert some of England’s income to defense. If Spain was able to break through the English naval wall, they could eventually aid the Ottomans against the Russians and/or pressure Austria through Italy.
You are both right, but you are missing a few points.
- Till last round I always had the chance to take Madrid.
- I had the chance to hold Champagne for at least 2 more rounds.
Still U-505 got it right - the Med was in danger and I wanted to increase my chances to win in that area. So I moved towards Spain. The question was: what could he do. He had to follow with the French army to threaten to retake Madrid.
So far you are more or less right. Now comes the interesting part. You dont have to take the capital to destroy a country. If I stay in Spain, Spain is crippled. It looses most of it’s income and UK has all time it wants to gain control of the seas.
Here I should better stop and wait for the next Spanish move to continue the explanation. There is one more important point, but I am curious about the French and Spanish move. So far U-505 was really good to anticipate my plans, so I wonder if he again knows what I am up to :-)
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TripleA Turn Summary for game: Napoleonic Empires, version: 4.0.7
Game History
Round :15
Combat Move - France
6 Artillerys, 5 Chasseurss, 29 Fusilierss, 2 Grenadierss and 20 Howitzers moved from Gascony to Navarre
Spain take Navarre from KingdomOfPrussia
1 Hussars moved from Languedoc to Aragon
1 Hussars moved from Languedoc to Aragon
1 Dragoons moved from Languedoc to Aragon
1 Horse_Artillery moved from Languedoc to Aragon
1 Hussars moved from Burgundy to Valais
France take Valais from KingdomOfPrussia
1 Hussars moved from Valais to Provence
2 Battleships moved from SZ33 to SZ41
1 Fusiliers and 1 Marines moved from Wessex to SZ34
1 Barque, 1 Fusiliers and 1 Marines moved from SZ34 to SZ41
1 Fusiliers and 1 Marines moved from SZ41 to GalaciaPurchase Units - France
France buy 1 Brigantine, 10 Fusilierss, 1 Horse_Artillery and 1 Hussars; Remaining resources: 0 PUs;Combat - France
Battle in Galacia
France attack with 1 Fusiliers and 1 Marines
UnitedKingdom defend with 1 Dragoons
France roll dice for 2 Battleships in Galacia, round 1 : 1/1 hits
1 Dragoons owned by the UnitedKingdom lost in Galacia
France win, taking Galacia from UnitedKingdom with 1 Fusiliers and 1 Marines remaining. Battle score for attacker is 6
Casualties for UnitedKingdom: 1 Dragoons
Battle in Aragon
France attack with 1 Dragoons, 1 Horse_Artillery and 2 Hussarss
UnitedKingdom defend with 1 Fusiliers
France roll dice for 1 Dragoons, 1 Horse_Artillery and 2 Hussarss in Aragon, round 1 : 1/0 hits
KingdomOfPrussia roll dice for 1 Fusiliers in Aragon, round 1 : 1/1 hits
1 Fusiliers owned by the UnitedKingdom and 1 Hussars owned by the France lost in Aragon
France win, taking Aragon from KingdomOfPrussia with 1 Dragoons, 1 Horse_Artillery and 1 Hussars remaining. Battle score for attacker is 0
Casualties for France: 1 Hussars
Casualties for UnitedKingdom: 1 FusiliersNon Combat Move - France
1 Dragoons moved from Languedoc to Provence
1 Dragoons moved from Languedoc to Champagne
1 Dragoons moved from Burgundy to Champagne
1 Hussars moved from Burgundy to Champagne
1 Hussars moved from Auvergne to Champagne
1 Hussars moved from Gascony to Champagne
1 Hussars moved from Languedoc to Champagne
1 Horse_Artillery moved from Burgundy to Catalonia
1 Cuirassiers moved from Orleanais to Gascony
7 Fusilierss moved from Orleanais to Champagne
1 Fusiliers moved from Flanders to Champagne
1 Hussars moved from Languedoc to Champagne
4 Horse_Artillerys and 3 Hussarss moved from Languedoc to Valencia
1 Chasseurs and 1 Marines moved from Wessex to SZ34
