Game History
Round: 14 Purchase Units - Germans Germans buy 11 infantry; Remaining resources: 1 PUs; Non Combat Move - Germans 1 fighter moved from Karelia S.S.R. to Germany 1 armour moved from Ukraine S.S.R. to Karelia S.S.R. 2 armour moved from Germany to Karelia S.S.R. 1 infantry moved from South Europe to East Europe 1 infantry moved from Karelia S.S.R. to Caucasus 2 infantry moved from Germany to West Europe Place Units - Germans 3 infantry placed in Karelia S.S.R. 8 infantry placed in Germany Turn Complete - Germans Germans collect 34 PUs; end with 35 PUsXDAP-02 WeWin vs BoldDutch
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Or Malta. ha yep. oh well. Not like you need em anyway.
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heck malta was also available.� oops.� :-o� :x
guess i was bound to make that error - not really realizing the possibility of getting the russian bomber so deep into the med and landing on one of the FIVE available islands that can be possible landing spots in the med - thanks for bringing that so clearly to my attention! will be very helpful in the futur.
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yeah i agree, they are not so much needed at this point… seth getting hosed in z110 was pretty much the last nail in the coffin… as long as we don’t give up a capitol or something nutty.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Japanese
Japanese repair 1 damage on 1 harbour; Remaining resources: 71 PUs;
Japanese buy 4 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 8 PUs;Combat Move - Japanese
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
1 infantry moved from Burma to India
Japanese take India from UK_Pacific
1 submarine moved from 38 Sea Zone to 42 Sea Zone
1 fighter moved from 38 Sea Zone to 42 Sea Zone
1 fighter moved from 38 Sea Zone to 42 Sea Zone
1 infantry moved from Shensi to Kansu
2 bombers moved from Shantung to Kansu
1 mech_infantry moved from Yunnan to Sikang
1 bomber moved from Yunnan to Sikang
1 bomber moved from Yunnan to SikangCombat - Japanese
Battle in Sikang
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Sikang, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 battleship
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
1 battleship owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 20
Casualties for Americans: 1 battleship
Battle in Kansu
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 1 infantry in Kansu, round 1 : 1/3 hits
Chinese roll dice for 2 infantry in Kansu, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
retreated to Kansu
Chinese win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
5 artilleries and 20 infantry moved from Burma to India
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 carrier moved from 38 Sea Zone to 39 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 39 Sea Zone to India
1 aaGun, 3 artilleries and 5 infantry moved from Hopei to Shensi
1 armour moved from Kweichow to Shensi
4 armour moved from Yunnan to Shensi
1 cruiser and 2 destroyers moved from 38 Sea Zone to 39 Sea Zone
2 fighters moved from 42 Sea Zone to 39 Sea Zone
1 transport moved from 38 Sea Zone to 36 Sea Zone
1 transport moved from 38 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 tactical_bomber moved from Yunnan to Kwangsi
1 tactical_bomber moved from French Indo China to Kwangsi
2 infantry moved from Anhwe to Kweichow
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from Kansu to Kweichow
2 bombers moved from Sikang to KwangsiPlace Units - Japanese
3 armour placed in French Indo China
1 armour and 2 mech_infantrys placed in Shantung
1 artillery and 1 infantry placed in Japan
1 carrier and 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 82 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs -
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hi guys,
this just a friendly reminder that there is two weeks left in the 2nd round which finishes october 31st.
