• TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese roll 4 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 artillery moved from Kwangtung to Kiangsi
                3 fighters moved from Kwangtung to Kiangsi
                2 tactical_bombers moved from Kwangtung to Kiangsi

    Combat - Japanese
                Battle in Kiangsi
                    Japanese attack with 1 artillery, 3 fighters and 2 tactical_bombers
                    ANZAC defend with 1 infantry; Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 3 fighters and 2 tactical_bombers in Kiangsi, round 1 :  4/6 hits
                        Chinese roll dice for 2 infantry in Kiangsi, round 1 :  1/2 hits
                        1 infantry owned by the ANZAC , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kiangsi
                    Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 artillery
                    Casualties for ANZAC: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                3 fighters moved from Kiangsi to Kwangtung
                2 tactical_bombers moved from Kiangsi to Kwangtung
                1 infantry moved from Korea to Amur

    Place Units - Japanese
                3 infantry placed in Kwangtung
                3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
                Japanese collect 16 PUs (1 lost to blockades); end with 16 PUs total


  • Other games sound good…. Just as I’m getting near to whooping your ass, you want to change games.  I’m sure there’s a falacy there somewhere  :-D


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Research Technology - Americans
                Americans spend 0 on tech rolls
                    Americans roll 6 and gets 1 hit
                Americans removing all Technology Tokens after successful research.
                Americans discover Long Range Aircraft

    Activate Technology - Americans
                Americans activating Long Range Aircraft

    Purchase Units - Americans
                Americans buy 3 armour, 6 artilleries, 1 bomber, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                4 infantry moved from Morocco to 92 Sea Zone
                1 transport moved from 95 Sea Zone to 91 Sea Zone
                4 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
                4 infantry moved from 95 Sea Zone to Northern Italy
                3 armour moved from Southern Italy to Northern Italy
                4 transports moved from 91 Sea Zone to 101 Sea Zone
                1 carrier moved from 91 Sea Zone to 93 Sea Zone
                2 fighters moved from Eastern United States to 93 Sea Zone
                6 fighters moved from Manchuria to Kwangtung
                2 bombers moved from Midway to Kwangtung

    Combat - Americans
                Battle in Kwangtung
                    Americans attack with 2 bombers and 6 fighters
                    Japanese defend with 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
                        Americans roll dice for 2 bombers and 6 fighters in Kwangtung, round 1 :  5/8 hits
                        Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Kwangtung, round 1 :  4/9 hits
                        4 fighters owned by the Americans , 3 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung
                        Americans roll dice for 2 bombers and 2 fighters in Kwangtung, round 2 :  3/4 hits
                        Japanese roll dice for 3 fighters and 1 tactical_bomber in Kwangtung, round 2 :  3/4 hits
                        2 fighters owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 bomber owned by the Americans and 2 fighters owned by the Japanese lost in Kwangtung
                        Americans roll dice for 1 bomber in Kwangtung, round 3 :  0/1 hits
                        Japanese roll dice for 1 fighter in Kwangtung, round 3 :  0/1 hits
                        Americans roll dice for 1 bomber in Kwangtung, round 4 :  1/1 hits
                        Japanese roll dice for 1 fighter in Kwangtung, round 4 :  1/1 hits
                        1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in Kwangtung
                    Japanese win with no units remaining. Battle score for attacker is -19
                    Casualties for Japanese: 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                    Casualties for Americans: 2 bombers and 6 fighters
                Battle in Northern Italy
                    Americans attack with 3 armour and 4 infantry
                    Germans defend with 1 artillery and 6 infantry; Italians defend with 1 factory_major
                        Americans roll dice for 1 cruiser in Northern Italy, round 1 :  0/1 hits
                        Americans roll dice for 3 armour and 4 infantry in Northern Italy, round 1 :  2/7 hits
                        Italians roll dice for 1 artillery and 6 infantry in Northern Italy, round 1 :  3/7 hits
                        2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Northern Italy
                        Americans roll dice for 3 armour and 1 infantry in Northern Italy, round 2 :  1/4 hits
                        Italians roll dice for 1 artillery and 4 infantry in Northern Italy, round 2 :  2/5 hits
                        1 infantry owned by the Germans , 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Northern Italy
                        Americans roll dice for 2 armour in Northern Italy, round 3 :  1/2 hits
                        Italians roll dice for 1 artillery and 3 infantry in Northern Italy, round 3 :  1/4 hits
                        1 infantry owned by the Germans and 1 armour owned by the Americans lost in Northern Italy
                        Americans roll dice for 1 armour in Northern Italy, round 4 :  0/1 hits
                        Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 4 :  2/3 hits
                        1 armour owned by the Americans lost in Northern Italy
                    Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -18
                    Casualties for Germans: 4 infantry
                    Casualties for Americans: 3 armour and 4 infantry

    Non Combat Move - Americans
                1 artillery moved from Western United States to 10 Sea Zone
                1 armour moved from Western United States to 10 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 armour moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Midway to Manchuria

    Place Units - Americans
                4 artilleries and 6 infantry placed in Eastern United States
                1 bomber and 1 fighter placed in Western United States
                3 armour placed in Southern Italy
                2 artilleries placed in Central United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 7 infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Combat Move - British
                2 transports moved from 112 Sea Zone to 113 Sea Zone
                1 mech_infantry moved from Denmark to 113 Sea Zone
                3 infantry moved from Denmark to 113 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
                1 mech_infantry moved from 114 Sea Zone to Poland
                1 infantry moved from 114 Sea Zone to Poland
                2 infantry moved from 113 Sea Zone to Germany
                1 artillery moved from Finland to Karelia
                2 fighters and 1 tactical_bomber moved from Norway to Karelia
                1 carrier moved from 112 Sea Zone to 110 Sea Zone
                2 transports moved from 112 Sea Zone to 110 Sea Zone
                2 artilleries moved from United Kingdom to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                2 artilleries moved from 110 Sea Zone to Holland Belgium
                2 infantry moved from Bulgaria to Romania
                      British take Romania from Germans
                1 infantry moved from Albania to Bulgaria
                1 transport moved from 95 Sea Zone to 94 Sea Zone
                1 armour moved from Tunisia to 94 Sea Zone
                1 armour and 1 transport moved from 94 Sea Zone to 95 Sea Zone
                1 armour moved from 95 Sea Zone to Northern Italy
                2 fighters moved from Southern Italy to Northern Italy
                1 infantry moved from Alexandria to Tobruk
                1 armour moved from Kwangsi to Kwangtung
                2 armour moved from Yunnan to Kwangtung
                2 armour moved from Yunnan to Hopei
                4 armour moved from India to Yunnan
                1 submarine moved from 20 Sea Zone to 6 Sea Zone
                      UK_Pacific take 19 Sea Zone from Japanese
                      UK_Pacific take 6 Sea Zone from Japanese

    Combat - British
                British creates battle in territory 112 Sea Zone
                Battle in 112 Sea Zone
                    British attack with 4 destroyers
                    Germans defend with 1 cruiser
                        British roll dice for 4 destroyers in 112 Sea Zone, round 1 :  1/4 hits
                        Germans roll dice for 1 cruiser in 112 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
                    British win with 3 destroyers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 cruiser
                    Casualties for British: 1 destroyer
                Battle in Poland
                Battle in Germany
                    British captures 46PUs while taking Germans capital
                    British converts factory_major into different units
                Battle in Karelia
                    British attack with 1 artillery, 2 fighters and 1 tactical_bomber
                    Germans defend with 2 infantry
                        British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Karelia, round 1 :  4/4 hits
                        Germans roll dice for 2 infantry in Karelia, round 1 :  1/2 hits
                        2 infantry owned by the Germans and 1 fighter owned by the British lost in Karelia
                    British win, taking Poland from Germans, taking Germany from Germans, taking Karelia from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 fighter
                Battle in Holland Belgium
                    British attack with 2 artilleries and 2 infantry
                    Germans defend with 2 aaGuns and 2 infantry
                        British roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 1 :  2/4 hits
                        Germans roll dice for 2 aaGuns and 2 infantry in Holland Belgium, round 1 :  1/2 hits
                        1 infantry owned by the British and 2 aaGuns owned by the Germans lost in Holland Belgium
                        British roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 :  1/3 hits
                        Germans roll dice for 2 infantry in Holland Belgium, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                        British roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 :  2/3 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 2 aaGuns and 2 infantry
                    Casualties for British: 1 infantry
                Battle in Northern Italy
                    British attack with 1 armour and 2 fighters
                    Germans defend with 1 artillery and 2 infantry; Italians defend with 1 factory_major
                        British roll dice for 1 cruiser in Northern Italy, round 1 :  0/1 hits
                        British roll dice for 1 armour and 2 fighters in Northern Italy, round 1 :  1/3 hits
                        Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 1 :  2/3 hits
                        1 infantry owned by the Germans and 2 fighters owned by the British lost in Northern Italy
                        British roll dice for 1 armour in Northern Italy, round 2 :  1/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 :  1/2 hits
                        1 armour owned by the British and 1 infantry owned by the Germans lost in Northern Italy
                    Italians win with 1 artillery remaining. Battle score for attacker is -20
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 armour and 2 fighters