1 Chasseurs and 1 Marines moved from SZ34 to Brittany
1 Cutter moved from SZ34 to SZ29
1 Battleship and 3 Corvettes moved from SZ33 to SZ35Place Units - France
1 Brigantine placed in SZ34
10 Fusilierss placed in Orleanais
1 Horse_Artillery and 1 Hussars placed in BrittanyTurn Complete - France
France collect 62 PUs; end with 62 PUs total
Objective Balancing Convoy Income for balanced game: France met a national objective for an additional -6 PUs; end with 56 PUsTerritory Summary for France :
Valencia : 1 flag, 4 Horse_Artillerys and 3 Hussarss
North Wales : 1 flag
SZ35 : 1 flag, 1 Battleship and 3 Corvettes
SZ28 : 1 flag
SZ41 : 1 flag, 1 Barque and 2 Battleships
Lazes : 1 flag, 1 Ney
SZ29 : 1 flag, 3 Battleships, 6 Brigantines, 3 Corvettes and 8 Cutters
Flanders : 1 flag
Egypt : 1 flag
SZ34 : 1 flag, 1 Barque and 1 Brigantine
Aragon : 1 flag, 1 Dragoons, 1 Horse_Artillery and 1 Hussars
Wessex : 1 flag
Orleanais : 1 flag, 1 Capital, 10 Fusilierss and 3 Mortella_Towers
Sinai : 1 flag
Catalonia : 1 flag, 1 Horse_Artillery
Gascony : 1 flag, 1 Cuirassiers
Provence : 1 flag, 2 Dragoonss and 1 Hussars
Galacia : 1 flag, 1 Fusiliers and 1 Marines
Leinster : 1 flag
Brittany : 1 flag, 1 Chasseurs, 1 Fortress, 1 Fusiliers, 1 General, 1 Horse_Artillery, 1 Hussars and 1 Marines
Navarre : 1 flag, 6 Artillerys, 5 Chasseurss, 29 Fusilierss, 2 Grenadierss and 20 Howitzers
Champagne : 1 flag, 10 Chasseurss, 2 Dragoonss, 17 Fusilierss, 1 Howitzer and 5 Hussarss
Ulster : 1 flagProduction/PUs Summary :
France : 62 / 56
UnitedKingdom : 41 / 44
Spain : 45 / 36
KingdomOfPrussia : 28 / 33
Sweden : 26 / 29
AustrianEmpire : 36 / 36
OttomanEmpire : 32 / 34
Russia : 50 / 50 -
- Till last round I always had the chance to take Madrid.
Yes, I accepted that. Which is why I didn’t try to defend it until I was absolutely sure that you were moving on it.
- I had the chance to hold Champagne for at least 2 more rounds.
I figured 3 rounds. But, I was prepared to start building French mortars to speed up the process.
Still U-505 got it right - the Med was in danger and I wanted to increase my chances to win in that area. So I moved towards Spain. The question was: what could he do. He had to follow with the French army to threaten to retake Madrid.
I agree. It was the best move. Even if the French can finally remove your army from Spain, they will be left with a pile of units that are too far away from anything to be useful for many turns.
So far you are more or less right. Now comes the interesting part. You dont have to take the capital to destroy a country. If I stay in Spain, Spain is crippled. It looses most of it’s income and UK has all time it wants to gain control of the seas.
I agree again. If you had taken Madrid, I had planned to use the French cavalry to threaten Rome and help the Spanish hold the Med while the rest of the French army finished off the Coalition army in Spain. By not taking Madrid and keeping your combined army intact, you have forced me to make a distasteful choice of my own. I now have to send my cavalry to Spain and I have no choice but to retreat the Spanish navy and give the English back all of the gains and more that my navy made in the last few rounds.
Here I should better stop and wait for the next Spanish move to continue the explanation. There is one more important point, but I am curious about the French and Spanish move. So far U-505 was really good to anticipate my plans, so I wonder if he again knows what I am up to :-)
Well, not taking Lisbon with the Austrian cavalry is my big clue. I believed your intent was to take Lisbon with the English dragoon and then build an encampment there. I have many reasons to think so.