kind regards,
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
2 bombers moved from Northern Territory to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Northern Territory to 26 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 artillery, 1 carrier, 1 destroyer and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 2 infantry and 1 mech_infantry moved from Quebec to Eastern United States
1 carrier and 2 transports moved from 106 Sea Zone to 101 Sea Zone
1 fighter moved from Northern Territory to Queensland
1 destroyer moved from 54 Sea Zone to 26 Sea ZonePlace Units - Americans
2 bombers placed in Western United States
1 fighter placed in Western United States
1 fighter placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
1 infantry moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - British
British repair 2 damage on 2 factory_minors; Remaining resources: 17 PUs;
British buy 2 artilleries, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from ItaliansCombat - British
Non Combat Move - British
3 aaGuns, 2 artilleries, 1 bomber, 2 fighters, 14 infantry and 1 tactical_bomber moved from West India to Eastern Persia
1 armour moved from Iraq to Persia
3 infantry moved from Iraq to Persia
1 bomber, 2 fighters and 1 tactical_bomber moved from Eastern Persia to Persia
2 infantry and 1 transport moved from 85 Sea Zone to 51 Sea ZonePlace Units - British
2 artilleries and 1 infantry placed in United Kingdom
1 submarine placed in 106 Sea ZoneTurn Complete - British
British collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Turn Complete - UK_Pacific
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Italy coming right now… :wink:
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Going over to my GF’s here soon. Needless to say I won’t be posting a turn anytime tonight.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Italians
Italians buy 3 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from 86 Sea Zone to Brazil
1 tactical_bomber moved from 91 Sea Zone to Brazil
2 fighters moved from 91 Sea Zone to BrazilCombat - Italians
Battle in Brazil
Italians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Italians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Brazil, round 1 : 3/5 hits
Americans roll dice for 1 infantry in Brazil, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Brazil
Italians win, taking Brazil from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 carrier and 1 tactical_bomber moved from 91 Sea Zone to 87 Sea Zone
1 carrier and 1 tactical_bomber moved from 87 Sea Zone to 85 Sea Zone
2 fighters moved from Brazil to 86 Sea Zone
1 carrier moved from 91 Sea Zone to 86 Sea Zone
1 destroyer moved from 91 Sea Zone to 88 Sea Zone
1 destroyer moved from 92 Sea Zone to 86 Sea Zone
3 mech_infantrys moved from Northern Italy to Slovakia Hungary
1 infantry moved from Yugoslavia to Slovakia Hungary
2 aaGuns, 2 artilleries, 4 infantry and 1 mech_infantry moved from Yugoslavia to Slovakia Hungary
7 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Southern Italy to Northern Italy
1 cruiser moved from 92 Sea Zone to 86 Sea Zone
1 carrier moved from 92 Sea Zone to 86 Sea Zone
1 tactical_bomber moved from Brazil to 86 Sea Zone
1 fighter moved from Slovakia Hungary to Southern ItalyPlace Units - Italians
3 infantry and 3 mech_infantrys placed in Northern Italy
2 transports placed in 93 Sea ZoneTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Gibraltar : 1 flag, 2 aaGuns and 2 infantry
Egypt : 1 flag, 2 armour, 1 artillery, 1 harbour and 4 infantry
Morocco : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Slovakia Hungary : 1 flag, 2 aaGuns, 2 artilleries, 5 infantry and 4 mech_infantrys
Romania : 1 flag, 1 infantry
Poland : 1 flag, 1 infantry
Northern Italy : 1 flag, 1 factory_major, 4 infantry and 3 mech_infantrys
Southern Italy : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
86 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
93 Sea Zone : 1 flag, 2 transports
85 Sea Zone : 1 flag, 1 carrier
Greece : 1 flag
Brazil : 1 flag, 2 infantry
Yugoslavia : 1 flag, 7 infantry
88 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 49 / 62
Russians : 39 / 50
Japanese : 68 / 92
Americans : 50 / 72
Chinese : 3 / 5
British : 16 / 16
UK_Pacific : 2 / 0
Italians : 22 / 37
ANZAC : 14 / 17
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
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The map wouldn’t post. There wasn’t any combat anyway.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Germans
Germans buy 18 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
2 fighters moved from 123 Sea Zone to United Kingdom
1 cruiser moved from 123 Sea Zone to 109 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
1 artillery moved from Germany to 113 Sea Zone
1 artillery and 2 transports moved from 113 Sea Zone to 112 Sea Zone
3 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from 110 Sea Zone to United Kingdom
1 artillery moved from 110 Sea Zone to United Kingdom
1 bomber moved from Western Germany to Norway
1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Finland
1 carrier moved from 113 Sea Zone to 115 Sea Zone
2 submarines moved from 112 Sea Zone to 115 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
2 artilleries moved from Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
1 fighter moved from Slovakia Hungary to Novgorod
1 fighter moved from Slovakia Hungary to Baltic States
1 tactical_bomber moved from Slovakia Hungary to Baltic States
2 mech_infantrys moved from Slovakia Hungary to Baltic States
1 armour moved from Kenya to Italian Somaliland
Italians take Italian Somaliland from British
1 armour moved from Italian Somaliland to British Somaliland
Germans take British Somaliland from British
1 armour moved from Ethiopia to Egypt
1 tactical_bomber moved from 85 Sea Zone to 66 Sea Zone
1 tactical_bomber moved from 66 Sea Zone to 51 Sea Zone
1 carrier moved from 112 Sea Zone to 115 Sea ZoneCombat - Germans
Battle in 115 Sea Zone
Germans attack with 2 carriers, 1 destroyer, 2 submarines and 3 transports
Russians defend with 1 submarine
Germans roll dice for 2 submarines in 115 Sea Zone, round 1 : 2/2 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 2 carriers, 1 destroyer, 2 submarines and 3 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Baltic States
