Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Place Units - UK_Pacific
1 infantry placed in India
3 submarines placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 3 submarines
Hmm, I’m not really sure what to do here, but would it be possible to re-roll the battle in 98 sz? Because you only attacked with a destroyer and tac bomber, I would have taken the first casualty on my destroyer, rather than my sub, because that would have either forced you to take your tac bomber as a casualty, or to take the destroyer and not be able to hit my submarine, saving the unit. I’m not really sure about the etiquette for handling this, maybe Garg can help?
Hmm, looking at it some more, since my hit was with the sub, you wouldn’t have been able to choose the tac bomber as a casualty, so you would have been forced to take the destroyer, so maybe we can just edit it to where all I have left is the sub, everything else should be the same.
I would have thought in a tight fight like that, your priority would be protecting the transport until the last unit.
Feel free to edit yourself in a sub if you feel you’ve been misrepresented.
-MIR
It’s cool, and I can see how you would have thought that. In that situation, you have the heavy hitter (the tac bomber), so I would have gone the other way with it. No big deal!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Politics - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Greece to Yugoslavia
1 artillery and 6 infantry moved from Northern Italy to Yugoslavia
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 artillery moved from Libya to Tunisia
1 infantry moved from Libya to Tunisia
1 bomber moved from Tobruk to Tunisia
1 fighter moved from Southern Italy to Tunisia
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 1 harbour
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Egypt, round 1 : 1/8 hits
British roll dice for 2 infantry in Egypt, round 1 : 0/2 hits
1 infantry owned by the ANZAC lost in Egypt
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Egypt, round 2 : 4/8 hits
British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Italians: 1 infantry
Battle in Yugoslavia
Italians attack with 2 armour, 1 artillery and 6 infantry
Neutral_Allies defend with 5 infantry
Italians roll dice for 2 armour, 1 artillery and 6 infantry in Yugoslavia, round 1 : 4/9 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 : 2/5 hits
4 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 2 armour, 1 artillery and 4 infantry in Yugoslavia, round 2 : 1/7 hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 5 infantry
Casualties for Italians: 2 infantry
Battle in Tunisia
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Tunisia, round 1 : 2/4 hits
French roll dice for 2 infantry in Tunisia, round 1 : 1/2 hits
2 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Tunisia to Southern Italy
1 fighter moved from Tunisia to Libya
1 infantry moved from Greece to Bulgaria
1 fighter moved from Libya to Tobruk
Place Units - Italians
1 fighter placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for Italians :
Alexandria : 1 flag
Egypt : 1 flag, 1 armour, 2 artilleries, 1 harbour, 3 infantry and 1 mech_infantry
Tunisia : 1 flag, 1 artillery
Tobruk : 1 flag, 1 fighter
Northern Italy : 1 flag, 2 aaGuns, 1 factory_major and 1 infantry
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
Bulgaria : 1 flag, 1 infantry
Greece : 1 flag
Yugoslavia : 1 flag, 2 armour, 1 artillery and 4 infantry
98 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 29 / 45
Americans : 52 / 52
Chinese : 9 / 15
British : 32 / 31
UK_Pacific : 24 / 24
Italians : 17 / 27
ANZAC : 14 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.617
Median : 4.000
Variance : 0.587
Standard Deviation : 0.766
Total rolls : 47
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.333
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
French Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
British Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Italians Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 3.667
Median : 4.000
Variance : 0.743
Standard Deviation : 0.862
Total rolls : 36
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 66 Sea Zone
2 fighters moved from Western Australia to Queensland
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Territory Summary for ANZAC :
Shan State : 1 flag, 1 infantry
Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 factory_minor, 1 harbour and 1 tactical_bomber
Java : 1 flag, 2 infantry
42 Sea Zone : 1 flag, 1 destroyer and 1 transport
54 Sea Zone : 1 flag, 1 cruiser
66 Sea Zone : 1 flag, 1 infantry and 1 transport
Production/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 29 / 45
Americans : 52 / 52
Chinese : 9 / 15
British : 32 / 31
UK_Pacific : 24 / 24
Italians : 17 / 27
ANZAC : 14 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from Syria to Iraq
Non Combat Move - French
2 infantry moved from United Kingdom to Scotland
Turn Complete - French
Territory Summary for French :
Scotland : 1 flag, 2 infantry
Morocco : 1 flag, 1 infantry
French Equatorial Africa : 1 flag, 1 infantry
Iraq : 1 flag, 1 infantry
72 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 29 / 45
Americans : 52 / 52
Chinese : 9 / 15
British : 32 / 31
UK_Pacific : 24 / 24
Italians : 17 / 27
ANZAC : 14 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Scramble orders, please, sir.
none
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 3,2 and gets 0 hits
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 unit repaired.