1. The French army is too far away to prevent you from stacking there which gives you time to build up more ground forces to defend it.
2. It immediately threatens the Spanish convoy zone. Another reason I have to retreat my Spanish navy.
3. Prussia and Austria are both locked in tight struggles of their own elsewhere so building and supplying an encampment leaves them lean in their other fights.
4. The English have a lot of disposable income since the French are interdicting their ability to build ships in Essex and not making large landings of troops on the English island to force you to defend it.
The English encampment in Lisbon seems like the logical choice. It makes perfect sense.
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TripleA Turn Summary for game: Napoleonic Empires, version: 4.0.7
Game History
Round :15
Combat Move - UnitedKingdom
2 Barques, 2 Battleships and 1 Cutter moved from SZ16 to SZ24
1 Battleship, 6 Brigantines, 1 Corvette, 11 Cutters and 1 Frigate moved from SZ17 to SZ22
1 Marines moved from Edinburgh to Cumbria
1 Artillery, 3 Fusilierss, 1 Howitzer, 6 Mariness and 2 Mortarss moved from Old Castille to Galacia
1 Dragoons moved from Oxfordshire to Wessex
UnitedKingdom take Wessex from France
1 Dragoons moved from Wessex to Oxfordshire
2 Fusilierss moved from Oxfordshire to CheshirePurchase Units - UnitedKingdom
UnitedKingdom buy 1 Brigantine, 4 Cutters and 1 Frigate; Remaining resources: 0 PUs;Combat - UnitedKingdom
Battle in Galacia
UnitedKingdom attack with 1 Artillery, 3 Fusilierss, 1 Howitzer, 6 Mariness and 2 Mortarss
France defend with 1 Fusiliers and 1 Marines
UnitedKingdom roll dice for 1 Artillery, 3 Fusilierss, 1 Howitzer, 6 Mariness and 2 Mortarss in Galacia, round 1 : 5/1 hits
Spain roll dice for 1 Fusiliers and 1 Marines in Galacia, round 1 : 1/1 hits
1 Howitzer owned by the UnitedKingdom , 1 Marines owned by the France and 1 Fusiliers owned by the France lost in Galacia
UnitedKingdom win, taking Galacia from Spain with 1 Artillery, 3 Fusilierss, 6 Mariness and 2 Mortarss remaining. Battle score for attacker is 6
Casualties for France: 1 Fusiliers and 1 Marines
Casualties for UnitedKingdom: 1 Howitzer
1 General moved from Oxfordshire to CheshirePlace Units - UnitedKingdom
1 Brigantine and 1 Cutter placed in SZ30
3 Cutters and 1 Frigate placed in SZ68Turn Complete - UnitedKingdom
UnitedKingdom collect 44 PUs; end with 44 PUs total
Objective Balancing Convoy Income for balanced game: UnitedKingdom met a national objective for an additional -4 PUs; end with 40 PUsTerritory Summary for UnitedKingdom :
Cumbria : 1 flag, 1 Marines
Scotland : 1 flag, 1 Fortress
Corsica : 1 flag
Cheshire : 1 flag, 2 Fusilierss and 1 General
SZ69 : 1 flag, 1 Cutter
SZ68 : 1 flag, 1 Barque, 5 Battleships, 7 Brigantines, 6 Cutters and 1 Frigate
Cologne : 1 flag
Sicily : 1 flag
Essex : 1 flag, 1 Capital, 4 Fusilierss and 5 Mortella_Towers
Rome : 1 flag, 1 Encampment, 1 Fusiliers, 1 Horse_Artillery, 3 Mariness and 2 Mortella_Towers
SZ24 : 1 flag, 2 Barques, 2 Battleships and 1 Cutter
Connaught : 1 flag
South Wales : 1 flag, 1 Mortella_Tower
SZ30 : 1 flag, 1 Brigantine and 1 Cutter
Hanovre : 1 flag, 1 Fortress and 3 Mortella_Towers
Galacia : 1 flag, 1 Artillery, 3 Fusilierss, 6 Mariness and 2 Mortarss
Oxfordshire : 1 flag, 1 Artillery, 1 Dragoons and 1 Fusiliers
SZ22 : 1 flag, 1 Battleship, 6 Brigantines, 1 Corvette, 11 Cutters and 1 Frigate
Eturia : 1 flagProduction/PUs Summary :
France : 61 / 56
UnitedKingdom : 44 / 40
Spain : 43 / 36
KingdomOfPrussia : 28 / 33
Sweden : 26 / 29
AustrianEmpire : 36 / 36
OttomanEmpire : 32 / 34
Russia : 50 / 50 -
What shall I say … Lisboa was and is my intention. An encampment threatening the convoy zones in that area is a big problem. Spain really depends on that convoy zone.