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 1 : 0/4 hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 1 : 1/2 hits
1 mech_infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 2/3 hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Norway
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 armour
Germans roll dice for 1 bomber and 2 infantry in Norway, round 1 : 3/3 hits
Russians roll dice for 1 armour in Norway, round 1 : 0/1 hits
1 armour owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Novgorod
Germans attack with 2 artilleries, 1 fighter and 2 infantry
Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
AA guns fire in Novgorod : 0/1 hits
Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Novgorod, round 1 : 1/5 hits
Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Novgorod, round 1 : 2/3 hits
2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 2 artilleries and 1 fighter in Novgorod, round 2 : 1/3 hits
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
Germans roll dice for 1 artillery and 1 fighter in Novgorod, round 3 : 1/2 hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
Russians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 1 aaGun and 2 infantry
1 fighter owned by the Germans retreated
Battle in Scotland
Battle in 51 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport; Americans defend with 2 infantry
1 transport owned by the British and 2 infantry owned by the Americans lost in 51 Sea Zone
Germans win, taking Scotland from British with 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 1 transport
Casualties for Americans: 2 infantry
Battle in Finland
Battle in United Kingdom
Germans attack with 1 artillery, 2 fighters and 3 infantry
British defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry; Americans defend with 1 artillery
Germans roll dice for 1 cruiser in United Kingdom, round 1 : 1/1 hits
Germans roll dice for 1 artillery, 2 fighters and 3 infantry in United Kingdom, round 1 : 1/6 hits
British roll dice for 3 artilleries and 1 infantry in United Kingdom, round 1 : 0/4 hits
1 infantry owned by the British and 1 artillery owned by the Americans lost in United Kingdom
Germans roll dice for 1 artillery, 2 fighters and 3 infantry in United Kingdom, round 2 : 2/6 hits
British roll dice for 2 artilleries in United Kingdom, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 artilleries owned by the British lost in United Kingdom
Germans captures 16PUs while taking British capital
Germans win, taking Finland from Russians, taking United Kingdom from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for British: 2 artilleries and 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Germans
1 fighter moved from Novgorod to 115 Sea Zone
1 fighter moved from Baltic States to 115 Sea Zone
1 tactical_bomber moved from Baltic States to Slovakia Hungary
2 fighters moved from United Kingdom to 109 Sea Zone
1 carrier moved from 123 Sea Zone to 109 Sea Zone
1 submarine moved from 117 Sea Zone to 109 Sea Zone
1 fighter moved from Western Germany to Gibraltar
1 bomber moved from Norway to 110 Sea Zone
1 bomber moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from 104 Sea Zone to Gibraltar
3 artilleries and 5 infantry moved from Germany to Slovakia Hungary
1 tactical_bomber moved from 51 Sea Zone to 66 Sea Zone
1 tactical_bomber moved from 66 Sea Zone to 85 Sea ZonePlace Units - Germans
10 infantry placed in Germany
8 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 79 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUsTerritory Summary for Germans :
Belgian Congo : 1 flag
British Somaliland : 1 flag, 1 armour
Gibraltar : 1 flag, 1 bomber, 1 fighter and 1 harbour
Egypt : 1 flag, 2 armour
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Gold Coast : 1 flag
Scotland : 1 flag, 1 airfield and 1 infantry
South West Africa : 1 flag
Nigeria : 1 flag
Kenya : 1 flag
United Kingdom : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Anglo Egyptian Sudan : 1 flag
Rhodesia : 1 flag
Tanganyika Territory : 1 flag
French Equatorial Africa : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
French Central Africa : 1 flag
French West Africa : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 flag, 6 aaGuns, 10 armour, 13 artilleries, 34 infantry, 4 mech_infantrys and 1 tactical_bomber
Western Germany : 1 flag, 1 airfield, 1 factory_major, 1 harbour, 8 infantry and 2 mech_infantrys
Germany : 1 flag, 1 factory_major and 10 infantry
Norway : 1 flag, 2 infantry
Baltic States : 1 flag, 1 mech_infantry
112 Sea Zone : 1 flag, 1 transport
85 Sea Zone : 1 flag, 1 tactical_bomber
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 2 transports
115 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 3 transports
Yugoslavia : 1 flag
Finland : 1 flag, 1 infantry
110 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 63 / 89
Russians : 33 / 50
Japanese : 68 / 92
Americans : 50 / 72
Chinese : 3 / 5
British : 8 / 0
UK_Pacific : 2 / 0
Italians : 22 / 37
ANZAC : 14 / 17
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 13 times
4 was rolled 7 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3.509
Median : 3.000
Variance : 0.537
Standard Deviation : 0.733
Total rolls : 55Germans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.543
Median : 3.000
Variance : 0.324
Standard Deviation : 0.569
Total rolls : 35British Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.167
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Russians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14 -
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Gents,
Is it time to say uncle on this one? Axis with a TUV of about + 500 is pretty tough to surmount as the Allies unless they have a bunch of Axis units trapped in a death cage or are close to taking an Axis capital.
More than happy to continue, just thought I would throw that out there. It has been one hell of a fun game so far either way.
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P.S. No issue whatsoever continuing until the VC requirement is met.
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