5 artilleries and 15 infantry moved from Poland to Baltic States
3 armour moved from Germany to Baltic States
4 armour moved from Romania to Baltic States
Germans take Eastern Poland from Russians
2 bombers moved from France to Baltic States
1 fighter moved from Western Germany to Baltic States
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
7 infantry moved from Finland to Karelia
1 armour moved from Norway to Karelia
1 cruiser moved from 112 Sea Zone to 115 Sea Zone
1 battleship moved from 112 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Western Germany to Baltic States
1 tactical_bomber moved from Western Germany to 115 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Denmark to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 93 Sea Zone to Morocco
1 fighter moved from 93 Sea Zone to Morocco
1 carrier moved from 93 Sea Zone to 92 Sea Zone
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 90 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in Morocco
Germans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
French defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Morocco, round 1 : 1/4 hits
French roll dice for 1 infantry in Morocco, round 1 : 0/1 hits
1 infantry owned by the French lost in Morocco
Germans win, taking Morocco from French with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Karelia
Germans attack with 1 armour and 7 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour and 7 infantry in Karelia, round 1 : 1/8 hits
Russians roll dice for 2 infantry in Karelia, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Karelia
Germans roll dice for 1 armour and 7 infantry in Karelia, round 2 : 1/8 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 armour and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Gibraltar
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 cruiser and 1 tactical_bomber
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 battleship, 1 cruiser and 1 tactical_bomber in 115 Sea Zone, round 1 : 3/3 hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win, taking Gibraltar from British with 1 battleship, 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Baltic States
Germans attack with 7 armour, 5 artilleries, 2 bombers, 1 fighter, 15 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 armour, 2 artilleries, 1 fighter, 16 infantry, 1 mech_infantry and 1 tactical_bomber
AA guns fire in Baltic States : 0/4 hits
Germans roll dice for 7 armour, 5 artilleries, 2 bombers, 1 fighter, 15 infantry and 1 tactical_bomber in Baltic States, round 1 : 14/31 hits
Russians roll dice for 2 aaGuns, 1 armour, 2 artilleries, 1 fighter, 16 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 1 : 9/22 hits
12 infantry owned by the Russians , 9 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Baltic States
Germans roll dice for 7 armour, 5 artilleries, 2 bombers, 1 fighter, 6 infantry and 1 tactical_bomber in Baltic States, round 2 : 10/22 hits
Russians roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 5/10 hits
4 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 1 armour owned by the Russians , 5 infantry owned by the Germans , 1 mech_infantry owned by the Russians , 2 artilleries owned by the Russians and 1 fighter owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 7 armour, 5 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 55
Casualties for Germans: 14 infantry
Casualties for Russians: 2 aaGuns, 1 armour, 2 artilleries, 1 fighter, 16 infantry, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - Germans
1 fighter moved from Morocco to 92 Sea Zone
1 tactical_bomber moved from Morocco to 92 Sea Zone
2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
6 infantry moved from Romania to Eastern Poland
3 armour moved from Greater Southern Germany to Eastern Poland
1 infantry moved from Norway to Finland
1 fighter moved from Baltic States to Finland
1 tactical_bomber moved from Baltic States to Finland
1 tactical_bomber moved from 115 Sea Zone to Finland
2 bombers moved from Baltic States to Western Germany
Place Units - Germans
1 destroyer and 1 submarine placed in 110 Sea Zone
2 armour and 3 mech_infantrys placed in Germany
1 infantry placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 43 PUs (3 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Territory Summary for Germans :
Gibraltar : 1 flag, 1 harbour and 1 infantry
Morocco : 1 flag, 1 armour and 1 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Germany : 1 flag, 3 aaGuns, 2 armour, 1 factory_major and 3 mech_infantrys
Holland Belgium : 1 flag, 1 armour and 1 artillery
Karelia : 1 flag, 1 armour and 6 infantry
Baltic States : 1 flag, 7 armour, 5 artilleries and 1 infantry
Eastern Poland : 1 flag, 3 armour, 2 artilleries and 13 infantry
Bessarabia : 1 flag, 1 infantry
119 Sea Zone : 1 flag, 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 submarine
92 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
115 Sea Zone : 1 flag, 1 battleship and 1 cruiser
91 Sea Zone : 1 flag, 1 submarine and 2 transports
Finland : 1 flag, 1 fighter, 1 infantry and 2 tactical_bombers
110 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 46 / 49
Russians : 34 / 37
Japanese : 29 / 45
Americans : 52 / 52
Chinese : 9 / 15
British : 32 / 31
UK_Pacific : 24 / 24
Italians : 17 / 27
ANZAC : 14 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 29 times
2 was rolled 29 times
3 was rolled 28 times
4 was rolled 21 times
5 was rolled 31 times
6 was rolled 23 times
Average roll : 3.404
Median : 3.000
Variance : 0.506
Standard Deviation : 0.712
Total rolls : 161
Null / Other
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.429
Median : 3.000
Variance : 0.146
Standard Deviation : 0.383
Total rolls : 42
Germans Combat
1 was rolled 15 times
2 was rolled 15 times
3 was rolled 10 times
4 was rolled 8 times
5 was rolled 19 times
6 was rolled 9 times
Average roll : 3.368
Median : 3.000
Variance : 1.280
Standard Deviation : 1.131
Total rolls : 76
French Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.429
Median : 3.000
Variance : 0.146
Standard Deviation : 0.383
Total rolls : 42
I assumed, since you didn’t want to scramble, you would want your sub to submerge. If this assumption is incorrect, we can most certainly edit!