Normally the Coalition rules the seas the the Carolingians rule the land. This time it’s completly the other way round. And it’s hard to change it … for both.
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i know pug knows this, but i hope u505 knows this.
that -10 national objective that is hitting spain every turn: it will happen no matter what
if spain loses that convoy, and loses the rest of spain, except her capital, spain will:
make 5 or slightly more each round
then lose 10ends up with 0 (zero) income (cus you can’t go negative)
think of it like global 1940’s blockades if you want: an american fleet in sea zone 6 can kill all of japan’s “land income”
(this is just to help visualize it, they are different rules for different games) -
TripleA Turn Summary for game: Napoleonic Empires, version: 4.0.7
Game History
Round :15
Combat Move - Spain
1 Fusiliers moved from New Castille to Estremadura
Spain take Estremadura from KingdomOfPrussia
3 Fusilierss moved from New Castille to Andalusia
2 Dragoonss and 1 Horse_Artillery moved from Valencia to Andalusia
2 Mariness moved from Catalonia to SZ57
2 Frigates and 2 Mariness moved from SZ57 to SZ54
2 Mariness moved from SZ54 to Andalusia
2 Mariness moved from Algeria to SZ58
1 Marines moved from Algeria to SZ58
1 Barque, 1 Corvette and 3 Mariness moved from SZ58 to SZ54
3 Mariness moved from SZ54 to Andalusia
1 Artillery, 1 Chasseurs and 1 Mortars moved from Algeria to AregPurchase Units - Spain
Spain buy 1 Chasseurs, 2 Cutters, 2 Fusilierss, 1 Horse_Artillery and 2 Mortella_Towers; Remaining resources: 0 PUs;Combat - Spain
Battle in Andalusia
Spain attack with 2 Dragoonss, 3 Fusilierss, 1 Horse_Artillery and 5 Mariness
KingdomOfPrussia defend with 1 Horse_Artillery
Spain roll dice for 2 Frigates in Andalusia, round 1 : 1/0 hits
1 Horse_Artillery owned by the KingdomOfPrussia lost in Andalusia
Spain win, taking Andalusia from UnitedKingdom with 2 Dragoonss, 3 Fusilierss, 1 Horse_Artillery and 5 Mariness remaining. Battle score for attacker is 5
Casualties for KingdomOfPrussia: 1 Horse_Artillery
Battle in Areg
Spain attack with 1 Artillery, 1 Chasseurs and 1 Mortars
Neutral defend with 1 Fusiliers
Spain roll dice for 1 Artillery, 1 Chasseurs and 1 Mortars in Areg, round 1 : 2/1 hits
Neutral roll dice for 1 Fusiliers in Areg, round 1 : 0/1 hits
1 Fusiliers owned by the Neutral lost in Areg
Spain win, taking Areg from Neutral with 1 Artillery, 1 Chasseurs and 1 Mortars remaining. Battle score for attacker is 4
Casualties for Neutral: 1 FusiliersNon Combat Move - Spain
1 General moved from Oran to Tangiers
1 General moved from Algeria to Oran
1 Barque moved from SZ59 to SZ64
1 Cuirassiers moved from Sardinia to SZ64
1 Barque and 1 Cuirassiers moved from SZ64 to SZ60
1 Battleship, 1 Brigantine, 2 Corvettes, 4 Cutters and 2 Frigates moved from SZ59 to SZ58
2 Cutters moved from SZ58 to SZ54
1 Cutter moved from SZ60 to SZ58
1 Cutter moved from SZ61 to SZ58Place Units - Spain
2 Mortella_Towers placed in Majorca
1 Chasseurs, 2 Fusilierss and 1 Horse_Artillery placed in New Castille
1 Cutter placed in SZ58
1 Cutter placed in SZ54Turn Complete - Spain
Spain collect 47 PUs; end with 47 PUs total
Objective Balancing Convoy Income for balanced game: Spain met a national objective for an additional -10 PUs; end with 37 PUsTerritory Summary for Spain :
Sardinia : 1 flag, 2 Fortresss and 3 Mortella_Towers
SZ64 : 1 flag, 1 Cutter
SZ61 : 1 flag, 1 Brigantine
El Erg : 1 flag
Tangiers : 1 flag, 1 General
Oran : 1 flag, 1 General
Alemtejo : 1 flag
Majorca : 1 flag, 1 Encampment, 1 Fusiliers and 2 Mortella_Towers
Atlas : 1 flag
Estremadura : 1 flag, 1 Fusiliers
Provence : 1 flag
SZ60 : 1 flag, 1 Barque, 1 Brigantine and 1 Cuirassiers
SZ59 : 1 flag, 1 Cutter
SZ54 : 1 flag, 1 Barque, 1 Corvette, 3 Cutters and 2 Frigates
West Sahara : 1 flag
Algeria : 1 flag
SZ58 : 1 flag, 1 Battleship, 1 Brigantine, 2 Corvettes, 7 Cutters and 2 Frigates
Andalusia : 1 flag, 2 Dragoonss, 3 Fusilierss, 1 Horse_Artillery and 5 Mariness
Areg : 1 flag, 1 Artillery, 1 Chasseurs and 1 Mortars
New Castille : 1 flag, 1 Capital, 1 Chasseurs, 2 Fusilierss, 1 Horse_Artillery and 20 Mortella_TowersProduction/PUs Summary :
France : 61 / 56
UnitedKingdom : 42 / 40
Spain : 47 / 37
KingdomOfPrussia : 27 / 33
Sweden : 26 / 29
AustrianEmpire : 36 / 36
OttomanEmpire : 32 / 34
Russia : 50 / 50 -
What shall I say … Lisboa was and is my intention. An encampment threatening the convoy zones in that area is a big problem. Spain really depends on that convoy zone.
Yeah, it’s really a pain in the ass having to move my fleet back to protect it.
i know pug knows this, but i hope u505 knows this.
that -10 national objective that is hitting spain every turn: it will happen no matter what
if spain loses that convoy, and loses the rest of spain, except her capital, spain will:
make 5 or slightly more each round
then lose 10ends up with 0 (zero) income (cus you can’t go negative)
think of it like global 1940’s blockades if you want: an american fleet in sea zone 6 can kill all of japan’s “land income”
(this is just to help visualize it, they are different rules for different games)Pug explained it but it still took a little while to wrap my head around it. Basically, controlling all of your convoy zones doesn’t necessarily mean you get all of your income. Some countries will always have an economic hit no matter what.
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ya it is a bit confusing, and i am looking at ways of making it simpler for new users
basically, it was a balancing decision
i wanted there to be more territories and convoy income in the game
but i didn’t want spain to be making ~50 or 60 a round
so the solution was to keep the higher amount of income, but then use a negative objective to reduce certain nation’s income so that game would be balanced
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TripleA Turn Summary for game: Napoleonic Empires, version: 4.0.7
Game History
Round :15
Combat Move - KingdomOfPrussia
1 Artillery and 1 Fusiliers moved from Mecklenburg to Holstein
6 Fusilierss moved from Prussia to Pomerania
1 Fusiliers moved from Posen to Pomerania
1 Fusiliers moved from Brandenburg to Pomerania
3 Dragoonss moved from Brandenburg to Pomerania
1 Chasseurs moved from Mecklenburg to Pomerania
1 Chasseurs moved from Mecklenburg to PomeraniaPurchase Units - KingdomOfPrussia
KingdomOfPrussia buy 1 Dragoons, 3 Fusilierss and 3 Horse_Artillerys; Remaining resources: 0 PUs;Combat - KingdomOfPrussia
Battle in Holstein
KingdomOfPrussia attack with 1 Artillery and 1 Fusiliers
Sweden defend with 1 Fusiliers
KingdomOfPrussia roll dice for 1 Artillery and 1 Fusiliers in Holstein, round 1 : 0/1 hits
Sweden roll dice for 1 Fusiliers in Holstein, round 1 : 0/1 hits
KingdomOfPrussia roll dice for 1 Artillery and 1 Fusiliers in Holstein, round 2 : 0/1 hits
Sweden roll dice for 1 Fusiliers in Holstein, round 2 : 0/1 hits
KingdomOfPrussia roll dice for 1 Artillery and 1 Fusiliers in Holstein, round 3 : 1/1 hits
Sweden roll dice for 1 Fusiliers in Holstein, round 3 : 0/1 hits
1 Fusiliers owned by the Sweden lost in Holstein
KingdomOfPrussia win, taking Holstein from Sweden with 1 Artillery and 1 Fusiliers remaining. Battle score for attacker is 4
Casualties for Sweden: 1 Fusiliers
Battle in Pomerania
KingdomOfPrussia attack with 2 Chasseurss, 3 Dragoonss and 8 Fusilierss
Sweden defend with 1 Fusiliers
KingdomOfPrussia roll dice for 2 Chasseurss, 3 Dragoonss and 8 Fusilierss in Pomerania, round 1 : 3/1 hits
Sweden roll dice for 1 Fusiliers in Pomerania, round 1 : 0/1 hits
1 Fusiliers owned by the Sweden lost in Pomerania
KingdomOfPrussia win, taking Pomerania from Sweden with 2 Chasseurss, 3 Dragoonss and 8 Fusilierss remaining. Battle score for attacker is 4
Casualties for Sweden: 1 FusiliersNon Combat Move - KingdomOfPrussia
6 Dragoonss moved from Hesse to MecklenburgPlace Units - KingdomOfPrussia
3 Horse_Artillerys placed in Brandenburg
1 Dragoons and 3 Fusilierss placed in PrussiaTurn Complete - KingdomOfPrussia
KingdomOfPrussia collect 31 PUs; end with 31 PUs totalTerritory Summary for KingdomOfPrussia :
SZ2 : 1 flag, 1 Brigantine and 1 Frigate
Brandenburg : 1 flag, 1 Fortress, 1 General and 3 Horse_Artillerys
Algarve : 1 flag, 1 Horse_Artillery
Pomerania : 1 flag, 2 Chasseurss, 3 Dragoonss and 8 Fusilierss
Old Castille : 1 flag, 1 Artillery, 5 Chasseurss, 7 Fusilierss and 1 Howitzer
Hesse : 1 flag, 1 Cuirassiers, 4 Dragoonss, 3 Horse_Artillerys and 2 Hussarss
Leon : 1 flag, 3 Horse_Artillerys
Oporto : 1 flag, 1 Dragoons, 2 Horse_Artillerys and 1 Hussars
Holstein : 1 flag, 1 Artillery and 1 Fusiliers
Prussia : 1 flag, 1 Capital, 1 Dragoons, 3 Fusilierss and 14 Mortella_Towers
Mecklenburg : 1 flag, 4 Artillerys, 6 Dragoonss and 8 Fusilierss
Rhine : 1 flag, 11 FusilierssProduction/PUs Summary :
France : 61 / 56