    Non Combat Move - British
                3 destroyers moved from 95 Sea Zone to 97 Sea Zone
                1 tactical_bomber moved from Karelia to Norway
                1 fighter moved from Karelia to Norway

    Place Units - British
                1 factory_minor placed in Norway
                1 factory_minor placed in Finland
                3 armour placed in Greece
                1 artillery placed in United Kingdom

    Turn Complete - British
                British collect 59 PUs; end with 105 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Place Units - UK_Pacific
                3 transports placed in 20 Sea Zone
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 27 PUs; end with 27 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 infantry
                    Some Units in Kwangtung change ownership: 1 harbour
                    Some Units in 20 Sea Zone change ownership: 3 transports


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy nothing; Remaining resources:

    Combat Move - ANZAC
                2 armour moved from Marianas to 22 Sea Zone
                2 infantry moved from Marianas to 22 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 22 Sea Zone to 6 Sea Zone
                2 armour moved from 6 Sea Zone to Japan
                2 infantry moved from 6 Sea Zone to Japan
                1 artillery moved from Iwo Jima to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 artillery moved from 6 Sea Zone to Japan
                1 infantry moved from 6 Sea Zone to Japan
                1 destroyer moved from 22 Sea Zone to 6 Sea Zone
                1 infantry moved from Libya to Tunisia

    Combat - ANZAC
                Battle in Japan
                    ANZAC attack with 2 armour, 1 artillery and 3 infantry
                    Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
                        ANZAC roll dice for 2 armour, 1 artillery and 3 infantry in Japan, round 1 :  2/6 hits
                        Japanese roll dice for 3 aaGuns and 5 infantry in Japan, round 1 :  0/5 hits
                        2 aaGuns owned by the Japanese lost in Japan
                        ANZAC roll dice for 2 armour, 1 artillery and 3 infantry in Japan, round 2 :  2/6 hits
                        Japanese roll dice for 1 aaGun and 5 infantry in Japan, round 2 :  1/5 hits
                        1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Japan
                        ANZAC roll dice for 2 armour, 1 artillery and 2 infantry in Japan, round 3 :  1/5 hits
                        Japanese roll dice for 4 infantry in Japan, round 3 :  1/4 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Japan
                        ANZAC roll dice for 2 armour, 1 artillery and 1 infantry in Japan, round 4 :  2/4 hits
                        Japanese roll dice for 3 infantry in Japan, round 4 :  1/3 hits
                        1 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Japan
                        ANZAC roll dice for 2 armour and 1 artillery in Japan, round 5 :  2/3 hits
                        Japanese roll dice for 1 infantry in Japan, round 5 :  0/1 hits
                        1 infantry owned by the Japanese lost in Japan
                    ANZAC captures 16PUs while taking Japanese capital
                    ANZAC converts factory_major into different units
                    ANZAC win, taking Japan from Japanese with 2 armour and 1 artillery remaining. Battle score for attacker is 18
                    Casualties for Japanese: 3 aaGuns and 5 infantry
                    Casualties for ANZAC: 3 infantry

    Non Combat Move - ANZAC
                4 infantry moved from Queensland to 54 Sea Zone
                1 destroyer, 4 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
                4 infantry moved from 35 Sea Zone to Philippines

    Turn Complete - ANZAC
                ANZAC collect 23 PUs; end with 66 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 71 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 76 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Combat Move - French
                1 infantry moved from Libya to Tunisia
                1 infantry moved from Tobruk to Libya

    Non Combat Move - French

    Turn Complete - French


  • I took JAPAN down with ANZAC!!! Hardly an ass-whooping in my books……  :evil:


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :8

    Combat Move - Germans
                3 infantry moved from Western Germany to Holland Belgium
                3 infantry moved from Western Germany to Germany
                1 mech_infantry moved from Western Germany to Germany
                2 infantry moved from Normandy Bordeaux to Holland Belgium
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                1 artillery moved from Yugoslavia to Romania
                2 infantry moved from Bessarabia to Romania
                2 infantry moved from Eastern Poland to Western Ukraine
                2 infantry moved from Bessarabia to Western Ukraine
                2 infantry moved from Archangel to Novgorod
                1 artillery moved from Archangel to Novgorod