hi guys,
this just a friendly reminder that there is two weeks left in the 2nd round which finishes october 31st.
kind regards,
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Kazakhstan to Turkmenistan
7 infantry moved from Amur to Korea
1 artillery moved from Amur to Korea
1 infantry moved from Tsagaan Olom to Kansu
7 infantry moved from Russia to Smolensk
9 infantry moved from Ukraine to Western Ukraine
6 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 armour moved from Ukraine to Western Ukraine
1 infantry moved from Archangel to Novgorod
2 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Bessarabia
1 submarine moved from 115 Sea Zone to 113 Sea Zone
3 infantry moved from Vyborg to Novgorod
1 infantry moved from Caucasus to Rostov
Combat - Russians
Battle in Bessarabia
Russians attack with 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 mech_infantry in Bessarabia, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
Russians roll dice for 2 infantry and 1 mech_infantry in Bessarabia, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Russians roll dice for 2 infantry and 1 mech_infantry in Bessarabia, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 1 artillery and 7 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 artillery and 7 infantry in Korea, round 1 : 0/8 hits
Japanese roll dice for 2 infantry in Korea, round 1 : 0/2 hits
Russians roll dice for 1 artillery and 7 infantry in Korea, round 2 : 2/8 hits
Japanese roll dice for 2 infantry in Korea, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
2 aaGuns moved from Amur to Korea
1 aaGun moved from Russia to Smolensk
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Territory Summary for Russians :
Korea : 1 flag, 2 aaGuns, 1 artillery and 7 infantry
Kansu : 1 flag, 3 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 flag, 1 infantry
Rostov : 1 flag, 1 infantry
Bessarabia : 1 flag, 2 infantry and 1 mech_infantry
Russia : 1 flag, 1 aaGun, 1 airfield, 1 factory_major and 6 infantry
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag, 1 armour, 1 artillery and 15 infantry
Volgograd : 1 flag, 1 factory_minor
Turkmenistan : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 10 infantry
Smolensk : 1 flag, 1 aaGun and 7 infantry
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 46 / 49
Russians : 37 / 43
Japanese : 26 / 45
Americans : 52 / 52
Chinese : 9 / 15
British : 32 / 31
UK_Pacific : 24 / 24
Italians : 17 / 27
ANZAC : 14 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.969
Median : 4.000
Variance : 1.419
Standard Deviation : 1.191
Total rolls : 32
Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Germans Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Russians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.800
Median : 4.000
Variance : 0.958
Standard Deviation : 0.979
Total rolls : 25
C’mon boys, let’s get this going…
One more day and I think we’re justified in calling this a concession according to the rules of the tourney…
Yeah, sorry, I sent him messages, I don’t know what’s going on, so I’ll go ahead and go.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Japanese
3 armour moved from Kiangsu to Kwangsi
1 fighter moved from Kiangsi to Kwangsi
2 bombers moved from Japan to Kwangsi
1 tactical_bomber moved from 35 Sea Zone to Kwangsi
1 fighter moved from 35 Sea Zone to Kwangsi
1 infantry moved from Jehol to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 22 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
2 armour moved from 6 Sea Zone to Korea
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Okinawa to Korea
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Korea
2 fighters moved from 6 Sea Zone to Korea
1 artillery moved from Suiyuyan to Shensi
2 infantry moved from Hopei to Shensi
1 artillery moved from Hopei to Kweichow
2 infantry moved from Hopei to Kweichow
1 fighter moved from Manchuria to Kweichow
1 tactical_bomber moved from Manchuria to Kweichow
4 fighters and 2 tactical_bombers moved from Manchuria to Korea
1 carrier, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Shensi
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 1 : 0/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 3 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 2 artilleries and 7 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Kwangsi, round 1 : 1/2 hits
Japanese roll dice for 3 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 1 : 6/10 hits
Chinese roll dice for 2 artilleries and 7 infantry in Kwangsi, round 1 : 1/9 hits
1 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 3 armour, 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber in Kwangsi, round 2 : 3/9 hits
