Good grief. Well that was some oversight. Thought the UK tank & inf in Alexandria had retreated to defend Egypt.
12L AA50-41 JWW (10) v Gamerman01
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sorry about your cards
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Thanks, but they overachieved quite a bit and it saves me hours of watching the World Series, so I’m good
The Tigers are probably too good for any of the NL teams anyway - the Giants will get whipped (yes, sour grapes, but that is probably the truth) -
rule question, if a player makes a purchase and they finish their turn w/no combat can they alter their purchase, like changing ncm’s, before the next players turn?
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@JWW:
rule question, if a player makes a purchase and they finish their turn w/no combat can they alter their purchase, like changing ncm’s, before the next players turn?
According to the rulebook, you can never go back to a previous phase once you’ve started a subsequent one.
Online protocol is normally that players allow other players to change things retroactively as long as no dice have been rolled, but strictly speaking, no-one ever has to allow any “backsies” because they are all against the rules.
So no, a player can never alter a purchase once they start making combat (or if none, noncombat) moves, because as soon as they move something they’re no longer in the purchase phase.
But again, online courtesy (which no player is obligated to extend) is to allow
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Actually, the rulebook does not expressly prohibit going backwards. I think it’s implied, though. Might be interesting to get Krieghund’s take on this.
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thanks, let me know what hund has to say
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Your question -
thought you would ask him -
Your question -
thought you would ask himthat isn’t part of the “rules deputy’s” job? :wink:
Ok, not a problem….Thanks
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usa purch fgt, arm, 3 dd & trn spend 46
combat
#1 PHI (mt) v inf (bor) cwol
#2 lib (mt) v 2inf (alg) cwol
#3 ala (mt) v inf (wca) cwolncm:
z49 dd > z 50
z49 remainign fleet > z 51
z56 fleet > z 51
wus fgt > z 51
per & sud fgt’s > rus
z12 trn > z23
alg 2inf > cng
z12 2 fgt > z 5
wus 2 fgt > z 12
z10 trn > z 12
eus inf & arm > alg
wca 2inf & wus arm > eca
wus aa, inf > wcaplacement 3dd & trn z 56, fgt & arm wus
collect 56
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G7 with 42, buy 9 INF, IC
Combat moves -
NWE - 2 INF (Fra) FTR (Ger)
Pol - 6 INF, 6 ARM (Ger)
Arc - INF (Bel)
Kar - ART (Bel) 2 FTR (EPl)
Cau - 2 ART (Ukr) FTR, BMB (EPl)
BSt - ARM (Bel) FTR (EPl)
EUk - ARM (Bel) blitz to EPlPol
Rolls: 6@1 6@3; Total Hits: 66@1: (2, 4, 2, 3, 1, 2)6@3: (4, 2, 2, 1, 1, 3)
Rolls: 1@2; Total Hits: 01@2: (5)
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Kar
Rolls: 1@2 2@3; Total Hits: 11@2: (2)2@3: (5, 6)
Rolls: 1@2; Total Hits: 11@2: (2)
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Kar cleared, not taken
CauRolls: 2@2 1@3 1@4; Total Hits: 32@2: (5, 1)1@3: (3)1@4: (3)
Rolls: 2@2; Total Hits: 02@2: (3, 6)
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NWE
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 6)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (4)
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BSt
Rolls: 2@3; Total Hits: 12@3: (1, 4)
Rolls: 1@2; Total Hits: 11@2: (2)
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Fra - FTR (NWE) FTR (BSt)
Ger - FTR (Kar) BMB (Cau) 5 INF (Fra)
EPl - 5 ARM (Bel) FTR (Cau) FTR (Kar)
Pol - ARM (Bel)Place 9 INF (Ger)
Place IC (Fra)
Collect 52, 52 on hand -
Eh - 1 less infantry from France to Germany
Was still thinking in terms of having something on Karelia or Baltic States. -
R purch 4arm & 2 ind spend 26 (save 5)
combat
#1 bel (mt) v inf 9rus) cwol
#2 euk (mt) v inf (rus) cwol
#3 arc (art) v inf & arm (rus) art (ura)
#4 cau (2art) v 3inf fgt & bmb (rus)
#5 ind (mt) v inf (per) cwol
dice….ARC
Rolls: 1@3 2@2; Total Hits: 21@3: (1)2@2: (4, 1)v inf
Rolls: 1@2; Total Hits: 01@2: (5)
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cau
Rolls: 1@4 1@3 3@1; Total Hits: 21@4: (2)1@3: (5)3@1: (5, 1, 6)v 2 art
Rolls: 2@2; Total Hits: 22@2: (2, 1)
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cau twlo 2inf
ncm:
inf, art mos > nov
af > rusplacement rus
R collects saved 5 + 25 = 30
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J7 with 51, buy 2 INF, ARM, SS, 2 TP, 2 FTR
Combat moves -
Ind - 2 INF (Bur) ARM (FIC) 2 FTR (Z36)
Phi - INF, ARM (FIC)
Z50 - 3 FTR (Z36) SS (Z62)
Z38 - SS (Z36)
Bor - INF (FIC)
Eve - INF (Yak)
Chi - BMB (Man) FTR (Bur) INF, ARM (Nin) INF (Sik)Z50
Rolls: 1@2 3@3; Total Hits: 11@2: (4)3@3: (4, 6, 1)
Rolls: 1@2; Total Hits: 11@2: (2)