UnitedKingdom : 42 / 40
Spain : 47 / 37
KingdomOfPrussia : 31 / 31
Sweden : 22 / 29
AustrianEmpire : 36 / 36
OttomanEmpire : 32 / 34
Russia : 50 / 50Summary Text: No route to host: connect
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TripleA Turn Summary for game: Napoleonic Empires, version: 4.0.7
Game History
Round :15
Combat Move - Sweden
2 Artillerys, 8 Chasseurss, 1 Dragoons, 1 Fusiliers, 2 Grenadierss, 6 Mariness and 2 Mortarss moved from Jutland to Holstein
1 Artillery moved from Skane to SZ11
1 Artillery moved from SZ11 to Holstein
1 Barque moved from SZ10 to SZ9
4 Fusilierss and 4 Mariness moved from Ostra Gotaland to SZ9
4 Barques, 1 Battleship, 2 Frigates, 4 Fusilierss and 4 Mariness moved from SZ9 to SZ10
4 Fusilierss and 4 Mariness moved from SZ10 to HolsteinPurchase Units - Sweden
Sweden buy 1 Chasseurs and 6 Fusilierss; Remaining resources: 0 PUs;Combat - Sweden
Battle in Holstein
Sweden attack with 3 Artillerys, 8 Chasseurss, 1 Dragoons, 5 Fusilierss, 2 Grenadierss, 10 Mariness and 2 Mortarss
KingdomOfPrussia defend with 1 Artillery and 1 Fusiliers
Sweden roll dice for 1 Battleship and 2 Frigates in Holstein, round 1 : 1/1 hits
1 Artillery owned by the KingdomOfPrussia lost in Holstein
Sweden roll dice for 3 Artillerys, 8 Chasseurss, 1 Dragoons, 5 Fusilierss, 2 Grenadierss, 10 Mariness and 2 Mortarss in Holstein, round 1 : 11/0 hits
KingdomOfPrussia roll dice for 1 Fusiliers in Holstein, round 1 : 1/1 hits
1 Artillery owned by the Sweden and 1 Fusiliers owned by the KingdomOfPrussia lost in Holstein
Sweden win, taking Holstein from KingdomOfPrussia with 2 Artillerys, 8 Chasseurss, 1 Dragoons, 5 Fusilierss, 2 Grenadierss, 10 Mariness and 2 Mortarss remaining. Battle score for attacker is 4
Casualties for KingdomOfPrussia: 1 Artillery and 1 Fusiliers
Casualties for Sweden: 1 ArtilleryNon Combat Move - Sweden
1 Fusiliers moved from Svealand to Ostra GotalandPlace Units - Sweden
1 Chasseurs and 1 Fusiliers placed in Jutland
5 Fusilierss placed in SvealandTurn Complete - Sweden
Sweden collect 23 PUs; end with 23 PUs totalTerritory Summary for Sweden :
Norvege : 1 flag
Bohus : 1 flag, 1 Fortress
Svealand : 1 flag, 1 Capital, 5 Fusilierss and 1 Mortella_Tower
Jutland : 1 flag, 1 Chasseurs, 2 Fortresss, 1 Fusiliers and 1 General
SZ8 : 1 flag
SZ3 : 1 flag, 3 Brigantines and 5 Cutters
SZ10 : 1 flag, 4 Barques, 1 Battleship and 2 Frigates
Holstein : 1 flag, 2 Artillerys, 8 Chasseurss, 1 Dragoons, 5 Fusilierss, 2 Grenadierss, 10 Mariness and 2 Mortarss
SZ11 : 1 flag, 1 Barque
SZ19 : 1 flag, 1 Cutter
Ostra Gotaland : 1 flag, 1 FusiliersProduction/PUs Summary :
France : 61 / 56
UnitedKingdom : 42 / 40
Spain : 47 / 37
KingdomOfPrussia : 30 / 31
Sweden : 23 / 23
AustrianEmpire : 36 / 36
OttomanEmpire : 32 / 34
Russia : 50 / 50 -
It seems that concentration is lacking on both sides. 2 Big mistakes in a row.
First Prussia forgets to moves its Spanish forces.
Then Sweden forgets to move its smaller Baltic fleet.Let’s see if I can at least fix a bit on Prussian side.
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It seems that concentration is lacking on both sides. 2 Big mistakes in a row.
First Prussia forgets to moves its Spanish forces.
Then Sweden forgets to move its smaller Baltic fleet.Let’s see if I can at least fix a bit on Prussian side.
Ha. I didn’t even see that Russian naval purchase. I just assumed they were building more cavalry so I didn’t even bother looking at the turn summary. that was a huge mistake.
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TripleA Turn Summary for game: Napoleonic Empires, version: 4.0.7
Game History
Round :15
Combat Move - AustrianEmpire
5 Chasseurss and 3 Fusilierss moved from Bavaria to Rhine
4 Chasseurss and 2 Fusilierss moved from Salzburg to Bavaria
2 Chasseurss and 2 Fusilierss moved from Austria to Salzburg
1 Dragoons moved from Lombardi to Liguria
2 Dragoonss, 3 Horse_Artillerys and 1 Hussars moved from Venetia to Liguria
1 Fusiliers moved from Hollande to Flanders
AustrianEmpire take Flanders from France
1 Cutter and 1 Frigate moved from SZ77 to SZ75
1 Fusiliers moved from Serbia to Albania
AustrianEmpire take Albania from OttomanEmpire
2 Artillerys, 6 Chasseurss, 17 Fusilierss and 1 Grenadiers moved from Old Castille to Leon
2 Cuirassierss, 3 Dragoonss and 2 Horse_Artillerys moved from Leon to Oporto
1 Horse_Artillery moved from Oporto to Alemtejo
AustrianEmpire take Alemtejo from SpainPurchase Units - AustrianEmpire
AustrianEmpire buy 2 Cutters and 6 Fusilierss; Remaining resources: 0 PUs;Combat - AustrianEmpire
Non Combat Move - AustrianEmpire
Place Units - AustrianEmpire
2 Cutters placed in SZ77
6 Fusilierss placed in AustriaTurn Complete - AustrianEmpire
AustrianEmpire collect 42 PUs; end with 42 PUs totalTerritory Summary for AustrianEmpire :
Slavonia : 1 flag, 1 Fortress
Bosnia : 1 flag
Lombardi : 1 flag
Albania : 1 flag, 1 Fusiliers
Flanders : 1 flag, 1 Fusiliers
Austria : 1 flag, 1 Capital, 6 Fusilierss and 1 Mortella_Tower
Alemtejo : 1 flag, 1 Horse_Artillery
Leon : 1 flag, 2 Artillerys, 6 Chasseurss, 17 Fusilierss and 1 Grenadiers
Venetia : 1 flag, 3 Dragoonss
Oporto : 1 flag, 2 Cuirassierss, 3 Dragoonss and 1 Horse_Artillery
Bologna : 1 flag
Cologne : 1 flag, 1 Fusiliers
Salzburg : 1 flag, 2 Chasseurss, 1 Fortress and 2 Fusilierss
Liguria : 1 flag, 3 Dragoonss, 3 Horse_Artillerys and 2 Hussarss
Bavaria : 1 flag, 4 Chasseurss and 2 Fusilierss
Macedonia : 1 flag, 1 Fusiliers
Serbia : 1 flag, 1 Howitzer
Rhine : 1 flag, 7 Chasseurss, 2 Dragoonss, 27 Fusilierss and 1 Horse_Artillery
Umbria : 1 flag
Bulgaria : 1 flag, 1 Artillery, 9 Fusilierss and 1 Marines
SZ75 : 1 flag, 1 Cutter and 1 Frigate
SZ77 : 1 flag, 2 Cutters
Slovenia : 1 flag, 1 GeneralProduction/PUs Summary :
France : 59 / 56
UnitedKingdom : 42 / 40
Spain : 44 / 37
KingdomOfPrussia : 30 / 31
Sweden : 23 / 23
AustrianEmpire : 42 / 42
OttomanEmpire : 31 / 34
Russia : 50 / 50 -
I am not sure, who suffers from the mistakes. The pressure on Spain is reduced a lot, but Sweden is really in danger now.
I think you will profit more from the mistakes than suffer, so I move on. But I offer you to start again with the Prussian move in case you think the Swedish mistake will hurt too much.
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I’ll leave the decision up to you since I’ve already edited to fix my non-combat mistakes in the past.
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I dont mind, I am open to both ways (which is unusual, as I normally hate edit, but so far this has been a nearly perfect game).
I think that the relieve for Spain in the current situation is bigger than the problem of loosing Sweden (which will take some time, though it ceases to play a major role).
Take your time to choose :-)
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