Chinese roll dice for 2 artilleries in Kwangsi, round 2 : 0/2 hits
2 artilleries owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 armour, 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 artilleries and 7 infantry
Battle in Korea
Japanese attack with 2 armour, 7 fighters, 2 infantry and 4 tactical_bombers
Russians defend with 2 aaGuns, 1 artillery and 7 infantry
AA guns fire in Korea : 1/6 hits
1 fighter owned by the Japanese lost in Korea
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 1 : 1/2 hits
Japanese roll dice for 2 armour, 6 fighters, 2 infantry and 4 tactical_bombers in Korea, round 1 : 6/14 hits
Russians roll dice for 2 aaGuns, 1 artillery and 7 infantry in Korea, round 1 : 1/8 hits
5 infantry owned by the Russians , 1 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Korea
Japanese roll dice for 2 armour, 6 fighters, 1 infantry and 4 tactical_bombers in Korea, round 2 : 5/13 hits
Russians roll dice for 1 artillery and 2 infantry in Korea, round 2 : 1/3 hits
2 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 armour, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Russians: 2 aaGuns, 1 artillery and 7 infantry
Non Combat Move - Japanese
2 bombers moved from Kwangsi to Kiangsu
1 tactical_bomber moved from Kweichow to Anhwe
1 fighter moved from Kweichow to Anhwe
1 fighter moved from Kwangsi to Anhwe
1 infantry moved from Jehol to Anhwe
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea Zone
1 fighter moved from Korea to Kiangsu
1 fighter moved from Korea to Anhwe
1 tactical_bomber moved from Korea to Kiangsu
1 fighter moved from Korea to Kiangsu
1 tactical_bomber moved from Korea to Kiangsu
1 fighter moved from Korea to Kiangsu
Place Units - Japanese
1 carrier, 1 fighter, 1 tactical_bomber and 1 transport placed in 6 Sea Zone
Japanese undo move 1.
1 carrier, 1 fighter and 1 tactical_bomber placed in 6 Sea Zone
1 transport placed in 19 Sea Zone
Japanese undo move 2.
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 32 PUs; end with 33 PUs total
Japanese collect 4 PUs from War Bonds; end with 37 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs
Territory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Kwangsi : 1 flag, 3 armour and 1 artillery
Korea : 1 flag, 2 armour
Kiangsu : 1 flag, 2 bombers, 1 factory_minor, 3 fighters and 2 tactical_bombers
Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Okinawa : 1 flag, 1 infantry
Siam : 1 flag, 2 infantry
Manchuria : 1 flag, 1 aaGun
Shensi : 1 flag, 1 artillery and 2 infantry
Suiyuyan : 1 flag, 2 infantry
Kweichow : 1 flag, 1 artillery and 1 infantry
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 3 fighters, 1 infantry and 1 tactical_bomber
36 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 3 transports
Production/PUs Summary :
Germans : 46 / 49
Russians : 34 / 43
Japanese : 32 / 47
Americans : 52 / 52
Chinese : 6 / 15
British : 32 / 31
UK_Pacific : 24 / 24
Italians : 17 / 27
ANZAC : 14 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 18 times
3 was rolled 26 times
4 was rolled 31 times
5 was rolled 24 times
6 was rolled 39 times
Average roll : 3.892
Median : 4.000
Variance : 1.994
Standard Deviation : 1.412
Total rolls : 157
Null / Other
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 15 times
Average roll : 3.857
Median : 4.000
Variance : 0.694
Standard Deviation : 0.833
Total rolls : 63
Japanese Combat
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 15 times
Average roll : 3.857
Median : 4.000
Variance : 0.694
Standard Deviation : 0.833
Total rolls : 63
Russians Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.882
Median : 4.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17
Chinese Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.214
Median : 4.500
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 1 and gets 0 hits
Purchase Units - Americans
Americans buy 4 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 33 Sea Zone to 31 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 submarine moved from 43 Sea Zone to 55 Sea Zone
Place Units - Americans
2 destroyers placed in 101 Sea Zone
1 destroyer and 2 transports placed in 10 Sea Zone
Americans undo move 2.
1 destroyer and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Hunan to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 0/2 hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits
1 artillery owned by the Chinese , 1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Szechwan
1 infantry placed in Yunnan
1 infantry placed in Hunan
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs