Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Airborne Attack Move - Americans
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Airborne Attack Move - Americans
Non Combat Move - Americans
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 armour, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 1 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Guam to 26 Sea Zone
1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 destroyer moved from 48 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Central United States to Western United States
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 fighter and 1 infantry placed in Eastern United States
Americans undo move 3.
1 infantry placed in Central United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 32 / 43
Americans : 52 / 52
Chinese : 6 / 16
British : 28 / 31
UK_Pacific : 20 / 20
Italians : 13 / 26
ANZAC : 14 / 14
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 3 infantry moved from Szechwan to Yunnan
2 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Yunnan
2 artilleries, 1 fighter and 8 infantry moved from Szechwan to Kweichow
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 3 infantry moved from Szechwan to Yunnan
2 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Yunnan
2 artilleries, 1 fighter and 8 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 artilleries, 1 fighter and 10 infantry
Japanese defend with 2 artilleries and 3 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 10 infantry in Kweichow, round 1 : 2/13 hits
Japanese roll dice for 2 artilleries and 3 infantry in Kweichow, round 1 : 1/5 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
2 artilleries owned by the Chinese and 9 infantry owned by the Chinese retreated to Szechwan
Japanese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery and 4 infantry in Yunnan, round 1 : 0/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 : 0/2 hits
Chinese roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 31 / 43
Americans : 52 / 52
Chinese : 7 / 14
British : 28 / 31
UK_Pacific : 20 / 20
Italians : 13 / 26
ANZAC : 14 / 14
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 11 times
Average roll : 4.083
Median : 4.000
Variance : 1.371
Standard Deviation : 1.171
Total rolls : 36
Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.300
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10
Chinese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 10 times
Average roll : 4.385
Median : 4.500
Variance : 2.160
Standard Deviation : 1.470
Total rolls : 26
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Combat Move - British
1 unit repaired.
1 armour and 1 infantry moved from Ethiopia to 76 Sea Zone
1 armour, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Alexandria
2 artilleries, 1 fighter and 2 infantry moved from Egypt to Alexandria
1 tactical_bomber moved from 76 Sea Zone to Alexandria
1 bomber moved from United Kingdom to 93 Sea Zone
2 battleships, 3 cruisers and 1 destroyer moved from 109 Sea Zone to 106 Sea Zone
Combat - British
Battle in 106 Sea Zone
British attack with 2 battleships, 3 cruisers and 1 destroyer
Germans defend with 2 submarines
British win, taking 106 Sea Zone from Germans with 2 battleships, 3 cruisers and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 93 Sea Zone
British attack with 1 bomber
Italians defend with 1 battleship
Italians win with no units remaining. Battle score for attacker is 8
Casualties for British: 1 bomber
Casualties for Italians: 1 battleship
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British win, taking Alexandria from Italians with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for British: 2 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Ethiopia to Egypt
1 infantry moved from Eastern Persia to West India
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
2 artilleries and 3 infantry moved from India to Burma
4 infantry moved from Shan State to Burma
Place Units - British
6 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 35 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Place Units - UK_Pacific
1 artillery, 4 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 1 artillery, 4 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Italians
Italians buy 1 battleship and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Algeria
1 armour moved from Greece to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 armour moved from 92 Sea Zone to Algeria
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Tunisia to Algeria
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from British
Combat - Italians
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 1 : 0/2 hits
French roll dice for 1 infantry in Morocco, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 1/2 hits
French roll dice for 1 infantry in Morocco, round 3 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Algeria
Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Algeria, round 1 : 2/4 hits
French roll dice for 1 infantry in Algeria, round 1 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
2 cruisers and 1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 transport moved from 92 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 artillery moved from Yugoslavia to Bulgaria
Italians take Bulgaria from Neutral_Axis
2 aaGuns moved from Yugoslavia to Bulgaria
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 battleship placed in 97 Sea Zone
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Territory Summary for Italians :
Gibraltar : 1 flag, 1 harbour and 1 infantry
Kenya : 1 flag
Morocco : 1 flag, 1 artillery
Algeria : 1 flag, 1 armour, 1 artillery and 1 infantry
Tunisia : 1 flag
Northern Italy : 1 flag, 1 factory_major
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Ethiopia : 1 flag, 1 infantry
96 Sea Zone : 1 flag, 1 submarine
93 Sea Zone : 1 flag
Bulgaria : 1 flag, 2 aaGuns, 1 artillery and 4 infantry
Greece : 1 flag, 2 infantry
97 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 1 destroyer and 1 transport
92 Sea Zone : 1 flag, 2 transports
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 31 / 43
Americans : 52 / 52
Chinese : 7 / 14
British : 27 / 35
UK_Pacific : 24 / 24
Italians : 17 / 22
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
hi guys,
this just a friendly reminder that there is two weeks left in the 2nd round which finishes october 31st.
i still suggest that you arrange to meet up on the triplea lobby to play live.
kind regards,
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from Java to 42 Sea Zone
1 aaGun and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 aaGun moved from 39 Sea Zone to India
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Combat Move - French
Non Combat Move - French
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 cruiser moved from 109 Sea Zone to 106 Sea Zone
Turn Complete - French
come on guys lets play!
Sorry again. I wanted to get my turn in before my nonstop work days away from home but site was down. I have periods of days where it just isn’t feasible to make a play (and my partner is in the same boat on those days). Then I have days where I have too much time. Makes turn based play difficult!
I’ve never used the live feature, but we could try to nail down a time for all of us if you talk us through it.
.
Manual upload. Error message about some garbage about refresh header.
If there’s a good time for you folks to do that, we can look at it. It’s just a matter of connecting to the same game.
I’ll be around all day today (mostly). Tomorrow may take some of my time, but nothing significant. After that, I’m relatively free for the rest of the weekend (except for silly Halloween things).
I’ll make sure to focus on this to get our turns done the turn based way as much as possible, but if you any of you folks find yourself with some time while idling around the computer we can work something out for the lobby play.
All right all, I will have my Russian turn posted by tomorrow at the latest.
hello guys,
it has been almost 2 months and you still have not declared war!
you should meet up to play in the lobby, even if not all team members can make it, just one player from each side is all that is needed. if not, one team is going to be very upset with this game going to a decision.
kind regards,
if antholin has not taken turn by tomorrow, I or Stal will. I could be available tuesday evening…
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Purchase Units - Russians
Russians buy 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 111 Sea Zone to 105 Sea Zone
Non Combat Move - Russians
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 artillery moved from Novgorod to Belarus
1 artillery and 7 infantry moved from Baltic States to Belarus
3 artilleries moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 aaGun and 4 infantry moved from Kazakhstan to Tsinghai
1 aaGun and 6 infantry moved from Sakha to Amur
1 aaGun and 12 infantry moved from Buryatia to Amur
3 infantry moved from Bryansk to Belarus
2 aaGuns, 2 armour, 2 artilleries, 17 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
3 infantry moved from Russia to Bryansk
2 infantry moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
Place Units - Russians
3 mech_infantrys placed in Ukraine
3 infantry placed in Novgorod
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
I can get turns in regular for us over the next couple days. Stal can handle most evenings. Lets get moving.