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 5 infantry
                    British defend with 2 artilleries and 1 infantry
                        Germans roll dice for 1 artillery and 5 infantry in Holland Belgium, round 1 :  0/6 hits
                        British roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 1 :  0/3 hits
                        Germans roll dice for 1 artillery and 5 infantry in Holland Belgium, round 2 :  2/6 hits
                        British roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 :  1/3 hits
                        1 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium
                        Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 3 :  1/5 hits
                        British roll dice for 1 artillery in Holland Belgium, round 3 :  0/1 hits
                        1 artillery owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 artilleries and 1 infantry
                Battle in Romania
                    Germans attack with 1 artillery and 2 infantry
                    British defend with 2 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Romania, round 1 :  0/3 hits
                        British roll dice for 2 infantry in Romania, round 1 :  1/2 hits
                        1 infantry owned by the Germans lost in Romania
                        Germans roll dice for 1 artillery and 1 infantry in Romania, round 2 :  1/2 hits
                        British roll dice for 2 infantry in Romania, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Romania
                        Germans roll dice for 1 artillery in Romania, round 3 :  1/1 hits
                        British roll dice for 1 infantry in Romania, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Romania
                    Germans win, taking Romania from British with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 infantry
                Battle in Western Ukraine
                    Germans attack with 4 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 4 infantry in Western Ukraine, round 1 :  1/4 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Germany
                    Germans attack with 3 infantry and 1 mech_infantry
                    British defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 3 infantry and 1 mech_infantry in Germany, round 1 :  2/4 hits
                        British roll dice for 2 infantry in Germany, round 1 :  1/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Germans lost in Germany
                    Germans win, taking Germany from British with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Germans

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3,6,3,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
                Germans collect 35 PUs (6 lost to blockades); end with 35 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 40 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :8

    Research Technology - Russians
                Russians spend 0 on tech rolls
                    Russians roll 3 and gets 0 hits

    Purchase Units - Russians
                Russians buy 5 armour; Remaining resources: 1 PUs;

    Combat Move - Russians
                3 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 artillery moved from Ukraine to Western Ukraine
                2 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                1 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Belarus to Eastern Poland
                      Russians take Eastern Poland from Germans
                1 armour and 8 infantry moved from Belarus to Novgorod

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 3 infantry
                        Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 1 :  1/4 hits
                        Germans roll dice for 3 infantry in Western Ukraine, round 1 :  1/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                        Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 :  1/3 hits
                        Germans roll dice for 2 infantry in Western Ukraine, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Western Ukraine
                        Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 :  1/3 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 infantry
                Battle in Novgorod
                    Russians attack with 1 armour and 8 infantry
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
                        Russians roll dice for 1 armour and 8 infantry in Novgorod, round 1 :  0/9 hits
                        Germans roll dice for 1 artillery and 5 infantry in Novgorod, round 1 :  2/6 hits
                        2 infantry owned by the Russians lost in Novgorod
                        Russians roll dice for 1 armour and 6 infantry in Novgorod, round 2 :  4/7 hits
                        Germans roll dice for 1 artillery and 5 infantry in Novgorod, round 2 :  3/6 hits
                        3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Novgorod
                        Russians roll dice for 1 armour and 3 infantry in Novgorod, round 3 :  1/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 3 :  0/2 hits
                        1 infantry owned by the Germans lost in Novgorod
                        Russians roll dice for 1 armour and 3 infantry in Novgorod, round 4 :  1/4 hits
                        Germans roll dice for 1 artillery in Novgorod, round 4 :  0/1 hits
                        1 artillery owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 5 infantry
                    Casualties for Russians: 5 infantry

    Non Combat Move - Russians
                1 aaGun moved from Ukraine to Western Ukraine
                3 infantry moved from Smolensk to Belarus
                9 infantry moved from Russia to Bryansk

    Place Units - Russians
                3 armour placed in Ukraine
                2 armour placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 37 PUs total


  • Test summary from TripleA, engine version: 1.6.1.2, time: 23:22:56


  • We can grind down A&A to the nub, or call it here. Up to you…

    Here’s that other game I mentioned: it’s pretty easy to grab hold of because the rules are printed on the left side of the map.

    Turns alternate between one side and the other; we get 4 powers each, and no multiple plays for either player.

    I’ll let you start of as Napoleon himself… Bon chance mon ami!

    NE.tsvg


  • Take it you gave up then…you were doing so well too tut tut


  • Hey, I’ll finish it off proper if that’s what you like. If not, get yer bloody turn up ya clonker!


  • soz bra…
    I studies a little and made my move in beirut, but the internet twonked out.  I need some time here to know whats what!  Just got back to Riyadh & alls a little mental so will do either tonight or tomoz ok hunny bun x


  • GGggrrrrrrrr…. dont like the looks of this napoleon mate… a load of shit is similar. keep having to refer to the chart on the right…dunno what does what…it all looks the same, just diff colours  :x

    can we just stick with other for now? at least until I beat you fair & square!


  • As you wish… Pick your side, make a move, and roll the dice!


  • 8-) Scramble?

    scr.tsvg


  • Max scrambles on SZ 110, 111.

    You’re up for Russia on the other thread… you think you can hold the line long enough for us to win this thing?

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